Merge pull request #4290 from Archez/macready-golf-merge

merge Macready Golf -> develop
This commit is contained in:
Archez 2024-08-13 20:18:41 -04:00 committed by GitHub
commit 86580fc79f
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39 changed files with 340 additions and 163 deletions

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@ -5,11 +5,11 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 8.0.5 LANGUAGES C CXX)
project(Ship VERSION 8.0.6 LANGUAGES C CXX)
include(CMake/soh-cvars.cmake)
include(CMake/lus-cvars.cmake)
set(PROJECT_BUILD_NAME "MacReady Foxtrot" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
set(PROJECT_BUILD_NAME "MacReady Golf" CACHE STRING "" FORCE)
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)

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@ -1257,6 +1257,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
s32 dListIndex);
void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg);
Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx);
void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg);
void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount,
@ -2462,6 +2464,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP);
void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
void Interface_RandoRestoreSwordless(void);
s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
bool* shouldUpdate);
//Pause Warp
void PauseWarp_HandleSelection();

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@ -1484,6 +1484,8 @@ typedef struct PlayState {
/* 0x1242B */ u8 unk_1242B;
/* 0x1242C */ SceneTableEntry* loadedScene;
/* 0x12430 */ char unk_12430[0xE8];
// SOH [Custom Models] MTX tracker for flex based skeletons
Mtx** flexLimbOverrideMTX;
} PlayState; // size = 0x12518
typedef struct {

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@ -782,7 +782,7 @@ void DrawFlagTableArray16(const FlagTable& flagTable, uint16_t row, uint16_t& fl
ImGui::PopStyleColor();
if (ImGui::IsItemHovered() && hasDescription) {
ImGui::BeginTooltip();
ImGui::Text("%s", UIWidgets::WrappedText(flagTable.flagDescriptions.at(row * 16 + flagIndex), 60));
ImGui::Text("%s", UIWidgets::WrappedText(flagTable.flagDescriptions.at(row * 16 + flagIndex), 60).c_str());
ImGui::EndTooltip();
}
ImGui::PopID();

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@ -226,6 +226,8 @@ const std::vector<const char*> enhancementsCvars = {
CVAR_ENHANCEMENT("DisableLOD"),
CVAR_ENHANCEMENT("DisableDrawDistance"),
CVAR_ENHANCEMENT("DisableKokiriDrawDistance"),
CVAR_ENHANCEMENT("WidescreenActorCulling"),
CVAR_ENHANCEMENT("ExtendedCullingExcludeGlitchActors"),
CVAR_LOW_RES_MODE,
CVAR_ENHANCEMENT("DrawLineupTick"),
CVAR_ENHANCEMENT("QuickBongoKill"),

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@ -5,7 +5,6 @@
#include <cstdio> // std::sprintf
#include <spdlog/spdlog.h>
#include <spdlog/fmt/fmt.h>
#include <soh/OTRGlobals.h>
#include <soh/OTRAudio.h>
@ -25,19 +24,6 @@
extern "C" PlayState* gPlayState;
template <> struct fmt::formatter<RequestType> {
constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const RequestType& type, FormatContext& ctx) {
switch (type) {
case RequestType::SAVE: return fmt::format_to(ctx.out(), "Save");
case RequestType::LOAD: return fmt::format_to(ctx.out(), "Load");
default: return fmt::format_to(ctx.out(), "Unknown");
}
}
};
// FROM z_lights.c
// I didn't feel like moving it into a header file.
#define LIGHTS_BUFFER_SIZE 32
@ -862,11 +848,11 @@ void SaveStateMgr::ProcessSaveStateRequests(void) {
this->states[request.slot]->Load();
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "loaded state %u", request.slot);
} else {
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
SPDLOG_ERROR("Invalid SaveState slot: {}", request.slot);
}
break;
[[unlikely]] default:
SPDLOG_ERROR("Invalid SaveState request type: {}", request.type);
SPDLOG_ERROR("Invalid SaveState request type: Unknown ({})", static_cast<int>(request.type));
break;
}
this->requests.pop();
@ -889,12 +875,12 @@ SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
requests.push(request);
return SaveStateReturn::SUCCESS;
} else {
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type);
SPDLOG_ERROR("Invalid SaveState slot: {}", request.slot);
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
return SaveStateReturn::FAIL_INVALID_SLOT;
}
[[unlikely]] default:
SPDLOG_ERROR("Invalid SaveState request type: {}", request.type);
SPDLOG_ERROR("Invalid SaveState request type: Unknown ({})", static_cast<int>(request.type));
return SaveStateReturn::FAIL_BAD_REQUEST;
}
}

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@ -1832,6 +1832,7 @@ extern "C" char* ResourceMgr_LoadArrayByName(const char* path)
return (char*)res->Scalars.data();
}
// Return of LoadArrayByNameAsVec3s must be freed by the caller
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByNameHandlingMQ(path));

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@ -51,6 +51,12 @@ std::string GetWindowButtonText(const char* text, bool menuOpen) {
return buttonText;
}
static std::unordered_map<Ship::WindowBackend, const char*> windowBackendNames = {
{ Ship::WindowBackend::FAST3D_DXGI_DX11, "DirectX" },
{ Ship::WindowBackend::FAST3D_SDL_OPENGL, "OpenGL" },
{ Ship::WindowBackend::FAST3D_SDL_METAL, "Metal" },
};
static const char* imguiScaleOptions[4] = { "Small", "Normal", "Large", "X-Large" };
static const char* filters[3] = {
@ -103,6 +109,24 @@ extern "C" SaveContext gSaveContext;
namespace SohGui {
std::unordered_map<Ship::WindowBackend, const char*> availableWindowBackendsMap;
Ship::WindowBackend configWindowBackend;
void UpdateWindowBackendObjects() {
Ship::WindowBackend runningWindowBackend = Ship::Context::GetInstance()->GetWindow()->GetWindowBackend();
int32_t configWindowBackendId = Ship::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
if (Ship::Context::GetInstance()->GetWindow()->IsAvailableWindowBackend(configWindowBackendId)) {
configWindowBackend = static_cast<Ship::WindowBackend>(configWindowBackendId);
} else {
configWindowBackend = runningWindowBackend;
}
auto availableWindowBackends = Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends();
for (auto& backend : *availableWindowBackends) {
availableWindowBackendsMap[backend] = windowBackendNames[backend];
}
}
void DrawMenuBarIcon() {
static bool gameIconLoaded = false;
if (!gameIconLoaded) {
@ -441,39 +465,24 @@ void DrawSettingsMenu() {
UIWidgets::Tooltip("Changes the scaling of the ImGui menu elements.");
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
static std::unordered_map<Ship::WindowBackend, const char*> windowBackendNames = {
{ Ship::WindowBackend::FAST3D_DXGI_DX11, "DirectX" },
{ Ship::WindowBackend::FAST3D_SDL_OPENGL, "OpenGL"},
{ Ship::WindowBackend::FAST3D_SDL_METAL, "Metal" }
};
ImGui::Text("Renderer API (Needs reload)");
Ship::WindowBackend runningWindowBackend = Ship::Context::GetInstance()->GetWindow()->GetWindowBackend();
Ship::WindowBackend configWindowBackend;
int configWindowBackendId = Ship::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
if (Ship::Context::GetInstance()->GetWindow()->IsAvailableWindowBackend(configWindowBackendId)) {
configWindowBackend = static_cast<Ship::WindowBackend>(configWindowBackendId);
} else {
configWindowBackend = runningWindowBackend;
}
if (Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) {
if (availableWindowBackendsMap.size() <= 1) {
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
}
if (ImGui::BeginCombo("##RApi", windowBackendNames[configWindowBackend])) {
for (size_t i = 0; i < Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size(); i++) {
auto backend = Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->data()[i];
if (ImGui::Selectable(windowBackendNames[backend], backend == configWindowBackend)) {
Ship::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id", static_cast<int>(backend));
Ship::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name",
windowBackendNames[backend]);
if (ImGui::BeginCombo("##RApi", availableWindowBackendsMap[configWindowBackend])) {
for (auto backend : availableWindowBackendsMap) {
if (ImGui::Selectable(backend.second, backend.first == configWindowBackend)) {
Ship::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id", static_cast<int>(backend.first));
Ship::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name", backend.second);
Ship::Context::GetInstance()->GetConfig()->Save();
UpdateWindowBackendObjects();
}
}
ImGui::EndCombo();
}
if (Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) {
if (availableWindowBackendsMap.size() <= 1) {
UIWidgets::ReEnableComponent("");
}
@ -1147,26 +1156,42 @@ void DrawEnhancementsMenu() {
UIWidgets::Spacer(0);
UIWidgets::PaddedEnhancementCheckbox("Disable LOD", CVAR_ENHANCEMENT("DisableLOD"), true, false);
UIWidgets::Tooltip("Turns off the Level of Detail setting, making models use their higher-poly variants at any distance");
if (UIWidgets::PaddedEnhancementCheckbox("Disable Draw Distance", CVAR_ENHANCEMENT("DisableDrawDistance"), true, false)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) == 0) {
UIWidgets::Tooltip(
"Turns off the Level of Detail setting, making models use their higher-poly variants at any distance");
if (UIWidgets::EnhancementSliderInt("Increase Actor Draw Distance: %dx", "##IncreaseActorDrawDistance",
CVAR_ENHANCEMENT("DisableDrawDistance"), 1, 5, "", 1, true, false)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) <= 1) {
CVarSetInteger(CVAR_ENHANCEMENT("DisableKokiriDrawDistance"), 0);
}
}
UIWidgets::Tooltip("Turns off the objects draw distance, making objects being visible from a longer range");
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) == 1) {
UIWidgets::PaddedEnhancementCheckbox("Kokiri Draw Distance", CVAR_ENHANCEMENT("DisableKokiriDrawDistance"), true, false);
UIWidgets::Tooltip("The Kokiri are mystical beings that fade into view when approached\nEnabling this will remove their draw distance");
UIWidgets::Tooltip("Increases the range in which actors/objects are drawn");
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) > 1) {
UIWidgets::PaddedEnhancementCheckbox("Kokiri Draw Distance",
CVAR_ENHANCEMENT("DisableKokiriDrawDistance"), true, false);
UIWidgets::Tooltip("The Kokiri are mystical beings that fade into view when approached\nEnabling this "
"will remove their draw distance");
}
if (UIWidgets::PaddedEnhancementCheckbox("Show Age-Dependent Equipment", CVAR_ENHANCEMENT("EquimentAlwaysVisible"), true,
false)) {
UpdatePatchHand();
}
UIWidgets::Tooltip("Makes all equipment visible, regardless of Age.");
if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0) == 1) {
UIWidgets::PaddedEnhancementCheckbox("Scale Adult Equipment as Child", CVAR_ENHANCEMENT("ScaleAdultEquimentAsChild"), true, false);
UIWidgets::Tooltip("Scales all of the Adult Equipment, as well and moving some a bit, to fit on Child Link Better. May not work properly with some mods.");
}
UIWidgets::PaddedEnhancementCheckbox("Widescreen Actor Culling", CVAR_ENHANCEMENT("WidescreenActorCulling"),
true, false);
UIWidgets::Tooltip("Adjusts the horizontal culling plane to account for widescreen resolutions");
UIWidgets::PaddedEnhancementCheckbox(
"Cull Glitch Useful Actors", CVAR_ENHANCEMENT("ExtendedCullingExcludeGlitchActors"), true, false,
!CVarGetInteger(CVAR_ENHANCEMENT("WidescreenActorCulling"), 0) &&
CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) <= 1,
"Requires Actor Draw Distance to be increased or Widescreen Actor Culling enabled");
UIWidgets::Tooltip(
"Exclude actors that are useful for glitches from the extended culling ranges.\n"
"Some actors may still draw in the extended ranges, but will not \"update\" so that certain "
"glitches that leverage the original culling requirements will still work.\n"
"\n"
"The following actors are excluded:\n"
"- White clothed Gerudos\n"
"- King Zora\n"
"- Gossip Stones\n"
"- Boulders\n"
"- Blue Warps\n"
"- Darunia\n"
"- Gold Skulltulas");
UIWidgets::PaddedEnhancementCheckbox("N64 Mode", CVAR_LOW_RES_MODE, true, false);
UIWidgets::Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
UIWidgets::PaddedEnhancementCheckbox("Glitch line-up tick", CVAR_ENHANCEMENT("DrawLineupTick"), true, false);
@ -2004,6 +2029,10 @@ void DrawRandomizerMenu() {
}
}
void SohMenuBar::InitElement() {
UpdateWindowBackendObjects();
}
void SohMenuBar::DrawElement() {
if (ImGui::BeginMenuBar()) {
DrawMenuBarIcon();

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@ -10,7 +10,7 @@ class SohMenuBar : public Ship::GuiMenuBar {
using Ship::GuiMenuBar::GuiMenuBar;
protected:
void DrawElement() override;
void InitElement() override {};
void InitElement() override;
void UpdateElement() override {};
};
} // namespace SohGui

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@ -24,7 +24,7 @@ namespace UIWidgets {
// Automatically adds newlines to break up text longer than a specified number of characters
// Manually included newlines will still be respected and reset the line length
// If line is midword when it hits the limit, text should break at the last encountered space
char* WrappedText(const char* text, unsigned int charactersPerLine) {
std::string WrappedText(const char* text, unsigned int charactersPerLine) {
std::string newText(text);
const size_t tipLength = newText.length();
int lastSpace = -1;
@ -46,17 +46,17 @@ namespace UIWidgets {
currentLineLength++;
}
return strdup(newText.c_str());
return newText;
}
char* WrappedText(const std::string& text, unsigned int charactersPerLine) {
std::string WrappedText(const std::string& text, unsigned int charactersPerLine) {
return WrappedText(text.c_str(), charactersPerLine);
}
void SetLastItemHoverText(const std::string& text) {
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60));
ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip();
}
}
@ -64,7 +64,7 @@ namespace UIWidgets {
void SetLastItemHoverText(const char* text) {
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60));
ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip();
}
}
@ -75,7 +75,7 @@ namespace UIWidgets {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60));
ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip();
}
}
@ -85,7 +85,7 @@ namespace UIWidgets {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60));
ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip();
}
}
@ -95,7 +95,7 @@ namespace UIWidgets {
void Tooltip(const char* text) {
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", WrappedText(text));
ImGui::SetTooltip("%s", WrappedText(text).c_str());
}
}

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@ -54,8 +54,8 @@ namespace UIWidgets {
constexpr float sliderButtonWidth = 30.0f;
#endif
char* WrappedText(const char* text, unsigned int charactersPerLine = 60);
char* WrappedText(const std::string& text, unsigned int charactersPerLine);
std::string WrappedText(const char* text, unsigned int charactersPerLine = 60);
std::string WrappedText(const std::string& text, unsigned int charactersPerLine);
void SetLastItemHoverText(const std::string& text);
void SetLastItemHoverText(const char* text);

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@ -99,8 +99,14 @@ void aClearBufferImpl(uint16_t addr, int nbytes) {
memset(BUF_U8(addr), 0, nbytes);
}
void aLoadBufferImpl(const void *source_addr, uint16_t dest_addr, uint16_t nbytes) {
void aLoadBufferImpl(const void* source_addr, uint16_t dest_addr, uint16_t nbytes) {
#if __SANITIZE_ADDRESS__
for (size_t i = 0; i < ROUND_DOWN_16(nbytes); i++) {
BUF_U8(dest_addr)[i] = ((const unsigned char*)source_addr)[i];
}
#else
memcpy(BUF_U8(dest_addr), source_addr, ROUND_DOWN_16(nbytes));
#endif
}
void aSaveBufferImpl(uint16_t source_addr, int16_t *dest_addr, uint16_t nbytes) {

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@ -1228,14 +1228,6 @@ void Actor_Init(Actor* actor, PlayState* play) {
actor->uncullZoneForward = 1000.0f;
actor->uncullZoneScale = 350.0f;
actor->uncullZoneDownward = 700.0f;
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
&& actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
&& actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
&& (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room
actor->uncullZoneForward = 32767.0f;
actor->uncullZoneScale = 32767.0f;
actor->uncullZoneDownward = 32767.0f;
}
CollisionCheck_InitInfo(&actor->colChkInfo);
actor->floorBgId = BGCHECK_SCENE;
ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f);
@ -2898,34 +2890,93 @@ s32 func_800314B0(PlayState* play, Actor* actor) {
s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) {
f32 var;
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
&& actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
&& actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
&& (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room
return true;
}
if ((arg2->z > -actor->uncullZoneScale) && (arg2->z < (actor->uncullZoneForward + actor->uncullZoneScale))) {
var = (arg3 < 1.0f) ? 1.0f : 1.0f / arg3;
// #region SoH [Widescreen support]
// Doors will cull quite noticeably on wider screens. For these actors the zone is increased
f32 limit = 1.0f;
if (((actor->id == ACTOR_EN_DOOR) || (actor->id == ACTOR_DOOR_SHUTTER)) && CVarGetInteger(CVAR_GENERAL("IncreaseDoorUncullZones"), 1)) {
limit = 2.0f;
}
if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < limit) &&
(((arg2->y + actor->uncullZoneDownward) * var) > -limit) &&
(((arg2->y - actor->uncullZoneScale) * var) < limit)) {
if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < 1.0f) &&
(((arg2->y + actor->uncullZoneDownward) * var) > -1.0f) &&
(((arg2->y - actor->uncullZoneScale) * var) < 1.0f)) {
return true;
}
// #endregion
}
return false;
}
// #region SOH [Enhancements] Allows us to increase the draw and update distance independently,
// mostly a modified version of the function above and additional tweaks for some specfic actors
s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
bool* shouldUpdate) {
f32 clampedProjectedW;
// Check if the actor passes its original/vanilla culling requirements
if (func_800314D4(play, actor, projectedPos, projectedW)) {
*shouldUpdate = true;
*shouldDraw = true;
return true;
}
// Skip cutscne actors that depend on culling to hide from camera pans
if (actor->id == ACTOR_EN_VIEWER) {
return false;
}
s32 multiplier = CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1);
multiplier = MAX(multiplier, 1);
// Some actors have a really short forward value, so we need to add to it before the multiplier to increase the
// final strength of the forward culling
f32 adder = (actor->uncullZoneForward < 500) ? 1000.0f : 0.0f;
if ((projectedPos->z > -actor->uncullZoneScale) &&
(projectedPos->z < (((actor->uncullZoneForward + adder) * multiplier) + actor->uncullZoneScale))) {
clampedProjectedW = (projectedW < 1.0f) ? 1.0f : 1.0f / projectedW;
f32 ratioAdjusted = 1.0f;
if (CVarGetInteger(CVAR_ENHANCEMENT("WidescreenActorCulling"), 0)) {
f32 originalAspectRatio = 4.0f / 3.0f;
f32 currentAspectRatio = OTRGetAspectRatio();
ratioAdjusted = MAX(currentAspectRatio / originalAspectRatio, 1.0f);
}
if ((((fabsf(projectedPos->x) - actor->uncullZoneScale) * (clampedProjectedW / ratioAdjusted)) < 1.0f) &&
(((projectedPos->y + actor->uncullZoneDownward) * clampedProjectedW) > -1.0f) &&
(((projectedPos->y - actor->uncullZoneScale) * clampedProjectedW) < 1.0f)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("ExtendedCullingExcludeGlitchActors"), 0)) {
// These actors are safe to draw without impacting glitches
if ((actor->id == ACTOR_OBJ_BOMBIWA || actor->id == ACTOR_OBJ_HAMISHI ||
actor->id == ACTOR_EN_ISHI) || // Boulders (hookshot through collision)
actor->id == ACTOR_EN_GS || // Gossip stones (text delay)
actor->id == ACTOR_EN_GE1 || // White gerudos (gate clip/archery room transition)
actor->id == ACTOR_EN_KZ || // King Zora (unfreeze glitch)
actor->id == ACTOR_EN_DU || // Darunia (Fire temple BK skip)
actor->id == ACTOR_DOOR_WARP1 // Blue warps (wrong warps)
) {
*shouldDraw = true;
return true;
}
// Skip these actors entirely as their draw funcs impacts glitches
if ((actor->id == ACTOR_EN_SW &&
(((actor->params & 0xE000) >> 0xD) == 1 ||
((actor->params & 0xE000) >> 0xD) == 2)) // Gold Skulltulas (hitbox at 0,0)
) {
return false;
}
}
*shouldDraw = true;
*shouldUpdate = true;
return true;
}
}
return false;
}
// #endregion
void func_800315AC(PlayState* play, ActorContext* actorCtx) {
s32 invisibleActorCounter;
Actor* invisibleActors[INVISIBLE_ACTOR_MAX];
@ -2961,18 +3012,35 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
}
}
// #region SOH [Enhancement] Extended culling updates
bool shipShouldDraw = false;
bool shipShouldUpdate = false;
if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(70) == 0)) {
if (func_800314B0(play, actor)) {
actor->flags |= ACTOR_FLAG_ACTIVE;
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) > 1 ||
CVarGetInteger(CVAR_ENHANCEMENT("WidescreenActorCulling"), 0)) {
Ship_CalcShouldDrawAndUpdate(play, actor, &actor->projectedPos, actor->projectedW, &shipShouldDraw,
&shipShouldUpdate);
if (shipShouldUpdate) {
actor->flags |= ACTOR_FLAG_ACTIVE;
} else {
actor->flags &= ~ACTOR_FLAG_ACTIVE;
}
} else {
actor->flags &= ~ACTOR_FLAG_ACTIVE;
if (func_800314B0(play, actor)) {
actor->flags |= ACTOR_FLAG_ACTIVE;
} else {
actor->flags &= ~ACTOR_FLAG_ACTIVE;
}
}
}
actor->isDrawn = false;
if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) {
if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & (ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_ACTIVE))) {
if ((actor->init == NULL) && (actor->draw != NULL) &&
((actor->flags & (ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_ACTIVE)) || shipShouldDraw)) {
// #endregion
if ((actor->flags & ACTOR_FLAG_LENS) &&
((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) ||
play->actorCtx.lensActive || (actor->room != play->roomCtx.curRoom.num))) {

View File

@ -131,10 +131,6 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurv
Matrix_TranslateRotateZYX(&pos, &rot);
Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY);
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableLOD"), 0)) {
lod = 0;
}
if (lod == 0) {
s32 pad1;

View File

@ -1116,7 +1116,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
}
}
if (msgCtx->textDelayTimer == 0) {
msgCtx->textDrawPos = i + CVarGetInteger(CVAR_ENHANCEMENT("TextSpeed"), 2);
msgCtx->textDrawPos = i + CVarGetInteger(CVAR_ENHANCEMENT("TextSpeed"), 1);
msgCtx->textDelayTimer = msgCtx->textDelay;
} else {
msgCtx->textDelayTimer--;

View File

@ -2415,10 +2415,12 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
}
srcTable = ResourceMgr_LoadArrayByNameAsVec3s(srcTable);
Vec3s* ogSrcTable = srcTable;
destTable = skelAnime->jointTable;
for (i = 0; i < skelAnime->limbCount; i++) {
*destTable++ = *srcTable++;
}
free(ogSrcTable);
}
Player_DrawPauseImpl(play, segment + 0x3800, segment + 0x8800, skelAnime, pos, rot, scale, sword, tunic, shield,

View File

@ -148,6 +148,8 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton,
newDList = limbDList = limb->dLists[lod];
play->flexLimbOverrideMTX = mtx;
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
@ -220,6 +222,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
newDList = limbDList = rootLimb->dLists[lod];
play->flexLimbOverrideMTX = &mtx;
if ((overrideLimbDraw == 0) || !overrideLimbDraw(play, 1, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
@ -306,6 +310,20 @@ void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLi
}
}
Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx)
{
if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_NORMAL) {
return SkelAnime_Draw(play, skelAnime->skeleton, skelAnime->jointTable, overrideLimbDraw, postLimbDraw, arg, gfx);
} else if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
FlexSkeletonHeader* flexHeader = (FlexSkeletonHeader*)skelAnime->skeletonHeader;
return SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, flexHeader->dListCount,
overrideLimbDraw, postLimbDraw, arg, gfx);
}
return gfx;
}
/**
* Draw all limbs of type `StandardLimb` in a given skeleton to the polyOpa buffer
*/
@ -383,6 +401,8 @@ void SkelAnime_DrawFlexLimbOpa(PlayState* play, s32 limbIndex, void** skeleton,
newDList = limbDList = limb->dList;
play->flexLimbOverrideMTX = limbMatricies;
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {

View File

@ -1288,6 +1288,10 @@ block_1:
if (*dList != NULL) {
OPEN_DISPS(play->state.gfxCtx);
if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
MATRIX_TOMTX(*play->flexLimbOverrideMTX);
}
mtxScaleZ = 1.0f;
mtxScaleY = 1.0f;
@ -1308,11 +1312,20 @@ block_1:
Matrix_RotateX(-(this->unk_25C[limbIndex] * 0.115f), MTXMODE_APPLY);
}
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
} else {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
gSPDisplayList(POLY_OPA_DISP++, *dList);
Matrix_Pop();
if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
(*play->flexLimbOverrideMTX)++;
}
CLOSE_DISPS(play->state.gfxCtx);
}
{ s32 pad; } // Required to match

View File

@ -2015,12 +2015,26 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f
Matrix_TranslateRotateZYX(pos, rot);
if (*dList != NULL) {
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
MATRIX_TOMTX(*play->flexLimbOverrideMTX);
}
Matrix_Push();
Matrix_Scale(this->eyeIrisScaleX, this->eyeIrisScaleY, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
} else {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
gSPDisplayList(POLY_OPA_DISP++, *dList);
Matrix_Pop();
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
(*play->flexLimbOverrideMTX)++;
}
}
doNotDrawLimb = true;
@ -2034,14 +2048,28 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f
Matrix_TranslateRotateZYX(pos, rot);
if (*dList != NULL) {
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
MATRIX_TOMTX(*play->flexLimbOverrideMTX);
}
Matrix_Push();
Matrix_Scale(this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4],
this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4],
this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
} else {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
gSPDisplayList(POLY_OPA_DISP++, *dList);
Matrix_Pop();
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
(*play->flexLimbOverrideMTX)++;
}
}
doNotDrawLimb = true;

View File

@ -1055,7 +1055,7 @@ void DoorWarp1_DrawBlueCrystal(DoorWarp1* this, PlayState* play) {
gDPSetPrimColor(POLY_XLU_DISP++, 0xFF, 0xFF, 200, 255, 255, (u8)this->crystalAlpha);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, (u8)this->crystalAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, NULL, NULL,
&this->actor, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);
@ -1079,7 +1079,7 @@ void DoorWarp1_DrawPurpleCrystal(DoorWarp1* this, PlayState* play) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->crystalAlpha);
gDPSetEnvColor(POLY_XLU_DISP++, 150, 0, 100, (u8)this->crystalAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, NULL, NULL,
&this->actor, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);

View File

@ -768,7 +768,7 @@ void EnBili_Draw(Actor* thisx, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x09, D_809C1700);
}
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnBili_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);
}

View File

@ -955,7 +955,7 @@ void EnBox_Draw(Actor* thisx, PlayState* play) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x08, EnBox_EmptyDList(play->state.gfxCtx));
Gfx_SetupDL_25Opa(play->state.gfxCtx);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, NULL,
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, NULL,
EnBox_PostLimbDraw, this, POLY_OPA_DISP);
} else if (this->alpha != 0) {
gDPPipeSync(POLY_XLU_DISP++);
@ -966,7 +966,7 @@ void EnBox_Draw(Actor* thisx, PlayState* play) {
} else {
gSPSegment(POLY_XLU_DISP++, 0x08, func_809CA4A0(play->state.gfxCtx));
}
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, NULL,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, NULL,
EnBox_PostLimbDraw, this, POLY_XLU_DISP);
}

View File

@ -856,7 +856,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a);
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnBw_OverrideLimbDraw, NULL, this, POLY_OPA_DISP);
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
@ -864,7 +864,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 0, 0, this->color1.a);
gDPSetEnvColor(POLY_XLU_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a);
gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnBw_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
}

View File

@ -708,14 +708,14 @@ void EnEiyer_Draw(Actor* thisx, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable,
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime,
EnEiyer_OverrideLimbDraw, NULL, this, POLY_OPA_DISP);
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime,
EnEiyer_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
}
CLOSE_DISPS(play->state.gfxCtx);

View File

@ -1540,7 +1540,7 @@ void EnElf_Draw(Actor* thisx, PlayState* play) {
gSPEndDisplayList(dListHead++);
gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b,
(u8)(envAlpha * alphaScale));
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnElf_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);

View File

@ -839,8 +839,9 @@ void EnFirefly_Draw(Actor* thisx, PlayState* play) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
}
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, &this->actor, POLY_OPA_DISP);
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw,
&this->actor, POLY_OPA_DISP);
CLOSE_DISPS(play->state.gfxCtx);
}
@ -856,7 +857,7 @@ void EnFirefly_DrawInvisible(Actor* thisx, PlayState* play) {
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 255);
}
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, this, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);
}

View File

@ -880,7 +880,7 @@ void EnPartner_Draw(Actor* thisx, PlayState* play) {
gSPEndDisplayList(dListHead++);
gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b,
(u8)(envAlpha * alphaScale));
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPartner_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);

View File

@ -267,7 +267,7 @@ void EnPoDesert_Draw(Actor* thisx, PlayState* play) {
} else {
gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280 + 2);
}
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPoDesert_OverrideLimbDraw, EnPoDesert_PostLimbDraw, &this->actor, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);
}

View File

@ -944,15 +944,14 @@ void EnPoField_Draw(Actor* thisx, PlayState* play) {
this->lightColor.a));
gSPSegment(POLY_OPA_DISP++, 0x0C, D_80116280 + 2);
POLY_OPA_DISP =
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPoField_OverrideLimbDraw2, EnPoField_PostLimDraw2, &this->actor, POLY_OPA_DISP);
} else {
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b,
this->lightColor.a));
gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
POLY_XLU_DISP =
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPoField_OverrideLimbDraw2, EnPoField_PostLimDraw2, &this->actor, POLY_XLU_DISP);
}
gDPPipeSync(POLY_OPA_DISP++);

View File

@ -1373,14 +1373,12 @@ void EnPoSisters_Draw(Actor* thisx, PlayState* play) {
if (this->unk_22E.a == 255 || this->unk_22E.a == 0) {
gDPSetEnvColor(POLY_OPA_DISP++, this->unk_22E.r, this->unk_22E.g, this->unk_22E.b, this->unk_22E.a);
gSPSegment(POLY_OPA_DISP++, 0x09, D_80116280 + 2);
POLY_OPA_DISP =
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnPoSisters_OverrideLimbDraw, EnPoSisters_PostLimbDraw, &this->actor, POLY_OPA_DISP);
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnPoSisters_OverrideLimbDraw,
EnPoSisters_PostLimbDraw, &this->actor, POLY_OPA_DISP);
} else {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->unk_22E.a);
gSPSegment(POLY_XLU_DISP++, 0x09, D_80116280);
POLY_XLU_DISP =
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPoSisters_OverrideLimbDraw, EnPoSisters_PostLimbDraw, &this->actor, POLY_XLU_DISP);
}
if (!(this->unk_199 & 0x80)) {

View File

@ -1085,12 +1085,12 @@ void EnPoh_DrawRegular(Actor* thisx, PlayState* play) {
if (this->lightColor.a == 255 || this->lightColor.a == 0) {
gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a);
gSPSegment(POLY_OPA_DISP++, 0x08, D_80116280 + 2);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_OPA_DISP);
} else {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->lightColor.a);
gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_XLU_DISP);
}
gDPPipeSync(POLY_OPA_DISP++);

View File

@ -814,7 +814,7 @@ void EnVali_Draw(Actor* thisx, PlayState* play) {
EnVali_DrawBody(this, play);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnVali_OverrideLimbDraw, EnVali_PostLimbDraw, this, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);

View File

@ -640,13 +640,13 @@ void EnWeiyer_Draw(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_OPA_DISP);
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnWeiyer_OverrideLimbDraw, NULL, &this->actor,
POLY_OPA_DISP);
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
}

View File

@ -101,13 +101,19 @@ static f32 sSpawnSin;
s32 EnWood02_SpawnZoneCheck(EnWood02* this, PlayState* play, Vec3f* pos) {
f32 phi_f12;
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0) {
return true;
}
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, pos, &this->actor.projectedPos,
&this->actor.projectedW);
// #region SOH [Enhancement] Use the extended culling calculation
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) > 1 ||
CVarGetInteger(CVAR_ENHANCEMENT("WidescreenActorCulling"), 0)) {
bool shipShouldDraw = false;
bool shipShouldUpdate = false;
return Ship_CalcShouldDrawAndUpdate(play, &this->actor, &this->actor.projectedPos, this->actor.projectedW,
&shipShouldDraw, &shipShouldUpdate);
}
// #endregion
phi_f12 = ((this->actor.projectedW == 0.0f) ? 1000.0f : fabsf(1.0f / this->actor.projectedW));
if ((-this->actor.uncullZoneScale < this->actor.projectedPos.z) &&

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@ -2252,7 +2252,7 @@ void EnZf_Draw(Actor* thisx, PlayState* play) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->alpha);
gSPSegment(POLY_OPA_DISP++, 0x09, &D_80116280[2]);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_OPA_DISP);
if (this->iceTimer != 0) {
@ -2271,7 +2271,7 @@ void EnZf_Draw(Actor* thisx, PlayState* play) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
gSPSegment(POLY_XLU_DISP++, 0x09, &D_80116280[0]);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_XLU_DISP);
}
CLOSE_DISPS(play->state.gfxCtx);

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@ -275,7 +275,12 @@ void ObjMure_InitialAction(ObjMure* this, PlayState* play) {
}
void ObjMure_CulledState(ObjMure* this, PlayState* play) {
if (fabsf(this->actor.projectedPos.z) < sZClip[this->type] || CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0) {
// #region SOH [Enhancements] Extended draw distance
s32 distanceMultiplier = CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1);
distanceMultiplier = MAX(distanceMultiplier, 1);
if (fabsf(this->actor.projectedPos.z) < sZClip[this->type] * distanceMultiplier) {
// #endregion
this->actionFunc = ObjMure_ActiveState;
this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED;
ObjMure_SpawnActors(this, play);
@ -398,8 +403,13 @@ static ObjMureActionFunc sTypeGroupBehaviorFunc[] = {
void ObjMure_ActiveState(ObjMure* this, PlayState* play) {
ObjMure_CheckChildren(this, play);
if (sZClip[this->type] + 40.0f <= fabsf(this->actor.projectedPos.z) &&
CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) != 0) {
// #region SOH [Enhancements] Extended draw distance
s32 distanceMultiplier = CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1);
distanceMultiplier = MAX(distanceMultiplier, 1);
if ((sZClip[this->type] + 40.0f) * distanceMultiplier <= fabsf(this->actor.projectedPos.z)) {
// #endregion
this->actionFunc = ObjMure_CulledState;
this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED;
ObjMure_KillActors(this, play);

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@ -190,8 +190,7 @@ void func_80B9A658(ObjMure2* this) {
void func_80B9A668(ObjMure2* this, PlayState* play) {
if (Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z) <
(sDistSquared1[this->actor.params & 3] * this->unk_184) ||
CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0) {
(sDistSquared1[this->actor.params & 3] * this->unk_184)) {
this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED;
ObjMure2_SpawnActors(this, play);
func_80B9A6E8(this);
@ -205,12 +204,8 @@ void func_80B9A6E8(ObjMure2* this) {
void func_80B9A6F8(ObjMure2* this, PlayState* play) {
func_80B9A534(this);
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0) {
return;
}
if ((sDistSquared2[this->actor.params & 3] * this->unk_184) <=
Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z)) {
Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z)) {
this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED;
ObjMure2_CleanupAndDie(this, play);
func_80B9A658(this);
@ -225,5 +220,20 @@ void ObjMure2_Update(Actor* thisx, PlayState* play) {
} else {
this->unk_184 = 4.0f;
}
// SOH [Enhancements] Extended draw distance
s32 distanceMultiplier = CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1);
if (CVarGetInteger(CVAR_ENHANCEMENT("WidescreenActorCulling"), 0) || distanceMultiplier > 1) {
f32 originalAspectRatio = 4.0f / 3.0f;
f32 currentAspectRatio = OTRGetAspectRatio();
// Adjust ratio difference based on field of view testing
f32 ratioAdjusted = 1.0f + (MAX(currentAspectRatio / originalAspectRatio, 1.0f) / 1.5f);
// Distance multiplier is squared due to the checks above for squared distances
distanceMultiplier = SQ(MAX(distanceMultiplier, 1));
// Prefer the largest of the three values
this->unk_184 = MAX(MAX((f32)distanceMultiplier, ratioAdjusted), this->unk_184);
}
this->actionFunc(this, play);
}

View File

@ -11892,10 +11892,6 @@ void Player_Draw(Actor* thisx, PlayState* play2) {
lod = 1;
}
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableLOD"), 0)) {
lod = 0;
}
func_80093C80(play);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);