Fixes for the English text in several files (#4605)

* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in static_data.cpp

* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in settings.cpp

* Fixes for the German translation in hint_list.cpp
This commit is contained in:
Extloga 2024-12-03 16:18:07 +00:00 committed by GitHub
parent e704c5592b
commit f2cc278f8c
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
4 changed files with 109 additions and 109 deletions

View File

@ -1177,7 +1177,7 @@ void StaticData::HintTable_Init() {
// /*spanish*/la tienda de pociones de la abuela
hintTextTable[RHT_GRAVEYARD_DAMPES_HOUSE] = HintText(CustomMessage("Dampé's Hut",
/*german*/ "der #Hut von Boris#",
/*german*/ "die #Hütte von Boris#",
/*french*/ "la #Cabane du Fossoyeur#"));
// /*spanish*/la cabaña de Dampé
@ -1277,12 +1277,12 @@ void StaticData::HintTable_Init() {
// /*spanish*/la #tumba de la Canción del Sol#
hintTextTable[RHT_GRAVEYARD_COMPOSERS_GRAVE] = HintText(CustomMessage("the #Composers' Grave#",
/*german*/ "das Königsgrab",
/*german*/ "das #Königsgrab#",
/*french*/ "la #Tombe royale#"));
// /*spanish*/el #Panteón Real#
hintTextTable[RHT_GRAVEYARD_DAMPES_GRAVE] = HintText(CustomMessage("Dampé's Grave",
/*german*/ "das Grab von Boris",
/*german*/ "das #Grab von Boris#",
/*french*/ "la #Tombe d'Igor#"));
// /*spanish*/la #tumba de Dampé#

View File

@ -2,30 +2,30 @@
namespace Rando {
void Settings::CreateOptionDescriptions() {
mOptionDescriptions[RSK_FOREST] = "Closed - Kokiri sword & shield are required to access "
mOptionDescriptions[RSK_FOREST] = "Closed - Kokiri Sword & Deku Shield are required to access "
"the Deku Tree, and completing the Deku Tree is required to "
"access the Hyrule Field exit.\n"
"\n"
"Closed Deku - Kokiri boy no longer blocks the path to Hyrule "
"Field but Mido still requires the Kokiri sword and Deku shield "
"Field but Mido still requires the Kokiri Sword and Deku Shield "
"to access the tree.\n"
"\n"
"Open - Mido no longer blocks the path to the Deku Tree. Kokiri "
"boy no longer blocks the path out of the forest.";
mOptionDescriptions[RSK_KAK_GATE] = "Closed - The gate will remain closed until Zelda's letter "
mOptionDescriptions[RSK_KAK_GATE] = "Closed - The gate will remain closed until Zelda's Letter "
"is shown to the guard.\n"
"\n"
"Open - The gate is always open. The happy mask shop "
"will open immediately after obtaining Zelda's letter.";
"Open - The gate is always open. The Happy Mask Shop "
"will open immediately after obtaining Zelda's Letter.";
mOptionDescriptions[RSK_DOOR_OF_TIME] = "Closed - The Ocarina of Time, the Song of Time and all "
"three spiritual stones are required to open the Door of Time.\n"
"three Spiritual Stones are required to open the Door of Time.\n"
"\n"
"Song only - Play the Song of Time in front of the Door of "
"Time to open it.\n"
"\n"
"Open - The Door of Time is permanently open with no requirements.";
mOptionDescriptions[RSK_ZORAS_FOUNTAIN] = "Closed - King Zora obstructs the way to Zora's Fountain. "
"Ruto's letter must be shown as child Link in order to move "
"Ruto's Letter must be shown as child Link in order to move "
"him in both time periods.\n"
"\n"
"Closed as child - Ruto's Letter is only required to move King Zora "
@ -60,12 +60,12 @@ void Settings::CreateOptionDescriptions() {
"\n"
"Always open - No requirements.\n"
"\n"
"Stones - Obtain the specified amount of spiritual stones.\n"
"Stones - Obtain the specified amount of Spiritual Stones.\n"
"\n"
"Medallions - Obtain the specified amount of medallions.\n"
"\n"
"Dungeon rewards - Obtain the specified total sum of spiritual "
"stones or medallions.\n"
"Dungeon rewards - Obtain the specified total sum of Spiritual "
"Stones or medallions.\n"
"\n"
"Dungeons - Complete the specified amount of dungeons. Dungeons "
"are considered complete after stepping in to the blue warp after "
@ -89,10 +89,10 @@ void Settings::CreateOptionDescriptions() {
"\n"
"Skip - No Trials are required and the barrier is already dispelled.\n"
"\n"
"Set Number - Select a number of trials that will be required from the"
"Set Number - Select a number of trials that will be required from the "
"slider below. Which specific trials you need to complete will be random.\n"
"\n"
"Random Number - A Random number and set of trials will be required.";
"Random Number - A random number and set of trials will be required.";
mOptionDescriptions[RSK_TRIAL_COUNT] = "Set the number of trials required to enter Ganon's Tower.";
mOptionDescriptions[RSK_MQ_DUNGEON_RANDOM] =
"Sets the number of Master Quest Dungeons that are shuffled into the pool.\n"
@ -102,7 +102,7 @@ void Settings::CreateOptionDescriptions() {
"Set Number - Select a number of dungeons that will be their Master Quest versions "
"using the slider below. Which dungeons are set to be the Master Quest variety will be random.\n"
"\n"
"Random Number - A Random number and set of dungeons will be their Master Quest varieties.\n"
"Random Number - A random number and set of dungeons will be their Master Quest varieties.\n"
"\n"
"Selection Only - Specify which dungeons are Vanilla, Master Quest or a 50/50 between the two.\n"
"Differs from Random Number in that they are rolled individually, making the exact total a bell curve.";
@ -124,14 +124,14 @@ void Settings::CreateOptionDescriptions() {
"Keep in mind seed generation can fail if more pieces are placed than there are junk items in the item pool.";
mOptionDescriptions[RSK_TRIFORCE_HUNT_PIECES_REQUIRED] = "The amount of Triforce pieces required to win the game.";
mOptionDescriptions[RSK_SHUFFLE_DUNGEON_ENTRANCES] =
"Shuffle the pool of dungeon entrances, including Bottom of the Well, Ice Cavern and Gerudo Training Grounds.\n"
"Shuffle the pool of dungeon entrances, including Bottom of the Well, Ice Cavern and Gerudo Training Ground.\n"
"\n"
"Shuffling Ganon's Castle can be enabled separately.\n"
"\n"
"Additionally, the entrances of Deku Tree, Fire Temple, Bottom of the Well and Gerudo Training Ground are "
"opened for both child and adult.\n"
"\n"
"- Deku Tree will be open for adult after Mido has seen child Link with a sword and shield.\n"
"- Deku Tree will be open for adult after Mido has seen child Link with a sword and a shield.\n"
"- Bottom of the Well will be open for adult after playing Song of Storms to the Windmill guy as child.\n"
"- Gerudo Training Ground will be open for child after adult has paid to open the gate once.";
mOptionDescriptions[RSK_SHUFFLE_BOSS_ENTRANCES] =
@ -177,23 +177,23 @@ void Settings::CreateOptionDescriptions() {
"This also adds the one-way entrance from Gerudo Valley to Lake Hylia in the pool of "
"overworld entrances when they are shuffled.";
mOptionDescriptions[RSK_MIXED_ENTRANCE_POOLS] =
"Shuffle entrances into a mixed pool instead of separate ones. Has no affect on pools whose "
"Shuffle entrances into a mixed pool instead of separate ones. Has no effect on pools whose "
"entrances aren't shuffled, and \"Shuffle Boss Entrances\" must be set to \"Full\" to include them.\n"
"\n"
"For example, enabling the settings to shuffle grotto, dungeon, and overworld entrances and "
"selecting grotto and dungeon entrances here will allow a dungeon to be inside a grotto or "
"vice versa, while overworld entrances are shuffled in their own separate pool and indoors stay vanilla.";
mOptionDescriptions[RSK_MIX_DUNGEON_ENTRANCES] = "Dungeon entrances will be part of the mixed pool";
mOptionDescriptions[RSK_MIX_BOSS_ENTRANCES] = "Boss entrances will be part of the mixed pool";
mOptionDescriptions[RSK_MIX_OVERWORLD_ENTRANCES] = "Overworld entrances will be part of the mixed pool";
mOptionDescriptions[RSK_MIX_INTERIOR_ENTRANCES] = "Interior entrances will be part of the mixed pool";
mOptionDescriptions[RSK_MIX_GROTTO_ENTRANCES] = "Grotto entrances will be part of the mixed pool";
mOptionDescriptions[RSK_MIX_DUNGEON_ENTRANCES] = "Dungeon entrances will be part of the mixed pool.";
mOptionDescriptions[RSK_MIX_BOSS_ENTRANCES] = "Boss entrances will be part of the mixed pool.";
mOptionDescriptions[RSK_MIX_OVERWORLD_ENTRANCES] = "Overworld entrances will be part of the mixed pool.";
mOptionDescriptions[RSK_MIX_INTERIOR_ENTRANCES] = "Interior entrances will be part of the mixed pool.";
mOptionDescriptions[RSK_MIX_GROTTO_ENTRANCES] = "Grotto entrances will be part of the mixed pool.";
mOptionDescriptions[RSK_SHUFFLE_SONGS] =
"Song locations - Songs will only appear at locations that normally teach songs.\n"
"\n"
"Dungeon rewards - Songs appear after beating a major dungeon boss.\n"
"The 4 remaining songs are located at:\n"
" - Zelda's lullaby location\n"
" - Zelda's Lullaby location\n"
" - Ice Cavern's Serenade of Water location\n"
" - Bottom of the Well Lens of Truth location\n"
" - Gerudo Training Ground's Ice Arrows location\n"
@ -246,33 +246,33 @@ void Settings::CreateOptionDescriptions() {
"\n"
"The Weird Egg is required to unlock several events:\n"
" - Zelda's Lullaby from Impa\n"
" - Saria's song in Sacred Forest Meadow\n"
" - Epona's song and chicken minigame at Lon Lon Ranch\n"
" - Zelda's letter for Kakariko gate (if set to closed)\n"
" - Saria's Song in Sacred Forest Meadow\n"
" - Epona's Song and chicken minigame at Lon Lon Ranch\n"
" - Zelda's Letter for Kakariko gate (if set to closed)\n"
" - Happy Mask Shop sidequest\n";
mOptionDescriptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD] =
"Shuffles the Gerudo Membership Card into the item pool.\n"
"\n"
"The Gerudo Card is required to enter the Gerudo Training Grounds, opening "
"The Gerudo Card is required to enter the Gerudo Training Ground, opening "
"the gate to Haunted Wasteland and the Horseback Archery minigame.";
mOptionDescriptions[RSK_SHUFFLE_FISHING_POLE] = "Shuffles the fishing pole into the item pool.\n"
"\n"
"The fishing pole is required to play the fishing pond minigame.";
mOptionDescriptions[RSK_INFINITE_UPGRADES] = "Adds upgrades that hold infinite quanities of items (bombs, arrows, etc.)\n"
mOptionDescriptions[RSK_INFINITE_UPGRADES] = "Adds upgrades that hold infinite quantities of items (bombs, arrows, etc.).\n"
"\n"
"Progressive - The infinite upgrades are obtained after getting the last normal capacity upgrade\n"
"Progressive - The infinite upgrades are obtained after getting the last normal capacity upgrade.\n"
"\n"
"Condensed Progressive - The infinite upgrades are obtained as the first capacity upgrade (doesn't apply to the infinite wallet or to infinite magic)";
mOptionDescriptions[RSK_SHUFFLE_DEKU_STICK_BAG] = "Shuffles the deku stick bag into the item pool.\n"
"Condensed Progressive - The infinite upgrades are obtained as the first capacity upgrade (doesn't apply to the infinite wallet or to infinite magic).";
mOptionDescriptions[RSK_SHUFFLE_DEKU_STICK_BAG] = "Shuffles the Deku Stick bag into the item pool.\n"
"\n"
"The deku stick bag is required to hold deku sticks.";
mOptionDescriptions[RSK_SHUFFLE_DEKU_NUT_BAG] = "Shuffles the deku nut bag into the item pool.\n"
"The Deku Stick bag is required to hold Deku Sticks.";
mOptionDescriptions[RSK_SHUFFLE_DEKU_NUT_BAG] = "Shuffles the Deku Nut bag into the item pool.\n"
"\n"
"The deku nut bag is required to hold deku nuts.";
"The Deku Nut bag is required to hold Deku Nuts.";
mOptionDescriptions[RSK_SHOPSANITY] = "Off - All shop items will be the same as vanilla.\n"
"\n"
"Specifc Count - Vanilla shop items will be shuffled among different shops, and "
"each shop will contain a specifc number (0-7) of non-vanilla shop items.\n"
"Specific Count - Vanilla shop items will be shuffled among different shops, and "
"each shop will contain a specific number (0-7) of non-vanilla shop items.\n"
"\n"
"Random - Vanilla shop items will be shuffled among different shops, and "
"each shop will contain a random number (1-7) of non-vanilla shop items.";
@ -285,12 +285,12 @@ void Settings::CreateOptionDescriptions() {
"8 Items - All shops will contain 8 non-vanilla shop items.\n"
*/;
mOptionDescriptions[RSK_SHOPSANITY_PRICES] =
"Vanilla - The same price as the item it replaced\n"
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers\n"
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers\n"
"Fixed - A fixed number\n"
"Range - A random point between specific ranges\n"
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if that wallet is chosen";
"Vanilla - The same price as the item it replaced.\n"
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n"
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n"
"Fixed - A fixed number.\n"
"Range - A random point between specific ranges.\n"
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if that wallet is chosen.";
mOptionDescriptions[RSK_SHOPSANITY_PRICES_FIXED_PRICE] =
"The price for Shopsanity checks.";
mOptionDescriptions[RSK_SHOPSANITY_PRICES_RANGE_1] =
@ -306,13 +306,13 @@ void Settings::CreateOptionDescriptions() {
mOptionDescriptions[RSK_SHOPSANITY_PRICES_GIANT_WALLET_WEIGHT] =
"The chance for Shopsanity checks to be purchasable with Giant's Wallet (201-500).";
mOptionDescriptions[RSK_SHOPSANITY_PRICES_TYCOON_WALLET_WEIGHT] =
"The chance for Shopsanity checks to be purchasable with Tycoon Wallet. (500+)";
"The chance for Shopsanity checks to be purchasable with Tycoon Wallet (500+).";
mOptionDescriptions[RSK_SHOPSANITY_PRICES_AFFORDABLE] =
"After choosing a price, set it to the affordable amount based on the wallet required.\n\n"
"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n"
"Use this to enable wallet tier locking, but make shop items not as expensive as they could be.";
mOptionDescriptions[RSK_FISHSANITY] = "Off - Fish will not be shuffled. No changes will be made to fishing behavior.\n\n"
"Shuffle only Hyrule Loach - Allows you to earn an item by catching the hyrule loach at the fishing pond and giving it to the owner.\n\n"
"Shuffle only Hyrule Loach - Allows you to earn an item by catching the Hyrule Loach at the fishing pond and giving it to the owner.\n\n"
"Shuffle Fishing Pond - The fishing pond's fish will be shuffled. Catching a fish in the fishing pond will grant a reward.\n\n"
"Shuffle Overworld Fish - Fish in generic grottos and Zora's Domain will be shuffled. Catching a fish in a bottle will give a reward.\n\n"
"Shuffle Both - Both overworld fish and fish in the fishing pond will be shuffled.";
@ -332,12 +332,12 @@ void Settings::CreateOptionDescriptions() {
"\n"
"All - All Scrubs are shuffled.";
mOptionDescriptions[RSK_SCRUBS_PRICES] =
"Vanilla - The same price as the item it replaced\n"
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers\n"
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers\n"
"Fixed - A fixed number\n"
"Range - A random point between specific ranges\n"
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if that wallet is chosen";
"Vanilla - The same price as the item it replaced.\n"
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n"
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n"
"Fixed - A fixed number.\n"
"Range - A random point between specific ranges.\n"
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if that wallet is chosen.";
mOptionDescriptions[RSK_SCRUBS_PRICES_FIXED_PRICE] =
"The price for Scrub checks.";
mOptionDescriptions[RSK_SCRUBS_PRICES_RANGE_1] =
@ -353,7 +353,7 @@ void Settings::CreateOptionDescriptions() {
mOptionDescriptions[RSK_SCRUBS_PRICES_GIANT_WALLET_WEIGHT] =
"The chance for Scrub checks to be purchasable with Giant's Wallet (201-500).";
mOptionDescriptions[RSK_SCRUBS_PRICES_TYCOON_WALLET_WEIGHT] =
"The chance for Scrub checks to be purchasable with Tycoon Wallet. (500+)";
"The chance for Scrub checks to be purchasable with Tycoon Wallet (500+).";
mOptionDescriptions[RSK_SCRUBS_PRICES_AFFORDABLE] =
"After choosing a price, set it to the affordable amount based on the wallet required.\n\n"
"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n"
@ -366,7 +366,7 @@ void Settings::CreateOptionDescriptions() {
"This setting governs if the Bean Salesman, Medigoron, Granny and the Carpet Salesman "
"sell a random item.\n"
"Beans Only - Only the Bean Salesman will have a check, and a pack of Magic Beans will be added "
" to the item pool."
"to the item pool."
"All But Beans - Medigoron, Granny and the Carpet Salesman will have checks, "
"A Giant's Knife and a pack of Bombchus will be added to the item pool, and "
"one of the bottles will contain a Blue Potion.\n\n"
@ -376,12 +376,12 @@ void Settings::CreateOptionDescriptions() {
"Otherwise when off, you will need to have found the Claim Check to buy her item (simulating the trade quest "
"is complete).";
mOptionDescriptions[RSK_MERCHANT_PRICES] =
"Vanilla - The same price as the Check in vanilla, 60 for the Bean Salesman\n"
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers\n"
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers\n"
"Fixed - A fixed number\n"
"Range - A random point between specific ranges\n"
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if that wallet is chosen";
"Vanilla - The same price as the Check in vanilla, 60 for the Bean Salesman.\n"
"Cheap Balanced - Prices will range between 0 to 95 rupees, favoring lower numbers.\n"
"Balanced - Prices will range between 0 to 300 rupees, favoring lower numbers.\n"
"Fixed - A fixed number.\n"
"Range - A random point between specific ranges.\n"
"Set By Wallet - Set weights that decide the choice of each wallet, and get a random price in that range if that wallet is chosen.";
mOptionDescriptions[RSK_MERCHANT_PRICES_FIXED_PRICE] =
"The price for Merchant checks.";
mOptionDescriptions[RSK_MERCHANT_PRICES_RANGE_1] =
@ -397,7 +397,7 @@ void Settings::CreateOptionDescriptions() {
mOptionDescriptions[RSK_MERCHANT_PRICES_GIANT_WALLET_WEIGHT] =
"The chance for Merchant checks to be purchasable with Giant's Wallet (201-500).";
mOptionDescriptions[RSK_MERCHANT_PRICES_TYCOON_WALLET_WEIGHT] =
"The chance for Merchant checks to be purchasable with Tycoon Wallet. (500+)";
"The chance for Merchant checks to be purchasable with Tycoon Wallet (500+).";
mOptionDescriptions[RSK_MERCHANT_PRICES_AFFORDABLE] =
"After choosing a price, set it to the affordable amount based on the wallet required.\n\n"
"Affordable prices per tier: starter = 1, adult = 100, giant = 201, tycoon = 501\n\n"
@ -422,16 +422,16 @@ void Settings::CreateOptionDescriptions() {
"\n"
"You can still talk to him multiple times to get Huge Rupees.";
mOptionDescriptions[RSK_SHUFFLE_DUNGEON_REWARDS] =
"Shuffles the location of spiritual stones and medallions.\n"
"Shuffles the location of Spiritual Stones and medallions.\n"
"\n"
"End of dungeons - Spiritual stones and medallions will be given as rewards "
"End of dungeons - Spiritual Stones and medallions will be given as rewards "
"for beating major dungeons. Link will always start with one stone or medallion.\n"
"\n"
"Any dungeon - Spiritual stones and medallions can be found inside any dungeon.\n"
"Any dungeon - Spiritual Stones and medallions can be found inside any dungeon.\n"
"\n"
"Overworld - Spiritual stones and medallions can only be found outside of dungeons.\n"
"Overworld - Spiritual Stones and medallions can only be found outside of dungeons.\n"
"\n"
"Anywhere - Spiritual stones and medallions can appear anywhere.";
"Anywhere - Spiritual Stones and medallions can appear anywhere.";
mOptionDescriptions[RSK_SHUFFLE_MAPANDCOMPASS] =
"Start with - You will start with Maps & Compasses from all dungeons.\n"
"\n"
@ -439,7 +439,7 @@ void Settings::CreateOptionDescriptions() {
"\n"
"Own dungeon - Maps & Compasses can only appear in their respective dungeon.\n"
"\n"
"Any dungeon - Maps & Compasses can only appear inside of any dungon.\n"
"Any dungeon - Maps & Compasses can only appear inside of any dungeon.\n"
"\n"
"Overworld - Maps & Compasses can only appear outside of dungeons.\n"
"\n"
@ -453,18 +453,18 @@ void Settings::CreateOptionDescriptions() {
"Own dungeon - Small Keys can only appear in their respective dungeon. "
"If Fire Temple is not a Master Quest dungeon, the door to the Boss Key chest will be unlocked.\n"
"\n"
"Any dungeon - Small Keys can only appear inside of any dungon.\n"
"Any dungeon - Small Keys can only appear inside of any dungeon.\n"
"\n"
"Overworld - Small Keys can only appear outside of dungeons.\n"
"\n"
"Anywhere - Small Keys can appear anywhere in the world.";
mOptionDescriptions[RSK_KEYRINGS] =
"Keyrings will replace all small keys from a particular dungeon with a single keyring that awards all keys for "
"it's associated dungeon\n"
"its associated dungeon.\n"
"\n"
"Off - No dungeons will have their keys replaced with keyrings.\n"
"\n"
"Random - A random amount of dungeons(0-8 or 9) will have their keys replaced with keyrings.\n"
"Random - A random amount of dungeons (0-8 or 9) will have their keys replaced with keyrings.\n"
"\n"
"Count - A specified amount of randomly selected dungeons will have their keys replaced with keyrings.\n"
"\n"
@ -476,20 +476,20 @@ void Settings::CreateOptionDescriptions() {
"If Gerudo Fortress Carpenters is set to Normal, and Gerudo Fortress Keys is set to anything "
"other than Vanilla, then the maximum amount of Key Rings that can be selected by Random or "
"Count will be 9. Otherwise, the maximum amount of Key Rings will be 8.";
mOptionDescriptions[RSK_GERUDO_KEYS] = "Vanilla - Thieve's Hideout Keys will appear in their vanilla locations.\n"
mOptionDescriptions[RSK_GERUDO_KEYS] = "Vanilla - Thieves' Hideout Keys will appear in their vanilla locations.\n"
"\n"
"Any dungeon - Thieve's Hideout Keys can only appear inside of any dungon.\n"
"Any dungeon - Thieves' Hideout Keys can only appear inside of any dungon.\n"
"\n"
"Overworld - Thieve's Hideout Keys can only appear outside of dungeons.\n"
"Overworld - Thieves' Hideout Keys can only appear outside of dungeons.\n"
"\n"
"Anywhere - Thieve's Hideout Keys can appear anywhere in the world.";
"Anywhere - Thieves' Hideout Keys can appear anywhere in the world.";
mOptionDescriptions[RSK_BOSS_KEYSANITY] = "Start with - You will start with Boss keys from all dungeons.\n"
"\n"
"Vanilla - Boss Keys will appear in their vanilla locations.\n"
"\n"
"Own dungeon - Boss Keys can only appear in their respective dungeon.\n"
"\n"
"Any dungeon - Boss Keys can only appear inside of any dungon.\n"
"Any dungeon - Boss Keys can only appear inside of any dungeon.\n"
"\n"
"Overworld - Boss Keys can only appear outside of dungeons.\n"
"\n"
@ -501,7 +501,7 @@ void Settings::CreateOptionDescriptions() {
"\n"
"Start with - Places Ganon's Boss Key in your starting inventory."
"\n"
"Any dungeon - Ganon's Boss Key Key can only appear inside of any dungon.\n"
"Any dungeon - Ganon's Boss Key Key can only appear inside of any dungeon.\n"
"\n"
"Overworld - Ganon's Boss Key Key can only appear outside of dungeons.\n"
"\n"
@ -510,9 +510,9 @@ void Settings::CreateOptionDescriptions() {
"LACS - These settings put the boss key on the Light Arrow Cutscene location, from Zelda in Temple of Time as "
"adult, with differing requirements:\n"
"- Vanilla: Obtain the Shadow Medallion and Spirit Medallion\n"
"- Stones: Obtain the specified amount of spiritual stones.\n"
"- Stones: Obtain the specified amount of Spiritual Stones.\n"
"- Medallions: Obtain the specified amount of medallions.\n"
"- Dungeon rewards: Obtain the specified total sum of spiritual stones or medallions.\n"
"- Dungeon rewards: Obtain the specified total sum of Spiritual Stones or medallions.\n"
"- Dungeons: Complete the specified amount of dungeons. Dungeons are considered complete after stepping in to "
"the blue warp after the boss.\n"
"- Tokens: Obtain the specified amount of Skulltula tokens.\n"
@ -529,7 +529,7 @@ void Settings::CreateOptionDescriptions() {
"\n"
"Greg as Wildcard - Greg does not change logic, Greg helps obtain GBK, max number of "
"rewards on slider does not change.";
mOptionDescriptions[RSK_CUCCO_COUNT] = "The amount of cuccos needed to claim the reward from Anju the cucco lady";
mOptionDescriptions[RSK_CUCCO_COUNT] = "The amount of cuccos needed to claim the reward from Anju the Cucco Lady.";
mOptionDescriptions[RSK_BIG_POE_COUNT] = "The Poe collector will give a reward for turning in this many Big Poes.";
mOptionDescriptions[RSK_SKIP_CHILD_STEALTH] =
"The crawlspace into Hyrule Castle goes straight to Zelda, skipping the guards.";
@ -538,11 +538,11 @@ void Settings::CreateOptionDescriptions() {
"until after meeting Zelda. Disables the ability to shuffle Weird Egg.";
mOptionDescriptions[RSK_SKIP_EPONA_RACE] = "Epona can be summoned with Epona's Song without needing to race Ingo.";
mOptionDescriptions[RSK_COMPLETE_MASK_QUEST] =
"Once the happy mask shop is opened, all masks will be available to be borrowed.";
"Once the Happy Mask Shop is opened, all masks will be available to be borrowed.";
mOptionDescriptions[RSK_SKIP_SCARECROWS_SONG] =
"Start with the ability to summon Pierre the scarecrow. Pulling out an ocarina in the usual locations will "
"Start with the ability to summon Pierre the Scarecrow. Pulling out an Ocarina in the usual locations will "
"automatically summon him.\n"
"With \"Shuffle Ocarina Buttons\" enabled, you'll need at least two ocarina buttons to summon him.";
"With \"Shuffle Ocarina Buttons\" enabled, you'll need at least two Ocarina buttons to summon him.";
mOptionDescriptions[RSK_ITEM_POOL] = "Sets how many major items appear in the item pool.\n"
"\n"
"Plentiful - Extra major items are added to the pool.\n"
@ -598,12 +598,12 @@ void Settings::CreateOptionDescriptions() {
"Very Strong - Many powerful hints.";
mOptionDescriptions[RSK_TOT_ALTAR_HINT] =
"Reading the Temple of Time altar as child will tell you the locations of the Spiritual Stones.\n"
"Reading the Temple of Time altar as adult will tell you the locations of the Medallions, as well as the "
"Reading the Temple of Time altar as adult will tell you the locations of the medallions, as well as the "
"conditions for building the Rainbow Bridge and getting the Boss Key for Ganon's Castle.";
mOptionDescriptions[RSK_GANONDORF_HINT] =
"Talking to Ganondorf in his boss room will tell you the location of the Light Arrows and Master Sword."
"If this option is enabled and Ganondorf is reachable without these items, Gossip Stones will never hint the "
"appropriote items.";//RANDOTODO make this hint text about no dupe hints a global hint for static hints. Add to navi?
"appropriate items.";//RANDOTODO make this hint text about no dupe hints a global hint for static hints. Add to navi?
mOptionDescriptions[RSK_SHEIK_LA_HINT] =
"Talking to Sheik inside Ganon's Castle will tell you the location of the Light Arrows."
"If this option is enabled and Sheik is reachable without Light Arrows, Gossip Stones will never hint the "
@ -619,37 +619,37 @@ void Settings::CreateOptionDescriptions() {
mOptionDescriptions[RSK_FISHING_POLE_HINT] = "Talking to the fishing pond owner without the fishing pole will tell you its location.";
mOptionDescriptions[RSK_OOT_HINT] = "Sheik in the Temple of Time will tell you the item and song on the Ocarina of Time.";
mOptionDescriptions[RSK_FROGS_HINT] = "Standing near the pedestal for the frogs in Zora's River will tell you the "
"reward for the frogs' ocarina game.";
"reward for the frogs' Ocarina game.";
mOptionDescriptions[RSK_BIGGORON_HINT] = "Talking to Biggoron will tell you the item he will give you in exchange for the Claim Check.";
mOptionDescriptions[RSK_BIG_POES_HINT] = "Talking to the Poe Collector in the Market Guardhouse while adult will tell you what you receive for handing in Big Poes.";
mOptionDescriptions[RSK_CHICKENS_HINT] = "Talking to Anju as a child will tell you the item she will give you for delivering her Cuccos to the pen";
mOptionDescriptions[RSK_MALON_HINT] = "Talking to Malon as adult will tell you the item on \"Link's cow\", the cow you win from beating her time on the Lon Lon Obsticle Course.";
mOptionDescriptions[RSK_CHICKENS_HINT] = "Talking to Anju as a child will tell you the item she will give you for delivering her cuccos to the pen.";
mOptionDescriptions[RSK_MALON_HINT] = "Talking to Malon as adult will tell you the item on \"Link's cow\", the cow you win from beating her time on the Lon Lon Obstacle Course.";
mOptionDescriptions[RSK_HBA_HINT] = "Talking to the Horseback Archery gerudo in Gerudo Fortress, or the nearby sign, will tell you what you win for scoring 1000 and 1500 points on Horseback Archery.";
mOptionDescriptions[RSK_WARP_SONG_HINTS] = "Playing a warp song will tell you where it leads. (If warp song destinations are vanilla, this is always enabled.)";
mOptionDescriptions[RSK_SCRUB_TEXT_HINT] = "Business scrubs will reveal the identity of what they're selling.";
mOptionDescriptions[RSK_MERCHANT_TEXT_HINT] = "Merchants will reveal the identity of what they're selling (Shops are not affected by this setting).";
mOptionDescriptions[RSK_KAK_10_SKULLS_HINT] = "Talking to the Cursed Resident in the Skultulla House who is saved after 10 tokens will tell you the reward";
mOptionDescriptions[RSK_KAK_20_SKULLS_HINT] = "Talking to the Cursed Resident in the Skultulla House who is saved after 20 tokens will tell you the reward";
mOptionDescriptions[RSK_KAK_30_SKULLS_HINT] = "Talking to the Cursed Resident in the Skultulla House who is saved after 30 tokens will tell you the reward";
mOptionDescriptions[RSK_KAK_40_SKULLS_HINT] = "Talking to the Cursed Resident in the Skultulla House who is saved after 40 tokens will tell you the reward";
mOptionDescriptions[RSK_KAK_50_SKULLS_HINT] = "Talking to the Cursed Resident in the Skultulla House who is saved after 50 tokens will tell you the reward";
mOptionDescriptions[RSK_KAK_100_SKULLS_HINT] = "Talking to the Cursed Resident in the Skultulla House who is saved after 100 tokens will tell you the reward";
mOptionDescriptions[RSK_KAK_10_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 10 tokens will tell you the reward.";
mOptionDescriptions[RSK_KAK_20_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 20 tokens will tell you the reward.";
mOptionDescriptions[RSK_KAK_30_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 30 tokens will tell you the reward.";
mOptionDescriptions[RSK_KAK_40_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 40 tokens will tell you the reward.";
mOptionDescriptions[RSK_KAK_50_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 50 tokens will tell you the reward.";
mOptionDescriptions[RSK_KAK_100_SKULLS_HINT] = "Talking to the Cursed Resident in the Skulltula House who is saved after 100 tokens will tell you the reward.";
mOptionDescriptions[RSK_MASK_SHOP_HINT] = "Reading the mask shop sign will tell you rewards from showing masks at the Deku Theatre.";
mOptionDescriptions[RSK_FULL_WALLETS] = "Start with a full wallet. All wallet upgrades come filled with rupees.";
mOptionDescriptions[RSK_BOMBCHUS_IN_LOGIC] =
"Bombchus are properly considered in logic. Without this setting, any Bombchu requirement"
" is filled by Bomb Bag + a renewable source of Bombchus\n"
"Bombchus are properly considered in logic. Without this setting, any Bombchu requirement "
"is filled by Bomb Bag + a renewable source of Bombchus.\n"
"\n"
"The first Bombchu pack will always be 20, and subsequent packs will be "
"5 or 10 based on how many you have.\n"
"Once found, they can be replenished at the Bombchu shop.\n"
"\n"
"Bombchu Bowling is opened by obtaining Bombchus.";
mOptionDescriptions[RSK_ENABLE_BOMBCHU_DROPS] = "Once you obtain bombchus for the first time, refills can be found "
mOptionDescriptions[RSK_ENABLE_BOMBCHU_DROPS] = "Once you obtain Bombchus for the first time, refills can be found "
"in bushes and other places where bomb drops can normally spawn."
"\n"
"If you have Bombchus in Logic disabled, you will also need a"
"Bomb bag for bombchus to drop";
"If you have Bombchus in Logic disabled, you will also need a "
"Bomb Bag for Bombchus to drop.";
mOptionDescriptions[RSK_BLUE_FIRE_ARROWS] =
"Ice Arrows act like Blue Fire, making them able to melt red ice. "
"Item placement logic will respect this option, so it might be required to use this to progress.";
@ -677,4 +677,4 @@ void Settings::CreateOptionDescriptions() {
mOptionDescriptions[RSK_SHUFFLE_BOSS_SOULS] = "Shuffles 8 boss souls (one for each blue warp dungeon). A boss will not appear until you collect its respective soul."
"\n\"On + Ganon\" will also hide Ganon and Ganondorf behind a boss soul.";
}
} // namespace Rando
} // namespace Rando

View File

@ -319,7 +319,7 @@ void Settings::CreateOptions() {
mTrickOptions[RT_DOOM_JUMP] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, true, "Doom Jump", "Enables locations requiring doom jumps.");
mTrickOptions[RT_EPG] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, true, "EPG", "Enables locations requiring use of the Entrance Point Glitch.");
mTrickOptions[RT_EQUIP_SWAP] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, true, "Equip Swap", "Enables locations requiring use of equip swap; NOTE: this may expect the 'Allow cursor to be over any slot' enhancement to be turned off.");
mTrickOptions[RT_EQUIP_SWAP_EXPECTS_DINS] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, true, "Equip Swap Require's Din's Fire", "Enables locations requiring use of equip swap once din's fire is found.");
mTrickOptions[RT_EQUIP_SWAP_EXPECTS_DINS] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, true, "Equip Swap Require's Din's Fire", "Enables locations requiring use of equip swap once Din's Fire is found.");
mTrickOptions[RT_FLAME_STORAGE] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, true, "Flame Storage", "Enables locations requiring flame storage.");
mTrickOptions[RT_GROUND_CLIP] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, true, "Ground Clip", "Enables locations requiring ground clips.");
mTrickOptions[RT_GROUND_JUMP] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, true, "Ground Jump", "Enables locations requiring ground jumps.");
@ -331,7 +331,7 @@ void Settings::CreateOptions() {
mTrickOptions[RT_GROTTOS_WITHOUT_AGONY] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::NOVICE}, false, "Hidden Grottos without Stone of Agony", "Allows entering hidden grottos without the Stone of Agony.");
mTrickOptions[RT_FEWER_TUNIC_REQUIREMENTS] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::INTERMEDIATE}, false, "Fewer Tunic Requirements", "Allows the following possible without Tunics:\n- Enter Water Temple. The area below the center pillar still requires Zora Tunic. Applies to MQ also.\n- Enter Fire Temple. Volvagia still requires Goron tunic. Applies to MQ also, and includes child access to first floor with dungeon shuffle.");
mTrickOptions[RT_RUSTED_SWITCHES] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::NOVICE}, false, "Hammer Rusted Switches Through Walls", "Applies to: - Fire Temple Highest Goron Chest. - MQ Fire Temple Lizalfos Maze. - MQ Spirit Trial.");
mTrickOptions[RT_FLAMING_CHESTS] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::INTERMEDIATE}, false, "Flaming Chests", "The chests encircled in flames in Gerudo Training Grounds and in Spirit Temple can be opened by running into the flames while Link is invincible after taking damage.");
mTrickOptions[RT_FLAMING_CHESTS] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::INTERMEDIATE}, false, "Flaming Chests", "The chests encircled in flames in Gerudo Training Ground and in Spirit Temple can be opened by running into the flames while Link is invincible after taking damage.");
// mTrickOptions[RT_BUNNY_HOOD_JUMPS] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, false, "Bunny Hood Jumps", "Allows reaching locations using Bunny Hood's extended jumps.");
// mTrickOptions[RT_DAMAGE_BOOST_SIMPLE] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, false, "Simple damage boosts", "Allows damage boosts to reach Hyrule Castle guards, the bomb bag area in DC and the Gerudo Valley crate Piece of Heart. Can be combined with \"Simple hover boosts\" for reaching far distances.");
// mTrickOptions[RT_HOVER_BOOST_SIMPLE] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_NONE, {Tricks::Tag::ADVANCED}, false, "Simple hover boosts", "Allows equipping of hover boots when link is moving at high speeds to extend distance covered. Can be combined with \"Simple damage boosts\" for greater uses.");
@ -365,7 +365,7 @@ void Settings::CreateOptions() {
mTrickOptions[RT_GC_GROTTO] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_GORON_CITY, {Tricks::Tag::ADVANCED}, false, "Goron City Grotto with Hookshot While Taking Damage", "It is possible to reach the Goron City Grotto by quickly using the Hookshot while in the midst of taking damage from the lava floor.");
mTrickOptions[RT_GC_LINK_GORON_DINS] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_GORON_CITY, {Tricks::Tag::NOVICE}, false, "Stop Link the Goron with Din\'s Fire", "The timing is quite awkward.");
mTrickOptions[RT_DMC_HOVER_BEAN_POH] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_DEATH_MOUNTAIN_CRATER, {Tricks::Tag::NOVICE}, false, "Crater\'s Bean PoH with Hover Boots", "Hover from the base of the bridge near Goron City and walk up the very steep slope.");
mTrickOptions[RT_DMC_BOLERO_JUMP] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_DEATH_MOUNTAIN_CRATER, {Tricks::Tag::EXTREME}, false, "Death Mountain Crater Jump to Bolero", "As Adult , using a shield to drop a pot while you have the perfect speed and position, the pot can push you that little extra distance you need to jump across the gap in the bridge.");
mTrickOptions[RT_DMC_BOLERO_JUMP] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_DEATH_MOUNTAIN_CRATER, {Tricks::Tag::EXTREME}, false, "Death Mountain Crater Jump to Bolero", "As Adult, using a shield to drop a pot while you have the perfect speed and position, the pot can push you that little extra distance you need to jump across the gap in the bridge.");
mTrickOptions[RT_DMC_BOULDER_JS] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_DEATH_MOUNTAIN_CRATER, {Tricks::Tag::NOVICE}, false, "Death Mountain Crater Upper to Lower with Hammer", "With the Hammer, you can jump slash the rock twice in the same jump in order to destroy it before you fall into the lava.");
mTrickOptions[RT_DMC_BOULDER_SKIP] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_DEATH_MOUNTAIN_CRATER, {Tricks::Tag::INTERMEDIATE}, false, "Death Mountain Crater Upper to Lower Boulder Skip", "As adult, With careful positioning, you can jump to the ledge where the boulder is, then use repeated ledge grabs to shimmy to a climbable ledge. This trick supersedes \"Death Mountain Crater Upper to Lower with Hammer\".");
mTrickOptions[RT_ZR_LOWER] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_ZORAS_RIVER, {Tricks::Tag::INTERMEDIATE}, false, "Zora\'s River Lower Freestanding PoH as Adult with Nothing", "Adult can reach this PoH with a precise jump, no Hover Boots required.");
@ -388,11 +388,11 @@ void Settings::CreateOptions() {
mTrickOptions[RT_DEKU_BASEMENT_GS] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_DEKU_TREE, {Tricks::Tag::NOVICE}, false, "Deku Tree Basement Vines GS with Jump Slash", "Can be defeated by doing a precise jump slash.");
mTrickOptions[RT_DEKU_B1_SKIP] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_DEKU_TREE, {Tricks::Tag::INTERMEDIATE}, false, "Deku Tree Basement without Slingshot", "A precise jump can be used to skip needing to use the Slingshot to go around B1 of the Deku Tree. If used with the \"Closed Forest\" setting, a Slingshot will not be guaranteed to exist somewhere inside the Forest. This trick applies to both Vanilla and Master Quest.");
mTrickOptions[RT_DEKU_B1_BOW_WEBS] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_DEKU_TREE, {Tricks::Tag::NOVICE}, false, "Deku Tree Basement Web to Gohma with Bow", "All spider web walls in the Deku Tree basement can be burnt as adult with just a bow by shooting through torches. This trick only applies to the circular web leading to Gohma; the two vertical webs are always in logic. Backflip onto the chest near the torch at the bottom of the vine wall. With precise positioning you can shoot through the torch to the right edge of the circular web. This allows completion of adult Deku Tree with no fire source.");
mTrickOptions[RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_DEKU_TREE, {Tricks::Tag::NOVICE}, false, "Deku Tree Basement Backflip over Spiked Log", "Allows backflipping over the spiked log in the deku tree basement in vanilla. Only relevant if \"Shuffle Swim\" is enabled.");
mTrickOptions[RT_DEKU_B1_BACKFLIP_OVER_SPIKED_LOG] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_DEKU_TREE, {Tricks::Tag::NOVICE}, false, "Deku Tree Basement Backflip over Spiked Log", "Allows backflipping over the spiked log in the Deku Tree basement in vanilla. Only relevant if \"Shuffle Swim\" is enabled.");
mTrickOptions[RT_DEKU_MQ_COMPASS_GS] = TrickOption::LogicTrick(RCQUEST_MQ, RA_DEKU_TREE, {Tricks::Tag::NOVICE}, false, "Deku Tree MQ Compass Room GS Boulders with Just Hammer", "Climb to the top of the vines, then let go and jump slash immediately to destroy the boulders using the Hammer, without needing to spawn a Song of Time block.");
mTrickOptions[RT_DEKU_MQ_LOG] = TrickOption::LogicTrick(RCQUEST_MQ, RA_DEKU_TREE, {Tricks::Tag::NOVICE}, false, "Deku Tree MQ Roll Under the Spiked Log", "You can get past the spiked log by rolling to briefly shrink your hitbox. As adult, the timing is a bit more precise.");
mTrickOptions[RT_DC_SCARECROW_GS] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_DODONGOS_CAVERN, {Tricks::Tag::NOVICE}, false, "Dodongo\'s Cavern Scarecrow GS with Armos Statue", "You can jump off an Armos Statue to reach the alcove with the Gold Skulltula. It takes quite a long time to pull the statue the entire way. The jump to the alcove can be a bit picky when done as child.");
mTrickOptions[RT_DC_VINES_GS] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_DODONGOS_CAVERN, {Tricks::Tag::NOVICE}, false, "Dodongo\'s Cavern Vines GS from Below with Longshot", "The vines upon which this Skulltula rests are one- sided collision. You can use the Longshot to get it from below, by shooting it through the vines, bypassing the need to lower the staircase.");
mTrickOptions[RT_DC_VINES_GS] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_DODONGOS_CAVERN, {Tricks::Tag::NOVICE}, false, "Dodongo\'s Cavern Vines GS from Below with Longshot", "The vines upon which this Skulltula rests are one-sided collision. You can use the Longshot to get it from below, by shooting it through the vines, bypassing the need to lower the staircase.");
mTrickOptions[RT_DC_STAIRCASE] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_DODONGOS_CAVERN, {Tricks::Tag::NOVICE}, false, "Dodongo\'s Cavern Staircase with Bow", "The Bow can be used to knock down the stairs with two well-timed shots.");
mTrickOptions[RT_DC_SLINGSHOT_SKIP] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_DODONGOS_CAVERN, {Tricks::Tag::EXPERT}, false, "Dodongo\'s Cavern Child Slingshot Skips", "With precise platforming, child can cross the platforms while the flame circles are there. When enabling this trick, it's recommended that you also enable the Adult variant: \"Dodongo's Cavern Spike Trap Room Jump without Hover Boots\".");
mTrickOptions[RT_DC_SCRUB_ROOM] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_DODONGOS_CAVERN, {Tricks::Tag::NOVICE}, false, "Dodongo\'s Cavern Two Scrub Room with Strength", "With help from a conveniently-positioned block, Adult can quickly carry a bomb flower over to destroy the mud wall blocking the room with two Deku Scrubs.");
@ -445,7 +445,7 @@ void Settings::CreateOptions() {
mTrickOptions[RT_WATER_CRACKED_WALL] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_WATER_TEMPLE, {Tricks::Tag::INTERMEDIATE}, false, "Water Temple Cracked Wall with No Additional Items", "A precise jump slash (among other methods) will get you to the cracked wall without needing the Hover Boots or to raise the water to the middle level. This trick supersedes \"Water Temple Cracked Wall with Hover Boots\".");
mTrickOptions[RT_WATER_BK_REGION] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_WATER_TEMPLE, {Tricks::Tag::INTERMEDIATE}, false, "Water Temple Boss Key Region with Hover Boots", "With precise Hover Boots movement it is possible to reach the boss key chest's region without needing the Longshot. It is not necessary to take damage from the spikes. The Gold Skulltula Token in the following room can also be obtained with just the Hover Boots.");
mTrickOptions[RT_WATER_NORTH_BASEMENT_LEDGE_JUMP] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_WATER_TEMPLE, {Tricks::Tag::INTERMEDIATE}, false, "Water Temple North Basement Ledge with Precise Jump", "In the northern basement there's a ledge from where, in vanilla Water Temple, boulders roll out into the room. Normally to jump directly to this ledge logically requires the Hover Boots, but with precise jump, it can be done without them. This trick applies to both Vanilla and Master Quest.");
mTrickOptions[RT_WATER_BK_JUMP_DIVE] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_WATER_TEMPLE, {Tricks::Tag::NOVICE}, false, "Water Temple Boss Key Jump Dive", "Stand on the very edge of the raised corridor leading from the push block room to the rolling boulder corridor. Face the gold skulltula on the waterfall and jump over the boulder corridor floor into the pool of water, swimming right once underwater. This allows access to the boss key room without Iron boots.");
mTrickOptions[RT_WATER_BK_JUMP_DIVE] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_WATER_TEMPLE, {Tricks::Tag::NOVICE}, false, "Water Temple Boss Key Jump Dive", "Stand on the very edge of the raised corridor leading from the push block room to the rolling boulder corridor. Face the Gold Skulltula on the waterfall and jump over the boulder corridor floor into the pool of water, swimming right once underwater. This allows access to the boss key room without Iron boots.");
//Also used in MQ logic, but won't be relevent unless a way to enter tower without irons exists (likely a clip + swim)
mTrickOptions[RT_WATER_FW_CENTRAL_GS] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_WATER_TEMPLE, {Tricks::Tag::NOVICE}, false, "Water Temple Central Pillar GS with Farore\'s Wind", "If you set Farore's Wind inside the central pillar and then return to that warp point after raising the water to the highest level, you can obtain this Skulltula Token with Hookshot or Boomerang.");
mTrickOptions[RT_WATER_IRONS_CENTRAL_GS] = TrickOption::LogicTrick(RCQUEST_VANILLA, RA_WATER_TEMPLE, {Tricks::Tag::NOVICE}, false, "Water Temple Central Pillar GS with Iron Boots", "After opening the middle water level door into the central pillar, the door will stay unbarred so long as you do not leave the room -- even if you were to raise the water up to the highest level. With the Iron Boots to go through the door after the water has been raised, you can obtain the Skulltula Token with the Hookshot.");

View File

@ -13,7 +13,7 @@ std::unordered_map<uint32_t, CustomMessage> StaticData::hintTypeNames = {
{HINT_TYPE_ITEM_AREA, CustomMessage("Item Area")},
{HINT_TYPE_ALTAR_CHILD, CustomMessage("Child Altar")},
{HINT_TYPE_ALTAR_ADULT, CustomMessage("Adult Altar")},
{HINT_TYPE_WOTH, CustomMessage("Way of the Hero")},
{HINT_TYPE_WOTH, CustomMessage("Way of the Hero")},
{HINT_TYPE_FOOLISH, CustomMessage("Foolish")},
{HINT_TYPE_MESSAGE, CustomMessage("Hardcoded Message")}
};
@ -60,7 +60,7 @@ std::unordered_map<uint32_t, CustomMessage> StaticData::hintNames = {
{RH_LH_SOUTHEAST_GOSSIP_STONE, CustomMessage("LH Southeast Gossip Stone")},
{RH_LH_SOUTHWEST_GOSSIP_STONE, CustomMessage("LH Southwest Gossip Stone")},
{RH_GV_GOSSIP_STONE, CustomMessage("Gerudo Valley Gossip Stone")},
{RH_COLOSSUS_GOSSIP_STONE, CustomMessage("Desert Collosus Gossip Stone")},
{RH_COLOSSUS_GOSSIP_STONE, CustomMessage("Desert Colossus Gossip Stone")},
{RH_DODONGOS_CAVERN_GOSSIP_STONE, CustomMessage("Dodongo's Cavern Gossip Stone")},
{RH_GANONDORF_HINT, CustomMessage("Ganondorf Hint")},
{RH_GANONDORF_JOKE, CustomMessage("Ganondorf Joke")},
@ -189,7 +189,7 @@ std::unordered_map<uint32_t, RandomizerHintTextKey> StaticData::trialData = {
std::unordered_map<RandomizerHint, StaticHintInfo> StaticData::staticHintInfoMap = {
// RH_GANONDORF_HINT is special cased due to being different based on master sword shuffle
// Altar hints are special cased due to special hint marking rules
// warp song hints are special cased due to entrences not being done properly yet
// warp song hints are special cased due to entrances not being done properly yet
// Ganondorf Joke is special cased as the text is random
{RH_SHEIK_HINT, StaticHintInfo(HINT_TYPE_AREA, {RHT_SHEIK_HINT_LA_ONLY}, RSK_SHEIK_LA_HINT, true, {}, {RG_LIGHT_ARROWS}, {RC_SHEIK_HINT_GC, RC_SHEIK_HINT_MQ_GC}, true)},
{RH_DAMPES_DIARY, StaticHintInfo(HINT_TYPE_AREA, {RHT_DAMPE_DIARY}, RSK_DAMPES_DIARY_HINT, true, {}, {RG_PROGRESSIVE_HOOKSHOT}, {RC_DAMPE_HINT})},
@ -301,4 +301,4 @@ std::unordered_map<u32, RandomizerHint> StaticData::grottoChestParamsToHint{
};
std::array<HintText, RHT_MAX> StaticData::hintTextTable = {};
}
}