* Rumble indefinitely until turned off
* Add rumble cvar
* Register CVar
* Check if controller can rumble to insert rumble pak
* Reduce verbosity of checks
* Remove extraneous const_cast
* Once again remove extraneous const_cast
* Add per-controller settings
* Add nice spacing
* Only display controller entry if pad connected
* Const some stuff
* Potential fix for Title being over Kaleido.
Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game)
It may be no correct but it could point to the right direction if that is not correct.
* Update z_actor.c
* Update graph.c
* Update z64.h
* Update macros.h
* Add Enhancement 3D Dropped Items
It will change most of dropped item to there 3D models variant, Exclude Rupee from Hyrule Castle (when you are child and in quest to see Zelda.)
* Fix z_kaleido_scope_PAL.c L and R button color issues
This fix an issue in IF and gDPSetPrimColor for button L & R icon.
making it with an else to place the on hover and normal color properly in both button so they both have exact same colour
* Fix quite a big logic issue for 3D item drops
In short,case logic required to be different with break; old version make it all fucked up with improper values.
* Clean Const that was present nor not.
* Update z_kaleido_scope_PAL.c
* Update z_kaleido_scope_PAL.c
* Adds fast text option
Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.
* Fixes magic numbers
* Changes text speed to a slider (unfinished)
Got most of the code working, but only works upon reloading the game, unsure of how to fix this.
* Makes text speed adjustable via a slider
* Cleans up changes to z_message_PAL.c
* Added DPad support to ocarina playing and text choice selection.
* Wrap changes in CVar
* Fix mapping not updating if CVar is changed in-game
* Remove unnecessary const_cast
* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
* Add save editor
* Added DPad support to ocarina playing and text choice selection.
* Fixing rebase conflict
* Fix mapping not updating if CVar is changed in-game
* Remove unnecessary const_cast
* Added DPad support to file selection and pause screens (#124)
* Added DPad support to file selection and pause screens
* Wrap changes behind CVar
* Fix merge conflict for real
* Remove unnecessary const_cast
* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
* Add save editor
* Added DPad support to file selection and pause screens
* Fixing rebase conflict
* Remove unnecessary const_cast
Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
* Added DPad support to ocarina playing and text choice selection.
* Fixing rebase conflict again
* Fix mapping not updating if CVar is changed in-game
Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
* Don't copy skybox textures
* Remove unnecessary parameter in skybox functions
* Make palette address part of texture cache key
* Support loading TLUT from two different memory locations
* WIP Multiversion support
* GC PAL Non-MQ support complete
* Updated OtrGui to handle different game versions
* Added version file
* Added new extract mode to ZAPD and optimized OTR gen time
* Fixed bug causing crash
* Further optimized OTRExporter, saving around ~20 seconds.
* ZAPD is now multi-threaded.
* Fixed merge issue
* Fixed memory leak and fog issue on pause screen.
* Additional fog fixes.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This removes the button backgrounds, hides the hearts when they are full and the magic when its not in use. It also hides the rupee / key counters. All this is still visible on the pause screen or when the minimap is visible. It also changes the minimap behavior to be hidden by default on a zone change.