Commit Graph

2220 Commits

Author SHA1 Message Date
Pepper0ni
c17b55b465
Improve KZ hook (#4732)
* improve KZ hook

* Adjust KZ hooks to permit early eyeball frog in rando

* Update soh/soh/Enhancements/randomizer/hook_handlers.cpp

Co-authored-by: Archez <Archez@users.noreply.github.com>

* Update soh/soh/Enhancements/game-interactor/GameInteractor.h

Co-authored-by: Archez <Archez@users.noreply.github.com>

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-12-20 17:44:35 -05:00
Pepper0ni
1edd41e807
Fix freeing gorons cutscene leaving link in cutscene state until the goron actor is killed (#4712)
* Fix goron cutscene

* Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c
2024-12-20 14:56:36 -05:00
Jordan Longstaff
e7e5b1190a
Skip playing cutscenes of Pierre spawning (#4736) 2024-12-19 16:28:23 -07:00
Pepper0ni
6daa680a61
Fix Closed forest tooltip (#4733)
* Fix Closed forest tooltip

* forgot to save
2024-12-19 16:27:55 -07:00
briaguya
885e8f7360
collision viewer "apply as decal" default on (#4727) 2024-12-19 10:10:37 -07:00
Malkierian
a7d082246f
Rename all instances of "Training Grounds" to "Training Ground" to match the many that are already there as well as the in-game name. (#4730) 2024-12-19 10:44:16 +01:00
Malkierian
0afffe24fe
Fix Dungeon Type Spoiling (#4719)
* Make new `SpoilAreaFromCheck` function to spoil areas when getting maps or a first check in a dungeon that isn't spoiled by entrance.

* Add scummed check dungeon spoiling on load.
2024-12-18 21:42:36 -07:00
Archez
fd8bd31507
Fix camera mode not following boomerang with first person rang (#4716) 2024-12-18 23:54:55 +01:00
Eric Hoey
380d4c66f8
add bottles and greg to sparkle list (#4720) 2024-12-18 23:54:13 +01:00
Malkierian
3419928f5d
Fix Save Prompt Cursor on Quest/Misc Item Tracker Windows (#4694)
* Fix quest menu cursor "moving" in the background in the save game prompt.
Fix misc item tracker also being able to select R and L/Z in save prompt.
Include MigrationAction entry removal from item count fix PR.

* Fix formatting.
2024-12-18 15:03:51 -07:00
Pepper0ni
03e9331d7e
Fix forest temple lift softlock (#4713) 2024-12-18 15:01:42 -07:00
Archez
f7701a73c5
Fix incorrect entrance value for links house in entrance rando (#4717) 2024-12-18 13:34:06 -05:00
Malkierian
64eadad8c1
Copy Assets with "If Different" Variants, CMake bump (#4714)
* Change copy assets procedure to use "if different" variants of the copy commands.
Bump minimum cmake to 3.26 to accommodate those variants.

* Change MSVC_CMD asset copy command to VS_COPY_ASSETS_CMD, change setting it to only be on Visual Studio build chain.
2024-12-18 00:10:20 -07:00
briaguya
5d978c11c4
bump lus/support lus changes (#4701) 2024-12-16 21:12:45 -05:00
Malkierian
e1a53a77d4
Surround BeginTable() calls and table-related draw code in if(){} blocks to fix resize crash. (#4700) 2024-12-16 12:09:25 -07:00
Jordan Longstaff
2a3bdca8a2
Skip Goron Link's forced dialogue (#4688)
* Skip Goron Link's forced dialogue

* Rename VB flag
2024-12-15 22:15:31 -07:00
Malkierian
add5347126
Properly check for pre-existing gInjectItemCounts before setting the new separate CVars. (#4692) 2024-12-15 15:20:51 -07:00
Jordan Longstaff
0f167d119b
Skip Biggoron's waking up cutscene (#4689)
* Skip Biggoron's waking up cutscene

* Allow fast speaking and trading
2024-12-15 14:00:43 -07:00
Jordan Longstaff
1cf3319936
Skip fire arrow spawn cutscene after shooting sun (#4635)
* Skip fire arrow spawn cutscene after shooting sun

* Fix

* Reorganize VB flags in enum

* A bit of VB cleanup
2024-12-14 14:43:26 -07:00
Archez
c6eb165cf1
Fix GfxPrint shadow for HD fonts and some cleanup (#4681) 2024-12-14 14:39:40 -07:00
Jordan Longstaff
bb41931a55
Rename a lot of actor movement-related functions from decomp (#4680) 2024-12-14 22:38:24 +01:00
aMannus
3a8ba03ce8
CrowdControl random buttons fix (#4679)
* CC random buttons fix

* Archez's fix
2024-12-14 22:31:29 +01:00
Malkierian
4b07a6f59a
Re-implement old toggles for Dpad and Right Stick Ocarina Playback. (#4660) 2024-12-14 22:31:10 +01:00
Rozelette
e0f25905c2
Add pulsate boss icon enhancement (#4651) 2024-12-14 12:00:28 -07:00
Jordan Longstaff
5d8e7740ef
Rename two Actor functions from decomp (#4674) 2024-12-13 15:56:42 -07:00
aMannus
1a5632e3b5
[RANDO] Shuffle Pots (#4592)
* Potsanity proof of concept

* Hide pot item cutscenes for very frequent items

* Add 1 new pot to the item pool

* V1 custom pot model

* V2 pot model

* Pushing for help. lol

* Format clean up on added hint_list entries.
Removal of WriteIngameSpoilerLog call that was unneeded.

* THREE_ACTOR_PARAMS -> TWO_ACTOR_PARAMS and hints in a loop

* Lost woods pots logic

* Realign Pot Checklist in Location_list.cpp

* Correcting some values and adding Master Quest pots.

* Remove vanilla placements

* Re-order enums + start hints per region

* Fix build

* Break up shuffle pot options to dungeon/overworld/all

* Fixes

* Prepare default pot contents, fix/add dungeons

* Fix dungeon/overworld only settings

* Updates to Parameters and RHT information

* Remove unused hints

* Add proper check tracker entry exclusion

* Tweak items to skip cutscenes for

* Vanilla Drop List

* Update magic to blue rupees

* After merge fixes

* Fix Ganondorf's Lair pots

* Fix check tracker + minor stuff

* Unlock early GBK door

* Minor fixes

* More minor stuff and start of logic entries

* Fix TWO_ACTOR_PARAMS overlap between pots

* De-dupe defines

* Add missing water trial pot

* Update to develop-rando

* VBify pots progress

* Cleanup and fixes

* Overworld logic done

* Cleanup and fix item00 queues

* Implement skipping cutscenes for common items

* Revert "Implement skipping cutscenes for common items"

This reverts commit fe44916588.

* Ganons tower pot not spawning item fix + cleanup

* Fix ganon's tower, barinade, water temple pots

* VBify ganons key door

* Lizalfos Pot addition (example)

* Separate MQ pots in randomizerTypes.h

* Fix build

* Fix linux build (?)

* DC/Jabu/Botw/ start of Forest Pots (NMQ)

* Remaining Dungeon Non MQ Pot Location Logic

* After merge fixes round 1

* Post merge fixes round 2

* Apply MQ pot logic

* Re-align some stuff

* Cleanup, more work on locationlist

* Start of handling dungeon pots in item pool

* Finish dungeon pots in item pool

* GTG MQ Pots

* Review comments round 1 & code cleanup

* Fix ganon's lair pots being behind GBK in logic

* Update soh/include/z64actor.h

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Address review comment

* Fix logic for pots in Fire Temple

* Fix GtG MQ pots, fix water temple pot logic

* Review Comments

* Logic review part 1

* Logic comments part 2

---------

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-12-13 21:15:40 +01:00
Pepper0ni
ab863653ce
Do some renames for the new settings arrangment (#4668)
* Automate settings text to enum conversion

* rename fortress setting into carpenters

* More renames for the new spoiler log layout
2024-12-13 12:30:13 -07:00
Pepper0ni
278f2e6f15
Spinner skip but no chime (#4678) 2024-12-13 12:29:57 -07:00
Pepper0ni
f66b234ce2
Consistently name Gift from Rauru (#4677) 2024-12-13 12:29:32 -07:00
Kenix3
c7341ec544
Bump LUS (#4670)
* Bump LUS

* bump LUS

* bump lus (again)

* bump LUS again
2024-12-13 01:05:13 -07:00
Jordan Longstaff
2e71a826b2
Skip walking away cutscene when freeing Gorons (#4639)
* Skip walking away cutscene when freeing Gorons

* Revert a change too far

* Restore Goron walking out animation
2024-12-12 08:25:07 -07:00
Pepper0ni
7d80d1c85d
Fix boss hints and gift from sages hint. (#4634) 2024-12-09 19:24:51 -07:00
Jordan Longstaff
f852d70767
Properly replicate NaviTalk kill check (#4647)
* Restrict disabled Navi workaround to Dodongo's Cavern

* Properly replicate NaviTalk kill check

* Move `*should = false` out of condition
2024-12-09 19:24:37 -07:00
Jordan Longstaff
35dcf93c51
Adult Ruto function and property names pulled in from decomp (#4654)
* Adult Ruto function and property names pulled in from decomp

* Align name changes more with decomp

* Nope, missed a couple more
2024-12-09 19:23:57 -07:00
Jordan Longstaff
6823b6990b
Name alpha-distance update function from decomp (#4658) 2024-12-09 19:23:14 -07:00
Pepper0ni
ad23298500
Automate settings text to enum conversion and remove OptionGroups from the process (#4636)
* Automate settings text to enum conversion

* rename fortress setting into carpenters
2024-12-09 19:18:00 -07:00
Archez
6470522a02
Fix temp flags transfering in dungeon chains and various issues with voidouts in mixed entrances (#4637) 2024-12-09 19:17:26 -07:00
Jordan Longstaff
de6f5d8b65
Skip Water Temple portcullis opening cutscene (#4641) 2024-12-09 09:14:47 -07:00
Jordan Longstaff
23dc4257a7
Skip one-point cutscene of Amy's blocks falling (#4645) 2024-12-09 09:14:01 -07:00
Jordan Longstaff
d0bfa6860b
Skip the Mweep cutscene (#4646)
* Skip the Mweep cutscene

* Fix bug: Ruto's letter was not removed from bottle
2024-12-09 09:13:45 -07:00
Jordan Longstaff
4010229de5
Rename bomb flower fuse setting field (decomp) (#4653) 2024-12-09 09:13:28 -07:00
Jordan Longstaff
2d37098379
Rename Sleeping Waterfall state machine function (decomp) (#4655) 2024-12-09 09:13:18 -07:00
Jordan Longstaff
d8d9119de9
Rename Kakariko Well water level function (decomp) (#4656) 2024-12-09 09:13:08 -07:00
briaguya
732b8c10f7
bump LUS (#4638)
* bump LUS

* bump OTRExporter
2024-12-08 11:46:31 -07:00
Archez
bccd96966f
Fix crash when toggling alt assets while paused (#4621) 2024-12-06 10:36:38 -05:00
Malkierian
09f297392f
Fix GetItemObtainabilityFromRandomizerGet check for sticks and nuts not accounting for not shuffling stick or nut bags and also not starting with related ammo. (#4633) 2024-12-05 21:35:27 -07:00
Archez
276db580e8
Fix display list offset values and unhandled opcodes (#4618)
* Fix display list offset values and unhandled opcodes

* fix unknown opcodes on custom chest textures
2024-12-05 11:00:39 -05:00
Pepper0ni
c3e4579cba
Change GetSelectedOptionText to contextSelection and clean up some junk (#4613)
* Change GetSelectedOptionText to contextSelection and clean up some junk

* more cleanup

* readd a fail alert as an assert
2024-12-04 11:01:25 -07:00
Archez
9b169af3f5
Fix find newline looping to have additional break early cases (#4614) 2024-12-04 11:01:08 -07:00
Pepper0ni
b442c15322
Skip Shadow Statue Cutscene (#4612)
* Skip Shadow Statue Cutscene

* cleanup
2024-12-03 12:30:14 -07:00
Pepper0ni
b1d1852655
Rewrite vanilla jabu logic (#4603)
* rewrite vanilla jabu logic

* cleanup

* more cleanup
2024-12-03 09:44:36 -07:00
Garrett Cox
291561667b
Update hook debugger to pull from GameInteractor ptrs rather than cloning the data every frame (#4609) 2024-12-03 09:44:18 -07:00
Caladius
82d70a2029
Add Timer Display Window (#4553)
* Add new timer window and display options

* Fix overflow spacing

* Icons for Timers

* Swap Labels for Icons.

* Additional Timers

* Navi Timer Icon

* Clean up unused Defines.

* Code clean up and double check. Ready for Review

* Update from Suggestions

* Update magic numbers, correct indentations hopefully

* One moooooore thing

* Undo z_param change

* Updates
2024-12-03 09:44:10 -07:00
Malkierian
8b60cea1f9
Split "Starting Consumables" to Sticks and Nuts. (#4583)
* Split "Starting Consumables" to Sticks and Nuts.
Setup disabling for them based on status of bag shuffles.

* Updated to split index options format.
2024-12-03 09:18:22 -07:00
Extloga
f2cc278f8c
Fixes for the English text in several files (#4605)
* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in static_data.cpp

* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in settings.cpp

* Fixes for the German translation in hint_list.cpp
2024-12-03 09:18:07 -07:00
Pepper0ni
e704c5592b
fix text Poeverflow on Poes hint (#4598) 2024-12-03 09:11:01 -07:00
Garrett Cox
bbe3bb72b6
VBify Ruto (#4602) 2024-12-02 17:56:32 -07:00
Malkierian
4edb83e2f3
Fix errors introduced by actor check reveal PR from references to GetSelectedOptionIndex. (#4607) 2024-12-02 13:46:16 -07:00
Garrett Cox
fe9bf7d956
Adjust Actor_GetProjectileActor to behave more like hardware, fixing an issue with Dark Link (#4606) 2024-12-02 12:40:29 -07:00
Philip Dubé
caf0dc40c7
update check tracker when actor tells what they reward (#4568)
* update check tracker when actor tells you what they reward

do not render price when 0

* feedback
2024-12-02 09:04:21 -07:00
Eric Hoey
19d1fd5545
Boomerang Reticle and First-Person Aiming (#3374)
* First-person, reticle, sway, menu, and presets

* Put sway back behind reticle, adjust aim height for age

* block vanilla + comments

* new documentation method

* second try formatting

* Correct boomerang distance

* Update for CVAR changes

* Fix alignment?

* Condition cleanup

* Change reticle range to match bow behavior

* remove magic values
2024-12-02 09:03:47 -07:00
Jordan Longstaff
9b74a09955
Zora's River waterfall always open, take two (#4459)
* Zora's River waterfall always open, take two

* Remove improper, redundant checks in hook

* Move all checks into update hook

* Add Randomizer setting for keeping Sleeping Waterfall open

* Change header exports to extern exports

* Remove "closed as child" option for rando setting

* Oops, missed a spot

* A bit more cleanup: simplify a redundant condition

* Unify hook handlers

* Oopsie, fix build error

* Add "play only once" option

* Force Sleeping Waterfall enhancement in rando mode

* Force enhancement only if waterfall is Open in rando

* Restore forced-open waterfall in rando

* Fix rando condition in hook

* Fix? rando entrance logic for OI

* Fix build errors
2024-11-30 18:59:38 -07:00
Pepper0ni
ee628059d8
Fix Lab Man actor breaking and the invisible UI glitch (#4599)
* fix Lab Man actor breaking and the invisible UI glitch

* address review
2024-11-30 18:59:13 -07:00
Malkierian
573d846cd7
Add saved status setting to StartingItemGive (#4600) 2024-11-29 20:35:38 -07:00
Malkierian
55960da402
Separate option values into context and menu indexes. (#4581)
* Separate option values into context and menu indexes.

* Fix option index reference in `CleanCheckConditionString`.

* Update soh/soh/Enhancements/randomizer/3drando/location_access.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Restore `const` classification to functions returning `string&`.

* Restore `const` classification to getter functions.

* Restore a couple more `const`s; cleanup header.

* Final consts; rename `SetCVar` to `SaveCVar`.
2024-11-29 17:58:30 -07:00
Malkierian
f7378a9f76
Cosmetics cleanup (#4587)
* Convert defaultColor from ImVec4 to Color_RGBA8.
Convert defaultColor's ints to floats when being applied to currentColor in the macro.

* Address previous cleanup comments.
Surround `Message` tab in an advanced check.

* Resolve warnings and cleanup whitespace/formatting.

* Make Color_RGBA8 constructing function because... platform differences...

* Function name clarification.

* Remove default color conversion, reference default colors directly in CosmeticOption initialization.
2024-11-29 11:38:40 -07:00
Pepe20129
a92c08dea1
Fix some situations where trade items spoiled (#4569)
* Fix some situations where trade items reverted

* Update z_game_over.c

* Hopefully fix mac
2024-11-27 10:33:50 -07:00
Pepper0ni
5b7b38f198
Add some +/- buttons and clean up timesavers menu (#4571)
* Add some +/- buttons and clean up timesavers menu

* Better implement Image Button Style
2024-11-26 18:29:27 -07:00
Malkierian
c960433832
Setup AdvancePond to run in OnItemReceive. (#4585) 2024-11-26 18:28:50 -07:00
Malkierian
13789a1dfb
Prevent void and teleport traps from being added to the shuffle pool while fishing in the pond. (#4586) 2024-11-26 18:28:24 -07:00
Pepe20129
7ccb3ac7c3
Cosmetics Changes (#4275)
* Clean CosmeticsEditor.h

* Add CosmeticsEditor_GetDefaultValue

* Add message text cosmetics

* Format cleanup

* Remove dependency on 3drando random functions

* Fix rainbow for every cosmetic

* Add "Rainbow All" & "Un-Rainbow All"

* Add HookshotChain cosmetic

* Add Nayru's cosmetics

* Add Farore's cosmetics

* Add Din's cosmetics

* Add Title card cosmetics

* Update CosmeticsEditor.cpp

* Add Copyright text cosmetic
2024-11-26 15:48:58 -07:00
Pepper0ni
d0f7d30c16
Fix OnePoint cutscenes, make Skip Glitch cutscenes into Exclude Glitch Cutscenes (#4575)
* Fix OnePoint chutscenes, make skip glitch cutscenes into exclude cutscenes

* address comments
2024-11-26 12:43:20 -07:00
Malkierian
31120b7188
Add master sword to ItemIDtoRandomizerGetMap to prevent assert crash in Return_Item after custom GIE was removed for MS. (#4584) 2024-11-25 20:36:35 -07:00
Archez
8926d8f784
Fix array out of bounds in entrance init (#4566) 2024-11-22 16:23:15 -07:00
Pepper0ni
5520c185bf
Limit retries of the randomiser quest menu seed generation (#4564) 2024-11-22 16:22:39 -07:00
Pepper0ni
9c99a1e515
Fix the "Greg as Reward" option in logic (#4565) 2024-11-22 16:22:27 -07:00
Pepper0ni
eda97653d6
Save timesplits colour to cvar and reload it on init. (#4572)
* save timesplits colour to cvar and reload it

* fix mac and match cosmetics with the color conversion

* more stupid other platform fixes
2024-11-22 10:28:10 -07:00
Pepper0ni
f0e5b9c22b
learning how to VB (#4563) 2024-11-19 18:46:44 -07:00
Philip Dubé
01719283b3
typo: incorrect variable assignment (#4560) 2024-11-19 16:29:15 -07:00
Pepper0ni
3e313bd063
Enhacment presets no longer reimport randomiser settings (#4561)
* Enhacment presets no longer reimport randomiser settings

* make the change only apply to the Randomiser button instead
2024-11-19 16:22:54 -07:00
Malkierian
3f2d8ddc01
Fix infinite freeze in rando on GS pickup. (#4555) 2024-11-19 15:40:23 -07:00
Malkierian
4850041943
Fix Gift from Sages not showing in tracker (it's a valid shuffle now!). (#4556)
Bit of tracker code cleanup.
2024-11-19 15:39:42 -07:00
Malkierian
5dd3b39a83
Fix Plando Window Crash on new installs (#4557)
* Add check for Randomizer folder existing, and creating it if not, to plando window.

* Changed seed list population to just bail if the Randomizer folder doesn't exist.
Added button disabling to prevent crashes loading or saving empty structures.
2024-11-19 15:39:30 -07:00
Pepe20129
9bed5af33b
OTRGlobals cleanup (#4251)
* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-11-19 09:44:44 -07:00
Caladius
70f3dfa8c5
Built-in Plandomizer Editor (#4532)
* Add Plandomizer Editor Window

* UI, Ice Trap Editor, Hint Editor

* Drop down for previous seeds, wip hash display.

* Clean Up, Hash Icon Editor

* Updates based on suggestions

* Replace Tint with Color

* Add Boss Soul Icon

* Corrected App Folder Directory and updated from suggesstions.

* Add Hints to Junk Pool

* Utilize RandomElement for hints

* Hint update for pep

* apply patch

* Fix Sorting issue on Linux

* Skeleton Key, Shop Items, Milk, Fishing Pole, Ocarina Buttons, Loser Rupee fixed

* Fix stretched note icons.

* Remove Triforce, add Triforce Pieces. Centered Song Notes.

* Update soh/soh/Enhancements/randomizer/Plandomizer.cpp

Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>

* Update hint_list.cpp

One spelling, removed 1 hint.

* Update Plandomizer.cpp

---------

Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
Co-authored-by: Malkierian <malkierian@live.com>
2024-11-17 12:44:54 -07:00
Malkierian
53e2fe4974
Refine mixed pool options to be more dynamic. (#4545) 2024-11-13 08:49:10 -07:00
Malkierian
6230901f29
Fix duplicate use of CVar for invert shield aiming. (#4544) 2024-11-12 22:02:22 -07:00
Jordan Longstaff
1eff613aa6
Fix skipping twisted hallway cutscenes (#4536) 2024-11-12 13:09:08 -07:00
aMannus
c8e460cebe
Heal goron necks (#4540) 2024-11-12 12:58:41 -07:00
Garrett Cox
a6fbadc04e
Fix issues with vanilla item queue when skipping things, resolves #4537 (#4538) 2024-11-12 10:18:57 -06:00
Pepe20129
ffc132a01b
Clean __osMalloc.c (#4351)
* Remove #ifs

* Add `NODE_IS_VALID`

* Fix current macros

* `NODE_GET_NEXT` & `NODE_GET_PREV`

* Add macros

* Use macros and general cleanup

* Fix build (hopefully)

* Address review
2024-11-11 17:46:25 -07:00
Archez
f12a2bbbb7
Port over decomp updates for vis* and reimplement vismono fb (#4533)
* Port over decomp updates for vis*

* move vismono framebuffer handling to file
2024-11-09 12:51:31 -05:00
Pepper0ni
2603b97366
Rewrite MQ spirit logic (#4534)
* rewrite MQ spirit logic

* fix oversights
2024-11-09 09:40:00 -07:00
Pepe20129
c8815a26f7
Improve ganon tower logic (#4526)
* Improve ganon tower logic

* Fix build and address review

* Update locacc_ganons_castle.cpp

* Update locacc_ganons_castle.cpp

* Update locacc_ganons_castle.cpp

* Update logic.cpp

* Update randomizerTypes.h

---------

Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: Malkierian <malkierian@live.com>
2024-11-09 09:34:05 -07:00
Jordan Longstaff
068cceff36
Update SFX symbols from decomp (#4531) 2024-11-08 20:36:57 -07:00
Archez
4eeb01905d
pull in decomp updates for z_play (#4522) 2024-11-07 09:52:21 -07:00
Pepper0ni
1d9d273a57
Rewrite MQ Water Temple Logic (#4520)
* Rewrite Storage Temple Logic

* fix a boss room oversight

* Fix some random errors

* cleanups
2024-11-07 09:51:29 -07:00
Garrett Cox
d07cbe8395
Adjustments to change age cheat and time travel enhancement (#4512) 2024-11-06 19:38:57 -07:00
Jordan Longstaff
a919b6a5a0
Fix skipping Adult Ruto one-point cutscene (#4519)
* Fix skipping Adult Ruto one-point cutscene

* Kill Ruto's actor instead of leaving her to swim up

* Change to Story cutscene

* Change to extern function
2024-11-06 19:38:44 -07:00
Archez
dabd0c25bd
Move collision viewer draw to hook and fix empty nametags (#4523) 2024-11-05 21:50:59 -05:00