Archez
0bc6ca08e0
Bump MacReady Golf ( #4279 )
2024-08-12 23:26:30 -04:00
Archez
16aaf2f939
Tweak: Implement better extended culling options ( #4285 )
...
* implement better culling
* change draw distance to a slider
* remove testing code
* tweak
2024-08-12 19:39:44 -04:00
Spodi
3971e3696e
Use manifest for windows DPI awareness ( #3270 ) ( #4256 )
...
* Use manifest for windows DPI awareness (#3270 )
* Update libultraship
* Update libultraship
2024-08-05 19:31:20 -04:00
Nicholas Estelami
f11f97e84e
Custom Skeleton Fixes for various bosses and enemies ( #3436 )
...
* Skeleton Fixes for various bosses and enemies
* cleanup
* revert breakpart changes
---------
Co-authored-by: Adam Bird <archez39@me.com>
2024-08-05 15:20:40 -04:00
Archez
7a00658be9
Fix disable lod breaking certain effects ( #4245 )
2024-07-21 15:30:18 -04:00
Malkierian
7bc2259c82
LUS bump and implement alt assets performance changes. ( #4240 )
...
* LUS bump and implement alt assets performance changes.
* LUS ref update.
2024-07-21 15:29:45 -04:00
Malkierian
3d73faa9a0
Port Graphics Menu lag fix from 2ship. ( #4238 )
...
* Port Graphics Menu lag fix from 2ship.
* tweak
---------
Co-authored-by: Adam Bird <archez39@me.com>
2024-07-17 15:57:11 -04:00
Kenix3
134aba4aa0
Fixes crashes on asan related to audio. ( #4049 )
...
Found in MM
2024-07-17 14:35:13 -04:00
inspectredc
79a29a62ef
Use correct default value ( #4194 )
2024-06-15 23:43:09 -04:00
Archez
3f67fed073
Fix some memory leaks with WrappedText and LoadArrayByNameAsVec3s ( #4144 )
...
* avoid memory leaks with WrappedText
* avoid memory leak with LoadArrayByNameAsVec3s
2024-05-09 20:39:13 -05:00
Archez
cbeec006ec
Fix syotes scene path to use shared ( #4136 )
2024-05-09 00:32:29 -04:00
Archez
fd9cd9c5eb
Fix: add workaround for boost versions >=1.84.0 ( #4098 )
2024-05-01 16:41:17 -04:00
inspectredc
4a576f45ee
Fix and Clean Up Swap Age Logic ( #4061 )
...
* Split and clean up swap age logic
* reorganise conditions into one statement
2024-04-20 10:43:35 -04:00
briaguya
32bf8cc53c
fix wii u ci ( #4056 )
2024-04-19 09:42:41 -04:00
Malkierian
02f7310c16
Add keyring to check for placing Gerudo Fortess Keys in Any Dungeon or Overworld. ( #4055 )
2024-04-19 09:42:26 -04:00
inspectredc
bfe13906e9
Make equip swap work on pause any cursor ( #4052 )
2024-04-19 09:42:12 -04:00
Amaro Martínez
32288be744
Save in-game language setting ( #4026 )
2024-04-19 09:41:55 -04:00
Malkierian
19be6e9b99
Trackers MQ Cleanup ( #4009 )
...
* Clean up grayed out items in file select.
Tie personal notes saving to `OnExitGame()` to account for save scum resets.
Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select.
* Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning).
* Fix key label text placement.
* Persist `areasSpoiled`, change trigger to `OnSceneTransition`.
Add `IsAreaSpoiled` for tie-in to Item Tracker.
Add `SetAreaSpoiled` to unify bitmagic.
* Add proper spoiling evaluation based on specific entrance IDs, or first check collection.
Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ.
* Initialize `areasSpoiled` to 0, so 0 gets saved on file create.
* All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that.
* Change some c-style casts to `static_cast`.
* Few more cleanups, plus clarifying comment.
2024-04-19 09:41:46 -04:00
Archez
0b8cc71d0d
fix actor init flow with object loading ( #3987 )
2024-04-19 09:41:04 -04:00
inspectredc
ced34ab68a
[Fix] Disable Lod Applies To Everything (Macready) ( #4034 )
...
* make lod cvar affect everything
* add to more functions
* re-add to player
* only add to necessary funcs
2024-04-15 12:00:04 -04:00
inspectredc
e163d5bc3d
Fix switch puzzle locking issues ( #4027 )
2024-04-07 17:28:20 -04:00
Garrett Cox
612da023f0
Bump version to MacReady Foxtrot 8.0.5 ( #3982 )
2024-02-28 22:46:55 -05:00
Malkierian
368a9015ac
Add Unix timestamp to renamed corrupted file to prevent trying to copy over existing file. ( #3984 )
2024-02-28 22:46:32 -05:00
Malkierian
ed9cb1dfd2
Fix CVar evaluation for scummed checks being hidden. ( #3985 )
2024-02-28 22:45:16 -05:00
Archez
fb6ea42560
prevent remember save location in dungeons/boss rooms ( #3983 )
2024-02-28 22:33:51 -05:00
Malkierian
b26f2b21da
[UX Improvement] Catch save loading errors and notify user ( #3979 )
...
* Add `SohModalWindow` and `SohModal`. Runs as window, always "visible", but not drawing if no popups are registered.
Adds error catching for save file corruption (malformed json) that renames the file in question to prevent future loading issues and uses `SohModalWindow` to inform the user of the error.
* Apply suggestions from code review
---------
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-02-28 21:12:23 -06:00
Archez
358dd47da7
remove zapd extraction from mac launch script ( #3981 )
2024-02-28 21:03:08 -06:00
Malkierian
ea1ffdd041
Adds messageboxes to no_ui
handling so they don't show if you have it on. ( #3977 )
2024-02-28 20:04:44 -06:00
Archez
ef9fc0a9ec
fix endianess issue with camera setting data ( #3950 )
2024-02-20 08:38:10 -06:00
Archez
19af4481c0
fix object unload using wrong index ( #3949 )
2024-02-20 08:31:24 -06:00
Malkierian
30a063b75d
[Tweak] Move Personal Notes to Save File ( #3909 )
...
* Moves personal notes to the save file under a new itemTracker save section.
* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 20:44:40 -06:00
Pepper0ni
cf6101f4da
Logic bug: child cannot climb forest temple to the straight hallway either ( #3934 )
2024-02-15 20:03:58 -06:00
Archez
3d3b8bfc5b
Allow IsSaveLoaded to consider debug saves ( #3929 )
2024-02-15 19:54:35 -06:00
Malkierian
0cb4cd158a
Adds reset function to z_en_si (GS Token) to set getItemId to vanilla after resetting SoH. ( #3925 )
2024-02-15 19:53:18 -06:00
briaguya
43fed2d77e
ci: pin switch docker image to known working version ( #3917 )
2024-02-15 19:51:31 -06:00
Malkierian
11a0a00633
Add CVarClear
to appropriate sections of randomizer Locations and Tricks tabs to get around issue with saving blank CVar strings. ( #3916 )
2024-02-15 19:50:31 -06:00
inspectredc
107a365b71
Add safety measure to Scene_CommandObjectList to prevent crash ( #3904 )
...
* dont let k overflow
* Update soh/soh/z_scene_otr.cpp
Co-authored-by: Archez <Archez@users.noreply.github.com>
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 19:38:54 -06:00
Rozelette
bb1078e99c
Account for removed object dependency in Deku Scrub Leader ( #3878 )
...
* Account for removed object dependency in Deku Scrub Leader
* Update soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:22 -06:00
inspectredc
2529dc59bd
Increase Door Cull range ( #3888 )
...
* cullzone
* better cvar name
* Update soh/src/code/z_actor.c
* Update soh/src/code/z_actor.c
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:08 -06:00
Malkierian
61cf2bd323
No Magic Numbers for Preset Location Exclusions ( #3801 )
...
* Adds `FormatLocations` and `PRESET_ENTRY_TYPE_CPP_STRING` to allow for feeding `RandomizerCheck` values directly in presets instead of a string with magic numbers.
* Switch to concatenation with `std::to_string`.
* Forgot to remove <format> include XD
2024-02-01 19:29:24 -06:00
Malkierian
16ee20c2a8
Renames Freecam to Free Look. ( #3771 )
...
Adds helper info for invert, distance, and transition speed options.
2024-02-01 19:26:36 -06:00
Archez
7ef6a434f9
fix timestamp truncation ( #3874 )
2024-02-01 19:25:57 -06:00
Malkierian
e3825ec263
Unify defaults for reward count sliders with Greg As Reward so they need to register changes. ( #3875 )
2024-02-01 19:23:06 -06:00
Pepper0ni
cb82e77e40
fix bombchu logic bugs ( #3720 )
2024-02-01 19:15:13 -06:00
Archez
63cf3610e5
Fix: Move Ruto earring fix to graphic patch and fix Ganon fight rubble DL reference ( #3810 )
...
* move ruto earing fix to real patch
* use stringpath for ganon rubble
2024-01-15 10:31:33 -06:00
inspectredc
dd5d8088f6
Revert actor uncullZone related checks back to match decomp ( #3828 )
2024-01-15 10:31:06 -06:00
Archez
1da1b1a2bb
Tweak: Improve pause menu dungeon map performance ( #3773 )
...
* add map palettes per pulse to leverage shader caching
* use unregister blended with kaleido maps
* use Gfx_TextureCacheDelete for KD lava
* bump lus
* add miss tex clears for KD
2024-01-15 09:39:54 -06:00
inspectredc
db02870a05
Restore Original Scene Command Object List Behaviour (MacReady) ( #3827 )
...
* Restore Original Scene_CommandObjectList Behaviour
* remove some vrom stuff
* add some comments
2024-01-15 09:30:20 -06:00
Malkierian
861bd09848
Adds a log statement to show the SoH version at startup, in case crashes don't produce a stack trace from which to glean that information. ( #3786 )
2024-01-15 09:26:19 -06:00
Archez
8426cc93e5
Fix: Tektite texture not loading for death animation ( #3808 )
...
* fix tektite death texture loading
* add string header
2024-01-15 09:25:57 -06:00