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Small fix after UX merge
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@ -3802,107 +3802,11 @@ void DrawRandoEditor(bool& open) {
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ImGui::Separator();
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// Shuffle Tokens
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ImGui::Text("Shuffle Tokens");
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ImGui::Text(Settings::Tokensanity.GetName().c_str());
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InsertHelpHoverText("Spoopy");
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SohImGui::EnhancementCombobox("gRandomizeShuffleTokens", randoShuffleTokens, 4, 0);
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ImGui::Separator();
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// todo implement shops
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// // Shopsanity
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// ImGui::Text("Shopsanity");
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// switch (CVar_GetS32("gRandomizeShopsanity", 0)) {
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// case 0:
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// InsertHelpHoverText("All shop items will be the same as vanilla.");
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// break;
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// case 1:
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// InsertHelpHoverText("Vanilla shop items will be shuffled among\ndifferent shops.");
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// break;
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// case 2:
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// InsertHelpHoverText(
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// "Vanilla shop items will be shuffled among different shops, and each "
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// "shop will contain\n1 non-vanilla shop item.");
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// break;
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// case 3:
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// InsertHelpHoverText(
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// "Vanilla shop items will be shuffled among different shops, and each "
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// "shop will contain\n2 non-vanilla shop items.");
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// break;
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// case 4:
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// InsertHelpHoverText(
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// "Vanilla shop items will be shuffled among different shops, and each "
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// "shop will contain\n3 non-vanilla shop items.");
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// break;
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// case 5:
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// InsertHelpHoverText(
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// "Vanilla shop items will be shuffled among different shops, and each "
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// "shop will contain\n4 non-vanilla shop items.");
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// break;
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// case 6:
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// InsertHelpHoverText(
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// "Vanilla shop items will be shuffled among different shops, and each "
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// "shop will contain\n1 to 4 non-vanilla shop items.");
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// break;
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// }
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// SohImGui::EnhancementCombobox("gRandomizeShopsanity", randoShopsanity, 7, 0);
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// ImGui::Separator();
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// todo implement GS checks
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// // Tokensanity
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// ImGui::Text("Tokensanity");
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// switch (CVar_GetS32("gRandomizeTokensanity", 0)) {
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// case 0:
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// InsertHelpHoverText("65 location will not be shuffled.");
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// break;
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// case 1:
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// InsertHelpHoverText(
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// "This only shuffles 65 location that are\nwithing dungeons, increasing the value "
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// "of "
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// "most\ndungeons and making internal dungeon exploration\nmore diverse.");
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// break;
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// case 2:
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// InsertHelpHoverText(
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// "This only shuffles the 65 locations that are\noutside of dungeons.");
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// break;
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// case 3:
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// InsertHelpHoverText("Effectively adds 100 new locations for items to\nappear.");
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// break;
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// }
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// SohImGui::EnhancementCombobox("gRandomizeTokensanity", randoTokensanity, 4, 0);
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// ImGui::Separator();
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// todo implement scrub shuffle
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// // Shuffle Scrubs
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// ImGui::Text("Shuffle Scrubs");
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// switch (CVar_GetS32("gRandomizeShuffleScrubs", 0)) {
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// case 0:
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// InsertHelpHoverText(
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// "Only the 3 Scrubs that give one-time items in the\nvanilla game (PoH, "
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// "Deku Nut capacity, and Deku\nStick capacity) will have random items.");
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// break;
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// case 1:
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// InsertHelpHoverText("All Scrub prices will be reduced to 10 rupees each.");
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// break;
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// case 2:
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// InsertHelpHoverText("All Scrub prices will be their vanilla prices.\nThis will require "
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// "spending over 1000 rupees on\nSrubs.");
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// break;
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// case 3:
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// InsertHelpHoverText("All Scrub prices will be between 0 to 95 rupees.\nThis will on "
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// "average be very, very expensive overall.");
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// break;
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// }
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// SohImGui::EnhancementCombobox("gRandomizeShuffleScrubs", randoShuffleScrubs, 4, 0);
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// ImGui::Separator();
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// todo implement cow shuffle
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// // Shuffle Cows
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// ImGui::Text("Shuffle Cows");
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// InsertHelpHoverText(
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// "Enabling this will let cows give you items upon\nperforming Epona's Song in "
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// "front of them. There\nare 9 cows.");
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// SohImGui::EnhancementCombobox("gRandomizeShuffleCows", randoShuffleCows, 2, 0);
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// ImGui::Separator();
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if(CVar_GetS32("gRandomizeStartingKokiriSword", 0) == 0) {
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// Shuffle Kokiri Sword
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SohImGui::EnhancementCheckbox(Settings::ShuffleKokiriSword.GetName().c_str(), "gRandomizeShuffleKokiriSword");
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