aMannus
0cc59a9370
Fix for spooders to overwroote each ooder
2022-07-20 17:15:22 +02:00
aMannus
3be2dbd005
Added nighttime GS sun's song option
2022-07-20 14:33:12 +02:00
aMannus
36d451eb85
Add setting tooltip and fixed an oopsie
2022-07-20 14:07:01 +02:00
aMannus
715a4f7315
Added all remaining tokens(?)
2022-07-20 13:37:28 +02:00
aMannus
5c25364eff
Nother batch of spooders
2022-07-20 11:56:03 +02:00
aMannus
bee6fdb8ba
Small fix after UX merge
2022-07-20 11:04:01 +02:00
aMannus
a4af34c8dc
Merge branch 'rando-next' into spoopy-spiders
2022-07-20 10:58:53 +02:00
aMannus
bfd76dc244
Added comment
2022-07-19 23:20:05 +02:00
aMannus
69de5ac14a
Fixed all possible ice trap scenarios
2022-07-19 22:29:52 +02:00
aMannus
16e676d2d0
Removed some spaces that were missed
2022-07-19 16:57:54 +02:00
aMannus
27ac523b14
Fix after dev merge
2022-07-19 16:47:49 +02:00
aMannus
75ab2f7780
Removed temporary bunny hood change
2022-07-19 13:36:12 +02:00
aMannus
51dae73387
Merge branch 'develop-zhora' into spoopy-spiders
2022-07-19 13:33:45 +02:00
aMannus
0e4169ee84
Revert "Revert "Merge branch 'develop-zhora' into rando-settings-overhaul""
...
This reverts commit 109485188cfc8c47698ebb53b009cf852a17ef58.
2022-07-19 13:09:24 +02:00
aMannus
1c384c5b3e
Revert "Merge branch 'develop-zhora' into rando-settings-overhaul"
...
This reverts commit 55f114e3d499f510eadab5f918b7eb95fd9dd249, reversing
changes made to 2809cd01dffb7f1a1df1068adaae8f2b1b44ae85.
2022-07-19 13:09:24 +02:00
aMannus
02d0b354a1
Copied over files from old branch
...
Dev merge made it so I couldn't easily merge into the old branch, so this is the next best thing.
2022-07-19 13:09:24 +02:00
PurpleHato
235cef6abf
FIX: RetrictItem SunSong issue ( #839 )
...
Thanks @vaguerant
2022-07-18 22:47:37 -04:00
MelonSpeedruns
e871b53afc
Free cam collision v2 ( #836 )
2022-07-18 22:47:23 -04:00
Andrew Van Caem
edfa369639
Add yShift position when displaying the positions of cylinders ( #823 )
2022-07-18 19:31:52 -04:00
Christopher Leggett
169f757954
Fixes ice trap chests to have short chest animations ( #817 )
2022-07-18 19:31:04 -04:00
David Chavez
4745f73655
[macOS] Bring support down to macOS 10.15 ( #816 )
...
* Pull out CC and CXX flags
* Set minimum deployment target
* Update version to 3.0.0
2022-07-18 19:30:29 -04:00
GaryOderNichts
660897ff63
Avoid UB on ocarinaAction shifts ( #809 )
2022-07-18 19:29:24 -04:00
PurpleHato
9118788149
ADD: SaveEditor Edit current D-Pad Item ( #799 )
...
* ADD: Dapd on "current Dpad equip
* TWEAK: Spelling
* TWEAK: Shows it only if gDpadEquips is enable
* TWEAK: Forgot one "D-pad"
* TWEAK: Spacing
2022-07-18 19:24:56 -04:00
briaguya
9e8335c1f0
fix non-rando non-3d-drops small key crash ( #789 )
...
Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:22:12 -04:00
briaguya
d45968270a
Address rando pr comments ( #742 )
...
* prefix randomizer methods with Randomizer_
* make filename a local var
* remove unused file, update malon to use new names
* move randomizertypes to randomizer directory
* rename to Randomizer_GetSettingValue
Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:20:07 -04:00
aMannus
3a11aa08bb
Added v1 ice traps and fixed some tokens
2022-07-18 23:55:44 +02:00
aMannus
3341c3d404
Another batch of spooders
2022-07-18 11:08:35 +02:00
aMannus
06c3c2ba67
Fixed mistake
2022-07-18 09:10:36 +02:00
aMannus
3b747b41be
Cleanup and freeze fix
...
Don't freeze the player when the skulltula token check is something else than a token. Also some cleanup and declaring variables more globally within z_en_si.c
2022-07-18 09:05:32 +02:00
aMannus
0da14603e2
Freeze fix/first batch of skull actors
2022-07-17 23:50:48 +02:00
aMannus
4ccd4d5895
Exposed static table to change skulltokens
...
This static table is normally only used within z_player.c, but is needed to switch the itemId to something Item_Give() can use and to set the correct TextId.
2022-07-17 16:02:27 +02:00
aMannus
0f1f8c15f2
Closer but not yet
2022-07-16 12:20:53 +02:00
aMannus
ac099018e4
still nothing yet
2022-07-15 14:56:52 +02:00
M4xw
93bea4c151
git subrepo push soh
...
subrepo:
subdir: "soh"
merged: "75ccbade8"
upstream:
origin: "https://github.com/HarbourMasters/soh.git "
branch: "master"
commit: "75ccbade8"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
2022-07-14 20:47:48 -04:00
aMannus
fe8641cab4
not yet
2022-07-14 10:45:42 +02:00
Kenix3
16f52c03b9
Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into develop
2022-07-14 01:35:52 -04:00
David Chavez
1ed58c4a99
Fix migration cvar deletion path ( #765 )
2022-07-14 01:19:40 -04:00
agamache
06338d864f
Fixes macOS randomizer functionality with App Directory ( #761 )
...
* Fixes macOS randomizer functionality with App Directory
* Fix windows build
* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp
* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp
* Revert band-aid fix
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-07-14 00:56:29 -04:00
Kenix3
31511af130
Enough! My ship sails in the morning.
2022-07-13 23:41:22 -04:00
KiritoDev
219804cbe4
Controller Configuration UI and JSON Config ( #760 )
...
* Initial controller hud ui
* Reverted fbdemo changes
* Moved config to json and implemented controller config
* fix build on linux, gitignore new config file
* fix build
* Fix compilation and file directory paths
* Call save on cvar save
* Fixed cvar loading and added deck slots to the config
* Changed control deck port 0 to use a physical device by default
* Added gyro and rumble & fixed loading errors
* Save config on toggle menubar
* fix linux build
* Fixed drift calculation
* Controller config now saves when pressing F1
* Removed ExitGame hook from ImGuiImpl
* Moved mappings to a map
* Added GetKeyName
* untranslate scancodes
* Fixed hud layout on keyboard device
* Fixed keyboard read on hud
* Fixed crash when reloading controllers
* Removed ConfigFile and changed file extension
* Changed Dummy to Disconnected and fixed filters
* Removed function leftover
* Changed ControllerHud to InputEditor
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
2022-07-13 23:12:11 -04:00
briaguya
cb6876792e
don't spawn blocking mido after we've already shown him the sword/shield ( #675 )
...
Co-authored-by: briaguya <briaguya@alice>
2022-07-13 22:04:48 -04:00
aMannus
f7db8868d0
Skip warp song cutscenes in rando ( #664 )
...
Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.
2022-07-13 22:04:19 -04:00
Nicholas Estelami
379649bead
Fixed soundfont issues
2022-07-13 21:36:19 -04:00
ChristopherJTrent
248f49b3bf
Update Keese labels
2022-07-13 19:39:44 -04:00
Baoulettes
2b72b10356
.xiF slebaL
2022-07-13 19:39:25 -04:00
Christopher Leggett
7c6d8a6b9c
Fixes Maps, Compasses, and Boss Keys in Vanilla. ( #751 )
2022-07-13 19:38:25 -04:00
earthcrafterman
4d65a5ff73
Split damage multiplication into its own PR ( #656 )
...
* Split damage multiplication into its own PR
* Found a more elegant implementation of the powers char*[]
2022-07-13 00:24:05 -04:00
David Chavez
7b04f67884
Introduce App Directory Path ( #572 )
...
* Introduce app directory path concept
* macos: Remove hacky way of using applicaiton directory
* Update the new SaveManager
* Address stack user after return
* Remove unecessary property
* Use std::string for filepath
* Improve clang specific detections
* Use new path system for imgui files
* Improve helper for getting relative paths
2022-07-13 00:19:07 -04:00
vaguerant
97ad234c8c
Hide debug overlay behind gDebugEnabled ( #660 )
2022-07-12 23:58:24 -04:00
aMannus
2159c006fc
Rando: GtG and carpenter prompts skip ( #663 )
...
* Skip gtg and carpenter prompt
For rando. Tested and just works.
* Fixed missing break
2022-07-12 18:57:02 -04:00