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[Fix} Small Crowd Control fixes (#2061)
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@ -458,7 +458,7 @@ CrowdControl::EffectResult CrowdControl::ExecuteEffect(std::string effectId, uin
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if (dryRun == 0) CMD_EXECUTE(fmt::format("defense_modifier {}", value));
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return EffectResult::Success;
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} else if (effectId == EFFECT_DAMAGE) {
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if ((gSaveContext.healthCapacity - 0x10) <= 0) {
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if ((gSaveContext.health - (16 * value)) <= 0) {
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return EffectResult::Failure;
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}
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@ -482,6 +482,14 @@ bool CrowdControl::SpawnEnemy(std::string effectId) {
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if (effectId == EFFECT_SPAWN_WALLMASTER) {
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enemyId = 17;
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} else if (effectId == EFFECT_SPAWN_ARWING) {
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// Don't allow Arwings in certain areas because they cause issues.
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// Locations: King dodongo room, Morpha room, Twinrova room, Ganondorf room, Fishing pond, Ganon's room
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// TODO: Swap this to disabling the option in CC options menu instead.
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if (gPlayState->sceneNum == SCENE_DDAN_BOSS || gPlayState->sceneNum == SCENE_MIZUSIN_BS ||
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gPlayState->sceneNum == SCENE_JYASINBOSS || gPlayState->sceneNum == SCENE_GANON_BOSS ||
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gPlayState->sceneNum == SCENE_TURIBORI || gPlayState->sceneNum == SCENE_GANON_DEMO) {
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return 0;
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}
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enemyId = 315;
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enemyParams = 1;
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posYOffset = 100;
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@ -1631,7 +1631,7 @@ namespace GameMenuBar {
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ImGui::PopStyleColor(1);
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#ifdef ENABLE_CROWD_CONTROL
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UIWidgets::PaddedEnhancementCheckbox("Crowd Control", "gCrowdControl", true, false);
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UIWidgets::Tooltip("Requires a full SoH restart to take effect!\n\nEnables CrowdControl. Will attempt to connect to the local Crowd Control server.");
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UIWidgets::Tooltip("Will attempt to connect to the Crowd Control server. Check out crowdcontrol.live for more information.");
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if (CVar_GetS32("gCrowdControl", 0)) {
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CrowdControl::Instance->Enable();
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