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Rename Kakariko Well water level function (decomp) (#4656)
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@ -14,7 +14,7 @@ void BgSpot01Idomizu_Destroy(Actor* thisx, PlayState* play);
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void BgSpot01Idomizu_Update(Actor* thisx, PlayState* play);
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void BgSpot01Idomizu_Draw(Actor* thisx, PlayState* play);
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void func_808ABB84(BgSpot01Idomizu* this, PlayState* play);
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void BgSpot01Idomizu_UpdateWaterLevel(BgSpot01Idomizu* this, PlayState* play);
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const ActorInit Bg_Spot01_Idomizu_InitVars = {
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ACTOR_BG_SPOT01_IDOMIZU,
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@ -42,14 +42,14 @@ void BgSpot01Idomizu_Init(Actor* thisx, PlayState* play) {
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} else {
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this->waterHeight = 52.0f;
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}
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this->actionFunc = func_808ABB84;
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this->actionFunc = BgSpot01Idomizu_UpdateWaterLevel;
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this->actor.world.pos.y = this->waterHeight;
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}
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void BgSpot01Idomizu_Destroy(Actor* thisx, PlayState* play) {
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}
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void func_808ABB84(BgSpot01Idomizu* this, PlayState* play) {
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void BgSpot01Idomizu_UpdateWaterLevel(BgSpot01Idomizu* this, PlayState* play) {
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if (Flags_GetEventChkInf(EVENTCHKINF_DRAINED_WELL_IN_KAKARIKO)) {
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this->waterHeight = -550.0f;
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}
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