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use enum for boss keysanity (#2096)
* use enum for boss keysanity * merge Co-authored-by: briaguya <briaguya@alice>
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@ -584,7 +584,7 @@ const std::vector<PresetEntry> hellModePresetEntries = {
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PRESET_ENTRY_S32("gMMBunnyHood", 2),
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PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1),
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PRESET_ENTRY_S32("gRandomizeBlueFireArrows", 1),
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PRESET_ENTRY_S32("gRandomizeBossKeysanity", 5),
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PRESET_ENTRY_S32("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_ANYWHERE),
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PRESET_ENTRY_S32("gRandomizeCompleteMaskQuest", 1),
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PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 1),
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PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
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@ -1915,7 +1915,9 @@ GetItemID Randomizer::GetItemIdFromRandomizerGet(RandomizerGet randoGet, GetItem
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case RG_WATER_TEMPLE_BOSS_KEY:
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case RG_SPIRIT_TEMPLE_BOSS_KEY:
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case RG_SHADOW_TEMPLE_BOSS_KEY:
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if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) < 3) {
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if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_STARTWITH ||
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GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_VANILLA ||
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GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) {
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return GI_KEY_BOSS;
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} else {
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return (GetItemID)randoGet;
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@ -2131,10 +2133,12 @@ bool Randomizer::IsItemVanilla(RandomizerGet randoGet) {
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case RG_WATER_TEMPLE_BOSS_KEY:
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case RG_SPIRIT_TEMPLE_BOSS_KEY:
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case RG_SHADOW_TEMPLE_BOSS_KEY:
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if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) > 2) {
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return false;
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if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_STARTWITH ||
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GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_VANILLA ||
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GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) {
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return true;
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}
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return true;
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return false;
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case RG_GANONS_CASTLE_BOSS_KEY:
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if (GetRandoSettingValue(RSK_GANONS_BOSS_KEY) == RO_GANON_BOSS_KEY_VANILLA ||
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GetRandoSettingValue(RSK_GANONS_BOSS_KEY) == RO_GANON_BOSS_KEY_OWN_DUNGEON ||
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@ -2629,7 +2633,7 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_KEYRINGS_BOTTOM_OF_THE_WELL] = CVar_GetS32("gRandomizeShuffleKeyRingsBottomOfTheWell", 0);
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cvarSettings[RSK_KEYRINGS_GTG] = CVar_GetS32("gRandomizeShuffleKeyRingsGTG", 0);
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cvarSettings[RSK_KEYRINGS_GANONS_CASTLE] = CVar_GetS32("gRandomizeShuffleKeyRingsGanonsCastle", 0);
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cvarSettings[RSK_BOSS_KEYSANITY] = CVar_GetS32("gRandomizeBossKeysanity", 2);
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cvarSettings[RSK_BOSS_KEYSANITY] = CVar_GetS32("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON);
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cvarSettings[RSK_GANONS_BOSS_KEY] = CVar_GetS32("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA);
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cvarSettings[RSK_LACS_STONE_COUNT] = CVar_GetS32("gRandomizeLacsStoneCount", 3);
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cvarSettings[RSK_LACS_MEDALLION_COUNT] = CVar_GetS32("gRandomizeLacsMedallionCount", 6);
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@ -916,7 +916,7 @@ void RandomizerCheckObjects::UpdateImGuiVisibility() {
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((locationIt.rcType != RCTYPE_MAP_COMPASS) || CVar_GetS32("gRandomizeStartingMapsCompasses", RO_DUNGEON_ITEM_LOC_STARTWITH) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
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((locationIt.rcType != RCTYPE_SMALL_KEY) || CVar_GetS32("gRandomizeKeysanity", RO_DUNGEON_ITEM_LOC_OWN_DUNGEON) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
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((locationIt.rcType != RCTYPE_GF_KEY) || CVar_GetS32("gRandomizeGerudoKeys", RO_GERUDO_KEYS_VANILLA) != RO_GERUDO_KEYS_VANILLA) &&
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((locationIt.rcType != RCTYPE_BOSS_KEY) || CVar_GetS32("gRandomizeBossKeysanity", 0) != 1) && // 1 is the value for "vanilla" boss keys
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((locationIt.rcType != RCTYPE_BOSS_KEY) || CVar_GetS32("gRandomizeBossKeysanity", RO_DUNGEON_ITEM_LOC_STARTWITH) != RO_DUNGEON_ITEM_LOC_VANILLA) &&
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((locationIt.rcType != RCTYPE_GANON_BOSS_KEY) || CVar_GetS32("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_VANILLA) != RO_GANON_BOSS_KEY_VANILLA)
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);
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}
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@ -1194,7 +1194,9 @@ namespace GameMenuBar {
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_OVERWORLD ||
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANYWHERE ||
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GERUDO_KEYS) != RO_GERUDO_KEYS_VANILLA ||
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_BOSS_KEYSANITY) > 2 ||
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANY_DUNGEON ||
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_OVERWORLD ||
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANYWHERE ||
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(OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_VANILLA &&
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_OWN_DUNGEON &&
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OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_GANONS_BOSS_KEY) != RO_GANON_BOSS_KEY_STARTWITH) ||
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@ -490,8 +490,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
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gSaveContext.sohStats.dungeonKeys[SCENE_GANONTIKA] = GANONS_CASTLE_SMALL_KEY_MAX; // Ganon
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}
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// "Start with" == 0 for Boss Kesanity
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if(Randomizer_GetSettingValue(RSK_BOSS_KEYSANITY) == 0) {
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if(Randomizer_GetSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_STARTWITH) {
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gSaveContext.inventory.dungeonItems[SCENE_BMORI1] |= 1; // Forest
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gSaveContext.inventory.dungeonItems[SCENE_HIDAN] |= 1; // Fire
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gSaveContext.inventory.dungeonItems[SCENE_MIZUSIN] |= 1; // Water
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