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@ -973,6 +973,7 @@ typedef enum {
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RSK_STARTING_MAPS_COMPASSES, //RANDOTODO more options for this, rn it's just start with or own dungeon
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RSK_SHUFFLE_DUNGEON_REWARDS,
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RSK_SHUFFLE_SONGS,
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RSK_SHUFFLE_TOKENS,
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RSK_SHUFFLE_WEIRD_EGG,
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RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD,
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RSK_ITEM_POOL,
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@ -2488,6 +2488,7 @@ namespace Settings {
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ShuffleRewards.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_DUNGEON_REWARDS]);
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ShuffleSongs.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_SONGS]);
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Tokensanity.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_TOKENS]);
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ShuffleKokiriSword.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_KOKIRI_SWORD]);
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ShuffleOcarinas.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_OCARINA]);
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@ -3016,6 +3016,10 @@ RandomizerCheck Randomizer::GetCheckFromActor(s16 sceneNum, s16 actorId, s16 act
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return RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR;
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case 14346:
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return RC_GY_GOSSIP_STONE;
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case 20608:
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return RC_GRAVEYARD_GS_WALL;
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//case 0:
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//return RC_GRAVEYARD_GS_BEAN_PATCH;
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}
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break;
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case 84:
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@ -3217,8 +3221,8 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_STARTING_DEKU_SHIELD] = CVar_GetS32("gRandomizeStartingDekuShield", 0);
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cvarSettings[RSK_STARTING_MAPS_COMPASSES] = CVar_GetS32("gRandomizeStartingMapsCompasses", 0);
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cvarSettings[RSK_SHUFFLE_DUNGEON_REWARDS] = CVar_GetS32("gRandomizeShuffleDungeonReward", 0);
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cvarSettings[RSK_SHUFFLE_SONGS] = CVar_GetS32("gRandomizeShuffleSongs", 0);
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cvarSettings[RSK_SHUFFLE_SONGS] = CVar_GetS32("gRandomizeShuffleTokens", 0);
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cvarSettings[RSK_SHUFFLE_TOKENS] = CVar_GetS32("gRandomizeShuffleTokens", 0);
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cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
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// if we skip child zelda, we start with zelda's letter, and malon starts
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@ -3301,6 +3305,7 @@ void DrawRandoEditor(bool& open) {
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const char* randoShuffleDungeonRewards[4] = { "End of Dungeons", "Any Dungeon", "Overworld", "Anywhere" };
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const char* randoLinksPocket[4] = { "Dungeon Reward", "Advancement", "Anything", "Nothing" };
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const char* randoShuffleSongs[3] = { "Song Locations", "Dungeon Rewards", "Anywhere" };
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const char* randoShuffleTokens[4] = { "Off", "Dungeons", "Overworld", "All Tokens" };
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const char* randoShopsanity[7] = { "Off", "0", "1", "2", "3", "4", "Random" };
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const char* randoTokensanity[4] = { "Off", "Dungeons", "Overworld", "All Tokens" };
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const char* randoShuffleScrubs[4] = { "Off", "Affordable", "Expensive", "Random Prices" };
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@ -3911,6 +3916,12 @@ void DrawRandoEditor(bool& open) {
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SohImGui::EnhancementCombobox("gRandomizeShuffleSongs", randoShuffleSongs, 3, 0);
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ImGui::Separator();
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// Shuffle Tokens
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ImGui::Text("Shuffle Tokens");
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InsertHelpHoverText("Spoopy");
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SohImGui::EnhancementCombobox("gRandomizeShuffleTokens", randoShuffleTokens, 4, 0);
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ImGui::Separator();
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// todo implement shops
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// // Shopsanity
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// ImGui::Text("Shopsanity");
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