mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-17 22:02:19 -05:00
Implement skipping cutscenes for common items
This commit is contained in:
parent
9bdfb56652
commit
fe44916588
@ -2142,6 +2142,14 @@ void DrawRandomizerMenu() {
|
||||
disableKeyColors = false;
|
||||
}
|
||||
|
||||
UIWidgets::PaddedEnhancementCheckbox(
|
||||
"Skip Common Item Cutscenes", CVAR_RANDOMIZER_ENHANCEMENT("SkipCommonItemCutscenes"), true, false,
|
||||
false, "", UIWidgets::CheckboxGraphics::Cross, true);
|
||||
UIWidgets::Tooltip(
|
||||
"Skips the animation of Link obtaining common items. \n\n"
|
||||
"Items include: Green Rupee, Blue Rupee, Hearts refills, Ammo refills, Magic refills."
|
||||
);
|
||||
|
||||
static const char* disableKeyColorsText =
|
||||
"This setting is disabled because a savefile is loaded without any key\n"
|
||||
"shuffle settings set to \"Any Dungeon\", \"Overworld\" or \"Anywhere\"";
|
||||
|
@ -6812,6 +6812,13 @@ s32 Player_ActionChange_2(Player* this, PlayState* play) {
|
||||
interactedActor->id == ACTOR_EN_KAREBABA ||
|
||||
interactedActor->id == ACTOR_EN_DEKUBABA;
|
||||
|
||||
// Automatically skip the pickup messages for very frequent items.
|
||||
uint8_t isCommonItemToSkip = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("SkipCommonItemCutscenes"), true) && giEntry.modIndex == MOD_NONE &&
|
||||
((giEntry.itemId >= ITEM_RUPEE_GREEN && giEntry.itemId <= ITEM_RUPEE_BLUE) ||
|
||||
giEntry.itemId == ITEM_HEART ||
|
||||
(giEntry.itemId >= ITEM_NUTS_5 && giEntry.itemId <= ITEM_SEEDS_30) ||
|
||||
giEntry.itemId == ITEM_MAGIC_SMALL || giEntry.itemId == ITEM_MAGIC_LARGE);
|
||||
|
||||
// Skip cutscenes from picking up consumables with "Fast Pickup Text" enabled, even when the player never picked it up before.
|
||||
// But only for bushes/rocks/enemies because otherwise it can lead to softlocks in deku mask theatre and potentially other places.
|
||||
uint8_t skipItemCutscene = CVarGetInteger(CVAR_ENHANCEMENT("FastDrops"), 0) && isDropToSkip;
|
||||
@ -6822,7 +6829,7 @@ s32 Player_ActionChange_2(Player* this, PlayState* play) {
|
||||
uint8_t skipItemCutsceneRando = IS_RANDO && Item_CheckObtainability(giEntry.itemId) != ITEM_NONE && isDropToSkip;
|
||||
|
||||
// Show cutscene when picking up a item.
|
||||
if (showItemCutscene && !skipItemCutscene && !skipItemCutsceneRando) {
|
||||
if (showItemCutscene && !skipItemCutscene && !skipItemCutsceneRando && !isCommonItemToSkip) {
|
||||
|
||||
Player_DetachHeldActor(play, this);
|
||||
func_8083AE40(this, giEntry.objectId);
|
||||
|
Loading…
Reference in New Issue
Block a user