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Added nighttime GS sun's song option
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@ -2540,6 +2540,8 @@ namespace Settings {
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SkipTowerEscape.SetSelectedIndex(cvarSettings[RSK_SKIP_TOWER_ESCAPE]);
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NightGSExpectSuns.SetSelectedIndex(cvarSettings[RSK_SKULLS_SUNS_SONG]);
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// RANDOTODO implement chest shuffle with keysanity
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// ShuffleChestMinigame.SetSelectedIndex(cvarSettings[RSK_SHUFFLE_CHEST_MINIGAME]);
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@ -3474,6 +3474,8 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_SKIP_EPONA_RACE] = CVar_GetS32("gRandomizeSkipEponaRace", 0);
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cvarSettings[RSK_SKIP_TOWER_ESCAPE] = CVar_GetS32("gRandomizeSkipTowerEscape", 0);
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cvarSettings[RSK_SKULLS_SUNS_SONG] = CVar_GetS32("gRandomizeGsExpectSunsSong", 0);
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RandoMain::GenerateRando(cvarSettings);
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CVar_SetS32("gRandoGenerating", 0);
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@ -3709,7 +3711,7 @@ void DrawRandoEditor(bool& open) {
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"Timer",
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"Zelda Gasp (Adult)" };
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ImGui::SetNextWindowSize(ImVec2(720, 530), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(750, 530), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("Randomizer Editor", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
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ImGui::End();
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return;
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@ -4200,8 +4202,8 @@ void DrawRandoEditor(bool& open) {
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if (ImGui::BeginTable("tableRandoDetailedLogic", 3,
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ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
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ImGui::TableSetupColumn("Exclude Locations", ImGuiTableColumnFlags_WidthStretch, 200.0f);
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// Add empty columns to keep them 1/3rd of the width
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ImGui::TableSetupColumn(" ", ImGuiTableColumnFlags_WidthStretch, 200.0f);
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ImGui::TableSetupColumn("Misc Options", ImGuiTableColumnFlags_WidthStretch, 200.0f);
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// Add empty column to keep them 1/3rd of the width
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ImGui::TableSetupColumn(" ", ImGuiTableColumnFlags_WidthStretch, 200.0f);
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ImGui::TableHeadersRow();
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ImGui::TableNextRow();
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@ -4222,8 +4224,17 @@ void DrawRandoEditor(bool& open) {
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SohImGui::EnhancementCheckbox("50 Skulltula Reward", "gRandomizeExcludeKak50SkullReward");
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ImGui::Separator();
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// Add empty columns to keep them 1/3rd of the width
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// COLUMN 2 - MISC OPTIONS
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ImGui::TableNextColumn();
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ImGui::Separator();
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SohImGui::EnhancementCheckbox("Nighttime GS expect Sun's Song", "gRandomizeGsExpectSunsSong");
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InsertHelpHoverText(
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"All Golden Skulltulas that require nighttime to appear will only be\n"
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"expected to be collected after getting Sun's Song."
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);
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ImGui::Separator();
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// Add empty column to keep them 1/3rd of the width
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ImGui::TableNextColumn();
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ImGui::EndTable();
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@ -997,5 +997,6 @@ typedef enum {
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RSK_CUCCO_COUNT,
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RSK_BIG_POE_COUNT,
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RSK_SKIP_EPONA_RACE,
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RSK_SKIP_TOWER_ESCAPE
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RSK_SKIP_TOWER_ESCAPE,
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RSK_SKULLS_SUNS_SONG
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} RandomizerSettingKey;
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