mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 08:08:47 -05:00
Add IDropAction and related stuff
This commit is contained in:
parent
82a460ec90
commit
f42c57d9a8
@ -35,6 +35,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("keymap_right", "KEY_KEY_D");
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settings->setDefault("keymap_jump", "KEY_SPACE");
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settings->setDefault("keymap_sneak", "KEY_LSHIFT");
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settings->setDefault("keymap_drop", "KEY_KEY_Q");
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settings->setDefault("keymap_inventory", "KEY_KEY_I");
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settings->setDefault("keymap_special1", "KEY_KEY_E");
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settings->setDefault("keymap_chat", "KEY_KEY_T");
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14
src/game.cpp
14
src/game.cpp
@ -1215,9 +1215,19 @@ void the_game(
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input->step(dtime);
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/*
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Launch menus according to keys
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Launch menus and trigger stuff according to keys
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*/
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if(input->wasKeyDown(getKeySetting("keymap_inventory")))
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if(input->wasKeyDown(getKeySetting("keymap_drop")))
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{
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// drop selected item
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IDropAction *a = new IDropAction();
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a->count = 0;
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a->from_inv = "current_player";
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a->from_list = "main";
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a->from_i = g_selected_item;
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client.inventoryAction(a);
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}
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else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
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{
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infostream<<"the_game: "
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<<"Launching inventory"<<std::endl;
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@ -202,6 +202,21 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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wgettext(key_jump.name()));
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON,
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wgettext(key_drop.name()));
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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@ -352,6 +367,7 @@ bool GUIKeyChangeMenu::acceptInput()
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g_settings->set("keymap_right", key_right.sym());
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g_settings->set("keymap_jump", key_jump.sym());
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g_settings->set("keymap_sneak", key_sneak.sym());
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g_settings->set("keymap_drop", key_drop.sym());
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g_settings->set("keymap_inventory", key_inventory.sym());
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g_settings->set("keymap_chat", key_chat.sym());
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g_settings->set("keymap_cmd", key_cmd.sym());
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@ -371,6 +387,7 @@ void GUIKeyChangeMenu::init_keys()
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key_right = getKeySetting("keymap_right");
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key_jump = getKeySetting("keymap_jump");
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key_sneak = getKeySetting("keymap_sneak");
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key_drop = getKeySetting("keymap_drop");
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key_inventory = getKeySetting("keymap_inventory");
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key_chat = getKeySetting("keymap_chat");
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key_cmd = getKeySetting("keymap_cmd");
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@ -407,6 +424,9 @@ bool GUIKeyChangeMenu::resetMenu()
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case GUI_ID_KEY_SNEAK_BUTTON:
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this->sneak->setText(wgettext(key_sneak.name()));
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break;
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case GUI_ID_KEY_DROP_BUTTON:
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this->dropbtn->setText(wgettext(key_drop.name()));
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break;
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case GUI_ID_KEY_INVENTORY_BUTTON:
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this->inventory->setText(
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wgettext(key_inventory.name()));
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@ -476,6 +496,11 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
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this->sneak->setText(wgettext(kp.name()));
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this->key_sneak = kp;
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}
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else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
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{
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this->dropbtn->setText(wgettext(kp.name()));
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this->key_drop = kp;
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}
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else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
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{
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this->inventory->setText(wgettext(kp.name()));
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@ -590,6 +615,11 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
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activeKey = event.GUIEvent.Caller->getID();
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this->jump->setText(wgettext("press Key"));
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break;
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case GUI_ID_KEY_DROP_BUTTON:
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resetMenu();
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activeKey = event.GUIEvent.Caller->getID();
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this->dropbtn->setText(wgettext("press Key"));
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break;
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case GUI_ID_KEY_CHAT_BUTTON:
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resetMenu();
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activeKey = event.GUIEvent.Caller->getID();
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@ -45,6 +45,7 @@ enum
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GUI_ID_KEY_CHAT_BUTTON,
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GUI_ID_KEY_CMD_BUTTON,
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GUI_ID_KEY_SNEAK_BUTTON,
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GUI_ID_KEY_DROP_BUTTON,
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GUI_ID_KEY_INVENTORY_BUTTON,
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GUI_ID_KEY_DUMP_BUTTON,
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GUI_ID_KEY_RANGE_BUTTON
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@ -82,6 +83,7 @@ private:
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gui::IGUIButton *use;
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gui::IGUIButton *sneak;
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gui::IGUIButton *jump;
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gui::IGUIButton *dropbtn;
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gui::IGUIButton *inventory;
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gui::IGUIButton *fly;
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gui::IGUIButton *fast;
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@ -98,6 +100,7 @@ private:
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KeyPress key_use;
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KeyPress key_sneak;
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KeyPress key_jump;
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KeyPress key_drop;
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KeyPress key_inventory;
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KeyPress key_fly;
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KeyPress key_fast;
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@ -27,6 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content_mapnode.h"
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#include "content_inventory.h"
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#include "content_sao.h"
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#include "environment.h"
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#include "mapblock.h"
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#include "player.h"
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#include "log.h"
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#include "nodedef.h"
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@ -173,7 +175,7 @@ std::string InventoryItem::getItemString() {
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return os.str();
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}
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ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
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ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, v3f pos)
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{
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/*
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Create an ItemSAO
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@ -307,14 +309,14 @@ video::ITexture * CraftItem::getImage() const
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}
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#endif
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ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
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ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, v3f pos)
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{
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// Special cases
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ServerActiveObject *obj = item_craft_create_object(m_subname, env, pos);
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if(obj)
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return obj;
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// Default
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return InventoryItem::createSAO(env, id, pos);
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return InventoryItem::createSAO(env, pos);
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}
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u16 CraftItem::getDropCount() const
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@ -884,6 +886,10 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
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{
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a = new IMoveAction(is);
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}
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else if(type == "Drop")
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{
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a = new IDropAction(is);
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}
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return a;
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}
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@ -918,7 +924,8 @@ IMoveAction::IMoveAction(std::istream &is)
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to_i = stoi(ts);
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}
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void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
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void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env)
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{
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Inventory *inv_from = mgr->getInventory(c, from_inv);
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Inventory *inv_to = mgr->getInventory(c, to_inv);
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@ -1022,6 +1029,100 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
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<<std::endl;
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}
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IDropAction::IDropAction(std::istream &is)
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{
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std::string ts;
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std::getline(is, ts, ' ');
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count = stoi(ts);
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std::getline(is, from_inv, ' ');
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std::getline(is, from_list, ' ');
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std::getline(is, ts, ' ');
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from_i = stoi(ts);
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}
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void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env)
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{
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Inventory *inv_from = mgr->getInventory(c, from_inv);
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if(!inv_from){
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infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl;
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return;
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}
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InventoryList *list_from = inv_from->getList(from_list);
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/*
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If a list doesn't exist or the source item doesn't exist
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*/
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if(!list_from){
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infostream<<"IDropAction::apply(): FAIL: source list not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<", from_list=\""<<from_list<<"\""<<std::endl;
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return;
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}
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if(list_from->getItem(from_i) == NULL)
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{
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infostream<<"IDropAction::apply(): FAIL: source item not found: "
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<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
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<<", from_list=\""<<from_list<<"\""
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<<" from_i="<<from_i<<std::endl;
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return;
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}
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v3f pos = c->current_player->getPosition();
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pos.Y += 0.5*BS;
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v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
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/*
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Ensure that the block is loaded so that the item
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can properly be added to the static list too
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*/
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MapBlock *block = env->getMap().emergeBlock(blockpos, false);
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if(block==NULL)
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{
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infostream<<"IDropAction::apply(): FAIL: block not found: "
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<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z
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<<std::endl;
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return;
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}
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// Take item from source list
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if(count == 0)
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count = list_from->getItem(from_i)->getDropCount();
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InventoryItem *item1 = list_from->takeItem(from_i, count);
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// Create an active object
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ServerActiveObject *obj = item1->createSAO(env, pos);
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if(obj == NULL)
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{
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infostream<<"IDropAction::apply(): item resulted in NULL object, "
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<<"not placing onto map"
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<<std::endl;
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}
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else
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{
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// Add the object to the environment
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env->addActiveObject(obj);
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infostream<<"Dropped object"<<std::endl;
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}
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mgr->inventoryModified(c, from_inv);
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infostream<<"IDropAction::apply(): dropped "
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<<"["<<describeC(c)<<"]"
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<<" from inv=\""<<from_inv<<"\""
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<<" list=\""<<from_list<<"\""
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<<" i="<<from_i
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<<std::endl;
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}
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/*
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Craft checking system
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*/
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@ -62,7 +62,7 @@ public:
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// Returns the string used for inventory
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virtual std::string getItemString();
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// Creates an object from the item, to be placed in the world.
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virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
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virtual ServerActiveObject* createSAO(ServerEnvironment *env, v3f pos);
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// Gets amount of items that dropping one SAO will decrement
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virtual u16 getDropCount() const { return getCount(); }
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@ -252,7 +252,7 @@ public:
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return os.str();
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}
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ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
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ServerActiveObject* createSAO(ServerEnvironment *env, v3f pos);
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u16 getDropCount() const;
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virtual bool addableTo(const InventoryItem *other) const
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@ -535,6 +535,7 @@ public:
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};
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#define IACTION_MOVE 0
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#define IACTION_DROP 1
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struct InventoryAction
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{
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@ -542,7 +543,8 @@ struct InventoryAction
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virtual u16 getType() const = 0;
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virtual void serialize(std::ostream &os) const = 0;
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virtual void apply(InventoryContext *c, InventoryManager *mgr) = 0;
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virtual void apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env) = 0;
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};
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struct IMoveAction : public InventoryAction
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@ -582,7 +584,42 @@ struct IMoveAction : public InventoryAction
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os<<to_i;
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}
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void apply(InventoryContext *c, InventoryManager *mgr);
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void apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env);
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};
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struct IDropAction : public InventoryAction
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{
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// count=0 means "everything"
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u16 count;
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std::string from_inv;
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std::string from_list;
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s16 from_i;
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IDropAction()
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{
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count = 0;
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from_i = -1;
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}
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IDropAction(std::istream &is);
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u16 getType() const
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{
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return IACTION_DROP;
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}
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void serialize(std::ostream &os) const
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{
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os<<"Drop ";
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os<<count<<" ";
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os<<from_inv<<" ";
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os<<from_list<<" ";
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os<<from_i;
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}
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void apply(InventoryContext *c, InventoryManager *mgr,
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ServerEnvironment *env);
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};
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/*
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@ -3032,7 +3032,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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/*
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Create the object
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*/
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ServerActiveObject *obj = item->createSAO(m_env, 0, pos);
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ServerActiveObject *obj = item->createSAO(m_env, pos);
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if(obj == NULL)
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{
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@ -3243,7 +3243,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// Disallow moving items if not allowed to build
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else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
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{
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return;
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disable_action = true;
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}
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// if it's a locking chest, only allow the owner or server admins to move items
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else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
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@ -3260,7 +3260,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
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LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
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if (lcm->getOwner() != player->getName())
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return;
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disable_action = true;
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}
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}
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}
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@ -3278,7 +3278,36 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
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LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
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if (lcm->getOwner() != player->getName())
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return;
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disable_action = true;
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}
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}
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}
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}
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if(a->getType() == IACTION_DROP)
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{
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IDropAction *da = (IDropAction*)a;
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// Disallow dropping items if not allowed to build
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if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
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{
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disable_action = true;
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}
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// if it's a locking chest, only allow the owner or server admins to drop items
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else if (da->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
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{
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Strfnd fn(da->from_inv);
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std::string id0 = fn.next(":");
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if(id0 == "nodemeta")
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{
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v3s16 p;
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p.X = stoi(fn.next(","));
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p.Y = stoi(fn.next(","));
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p.Z = stoi(fn.next(","));
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NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
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if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
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LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
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if (lcm->getOwner() != player->getName())
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disable_action = true;
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}
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}
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}
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@ -3287,9 +3316,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(disable_action == false)
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{
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// Feed action to player inventory
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a->apply(&c, this);
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// Eat the action
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delete a;
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a->apply(&c, this, m_env);
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}
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else
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{
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@ -3297,6 +3324,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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UpdateCrafting(player->peer_id);
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SendInventory(player->peer_id);
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}
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// Eat the action
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delete a;
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}
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else
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||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user