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https://github.com/HarbourMasters/Shipwright.git
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Custom Skeleton Fixes for various bosses and enemies (#3436)
* Skeleton Fixes for various bosses and enemies * cleanup * revert breakpart changes --------- Co-authored-by: Adam Bird <archez39@me.com>
This commit is contained in:
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@ -1259,6 +1259,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
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s32 dListIndex);
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void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
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PostLimbDrawOpa postLimbDraw, void* arg);
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Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
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PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx);
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void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
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OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg);
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void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount,
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@ -1405,6 +1405,8 @@ typedef struct PlayState {
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/* 0x1242B */ u8 unk_1242B;
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/* 0x1242C */ SceneTableEntry* loadedScene;
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/* 0x12430 */ char unk_12430[0xE8];
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// SOH [Custom Models] MTX tracker for flex based skeletons
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Mtx** flexLimbOverrideMTX;
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} PlayState; // size = 0x12518
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typedef struct {
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@ -148,6 +148,8 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton,
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newDList = limbDList = limb->dLists[lod];
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play->flexLimbOverrideMTX = mtx;
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if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) {
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Matrix_TranslateRotateZYX(&pos, &rot);
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if (newDList != NULL) {
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@ -220,6 +222,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
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newDList = limbDList = rootLimb->dLists[lod];
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play->flexLimbOverrideMTX = &mtx;
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if ((overrideLimbDraw == 0) || !overrideLimbDraw(play, 1, &newDList, &pos, &rot, arg)) {
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Matrix_TranslateRotateZYX(&pos, &rot);
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if (newDList != NULL) {
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@ -306,6 +310,20 @@ void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLi
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}
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}
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Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
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PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx)
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{
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if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_NORMAL) {
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return SkelAnime_Draw(play, skelAnime->skeleton, skelAnime->jointTable, overrideLimbDraw, postLimbDraw, arg, gfx);
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} else if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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FlexSkeletonHeader* flexHeader = (FlexSkeletonHeader*)skelAnime->skeletonHeader;
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return SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, flexHeader->dListCount,
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overrideLimbDraw, postLimbDraw, arg, gfx);
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}
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return gfx;
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}
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/**
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* Draw all limbs of type `StandardLimb` in a given skeleton to the polyOpa buffer
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*/
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@ -383,6 +401,8 @@ void SkelAnime_DrawFlexLimbOpa(PlayState* play, s32 limbIndex, void** skeleton,
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newDList = limbDList = limb->dList;
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play->flexLimbOverrideMTX = limbMatricies;
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if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) {
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Matrix_TranslateRotateZYX(&pos, &rot);
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if (newDList != NULL) {
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@ -1288,6 +1288,10 @@ block_1:
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if (*dList != NULL) {
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OPEN_DISPS(play->state.gfxCtx);
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if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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MATRIX_TOMTX(*play->flexLimbOverrideMTX);
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}
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mtxScaleZ = 1.0f;
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mtxScaleY = 1.0f;
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@ -1308,11 +1312,20 @@ block_1:
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Matrix_RotateX(-(this->unk_25C[limbIndex] * 0.115f), MTXMODE_APPLY);
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}
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
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} else {
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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gSPDisplayList(POLY_OPA_DISP++, *dList);
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Matrix_Pop();
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if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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(*play->flexLimbOverrideMTX)++;
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}
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CLOSE_DISPS(play->state.gfxCtx);
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}
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{ s32 pad; } // Required to match
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@ -2015,12 +2015,26 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f
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Matrix_TranslateRotateZYX(pos, rot);
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if (*dList != NULL) {
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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MATRIX_TOMTX(*play->flexLimbOverrideMTX);
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}
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Matrix_Push();
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Matrix_Scale(this->eyeIrisScaleX, this->eyeIrisScaleY, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
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} else {
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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gSPDisplayList(POLY_OPA_DISP++, *dList);
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Matrix_Pop();
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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(*play->flexLimbOverrideMTX)++;
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}
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}
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doNotDrawLimb = true;
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@ -2034,14 +2048,28 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f
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Matrix_TranslateRotateZYX(pos, rot);
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if (*dList != NULL) {
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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MATRIX_TOMTX(*play->flexLimbOverrideMTX);
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}
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Matrix_Push();
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Matrix_Scale(this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4],
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this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4],
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this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
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} else {
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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gSPDisplayList(POLY_OPA_DISP++, *dList);
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Matrix_Pop();
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if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
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(*play->flexLimbOverrideMTX)++;
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}
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}
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doNotDrawLimb = true;
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@ -1055,7 +1055,7 @@ void DoorWarp1_DrawBlueCrystal(DoorWarp1* this, PlayState* play) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0xFF, 0xFF, 200, 255, 255, (u8)this->crystalAlpha);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, (u8)this->crystalAlpha);
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POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL,
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POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, NULL, NULL,
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&this->actor, POLY_XLU_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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@ -1079,7 +1079,7 @@ void DoorWarp1_DrawPurpleCrystal(DoorWarp1* this, PlayState* play) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->crystalAlpha);
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gDPSetEnvColor(POLY_XLU_DISP++, 150, 0, 100, (u8)this->crystalAlpha);
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POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL,
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POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, NULL, NULL,
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&this->actor, POLY_XLU_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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@ -768,7 +768,7 @@ void EnBili_Draw(Actor* thisx, PlayState* play) {
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gSPSegment(POLY_XLU_DISP++, 0x09, D_809C1700);
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}
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POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
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EnBili_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@ -947,7 +947,7 @@ void EnBox_Draw(Actor* thisx, PlayState* play) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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gSPSegment(POLY_OPA_DISP++, 0x08, EnBox_EmptyDList(play->state.gfxCtx));
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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POLY_OPA_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, NULL,
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POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, NULL,
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EnBox_PostLimbDraw, this, POLY_OPA_DISP);
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} else if (this->alpha != 0) {
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gDPPipeSync(POLY_XLU_DISP++);
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@ -958,7 +958,7 @@ void EnBox_Draw(Actor* thisx, PlayState* play) {
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} else {
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gSPSegment(POLY_XLU_DISP++, 0x08, func_809CA4A0(play->state.gfxCtx));
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}
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POLY_XLU_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, NULL,
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POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, NULL,
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EnBox_PostLimbDraw, this, POLY_XLU_DISP);
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}
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@ -856,7 +856,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gDPSetEnvColor(POLY_OPA_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a);
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gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
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POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
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EnBw_OverrideLimbDraw, NULL, this, POLY_OPA_DISP);
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} else {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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@ -864,7 +864,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 0, 0, this->color1.a);
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gDPSetEnvColor(POLY_XLU_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a);
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gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]);
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POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
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EnBw_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
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}
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@ -708,14 +708,14 @@ void EnEiyer_Draw(Actor* thisx, PlayState* play) {
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gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
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gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
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POLY_OPA_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable,
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POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime,
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EnEiyer_OverrideLimbDraw, NULL, this, POLY_OPA_DISP);
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} else {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha);
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POLY_XLU_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable,
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POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime,
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EnEiyer_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
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}
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CLOSE_DISPS(play->state.gfxCtx);
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@ -1540,7 +1540,7 @@ void EnElf_Draw(Actor* thisx, PlayState* play) {
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gSPEndDisplayList(dListHead++);
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gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b,
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(u8)(envAlpha * alphaScale));
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POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
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EnElf_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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@ -837,8 +837,9 @@ void EnFirefly_Draw(Actor* thisx, PlayState* play) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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}
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POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, &this->actor, POLY_OPA_DISP);
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POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw,
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&this->actor, POLY_OPA_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@ -854,7 +855,7 @@ void EnFirefly_DrawInvisible(Actor* thisx, PlayState* play) {
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 255);
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}
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POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
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EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, this, POLY_XLU_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@ -858,7 +858,7 @@ void EnPartner_Draw(Actor* thisx, PlayState* play) {
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gSPEndDisplayList(dListHead++);
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gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b,
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(u8)(envAlpha * alphaScale));
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POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
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EnPartner_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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@ -267,7 +267,7 @@ void EnPoDesert_Draw(Actor* thisx, PlayState* play) {
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} else {
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gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280 + 2);
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}
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POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
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EnPoDesert_OverrideLimbDraw, EnPoDesert_PostLimbDraw, &this->actor, POLY_XLU_DISP);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@ -944,15 +944,14 @@ void EnPoField_Draw(Actor* thisx, PlayState* play) {
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this->lightColor.a));
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gSPSegment(POLY_OPA_DISP++, 0x0C, D_80116280 + 2);
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POLY_OPA_DISP =
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SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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SkelAnime_DrawSkeleton2(play, &this->skelAnime,
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EnPoField_OverrideLimbDraw2, EnPoField_PostLimDraw2, &this->actor, POLY_OPA_DISP);
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} else {
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b,
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this->lightColor.a));
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gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
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POLY_XLU_DISP =
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SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
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EnPoField_OverrideLimbDraw2, EnPoField_PostLimDraw2, &this->actor, POLY_XLU_DISP);
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}
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gDPPipeSync(POLY_OPA_DISP++);
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@ -1373,14 +1373,12 @@ void EnPoSisters_Draw(Actor* thisx, PlayState* play) {
|
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if (this->unk_22E.a == 255 || this->unk_22E.a == 0) {
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, this->unk_22E.r, this->unk_22E.g, this->unk_22E.b, this->unk_22E.a);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, D_80116280 + 2);
|
||||
POLY_OPA_DISP =
|
||||
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
|
||||
EnPoSisters_OverrideLimbDraw, EnPoSisters_PostLimbDraw, &this->actor, POLY_OPA_DISP);
|
||||
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnPoSisters_OverrideLimbDraw,
|
||||
EnPoSisters_PostLimbDraw, &this->actor, POLY_OPA_DISP);
|
||||
} else {
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->unk_22E.a);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x09, D_80116280);
|
||||
POLY_XLU_DISP =
|
||||
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
|
||||
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
|
||||
EnPoSisters_OverrideLimbDraw, EnPoSisters_PostLimbDraw, &this->actor, POLY_XLU_DISP);
|
||||
}
|
||||
if (!(this->unk_199 & 0x80)) {
|
||||
|
@ -1085,12 +1085,12 @@ void EnPoh_DrawRegular(Actor* thisx, PlayState* play) {
|
||||
if (this->lightColor.a == 255 || this->lightColor.a == 0) {
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, D_80116280 + 2);
|
||||
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
|
||||
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
|
||||
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_OPA_DISP);
|
||||
} else {
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->lightColor.a);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280);
|
||||
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
|
||||
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
|
||||
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_XLU_DISP);
|
||||
}
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
|
@ -814,7 +814,7 @@ void EnVali_Draw(Actor* thisx, PlayState* play) {
|
||||
|
||||
EnVali_DrawBody(this, play);
|
||||
|
||||
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
|
||||
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
|
||||
EnVali_OverrideLimbDraw, EnVali_PostLimbDraw, this, POLY_XLU_DISP);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
|
@ -640,13 +640,13 @@ void EnWeiyer_Draw(Actor* thisx, PlayState* play) {
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
|
||||
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
|
||||
EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_OPA_DISP);
|
||||
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnWeiyer_OverrideLimbDraw, NULL, &this->actor,
|
||||
POLY_OPA_DISP);
|
||||
} else {
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha);
|
||||
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
|
||||
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
|
||||
EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
|
||||
}
|
||||
|
||||
|
@ -2252,7 +2252,7 @@ void EnZf_Draw(Actor* thisx, PlayState* play) {
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->alpha);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, &D_80116280[2]);
|
||||
|
||||
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
|
||||
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
|
||||
EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_OPA_DISP);
|
||||
|
||||
if (this->iceTimer != 0) {
|
||||
@ -2271,7 +2271,7 @@ void EnZf_Draw(Actor* thisx, PlayState* play) {
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x09, &D_80116280[0]);
|
||||
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
|
||||
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
|
||||
EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_XLU_DISP);
|
||||
}
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
|
Loading…
Reference in New Issue
Block a user