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Change "AnubixFix" back to "AnubisFix". (#4124)
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@ -163,7 +163,7 @@ const std::vector<const char*> enhancementsCvars = {
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CVAR_ENHANCEMENT("GravediggingTourFix"),
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CVAR_ENHANCEMENT("DekuNutUpgradeFix"),
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CVAR_ENHANCEMENT("NaviTextFix"),
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CVAR_ENHANCEMENT("AnubixFix"),
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CVAR_ENHANCEMENT("AnubisFix"),
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CVAR_ENHANCEMENT("CrouchStabHammerFix"),
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CVAR_ENHANCEMENT("CrouchStabFix"),
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CVAR_ENHANCEMENT("GerudoWarriorClothingFix"),
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@ -682,7 +682,7 @@ const std::vector<PresetEntry> enhancedPresetEntries = {
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NewDrops"), 1),
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// Fix Anubis fireballs
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubixFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubisFix"), 1),
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// Autosave
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_LOCATION_AND_MAJOR_ITEMS),
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@ -808,7 +808,7 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NewDrops"), 1),
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// Fix Anubis fireballs
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubixFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubisFix"), 1),
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// Autosave
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_LOCATION_AND_MAJOR_ITEMS),
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@ -1201,7 +1201,7 @@ void DrawEnhancementsMenu() {
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UIWidgets::Tooltip("Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable after receiving the Poacher's Saw");
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UIWidgets::PaddedEnhancementCheckbox("Fix Navi text HUD position", CVAR_ENHANCEMENT("NaviTextFix"), true, false);
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UIWidgets::Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button");
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UIWidgets::PaddedEnhancementCheckbox("Fix Anubis fireballs", CVAR_ENHANCEMENT("AnubixFix"), true, false);
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UIWidgets::PaddedEnhancementCheckbox("Fix Anubis fireballs", CVAR_ENHANCEMENT("AnubisFix"), true, false);
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UIWidgets::Tooltip("Make Anubis fireballs do fire damage when reflected back at them with the Mirror Shield");
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if (UIWidgets::PaddedEnhancementCheckbox("Fix Megaton Hammer crouch stab", CVAR_ENHANCEMENT("CrouchStabHammerFix"), true, false)) {
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if (!CVarGetInteger(CVAR_ENHANCEMENT("CrouchStabHammerFix"), 0)) {
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@ -116,7 +116,7 @@ void func_809B27D8(EnAnubiceFire* this, PlayState* play) {
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_SHIELD_REFLECT_SW);
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this->cylinder.base.atFlags &= 0xFFE9;
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this->cylinder.base.atFlags |= 8;
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this->cylinder.info.toucher.dmgFlags = CVarGetInteger(CVAR_ENHANCEMENT("AnubixFix"), 0) ? 0x800 : 2;
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this->cylinder.info.toucher.dmgFlags = CVarGetInteger(CVAR_ENHANCEMENT("AnubisFix"), 0) ? 0x800 : 2;
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this->unk_15A = 30;
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this->actor.params = 1;
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this->actor.velocity.x *= -1.0f;
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