Unify defaults for reward count sliders with Greg As Reward so they need to register changes. (#3875)

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Malkierian 2024-02-01 18:23:06 -07:00 committed by GitHub
parent cb82e77e40
commit e3825ec263
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GPG Key ID: B5690EEEBB952194
1 changed files with 4 additions and 4 deletions

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@ -4207,7 +4207,7 @@ void RandomizerSettingsWindow::DrawElement() {
break;
case RO_LACS_GREG_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount",
"gRandomizeLacsStoneCount", 1, 4, "", 4, true, true, false);
"gRandomizeLacsStoneCount", 1, 4, "", 3, true, true, false);
break;
case RO_LACS_WILDCARD_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount",
@ -4236,7 +4236,7 @@ void RandomizerSettingsWindow::DrawElement() {
break;
case RO_LACS_GREG_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount",
"gRandomizeLacsMedallionCount", 1, 7, "", 7, true, true, false);
"gRandomizeLacsMedallionCount", 1, 7, "", 6, true, true, false);
break;
case RO_LACS_WILDCARD_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount",
@ -4265,7 +4265,7 @@ void RandomizerSettingsWindow::DrawElement() {
break;
case RO_LACS_GREG_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount",
"gRandomizeLacsRewardCount", 1, 10, "", 10, true, true, false);
"gRandomizeLacsRewardCount", 1, 10, "", 9, true, true, false);
break;
case RO_LACS_WILDCARD_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount",
@ -4294,7 +4294,7 @@ void RandomizerSettingsWindow::DrawElement() {
break;
case RO_LACS_GREG_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount",
"gRandomizeLacsDungeonCount", 1, 9, "", 9, true, true, false);
"gRandomizeLacsDungeonCount", 1, 9, "", 8, true, true, false);
break;
case RO_LACS_WILDCARD_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount",