Archez
01245ae81c
Bump LUS ( #4301 )
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* bump lus
* remove undeclared methods
2024-08-18 15:25:21 -04:00
Archez
86580fc79f
Merge pull request #4290 from Archez/macready-golf-merge
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merge Macready Golf -> develop
2024-08-13 20:18:41 -04:00
Archez
651348d2a9
Merge remote-tracking branch 'origin/develop' into macready-golf-merge
2024-08-13 01:09:49 -04:00
Archez
0bc6ca08e0
Bump MacReady Golf ( #4279 )
2024-08-12 23:26:30 -04:00
Archez
16aaf2f939
Tweak: Implement better extended culling options ( #4285 )
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* implement better culling
* change draw distance to a slider
* remove testing code
* tweak
2024-08-12 19:39:44 -04:00
Spodi
3971e3696e
Use manifest for windows DPI awareness ( #3270 ) ( #4256 )
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* Use manifest for windows DPI awareness (#3270 )
* Update libultraship
* Update libultraship
2024-08-05 19:31:20 -04:00
Nicholas Estelami
f11f97e84e
Custom Skeleton Fixes for various bosses and enemies ( #3436 )
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* Skeleton Fixes for various bosses and enemies
* cleanup
* revert breakpart changes
---------
Co-authored-by: Adam Bird <archez39@me.com>
2024-08-05 15:20:40 -04:00
Archez
7a00658be9
Fix disable lod breaking certain effects ( #4245 )
2024-07-21 15:30:18 -04:00
Malkierian
7bc2259c82
LUS bump and implement alt assets performance changes. ( #4240 )
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* LUS bump and implement alt assets performance changes.
* LUS ref update.
2024-07-21 15:29:45 -04:00
Malkierian
3d73faa9a0
Port Graphics Menu lag fix from 2ship. ( #4238 )
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* Port Graphics Menu lag fix from 2ship.
* tweak
---------
Co-authored-by: Adam Bird <archez39@me.com>
2024-07-17 15:57:11 -04:00
Kenix3
134aba4aa0
Fixes crashes on asan related to audio. ( #4049 )
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Found in MM
2024-07-17 14:35:13 -04:00
Archez
73be4e5559
Bump LUS for 2cyc color combiner fix ( #4221 )
2024-07-15 22:24:38 -04:00
Pepe20129
839fcffe17
Add Alternate Headers XML logger ( #4207 )
2024-06-15 23:47:35 -04:00
inspectredc
79a29a62ef
Use correct default value ( #4194 )
2024-06-15 23:43:09 -04:00
GaryOderNichts
f99993af85
Reduce stack usage during static initialization ( #4184 )
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* Reduce stack usage during static initialization
* Implement `ABS` macro for `TWO_ACTOR_PARAMS`
2024-06-15 23:28:42 -04:00
Archez
cd7c5ab316
Clear the framebuffer for the pause menu link texture ( #4213 )
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* clear pause menu link framebuffer
* cache bust
* Add enums for pause menu link width/height and rename the framebuffer
* revert cache bust
2024-06-15 23:13:13 -04:00
briaguya
4441304dfd
support LUS not providing an array resource type/factory ( #4204 )
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* support LUS not providing an array resource type/factory
* bump to latest upstream
2024-06-14 13:40:39 -04:00
briaguya
736dccb00b
update to latest LUS main ( #4202 )
...
Includes supporting changes from:
* https://github.com/HarbourMasters/Shipwright/pull/4197 (alt assets variable changes)
* https://github.com/HarbourMasters/Shipwright/pull/4199 (WindowBackend enum changes)
* https://github.com/HarbourMasters/Shipwright/pull/4200 (Extract gMtxClear)
---------
Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: inspectredc <inspectredc@gmail.com>
2024-06-02 15:34:53 -04:00
briaguya
b8c7c71578
allow setting device visibility in controller mapping window ( #4165 )
2024-06-02 12:13:03 -04:00
Lywx
53efc22a23
Framebuffer clear and bump LUS ( #4187 )
2024-05-27 18:33:02 -04:00
briaguya
ad0e17383e
update nightly links in readme ( #4147 )
2024-05-16 14:55:04 -04:00
Pepe20129
08ad16e750
Add path XML parser ( #4115 )
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* Add path XML parser
* Update SetPathwaysFactory.cpp
2024-05-10 00:17:50 -05:00
Ted Newman
844413b391
Add Modifier buttons to input viewer and support individual button outline modes ( #3966 )
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* Add Modifier buttons to input viewer and support individual button outline modes
* Clearer naming
* Remove hardcoded indent values
* clean up diff
---------
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-05-09 23:57:31 -04:00
Eric Hoey
65b18d61cf
Fix modifiers crash when obtaining underwater item ( #4110 )
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* NULL check
* Update soh/src/overlays/actors/ovl_player_actor/z_player.c
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Update soh/src/overlays/actors/ovl_player_actor/z_player.c
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-05-09 22:02:50 -05:00
Eric Hoey
63bc2aff59
Frogs Ocarina Game Difficulty Options ( #3373 )
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* Frog actor edits, menu, presets
* Block off vanilla code + comments
* fix logic + formatting
* new documentation format
* Update for CVAR changes
* Fix alignment
* Conditions cleanup
* Update soh/soh/SohMenuBar.cpp
Oops, added
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
---------
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2024-05-09 20:55:53 -05:00
briaguya
23f9654940
update BUILDING.md
( #4128 )
2024-05-09 20:49:32 -05:00
briaguya
5530ce2e61
simplify ci ( #4129 )
2024-05-09 20:45:21 -05:00
Archez
3f67fed073
Fix some memory leaks with WrappedText and LoadArrayByNameAsVec3s ( #4144 )
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* avoid memory leaks with WrappedText
* avoid memory leak with LoadArrayByNameAsVec3s
2024-05-09 20:39:13 -05:00
Archez
47b690fb1e
Bump LUS and restore guMtx in collision viewer ( #4137 )
2024-05-09 01:26:58 -04:00
Archez
cbeec006ec
Fix syotes scene path to use shared ( #4136 )
2024-05-09 00:32:29 -04:00
Lywx
1231b8f9fa
Fixed macos/ios errors ( #4138 )
2024-05-08 19:30:22 -04:00
briaguya
22c9d53985
bump lus (gfx debugger fix, stormlib optimizations) ( #4135 )
2024-05-08 11:23:43 -04:00
Kenix3
3c87c1ec98
Lus window bump ( #4131 )
2024-05-08 02:25:50 -04:00
briaguya
0976198f2c
get soh working with latest lus ( #4132 )
2024-05-08 00:13:47 -04:00
briaguya
52fad95a2c
support lus thread_pool changes ( #4127 )
2024-05-06 22:08:11 -04:00
Malkierian
8d3902a256
Remove unnecessary and redundant checks and references. ( #4111 )
...
Stop passing checksByArea to functions in the same namespace.
Only get value of `HideFilteredAreas` once per frame.
Gate area and check evaluations behind checks being visible and search filter size greater than 0.
Proper function capitalization.
2024-05-06 19:27:35 -05:00
Malkierian
b3d51441eb
Rando Enhancement: Mysterious Shuffled Items ( #3227 )
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* Add rando enhancement "Mysterious Shuffled Items", which obfuscates shuffled freestanding/drawn-in-world items (PoH, tokens, shop items) with a custom question mark model (thanks Hato), and uses the "mysterious item" functionality of `GetMerchantMessage` for everything that supports it, regardless of hint status on generation.
* Reverted back to rando enhancement, but added condition for Mysterious Shuffle not being on for the gem rotation fix to apply.
* First attempt at changing to fake GetItemEntry instead of directly calling the mystery draw function. Needs more work.
* Updated CVar to reflect CVar rework values.
Added `IsCheckShuffled` as preliminary function for checking *only* if a check is shuffled, not necessarily if it is just visible on the tracker. This accounts for the difference between tokensanity and "Always Show GS On Tracker", where you don't want to obfuscate the latter.
* Bit of cleanup.
* Cross-platform building edits. If anyone has a better idea of how to handle this fake GIE, I'm all ears.
* Update to CVar macros.
* Fix freestanding item gives.
Fix mysterious item model colors.
* Fix bombchu bowling mystery.
* Remove bowling bomchus check obfuscation (unused, removed in v3).
2024-05-06 19:17:08 -05:00
Lywx
f3b948226b
Bump lus and fixed PatchGfx ( #4125 )
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* Bump lus and fixed PatchGfx
* Bump libultraship to main
2024-05-06 19:19:15 -04:00
Malkierian
438dede792
Change "AnubixFix" back to "AnubisFix". ( #4124 )
2024-05-06 17:10:06 -05:00
Eric Hoey
27dd303a57
Limit crawl speed to modifier to 4 ( #4113 )
2024-05-06 19:10:22 +00:00
Archez
a860a7ea39
Merge pull request #4122 from Archez/merge-macready-may6
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Merge macready -> develop
2024-05-06 14:51:24 -04:00
Adam Bird
439574d0d9
Merge remote-tracking branch 'origin/develop' into merge-macready-may6
2024-05-06 12:22:48 -04:00
Malkierian
6443a986d9
Final Step of CVar macro/sectionalizing ( #4107 )
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* p
* Missed the prefix renames.
* More missed ones.
* Mostly finished cleanup.
Removed a few CVars and some related functionality.
* Bit more (prepping non-existent title card color editing).
* Resolve gCrowdControl.
* Final cleanup.
* Universal constant, not acceleration...
* Preset CVars.
2024-05-05 14:14:55 -05:00
briaguya
b6fc54ad8b
support lus dr_libs
removal ( #4108 )
2024-05-03 12:55:38 -04:00
briaguya
e02e4ead02
support lus fetching stb ( #4105 )
2024-05-03 11:07:07 -04:00
briaguya
725670d998
support lus strhash64 change ( #4102 )
2024-05-02 14:43:52 -04:00
briaguya
bcf5a0c307
support lus factories no longer being registered in RegisterGlobalResourceFactories
( #4099 )
2024-05-02 00:14:36 -04:00
briaguya
345cef9b78
detangle zapdutils ( #4096 )
2024-05-01 22:47:40 -04:00
Archez
fd9cd9c5eb
Fix: add workaround for boost versions >=1.84.0 ( #4098 )
2024-05-01 16:41:17 -04:00
Malkierian
715bf39d43
Incorporate LUS CMake CVar system ( #4093 )
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* Incorporate LUS CMake CVar system.
Customize all LUS CMake CVars to align with plans for preset system.
Swap "gOverlayFont" usage back to LUS CVar macro.
* Change CMake sets to use the cache to allow for including LUS's file for the add_compile_defines and remove the duplication on SoH's side.
* Move SoH CMake CVars to `soh-cvars.cmake` for clarity.
2024-05-01 14:48:51 -04:00