..
jthread
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
lua
Do not install the static lua library file
2011-11-29 19:27:41 +02:00
sqlite
Update to SQLite 3.7.7.1
2011-09-01 18:27:30 -04:00
activeobject.h
Scripting WIP
2011-11-29 19:13:39 +02:00
auth.cpp
Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit
2011-11-29 21:30:22 +02:00
auth.h
Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit
2011-11-29 21:30:22 +02:00
ban.cpp
Fixed/extended/modified ban stuff to be good for inclusion
2011-08-12 13:11:27 +03:00
ban.h
Fixed/extended/modified ban stuff to be good for inclusion
2011-08-12 13:11:27 +03:00
base64.cpp
Fixed the password crash on Windows
2011-06-02 00:01:11 +03:00
base64.h
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
camera.cpp
Fix camera MaterialItem draw logic
2011-11-29 19:13:47 +02:00
camera.h
Fix structs being declared as classes
2011-12-01 10:39:47 +02:00
client.cpp
Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly)
2011-12-01 02:41:52 +02:00
client.h
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
clientobject.cpp
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
clientobject.h
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
clientserver.h
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
clouds.cpp
Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
2011-11-02 12:50:21 +02:00
clouds.h
random comment updates
2011-04-30 02:12:32 +03:00
cmake_config.h.in
Actually make USE_GETTEXT available in the source
2011-07-24 18:34:10 +02:00
CMakeLists.txt
Remove content_inventory.{h,cpp}
2011-11-29 19:13:59 +02:00
collision.cpp
Improve luaentity sprite functionality (and add some random stuff)
2011-11-29 19:13:54 +02:00
collision.h
Relatively snappy object-ground collision detection
2011-11-29 19:13:50 +02:00
common_irrlicht.h
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
config.h
Sanitize GETTEXT usage macros
2011-07-24 16:52:59 +02:00
connection.cpp
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
2011-11-07 11:21:42 +02:00
connection.h
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
2011-11-07 11:21:42 +02:00
constants.h
Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
2011-11-29 19:13:41 +02:00
content_abm.cpp
Modify builtin ABMs to have lower interval and higher trigger non-chance
2011-11-29 23:22:44 +02:00
content_abm.h
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
content_cao.cpp
Improve luaentity sprite functionality (and add some random stuff)
2011-11-29 19:13:54 +02:00
content_cao.h
Reshape LuaEntityCAO implementation a bit and make TNT to blink
2011-11-29 19:13:53 +02:00
content_craft.cpp
Remove give_initial_stuff
2011-11-29 19:13:52 +02:00
content_craft.h
Remove give_initial_stuff
2011-11-29 19:13:52 +02:00
content_mapblock.cpp
Make liquid_alternative_* to be strings
2011-11-29 19:13:51 +02:00
content_mapblock.h
GameDef compiles
2011-11-29 19:13:42 +02:00
content_mapnode.cpp
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
2011-11-29 19:13:52 +02:00
content_mapnode.h
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
2011-11-29 19:13:52 +02:00
content_nodemeta.cpp
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
2011-12-01 01:58:31 +02:00
content_nodemeta.h
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
content_object.h
ServerRemotePlayer implements ServerActiveObject
2011-11-29 19:13:40 +02:00
content_sao.cpp
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
content_sao.h
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
craftdef.cpp
Catch SerializationError in CCraftDefManager::getCraftResult()
2011-11-29 19:13:48 +02:00
craftdef.h
Crafting definition in scripts
2011-11-29 19:13:48 +02:00
craftitemdef.cpp
Add missing files for a previous commit
2011-11-29 19:13:58 +02:00
craftitemdef.h
Add missing files for a previous commit
2011-11-29 19:13:58 +02:00
debug.cpp
Improve debug stack printing interface
2011-11-29 19:13:51 +02:00
debug.h
Improve debug stack printing interface
2011-11-29 19:13:51 +02:00
defaultsettings.cpp
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
defaultsettings.h
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
environment.cpp
Fix player getting reset to 0,0 at connect if being far from 0,0
2011-11-30 00:39:36 +02:00
environment.h
Handle ActiveBlockModifier intervals properly, down to 1s
2011-11-29 19:13:57 +02:00
exceptions.h
framework for modifying textures
2010-12-20 22:03:49 +02:00
farmesh.cpp
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
farmesh.h
Fixed farmesh to such that it was a long time ago.
2011-08-03 13:03:30 +03:00
filesys.cpp
Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
2011-10-16 16:16:47 +03:00
filesys.h
Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
2011-10-16 16:16:47 +03:00
game.cpp
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
game.h
Overhaul the input system
2011-08-22 13:01:11 +02:00
gamedef.h
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
gettext.h
fixed some error :/
2011-08-05 08:45:15 +02:00
gettime.h
organizing stuff.
2010-12-21 18:08:24 +02:00
guiDeathScreen.cpp
Handle death and respawn better
2011-10-15 14:46:59 +03:00
guiDeathScreen.h
Handle death and respawn better
2011-10-15 14:46:59 +03:00
guiInventoryMenu.cpp
Clean InventoryItem interface a bit
2011-11-29 19:13:47 +02:00
guiInventoryMenu.h
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
guiKeyChangeMenu.cpp
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
guiKeyChangeMenu.h
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
guiMainMenu.cpp
Tune main menu a bit and show version number in there
2011-11-29 22:34:58 +02:00
guiMainMenu.h
Add option to set water opaque (mainly for stylistic choice)
2011-11-03 23:06:57 +02:00
guiMessageMenu.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiMessageMenu.h
added new submenu for key assignment
2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiPasswordChange.h
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiPauseMenu.h
Added the ability to change your password (via pause menu)
2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiTextInputMenu.h
OMG! Main Menu!
2011-01-23 17:29:15 +02:00
inventory.cpp
Load count 0 in itemstring as 1
2011-12-01 00:04:21 +02:00
inventory.h
Fix structs being declared as classes
2011-12-01 10:39:47 +02:00
irrlichttypes.h
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
keycode.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
keycode.h
Overhaul the input system
2011-08-22 13:01:11 +02:00
light.cpp
tested out and commented out some new stuff for the terrain generator, to be used in the future.
2011-04-26 15:38:42 +03:00
light.h
all kinds of tweaking and fixing
2011-02-04 01:22:07 +02:00
log.cpp
Add a third log output interface method
2011-11-29 19:13:56 +02:00
log.h
Add a third log output interface method
2011-11-29 19:13:56 +02:00
logoutputbuffer.h
Print errors from local log to chat
2011-11-29 19:13:56 +02:00
luaentity_common.cpp
Fix default value of visual in LuaEntityProperties
2011-11-29 19:13:55 +02:00
luaentity_common.h
Improve luaentity sprite functionality (and add some random stuff)
2011-11-29 19:13:54 +02:00
main.cpp
Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
2011-11-29 19:13:57 +02:00
main.h
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
mainmenumanager.h
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
map.cpp
Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE
2011-11-29 21:05:36 +02:00
map.h
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
mapblock_mesh.cpp
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
mapblock_mesh.h
GameDef compiles
2011-11-29 19:13:42 +02:00
mapblock_nodemod.h
forgot to add mapblock_nodemod.h
2011-06-18 02:01:51 +03:00
mapblock.cpp
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
mapblock.h
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
mapchunk.h
even more code refactoring
2011-06-26 02:34:36 +03:00
mapgen.cpp
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
2011-11-29 19:13:52 +02:00
mapgen.h
Add on_generated hook
2011-11-29 19:13:54 +02:00
mapnode.cpp
MapNode constructor to allow ndef+name
2011-11-29 19:13:47 +02:00
mapnode.h
Node place/dig Lua callbacks
2011-11-29 19:13:49 +02:00
mapsector.cpp
GameDef compiles
2011-11-29 19:13:42 +02:00
mapsector.h
GameDef compiles
2011-11-29 19:13:42 +02:00
materials.cpp
Fix tool wear
2011-11-29 19:13:49 +02:00
materials.h
Fix structs being declared as classes
2011-12-01 10:39:47 +02:00
mineral.cpp
All textures are are now searched first from the directory specified by the texture_path setting.
2011-05-21 11:07:03 +03:00
mineral.h
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
modalMenu.h
changed node metadata format to better accomodate future needs and problems
2011-04-05 00:24:47 +03:00
modifiedstate.h
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
MyBillboardSceneNode.cpp
mobv2
2011-10-15 02:28:57 +03:00
MyBillboardSceneNode.h
mobv2
2011-10-15 02:28:57 +03:00
nameidmapping.cpp
Node definition names
2011-11-29 19:13:46 +02:00
nameidmapping.h
Node definition names
2011-11-29 19:13:46 +02:00
nodedef.cpp
Fix liquid source backface culling (was not turned off)
2011-11-29 19:13:54 +02:00
nodedef.h
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
2011-11-29 19:13:52 +02:00
nodemetadata.cpp
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
2011-12-01 01:58:31 +02:00
nodemetadata.h
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
noise.cpp
updated noise stuff
2011-06-26 18:50:13 +03:00
noise.h
updated noise stuff
2011-06-26 18:50:13 +03:00
player.cpp
Proper player inventory and hp modification tracking and sending accordingly
2011-11-29 23:18:20 +02:00
player.h
Proper player inventory and hp modification tracking and sending accordingly
2011-11-29 23:18:20 +02:00
porting.cpp
Scripting WIP
2011-11-29 19:13:38 +02:00
porting.h
Move images to data/textures and fix some path stuff; hope that installation still works
2011-11-29 19:11:04 +02:00
profiler.h
Some more profiler stuff to get the hang on what really uses CPU
2011-10-16 22:39:35 +03:00
script.cpp
Falling sand and gravel
2011-11-29 19:13:49 +02:00
script.h
Scripting WIP
2011-11-29 19:13:39 +02:00
scriptapi.cpp
ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_get_list
2011-11-30 23:38:18 +02:00
scriptapi.h
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
serialization.cpp
the zlib error print function now prints to dstream (debug.txt)
2011-08-08 12:11:41 +03:00
serialization.h
Node definition names
2011-11-29 19:13:46 +02:00
server.cpp
Reworked the inventory move handling code, hopefully fixed more problems than caused
2011-11-30 19:49:34 +02:00
server.h
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
servercommand.cpp
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
servercommand.h
Server now supports replies without prefix
2011-08-22 13:02:08 +02:00
servermain.cpp
GameDef compiles
2011-11-29 19:13:42 +02:00
serverobject.cpp
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
serverobject.h
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
settings.h
Some MSVC fixes
2011-11-29 19:13:57 +02:00
sha1.cpp
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
sha1.h
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
socket.cpp
Better handling of SendFailedException in Connection
2011-10-18 03:42:23 +03:00
socket.h
Better handling of SendFailedException in Connection
2011-10-18 03:42:23 +03:00
staticobject.h
added missing file
2011-04-10 20:49:15 +03:00
strfnd.h
Improve item serialization
2011-11-29 19:13:48 +02:00
test.cpp
Add reason parameter to setModified and print it out to verbosestream when saving block
2011-11-29 19:13:49 +02:00
test.h
license stuff
2010-11-29 20:13:04 +02:00
threads.h
added some missing files
2010-12-20 22:23:24 +02:00
tile.cpp
Some MSVC fixes
2011-11-29 19:13:57 +02:00
tile.h
Properly update textures in node definitions
2011-11-29 19:13:43 +02:00
tooldef.cpp
Tool definition transfer to client
2011-11-29 19:13:42 +02:00
tooldef.h
Remove old comments
2011-11-29 19:13:46 +02:00
utility.cpp
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
utility.h
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
voxel.cpp
Optimize lighting by a tiny bit
2011-11-29 19:13:55 +02:00
voxel.h
GameDef compiles
2011-11-29 19:13:42 +02:00
winresource.rc
added windows icon
2011-07-31 00:39:43 +03:00