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Limit retries of the randomiser quest menu seed generation (#4564)
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9c99a1e515
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@ -1008,6 +1008,7 @@ void DrawSeedHashSprites(FileChooseContext* this) {
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}
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u8 generating;
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int retries = 0;
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bool fileSelectSpoilerFileLoaded = false;
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void FileChoose_UpdateRandomizer() {
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@ -1018,6 +1019,7 @@ void FileChoose_UpdateRandomizer() {
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} else if (CVarGetInteger(CVAR_GENERAL("RandoGenerating"), 0) == 0 && generating) {
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if (Randomizer_IsSeedGenerated()) {
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Audio_PlayFanfare(NA_BGM_HORSE_GOAL);
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retries = 0;
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} else {
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Sfx_PlaySfxCentered(NA_SE_SY_OCARINA_ERROR);
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}
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@ -1340,6 +1342,7 @@ void FileChoose_GenerateRandoSeed(GameState* thisx) {
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Audio_PlayFanfare(NA_BGM_HORSE_GOAL);
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func_800F5E18(SEQ_PLAYER_BGM_MAIN, NA_BGM_FILE_SELECT, 0, 7, 1);
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generating = 0;
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retries = 0;
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Randomizer_SetSpoilerLoaded(true);
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static u8 emptyName[] = { 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E };
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static u8 linkName[] = { 0x15, 0x2C, 0x31, 0x2E, 0x3E, 0x3E, 0x3E, 0x3E };
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@ -1361,7 +1364,13 @@ void FileChoose_GenerateRandoSeed(GameState* thisx) {
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return;
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}
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if (!generating) {
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Randomizer_GenerateSeed();
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if (retries >= 5 || (retries >= 1 && Randomizer_IsSpoilerLoaded())){
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this->configMode = CM_QUEST_MENU;
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retries = 0;
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} else {
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Randomizer_GenerateSeed();
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retries++;
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}
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}
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}
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