Merge remote-tracking branch 'origin/develop' into macready-golf-merge
2
.github/workflows/apt-deps.txt
vendored
@ -1 +1 @@
|
||||
libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev ninja-build
|
||||
libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev ninja-build
|
||||
|
272
.github/workflows/generate-builds.yml
vendored
@ -7,102 +7,117 @@ concurrency:
|
||||
cancel-in-progress: true
|
||||
jobs:
|
||||
generate-soh-otr:
|
||||
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: true
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
uses: hendrikmuhs/ccache-action@v1.2.11
|
||||
with:
|
||||
key: ${{ runner.os }}-soh-otr-ccache
|
||||
key: ${{ runner.os }}-otr-ccache-${{ github.ref }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-otr-ccache-${{ github.ref }}
|
||||
${{ runner.os }}-otr-ccache-
|
||||
- name: Install dependencies
|
||||
if: ${{ !vars.LINUX_RUNNER }}
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
|
||||
- name: Cache build folders
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
key: ${{ runner.os }}-otr-build-${{ github.ref }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-otr-build-${{ github.ref }}
|
||||
${{ runner.os }}-otr-build-
|
||||
path: |
|
||||
build-cmake
|
||||
SDL2-2.28.5
|
||||
- name: Install latest SDL
|
||||
if: ${{ !vars.LINUX_RUNNER }}
|
||||
run: |
|
||||
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
|
||||
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
|
||||
tar -xzf SDL2-2.26.1.tar.gz
|
||||
cd SDL2-2.26.1
|
||||
./configure
|
||||
if [ ! -d "SDL2-2.28.5" ]; then
|
||||
wget https://www.libsdl.org/release/SDL2-2.28.5.tar.gz
|
||||
tar -xzf SDL2-2.28.5.tar.gz
|
||||
fi
|
||||
cd SDL2-2.28.5
|
||||
./configure --enable-hidapi-libusb
|
||||
make -j 10
|
||||
sudo make install
|
||||
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
|
||||
- name: Install latest SDL_net
|
||||
if: ${{ !vars.LINUX_RUNNER }}
|
||||
- name: Install latest tinyxml2
|
||||
run: |
|
||||
sudo apt-get remove libtinyxml2-dev
|
||||
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
|
||||
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
|
||||
tar -xzf SDL2_net-2.2.0.tar.gz
|
||||
cd SDL2_net-2.2.0
|
||||
./configure
|
||||
make -j 10
|
||||
if [ ! -d "tinyxml2-10.0.0" ]; then
|
||||
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
|
||||
tar -xzf 10.0.0.tar.gz
|
||||
fi
|
||||
cd tinyxml2-10.0.0
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
make
|
||||
sudo make install
|
||||
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
|
||||
- name: Generate soh.otr
|
||||
run: |
|
||||
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
|
||||
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
|
||||
cmake --build build-cmake --config Release --target GenerateSohOtr
|
||||
- uses: actions/upload-artifact@v3
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: soh.otr
|
||||
path: soh.otr
|
||||
retention-days: 1
|
||||
build-macos:
|
||||
needs: generate-soh-otr
|
||||
runs-on: ${{ (vars.MAC_RUNNER && fromJSON(vars.MAC_RUNNER)) || 'macos-12' }}
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: true
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
uses: hendrikmuhs/ccache-action@v1.2.13
|
||||
with:
|
||||
key: ${{ runner.os }}-ccache
|
||||
create-symlink: true
|
||||
key: ${{ runner.os }}-14-ccache-${{ github.ref }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-14-ccache-${{ github.ref }}
|
||||
${{ runner.os }}-14-ccache-
|
||||
- name: Install gtar wrapper
|
||||
if: ${{ !vars.MAC_RUNNER }}
|
||||
run: |
|
||||
sudo mv /usr/local/bin/gtar /usr/local/bin/gtar.orig
|
||||
sudo cp .github/workflows//gtar /usr/local/bin/gtar
|
||||
sudo chmod +x /usr/local/bin/gtar
|
||||
sudo mv /opt/homebrew/bin/gtar /opt/homebrew/bin/gtar.orig
|
||||
sudo cp .github/workflows//gtar /opt/homebrew/bin/gtar
|
||||
sudo chmod +x /opt/homebrew/bin/gtar
|
||||
- name: Cache MacPorts
|
||||
id: cache-macports
|
||||
if: ${{ !vars.MAC_RUNNER }}
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: /opt/local/
|
||||
key: ${{ runner.os }}-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}
|
||||
key: ${{ runner.os }}-14-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-macports-
|
||||
${{ runner.os }}-14-macports-
|
||||
- name: Install MacPorts (if necessary)
|
||||
if: ${{ !vars.MAC_RUNNER }}
|
||||
run: |
|
||||
if [ -d /opt/local/ ]; then
|
||||
echo "MacPorts already installed"
|
||||
else
|
||||
wget https://github.com/macports/macports-base/releases/download/v2.7.2/MacPorts-2.7.2-12-Monterey.pkg
|
||||
sudo installer -pkg ./MacPorts-2.7.2-12-Monterey.pkg -target /
|
||||
wget https://github.com/macports/macports-base/releases/download/v2.9.3/MacPorts-2.9.3-14-Sonoma.pkg
|
||||
sudo installer -pkg ./MacPorts-2.9.3-14-Sonoma.pkg -target /
|
||||
fi
|
||||
echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH
|
||||
- name: Install dependencies
|
||||
if: ${{ !vars.MAC_RUNNER }}
|
||||
run: |
|
||||
brew uninstall --ignore-dependencies libpng
|
||||
sudo port install $(cat .github/workflows/macports-deps.txt)
|
||||
brew install ninja
|
||||
- name: Download soh.otr
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: soh.otr
|
||||
- name: Build SoH
|
||||
run: |
|
||||
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
|
||||
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
|
||||
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DBUILD_REMOTE_CONTROL=1
|
||||
cmake --build build-cmake --config Release --parallel 10
|
||||
mv soh.otr build-cmake/soh
|
||||
(cd build-cmake && cpack)
|
||||
@ -110,7 +125,7 @@ jobs:
|
||||
mv _packages/*.dmg SoH.dmg
|
||||
mv README.md readme.txt
|
||||
- name: Upload build
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: soh-mac
|
||||
path: |
|
||||
@ -118,155 +133,93 @@ jobs:
|
||||
readme.txt
|
||||
build-linux:
|
||||
needs: generate-soh-otr
|
||||
strategy:
|
||||
fail-fast: true
|
||||
matrix:
|
||||
include:
|
||||
- os: ubuntu-20.04
|
||||
gcc: 10
|
||||
archive-suffix: compatibility
|
||||
- os: ubuntu-22.04
|
||||
gcc: 12
|
||||
archive-suffix: performance
|
||||
runs-on: ${{ (matrix.os == 'ubuntu-20.04' && ((vars.LINUX_COMPATIBILITY_RUNNER && fromJSON(vars.LINUX_COMPATIBILITY_RUNNER)) || matrix.os)) || (matrix.os == 'ubuntu-22.04' && ((vars.LINUX_PERFORMANCE_RUNNER && fromJSON(vars.LINUX_PERFORMANCE_RUNNER)) || matrix.os)) }}
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: true
|
||||
- name: Install dependencies
|
||||
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
uses: hendrikmuhs/ccache-action@v1.2.11
|
||||
with:
|
||||
key: ${{ matrix.os }}-ccache
|
||||
key: linux-ccache-${{ github.ref }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
linux-ccache-${{ github.ref }}
|
||||
linux-ccache-
|
||||
- name: Cache build folders
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
key: linux-build-${{ github.ref }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
linux-build-${{ github.ref }}
|
||||
linux-build-
|
||||
path: |
|
||||
SDL2-2.28.5
|
||||
SDL2_net-2.2.0
|
||||
- name: Install latest SDL
|
||||
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
|
||||
run: |
|
||||
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
|
||||
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
|
||||
tar -xzf SDL2-2.26.1.tar.gz
|
||||
cd SDL2-2.26.1
|
||||
./configure
|
||||
if [ ! -d "SDL2-2.28.5" ]; then
|
||||
wget https://www.libsdl.org/release/SDL2-2.28.5.tar.gz
|
||||
tar -xzf SDL2-2.28.5.tar.gz
|
||||
fi
|
||||
cd SDL2-2.28.5
|
||||
./configure --enable-hidapi-libusb
|
||||
make -j 10
|
||||
sudo make install
|
||||
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
|
||||
- name: Install latest tinyxml2
|
||||
run: |
|
||||
sudo apt-get remove libtinyxml2-dev
|
||||
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
|
||||
if [ ! -d "tinyxml2-10.0.0" ]; then
|
||||
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
|
||||
tar -xzf 10.0.0.tar.gz
|
||||
fi
|
||||
cd tinyxml2-10.0.0
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
make
|
||||
sudo make install
|
||||
- name: Install latest SDL_net
|
||||
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
|
||||
run: |
|
||||
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
|
||||
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
|
||||
tar -xzf SDL2_net-2.2.0.tar.gz
|
||||
if [ ! -d "SDL2_net-2.2.0" ]; then
|
||||
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
|
||||
tar -xzf SDL2_net-2.2.0.tar.gz
|
||||
fi
|
||||
cd SDL2_net-2.2.0
|
||||
./configure
|
||||
make -j 10
|
||||
sudo make install
|
||||
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
|
||||
- name: Download soh.otr
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: soh.otr
|
||||
- name: Build SoH
|
||||
run: |
|
||||
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
|
||||
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
|
||||
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_REMOTE_CONTROL=1
|
||||
cmake --build build-cmake --config Release -j3
|
||||
(cd build-cmake && cpack -G External)
|
||||
|
||||
mv README.md readme.txt
|
||||
mv build-cmake/*.appimage soh.appimage
|
||||
env:
|
||||
CC: gcc-${{ matrix.gcc }}
|
||||
CXX: g++-${{ matrix.gcc }}
|
||||
CC: gcc-12
|
||||
CXX: g++-12
|
||||
- name: Upload build
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: soh-linux-${{ matrix.archive-suffix }}
|
||||
name: soh-linux
|
||||
path: |
|
||||
soh.appimage
|
||||
readme.txt
|
||||
build-switch:
|
||||
needs: generate-soh-otr
|
||||
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
|
||||
container:
|
||||
image: devkitpro/devkita64:20240120
|
||||
steps:
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ninja-build
|
||||
- name: Fix dubious ownership error
|
||||
if: ${{ vars.LINUX_RUNNER }}
|
||||
run: git config --global --add safe.directory '*'
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: true
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
with:
|
||||
key: ${{ runner.os }}-switch-ccache
|
||||
- name: Build SoH
|
||||
run: |
|
||||
cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
|
||||
cmake --build build-switch --target soh_nro -j3
|
||||
|
||||
mv build-switch/soh/*.nro soh.nro
|
||||
mv README.md readme.txt
|
||||
- name: Download soh.otr
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: soh.otr
|
||||
- name: Upload build
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: soh-switch
|
||||
path: |
|
||||
soh.nro
|
||||
soh.otr
|
||||
readme.txt
|
||||
build-wiiu:
|
||||
needs: generate-soh-otr
|
||||
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
|
||||
container:
|
||||
image: devkitpro/devkitppc:20230110
|
||||
steps:
|
||||
- name: Install dependencies
|
||||
if: ${{ !vars.LINUX_RUNNER }}
|
||||
run: |
|
||||
sudo apt-get install -y ninja-build
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: true
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
with:
|
||||
key: ${{ runner.os }}-wiiu-ccache
|
||||
- name: Build SoH
|
||||
run: |
|
||||
cmake -H. -Bbuild-wiiu -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
|
||||
cmake --build build-wiiu --target soh_wuhb --config Release -j3
|
||||
|
||||
mv build-wiiu/soh/*.rpx soh.rpx
|
||||
mv build-wiiu/soh/*.wuhb soh.wuhb
|
||||
mv README.md readme.txt
|
||||
env:
|
||||
DEVKITPRO: /opt/devkitpro
|
||||
DEVKITPPC: /opt/devkitpro/devkitPPC
|
||||
- name: Download soh.otr
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: soh.otr
|
||||
- name: Upload build
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: soh-wiiu
|
||||
path: |
|
||||
soh.rpx
|
||||
soh.wuhb
|
||||
soh.otr
|
||||
readme.txt
|
||||
build-windows:
|
||||
needs: generate-soh-otr
|
||||
runs-on: ${{ (vars.WINDOWS_RUNNER && fromJSON(vars.WINDOWS_RUNNER)) || 'windows-latest' }}
|
||||
@ -280,16 +233,33 @@ jobs:
|
||||
with:
|
||||
submodules: true
|
||||
- name: ccache
|
||||
uses: dcvz/ccache-action@27b9f33213c0079872f064f6b6ba0233dfa16ba2
|
||||
uses: hendrikmuhs/ccache-action@v1.2.11
|
||||
with:
|
||||
key: ${{ runner.os }}-ccache
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
variant: sccache
|
||||
max-size: "1G"
|
||||
key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-ccache-${{ github.ref }}
|
||||
${{ runner.os }}-ccache-
|
||||
- name: Cache build folder
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
save-always: true
|
||||
key: ${{ runner.os }}-build-${{ github.ref }}-${{ github.sha }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-build-${{ github.ref }}
|
||||
${{ runner.os }}-build-
|
||||
path: |
|
||||
build-windows
|
||||
vcpkg
|
||||
- name: Configure Developer Command Prompt
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
- name: Build SoH
|
||||
env:
|
||||
VCPKG_ROOT: D:/a/vcpkg
|
||||
VCPKG_ROOT: ${{github.workspace}}/vcpkg
|
||||
run: |
|
||||
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
|
||||
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
|
||||
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache -DBUILD_REMOTE_CONTROL=1
|
||||
cmake --build build-windows --config Release --parallel 10
|
||||
|
||||
mkdir soh-windows
|
||||
@ -302,12 +272,12 @@ jobs:
|
||||
mv ./build-windows/gamecontrollerdb.txt ./soh-windows/gamecontrollerdb.txt
|
||||
mv ./x64/Release/assets ./soh-windows
|
||||
- name: Download soh.otr
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: soh.otr
|
||||
path: soh-windows
|
||||
- name: Upload build
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: soh-windows
|
||||
path: soh-windows
|
||||
|
2
.github/workflows/gtar
vendored
@ -1,2 +1,2 @@
|
||||
#!/bin/sh
|
||||
exec sudo /usr/local/bin/gtar.orig "$@"
|
||||
exec sudo /opt/homebrew/bin/gtar.orig "$@"
|
||||
|
2
.github/workflows/macports-deps.txt
vendored
@ -1 +1 @@
|
||||
libsdl2 +universal libpng +universal glew +universal
|
||||
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal libzip +universal nlohmann-json +universal tinyxml2 +universal
|
72
.github/workflows/test-builds-on-distros.yml
vendored
Normal file
@ -0,0 +1,72 @@
|
||||
name: test-builds-on-distros
|
||||
on:
|
||||
workflow_dispatch: # by request
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
jobs:
|
||||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
image: ["archlinux:base", "opensuse/tumbleweed:latest", "ubuntu:mantic", "debian:bookworm", "fedora:39"]
|
||||
cc: ["gcc", "clang"]
|
||||
include:
|
||||
- cxx: g++
|
||||
cc: gcc
|
||||
- cxx: clang++
|
||||
cc: clang
|
||||
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
|
||||
container:
|
||||
image: ${{ matrix.image }}
|
||||
steps:
|
||||
- name: Install dependencies (pacman)
|
||||
if: ${{ matrix.image == 'archlinux:base' }}
|
||||
run: |
|
||||
echo arch
|
||||
echo pacman -S ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
|
||||
pacman -Syu --noconfirm
|
||||
pacman -S --noconfirm ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
|
||||
- name: Install dependencies (dnf)
|
||||
if: ${{ matrix.image == 'fedora:39' }}
|
||||
run: |
|
||||
echo fedora
|
||||
echo dnf install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel boost-devel
|
||||
dnf -y upgrade
|
||||
dnf -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel boost-devel
|
||||
- name: Install dependencies (apt)
|
||||
if: ${{ matrix.image == 'ubuntu:mantic' || matrix.image == 'debian:bookworm' }}
|
||||
run: |
|
||||
echo debian based
|
||||
echo apt-get install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
|
||||
apt-get update
|
||||
apt-get -y full-upgrade
|
||||
apt-get -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
|
||||
- name: Install dependencies (zypper)
|
||||
if: ${{ matrix.image == 'opensuse/tumbleweed:latest' }}
|
||||
run: |
|
||||
echo openSUSE
|
||||
echo zypper in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
|
||||
zypper --non-interactive dup
|
||||
zypper --non-interactive in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
|
||||
- name: Install latest nlohmann
|
||||
if: ${{ matrix.image == 'fedora:39' }}
|
||||
run: |
|
||||
wget https://github.com/nlohmann/json/archive/refs/tags/v3.11.3.tar.gz
|
||||
tar -xzvf v3.11.3.tar.gz
|
||||
cd json-3.11.3
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
make
|
||||
sudo make install
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: true
|
||||
- name: Build SoH
|
||||
run: |
|
||||
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
|
||||
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_REMOTE_CONTROL=1
|
||||
cmake --build build-cmake --config Release -j3
|
||||
env:
|
||||
CC: ${{ matrix.cc }}
|
||||
CXX: ${{ matrix.cxx }}
|
2
.gitignore
vendored
@ -448,5 +448,5 @@ _packages
|
||||
*/extract_assets_cmake*
|
||||
/build*
|
||||
|
||||
soh/build.c
|
||||
soh/src/boot/build.c
|
||||
soh/properties.h
|
||||
|
@ -8,5 +8,9 @@ if(MSVC)
|
||||
|
||||
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
|
||||
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
|
||||
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
|
||||
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Z7")
|
||||
else()
|
||||
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
|
||||
endif()
|
||||
endif()
|
23
CMake/lus-cvars.cmake
Normal file
@ -0,0 +1,23 @@
|
||||
set(CVAR_VSYNC_ENABLED "${CVAR_PREFIX_SETTING}.VsyncEnabled" CACHE STRING "")
|
||||
set(CVAR_Z_FIGHTING_MODE "${CVAR_PREFIX_SETTING}.ZFightingMode" CACHE STRING "")
|
||||
set(CVAR_NEW_FILE_DROPPED "${CVAR_PREFIX_GENERAL}.NewFileDropped" CACHE STRING "")
|
||||
set(CVAR_DROPPED_FILE "${CVAR_PREFIX_GENERAL}.DroppedFile" CACHE STRING "")
|
||||
set(CVAR_INTERNAL_RESOLUTION "${CVAR_PREFIX_SETTING}.InternalResolution" CACHE STRING "")
|
||||
set(CVAR_MSAA_VALUE "${CVAR_PREFIX_SETTING}.MSAAValue" CACHE STRING "")
|
||||
set(CVAR_SDL_WINDOWED_FULLSCREEN "${CVAR_PREFIX_SETTING}.SdlWindowedFullscreen" CACHE STRING "")
|
||||
set(CVAR_TEXTURE_FILTER "${CVAR_PREFIX_SETTING}.TextureFilter" CACHE STRING "")
|
||||
set(CVAR_IMGUI_CONTROLLER_NAV "${CVAR_PREFIX_SETTING}.ControlNav" CACHE STRING "")
|
||||
set(CVAR_CONSOLE_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Console" CACHE STRING "")
|
||||
set(CVAR_CONTROLLER_CONFIGURATION_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerConfiguration" CACHE STRING "")
|
||||
set(CVAR_CONTROLLER_DISCONNECTED_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerDisconnected" CACHE STRING "")
|
||||
set(CVAR_CONTROLLER_REORDERING_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerReordering" CACHE STRING "")
|
||||
set(CVAR_GFX_DEBUGGER_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.GfxDebugger" CACHE STRING "")
|
||||
set(CVAR_STATS_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Stats" CACHE STRING "")
|
||||
set(CVAR_ENABLE_MULTI_VIEWPORTS "${CVAR_PREFIX_SETTING}.EnableMultiViewports" CACHE STRING "")
|
||||
set(CVAR_LOW_RES_MODE "${CVAR_PREFIX_SETTING}.LowResMode" CACHE STRING "")
|
||||
set(CVAR_SIMULATED_INPUT_LAG "${CVAR_PREFIX_SETTING}.SimulatedInputLag" CACHE STRING "")
|
||||
set(CVAR_GAME_OVERLAY_FONT "${CVAR_PREFIX_SETTING}.OverlayFont" CACHE STRING "")
|
||||
set(CVAR_MENU_BAR_OPEN "${CVAR_PREFIX_SETTING}.OpenMenuBar" CACHE STRING "")
|
||||
set(CVAR_PREFIX_CONTROLLERS "${CVAR_PREFIX_SETTING}.Controllers" CACHE STRING "")
|
||||
set(CVAR_PREFIX_ADVANCED_RESOLUTION "${CVAR_PREFIX_SETTING}.AdvancedResolution" CACHE STRING "")
|
||||
include("libultraship/cmake/cvars.cmake")
|
26
CMake/soh-cvars.cmake
Normal file
@ -0,0 +1,26 @@
|
||||
set(CVAR_PREFIX_RANDOMIZER_ENHANCEMENT "gRandoEnhancements")
|
||||
set(CVAR_PREFIX_RANDOMIZER_SETTING "gRandoSettings")
|
||||
set(CVAR_PREFIX_COSMETIC "gCosmetics")
|
||||
set(CVAR_PREFIX_AUDIO "gAudioEditor")
|
||||
set(CVAR_PREFIX_CHEAT "gCheats")
|
||||
set(CVAR_PREFIX_ENHANCEMENT "gEnhancements")
|
||||
set(CVAR_PREFIX_SETTING "gSettings")
|
||||
set(CVAR_PREFIX_WINDOW "gOpenWindows")
|
||||
set(CVAR_PREFIX_TRACKER "gTrackers")
|
||||
set(CVAR_PREFIX_DEVELOPER_TOOLS "gDeveloperTools")
|
||||
set(CVAR_PREFIX_GENERAL "gGeneral")
|
||||
set(CVAR_PREFIX_REMOTE "gRemote")
|
||||
add_compile_definitions(
|
||||
CVAR_PREFIX_RANDOMIZER_ENHANCEMENT="${CVAR_PREFIX_RANDOMIZER_ENHANCEMENT}"
|
||||
CVAR_PREFIX_RANDOMIZER_SETTING="${CVAR_PREFIX_RANDOMIZER_SETTING}"
|
||||
CVAR_PREFIX_COSMETIC="${CVAR_PREFIX_COSMETIC}"
|
||||
CVAR_PREFIX_AUDIO="${CVAR_PREFIX_AUDIO}"
|
||||
CVAR_PREFIX_CHEAT="${CVAR_PREFIX_CHEAT}"
|
||||
CVAR_PREFIX_ENHANCEMENT="${CVAR_PREFIX_ENHANCEMENT}"
|
||||
CVAR_PREFIX_SETTING="${CVAR_PREFIX_SETTING}"
|
||||
CVAR_PREFIX_WINDOW="${CVAR_PREFIX_WINDOW}"
|
||||
CVAR_PREFIX_TRACKER="${CVAR_PREFIX_TRACKER}"
|
||||
CVAR_PREFIX_DEVELOPER_TOOLS="${CVAR_PREFIX_DEVELOPER_TOOLS}"
|
||||
CVAR_PREFIX_GENERAL="${CVAR_PREFIX_GENERAL}"
|
||||
CVAR_PREFIX_REMOTE="${CVAR_PREFIX_REMOTE}"
|
||||
)
|
@ -6,6 +6,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
|
||||
|
||||
project(Ship VERSION 8.0.6 LANGUAGES C CXX)
|
||||
include(CMake/soh-cvars.cmake)
|
||||
include(CMake/lus-cvars.cmake)
|
||||
set(PROJECT_BUILD_NAME "MacReady Golf" CACHE STRING "" FORCE)
|
||||
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
|
||||
|
||||
@ -13,20 +15,18 @@ set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
|
||||
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
|
||||
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/utf-8>)
|
||||
|
||||
if (CMAKE_SYSTEM_NAME MATCHES "Windows|Linux")
|
||||
if(NOT DEFINED BUILD_CROWD_CONTROL)
|
||||
set(BUILD_CROWD_CONTROL ON)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
include(CMake/automate-vcpkg.cmake)
|
||||
include(CMake/automate-vcpkg.cmake)
|
||||
|
||||
set(VCPKG_TRIPLET x64-windows-static)
|
||||
set(VCPKG_TARGET_TRIPLET x64-windows-static)
|
||||
set(VCPKG_TRIPLET x64-windows-static)
|
||||
set(VCPKG_TARGET_TRIPLET x64-windows-static)
|
||||
|
||||
vcpkg_bootstrap()
|
||||
vcpkg_install_packages(zlib bzip2 libpng sdl2 sdl2-net glew glfw3)
|
||||
vcpkg_bootstrap()
|
||||
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog)
|
||||
|
||||
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
|
||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT Embedded)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
################################################################################
|
||||
@ -84,6 +84,12 @@ include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
|
||||
################################################################################
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
################################################################################
|
||||
# Set GBI version
|
||||
################################################################################
|
||||
|
||||
set(GBI_UCODE F3DEX_GBI_2)
|
||||
|
||||
################################################################################
|
||||
# Sub-projects
|
||||
################################################################################
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit 04b85b95fab07a394b62dcd28a502a3040f08e0c
|
||||
Subproject commit 2cfdb3960900ba059f570b2ded2fed3494a96a9b
|
@ -91,10 +91,7 @@ If you want to playtest a continuous integration build, you can find them at the
|
||||
|
||||
* [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip)
|
||||
* [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip)
|
||||
* [Linux (performance)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-performance.zip) _(requires `glibc 2.35` or newer, but will be more performant than the compatibility build.)_
|
||||
* [Linux (compatibility)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-compatiblity.zip) _(compatible with most Linux distributions, but may not be as performant as the performance build.)_
|
||||
* [Switch](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-switch.zip)
|
||||
* [Wii U](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip)
|
||||
* [Linux](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux.zip)
|
||||
|
||||
<a href="https://github.com/Kenix3/libultraship/">
|
||||
<picture>
|
||||
|
2
ZAPDTR
@ -1 +1 @@
|
||||
Subproject commit eff29036118349e142ee8efca80fd975a2a2b6ff
|
||||
Subproject commit 04d42249d2c15c3b442a0282a90bc8b7bda25b03
|
@ -84,41 +84,66 @@ cd "build/x64"
|
||||
```
|
||||
|
||||
## Linux
|
||||
Requires `gcc >= 10, x11, curl, python3, sdl2 >= 2.0.22, libpng, glew >= 2.2, ninja, cmake, lld, pulseaudio-libs`
|
||||
### Install dependencies
|
||||
#### Debian/Ubuntu
|
||||
```sh
|
||||
# using gcc
|
||||
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
|
||||
|
||||
**Important: For maximum performance make sure you have ninja build tools installed!**
|
||||
# or using clang
|
||||
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
|
||||
```
|
||||
#### Arch
|
||||
```sh
|
||||
# using gcc
|
||||
pacman -S gcc git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
|
||||
|
||||
_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
|
||||
# or using clang
|
||||
pacman -S clang git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
|
||||
```
|
||||
#### Fedora
|
||||
```sh
|
||||
# using gcc
|
||||
dnf install gcc gcc-c++ git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel boost-devel
|
||||
|
||||
# or using clang
|
||||
dnf install clang git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel boost-devel
|
||||
```
|
||||
#### openSUSE
|
||||
```sh
|
||||
# using gcc
|
||||
zypper in gcc gcc-c++ git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
|
||||
|
||||
# or using clang
|
||||
zypper in clang libstdc++-devel git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
|
||||
```
|
||||
|
||||
### Build
|
||||
|
||||
_Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
|
||||
|
||||
```bash
|
||||
# Clone the repo
|
||||
# Clone the repo and enter the directory
|
||||
git clone https://github.com/HarbourMasters/Shipwright.git
|
||||
cd Shipwright
|
||||
# Clone the submodule libultraship
|
||||
|
||||
# Clone the submodules
|
||||
git submodule update --init
|
||||
# Copy the baserom to the OTRExporter folder
|
||||
cp <path to your ROM> OTRExporter
|
||||
|
||||
# Generate Ninja project
|
||||
cmake -H. -Bbuild-cmake -GNinja # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging) -DPython3_EXECUTABLE=$(which python3) (if you are using non-standard Python installations such as PyEnv)
|
||||
# Extract assets & generate OTR (run this anytime you need to regenerate OTR)
|
||||
cmake --build build-cmake --target ExtractAssets
|
||||
|
||||
# Generate soh.otr
|
||||
cmake --build build-cmake --target GenerateSohOtr
|
||||
|
||||
# Compile the project
|
||||
cmake --build build-cmake # --config Release (if you're packaging)
|
||||
|
||||
# Now you can run the executable in ./build-cmake/soh/soh.elf
|
||||
# To develop the project open the repository in VSCode (or your preferred editor)
|
||||
|
||||
# If you need to clean the project you can run
|
||||
cmake --build build-cmake --target clean
|
||||
|
||||
# If you need to regenerate the asset headers to check them into source
|
||||
cmake --build build-cmake --target ExtractAssetHeaders
|
||||
|
||||
# If you need a newer soh.otr only
|
||||
cmake --build build-cmake --target GenerateSohOtr
|
||||
```
|
||||
|
||||
### Generating a distributable
|
||||
### Generate a distributable
|
||||
After compiling the project you can generate a distributable by running of the following:
|
||||
```bash
|
||||
# Go to build folder
|
||||
@ -129,6 +154,20 @@ cpack -G ZIP
|
||||
cpack -G External (creates appimage)
|
||||
```
|
||||
|
||||
### Additional CMake Targets
|
||||
#### Clean
|
||||
```bash
|
||||
# If you need to clean the project you can run
|
||||
cmake --build build-cmake --target clean
|
||||
```
|
||||
|
||||
#### Regenerate Asset Headers
|
||||
```bash
|
||||
# If you need to regenerate the asset headers to check them into source
|
||||
cp <path to your ROM> OTRExporter
|
||||
cmake --build build-cmake --target ExtractAssetHeaders
|
||||
```
|
||||
|
||||
## macOS
|
||||
Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake` (can be installed via homebrew, macports, etc)
|
||||
|
||||
|
@ -188,4 +188,4 @@ Assuming all went well, you can now push your changes to your fork with the foll
|
||||
|
||||
```bash
|
||||
git push origin <YOUR BRANCH NAME>
|
||||
```
|
||||
```
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit 1ca7d0fa78013e49450a4a9881236a19a6600d64
|
||||
Subproject commit 31e9b009f94e7074a847c7954926cba354cd7c72
|
@ -21,12 +21,17 @@ fi
|
||||
while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
|
||||
for romfile in "$SHIP_HOME"/*.*64
|
||||
do
|
||||
if [[ -e $romfile ]]; then
|
||||
if [[ -e "$romfile" ]] || [[ -L "$romfile" ]]; then
|
||||
export ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
|
||||
ln -s "$HERE"/usr/bin/{assets,soh.elf,ZAPD} "$ASSETDIR"
|
||||
ln -s "$SHIP_BIN_DIR"/{assets,soh.elf,ZAPD} "$ASSETDIR"
|
||||
export OLDPWD="$PWD"
|
||||
mkdir -p "$ASSETDIR"/tmp
|
||||
ln -s "$romfile" "$ASSETDIR"/tmp/rom.z64
|
||||
if [[ -e "$romfile" ]]; then
|
||||
ln -s "$romfile" "$ASSETDIR"/tmp/rom.z64
|
||||
else
|
||||
ORIG_ROM_PATH=$(readlink "$romfile")
|
||||
ln -s "$ORIG_ROM_PATH" "$ASSETDIR"/tmp/rom.z64
|
||||
fi
|
||||
cd "$ASSETDIR"
|
||||
ROMHASH=$(sha1sum -b "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')
|
||||
|
||||
|
@ -8,5 +8,9 @@ if(MSVC)
|
||||
|
||||
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
|
||||
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
|
||||
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
|
||||
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Z7")
|
||||
else()
|
||||
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
|
||||
endif()
|
||||
endif()
|
@ -92,10 +92,6 @@ if (NOT TARGET libultraship)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship ${CMAKE_BINARY_DIR}/libultraship)
|
||||
endif()
|
||||
|
||||
if (NOT TARGET ZAPDUtils)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
|
||||
endif()
|
||||
|
||||
if (NOT TARGET ZAPDLib)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
|
||||
endif()
|
||||
@ -105,8 +101,8 @@ set(PROJECT_NAME soh)
|
||||
################################################################################
|
||||
# Sources
|
||||
################################################################################
|
||||
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_BINARY_DIR}/build.c @ONLY)
|
||||
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/properties.h.in ${CMAKE_CURRENT_SOURCE_DIR}/properties.h @ONLY)
|
||||
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c @ONLY)
|
||||
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/properties.h.in ${CMAKE_CURRENT_SOURCE_DIR}/properties.h @ONLY)
|
||||
|
||||
set(Header_Files "resource.h")
|
||||
source_group("headers" FILES ${Header_Files})
|
||||
@ -154,7 +150,7 @@ list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/gfx.*")
|
||||
# handle crowd control removals
|
||||
list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/crowd-control/soh.cs")
|
||||
list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/crowd-control/soh.ccpak")
|
||||
if (!BUILD_CROWD_CONTROL)
|
||||
if (!BUILD_REMOTE_CONTROL)
|
||||
list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/crowd-control/*")
|
||||
endif()
|
||||
|
||||
@ -217,8 +213,6 @@ source_group("soh\\resource\\importer\\scenecommand" REGULAR_EXPRESSION "soh/res
|
||||
# src (decomp) {{{
|
||||
file(GLOB_RECURSE src__ RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.c" "src/*.h")
|
||||
|
||||
list(APPEND src__ ${CMAKE_BINARY_DIR}/build.c)
|
||||
list(APPEND src__ ${CMAKE_CURRENT_SOURCE_DIR}/properties.h)
|
||||
list(APPEND src__ ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc)
|
||||
list(FILTER src__ EXCLUDE REGEX "src/dmadata/*")
|
||||
list(FILTER src__ EXCLUDE REGEX "src/elf_message/*")
|
||||
@ -238,7 +232,6 @@ list(REMOVE_ITEM src__ "src/libultra/gu/sqrtf.c")
|
||||
list(REMOVE_ITEM src__ "src/libultra/gu/us2dex.c")
|
||||
|
||||
source_group("src" REGULAR_EXPRESSION "src/*")
|
||||
source_group("src\\build" FILES ${CMAKE_BINARY_DIR}/build.c ${CMAKE_CURRENT_SOURCE_DIR}/properties.h ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc)
|
||||
source_group("src\\boot" REGULAR_EXPRESSION "src/boot/*")
|
||||
source_group("src\\buffers" REGULAR_EXPRESSION "src/buffers/*")
|
||||
source_group("src\\code" REGULAR_EXPRESSION "src/code/*")
|
||||
@ -354,9 +347,15 @@ endif()
|
||||
find_package(SDL2)
|
||||
set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
|
||||
|
||||
if (BUILD_CROWD_CONTROL)
|
||||
if (BUILD_REMOTE_CONTROL)
|
||||
find_package(SDL2_net)
|
||||
set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS})
|
||||
|
||||
if(NOT SDL2_net_FOUND)
|
||||
message(STATUS "SDL2_net not found (it's possible the version installed is too old). Disabling BUILD_REMOTE_CONTROL.")
|
||||
set(BUILD_REMOTE_CONTROL 0)
|
||||
else()
|
||||
set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE assets
|
||||
@ -385,10 +384,8 @@ target_include_directories(${PROJECT_NAME} PRIVATE assets
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/tinyxml2
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/spdlog/include/
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic/Fast3D/U64/PR
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD/resource/type
|
||||
${SDL2-INCLUDE}
|
||||
${SDL2-NET-INCLUDE}
|
||||
@ -408,13 +405,14 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
"$<$<CONFIG:Release>:"
|
||||
"NDEBUG"
|
||||
">"
|
||||
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:ENABLE_CROWD_CONTROL>"
|
||||
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
|
||||
"INCLUDE_GAME_PRINTF;"
|
||||
"ENABLE_CROWD_CONTROL;"
|
||||
"F3DEX_GBI_2"
|
||||
"UNICODE;"
|
||||
"_UNICODE"
|
||||
STORMLIB_NO_AUTO_LINK
|
||||
"_CRT_SECURE_NO_WARNINGS;"
|
||||
NOMINMAX
|
||||
)
|
||||
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
@ -428,10 +426,12 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
"NDEBUG;"
|
||||
">"
|
||||
"INCLUDE_GAME_PRINTF;"
|
||||
"F3DEX_GBI_2"
|
||||
"WIN32;"
|
||||
"UNICODE;"
|
||||
"_UNICODE"
|
||||
STORMLIB_NO_AUTO_LINK
|
||||
NOMINMAX
|
||||
)
|
||||
endif()
|
||||
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
|
||||
@ -442,6 +442,7 @@ elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
|
||||
"$<$<CONFIG:Release>:"
|
||||
"NDEBUG"
|
||||
">"
|
||||
"F3DEX_GBI_2"
|
||||
"SPDLOG_ACTIVE_LEVEL=3;"
|
||||
"SPDLOG_NO_THREAD_ID;"
|
||||
"SPDLOG_NO_TLS;"
|
||||
@ -455,7 +456,8 @@ elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
|
||||
"$<$<CONFIG:Release>:"
|
||||
"NDEBUG"
|
||||
">"
|
||||
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:ENABLE_CROWD_CONTROL>"
|
||||
"F3DEX_GBI_2"
|
||||
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
|
||||
"SPDLOG_ACTIVE_LEVEL=0;"
|
||||
"_CONSOLE;"
|
||||
"_CRT_SECURE_NO_WARNINGS;"
|
||||
@ -549,6 +551,7 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
|
||||
-Wno-parentheses
|
||||
-Wno-narrowing
|
||||
-Wno-missing-braces
|
||||
-Wno-int-conversion
|
||||
$<$<COMPILE_LANGUAGE:C>:
|
||||
-Werror-implicit-function-declaration
|
||||
-Wno-incompatible-pointer-types
|
||||
@ -624,6 +627,8 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
|
||||
-Wno-parentheses
|
||||
-Wno-narrowing
|
||||
-Wno-missing-braces
|
||||
-Wno-int-conversion
|
||||
-Wno-implicit-int
|
||||
$<$<COMPILE_LANGUAGE:C>:
|
||||
-Werror-implicit-function-declaration
|
||||
-Wno-incompatible-pointer-types
|
||||
@ -643,15 +648,6 @@ endif()
|
||||
################################################################################
|
||||
# Pre build events
|
||||
################################################################################
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
add_custom_command_if(
|
||||
TARGET ${PROJECT_NAME}
|
||||
PRE_BUILD
|
||||
COMMANDS
|
||||
COMMAND $<CONFIG:Debug> copy /b $<SHELL_PATH:${CMAKE_BINARY_DIR}/>build.c +,,
|
||||
)
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
|
||||
add_custom_command(
|
||||
TARGET ${PROJECT_NAME}
|
||||
@ -670,7 +666,6 @@ endif()
|
||||
# Dependencies
|
||||
################################################################################
|
||||
add_dependencies(${PROJECT_NAME}
|
||||
ZAPDUtils
|
||||
libultraship
|
||||
)
|
||||
if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
|
||||
@ -684,12 +679,11 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
|
||||
set(ADDITIONAL_LIBRARY_DEPENDENCIES
|
||||
"libultraship;"
|
||||
"ZAPDUtils;"
|
||||
"ZAPDLib;"
|
||||
"glu32;"
|
||||
"SDL2::SDL2;"
|
||||
"SDL2::SDL2main;"
|
||||
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:SDL2_net::SDL2_net-static>"
|
||||
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net-static>"
|
||||
"glfw;"
|
||||
"winmm;"
|
||||
"imm32;"
|
||||
@ -699,7 +693,6 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
|
||||
set(ADDITIONAL_LIBRARY_DEPENDENCIES
|
||||
"libultraship;"
|
||||
"ZAPDUtils;"
|
||||
"ZAPDLib;"
|
||||
"glu32;"
|
||||
"SDL2::SDL2;"
|
||||
@ -717,7 +710,6 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
|
||||
find_package(Threads REQUIRED)
|
||||
set(ADDITIONAL_LIBRARY_DEPENDENCIES
|
||||
"libultraship;"
|
||||
"ZAPDUtils;"
|
||||
SDL2::SDL2
|
||||
-lglad
|
||||
Threads::Threads
|
||||
@ -739,10 +731,9 @@ else()
|
||||
find_package(Threads REQUIRED)
|
||||
set(ADDITIONAL_LIBRARY_DEPENDENCIES
|
||||
"libultraship;"
|
||||
"ZAPDUtils;"
|
||||
"ZAPDLib;"
|
||||
SDL2::SDL2
|
||||
"$<$<BOOL:${BUILD_CROWD_CONTROL}>:SDL2_net::SDL2_net>"
|
||||
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net>"
|
||||
${CMAKE_DL_LIBS}
|
||||
Threads::Threads
|
||||
)
|
||||
|
2
soh/assets/.gitignore
vendored
@ -4,4 +4,4 @@
|
||||
*.cfg
|
||||
*.vtx.inc
|
||||
*.dlist.inc
|
||||
*.txt
|
||||
!*.png
|
||||
|
@ -1,5 +1,5 @@
|
||||
{
|
||||
"0": "Abre Mojo",
|
||||
"0": "Arbre Mojo",
|
||||
"1": "Caverne Dodongo",
|
||||
"2": "Ventre de Jabu-Jabu",
|
||||
"3": "Temple de la Forêt",
|
||||
@ -58,9 +58,9 @@
|
||||
"56": "Laboratoire du Lac",
|
||||
"57": "", // Tente du Marathonien (No title card)
|
||||
"58": "Cabane du fossoyeur",
|
||||
"59": "Fountaine Royale des Fées",
|
||||
"60": "Fountaine des Fées",
|
||||
"61": "Fountaine Royale des Fées",
|
||||
"59": "Fontaine Royale des Fées",
|
||||
"60": "Fontaine des Fées",
|
||||
"61": "Fontaine Royale des Fées",
|
||||
"62": "", // Grottes (No title card)
|
||||
"63": "", // Tombe 1 (No title card)
|
||||
"64": "", // Tombe 2 (No title card)
|
||||
@ -109,4 +109,4 @@
|
||||
"107": "",
|
||||
"108": "", // Debug: SRD Room (No title card)
|
||||
"109": "" // Debug: Treasure Chest Warp (No title card)
|
||||
}
|
||||
}
|
||||
|
16
soh/assets/custom/objects/object_mystery_item/gMysteryItemDL
Normal file
@ -0,0 +1,16 @@
|
||||
<DisplayList Version="0">
|
||||
<ClearGeometryMode G_LIGHTING="1" />
|
||||
<LoadVertices Path="objects/object_mystery_item/gMysteryItemDL_vtx_cull" VertexBufferIndex="0" VertexOffset="0" Count="8"/>
|
||||
<CullDisplayList Start="0" End="7"/>
|
||||
<CallDisplayList Path="objects/object_mystery_item/mat_gMysteryItemDL_f3dlite_mysteryItem_material"/>
|
||||
<CallDisplayList Path="objects/object_mystery_item/gMysteryItemDL_tri_0"/>
|
||||
<CallDisplayList Path="objects/object_mystery_item/mat_gMysteryItemDL_f3dlite_mysteryItem_light_material"/>
|
||||
<CallDisplayList Path="objects/object_mystery_item/gMysteryItemDL_tri_1"/>
|
||||
<PipeSync/>
|
||||
<SetGeometryMode G_LIGHTING="1" />
|
||||
<ClearGeometryMode G_TEXTURE_GEN="1" />
|
||||
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
|
||||
<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
|
||||
<EndDisplayList/>
|
||||
</DisplayList>
|
||||
|
@ -0,0 +1,56 @@
|
||||
<DisplayList Version="0">
|
||||
<LoadVertices Path="objects/object_mystery_item/gMysteryItemDL_vtx_0" VertexBufferIndex="0" VertexOffset="0" Count="32"/>
|
||||
<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="0" V11="2" V12="3" Flag1="0"/>
|
||||
<Triangles2 V00="2" V01="4" V02="3" Flag0="0" V10="0" V11="3" V12="5" Flag1="0"/>
|
||||
<Triangles2 V00="3" V01="6" V02="5" Flag0="0" V10="3" V11="7" V12="6" Flag1="0"/>
|
||||
<Triangles2 V00="3" V01="8" V02="7" Flag0="0" V10="3" V11="9" V12="8" Flag1="0"/>
|
||||
<Triangles2 V00="7" V01="10" V02="6" Flag0="0" V10="7" V11="11" V12="10" Flag1="0"/>
|
||||
<Triangles2 V00="7" V01="12" V02="11" Flag0="0" V10="13" V11="14" V12="0" Flag1="0"/>
|
||||
<Triangles2 V00="15" V01="13" V02="0" Flag0="0" V10="16" V11="15" V12="0" Flag1="0"/>
|
||||
<Triangles2 V00="17" V01="16" V02="0" Flag0="0" V10="0" V11="18" V12="17" Flag1="0"/>
|
||||
<Triangles2 V00="0" V01="19" V02="18" Flag0="0" V10="0" V11="5" V12="19" Flag1="0"/>
|
||||
<Triangles2 V00="17" V01="20" V02="16" Flag0="0" V10="20" V11="21" V12="16" Flag1="0"/>
|
||||
<Triangles2 V00="21" V01="22" V02="16" Flag0="0" V10="21" V11="23" V12="22" Flag1="0"/>
|
||||
<Triangles2 V00="23" V01="24" V02="22" Flag0="0" V10="23" V11="25" V12="24" Flag1="0"/>
|
||||
<Triangles2 V00="23" V01="26" V02="25" Flag0="0" V10="23" V11="27" V12="26" Flag1="0"/>
|
||||
<Triangles2 V00="26" V01="28" V02="25" Flag0="0" V10="15" V11="29" V12="13" Flag1="0"/>
|
||||
<Triangles2 V00="30" V01="31" V02="15" Flag0="0" V10="16" V11="30" V12="15" Flag1="0"/>
|
||||
<LoadVertices Path="objects/object_mystery_item/gMysteryItemDL_vtx_0" VertexBufferIndex="0" VertexOffset="32" Count="32"/>
|
||||
<Triangles2 V00="0" V01="1" V02="2" Flag0="0" V10="3" V11="4" V12="0" Flag1="0"/>
|
||||
<Triangles2 V00="5" V01="3" V02="0" Flag0="0" V10="6" V11="7" V12="8" Flag1="0"/>
|
||||
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|
||||
<Vtx X="-10" Y="-30" Z="0" S="-444" T="200" R="173" G="221" B="166" A="255"/>
|
||||
<Vtx X="-12" Y="-25" Z="0" S="-473" T="131" R="173" G="221" B="166" A="255"/>
|
||||
<Vtx X="2" Y="-27" Z="-5" S="-284" T="170" R="71" G="201" B="166" A="255"/>
|
||||
<Vtx X="4" Y="-25" Z="-5" S="-262" T="141" R="71" G="201" B="166" A="255"/>
|
||||
<Vtx X="9" Y="-27" Z="0" S="-198" T="168" R="71" G="201" B="166" A="255"/>
|
||||
<Vtx X="5" Y="-32" Z="0" S="-242" T="225" R="71" G="201" B="166" A="255"/>
|
||||
<Vtx X="-6" Y="-27" Z="-5" S="-390" T="157" R="202" G="184" B="166" A="255"/>
|
||||
<Vtx X="-3" Y="-28" Z="-5" S="-360" T="179" R="202" G="184" B="166" A="255"/>
|
||||
<Vtx X="-5" Y="-33" Z="0" S="-386" T="244" R="202" G="184" B="166" A="255"/>
|
||||
<Vtx X="-10" Y="-30" Z="0" S="-444" T="200" R="202" G="184" B="166" A="255"/>
|
||||
<Vtx X="0" Y="-29" Z="-5" S="-320" T="185" R="34" G="173" B="166" A="255"/>
|
||||
<Vtx X="2" Y="-27" Z="-5" S="-284" T="170" R="34" G="173" B="166" A="255"/>
|
||||
<Vtx X="5" Y="-32" Z="0" S="-242" T="225" R="34" G="173" B="166" A="255"/>
|
||||
<Vtx X="0" Y="-34" Z="0" S="-311" T="253" R="34" G="173" B="166" A="255"/>
|
||||
<Vtx X="-3" Y="-28" Z="-5" S="-360" T="179" R="245" G="167" B="166" A="255"/>
|
||||
<Vtx X="0" Y="-29" Z="-5" S="-320" T="185" R="245" G="167" B="166" A="255"/>
|
||||
<Vtx X="0" Y="-34" Z="0" S="-311" T="253" R="245" G="167" B="166" A="255"/>
|
||||
<Vtx X="-5" Y="-33" Z="0" S="-386" T="244" R="245" G="167" B="166" A="255"/>
|
||||
</Vertex>
|
@ -0,0 +1,10 @@
|
||||
<Vertex Version="0">
|
||||
<Vtx X="-31" Y="-34" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
|
||||
<Vtx X="-31" Y="-34" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
|
||||
<Vtx X="-31" Y="43" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
|
||||
<Vtx X="-31" Y="43" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
|
||||
<Vtx X="31" Y="-34" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
|
||||
<Vtx X="31" Y="-34" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
|
||||
<Vtx X="31" Y="43" Z="5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
|
||||
<Vtx X="31" Y="43" Z="-5" S="-16" T="-16" R="0" G="0" B="0" A="0"/>
|
||||
</Vertex>
|
@ -0,0 +1,21 @@
|
||||
<DisplayList Version="0">
|
||||
<PipeSync/>
|
||||
<SetCombineLERP A0="G_CCMUX_TEXEL0" B0="G_CCMUX_0" C0="G_CCMUX_SHADE" D0="G_CCMUX_0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
|
||||
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_TEXTURE_GEN="1" G_SHADING_SMOOTH="1" />
|
||||
|
||||
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="20" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
|
||||
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="32" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
|
||||
<Texture S="1984" T="1984" Level="0" Tile="0" On="1"/>
|
||||
<SetTextureLUT Mode="G_TT_NONE"/>
|
||||
<TileSync/>
|
||||
<SetTextureImage Path="objects/object_mystery_item/noise_tex" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
|
||||
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
|
||||
<LoadSync/>
|
||||
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
|
||||
<PipeSync/>
|
||||
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
|
||||
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
|
||||
<SetPrimColor M="0" L="0" R="220" G="220" B="220" A="255"/>
|
||||
<EndDisplayList/>
|
||||
</DisplayList>
|
||||
|
@ -0,0 +1,21 @@
|
||||
<DisplayList Version="0">
|
||||
<PipeSync/>
|
||||
<SetCombineLERP A0="G_CCMUX_TEXEL0" B0="G_CCMUX_0" C0="G_CCMUX_SHADE" D0="G_CCMUX_0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
|
||||
<SetGeometryMode G_ZBUFFER="1" G_SHADE="1" G_CULL_BACK="1" G_FOG="1" G_LIGHTING="1" G_TEXTURE_GEN="1" G_SHADING_SMOOTH="1" />
|
||||
|
||||
<SetOtherMode Cmd="G_SETOTHERMODE_H" Sft="4" Length="20" G_AD_NOISE="1" G_CD_MAGICSQ="1" G_CK_NONE="1" G_TC_FILT="1" G_TF_BILERP="1" G_TL_TILE="1" G_TD_CLAMP="1" G_TP_PERSP="1" G_CYC_2CYCLE="1" G_PM_NPRIMITIVE="1" />
|
||||
<SetOtherMode Cmd="G_SETOTHERMODE_L" Sft="0" Length="32" G_AC_NONE="1" G_ZS_PIXEL="1" G_RM_FOG_SHADE_A="1" G_RM_AA_ZB_OPA_SURF2="1" />
|
||||
<Texture S="1984" T="1984" Level="0" Tile="0" On="1"/>
|
||||
<SetTextureLUT Mode="G_TT_NONE"/>
|
||||
<TileSync/>
|
||||
<SetTextureImage Path="objects/object_mystery_item/noise_tex" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
|
||||
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
|
||||
<LoadSync/>
|
||||
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
|
||||
<PipeSync/>
|
||||
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
|
||||
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
|
||||
<SetPrimColor M="0" L="0" R="114" G="114" B="114" A="255"/>
|
||||
<EndDisplayList/>
|
||||
</DisplayList>
|
||||
|
BIN
soh/assets/custom/objects/object_mystery_item/noise_tex
Normal file
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 1.5 KiB |
BIN
soh/assets/custom/textures/buttons/ABtnOutline.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
soh/assets/custom/textures/buttons/AnalogStick.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
soh/assets/custom/textures/buttons/AnalogStickOutline.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.5 KiB |
BIN
soh/assets/custom/textures/buttons/BBtnOutline.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 1.3 KiB |
BIN
soh/assets/custom/textures/buttons/CDownOutline.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 1.3 KiB |
BIN
soh/assets/custom/textures/buttons/CLeftOutline.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 1.3 KiB |
BIN
soh/assets/custom/textures/buttons/CRightOutline.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 1.3 KiB |
BIN
soh/assets/custom/textures/buttons/CUpOutline.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
soh/assets/custom/textures/buttons/DPadDown.png
Normal file
After Width: | Height: | Size: 946 B |
BIN
soh/assets/custom/textures/buttons/DPadDownOutline.png
Normal file
After Width: | Height: | Size: 984 B |
BIN
soh/assets/custom/textures/buttons/DPadLeft.png
Normal file
After Width: | Height: | Size: 929 B |
BIN
soh/assets/custom/textures/buttons/DPadLeftOutline.png
Normal file
After Width: | Height: | Size: 953 B |
BIN
soh/assets/custom/textures/buttons/DPadRight.png
Normal file
After Width: | Height: | Size: 922 B |
BIN
soh/assets/custom/textures/buttons/DPadRightOutline.png
Normal file
After Width: | Height: | Size: 954 B |
BIN
soh/assets/custom/textures/buttons/DPadUp.png
Normal file
After Width: | Height: | Size: 968 B |
BIN
soh/assets/custom/textures/buttons/DPadUpOutline.png
Normal file
After Width: | Height: | Size: 993 B |
BIN
soh/assets/custom/textures/buttons/InputViewerBackground.png
Normal file
After Width: | Height: | Size: 941 B |
Before Width: | Height: | Size: 355 B After Width: | Height: | Size: 1.0 KiB |
BIN
soh/assets/custom/textures/buttons/LBtnOutline.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
soh/assets/custom/textures/buttons/Mod1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
soh/assets/custom/textures/buttons/Mod1Outline.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
soh/assets/custom/textures/buttons/Mod2.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
soh/assets/custom/textures/buttons/Mod2Outline.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 379 B After Width: | Height: | Size: 992 B |
BIN
soh/assets/custom/textures/buttons/RBtnOutline.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
soh/assets/custom/textures/buttons/RightStick.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
soh/assets/custom/textures/buttons/RightStickOutline.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 973 B |
BIN
soh/assets/custom/textures/buttons/StartBtnOutline.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1005 B |
BIN
soh/assets/custom/textures/buttons/ZBtnOutline.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
@ -56,6 +56,9 @@ static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL;
|
||||
#define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL"
|
||||
static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL;
|
||||
|
||||
#define dgMysteryItemDL "__OTR__objects/object_mystery_item/gMysteryItemDL"
|
||||
static const ALIGN_ASSET(2) char gMysteryItemDL[] = dgMysteryItemDL;
|
||||
|
||||
// overlays
|
||||
#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
|
||||
static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;
|
||||
|
15
soh/assets/sources/triforce-hunt/paths.txt
Normal file
@ -0,0 +1,15 @@
|
||||
Complete triforce:
|
||||
DL name: gTriforcePieceCompletedDL
|
||||
Export Path: objects/object_triforce_completed
|
||||
|
||||
Shard 0:
|
||||
DL name: gTriforcePiece0DL
|
||||
Export Path: objects/object_triforce_piece_0
|
||||
|
||||
Shard 1:
|
||||
DL name: gTriforcePiece1DL
|
||||
Export Path: objects/object_triforce_piece_1
|
||||
|
||||
Shard 2:
|
||||
DL name: gTriforcePiece2DL
|
||||
Export Path: objects/object_triforce_piece_2
|
BIN
soh/assets/sources/triforce-hunt/textures/noise_tex.png
Normal file
After Width: | Height: | Size: 660 B |
BIN
soh/assets/sources/triforce-hunt/triforce_complete.blend
Normal file
BIN
soh/assets/sources/triforce-hunt/triforce_shard_0.blend
Normal file
BIN
soh/assets/sources/triforce-hunt/triforce_shard_1.blend
Normal file
BIN
soh/assets/sources/triforce-hunt/triforce_shard_2.blend
Normal file
5
soh/assets/xml/GC_MQ_D/code/sys_matrix.xml
Normal file
@ -0,0 +1,5 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="sys_matrix" RangeStart="0x110CC0" RangeEnd="0x110D00">
|
||||
<Mtx Name="gMtxClear" Offset="0x110CC0"/>
|
||||
</File>
|
||||
</Root>
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_scene" Segment="2">
|
||||
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/>
|
||||
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/>
|
||||
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_boss_scene" Segment="2">
|
||||
<Scene Name="bdan_boss_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
5
soh/assets/xml/GC_MQ_PAL_F/code/sys_matrix.xml
Normal file
@ -0,0 +1,5 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="sys_matrix" RangeStart="0xEAD00" RangeEnd="0xEAD40">
|
||||
<Mtx Name="gMtxClear" Offset="0xEAD00"/>
|
||||
</File>
|
||||
</Root>
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_scene" Segment="2">
|
||||
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/>
|
||||
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/>
|
||||
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_boss_scene" Segment="2">
|
||||
<Scene Name="bdan_boss_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
5
soh/assets/xml/GC_NMQ_D/code/sys_matrix.xml
Normal file
@ -0,0 +1,5 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="sys_matrix" RangeStart="0x110CE0" RangeEnd="0x110D20">
|
||||
<Mtx Name="gMtxClear" Offset="0x110CE0"/>
|
||||
</File>
|
||||
</Root>
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_scene" Segment="2">
|
||||
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
|
||||
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>
|
||||
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_boss_scene" Segment="2">
|
||||
<Scene Name="bdan_boss_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
5
soh/assets/xml/GC_NMQ_PAL_F/code/sys_matrix.xml
Normal file
@ -0,0 +1,5 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="sys_matrix" RangeStart="0xEAD20" RangeEnd="0xEAD60">
|
||||
<Mtx Name="gMtxClear" Offset="0xEAD20"/>
|
||||
</File>
|
||||
</Root>
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_scene" Segment="2">
|
||||
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
|
||||
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>
|
||||
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_boss_scene" Segment="2">
|
||||
<Scene Name="bdan_boss_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
5
soh/assets/xml/N64_PAL_10/code/sys_matrix.xml
Normal file
@ -0,0 +1,5 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="sys_matrix" RangeStart="0xEB620" RangeEnd="0xEB660">
|
||||
<Mtx Name="gMtxClear" Offset="0xEB620"/>
|
||||
</File>
|
||||
</Root>
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_scene" Segment="2">
|
||||
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
|
||||
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>
|
||||
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_boss_scene" Segment="2">
|
||||
<Scene Name="bdan_boss_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
5
soh/assets/xml/N64_PAL_11/code/sys_matrix.xml
Normal file
@ -0,0 +1,5 @@
|
||||
<Root>
|
||||
<File Name="code" OutName="sys_matrix" RangeStart="0xEB660" RangeEnd="0xEB6A0">
|
||||
<Mtx Name="gMtxClear" Offset="0xEB660"/>
|
||||
</File>
|
||||
</Root>
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_scene" Segment="2">
|
||||
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
|
||||
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>
|
||||
|
@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
|
||||
<File Name="bdan_boss_scene" Segment="2">
|
||||
<Scene Name="bdan_boss_scene" Offset="0x0"/>
|
||||
</File>
|
||||
|
@ -22,12 +22,10 @@ extern "C"
|
||||
|
||||
void gSPSegment(void* value, int segNum, uintptr_t target);
|
||||
void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
|
||||
void gDPSetTextureImage(Gfx* pkt, u32 f, u32 s, u32 w, uintptr_t i);
|
||||
void gSPDisplayList(Gfx* pkt, Gfx* dl);
|
||||
void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
|
||||
void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
|
||||
void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
|
||||
void gDPSetTextureImageFB(Gfx* pkt, u32 format, u32 size, u32 width, int fb);
|
||||
|
||||
|
||||
void cleararena(void);
|
||||
@ -1230,8 +1228,8 @@ Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a);
|
||||
void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b);
|
||||
void func_80095974(GraphicsContext* gfxCtx);
|
||||
void func_80095AA0(PlayState* play, Room* room, Input* arg2, UNK_TYPE arg3);
|
||||
void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
|
||||
u16 tlutCount, f32 frameX, f32 frameY);
|
||||
void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
|
||||
u16 tlutCount, f32 offsetX, f32 offsetY);
|
||||
void func_80096FD4(PlayState* play, Room* room);
|
||||
u32 func_80096FE8(PlayState* play, RoomContext* roomCtx);
|
||||
s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum);
|
||||
@ -1250,7 +1248,7 @@ s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex);
|
||||
void func_800981B8(ObjectContext* objectCtx);
|
||||
s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd);
|
||||
void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx);
|
||||
void func_800994A0(PlayState* play);
|
||||
void Scene_SetTransitionForNextEntrance(PlayState* play);
|
||||
void Scene_Draw(PlayState* play);
|
||||
void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable,
|
||||
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg, s32 dListIndex);
|
||||
@ -1539,7 +1537,7 @@ void KaleidoScopeCall_Draw(PlayState* play);
|
||||
void func_800BC490(PlayState* play, s16 point);
|
||||
s32 func_800BC56C(PlayState* play, s16 arg1);
|
||||
void func_800BC590(PlayState* play);
|
||||
void func_800BC5E0(PlayState* play, s32 arg1);
|
||||
void Gameplay_SetupTransition(PlayState* play, s32 arg1);
|
||||
Gfx* Play_SetFog(PlayState* play, Gfx* gfx);
|
||||
void Play_Destroy(GameState* thisx);
|
||||
void Play_Init(GameState* thisx);
|
||||
@ -1830,8 +1828,8 @@ MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line);
|
||||
void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY,
|
||||
f32 translateZ);
|
||||
uintptr_t SysUcode_GetUCodeBoot(void);
|
||||
uintptr_t SysUcode_GetUCodeBootSize(void);
|
||||
uintptr_t SysUcode_GetUCode(void);
|
||||
size_t SysUcode_GetUCodeBootSize(void);
|
||||
uint32_t SysUcode_GetUCode(void);
|
||||
uintptr_t SysUcode_GetUCodeData(void);
|
||||
void func_800D2E30(UnkRumbleStruct* arg0);
|
||||
void func_800D3140(UnkRumbleStruct* arg0);
|
||||
@ -2173,7 +2171,7 @@ void func_800FA18C(u8, u8);
|
||||
void Audio_SetVolScale(u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer);
|
||||
void func_800FA3DC(void);
|
||||
u8 func_800FAD34(void);
|
||||
void func_800FADF8(void);
|
||||
void Audio_ResetActiveSequences(void);
|
||||
void func_800FAEB4(void);
|
||||
void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a);
|
||||
void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y);
|
||||
@ -2212,6 +2210,14 @@ s8 PadUtils_GetRelYImpl(Input* input);
|
||||
s8 PadUtils_GetRelX(Input* input);
|
||||
s8 PadUtils_GetRelY(Input* input);
|
||||
void PadUtils_UpdateRelXY(Input* input);
|
||||
s8 PadUtils_GetCurRX(Input* input);
|
||||
s8 PadUtils_GetCurRY(Input* input);
|
||||
void PadUtils_SetRelRXY(Input* input, s32 x, s32 y);
|
||||
s8 PadUtils_GetRelRXImpl(Input* input);
|
||||
s8 PadUtils_GetRelRYImpl(Input* input);
|
||||
s8 PadUtils_GetRelRX(Input* input);
|
||||
s8 PadUtils_GetRelRY(Input* input);
|
||||
void PadUtils_UpdateRelRXY(Input* input);
|
||||
s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
|
||||
f32 Math_FTanF(f32 x);
|
||||
f32 Math_FFloorF(f32 x);
|
||||
@ -2348,7 +2354,6 @@ s32 __osCheckPackId(OSPfs* pfs, __OSPackId* check);
|
||||
s32 __osGetId(OSPfs* pfs);
|
||||
s32 __osCheckId(OSPfs* pfs);
|
||||
s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank);
|
||||
void guMtxL2F(MtxF* m1, Mtx* m2);
|
||||
s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo);
|
||||
s32 osAfterPreNMI(void);
|
||||
s32 osContStartQuery(OSMesgQueue* mq);
|
||||
@ -2402,7 +2407,6 @@ u32 __osSpGetStatus(void);
|
||||
void __osSpSetStatus(u32 status);
|
||||
void osWritebackDCacheAll(void);
|
||||
OSThread* __osGetCurrFaultedThread(void);
|
||||
void guMtxF2L(MtxF* m1, Mtx* m2);
|
||||
// ? __d_to_ll(?);
|
||||
// ? __f_to_ll(?);
|
||||
// ? __d_to_ull(?);
|
||||
@ -2463,6 +2467,10 @@ void Interface_RandoRestoreSwordless(void);
|
||||
s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
|
||||
bool* shouldUpdate);
|
||||
|
||||
//Pause Warp
|
||||
void PauseWarp_HandleSelection();
|
||||
void PauseWarp_Execute();
|
||||
|
||||
// #endregion
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -86,6 +86,8 @@
|
||||
#define R_ITEM_ICON_X(i) ZREG(82 + i)
|
||||
#define R_ITEM_ICON_Y(i) ZREG(86 + i)
|
||||
#define R_ITEM_ICON_DD(i) ZREG(90 + i)
|
||||
#define R_TRANS_DBG_ENABLED CREG(11)
|
||||
#define R_TRANS_DBG_TYPE CREG(12)
|
||||
#define R_ENV_WIND_DIR(i) CREG(16 + i)
|
||||
#define R_ENV_WIND_SPEED CREG(19)
|
||||
#define R_A_BTN_Y XREG(16)
|
||||
|
1934
soh/include/tables/entrance_table.h
Normal file
@ -107,7 +107,7 @@ extern "C"
|
||||
extern s16 gLinkObjectIds[2];
|
||||
extern u32 gObjectTableSize;
|
||||
extern RomFile gObjectTable[OBJECT_ID_MAX];
|
||||
extern EntranceInfo gEntranceTable[1556];
|
||||
extern EntranceInfo gEntranceTable[ENTR_MAX];
|
||||
extern SceneTableEntry gSceneTable[SCENE_ID_MAX];
|
||||
extern u16 gSramSlotOffsets[];
|
||||
// 4 16-colors palettes
|
||||
@ -172,7 +172,8 @@ extern "C"
|
||||
extern u8 gWalkSpeedToggle2;
|
||||
extern f32 iceTrapScale;
|
||||
extern f32 triforcePieceScale;
|
||||
|
||||
extern f32 mysteryItemScale;
|
||||
|
||||
extern const s16 D_8014A6C0[];
|
||||
#define gTatumsPerBeat (D_8014A6C0[1])
|
||||
extern const AudioContextInitSizes D_8014A6C4;
|
||||
@ -224,7 +225,7 @@ extern "C"
|
||||
extern u16 gAudioSfxSwapSource[10];
|
||||
extern u16 gAudioSfxSwapTarget[10];
|
||||
extern u8 gAudioSfxSwapMode[10];
|
||||
extern unk_D_8016E750 D_8016E750[4];
|
||||
extern ActiveSequence gActiveSeqs[4];
|
||||
extern AudioContext gAudioContext;
|
||||
extern void(*D_801755D0)(void);
|
||||
|
||||
|
@ -841,6 +841,9 @@ typedef enum {
|
||||
#define PAUSE_CURSOR_PAGE_LEFT 10
|
||||
#define PAUSE_CURSOR_PAGE_RIGHT 11
|
||||
|
||||
#define PAUSE_EQUIP_PLAYER_WIDTH 64
|
||||
#define PAUSE_EQUIP_PLAYER_HEIGHT 112
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ PAUSE_ITEM,
|
||||
/* 0x01 */ PAUSE_MAP,
|
||||
@ -1122,6 +1125,82 @@ typedef struct {
|
||||
/* 0x4C */ u32 unk_4C;
|
||||
} PreRender; // size = 0x50
|
||||
|
||||
#define TRANS_TRIGGER_OFF 0 // transition is not active
|
||||
#define TRANS_TRIGGER_START 20 // start transition (exiting an area)
|
||||
#define TRANS_TRIGGER_END -20 // transition is ending (arriving in a new area)
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ TRANS_MODE_OFF,
|
||||
/* 1 */ TRANS_MODE_SETUP,
|
||||
/* 2 */ TRANS_MODE_INSTANCE_INIT,
|
||||
/* 3 */ TRANS_MODE_INSTANCE_RUNNING,
|
||||
/* 4 */ TRANS_MODE_FILL_WHITE_INIT,
|
||||
/* 5 */ TRANS_MODE_FILL_IN,
|
||||
/* 6 */ TRANS_MODE_FILL_OUT,
|
||||
/* 7 */ TRANS_MODE_FILL_BROWN_INIT,
|
||||
/* 8 */ TRANS_MODE_08, // unused
|
||||
/* 9 */ TRANS_MODE_09, // unused
|
||||
/* 10 */ TRANS_MODE_INSTANT,
|
||||
/* 11 */ TRANS_MODE_INSTANCE_WAIT,
|
||||
/* 12 */ TRANS_MODE_SANDSTORM_INIT,
|
||||
/* 13 */ TRANS_MODE_SANDSTORM,
|
||||
/* 14 */ TRANS_MODE_SANDSTORM_END_INIT,
|
||||
/* 15 */ TRANS_MODE_SANDSTORM_END,
|
||||
/* 16 */ TRANS_MODE_CS_BLACK_FILL_INIT,
|
||||
/* 17 */ TRANS_MODE_CS_BLACK_FILL
|
||||
} TransitionMode;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ TRANS_TYPE_WIPE,
|
||||
/* 1 */ TRANS_TYPE_TRIFORCE,
|
||||
/* 2 */ TRANS_TYPE_FADE_BLACK,
|
||||
/* 3 */ TRANS_TYPE_FADE_WHITE,
|
||||
/* 4 */ TRANS_TYPE_FADE_BLACK_FAST,
|
||||
/* 5 */ TRANS_TYPE_FADE_WHITE_FAST,
|
||||
/* 6 */ TRANS_TYPE_FADE_BLACK_SLOW,
|
||||
/* 7 */ TRANS_TYPE_FADE_WHITE_SLOW,
|
||||
/* 8 */ TRANS_TYPE_WIPE_FAST,
|
||||
/* 9 */ TRANS_TYPE_FILL_WHITE2,
|
||||
/* 10 */ TRANS_TYPE_FILL_WHITE,
|
||||
/* 11 */ TRANS_TYPE_INSTANT,
|
||||
/* 12 */ TRANS_TYPE_FILL_BROWN,
|
||||
/* 13 */ TRANS_TYPE_FADE_WHITE_CS_DELAYED,
|
||||
/* 14 */ TRANS_TYPE_SANDSTORM_PERSIST,
|
||||
/* 15 */ TRANS_TYPE_SANDSTORM_END,
|
||||
/* 16 */ TRANS_TYPE_CS_BLACK_FILL,
|
||||
/* 17 */ TRANS_TYPE_FADE_WHITE_INSTANT,
|
||||
/* 18 */ TRANS_TYPE_FADE_GREEN,
|
||||
/* 19 */ TRANS_TYPE_FADE_BLUE,
|
||||
// transition types 20 - 31 are unused
|
||||
// transition types 32 - 55 are constructed using the TRANS_TYPE_CIRCLE macro
|
||||
/* 56 */ TRANS_TYPE_MAX = 56
|
||||
} TransitionType;
|
||||
|
||||
#define TRANS_NEXT_TYPE_DEFAULT 0xFF // when `nextTransitionType` is set to default, the type will be taken from the entrance table for the ending transition
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ TCA_NORMAL,
|
||||
/* 1 */ TCA_WAVE,
|
||||
/* 2 */ TCA_RIPPLE,
|
||||
/* 3 */ TCA_STARBURST
|
||||
} TransitionCircleAppearance;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ TCC_BLACK,
|
||||
/* 1 */ TCC_WHITE,
|
||||
/* 2 */ TCC_GRAY,
|
||||
/* 3 */ TCC_SPECIAL // color varies depending on appearance. unused and appears broken
|
||||
} TransitionCircleColor;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ TCS_FAST,
|
||||
/* 1 */ TCS_SLOW
|
||||
} TransitionCircleSpeed;
|
||||
|
||||
#define TC_SET_PARAMS (1 << 7)
|
||||
|
||||
#define TRANS_TYPE_CIRCLE(appearance, color, speed) ((1 << 5) | ((color & 3) << 3) | ((appearance & 3) << 1) | (speed & 1))
|
||||
|
||||
typedef struct {
|
||||
union {
|
||||
TransitionFade fade;
|
||||
@ -1384,14 +1463,14 @@ typedef struct PlayState {
|
||||
/* 0x11E0C */ ElfMessage* cUpElfMsgs;
|
||||
/* 0x11E10 */ void* specialEffects;
|
||||
/* 0x11E14 */ u8 skyboxId;
|
||||
/* 0x11E15 */ s8 sceneLoadFlag; // "fade_direction"
|
||||
/* 0x11E15 */ s8 transitionTrigger; // "fade_direction"
|
||||
/* 0x11E16 */ s16 unk_11E16;
|
||||
/* 0x11E18 */ s16 unk_11E18;
|
||||
/* 0x11E1A */ s16 nextEntranceIndex;
|
||||
/* 0x11E1C */ char unk_11E1C[0x40];
|
||||
/* 0x11E5C */ s8 shootingGalleryStatus;
|
||||
/* 0x11E5D */ s8 bombchuBowlingStatus; // "bombchu_game_flag"
|
||||
/* 0x11E5E */ u8 fadeTransition;
|
||||
/* 0x11E5E */ u8 transitionType;
|
||||
/* 0x11E60 */ CollisionCheckContext colChkCtx;
|
||||
/* 0x120FC */ u16 envFlags[20];
|
||||
/* 0x12124 */ PreRender pauseBgPreRender;
|
||||
@ -1515,6 +1594,20 @@ typedef struct {
|
||||
uint16_t bossRushArrowOffset;
|
||||
} FileChooseContext; // size = 0x1CAE0
|
||||
|
||||
// Macros for `EntranceInfo.field`
|
||||
#define ENTRANCE_INFO_CONTINUE_BGM_FLAG (1 << 15)
|
||||
#define ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG (1 << 14)
|
||||
#define ENTRANCE_INFO_END_TRANS_TYPE_MASK 0x3F80
|
||||
#define ENTRANCE_INFO_END_TRANS_TYPE_SHIFT 7
|
||||
#define ENTRANCE_INFO_END_TRANS_TYPE(field) \
|
||||
(((field) >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) \
|
||||
& (ENTRANCE_INFO_END_TRANS_TYPE_MASK >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT))
|
||||
#define ENTRANCE_INFO_START_TRANS_TYPE_MASK 0x7F
|
||||
#define ENTRANCE_INFO_START_TRANS_TYPE_SHIFT 0
|
||||
#define ENTRANCE_INFO_START_TRANS_TYPE(field) \
|
||||
(((field) >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) \
|
||||
& (ENTRANCE_INFO_START_TRANS_TYPE_MASK >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT))
|
||||
|
||||
typedef enum {
|
||||
DPM_UNK = 0,
|
||||
DPM_PLAYER = 1,
|
||||
|
@ -970,43 +970,43 @@ typedef struct {
|
||||
} AudioContextInitSizes; // size = 0xC
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 unk_00;
|
||||
/* 0x04 */ f32 unk_04;
|
||||
/* 0x08 */ f32 unk_08;
|
||||
/* 0x0C */ u16 unk_0C;
|
||||
/* 0x10 */ f32 unk_10;
|
||||
/* 0x14 */ f32 unk_14;
|
||||
/* 0x18 */ f32 unk_18;
|
||||
/* 0x1C */ u16 unk_1C;
|
||||
} unk_50_s; // size = 0x20
|
||||
/* 0x00 */ f32 volCur;
|
||||
/* 0x04 */ f32 volTarget;
|
||||
/* 0x08 */ f32 volStep;
|
||||
/* 0x0C */ u16 volTimer;
|
||||
/* 0x10 */ f32 freqScaleCur;
|
||||
/* 0x14 */ f32 freqScaleTarget;
|
||||
/* 0x18 */ f32 freqScaleStep;
|
||||
/* 0x1C */ u16 freqScaleTimer;
|
||||
} ActiveSequenceChannelData; // size = 0x20
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ f32 volCur;
|
||||
/* 0x004 */ f32 volTarget;
|
||||
/* 0x008 */ f32 unk_08;
|
||||
/* 0x00C */ u16 unk_0C;
|
||||
/* 0x00E */ u8 volScales[0x4];
|
||||
/* 0x008 */ f32 volStep;
|
||||
/* 0x00C */ u16 volTimer;
|
||||
/* 0x00E */ u8 volScales[4];
|
||||
/* 0x012 */ u8 volFadeTimer;
|
||||
/* 0x013 */ u8 fadeVolUpdate;
|
||||
/* 0x014 */ u32 unk_14;
|
||||
/* 0x018 */ u16 unk_18;
|
||||
/* 0x01C */ f32 unk_1C;
|
||||
/* 0x020 */ f32 unk_20;
|
||||
/* 0x024 */ f32 unk_24;
|
||||
/* 0x028 */ u16 unk_28;
|
||||
/* 0x02C */ u32 unk_2C[8];
|
||||
/* 0x04C */ u8 unk_4C;
|
||||
/* 0x04D */ u8 unk_4D;
|
||||
/* 0x04E */ u8 unk_4E;
|
||||
/* 0x050 */ unk_50_s unk_50[0x10];
|
||||
/* 0x250 */ u16 unk_250;
|
||||
/* 0x252 */ u16 unk_252;
|
||||
/* 0x254 */ u16 unk_254;
|
||||
/* 0x256 */ u16 unk_256;
|
||||
/* 0x258 */ u16 unk_258;
|
||||
/* 0x25C */ u32 unk_25C;
|
||||
/* 0x260 */ u8 unk_260;
|
||||
} unk_D_8016E750; // size = 0x264
|
||||
/* 0x014 */ u32 tempoCmd;
|
||||
/* 0x018 */ u16 tempoOriginal; // stores the original tempo before modifying it (to reset back to)
|
||||
/* 0x01C */ f32 tempoCur;
|
||||
/* 0x020 */ f32 tempoTarget;
|
||||
/* 0x024 */ f32 tempoStep;
|
||||
/* 0x028 */ u16 tempoTimer;
|
||||
/* 0x02C */ u32 setupCmd[8]; // a queue of cmds to execute once the player is disabled
|
||||
/* 0x04C */ u8 setupCmdTimer; // only execute setup commands when the timer is at 0.
|
||||
/* 0x04D */ u8 setupCmdNum; // number of setup commands requested once the player is disabled
|
||||
/* 0x04E */ u8 setupFadeTimer;
|
||||
/* 0x050 */ ActiveSequenceChannelData channelData[16];
|
||||
/* 0x250 */ u16 freqScaleChannelFlags;
|
||||
/* 0x252 */ u16 volChannelFlags;
|
||||
/* 0x254 */ u16 seqId; // active seqId currently playing. Resets when sequence stops
|
||||
/* 0x256 */ u16 prevSeqId; // last seqId played on a player. Does not reset when sequence stops
|
||||
/* 0x258 */ u16 channelPortMask;
|
||||
/* 0x25C */ u32 startSeqCmd; // This name comes from MM
|
||||
/* 0x260 */ u8 isWaitingForFonts; // This name comes from MM
|
||||
} ActiveSequence; // size = 0x264
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ BANK_PLAYER,
|
||||
|
@ -30,6 +30,14 @@ typedef enum {
|
||||
/* 13 */ SKYBOX_DMA_PAL2_START
|
||||
} SkyboxDmaState;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ SANDSTORM_OFF,
|
||||
/* 1 */ SANDSTORM_FILL,
|
||||
/* 2 */ SANDSTORM_UNFILL,
|
||||
/* 3 */ SANDSTORM_ACTIVE,
|
||||
/* 4 */ SANDSTORM_DISSIPATE
|
||||
} SandstormState;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 state;
|
||||
/* 0x01 */ u8 flashRed;
|
||||
|
@ -132,16 +132,6 @@ typedef enum {
|
||||
/* 0x40 */ PLAYER_IA_MASK_GERUDO,
|
||||
/* 0x41 */ PLAYER_IA_MASK_TRUTH,
|
||||
/* 0x42 */ PLAYER_IA_LENS_OF_TRUTH,
|
||||
// Upstream TODO: Document why these entries were added
|
||||
/* 0x43 */ PLAYER_IA_SHIELD_DEKU,
|
||||
/* 0x44 */ PLAYER_IA_SHIELD_HYLIAN,
|
||||
/* 0x45 */ PLAYER_IA_SHIELD_MIRROR,
|
||||
/* 0x46 */ PLAYER_IA_TUNIC_KOKIRI,
|
||||
/* 0x47 */ PLAYER_IA_TUNIC_GORON,
|
||||
/* 0x48 */ PLAYER_IA_TUNIC_ZORA,
|
||||
/* 0x49 */ PLAYER_IA_BOOTS_KOKIRI,
|
||||
/* 0x4A */ PLAYER_IA_BOOTS_IRON,
|
||||
/* 0x4B */ PLAYER_IA_BOOTS_HOVER,
|
||||
/* 0x4C */ PLAYER_IA_MAX
|
||||
} PlayerItemAction;
|
||||
|
||||
@ -355,7 +345,7 @@ typedef enum {
|
||||
#define PLAYER_LIMB_BUF_COUNT LIMB_BUF_COUNT(PLAYER_LIMB_MAX)
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 unk_00;
|
||||
/* 0x00 */ f32 ceilingCheckHeight;
|
||||
/* 0x04 */ f32 unk_04;
|
||||
/* 0x08 */ f32 unk_08;
|
||||
/* 0x0C */ f32 unk_0C;
|
||||
@ -369,7 +359,7 @@ typedef struct {
|
||||
/* 0x2C */ f32 unk_2C;
|
||||
/* 0x30 */ f32 unk_30;
|
||||
/* 0x34 */ f32 unk_34;
|
||||
/* 0x38 */ f32 unk_38;
|
||||
/* 0x38 */ f32 wallCheckRadius;
|
||||
/* 0x3C */ f32 unk_3C;
|
||||
/* 0x40 */ f32 unk_40;
|
||||
/* 0x44 */ Vec3s unk_44;
|
||||
@ -494,185 +484,192 @@ typedef struct {
|
||||
#define PLAYER_STATE3_RESTORE_NAYRUS_LOVE (1 << 6) // Set by ocarina effects actors when destroyed to signal Nayru's Love may be restored (see `ACTOROVL_ALLOC_ABSOLUTE`)
|
||||
#define PLAYER_STATE3_HOOKSHOT_TRAVELLING (1 << 7) //Travelling to target
|
||||
|
||||
typedef void (*PlayerFunc674)(struct Player*, struct PlayState*);
|
||||
typedef s32 (*PlayerFunc82C)(struct Player*, struct PlayState*);
|
||||
typedef void (*PlayerActionFunc)(struct Player*, struct PlayState*);
|
||||
typedef s32 (*UpperActionFunc)(struct Player*, struct PlayState*);
|
||||
typedef void (*PlayerFuncA74)(struct PlayState*, struct Player*);
|
||||
|
||||
typedef struct Player {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ s8 currentTunic; // current tunic from `PlayerTunic`
|
||||
/* 0x014D */ s8 currentSwordItemId;
|
||||
/* 0x014E */ s8 currentShield; // current shield from `PlayerShield`
|
||||
/* 0x014F */ s8 currentBoots; // current boots from `PlayerBoots`
|
||||
/* 0x0150 */ s8 heldItemButton; // Button index for the item currently used
|
||||
/* 0x0151 */ s8 heldItemAction; // Item action for the item currently used
|
||||
/* 0x0152 */ u8 heldItemId; // Item id for the item currently used
|
||||
/* 0x0153 */ s8 prevBoots; // previous boots from `PlayerBoots`
|
||||
/* 0x0154 */ s8 itemAction; // the difference between this and heldItemAction is unclear
|
||||
/* 0x0155 */ char unk_155[0x003];
|
||||
/* 0x0158 */ u8 modelGroup;
|
||||
/* 0x0159 */ u8 nextModelGroup;
|
||||
/* 0x015A */ s8 unk_15A;
|
||||
/* 0x015B */ u8 modelAnimType;
|
||||
/* 0x015C */ u8 leftHandType;
|
||||
/* 0x015D */ u8 rightHandType;
|
||||
/* 0x015E */ u8 sheathType;
|
||||
/* 0x015F */ u8 currentMask; // current mask equipped from `PlayerMask`
|
||||
/* 0x0160 */ Gfx** rightHandDLists;
|
||||
/* 0x0164 */ Gfx** leftHandDLists;
|
||||
/* 0x0168 */ Gfx** sheathDLists;
|
||||
/* 0x016C */ Gfx** waistDLists;
|
||||
/* 0x0170 */ u8 giObjectLoading;
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ s8 currentTunic; // current tunic from `PlayerTunic`
|
||||
/* 0x014D */ s8 currentSwordItemId;
|
||||
/* 0x014E */ s8 currentShield; // current shield from `PlayerShield`
|
||||
/* 0x014F */ s8 currentBoots; // current boots from `PlayerBoots`
|
||||
/* 0x0150 */ s8 heldItemButton; // Button index for the item currently used
|
||||
/* 0x0151 */ s8 heldItemAction; // Item action for the item currently used
|
||||
/* 0x0152 */ u8 heldItemId; // Item id for the item currently used
|
||||
/* 0x0153 */ s8 prevBoots; // previous boots from `PlayerBoots`
|
||||
/* 0x0154 */ s8 itemAction; // the difference between this and heldItemAction is unclear
|
||||
/* 0x0155 */ char unk_155[0x003];
|
||||
/* 0x0158 */ u8 modelGroup;
|
||||
/* 0x0159 */ u8 nextModelGroup;
|
||||
/* 0x015A */ s8 itemChangeType;
|
||||
/* 0x015B */ u8 modelAnimType;
|
||||
/* 0x015C */ u8 leftHandType;
|
||||
/* 0x015D */ u8 rightHandType;
|
||||
/* 0x015E */ u8 sheathType;
|
||||
/* 0x015F */ u8 currentMask; // current mask equipped from `PlayerMask`
|
||||
/* 0x0160 */ Gfx** rightHandDLists;
|
||||
/* 0x0164 */ Gfx** leftHandDLists;
|
||||
/* 0x0168 */ Gfx** sheathDLists;
|
||||
/* 0x016C */ Gfx** waistDLists;
|
||||
/* 0x0170 */ u8 giObjectLoading;
|
||||
/* 0x0174 */ DmaRequest giObjectDmaRequest;
|
||||
/* 0x0194 */ OSMesgQueue giObjectLoadQueue;
|
||||
/* 0x01AC */ OSMesg giObjectLoadMsg;
|
||||
/* 0x01B0 */ void* giObjectSegment; // also used for title card textures
|
||||
/* 0x01B4 */ SkelAnime skelAnime;
|
||||
/* 0x01F8 */ Vec3s jointTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x0288 */ Vec3s morphTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x0318 */ Vec3s blendTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x03A8 */ s16 unk_3A8[2];
|
||||
/* 0x03AC */ Actor* heldActor;
|
||||
/* 0x03B0 */ Vec3f leftHandPos;
|
||||
/* 0x03BC */ Vec3s unk_3BC;
|
||||
/* 0x03C4 */ Actor* unk_3C4;
|
||||
/* 0x03C8 */ Vec3f unk_3C8;
|
||||
/* 0x03D4 */ char unk_3D4[0x058];
|
||||
/* 0x042C */ s8 doorType;
|
||||
/* 0x042D */ s8 doorDirection;
|
||||
/* 0x042E */ s16 doorTimer;
|
||||
/* 0x0430 */ Actor* doorActor;
|
||||
/* 0x0434 */ s16 getItemId; // Upstream TODO: Document why this is s16 while it's s8 upstream
|
||||
/* 0x0436 */ u16 getItemDirection;
|
||||
/* 0x0438 */ Actor* interactRangeActor;
|
||||
/* 0x043C */ s8 mountSide;
|
||||
/* 0x043D */ char unk_43D[0x003];
|
||||
/* 0x0440 */ Actor* rideActor;
|
||||
/* 0x0444 */ u8 csMode;
|
||||
/* 0x0445 */ u8 prevCsMode;
|
||||
/* 0x0446 */ u8 unk_446;
|
||||
/* 0x0447 */ u8 unk_447;
|
||||
/* 0x0448 */ Actor* unk_448;
|
||||
/* 0x044C */ char unk_44C[0x004];
|
||||
/* 0x0450 */ Vec3f unk_450;
|
||||
/* 0x045C */ Vec3f unk_45C;
|
||||
/* 0x0468 */ char unk_468[0x002];
|
||||
/* 0x046A */ s16 doorBgCamIndex;
|
||||
/* 0x046C */ s16 subCamId;
|
||||
/* 0x046E */ char unk_46E[0x02A];
|
||||
/* 0x01AC */ OSMesg giObjectLoadMsg;
|
||||
/* 0x01B0 */ void* giObjectSegment; // also used for title card textures
|
||||
/* 0x01B4 */ SkelAnime skelAnime;
|
||||
/* 0x01F8 */ Vec3s jointTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x0288 */ Vec3s morphTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x0318 */ Vec3s blendTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x03A8 */ s16 unk_3A8[2];
|
||||
/* 0x03AC */ Actor* heldActor;
|
||||
/* 0x03B0 */ Vec3f leftHandPos;
|
||||
/* 0x03BC */ Vec3s unk_3BC;
|
||||
/* 0x03C4 */ Actor* unk_3C4;
|
||||
/* 0x03C8 */ Vec3f unk_3C8;
|
||||
/* 0x03D4 */ char unk_3D4[0x058];
|
||||
/* 0x042C */ s8 doorType;
|
||||
/* 0x042D */ s8 doorDirection;
|
||||
/* 0x042E */ s16 doorTimer;
|
||||
/* 0x0430 */ Actor* doorActor;
|
||||
/* 0x0434 */ s16 getItemId; // Upstream TODO: Document why this is s16 while it's s8 upstream
|
||||
/* 0x0436 */ u16 getItemDirection;
|
||||
/* 0x0438 */ Actor* interactRangeActor;
|
||||
/* 0x043C */ s8 mountSide;
|
||||
/* 0x043D */ char unk_43D[0x003];
|
||||
/* 0x0440 */ Actor* rideActor;
|
||||
/* 0x0444 */ u8 csAction;
|
||||
/* 0x0445 */ u8 prevCsAction;
|
||||
/* 0x0446 */ u8 cueId;
|
||||
/* 0x0447 */ u8 unk_447;
|
||||
/* 0x0448 */ Actor* csActor; // Actor involved in a `csAction`. Typically the actor that invoked the cutscene.
|
||||
/* 0x044C */ char unk_44C[0x004];
|
||||
/* 0x0450 */ Vec3f unk_450;
|
||||
/* 0x045C */ Vec3f unk_45C;
|
||||
/* 0x0468 */ char unk_468[0x002];
|
||||
/* 0x046A */ s16 doorBgCamIndex;
|
||||
/* 0x046C */ s16 subCamId;
|
||||
/* 0x046E */ char unk_46E[0x02A];
|
||||
/* 0x0498 */ ColliderCylinder cylinder;
|
||||
/* 0x04E4 */ ColliderQuad meleeWeaponQuads[2];
|
||||
/* 0x05E4 */ ColliderQuad shieldQuad;
|
||||
/* 0x0664 */ Actor* unk_664;
|
||||
/* 0x0668 */ char unk_668[0x004];
|
||||
/* 0x066C */ s32 unk_66C;
|
||||
/* 0x0670 */ s32 meleeWeaponEffectIndex;
|
||||
/* 0x0674 */ PlayerFunc674 func_674;
|
||||
/* 0x0664 */ Actor* unk_664;
|
||||
/* 0x0668 */ char unk_668[0x004];
|
||||
/* 0x066C */ s32 unk_66C;
|
||||
/* 0x0670 */ s32 meleeWeaponEffectIndex;
|
||||
/* 0x0674 */ PlayerActionFunc actionFunc;
|
||||
/* 0x0678 */ PlayerAgeProperties* ageProperties;
|
||||
/* 0x067C */ u32 stateFlags1;
|
||||
/* 0x0680 */ u32 stateFlags2;
|
||||
/* 0x0684 */ Actor* unk_684;
|
||||
/* 0x0688 */ Actor* boomerangActor;
|
||||
/* 0x068C */ Actor* naviActor;
|
||||
/* 0x0690 */ s16 naviTextId;
|
||||
/* 0x0692 */ u8 stateFlags3;
|
||||
/* 0x0693 */ s8 exchangeItemId;
|
||||
/* 0x0694 */ Actor* targetActor;
|
||||
/* 0x0698 */ f32 targetActorDistance;
|
||||
/* 0x069C */ char unk_69C[0x004];
|
||||
/* 0x06A0 */ f32 unk_6A0;
|
||||
/* 0x06A4 */ f32 unk_6A4;
|
||||
/* 0x06A8 */ Actor* unk_6A8;
|
||||
/* 0x06AC */ s8 unk_6AC;
|
||||
/* 0x06AD */ u8 unk_6AD;
|
||||
/* 0x06AE */ u16 unk_6AE;
|
||||
/* 0x06B0 */ s16 unk_6B0;
|
||||
/* 0x06B2 */ char unk_6B4[0x004];
|
||||
/* 0x06B6 */ s16 unk_6B6;
|
||||
/* 0x06B8 */ s16 unk_6B8;
|
||||
/* 0x06BA */ s16 unk_6BA;
|
||||
/* 0x06BC */ s16 unk_6BC;
|
||||
/* 0x06BE */ s16 unk_6BE;
|
||||
/* 0x06C0 */ s16 unk_6C0;
|
||||
/* 0x06C2 */ s16 unk_6C2;
|
||||
/* 0x06C4 */ f32 unk_6C4;
|
||||
/* 0x06C8 */ SkelAnime skelAnime2;
|
||||
/* 0x070C */ Vec3s jointTable2[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x079C */ Vec3s morphTable2[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x082C */ PlayerFunc82C func_82C;
|
||||
/* 0x0830 */ f32 unk_830;
|
||||
/* 0x0834 */ s16 unk_834;
|
||||
/* 0x0836 */ s8 unk_836;
|
||||
/* 0x0837 */ u8 unk_837;
|
||||
/* 0x0838 */ f32 linearVelocity;
|
||||
/* 0x083C */ s16 currentYaw;
|
||||
/* 0x083E */ s16 targetYaw;
|
||||
/* 0x0840 */ u16 unk_840;
|
||||
/* 0x0842 */ s8 meleeWeaponAnimation;
|
||||
/* 0x0843 */ s8 meleeWeaponState;
|
||||
/* 0x0844 */ s8 unk_844;
|
||||
/* 0x0845 */ u8 unk_845;
|
||||
/* 0x0846 */ u8 unk_846;
|
||||
/* 0x0847 */ s8 unk_847[4];
|
||||
/* 0x084B */ s8 unk_84B[4];
|
||||
/* 0x084F */ s8 unk_84F;
|
||||
/* 0x0850 */ s16 unk_850; // multipurpose timer
|
||||
/* 0x0854 */ f32 unk_854;
|
||||
/* 0x0858 */ f32 unk_858;
|
||||
/* 0x085C */ f32 unk_85C; // stick length among other things
|
||||
/* 0x0860 */ s16 unk_860; // stick flame timer among other things
|
||||
/* 0x0862 */ s16 unk_862; // get item draw ID + 1
|
||||
/* 0x0864 */ f32 unk_864;
|
||||
/* 0x0868 */ f32 unk_868;
|
||||
/* 0x086C */ f32 unk_86C;
|
||||
/* 0x0870 */ f32 unk_870;
|
||||
/* 0x0874 */ f32 unk_874;
|
||||
/* 0x0878 */ f32 unk_878;
|
||||
/* 0x087C */ s16 unk_87C;
|
||||
/* 0x087E */ s16 unk_87E;
|
||||
/* 0x0880 */ f32 unk_880;
|
||||
/* 0x0884 */ f32 wallHeight; // height used to determine whether link can climb or grab a ledge at the top
|
||||
/* 0x0888 */ f32 wallDistance; // distance to the colliding wall plane
|
||||
/* 0x088C */ u8 unk_88C;
|
||||
/* 0x088D */ u8 unk_88D;
|
||||
/* 0x088E */ u8 unk_88E;
|
||||
/* 0x088F */ u8 unk_88F;
|
||||
/* 0x0890 */ u8 unk_890;
|
||||
/* 0x0891 */ u8 shockTimer;
|
||||
/* 0x0892 */ u8 unk_892;
|
||||
/* 0x0893 */ u8 hoverBootsTimer;
|
||||
/* 0x0894 */ s16 fallStartHeight; // last truncated Y position before falling
|
||||
/* 0x0896 */ s16 fallDistance; // truncated Y distance the player has fallen so far (positive is down)
|
||||
/* 0x0898 */ s16 unk_898;
|
||||
/* 0x089A */ s16 unk_89A;
|
||||
/* 0x089C */ s16 unk_89C;
|
||||
/* 0x089E */ u16 unk_89E;
|
||||
/* 0x08A0 */ u8 unk_8A0;
|
||||
/* 0x08A1 */ u8 unk_8A1;
|
||||
/* 0x08A2 */ s16 unk_8A2;
|
||||
/* 0x08A4 */ f32 unk_8A4;
|
||||
/* 0x08A8 */ f32 unk_8A8;
|
||||
/* 0x08AC */ f32 windSpeed; // Pushing player, examples include water currents, floor conveyors, climbing sloped surfaces // Upstream TODO: pushedSpeed
|
||||
/* 0x08B0 */ s16 windDirection; // Yaw direction of player being pushed // Upstream TODO: pushedYaw
|
||||
/* 0x067C */ u32 stateFlags1;
|
||||
/* 0x0680 */ u32 stateFlags2;
|
||||
/* 0x0684 */ Actor* unk_684;
|
||||
/* 0x0688 */ Actor* boomerangActor;
|
||||
/* 0x068C */ Actor* naviActor;
|
||||
/* 0x0690 */ s16 naviTextId;
|
||||
/* 0x0692 */ u8 stateFlags3;
|
||||
/* 0x0693 */ s8 exchangeItemId;
|
||||
/* 0x0694 */ Actor* targetActor;
|
||||
/* 0x0698 */ f32 targetActorDistance;
|
||||
/* 0x069C */ char unk_69C[0x004];
|
||||
/* 0x06A0 */ f32 unk_6A0;
|
||||
/* 0x06A4 */ f32 closestSecretDistSq;
|
||||
/* 0x06A8 */ Actor* unk_6A8;
|
||||
/* 0x06AC */ s8 unk_6AC;
|
||||
/* 0x06AD */ u8 unk_6AD;
|
||||
/* 0x06AE */ u16 unk_6AE;
|
||||
/* 0x06B0 */ s16 unk_6B0;
|
||||
/* 0x06B2 */ char unk_6B4[0x004];
|
||||
/* 0x06B6 */ s16 unk_6B6;
|
||||
/* 0x06B8 */ s16 unk_6B8;
|
||||
/* 0x06BA */ s16 unk_6BA;
|
||||
/* 0x06BC */ s16 unk_6BC;
|
||||
/* 0x06BE */ s16 unk_6BE;
|
||||
/* 0x06C0 */ s16 unk_6C0;
|
||||
/* 0x06C2 */ s16 unk_6C2;
|
||||
/* 0x06C4 */ f32 unk_6C4;
|
||||
/* 0x06C8 */ SkelAnime upperSkelAnime;
|
||||
/* 0x070C */ Vec3s upperJointTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x079C */ Vec3s upperMorphTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x082C */ UpperActionFunc upperActionFunc;
|
||||
/* 0x0830 */ f32 upperAnimBlendWeight;
|
||||
/* 0x0834 */ s16 unk_834;
|
||||
/* 0x0836 */ s8 unk_836;
|
||||
/* 0x0837 */ u8 unk_837;
|
||||
/* 0x0838 */ f32 linearVelocity;
|
||||
/* 0x083C */ s16 yaw; // General yaw value, used both for world and shape rotation. Current or target value depending on context.
|
||||
/* 0x083E */ s16 zTargetYaw; // yaw relating to Z targeting/"parallel" mode
|
||||
/* 0x0840 */ u16 underwaterTimer;
|
||||
/* 0x0842 */ s8 meleeWeaponAnimation;
|
||||
/* 0x0843 */ s8 meleeWeaponState;
|
||||
/* 0x0844 */ s8 unk_844;
|
||||
/* 0x0845 */ u8 unk_845;
|
||||
/* 0x0846 */ u8 unk_846;
|
||||
/* 0x0847 */ s8 unk_847[4];
|
||||
/* 0x084B */ s8 unk_84B[4];
|
||||
|
||||
/* 0x084F */ union {
|
||||
s8 actionVar1;
|
||||
} av1; // "Action Variable 1": context dependent variable that has different meanings depending on what action is currently running
|
||||
|
||||
/* 0x0850 */ union {
|
||||
s16 actionVar2;
|
||||
} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
|
||||
|
||||
/* 0x0854 */ f32 unk_854;
|
||||
/* 0x0858 */ f32 unk_858;
|
||||
/* 0x085C */ f32 unk_85C; // stick length among other things
|
||||
/* 0x0860 */ s16 unk_860; // stick flame timer among other things
|
||||
/* 0x0862 */ s16 unk_862; // get item draw ID + 1
|
||||
/* 0x0864 */ f32 unk_864;
|
||||
/* 0x0868 */ f32 unk_868;
|
||||
/* 0x086C */ f32 unk_86C;
|
||||
/* 0x0870 */ f32 unk_870;
|
||||
/* 0x0874 */ f32 unk_874;
|
||||
/* 0x0878 */ f32 unk_878;
|
||||
/* 0x087C */ s16 unk_87C;
|
||||
/* 0x087E */ s16 unk_87E;
|
||||
/* 0x0880 */ f32 unk_880;
|
||||
/* 0x0884 */ f32 yDistToLedge; // y distance to ground above an interact wall. LEDGE_DIST_MAX if no ground is found
|
||||
/* 0x0888 */ f32 distToInteractWall; // xyz distance to the interact wall
|
||||
/* 0x088C */ u8 ledgeClimbType;
|
||||
/* 0x088D */ u8 ledgeClimbDelayTimer;
|
||||
/* 0x088E */ u8 unk_88E;
|
||||
/* 0x088F */ u8 unk_88F;
|
||||
/* 0x0890 */ u8 unk_890;
|
||||
/* 0x0891 */ u8 bodyShockTimer;
|
||||
/* 0x0892 */ u8 unk_892;
|
||||
/* 0x0893 */ u8 hoverBootsTimer;
|
||||
/* 0x0894 */ s16 fallStartHeight; // last truncated Y position before falling
|
||||
/* 0x0896 */ s16 fallDistance; // truncated Y distance the player has fallen so far (positive is down)
|
||||
/* 0x0898 */ s16 floorPitch; // angle of the floor slope in the direction of current world yaw (positive for ascending slope)
|
||||
/* 0x089A */ s16 floorPitchAlt; // the calculation for this value is bugged and doesn't represent anything meaningful
|
||||
/* 0x089C */ s16 unk_89C;
|
||||
/* 0x089E */ u16 floorSfxOffset;
|
||||
/* 0x08A0 */ u8 unk_8A0;
|
||||
/* 0x08A1 */ u8 unk_8A1;
|
||||
/* 0x08A2 */ s16 unk_8A2;
|
||||
/* 0x08A4 */ f32 unk_8A4;
|
||||
/* 0x08A8 */ f32 unk_8A8;
|
||||
/* 0x08AC */ f32 pushedSpeed; // Pushing player, examples include water currents, floor conveyors, climbing sloped surfaces
|
||||
/* 0x08B0 */ s16 pushedYaw; // Yaw direction of player being pushed
|
||||
/* 0x08B4 */ WeaponInfo meleeWeaponInfo[3];
|
||||
/* 0x0908 */ Vec3f bodyPartsPos[PLAYER_BODYPART_MAX];
|
||||
/* 0x09E0 */ MtxF mf_9E0;
|
||||
/* 0x0A20 */ MtxF shieldMf;
|
||||
/* 0x0A60 */ u8 isBurning;
|
||||
/* 0x0A61 */ u8 flameTimers[PLAYER_BODYPART_MAX]; // one flame per body part
|
||||
/* 0x0A73 */ u8 unk_A73;
|
||||
/* 0x0908 */ Vec3f bodyPartsPos[PLAYER_BODYPART_MAX];
|
||||
/* 0x09E0 */ MtxF mf_9E0;
|
||||
/* 0x0A20 */ MtxF shieldMf;
|
||||
/* 0x0A60 */ u8 bodyIsBurning;
|
||||
/* 0x0A61 */ u8 bodyFlameTimers[PLAYER_BODYPART_MAX]; // one flame per body part
|
||||
/* 0x0A73 */ u8 unk_A73;
|
||||
/* 0x0A74 */ PlayerFuncA74 func_A74;
|
||||
/* 0x0A78 */ s8 invincibilityTimer; // prevents damage when nonzero (positive = visible, counts towards zero each frame)
|
||||
/* 0x0A79 */ u8 unk_A79;
|
||||
/* 0x0A7A */ u8 unk_A7A;
|
||||
/* 0x0A7B */ u8 unk_A7B;
|
||||
/* 0x0A7C */ f32 unk_A7C;
|
||||
/* 0x0A80 */ s16 unk_A80;
|
||||
/* 0x0A82 */ u16 unk_A82;
|
||||
/* 0x0A84 */ s16 unk_A84;
|
||||
/* 0x0A86 */ s8 unk_A86;
|
||||
/* 0x0A87 */ u8 unk_A87;
|
||||
/* 0x0A88 */ Vec3f unk_A88; // previous body part 0 position
|
||||
/* 0x0A78 */ s8 invincibilityTimer; // prevents damage when nonzero (positive = visible, counts towards zero each frame)
|
||||
/* 0x0A79 */ u8 floorTypeTimer; // counts up every frame the current floor type is the same as the last frame
|
||||
/* 0x0A7A */ u8 floorProperty;
|
||||
/* 0x0A7B */ u8 prevFloorType;
|
||||
/* 0x0A7C */ f32 prevControlStickMagnitude;
|
||||
/* 0x0A80 */ s16 prevControlStickAngle;
|
||||
/* 0x0A82 */ u16 prevFloorSfxOffset;
|
||||
/* 0x0A84 */ s16 unk_A84;
|
||||
/* 0x0A86 */ s8 unk_A86;
|
||||
/* 0x0A87 */ u8 unk_A87;
|
||||
/* 0x0A88 */ Vec3f unk_A88; // previous body part 0 position
|
||||
// #region SOH [General]
|
||||
// Upstream TODO: Rename these to be more obviously SoH specific
|
||||
/* */ PendingFlag pendingFlag;
|
||||
@ -680,7 +677,7 @@ typedef struct Player {
|
||||
// #endregion
|
||||
// #region SOH [Enhancements]
|
||||
// Upstream TODO: Rename this to make it more obvious it is apart of an enhancement
|
||||
/* */ u8 boomerangQuickRecall; // Has the player pressed the boomerang button while it's in the air still?
|
||||
/* */ u8 boomerangQuickRecall; // Has the player pressed the boomerang button while it's in the air still?
|
||||
// #endregion
|
||||
u8 ivanFloating;
|
||||
u8 ivanDamageMultiplier;
|
||||
|