mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-24 10:22:19 -05:00
Add safety measure to Scene_CommandObjectList to prevent crash (#3904)
* dont let k overflow * Update soh/soh/z_scene_otr.cpp Co-authored-by: Archez <Archez@users.noreply.github.com> --------- Co-authored-by: Archez <Archez@users.noreply.github.com>
This commit is contained in:
parent
bb1078e99c
commit
107a365b71
@ -178,7 +178,7 @@ bool Scene_CommandObjectList(PlayState* play, LUS::ISceneCommand* cmd) {
|
||||
// Loop until a mismatch in the object lists
|
||||
// Then clear all object ids past that in the context object list and kill actors for those objects
|
||||
for (i = play->objectCtx.unk_09, k = 0; i < play->objectCtx.num; i++, k++) {
|
||||
if (play->objectCtx.status[i].id != cmdObj->objects[k]) {
|
||||
if (i >= cmdObj->objects.size() || play->objectCtx.status[i].id != cmdObj->objects[k]) {
|
||||
for (j = i; j < play->objectCtx.num; j++) {
|
||||
play->objectCtx.status[j].id = OBJECT_INVALID;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user