fix lake hylia water level raised flag not being set in rando (#2103)

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Adam Bird 2022-12-06 20:09:05 -05:00 committed by GitHub
parent 52b896271c
commit 77123196d1
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1 changed files with 2 additions and 0 deletions

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@ -843,6 +843,8 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
if (gSaveContext.n64ddFlag) {
play->nextEntranceIndex = 0x60C;
gSaveContext.nextCutsceneIndex = 0;
// Set "raised lake hylia water" since we aren't warping to the cutscene
gSaveContext.eventChkInf[6] |= 0x200;
} else {
Item_Give(play, ITEM_MEDALLION_WATER);
play->nextEntranceIndex = 0x6B;