support LUS not providing an array resource type/factory (#4204)

* support LUS not providing an array resource type/factory

* bump to latest upstream
This commit is contained in:
briaguya 2024-06-14 13:40:39 -04:00 committed by GitHub
parent 736dccb00b
commit 4441304dfd
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
8 changed files with 214 additions and 9 deletions

@ -1 +1 @@
Subproject commit d70db9806c02c229ca3ed928ad0bdae128fe4ac7
Subproject commit 2cfdb3960900ba059f570b2ded2fed3494a96a9b

@ -1 +1 @@
Subproject commit fb10cd2feb488cf58899a7d5283195fc50b07b23
Subproject commit c7974d6a25853d65b44905df728a0e0249636947

View File

@ -22,7 +22,6 @@
#else
#include <time.h>
#endif
#include <Array.h>
#include <AudioPlayer.h>
#include "Enhancements/speechsynthesizer/SpeechSynthesizer.h"
#include "Enhancements/controls/SohInputEditorWindow.h"
@ -108,12 +107,12 @@ GameInteractorSail* GameInteractorSail::Instance;
#include "soh/resource/type/Skeleton.h"
#include "soh/resource/type/SkeletonLimb.h"
#include "soh/resource/type/Text.h"
#include "resource/factory/ArrayFactory.h"
#include "resource/factory/BlobFactory.h"
#include "resource/factory/DisplayListFactory.h"
#include "resource/factory/MatrixFactory.h"
#include "resource/factory/TextureFactory.h"
#include "resource/factory/VertexFactory.h"
#include "soh/resource/importer/ArrayFactory.h"
#include "soh/resource/importer/AnimationFactory.h"
#include "soh/resource/importer/AudioSampleFactory.h"
#include "soh/resource/importer/AudioSequenceFactory.h"
@ -351,8 +350,8 @@ OTRGlobals::OTRGlobals() {
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(LUS::ResourceType::Array), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(SOH::ResourceType::SOH_Array), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAnimationV0>(), RESOURCE_FORMAT_BINARY, "Animation", static_cast<uint32_t>(SOH::ResourceType::SOH_Animation), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryPlayerAnimationV0>(), RESOURCE_FORMAT_BINARY, "PlayerAnimation", static_cast<uint32_t>(SOH::ResourceType::SOH_PlayerAnimation), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySceneV0>(), RESOURCE_FORMAT_BINARY, "Room", static_cast<uint32_t>(SOH::ResourceType::SOH_Room), 0); // Is room scene? maybe?
@ -1697,8 +1696,8 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList))
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
else if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::Array))
return (char*)(std::static_pointer_cast<LUS::Array>(res))->Vertices.data();
else if (res->GetInitData()->Type == static_cast<uint32_t>(SOH::ResourceType::SOH_Array))
return (char*)(std::static_pointer_cast<SOH::Array>(res))->Vertices.data();
else {
return (char*)GetResourceDataByNameHandlingMQ(filePath);
}
@ -1828,13 +1827,13 @@ extern "C" void ResourceMgr_UnpatchGfxByName(const char* path, const char* patch
extern "C" char* ResourceMgr_LoadArrayByName(const char* path)
{
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByNameHandlingMQ(path));
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByNameHandlingMQ(path));
return (char*)res->Scalars.data();
}
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByNameHandlingMQ(path));
auto res = std::static_pointer_cast<SOH::Array>(GetResourceByNameHandlingMQ(path));
// if (res->CachedGameAsset != nullptr)
// return (char*)res->CachedGameAsset;

View File

@ -0,0 +1,64 @@
#include "soh/resource/importer/ArrayFactory.h"
#include "soh/resource/type/Array.h"
#include "spdlog/spdlog.h"
#include "graphic/Fast3D/lus_gbi.h"
namespace SOH {
std::shared_ptr<Ship::IResource> ResourceFactoryBinaryArrayV0::ReadResource(std::shared_ptr<Ship::File> file) {
if (!FileHasValidFormatAndReader(file)) {
return nullptr;
}
auto array = std::make_shared<Array>(file->InitData);
auto reader = std::get<std::shared_ptr<Ship::BinaryReader>>(file->Reader);
array->ArrayType = (ArrayResourceType)reader->ReadUInt32();
array->ArrayCount = reader->ReadUInt32();
for (uint32_t i = 0; i < array->ArrayCount; i++) {
if (array->ArrayType == ArrayResourceType::Vertex) {
// OTRTODO: Implement Vertex arrays as just a vertex resource.
F3DVtx data;
data.v.ob[0] = reader->ReadInt16();
data.v.ob[1] = reader->ReadInt16();
data.v.ob[2] = reader->ReadInt16();
data.v.flag = reader->ReadUInt16();
data.v.tc[0] = reader->ReadInt16();
data.v.tc[1] = reader->ReadInt16();
data.v.cn[0] = reader->ReadUByte();
data.v.cn[1] = reader->ReadUByte();
data.v.cn[2] = reader->ReadUByte();
data.v.cn[3] = reader->ReadUByte();
array->Vertices.push_back(data);
} else {
array->ArrayScalarType = (ScalarType)reader->ReadUInt32();
int iter = 1;
if (array->ArrayType == ArrayResourceType::Vector) {
iter = reader->ReadUInt32();
}
for (int k = 0; k < iter; k++) {
ScalarData data;
switch (array->ArrayScalarType) {
case ScalarType::ZSCALAR_S16:
data.s16 = reader->ReadInt16();
break;
case ScalarType::ZSCALAR_U16:
data.u16 = reader->ReadUInt16();
break;
default:
// OTRTODO: IMPLEMENT OTHER TYPES!
break;
}
array->Scalars.push_back(data);
}
}
}
return array;
}
} // namespace LUS

View File

@ -0,0 +1,11 @@
#pragma once
#include "resource/Resource.h"
#include "resource/ResourceFactoryBinary.h"
namespace SOH {
class ResourceFactoryBinaryArrayV0 : public Ship::ResourceFactoryBinary {
public:
std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file) override;
};
} // namespace LUS

View File

@ -0,0 +1,45 @@
#include "Array.h"
#include "graphic/Fast3D/lus_gbi.h"
namespace SOH {
Array::Array() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {
}
void* Array::GetPointer() {
void* dataPointer = nullptr;
switch (ArrayType) {
case ArrayResourceType::Vertex:
dataPointer = Vertices.data();
break;
case ArrayResourceType::Scalar:
default:
dataPointer = Scalars.data();
break;
}
return dataPointer;
}
size_t Array::GetPointerSize() {
size_t typeSize = 0;
switch (ArrayType) {
case ArrayResourceType::Vertex:
typeSize = sizeof(F3DVtx);
break;
case ArrayResourceType::Scalar:
default:
switch (ArrayScalarType) {
case ScalarType::ZSCALAR_S16:
typeSize = sizeof(int16_t);
break;
case ScalarType::ZSCALAR_U16:
typeSize = sizeof(uint16_t);
break;
default:
// OTRTODO: IMPLEMENT OTHER TYPES!
break;
}
break;
}
return ArrayCount * typeSize;
}
} // namespace LUS

View File

@ -0,0 +1,85 @@
#pragma once
#include "resource/Resource.h"
union F3DVtx;
namespace SOH {
typedef union ScalarData {
uint8_t u8;
int8_t s8;
uint16_t u16;
int16_t s16;
uint32_t u32;
int32_t s32;
uint64_t u64;
int64_t s64;
float f32;
double f64;
} ScalarData;
enum class ScalarType {
ZSCALAR_NONE,
ZSCALAR_S8,
ZSCALAR_U8,
ZSCALAR_X8,
ZSCALAR_S16,
ZSCALAR_U16,
ZSCALAR_X16,
ZSCALAR_S32,
ZSCALAR_U32,
ZSCALAR_X32,
ZSCALAR_S64,
ZSCALAR_U64,
ZSCALAR_X64,
ZSCALAR_F32,
ZSCALAR_F64
};
// OTRTODO: Replace this with something that can be shared between the exporter and importer...
enum class ArrayResourceType {
Error,
Animation,
Array,
AltHeader,
Background,
Blob,
CollisionHeader,
Cutscene,
DisplayList,
Limb,
LimbTable,
Mtx,
Path,
PlayerAnimationData,
Room,
RoomCommand,
Scalar,
Scene,
Skeleton,
String,
Symbol,
Texture,
TextureAnimation,
TextureAnimationParams,
Vector,
Vertex,
Audio
};
class Array : public Ship::Resource<void> {
public:
using Resource::Resource;
Array();
void* GetPointer() override;
size_t GetPointerSize() override;
ArrayResourceType ArrayType;
ScalarType ArrayScalarType;
size_t ArrayCount;
// OTRTODO: Should be a vector of resource pointers...
std::vector<ScalarData> Scalars;
std::vector<F3DVtx> Vertices;
};
} // namespace LUS

View File

@ -2,6 +2,7 @@
namespace SOH {
enum class ResourceType {
SOH_Array = 0x4F415252, // OARR
SOH_Animation = 0x4F414E4D, // OANM
SOH_PlayerAnimation = 0x4F50414D, // OPAM
SOH_Room = 0x4F524F4D, // OROM