Kahrl
b85b4ede82
Page up/down: don't display the old value, it was a little confusing
2012-02-01 02:37:01 +01:00
Kahrl
2cb96d9d68
Page up and down change the minimum viewing range
2012-02-01 02:24:55 +01:00
Kahrl
78bf92175a
Show the top line too when only chat, but not HUD is shown
2012-02-01 01:36:59 +01:00
Kahrl
0c3d39357b
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages
2012-02-01 00:56:30 +01:00
Kahrl
0e8bd531c2
Fix craftresult_is_preview flood in log and remove unnecessary debug output
2012-01-25 20:18:20 +02:00
Perttu Ahola
24b1008d56
Remove unnecessary delays from large data transfer unit test
2012-01-24 12:50:10 +02:00
Perttu Ahola
a4340c330a
Set default number of maximum users to 100 instead of 20
2012-01-24 12:02:40 +02:00
Perttu Ahola
2e8e9ee7f5
Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
2012-01-24 12:01:59 +02:00
Perttu Ahola
a387c9b95d
Fix "illegal escape sequence" in MSVC (actually not illegal)
2012-01-22 22:00:29 +02:00
Kahrl
0a426f3592
Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp: drops -> drop
2012-01-22 17:31:20 +02:00
Kahrl
00bc9a8678
tool and ToolItem apply item aliases
2012-01-22 17:31:20 +02:00
Kahrl
c241902b40
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted
2012-01-22 17:31:20 +02:00
Kahrl
4799a8f761
cleanup
2012-01-22 17:31:20 +02:00
Kahrl
02b334a679
Create node metadata when placing nodes again
2012-01-22 17:31:20 +02:00
Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
f22c73f501
Fix inventory glitch when connecting as new user
2012-01-14 11:05:24 +01:00
Kahrl
c920df748b
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
Kahrl
a58d725569
Tool progress bar tweaking
2012-01-12 08:47:17 +01:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
6d4bc012f0
Fix key change menu a bit
2012-01-06 19:50:40 +02:00
Perttu Ahola
2f5c28aaf1
ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)
2012-01-06 19:17:44 +02:00
Perttu Ahola
4f2c1e36a1
Implement minetest.register_on_dieplayer()
2012-01-06 00:12:33 +02:00
Perttu Ahola
bc743ca7ce
Add missing checks to texture caching
2012-01-04 00:37:46 +02:00
Perttu Ahola
f9d7e399b2
Limit range of ABM timer initial value randomization
2012-01-03 13:49:47 +02:00
Perttu Ahola
3e6f824e6c
Use free rather than delete for malloc'd memory
2012-01-02 21:42:33 +02:00
Perttu Ahola
6286c555d4
Initialize ABM timer to random value to spread processing
2012-01-02 21:06:38 +02:00
Perttu Ahola
4630281318
Fix ABM trigger chance being often way too high
2012-01-02 20:26:33 +02:00
Perttu Ahola
cd0019acd2
Fix server sending stuff before textures have been sent
2012-01-02 17:44:00 +02:00
Perttu Ahola
e82a76e438
Mark ObjectRef::get_entity_name() deprecated
2012-01-02 17:33:03 +02:00
Perttu Ahola
ab57fbe4ca
Add name field to registered entities
2012-01-02 16:26:40 +02:00
Perttu Ahola
56f55ab1af
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
2012-01-02 16:19:52 +02:00
Perttu Ahola
2445cbbbdc
Add ObjectRef:get_luaentity()
2012-01-02 16:08:59 +02:00
Perttu Ahola
2b9596fe9b
Make text area in message dialog a bit larger
2012-01-02 13:34:24 +02:00
Perttu Ahola
0e1f448b61
Texture cache on client (mostly made by sapier) (breaks network compatibility)
2012-01-02 13:31:50 +02:00
Perttu Ahola
ff82b95800
ObjectRef:get_entity_name() and fixing of comments in default/init.lua
2012-01-02 13:12:56 +02:00
Perttu Ahola
49b7055cb3
Make add_entity return a reference to added entity (or nil)
2012-01-02 12:48:25 +02:00
Perttu Ahola
e48ccd7943
Add ObjectRef:get_inventory() and add stuff to documentation comments
2012-01-02 02:59:14 +02:00
Perttu Ahola
6be5441176
Working implementation of experimental:luafurnace
2012-01-02 02:59:14 +02:00
Perttu Ahola
d5ba7ebaf0
Random fixes to InvRef related stuff and a broken luafurnace
2012-01-02 02:59:14 +02:00
Perttu Ahola
270a482740
Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)
2012-01-02 02:59:14 +02:00
Perttu Ahola
e0b4890794
Add minetest.get_inventory(location), untested
2012-01-02 02:57:14 +02:00
Perttu Ahola
247e8b6e5d
A small robustness addition to ItemStack
2012-01-02 01:49:38 +02:00
Perttu Ahola
b760e2ba23
Rename InvStack to ItemStack
2012-01-02 01:49:38 +02:00
Perttu Ahola
103173fc9b
Add InvRef and InvStack (currently untested and unusable)
2012-01-02 01:49:38 +02:00
Perttu Ahola
81d3485109
Fix segfault when generating stuff on world boundaries
2012-01-01 21:01:55 +02:00
Perttu Ahola
7b7b68cdab
Correctly pop stuff from the Lua stack in script_load()
2011-12-31 14:41:57 +02:00
Giuseppe Bilotta
135a65e200
Add virtual destructors to abstract classes
...
IRespawnInitiator and InventoryActions are abstract classes, but they
were missing a virtual destructor. Define it, even if it does nothing
and its absence most likely makes no difference other tha causing
warnings during compile.
2011-12-28 20:50:21 +02:00
Perttu Ahola
123529e5eb
Fix mirrored sign texture
2011-12-28 18:29:33 +02:00
Perttu Ahola
1c15f53318
Add EnvRef:get_objects_inside_radius(pos, radius)
2011-12-28 18:18:08 +02:00
Perttu Ahola
7937813c98
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
2011-12-28 17:34:07 +02:00
Perttu Ahola
ad4040d982
Fix minetest.env:get_player_by_name(nil) causing segfault and similar things
2011-12-28 16:25:29 +02:00
Perttu Ahola
69579306dd
Extend load screen maximum time
2011-12-11 16:52:19 +02:00
Perttu Ahola
bd21f00f0a
Add minetest.get_modpath(modname)
2011-12-11 16:49:40 +02:00
Perttu Ahola
abd106bacb
Enforce modname naming convention
2011-12-04 18:26:05 +02:00
Perttu Ahola
008de2fb8f
Delete unknown LuaEntities when punched
2011-12-04 16:25:27 +02:00
Perttu Ahola
ea36951bc4
Rename EnvRef:add_luaentity to EnvRef:add_entity
2011-12-04 16:08:37 +02:00
Perttu Ahola
09c48b60bd
Add EnvRef:get_node_light(pos, timeofday)
2011-12-04 15:55:37 +02:00
Perttu Ahola
4cc117ddf6
Properly use time_from_last_punch for limiting PvP punch damage
2011-12-04 14:43:01 +02:00
Kahrl
ceaf8edade
Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
...
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
2011-12-04 13:27:30 +02:00
Perttu Ahola
520200d597
Check symlinks with stat() to know if they are directories or not
2011-12-04 13:02:00 +02:00
Perttu Ahola
ab67985d21
Add support for unix filesystems which yield DT_UNKNOWN in dirent->d_type, falling back on stat().
2011-12-04 12:49:58 +02:00
Perttu Ahola
bc5cc638fc
Fix player not dying when beated to death by other player
2011-12-04 03:56:22 +02:00
Perttu Ahola
bff8be8b76
Fix getting two old-style minerals per digged node
2011-12-04 03:47:55 +02:00
Perttu Ahola
3e95b8a158
Determine light_propagates from paramtype
2011-12-04 03:45:02 +02:00
Perttu Ahola
6145a135bd
Make ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting)
2011-12-04 02:12:45 +02:00
Perttu Ahola
4ad8891e05
Convert CraftItems directly to the name pointed by alias; necessary due to lua definition table
2011-12-04 01:16:22 +02:00
Perttu Ahola
3a689a5c4f
Don't initialize ItemCAOs with stick.png
2011-12-04 00:45:12 +02:00
Perttu Ahola
44e36d9aad
Fix craftitem aliases
2011-12-04 00:44:29 +02:00
Perttu Ahola
829c632511
Craftitem aliases
2011-12-04 00:39:20 +02:00
Perttu Ahola
8730dfb1f9
Fix log message in tooldef.cpp
2011-12-04 00:35:08 +02:00
Perttu Ahola
6764365994
Modify a commit in tooldef.cpp and nodedef.cpp
2011-12-04 00:33:05 +02:00
Perttu Ahola
8addbc9655
Tool aliases
2011-12-04 00:22:34 +02:00
Perttu Ahola
658d1a7235
Add serialization for node aliases to let client show inventory images correctly
2011-12-04 00:07:02 +02:00
Perttu Ahola
4b00d4d9d2
Node definition aliases
2011-12-03 23:50:31 +02:00
Perttu Ahola
1fe5c58d56
Rename cookresult_item to cookresult_itemstring
2011-12-03 18:45:04 +02:00
Perttu Ahola
f23616acaf
add EnvRef:get_node_or_nil()
2011-12-03 18:37:50 +02:00
Perttu Ahola
7d37913ea4
Add ABM required neighbor check
2011-12-03 18:18:59 +02:00
Perttu Ahola
d566ffaa5f
Allow digging unknown nodes
2011-12-03 13:56:39 +02:00
Perttu Ahola
d06d7cb9a4
Show infotext for unknown nodes
2011-12-03 13:51:16 +02:00
Perttu Ahola
e494b5d422
Show infotext for unknown items placed on ground
2011-12-03 13:46:19 +02:00
Perttu Ahola
871e6c0c73
On SIGINT in main menu, don't connect before shutting down
2011-12-03 12:02:27 +02:00
Kahrl
392485aa45
inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
2011-12-03 11:47:37 +02:00
Kahrl
275a348b75
Do not broadcast an empty chat message when someone tries to log in with the wrong password
2011-12-03 11:47:19 +02:00
Kahrl
189689716c
Notify player whose password is being changed
2011-12-03 11:47:19 +02:00
Perttu Ahola
746b960c0d
Note about debug.txt in error message dialog when mod fails to load
2011-12-03 11:44:47 +02:00
Perttu Ahola
760416b81f
Change naming convention to be modname:* instead of modname_* (sorry modders!)
2011-12-03 11:41:52 +02:00
Perttu Ahola
c6dd75ccfb
Add usermods/ to mod search paths and print out the paths at server startup
2011-12-03 03:43:20 +02:00
Perttu Ahola
6b2023dc3e
Properly handle mod name conflicts
2011-12-03 03:32:30 +02:00
Perttu Ahola
2f4a92d701
Better mod loading error handling
2011-12-03 03:23:14 +02:00
Perttu Ahola
324c544922
Add world/mods to mod search path
2011-12-03 02:55:54 +02:00
Perttu Ahola
d96cd236f3
Enforced mod global naming convention and better error reporting
2011-12-03 02:45:55 +02:00
Perttu Ahola
581f950e10
Fix script error reporting a bit
2011-12-02 22:49:54 +02:00
Perttu Ahola
9344816bd6
Fix ActiveObject creation for fast player respawns
2011-12-02 17:30:22 +02:00
Perttu Ahola
67c21fc42f
Fix sending of player hp (was sent all the time)
2011-12-02 17:19:42 +02:00
Perttu Ahola
ec1859b095
Show bare hand when no item is selected
2011-12-02 15:20:42 +02:00
Perttu Ahola
b9e8e20c9c
Script-defined creative inventory
2011-12-02 12:43:57 +02:00
Perttu Ahola
932988af46
Rename "build" privilege to "interact" (backwards-compatibly, of course)
2011-12-02 12:18:19 +02:00
Perttu Ahola
69bc9224db
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
2011-12-02 12:12:07 +02:00
Perttu Ahola
a17efe6e8f
Remove obsolete createPickedUpItem()
2011-12-02 11:54:23 +02:00
Perttu Ahola
e8b0722137
Add time_from_last_punch to Lua API
2011-12-02 11:51:41 +02:00
Mark Holmquist
a465fd5b99
+ middle-click now empties the inventory slot properly
2011-12-02 11:31:10 +02:00
Perttu Ahola
9af0142a36
Add enable_pvp setting
2011-12-02 11:25:47 +02:00
Perttu Ahola
34fd47887e
Make unlimited player transfer distance configurable
2011-12-02 11:22:09 +02:00
Perttu Ahola
2dc9a0c724
Fix player double damage
2011-12-02 11:16:51 +02:00
Perttu Ahola
c357985135
Make hitting players make a visual damage flash to the player texture and the screen of the local player
2011-12-02 10:57:40 +02:00
Perttu Ahola
ae2b7f9523
Don't hide players in pitch black (like oerkkis)
2011-12-02 10:45:43 +02:00
Perttu Ahola
5344dec760
Move ServerRemotePlayer to a separate file
2011-12-02 10:44:20 +02:00
Perttu Ahola
dc05b106f2
Fix the previous commit
2011-12-02 02:04:25 +02:00
Perttu Ahola
a416cf7c45
Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list
2011-12-02 02:01:46 +02:00
Perttu Ahola
09010410cf
Print out PROTOCOL_VERSIONs if server is incompatible with client
2011-12-02 01:24:54 +02:00
Perttu Ahola
f8bbecebf5
Higher default map save and unload interval
2011-12-02 01:20:54 +02:00
Perttu Ahola
9d67037570
Don't send objects or map data before definitions have been sent
2011-12-02 01:18:25 +02:00
Perttu Ahola
e4daa4c065
Make players be again visible from a long distance
2011-12-02 01:08:14 +02:00
Perttu Ahola
08a10b8a6a
Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
2011-12-01 23:55:57 +02:00
Perttu Ahola
af32240545
Players are more like objects + related stuff
2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
Perttu Ahola
9dcfa882b1
Fix non-fancy leaves not making faces with water
2011-12-01 14:48:52 +02:00
Perttu Ahola
cb589b1f99
Make non-fancy leaf texture to go in texture atlas too
2011-12-01 14:12:47 +02:00
Perttu Ahola
e6e3eef0ef
Add ServerActiveObject::removingFromEnvironment()
2011-12-01 13:22:33 +02:00
Perttu Ahola
0e113a4c81
Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1) it was not used, 2) if it will be used, it won't need to do that anymore
2011-12-01 13:01:37 +02:00
Perttu Ahola
1da3a8e24b
Fix getTextureRaw to always return an image that is not in the texture atlas and fix plain "^[forcesingle" handling
2011-12-01 13:00:27 +02:00
Perttu Ahola
3509714951
Fix loading of legacy MaterialItems (was loaded as a quite random type)
2011-12-01 12:50:32 +02:00
Perttu Ahola
146be1f0b6
Fix texture atlas not being created correctly
2011-12-01 12:43:17 +02:00
Kahrl
2ca00fa585
Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
2011-12-01 12:06:39 +02:00
Kahrl
1901158b3e
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version.
2011-12-01 11:56:06 +02:00
Perttu Ahola
f4272ccf8f
Enable simple drag and drop in inventory
2011-12-01 11:32:51 +02:00
Perttu Ahola
4196b0d341
Inventory move-to-slot hilighting
2011-12-01 11:25:55 +02:00
Giuseppe Bilotta
aab50cd2cc
Fix conditional bug in inventory
...
A spurious semicolon after the conditional checking for the drop count
to be not higher than the owned count caused the subsequent
count = getCount()
to be always executed. Fix by removing the extra semicolon.
2011-12-01 10:41:24 +02:00
Giuseppe Bilotta
96c30452f9
Fix structs being declared as classes
...
Some compilers complain when a class is declared as a struct or vice
versa. Fix by making sure that the correct tag is used both in
declaration and definition.
2011-12-01 10:39:47 +02:00
Perttu Ahola
b6539399f4
Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly)
2011-12-01 02:41:52 +02:00
Perttu Ahola
8b8ef8acc0
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
2011-12-01 01:58:31 +02:00
Perttu Ahola
d8d6d0dc95
Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
2011-12-01 00:07:21 +02:00
Perttu Ahola
f6c6c4f917
Load count 0 in itemstring as 1
2011-12-01 00:04:21 +02:00
Perttu Ahola
1b61ca412b
ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_list
2011-11-30 23:38:18 +02:00
Perttu Ahola
cd563473fa
Add ObjectRef:punch and ObjectRef:right_click to Lua API
2011-11-30 20:54:54 +02:00
Perttu Ahola
a244e367ea
Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API
2011-11-30 20:36:07 +02:00
Perttu Ahola
347216d654
Reworked the inventory move handling code, hopefully fixed more problems than caused
2011-11-30 19:49:34 +02:00
Perttu Ahola
49e4f55b09
Fix player getting reset to 0,0 at connect if being far from 0,0
2011-11-30 00:39:36 +02:00
Perttu Ahola
ccfec0400f
Modify builtin ABMs to have lower interval and higher trigger non-chance
2011-11-29 23:22:44 +02:00
Perttu Ahola
e109ed5cef
Proper player inventory and hp modification tracking and sending accordingly
2011-11-29 23:18:20 +02:00
Perttu Ahola
b2c905d800
Tune main menu a bit and show version number in there
2011-11-29 22:34:58 +02:00
Perttu Ahola
4bcff65ad0
Better version match fail messages from server
2011-11-29 22:23:03 +02:00
Perttu Ahola
103d4793f0
Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit
2011-11-29 21:30:22 +02:00
Perttu Ahola
2a610b011a
Handle items with m_count==0 sanely when placing
2011-11-29 21:05:53 +02:00
Perttu Ahola
cd030639a4
Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE
2011-11-29 21:05:36 +02:00
Perttu Ahola
6d23fb2592
Do not install the static lua library file
2011-11-29 19:27:41 +02:00
Perttu Ahola
bc48cf076d
Remove content_inventory.{h,cpp}
2011-11-29 19:13:59 +02:00
Perttu Ahola
be2ecf9186
Quick fix to a bug that makes it possible to raise water levels everywhere with one source
2011-11-29 19:13:59 +02:00
Perttu Ahola
bd1e5f4fc8
Add missing files for a previous commit
2011-11-29 19:13:58 +02:00
Kahrl
d6b30dd3a5
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
Perttu Ahola
1c19f959db
Fix active_object_count and active_object_count_wider not getting updated between ABM calls causing huge amounts of DMs and rats and stuff
2011-11-29 19:13:58 +02:00
Perttu Ahola
dde22d26a8
Add NULL terminations to EnumString definitions
2011-11-29 19:13:57 +02:00
Perttu Ahola
c8211ceb3e
Some MSVC fixes
2011-11-29 19:13:57 +02:00
Perttu Ahola
c910ead4db
Fix CMake install data path
2011-11-29 19:13:57 +02:00
Perttu Ahola
fe64f2b673
Silly MSVC doesn't know how to handle type conversions for parameters of pow(). Help it.
2011-11-29 19:13:57 +02:00
Perttu Ahola
a91eb36277
Update installation in CMakeLists.txt
2011-11-29 19:13:57 +02:00
Perttu Ahola
026979e39d
Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
2011-11-29 19:13:57 +02:00
Perttu Ahola
705f142b8d
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
Perttu Ahola
e880cc40e9
Fix stuff in inventory.{cpp,h}
2011-11-29 19:13:57 +02:00
Perttu Ahola
7bb4b7911b
Comment out debug output in ServerEnvironment::activateBlock
2011-11-29 19:13:57 +02:00
Perttu Ahola
fadf248892
Handle ActiveBlockModifier intervals properly, down to 1s
2011-11-29 19:13:57 +02:00
Perttu Ahola
0f2b932e92
Initial NodeMetaRef stuff
2011-11-29 19:13:56 +02:00
Perttu Ahola
34bd1b3032
Lua interface for ActiveBlockModifier
2011-11-29 19:13:56 +02:00
Perttu Ahola
8924588511
Remove creation of builtin.lua defined minetest.registered_* tables in C
2011-11-29 19:13:56 +02:00
Perttu Ahola
19a1ac1f34
For consistency, implement calling of on_chat_message callbacks in C
2011-11-29 19:13:56 +02:00
Perttu Ahola
30648d1cc9
Implement callback registration in Lua instead of C
2011-11-29 19:13:56 +02:00
Perttu Ahola
842eb5da28
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
Perttu Ahola
05df2ee8a4
Add chat message callback and send functions
2011-11-29 19:13:56 +02:00
Perttu Ahola
ab3911ba9e
Print errors from local log to chat
2011-11-29 19:13:56 +02:00
Perttu Ahola
013921782b
Add a third log output interface method
2011-11-29 19:13:56 +02:00
Perttu Ahola
c449e5f20a
Use log_deregister_thread in EmergeThread
2011-11-29 19:13:56 +02:00
Perttu Ahola
6e0de7b42c
Add log_remove_output and log_deregister_thread
2011-11-29 19:13:55 +02:00
Perttu Ahola
2e42391b86
Fix mod dependency sort
2011-11-29 19:13:55 +02:00
Perttu Ahola
fd8b9a3a44
Warn about unsatisfied dependencies
2011-11-29 19:13:55 +02:00
Perttu Ahola
5c1cb01936
Make blocks to be loaded from disk when the active block area reaches them
2011-11-29 19:13:55 +02:00
Perttu Ahola
ec4f58741b
Fix a random commented-out piece of lighting code, altough it doesn't work any better
2011-11-29 19:13:55 +02:00
Perttu Ahola
4ce6e5f0c5
Optimize lighting by a tiny bit
2011-11-29 19:13:55 +02:00
Perttu Ahola
a8a82e0b21
Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory)
2011-11-29 19:13:55 +02:00
Perttu Ahola
739cb87385
Fix default value of visual in LuaEntityProperties
2011-11-29 19:13:55 +02:00
Perttu Ahola
8492796a5c
Allow server-side teleporting
2011-11-29 19:13:55 +02:00
Perttu Ahola
218b626016
Fix and tune player movement checks (make them very loose)
2011-11-29 19:13:55 +02:00
Kahrl
f42c57d9a8
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
Perttu Ahola
82a460ec90
Improve luaentity sprite functionality (and add some random stuff)
2011-11-29 19:13:54 +02:00
Perttu Ahola
1d36e68346
Fix liquid source backface culling (was not turned off)
2011-11-29 19:13:54 +02:00
Perttu Ahola
41c473cf5e
Fix player getting thrown underground after connecting
2011-11-29 19:13:54 +02:00
Perttu Ahola
b2ccbdffc1
Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))
2011-11-29 19:13:54 +02:00
Perttu Ahola
769cc9879f
Add on_generated hook
2011-11-29 19:13:54 +02:00
Perttu Ahola
0dbb31afeb
Improve player movement speed checking
2011-11-29 19:13:54 +02:00
Perttu Ahola
1bfc3c1eb9
Player movement speed and node access distance checking
2011-11-29 19:13:54 +02:00
Perttu Ahola
8bd178c2e5
If available, use local textures instead of those sent by server
2011-11-29 19:13:53 +02:00
Perttu Ahola
65b2a2cb02
Make lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsively
2011-11-29 19:13:53 +02:00
Perttu Ahola
70363847aa
Reshape LuaEntityCAO implementation a bit and make TNT to blink
2011-11-29 19:13:53 +02:00
Perttu Ahola
1ce749c86a
Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic)
2011-11-29 19:13:53 +02:00
Perttu Ahola
08c9b6037d
Re-implement give_initial_stuff
2011-11-29 19:13:53 +02:00
Perttu Ahola
57a2bd056c
Exception handling in Lua setting get
2011-11-29 19:13:53 +02:00
Perttu Ahola
234bf99743
Lua setting getter
2011-11-29 19:13:53 +02:00
Perttu Ahola
f93144fee7
remove get_nodedef
2011-11-29 19:13:53 +02:00
Perttu Ahola
945d01fd9e
on_newplayer and on_respawnplayer callbacks
2011-11-29 19:13:53 +02:00
Perttu Ahola
908db7c1d2
Make node definitions available to Lua
2011-11-29 19:13:52 +02:00
Perttu Ahola
77337271fc
Remove give_initial_stuff
2011-11-29 19:13:52 +02:00
Kahrl
c1479a2732
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
2011-11-29 19:13:52 +02:00
Perttu Ahola
1f53ca5f4c
Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
2011-11-29 19:13:52 +02:00
Perttu Ahola
425db289d5
Fix random node definition stuff
2011-11-29 19:13:52 +02:00
Perttu Ahola
61ffe1eac4
builtin.lua
2011-11-29 19:13:52 +02:00
Perttu Ahola
9e7ad1e2aa
Add object reference to Lua on_place/dig/punchnode parameters
2011-11-29 19:13:52 +02:00
Perttu Ahola
ae9f183cda
Fix "warning: comparison between signed and unsigned integer expressions"
2011-11-29 19:13:52 +02:00
Perttu Ahola
ff1ae29f97
Duplicate last tile image automatically to all for lua node definitions
2011-11-29 19:13:51 +02:00
Perttu Ahola
fdf6eecd59
Make map generator more responsive
2011-11-29 19:13:51 +02:00
Perttu Ahola
651657edfd
Print out number of blocks in memory at unload
2011-11-29 19:13:51 +02:00
Perttu Ahola
74770ab718
Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never useful and is only caused by bugs.
2011-11-29 19:13:51 +02:00
Perttu Ahola
6153a2fb10
Improve debug stack printing interface
2011-11-29 19:13:51 +02:00
Perttu Ahola
e5650bb549
Make liquid_alternative_* to be strings
2011-11-29 19:13:51 +02:00
Perttu Ahola
18bb0ea1ea
Mode node definition loading from Lua (still not finished), fix metadata creation from name
2011-11-29 19:13:51 +02:00
Perttu Ahola
6a8f9135de
Store metadata as metadata name in node definition
2011-11-29 19:13:51 +02:00
Perttu Ahola
704d8a62bf
Set block modified flag when node metadata inventory is modified
2011-11-29 19:13:50 +02:00
Perttu Ahola
3b3ca65562
Add names to NodeMetadata
2011-11-29 19:13:50 +02:00
Perttu Ahola
697ff926ce
Add Lua node definition stuff (not complete)
2011-11-29 19:13:50 +02:00
Perttu Ahola
e8a9578774
Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base
2011-11-29 19:13:50 +02:00
Perttu Ahola
0bf3a15886
Random Lua tweaks/fixes
2011-11-29 19:13:50 +02:00
Perttu Ahola
cebc8c78a4
Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
2011-11-29 19:13:50 +02:00
Perttu Ahola
290e921920
Relatively snappy object-ground collision detection
2011-11-29 19:13:50 +02:00
Perttu Ahola
94feb62b08
When digging a node, don't switch to punching an object without raising button
2011-11-29 19:13:50 +02:00
Perttu Ahola
941176cd65
Default to saving stuff more often to minimize lag caused by a single save
2011-11-29 19:13:50 +02:00
Perttu Ahola
251b015210
Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
2011-11-29 19:13:50 +02:00
Perttu Ahola
616bad96af
Don't print all block saves to verbosestream; rather print counts of distinct modifiers
2011-11-29 19:13:49 +02:00
Perttu Ahola
1b765b9740
Add reason parameter to setModified and print it out to verbosestream when saving block
2011-11-29 19:13:49 +02:00
Perttu Ahola
0ce0c8fcfb
Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
2011-11-29 19:13:49 +02:00
Perttu Ahola
811ac5ac3a
Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted when creating meshes
2011-11-29 19:13:49 +02:00
Perttu Ahola
901d98b687
Optimize map generator for the dynamic content ids a bit
2011-11-29 19:13:49 +02:00
Perttu Ahola
4503b03b26
Make added nodes give the corresponding NodeItem as of now (placeholder code)
2011-11-29 19:13:49 +02:00
Perttu Ahola
0e64406b06
Fix tool wear
2011-11-29 19:13:49 +02:00
Perttu Ahola
1220b642eb
Falling sand and gravel
2011-11-29 19:13:49 +02:00
Perttu Ahola
cc03718d3c
Node place/dig Lua callbacks
2011-11-29 19:13:49 +02:00
Perttu Ahola
4f021fc7dd
Remove crafting definitions from content_craft.cpp
2011-11-29 19:13:48 +02:00
Perttu Ahola
cebbaf1664
Catch SerializationError in CCraftDefManager::getCraftResult()
2011-11-29 19:13:48 +02:00
Perttu Ahola
227e067512
Add note about craft_get_result() not being used anymore, but don't remove before it's contents have been transferred to scripts
2011-11-29 19:13:48 +02:00
Perttu Ahola
9d5b458479
Crafting definition in scripts
2011-11-29 19:13:48 +02:00
Perttu Ahola
8dd3622c6d
Improve item serialization
2011-11-29 19:13:48 +02:00
Perttu Ahola
564c3a9c96
Allow inputting nodename of MaterialItem in ItemSpec::checkItem
2011-11-29 19:13:48 +02:00
Perttu Ahola
4725e5c52e
Fix another silly mistake making CONTENT_IGNORE definition not being what it should
2011-11-29 19:13:47 +02:00
Perttu Ahola
106027fc29
Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE
2011-11-29 19:13:47 +02:00
Perttu Ahola
d1298fe5e7
Actually fill in the NewNameGetter names to allow map generator operation and crafting
2011-11-29 19:13:47 +02:00
Perttu Ahola
eabfb370ac
MapNode constructor to allow ndef+name
2011-11-29 19:13:47 +02:00
Perttu Ahola
62164d955c
Initial node definition stuff
2011-11-29 19:13:47 +02:00
Perttu Ahola
a5545593ba
Fix camera MaterialItem draw logic
2011-11-29 19:13:47 +02:00
Perttu Ahola
f68fa667c8
Clean InventoryItem interface a bit
2011-11-29 19:13:47 +02:00
Perttu Ahola
7a29b14a20
Improved MaterialItem (stores nodename)
2011-11-29 19:13:47 +02:00
Perttu Ahola
df8346ef4d
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
2011-11-29 19:13:47 +02:00