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mirror of https://github.com/moparisthebest/minetest synced 2024-12-24 08:28:49 -05:00
Commit Graph

1464 Commits

Author SHA1 Message Date
Kahrl
b85b4ede82 Page up/down: don't display the old value, it was a little confusing 2012-02-01 02:37:01 +01:00
Kahrl
2cb96d9d68 Page up and down change the minimum viewing range 2012-02-01 02:24:55 +01:00
Kahrl
78bf92175a Show the top line too when only chat, but not HUD is shown 2012-02-01 01:36:59 +01:00
Kahrl
0c3d39357b F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages 2012-02-01 00:56:30 +01:00
Kahrl
0e8bd531c2 Fix craftresult_is_preview flood in log and remove unnecessary debug output 2012-01-25 20:18:20 +02:00
Perttu Ahola
24b1008d56 Remove unnecessary delays from large data transfer unit test 2012-01-24 12:50:10 +02:00
Perttu Ahola
a4340c330a Set default number of maximum users to 100 instead of 20 2012-01-24 12:02:40 +02:00
Perttu Ahola
2e8e9ee7f5 Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday() 2012-01-24 12:01:59 +02:00
Perttu Ahola
a387c9b95d Fix "illegal escape sequence" in MSVC (actually not illegal) 2012-01-22 22:00:29 +02:00
Kahrl
0a426f3592 Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp: drops -> drop 2012-01-22 17:31:20 +02:00
Kahrl
00bc9a8678 tool and ToolItem apply item aliases 2012-01-22 17:31:20 +02:00
Kahrl
c241902b40 Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted 2012-01-22 17:31:20 +02:00
Kahrl
4799a8f761 cleanup 2012-01-22 17:31:20 +02:00
Kahrl
02b334a679 Create node metadata when placing nodes again 2012-01-22 17:31:20 +02:00
Kahrl
b4dd5d3bd7 Client-side prediction of inventory changes, and some inventory menu fixes 2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22 Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action. 2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
f22c73f501 Fix inventory glitch when connecting as new user 2012-01-14 11:05:24 +01:00
Kahrl
c920df748b Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player). 2012-01-13 12:35:55 +01:00
Kahrl
a58d725569 Tool progress bar tweaking 2012-01-12 08:47:17 +01:00
Kahrl
6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola
6d4bc012f0 Fix key change menu a bit 2012-01-06 19:50:40 +02:00
Perttu Ahola
2f5c28aaf1 ObjectRef:setpos() to move player properly (a bit shortcuttish implementation) 2012-01-06 19:17:44 +02:00
Perttu Ahola
4f2c1e36a1 Implement minetest.register_on_dieplayer() 2012-01-06 00:12:33 +02:00
Perttu Ahola
bc743ca7ce Add missing checks to texture caching 2012-01-04 00:37:46 +02:00
Perttu Ahola
f9d7e399b2 Limit range of ABM timer initial value randomization 2012-01-03 13:49:47 +02:00
Perttu Ahola
3e6f824e6c Use free rather than delete for malloc'd memory 2012-01-02 21:42:33 +02:00
Perttu Ahola
6286c555d4 Initialize ABM timer to random value to spread processing 2012-01-02 21:06:38 +02:00
Perttu Ahola
4630281318 Fix ABM trigger chance being often way too high 2012-01-02 20:26:33 +02:00
Perttu Ahola
cd0019acd2 Fix server sending stuff before textures have been sent 2012-01-02 17:44:00 +02:00
Perttu Ahola
e82a76e438 Mark ObjectRef::get_entity_name() deprecated 2012-01-02 17:33:03 +02:00
Perttu Ahola
ab57fbe4ca Add name field to registered entities 2012-01-02 16:26:40 +02:00
Perttu Ahola
56f55ab1af Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() 2012-01-02 16:19:52 +02:00
Perttu Ahola
2445cbbbdc Add ObjectRef:get_luaentity() 2012-01-02 16:08:59 +02:00
Perttu Ahola
2b9596fe9b Make text area in message dialog a bit larger 2012-01-02 13:34:24 +02:00
Perttu Ahola
0e1f448b61 Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
Perttu Ahola
ff82b95800 ObjectRef:get_entity_name() and fixing of comments in default/init.lua 2012-01-02 13:12:56 +02:00
Perttu Ahola
49b7055cb3 Make add_entity return a reference to added entity (or nil) 2012-01-02 12:48:25 +02:00
Perttu Ahola
e48ccd7943 Add ObjectRef:get_inventory() and add stuff to documentation comments 2012-01-02 02:59:14 +02:00
Perttu Ahola
6be5441176 Working implementation of experimental:luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola
d5ba7ebaf0 Random fixes to InvRef related stuff and a broken luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola
270a482740 Add InvRef:get_list() and InvRef:set_list() and fix some things (untested) 2012-01-02 02:59:14 +02:00
Perttu Ahola
e0b4890794 Add minetest.get_inventory(location), untested 2012-01-02 02:57:14 +02:00
Perttu Ahola
247e8b6e5d A small robustness addition to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola
b760e2ba23 Rename InvStack to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola
103173fc9b Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
Perttu Ahola
81d3485109 Fix segfault when generating stuff on world boundaries 2012-01-01 21:01:55 +02:00
Perttu Ahola
7b7b68cdab Correctly pop stuff from the Lua stack in script_load() 2011-12-31 14:41:57 +02:00
Giuseppe Bilotta
135a65e200 Add virtual destructors to abstract classes
IRespawnInitiator and InventoryActions are abstract classes, but they
were missing a virtual destructor. Define it, even if it does nothing
and its absence most likely makes no difference other tha causing
warnings during compile.
2011-12-28 20:50:21 +02:00
Perttu Ahola
123529e5eb Fix mirrored sign texture 2011-12-28 18:29:33 +02:00
Perttu Ahola
1c15f53318 Add EnvRef:get_objects_inside_radius(pos, radius) 2011-12-28 18:18:08 +02:00
Perttu Ahola
7937813c98 Add get_look_dir(), get_look_pitch() and get_look_yaw() for players 2011-12-28 17:34:07 +02:00
Perttu Ahola
ad4040d982 Fix minetest.env:get_player_by_name(nil) causing segfault and similar things 2011-12-28 16:25:29 +02:00
Perttu Ahola
69579306dd Extend load screen maximum time 2011-12-11 16:52:19 +02:00
Perttu Ahola
bd21f00f0a Add minetest.get_modpath(modname) 2011-12-11 16:49:40 +02:00
Perttu Ahola
abd106bacb Enforce modname naming convention 2011-12-04 18:26:05 +02:00
Perttu Ahola
008de2fb8f Delete unknown LuaEntities when punched 2011-12-04 16:25:27 +02:00
Perttu Ahola
ea36951bc4 Rename EnvRef:add_luaentity to EnvRef:add_entity 2011-12-04 16:08:37 +02:00
Perttu Ahola
09c48b60bd Add EnvRef:get_node_light(pos, timeofday) 2011-12-04 15:55:37 +02:00
Perttu Ahola
4cc117ddf6 Properly use time_from_last_punch for limiting PvP punch damage 2011-12-04 14:43:01 +02:00
Kahrl
ceaf8edade Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
2011-12-04 13:27:30 +02:00
Perttu Ahola
520200d597 Check symlinks with stat() to know if they are directories or not 2011-12-04 13:02:00 +02:00
Perttu Ahola
ab67985d21 Add support for unix filesystems which yield DT_UNKNOWN in dirent->d_type, falling back on stat(). 2011-12-04 12:49:58 +02:00
Perttu Ahola
bc5cc638fc Fix player not dying when beated to death by other player 2011-12-04 03:56:22 +02:00
Perttu Ahola
bff8be8b76 Fix getting two old-style minerals per digged node 2011-12-04 03:47:55 +02:00
Perttu Ahola
3e95b8a158 Determine light_propagates from paramtype 2011-12-04 03:45:02 +02:00
Perttu Ahola
6145a135bd Make ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting) 2011-12-04 02:12:45 +02:00
Perttu Ahola
4ad8891e05 Convert CraftItems directly to the name pointed by alias; necessary due to lua definition table 2011-12-04 01:16:22 +02:00
Perttu Ahola
3a689a5c4f Don't initialize ItemCAOs with stick.png 2011-12-04 00:45:12 +02:00
Perttu Ahola
44e36d9aad Fix craftitem aliases 2011-12-04 00:44:29 +02:00
Perttu Ahola
829c632511 Craftitem aliases 2011-12-04 00:39:20 +02:00
Perttu Ahola
8730dfb1f9 Fix log message in tooldef.cpp 2011-12-04 00:35:08 +02:00
Perttu Ahola
6764365994 Modify a commit in tooldef.cpp and nodedef.cpp 2011-12-04 00:33:05 +02:00
Perttu Ahola
8addbc9655 Tool aliases 2011-12-04 00:22:34 +02:00
Perttu Ahola
658d1a7235 Add serialization for node aliases to let client show inventory images correctly 2011-12-04 00:07:02 +02:00
Perttu Ahola
4b00d4d9d2 Node definition aliases 2011-12-03 23:50:31 +02:00
Perttu Ahola
1fe5c58d56 Rename cookresult_item to cookresult_itemstring 2011-12-03 18:45:04 +02:00
Perttu Ahola
f23616acaf add EnvRef:get_node_or_nil() 2011-12-03 18:37:50 +02:00
Perttu Ahola
7d37913ea4 Add ABM required neighbor check 2011-12-03 18:18:59 +02:00
Perttu Ahola
d566ffaa5f Allow digging unknown nodes 2011-12-03 13:56:39 +02:00
Perttu Ahola
d06d7cb9a4 Show infotext for unknown nodes 2011-12-03 13:51:16 +02:00
Perttu Ahola
e494b5d422 Show infotext for unknown items placed on ground 2011-12-03 13:46:19 +02:00
Perttu Ahola
871e6c0c73 On SIGINT in main menu, don't connect before shutting down 2011-12-03 12:02:27 +02:00
Kahrl
392485aa45 inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
Kahrl
275a348b75 Do not broadcast an empty chat message when someone tries to log in with the wrong password 2011-12-03 11:47:19 +02:00
Kahrl
189689716c Notify player whose password is being changed 2011-12-03 11:47:19 +02:00
Perttu Ahola
746b960c0d Note about debug.txt in error message dialog when mod fails to load 2011-12-03 11:44:47 +02:00
Perttu Ahola
760416b81f Change naming convention to be modname:* instead of modname_* (sorry modders!) 2011-12-03 11:41:52 +02:00
Perttu Ahola
c6dd75ccfb Add usermods/ to mod search paths and print out the paths at server startup 2011-12-03 03:43:20 +02:00
Perttu Ahola
6b2023dc3e Properly handle mod name conflicts 2011-12-03 03:32:30 +02:00
Perttu Ahola
2f4a92d701 Better mod loading error handling 2011-12-03 03:23:14 +02:00
Perttu Ahola
324c544922 Add world/mods to mod search path 2011-12-03 02:55:54 +02:00
Perttu Ahola
d96cd236f3 Enforced mod global naming convention and better error reporting 2011-12-03 02:45:55 +02:00
Perttu Ahola
581f950e10 Fix script error reporting a bit 2011-12-02 22:49:54 +02:00
Perttu Ahola
9344816bd6 Fix ActiveObject creation for fast player respawns 2011-12-02 17:30:22 +02:00
Perttu Ahola
67c21fc42f Fix sending of player hp (was sent all the time) 2011-12-02 17:19:42 +02:00
Perttu Ahola
ec1859b095 Show bare hand when no item is selected 2011-12-02 15:20:42 +02:00
Perttu Ahola
b9e8e20c9c Script-defined creative inventory 2011-12-02 12:43:57 +02:00
Perttu Ahola
932988af46 Rename "build" privilege to "interact" (backwards-compatibly, of course) 2011-12-02 12:18:19 +02:00
Perttu Ahola
69bc9224db Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft" 2011-12-02 12:12:07 +02:00
Perttu Ahola
a17efe6e8f Remove obsolete createPickedUpItem() 2011-12-02 11:54:23 +02:00
Perttu Ahola
e8b0722137 Add time_from_last_punch to Lua API 2011-12-02 11:51:41 +02:00
Mark Holmquist
a465fd5b99 + middle-click now empties the inventory slot properly 2011-12-02 11:31:10 +02:00
Perttu Ahola
9af0142a36 Add enable_pvp setting 2011-12-02 11:25:47 +02:00
Perttu Ahola
34fd47887e Make unlimited player transfer distance configurable 2011-12-02 11:22:09 +02:00
Perttu Ahola
2dc9a0c724 Fix player double damage 2011-12-02 11:16:51 +02:00
Perttu Ahola
c357985135 Make hitting players make a visual damage flash to the player texture and the screen of the local player 2011-12-02 10:57:40 +02:00
Perttu Ahola
ae2b7f9523 Don't hide players in pitch black (like oerkkis) 2011-12-02 10:45:43 +02:00
Perttu Ahola
5344dec760 Move ServerRemotePlayer to a separate file 2011-12-02 10:44:20 +02:00
Perttu Ahola
dc05b106f2 Fix the previous commit 2011-12-02 02:04:25 +02:00
Perttu Ahola
a416cf7c45 Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list 2011-12-02 02:01:46 +02:00
Perttu Ahola
09010410cf Print out PROTOCOL_VERSIONs if server is incompatible with client 2011-12-02 01:24:54 +02:00
Perttu Ahola
f8bbecebf5 Higher default map save and unload interval 2011-12-02 01:20:54 +02:00
Perttu Ahola
9d67037570 Don't send objects or map data before definitions have been sent 2011-12-02 01:18:25 +02:00
Perttu Ahola
e4daa4c065 Make players be again visible from a long distance 2011-12-02 01:08:14 +02:00
Perttu Ahola
08a10b8a6a Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore) 2011-12-01 23:55:57 +02:00
Perttu Ahola
af32240545 Players are more like objects + related stuff 2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
Perttu Ahola
9dcfa882b1 Fix non-fancy leaves not making faces with water 2011-12-01 14:48:52 +02:00
Perttu Ahola
cb589b1f99 Make non-fancy leaf texture to go in texture atlas too 2011-12-01 14:12:47 +02:00
Perttu Ahola
e6e3eef0ef Add ServerActiveObject::removingFromEnvironment() 2011-12-01 13:22:33 +02:00
Perttu Ahola
0e113a4c81 Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1) it was not used, 2) if it will be used, it won't need to do that anymore 2011-12-01 13:01:37 +02:00
Perttu Ahola
1da3a8e24b Fix getTextureRaw to always return an image that is not in the texture atlas and fix plain "^[forcesingle" handling 2011-12-01 13:00:27 +02:00
Perttu Ahola
3509714951 Fix loading of legacy MaterialItems (was loaded as a quite random type) 2011-12-01 12:50:32 +02:00
Perttu Ahola
146be1f0b6 Fix texture atlas not being created correctly 2011-12-01 12:43:17 +02:00
Kahrl
2ca00fa585 Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message. 2011-12-01 12:06:39 +02:00
Kahrl
1901158b3e Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version. 2011-12-01 11:56:06 +02:00
Perttu Ahola
f4272ccf8f Enable simple drag and drop in inventory 2011-12-01 11:32:51 +02:00
Perttu Ahola
4196b0d341 Inventory move-to-slot hilighting 2011-12-01 11:25:55 +02:00
Giuseppe Bilotta
aab50cd2cc Fix conditional bug in inventory
A spurious semicolon after the conditional checking for the drop count
to be not higher than the owned count caused the subsequent
    count = getCount()
to be always executed. Fix by removing the extra semicolon.
2011-12-01 10:41:24 +02:00
Giuseppe Bilotta
96c30452f9 Fix structs being declared as classes
Some compilers complain when a class is declared as a struct or vice
versa. Fix by making sure that the correct tag is used both in
declaration and definition.
2011-12-01 10:39:47 +02:00
Perttu Ahola
b6539399f4 Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly) 2011-12-01 02:41:52 +02:00
Perttu Ahola
8b8ef8acc0 Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers 2011-12-01 01:58:31 +02:00
Perttu Ahola
d8d6d0dc95 Do not assert if count becomes larger than getStackMax() in InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate. 2011-12-01 00:07:21 +02:00
Perttu Ahola
f6c6c4f917 Load count 0 in itemstring as 1 2011-12-01 00:04:21 +02:00
Perttu Ahola
1b61ca412b ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_list 2011-11-30 23:38:18 +02:00
Perttu Ahola
cd563473fa Add ObjectRef:punch and ObjectRef:right_click to Lua API 2011-11-30 20:54:54 +02:00
Perttu Ahola
a244e367ea Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make getacceleration visible in API 2011-11-30 20:36:07 +02:00
Perttu Ahola
347216d654 Reworked the inventory move handling code, hopefully fixed more problems than caused 2011-11-30 19:49:34 +02:00
Perttu Ahola
49e4f55b09 Fix player getting reset to 0,0 at connect if being far from 0,0 2011-11-30 00:39:36 +02:00
Perttu Ahola
ccfec0400f Modify builtin ABMs to have lower interval and higher trigger non-chance 2011-11-29 23:22:44 +02:00
Perttu Ahola
e109ed5cef Proper player inventory and hp modification tracking and sending accordingly 2011-11-29 23:18:20 +02:00
Perttu Ahola
b2c905d800 Tune main menu a bit and show version number in there 2011-11-29 22:34:58 +02:00
Perttu Ahola
4bcff65ad0 Better version match fail messages from server 2011-11-29 22:23:03 +02:00
Perttu Ahola
103d4793f0 Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit 2011-11-29 21:30:22 +02:00
Perttu Ahola
2a610b011a Handle items with m_count==0 sanely when placing 2011-11-29 21:05:53 +02:00
Perttu Ahola
cd030639a4 Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE 2011-11-29 21:05:36 +02:00
Perttu Ahola
6d23fb2592 Do not install the static lua library file 2011-11-29 19:27:41 +02:00
Perttu Ahola
bc48cf076d Remove content_inventory.{h,cpp} 2011-11-29 19:13:59 +02:00
Perttu Ahola
be2ecf9186 Quick fix to a bug that makes it possible to raise water levels everywhere with one source 2011-11-29 19:13:59 +02:00
Perttu Ahola
bd1e5f4fc8 Add missing files for a previous commit 2011-11-29 19:13:58 +02:00
Kahrl
d6b30dd3a5 CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
Perttu Ahola
1c19f959db Fix active_object_count and active_object_count_wider not getting updated between ABM calls causing huge amounts of DMs and rats and stuff 2011-11-29 19:13:58 +02:00
Perttu Ahola
dde22d26a8 Add NULL terminations to EnumString definitions 2011-11-29 19:13:57 +02:00
Perttu Ahola
c8211ceb3e Some MSVC fixes 2011-11-29 19:13:57 +02:00
Perttu Ahola
c910ead4db Fix CMake install data path 2011-11-29 19:13:57 +02:00
Perttu Ahola
fe64f2b673 Silly MSVC doesn't know how to handle type conversions for parameters of pow(). Help it. 2011-11-29 19:13:57 +02:00
Perttu Ahola
a91eb36277 Update installation in CMakeLists.txt 2011-11-29 19:13:57 +02:00
Perttu Ahola
026979e39d Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error 2011-11-29 19:13:57 +02:00
Perttu Ahola
705f142b8d GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
Perttu Ahola
e880cc40e9 Fix stuff in inventory.{cpp,h} 2011-11-29 19:13:57 +02:00
Perttu Ahola
7bb4b7911b Comment out debug output in ServerEnvironment::activateBlock 2011-11-29 19:13:57 +02:00
Perttu Ahola
fadf248892 Handle ActiveBlockModifier intervals properly, down to 1s 2011-11-29 19:13:57 +02:00
Perttu Ahola
0f2b932e92 Initial NodeMetaRef stuff 2011-11-29 19:13:56 +02:00
Perttu Ahola
34bd1b3032 Lua interface for ActiveBlockModifier 2011-11-29 19:13:56 +02:00
Perttu Ahola
8924588511 Remove creation of builtin.lua defined minetest.registered_* tables in C 2011-11-29 19:13:56 +02:00
Perttu Ahola
19a1ac1f34 For consistency, implement calling of on_chat_message callbacks in C 2011-11-29 19:13:56 +02:00
Perttu Ahola
30648d1cc9 Implement callback registration in Lua instead of C 2011-11-29 19:13:56 +02:00
Perttu Ahola
842eb5da28 Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
Perttu Ahola
05df2ee8a4 Add chat message callback and send functions 2011-11-29 19:13:56 +02:00
Perttu Ahola
ab3911ba9e Print errors from local log to chat 2011-11-29 19:13:56 +02:00
Perttu Ahola
013921782b Add a third log output interface method 2011-11-29 19:13:56 +02:00
Perttu Ahola
c449e5f20a Use log_deregister_thread in EmergeThread 2011-11-29 19:13:56 +02:00
Perttu Ahola
6e0de7b42c Add log_remove_output and log_deregister_thread 2011-11-29 19:13:55 +02:00
Perttu Ahola
2e42391b86 Fix mod dependency sort 2011-11-29 19:13:55 +02:00
Perttu Ahola
fd8b9a3a44 Warn about unsatisfied dependencies 2011-11-29 19:13:55 +02:00
Perttu Ahola
5c1cb01936 Make blocks to be loaded from disk when the active block area reaches them 2011-11-29 19:13:55 +02:00
Perttu Ahola
ec4f58741b Fix a random commented-out piece of lighting code, altough it doesn't work any better 2011-11-29 19:13:55 +02:00
Perttu Ahola
4ce6e5f0c5 Optimize lighting by a tiny bit 2011-11-29 19:13:55 +02:00
Perttu Ahola
a8a82e0b21 Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory) 2011-11-29 19:13:55 +02:00
Perttu Ahola
739cb87385 Fix default value of visual in LuaEntityProperties 2011-11-29 19:13:55 +02:00
Perttu Ahola
8492796a5c Allow server-side teleporting 2011-11-29 19:13:55 +02:00
Perttu Ahola
218b626016 Fix and tune player movement checks (make them very loose) 2011-11-29 19:13:55 +02:00
Kahrl
f42c57d9a8 Add IDropAction and related stuff 2011-11-29 19:13:54 +02:00
Perttu Ahola
82a460ec90 Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
Perttu Ahola
1d36e68346 Fix liquid source backface culling (was not turned off) 2011-11-29 19:13:54 +02:00
Perttu Ahola
41c473cf5e Fix player getting thrown underground after connecting 2011-11-29 19:13:54 +02:00
Perttu Ahola
b2ccbdffc1 Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock)) 2011-11-29 19:13:54 +02:00
Perttu Ahola
769cc9879f Add on_generated hook 2011-11-29 19:13:54 +02:00
Perttu Ahola
0dbb31afeb Improve player movement speed checking 2011-11-29 19:13:54 +02:00
Perttu Ahola
1bfc3c1eb9 Player movement speed and node access distance checking 2011-11-29 19:13:54 +02:00
Perttu Ahola
8bd178c2e5 If available, use local textures instead of those sent by server 2011-11-29 19:13:53 +02:00
Perttu Ahola
65b2a2cb02 Make lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsively 2011-11-29 19:13:53 +02:00
Perttu Ahola
70363847aa Reshape LuaEntityCAO implementation a bit and make TNT to blink 2011-11-29 19:13:53 +02:00
Perttu Ahola
1ce749c86a Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic) 2011-11-29 19:13:53 +02:00
Perttu Ahola
08c9b6037d Re-implement give_initial_stuff 2011-11-29 19:13:53 +02:00
Perttu Ahola
57a2bd056c Exception handling in Lua setting get 2011-11-29 19:13:53 +02:00
Perttu Ahola
234bf99743 Lua setting getter 2011-11-29 19:13:53 +02:00
Perttu Ahola
f93144fee7 remove get_nodedef 2011-11-29 19:13:53 +02:00
Perttu Ahola
945d01fd9e on_newplayer and on_respawnplayer callbacks 2011-11-29 19:13:53 +02:00
Perttu Ahola
908db7c1d2 Make node definitions available to Lua 2011-11-29 19:13:52 +02:00
Perttu Ahola
77337271fc Remove give_initial_stuff 2011-11-29 19:13:52 +02:00
Kahrl
c1479a2732 Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) 2011-11-29 19:13:52 +02:00
Perttu Ahola
1f53ca5f4c Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp 2011-11-29 19:13:52 +02:00
Perttu Ahola
425db289d5 Fix random node definition stuff 2011-11-29 19:13:52 +02:00
Perttu Ahola
61ffe1eac4 builtin.lua 2011-11-29 19:13:52 +02:00
Perttu Ahola
9e7ad1e2aa Add object reference to Lua on_place/dig/punchnode parameters 2011-11-29 19:13:52 +02:00
Perttu Ahola
ae9f183cda Fix "warning: comparison between signed and unsigned integer expressions" 2011-11-29 19:13:52 +02:00
Perttu Ahola
ff1ae29f97 Duplicate last tile image automatically to all for lua node definitions 2011-11-29 19:13:51 +02:00
Perttu Ahola
fdf6eecd59 Make map generator more responsive 2011-11-29 19:13:51 +02:00
Perttu Ahola
651657edfd Print out number of blocks in memory at unload 2011-11-29 19:13:51 +02:00
Perttu Ahola
74770ab718 Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never useful and is only caused by bugs. 2011-11-29 19:13:51 +02:00
Perttu Ahola
6153a2fb10 Improve debug stack printing interface 2011-11-29 19:13:51 +02:00
Perttu Ahola
e5650bb549 Make liquid_alternative_* to be strings 2011-11-29 19:13:51 +02:00
Perttu Ahola
18bb0ea1ea Mode node definition loading from Lua (still not finished), fix metadata creation from name 2011-11-29 19:13:51 +02:00
Perttu Ahola
6a8f9135de Store metadata as metadata name in node definition 2011-11-29 19:13:51 +02:00
Perttu Ahola
704d8a62bf Set block modified flag when node metadata inventory is modified 2011-11-29 19:13:50 +02:00
Perttu Ahola
3b3ca65562 Add names to NodeMetadata 2011-11-29 19:13:50 +02:00
Perttu Ahola
697ff926ce Add Lua node definition stuff (not complete) 2011-11-29 19:13:50 +02:00
Perttu Ahola
e8a9578774 Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base 2011-11-29 19:13:50 +02:00
Perttu Ahola
0bf3a15886 Random Lua tweaks/fixes 2011-11-29 19:13:50 +02:00
Perttu Ahola
cebc8c78a4 Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value 2011-11-29 19:13:50 +02:00
Perttu Ahola
290e921920 Relatively snappy object-ground collision detection 2011-11-29 19:13:50 +02:00
Perttu Ahola
94feb62b08 When digging a node, don't switch to punching an object without raising button 2011-11-29 19:13:50 +02:00
Perttu Ahola
941176cd65 Default to saving stuff more often to minimize lag caused by a single save 2011-11-29 19:13:50 +02:00
Perttu Ahola
251b015210 Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written 2011-11-29 19:13:50 +02:00
Perttu Ahola
616bad96af Don't print all block saves to verbosestream; rather print counts of distinct modifiers 2011-11-29 19:13:49 +02:00
Perttu Ahola
1b765b9740 Add reason parameter to setModified and print it out to verbosestream when saving block 2011-11-29 19:13:49 +02:00
Perttu Ahola
0ce0c8fcfb Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua 2011-11-29 19:13:49 +02:00
Perttu Ahola
811ac5ac3a Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted when creating meshes 2011-11-29 19:13:49 +02:00
Perttu Ahola
901d98b687 Optimize map generator for the dynamic content ids a bit 2011-11-29 19:13:49 +02:00
Perttu Ahola
4503b03b26 Make added nodes give the corresponding NodeItem as of now (placeholder code) 2011-11-29 19:13:49 +02:00
Perttu Ahola
0e64406b06 Fix tool wear 2011-11-29 19:13:49 +02:00
Perttu Ahola
1220b642eb Falling sand and gravel 2011-11-29 19:13:49 +02:00
Perttu Ahola
cc03718d3c Node place/dig Lua callbacks 2011-11-29 19:13:49 +02:00
Perttu Ahola
4f021fc7dd Remove crafting definitions from content_craft.cpp 2011-11-29 19:13:48 +02:00
Perttu Ahola
cebbaf1664 Catch SerializationError in CCraftDefManager::getCraftResult() 2011-11-29 19:13:48 +02:00
Perttu Ahola
227e067512 Add note about craft_get_result() not being used anymore, but don't remove before it's contents have been transferred to scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola
9d5b458479 Crafting definition in scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola
8dd3622c6d Improve item serialization 2011-11-29 19:13:48 +02:00
Perttu Ahola
564c3a9c96 Allow inputting nodename of MaterialItem in ItemSpec::checkItem 2011-11-29 19:13:48 +02:00
Perttu Ahola
4725e5c52e Fix another silly mistake making CONTENT_IGNORE definition not being what it should 2011-11-29 19:13:47 +02:00
Perttu Ahola
106027fc29 Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE 2011-11-29 19:13:47 +02:00
Perttu Ahola
d1298fe5e7 Actually fill in the NewNameGetter names to allow map generator operation and crafting 2011-11-29 19:13:47 +02:00
Perttu Ahola
eabfb370ac MapNode constructor to allow ndef+name 2011-11-29 19:13:47 +02:00
Perttu Ahola
62164d955c Initial node definition stuff 2011-11-29 19:13:47 +02:00
Perttu Ahola
a5545593ba Fix camera MaterialItem draw logic 2011-11-29 19:13:47 +02:00
Perttu Ahola
f68fa667c8 Clean InventoryItem interface a bit 2011-11-29 19:13:47 +02:00
Perttu Ahola
7a29b14a20 Improved MaterialItem (stores nodename) 2011-11-29 19:13:47 +02:00
Perttu Ahola
df8346ef4d Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code 2011-11-29 19:13:47 +02:00