Revo
01347dc9f9
Move Skulltula Debug functionality to its own checkbox option. ( #912 )
2022-07-24 18:12:34 +02:00
lilDavid
62d9390c9b
Add option to allow the ocarina to be played faster ( #903 )
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* Add the ability to play the ocarina really fast like in MM3D
* Clean up CVar condition
* Rename Unlimited Ocarina Speed to Prevent Dropped Ocarina Inputs
2022-07-24 09:48:06 -04:00
GaryOderNichts
44bdfe552c
Fix height value for OptionsMenuSettings ( #900 )
2022-07-24 09:38:02 -04:00
GaryOderNichts
d3c2c0ec7d
Controller: zero-initialize wCam values ( #902 )
2022-07-24 09:37:17 -04:00
GaryOderNichts
bd787719b8
Initialize staticSegment in Title_Init to NULL ( #899 )
2022-07-24 09:36:36 -04:00
Baoulettes
d4bd953c0b
Fix purple rupee issue ( #895 )
...
* moved few break to fix purple rupee issue
* fix breaks
2022-07-24 09:23:32 -04:00
briaguya
474eee5d98
set morpha reset function in initvars ( #881 )
...
Co-authored-by: briaguya <briaguya@alice>
2022-07-24 09:21:38 -04:00
vaguerant
38ecb6cfff
Bug fix: Water Temple gate & bootcommands.c cleanup ( #618 )
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* Vanilla bug fix: child Water Temple gate
* Clean up bootcommands.c
2022-07-24 09:15:33 -04:00
vaguerant
ccf1bffd4f
Timer Savers: Mask Select in Inventory ( #670 )
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* Timer Savers: Mask Select in Inventory
* Merge derp
* Implement suggestions per @briaguya-ai
* Fix cut & paste derp
2022-07-24 09:14:36 -04:00
vaguerant
1de5b72802
L-button cheats disable minimap toggle ( #514 )
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* L-button cheats disable minimap toggle
* Add debug mode to exclusion list
per @briaguya-ai
2022-07-24 09:13:43 -04:00
sholdee
bd95fe616b
Disable concurrent builds ( #885 )
2022-07-22 09:13:38 +02:00
David Chavez
d299284751
Merge pull request #878 from dcvz/develop-zhora-merge
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Rachael -> Zhora
2022-07-22 03:01:16 +02:00
David Chavez
b3d3148383
Merge branch 'develop-rachael' into develop-zhora
2022-07-22 02:34:55 +02:00
earthcrafterman
2ad78887b9
Added a time saver option to allow players to instantly put items away ( #600 )
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* Added a time saver option to allow players to instantly put items away
Expanded the range of damage multiplication to 80 (20 hearts of damage for each quarter heart) so players can play a sudden death challenge
* The damage sliders are now comboboxes
Damage multiplication is now exponential instead of incremental
The FPS slider is now a text input
* Splitting into solely being a quick putaway PR
* Removed some leftover code from the split
2022-07-22 02:31:49 +02:00
David Chavez
1ca12feaed
Adds Xcode project ( #769 )
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* Add Xcode project
Add dynamic lib paths
Generate resources scripts
Fix after rebase
tweak targets
Set min deployment target
* remove project
* readd project with correct gitignore
2022-07-21 20:15:45 -04:00
briaguya
84236e7ac3
stop floor under shadow statue opening immediately ( #857 )
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* stop floor under shadow statue opening immediately
* use ActorResetFunc to reset sStatueRotY
Co-authored-by: briaguya <briaguya@alice>
2022-07-22 02:11:13 +02:00
KiritoDev
1cbaa592d0
Added 'Auto' controller backend ( #850 )
2022-07-22 01:36:28 +02:00
Baoulettes
df756b2ce0
Cosmetics editor - Feature requested ( #841 )
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* Precise positionning, reset margin and pos
* Fix big hearts issues
* add + and - to the editor
* add const to the char*
* Fix labels issues
2022-07-22 01:33:39 +02:00
lilDavid
c7c16c39b0
Add fixes for power crouch stab to the Enhancements menu ( #874 )
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* Add optional fixes for power crouch stab
* Add line break in "Fix Megaton Hammer" tooltip
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-07-22 01:22:09 +02:00
vaguerant
059045481c
Controller option: Navi on L ( #861 )
2022-07-22 01:21:18 +02:00
Christopher Leggett
44dbd3a8a9
Fixes naming discrepancy of textbox positions. ( #854 )
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Equivalent to https://github.com/zeldaret/oot/pull/1329
2022-07-22 01:13:04 +02:00
Jeffrey Crowell
753031df17
allow roms with spaces to be extracted ( #868 )
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using subprocess instead of os.system() is a little safer, and allows
for roms with spaces to be extraced.
i've noticed this is somewhat common in people reporting issues on
discord.
2022-07-22 01:12:43 +02:00
Sarge-117
52f22275e3
Fix Giant's Knife unexpected behaviours ( #834 )
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* Giant's Knife Behaviour Fixes
Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory. Also fixes the broken icon not showing up in inventory after you break it.
* less whitespace
* fix 0xE check
Accidentally committed with the wrong check
* Move the grayscale code up
Moved the grayscaling portion up higher in the function and renamed "bool not_acquired" to "bool age_restricted". Thanks to @vaguerant for the suggestion!
2022-07-22 00:39:04 +02:00
Baoulettes
c19beca980
Fast Save Loader crashes fixes ( #848 )
2022-07-22 00:36:46 +02:00
briaguya
eb49053e73
Prevent unrestricted items camera crash ( #852 )
2022-07-22 00:35:30 +02:00
RaelCappra
d08b1d277e
Savestate crash fix on Ubuntu ( #843 )
2022-07-22 00:34:35 +02:00
RaelCappra
e41873fff4
Savestate crash fix on Ubuntu ( #843 )
2022-07-22 00:34:04 +02:00
briaguya
dfa929a16f
Reset var for shadow boss key room spike walls ( #860 )
2022-07-22 00:31:26 +02:00
Christopher Leggett
880e3928cf
Fixes odd rando interaction with malon after receiving her check. ( #867 )
2022-07-22 00:28:43 +02:00
Jeffrey Crowell
41d1bbe137
Fix nullptr dereference in morpha ( #870 )
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reported on discord, i don't have the ability to reproduce this, but it
appears to be a benign fix, as the only time that the tent2 is checked
down later is guarded by a null check.
2022-07-22 00:27:44 +02:00
David Chavez
e519caa554
Merge pull request #871 from jbodner09/fix-zelda-skip
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Fix Child Zelda Skip rando setting always on
2022-07-22 00:23:53 +02:00
Josh Bodner
1d208c7dc2
Revert to using boolean in json
2022-07-21 11:04:37 -07:00
Josh Bodner
2edc81ee2d
Attempt to restore formatting of randomizer.cpp
2022-07-21 11:03:28 -07:00
Josh Bodner
cddca2700a
Move Child Zelda spoiler write out of for loop so it's not repeatedly hit
2022-07-20 23:08:57 -07:00
Josh Bodner
17b3f65276
Fix the issue for real
2022-07-20 22:57:18 -07:00
Josh Bodner
75a4d2cf99
Actually use the same strings everywhere lol
2022-07-20 21:50:55 -07:00
Josh Bodner
795ee54f2b
Remove use of std::format since Jenkins doesn't like it
2022-07-20 21:44:32 -07:00
Josh Bodner
3633bdeeaf
Fix Child Zelda Skip rando setting always on
2022-07-20 19:57:38 -07:00
PurpleHato
235cef6abf
FIX: RetrictItem SunSong issue ( #839 )
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Thanks @vaguerant
2022-07-18 22:47:37 -04:00
MelonSpeedruns
e871b53afc
Free cam collision v2 ( #836 )
2022-07-18 22:47:23 -04:00
qurious-pixel
dabb83fccf
[APPIMAGE] Use GUI dialog boxes ( #829 )
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* [APPIMAGE] Use GUI dialog boxes
* [APPIMAGE] Adjust timing
2022-07-18 19:34:08 -04:00
GaryOderNichts
046b7e8949
Include game version in linux otr builds ( #826 )
2022-07-18 19:33:36 -04:00
GaryOderNichts
97d1f0e46c
Fix ZAPDTR linking order for linux builds ( #825 )
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* Fix ZAPDTR linking order for linux builds
* Fix linking on macos
2022-07-18 19:32:15 -04:00
Andrew Van Caem
edfa369639
Add yShift position when displaying the positions of cylinders ( #823 )
2022-07-18 19:31:52 -04:00
Christopher Leggett
169f757954
Fixes ice trap chests to have short chest animations ( #817 )
2022-07-18 19:31:04 -04:00
David Chavez
4745f73655
[macOS] Bring support down to macOS 10.15 ( #816 )
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* Pull out CC and CXX flags
* Set minimum deployment target
* Update version to 3.0.0
2022-07-18 19:30:29 -04:00
GaryOderNichts
660897ff63
Avoid UB on ocarinaAction shifts ( #809 )
2022-07-18 19:29:24 -04:00
David Chavez
37afdbd84c
Fix: Respect Config Window Resolution ( #807 )
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* Fix regression witn using config window res
* Fix fullscreen presets
2022-07-18 19:28:12 -04:00
Baoulettes
9679075cba
- + button optionnal for Int and float sliders ( #803 )
2022-07-18 19:26:01 -04:00
Josh Bodner
5e5e57ea8f
Add Windows x64 build instruction ( #800 )
2022-07-18 19:25:11 -04:00