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L-button cheats disable minimap toggle (#514)
* L-button cheats disable minimap toggle * Add debug mode to exclusion list per @briaguya-ai
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@ -713,6 +713,11 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx);
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// If any of these CVars are enabled, disable toggling the minimap with L, unless gEnableMapToggle is set
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bool enableMapToggle =
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!(CVar_GetS32("gDebugEnabled", 0) || CVar_GetS32("gMoonJumpOnL", 0) || CVar_GetS32("gTurboOnL", 0)) ||
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CVar_GetS32("gEnableMapToggle", 0);
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if (globalCtx->pauseCtx.state < 4) {
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//Minimap margins
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s16 X_Margins_Minimap;
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@ -781,7 +786,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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}
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}
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if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx)) {
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if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx) && enableMapToggle) {
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osSyncPrintf("Game_play_demo_mode_check=%d\n", Gameplay_InCsMode(globalCtx));
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// clang-format off
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if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
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@ -948,7 +953,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
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}
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if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx)) {
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if (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_L) && !Gameplay_InCsMode(globalCtx) && enableMapToggle) {
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// clang-format off
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if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
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&D_801333E0, &D_801333E0, &D_801333E8); }
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