mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-12 11:12:20 -05:00
Cosmetics Changes (#4275)
* Clean CosmeticsEditor.h * Add CosmeticsEditor_GetDefaultValue * Add message text cosmetics * Format cleanup * Remove dependency on 3drando random functions * Fix rainbow for every cosmetic * Add "Rainbow All" & "Un-Rainbow All" * Add HookshotChain cosmetic * Add Nayru's cosmetics * Add Farore's cosmetics * Add Din's cosmetics * Add Title card cosmetics * Update CosmeticsEditor.cpp * Add Copyright text cosmetic
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File diff suppressed because it is too large
Load Diff
@ -1,13 +1,6 @@
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#pragma once
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#include <libultraship/libultraship.h>
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#define PATCH_GFX(path, name, cvar, index, instruction) \
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if (CVarGetInteger(cvar, 0)) { \
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ResourceMgr_PatchGfxByName(path, name, index, instruction); \
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} else { \
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ResourceMgr_UnpatchGfxByName(path, name); \
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}
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// Not to be confused with tabs, groups are 1:1 with the boxes shown in the UI, grouping them allows us to reset/randomize
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// every item in a group at once. If you are looking for tabs they are rendered manually in ImGui in `DrawCosmeticsEditor`
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typedef enum {
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@ -28,9 +21,19 @@ typedef enum {
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COSMETICS_GROUP_TRAILS,
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COSMETICS_GROUP_NAVI,
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COSMETICS_GROUP_IVAN,
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COSMETICS_GROUP_MESSAGE,
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COSMETICS_GROUP_MAX
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} CosmeticGroup;
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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Color_RGBA8 CosmeticsEditor_GetDefaultValue(const char* id);
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#ifdef __cplusplus
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}
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typedef struct {
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const std::string Name;
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const std::string ToolTip;
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@ -46,8 +49,7 @@ static float TablesCellsWidth = 300.0f;
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static ImGuiTableColumnFlags FlagsTable = ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV;
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static ImGuiTableColumnFlags FlagsCell = ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_NoSort;
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void InitCosmeticsEditor();//Init the menu itself
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ImVec4 GetRandomValue(int MaximumPossible);
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ImVec4 GetRandomValue();
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void CosmeticsEditor_RandomizeAll();
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void CosmeticsEditor_RandomizeGroup(CosmeticGroup group);
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void CosmeticsEditor_ResetAll();
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@ -61,4 +63,5 @@ class CosmeticsEditorWindow : public Ship::GuiWindow {
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void InitElement() override;
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void DrawElement() override;
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void UpdateElement() override {};
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};
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};
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#endif //__cplusplus
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@ -1312,6 +1312,7 @@ static constexpr std::array<std::pair<const char*, CosmeticGroup>, COSMETICS_GRO
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{"trials", COSMETICS_GROUP_TRAILS},
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{"navi", COSMETICS_GROUP_NAVI},
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{"ivan", COSMETICS_GROUP_IVAN},
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{"message", COSMETICS_GROUP_MESSAGE},
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}};
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static bool CosmeticsHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args, std::string* output) {
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@ -593,7 +593,7 @@ namespace UIWidgets {
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#if defined(__SWITCH__) || defined(__WIIU__)
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srand(time(NULL));
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#endif
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ImVec4 color = GetRandomValue(255);
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ImVec4 color = GetRandomValue();
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colors->x = color.x;
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colors->y = color.y;
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colors->z = color.z;
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@ -1081,14 +1081,11 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void*
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}
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void TitleCard_Update(PlayState* play, TitleCardContext* titleCtx) {
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const Color_RGB8 TitleCard_Colors_ori = {255,255,255};
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Color_RGB8 TitleCard_Colors = {255,255,255};
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if (titleCtx->isBossCard && CVarGetInteger(CVAR_COSMETIC("HUD.TitleCard.Boss.Changed"), 1) == 2) {
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TitleCard_Colors = CVarGetColor24(CVAR_COSMETIC("HUD.TitleCard.Boss.Value"), TitleCard_Colors_ori);
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} else if (!titleCtx->isBossCard && CVarGetInteger(CVAR_COSMETIC("HUD.TitleCard.Map.Changed"), 1) == 2) {
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TitleCard_Colors = CVarGetColor24(CVAR_COSMETIC("HUD.TitleCard.Map.Value"), TitleCard_Colors_ori);
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} else {
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TitleCard_Colors = TitleCard_Colors_ori;
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Color_RGB8 TitleCard_Colors = { 255, 255, 255 };
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if (titleCtx->isBossCard && CVarGetInteger(CVAR_COSMETIC("HUD.TitleCard.Boss.Changed"), 0) == 1) {
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TitleCard_Colors = CVarGetColor24(CVAR_COSMETIC("HUD.TitleCard.Boss.Value"), TitleCard_Colors);
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} else if (!titleCtx->isBossCard && CVarGetInteger(CVAR_COSMETIC("HUD.TitleCard.Map.Changed"), 0) == 1) {
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TitleCard_Colors = CVarGetColor24(CVAR_COSMETIC("HUD.TitleCard.Map.Value"), TitleCard_Colors);
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}
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if (DECR(titleCtx->delayTimer) == 0) {
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@ -2345,8 +2342,14 @@ void Actor_DrawFaroresWindPointer(PlayState* play) {
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} else if (D_8015BC18 > 0.0f) {
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static Vec3f effectVel = { 0.0f, -0.05f, 0.0f };
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static Vec3f effectAccel = { 0.0f, -0.025f, 0.0f };
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static Color_RGBA8 effectPrimCol = { 255, 255, 255, 0 };
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static Color_RGBA8 effectEnvCol = { 100, 200, 0, 0 };
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Color_RGBA8 effectPrimCol = { 255, 255, 255, 0 };
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Color_RGBA8 effectEnvCol = { 100, 200, 0, 0 };
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if (CVarGetInteger(CVAR_COSMETIC("Magic.FaroresSecondary.Changed"), 0)) {
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effectEnvCol = CVarGetColor(CVAR_COSMETIC("Magic.FaroresSecondary.Value"), effectEnvCol);
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}
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if (CVarGetInteger(CVAR_COSMETIC("Magic.FaroresPrimary.Changed"), 0)) {
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effectPrimCol = CVarGetColor(CVAR_COSMETIC("Magic.FaroresPrimary.Value"), effectPrimCol);
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}
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Vec3f* curPos = &gSaveContext.respawn[RESPAWN_MODE_TOP].pos;
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Vec3f* nextPos = &gSaveContext.respawn[RESPAWN_MODE_DOWN].pos;
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f32 prevNum = D_8015BC18;
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@ -2441,8 +2444,16 @@ void Actor_DrawFaroresWindPointer(PlayState* play) {
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Matrix_Push();
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetPrimColor(POLY_XLU_DISP++, 128, 128, 255, 255, 200, alpha);
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gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 255);
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Color_RGB8 Spell_env = { 100, 200, 0 };
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Color_RGB8 Spell_col = { 255, 255, 200 };
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if (CVarGetInteger(CVAR_COSMETIC("Magic.FaroresSecondary.Changed"), 0)) {
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Spell_env = CVarGetColor24(CVAR_COSMETIC("Magic.FaroresSecondary.Value"), Spell_env);
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}
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if (CVarGetInteger(CVAR_COSMETIC("Magic.FaroresPrimary.Changed"), 0)) {
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Spell_col = CVarGetColor24(CVAR_COSMETIC("Magic.FaroresPrimary.Value"), Spell_col);
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}
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gDPSetPrimColor(POLY_XLU_DISP++, 128, 128, Spell_col.r, Spell_col.g, Spell_col.b, alpha);
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gDPSetEnvColor(POLY_XLU_DISP++, Spell_env.r, Spell_env.g, Spell_env.b, 255);
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Matrix_RotateZ(((play->gameplayFrames * 1500) & 0xFFFF) * M_PI / 32768.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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@ -7,6 +7,7 @@
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#include "textures/parameter_static/parameter_static.h"
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#include "textures/message_static/message_static.h"
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#include "textures/message_texture_static/message_texture_static.h"
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#include "soh/Enhancements/cosmetics/CosmeticsEditor.h"
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#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@ -367,6 +368,80 @@ void Message_FindCreditsMessage(PlayState* play, u16 textId) {
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}
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}
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#pragma region [SoH] Cosmetics
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#define MESSAGE_COSMETICS_HANDLE_COLOR(id) \
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if (CVarGetInteger(CVAR_COSMETIC("Message." id ".Changed"), 0)) { \
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Color_RGBA8 color = CVarGetColor(CVAR_COSMETIC("Message." id ".Value"), CosmeticsEditor_GetDefaultValue("Message." id)); \
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msgCtx->textColorR = color.r; \
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msgCtx->textColorG = color.g; \
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msgCtx->textColorB = color.b; \
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}
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void Cosmetics_MaybeSetTextColor(MessageContext* msgCtx, u16 colorParameter) {
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switch (colorParameter) {
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case MSGCOL_RED:
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if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
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MESSAGE_COSMETICS_HANDLE_COLOR("Red.Wooden")
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} else {
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MESSAGE_COSMETICS_HANDLE_COLOR("Red.Normal")
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}
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break;
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case MSGCOL_ADJUSTABLE:
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if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
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MESSAGE_COSMETICS_HANDLE_COLOR("Adjustable.Wooden")
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} else {
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MESSAGE_COSMETICS_HANDLE_COLOR("Adjustable.Normal")
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}
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break;
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case MSGCOL_BLUE:
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if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
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MESSAGE_COSMETICS_HANDLE_COLOR("Blue.Wooden")
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} else {
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MESSAGE_COSMETICS_HANDLE_COLOR("Blue.Normal")
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}
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break;
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case MSGCOL_LIGHTBLUE:
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if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
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MESSAGE_COSMETICS_HANDLE_COLOR("LightBlue.Wooden")
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} else if (msgCtx->textBoxType == TEXTBOX_TYPE_NONE_NO_SHADOW) {
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MESSAGE_COSMETICS_HANDLE_COLOR("LightBlue.NoneNoShadow")
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} else {
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MESSAGE_COSMETICS_HANDLE_COLOR("LightBlue.Normal")
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}
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break;
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case MSGCOL_PURPLE:
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if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
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MESSAGE_COSMETICS_HANDLE_COLOR("Purple.Wooden")
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} else {
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MESSAGE_COSMETICS_HANDLE_COLOR("Purple.Normal")
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}
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break;
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case MSGCOL_YELLOW:
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if (msgCtx->textBoxType == TEXTBOX_TYPE_WOODEN) {
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MESSAGE_COSMETICS_HANDLE_COLOR("Yellow.Wooden")
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} else {
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MESSAGE_COSMETICS_HANDLE_COLOR("Yellow.Normal")
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}
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break;
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case MSGCOL_BLACK:
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MESSAGE_COSMETICS_HANDLE_COLOR("Black")
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break;
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case MSGCOL_DEFAULT:
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default:
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if (msgCtx->textBoxType == TEXTBOX_TYPE_NONE_NO_SHADOW) {
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MESSAGE_COSMETICS_HANDLE_COLOR("Default.NoneNoShadow")
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} else {
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MESSAGE_COSMETICS_HANDLE_COLOR("Default.Normal")
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}
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break;
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}
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}
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#undef MESSAGE_COSMETICS_HANDLE_COLOR
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#pragma endregion
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void Message_SetTextColor(MessageContext* msgCtx, u16 colorParameter) {
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switch (colorParameter) {
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case MSGCOL_RED:
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@ -451,6 +526,7 @@ void Message_SetTextColor(MessageContext* msgCtx, u16 colorParameter) {
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}
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break;
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}
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Cosmetics_MaybeSetTextColor(msgCtx, colorParameter);
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}
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void Message_DrawTextboxIcon(PlayState* play, Gfx** p, s16 x, s16 y) {
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@ -853,6 +929,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
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msgCtx->textColorR = msgCtx->textColorG = msgCtx->textColorB = 255;
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}
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Cosmetics_MaybeSetTextColor(msgCtx, MSGCOL_DEFAULT);
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msgCtx->unk_E3D0 = 0;
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charTexIdx = 0;
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@ -3388,6 +3388,9 @@ void Interface_UpdateMagicBar(PlayState* play) {
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default:
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gSaveContext.magicState = MAGIC_STATE_IDLE;
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if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
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sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
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}
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break;
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}
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}
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@ -3617,8 +3620,8 @@ void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) {
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s32 healthbar_offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.PosY"), 0);
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s8 anchorType = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.PosType"), ENEMYHEALTH_ANCHOR_ACTOR);
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if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar..Changed"), 0)) {
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healthbar_red = CVarGetColor(CVAR_COSMETIC("HUD.EnemyHealthBar..Value"), healthbar_red);
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if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.Changed"), 0)) {
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healthbar_red = CVarGetColor(CVAR_COSMETIC("HUD.EnemyHealthBar.Value"), healthbar_red);
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}
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if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBorder.Changed"), 0)) {
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healthbar_border = CVarGetColor(CVAR_COSMETIC("HUD.EnemyHealthBorder.Value"), healthbar_border);
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@ -931,8 +931,21 @@ void EnMag_DrawInnerVanilla(Actor* thisx, PlayState* play, Gfx** gfxp) {
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gDPSetAlphaCompare(gfx++, G_AC_NONE);
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gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetPrimColor(gfx++, 0, 0, (s16)this->copyrightAlpha, (s16)this->copyrightAlpha, (s16)this->copyrightAlpha,
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(s16)this->copyrightAlpha);
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if (CVarGetInteger(CVAR_COSMETIC("Title.Copyright.Changed"), 0)) {
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Color_RGBA8 copyrightColor = CVarGetColor(CVAR_COSMETIC("Title.Copyright.Value"), (Color_RGBA8){ 255, 255, 255, 255 });
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gDPSetPrimColor(
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gfx++,
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0,
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0,
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(s16)(((f32)copyrightColor.r / 255.0f) * this->copyrightAlpha),
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(s16)(((f32)copyrightColor.g / 255.0f) * this->copyrightAlpha),
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(s16)(((f32)copyrightColor.b / 255.0f) * this->copyrightAlpha),
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(s16)(((f32)copyrightColor.a / 255.0f) * this->copyrightAlpha)
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);
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} else {
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gDPSetPrimColor(gfx++, 0, 0, (s16)this->copyrightAlpha, (s16)this->copyrightAlpha, (s16)this->copyrightAlpha,
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(s16)this->copyrightAlpha);
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}
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if ((s16)this->copyrightAlpha != 0) {
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gDPLoadTextureBlock(gfx++, copy_tex, G_IM_FMT_IA, G_IM_SIZ_8b, copy_width, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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@ -198,10 +198,14 @@ void MagicDark_DiamondDraw(Actor* thisx, PlayState* play) {
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MagicDark* this = (MagicDark*)thisx;
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s32 pad;
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u16 gameplayFrames = play->gameplayFrames;
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Color_RGB8 Spell_env_ori = {0, 100, 255};
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Color_RGB8 Spell_col_ori = {170, 255, 255};
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Color_RGB8 Spell_env = CVarGetColor24(CVAR_COSMETIC("Magic.NayrusSecondary.Value"), Spell_env_ori);
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Color_RGB8 Spell_col = CVarGetColor24(CVAR_COSMETIC("Magic.NayrusPrimary.Value"), Spell_col_ori);
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Color_RGB8 Spell_env = { 0, 100, 255 };
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Color_RGB8 Spell_col = { 170, 255, 255 };
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if (CVarGetInteger(CVAR_COSMETIC("Magic.NayrusSecondary.Changed"), 0)) {
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Spell_env = CVarGetColor24(CVAR_COSMETIC("Magic.NayrusSecondary.Value"), Spell_env);
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}
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if (CVarGetInteger(CVAR_COSMETIC("Magic.NayrusPrimary.Changed"), 0)) {
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Spell_col = CVarGetColor24(CVAR_COSMETIC("Magic.NayrusPrimary.Value"), Spell_col);
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}
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OPEN_DISPS(play->state.gfxCtx);
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@ -224,13 +228,8 @@ void MagicDark_DiamondDraw(Actor* thisx, PlayState* play) {
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Matrix_RotateY(this->actor.shape.rot.y * (M_PI / 0x8000), MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (CVarGetInteger(CVAR_COSMETIC("UseSpellsColors"),0)) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, Spell_col.r, Spell_col.g, Spell_col.b, (s32)(this->primAlpha * 0.6f) & 0xFF);
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gDPSetEnvColor(POLY_XLU_DISP++, Spell_env.r, Spell_env.g, Spell_env.b, 128);
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} else {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 255, 255, (s32)(this->primAlpha * 0.6f) & 0xFF);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, 128);
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}
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, Spell_col.r, Spell_col.g, Spell_col.b, (s32)(this->primAlpha * 0.6f) & 0xFF);
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gDPSetEnvColor(POLY_XLU_DISP++, Spell_env.r, Spell_env.g, Spell_env.b, 128);
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gSPDisplayList(POLY_XLU_DISP++, sDiamondMaterialDL);
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gSPDisplayList(POLY_XLU_DISP++,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, gameplayFrames * 2, gameplayFrames * -4, 32, 32, 1,
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@ -271,8 +270,18 @@ void MagicDark_OrbDraw(Actor* thisx, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 170, 255, 255, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 150, 255, 255);
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Color_RGB8 Spell_env = { 0, 150, 255 };
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Color_RGB8 Spell_col = { 170, 255, 255 };
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if (CVarGetInteger(CVAR_COSMETIC("Magic.NayrusSecondary.Changed"), 0)) {
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Spell_env = CVarGetColor24(CVAR_COSMETIC("Magic.NayrusSecondary.Value"), Spell_env);
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}
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if (CVarGetInteger(CVAR_COSMETIC("Magic.NayrusPrimary.Changed"), 0)) {
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Spell_col = CVarGetColor24(CVAR_COSMETIC("Magic.NayrusPrimary.Value"), Spell_col);
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}
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, Spell_col.r, Spell_col.g, Spell_col.b, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, Spell_env.r, Spell_env.g, Spell_env.b, 255);
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Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW);
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Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
|
||||
Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
|
||||
|
@ -217,10 +217,14 @@ void MagicFire_Draw(Actor* thisx, PlayState* play) {
|
||||
s32 pad2;
|
||||
s32 i;
|
||||
u8 alpha;
|
||||
Color_RGB8 Spell_env_ori = {255, 0, 0};
|
||||
Color_RGB8 Spell_col_ori = {255, 200, 0};
|
||||
Color_RGB8 Spell_env = CVarGetColor24(CVAR_COSMETIC("Magic.DinsSecondary.Value"), Spell_env_ori);
|
||||
Color_RGB8 Spell_col = CVarGetColor24(CVAR_COSMETIC("Magic.DinsPrimaryary.Value"), Spell_col_ori);
|
||||
Color_RGB8 Spell_env = { 255, 0, 0 };
|
||||
Color_RGB8 Spell_col = { 255, 200, 0 };
|
||||
if (CVarGetInteger(CVAR_COSMETIC("Magic.DinsSecondary.Changed"), 0)) {
|
||||
Spell_env = CVarGetColor24(CVAR_COSMETIC("Magic.DinsSecondary.Value"), Spell_env);
|
||||
}
|
||||
if (CVarGetInteger(CVAR_COSMETIC("Magic.DinsPrimaryary.Changed"), 0)) {
|
||||
Spell_col = CVarGetColor24(CVAR_COSMETIC("Magic.DinsPrimary.Value"), Spell_col);
|
||||
}
|
||||
|
||||
if (this->action > 0) {
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
@ -232,13 +236,8 @@ void MagicFire_Draw(Actor* thisx, PlayState* play) {
|
||||
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
|
||||
gDPFillRectangle(POLY_XLU_DISP++, 0, 0, 319, 239);
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
if (CVarGetInteger(CVAR_COSMETIC("UseSpellsColors"),0)) {
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, Spell_col.r, Spell_col.g, Spell_col.b, (u8)(this->alphaMultiplier * 255));
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, Spell_env.r, Spell_env.g, Spell_env.b, (u8)(this->alphaMultiplier * 255));
|
||||
} else {
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, Spell_col_ori.r, Spell_col_ori.g, Spell_col_ori.b, (u8)(this->alphaMultiplier * 255));
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, Spell_env_ori.r, Spell_env_ori.g, Spell_env_ori.b, (u8)(this->alphaMultiplier * 255));
|
||||
}
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, Spell_col.r, Spell_col.g, Spell_col.b, (u8)(this->alphaMultiplier * 255));
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, Spell_env.r, Spell_env.g, Spell_env.b, (u8)(this->alphaMultiplier * 255));
|
||||
Matrix_Scale(0.15f, 0.15f, 0.15f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
Loading…
Reference in New Issue
Block a user