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https://github.com/moparisthebest/minetest
synced 2024-12-23 16:08:51 -05:00
Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base
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0bf3a15886
commit
e8a9578774
@ -529,8 +529,8 @@ public:
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f->drawtype = NDT_NORMAL;
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f->solidness = 1;
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for(u32 i=0; i<6; i++){
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f->tname_tiles[i] = std::string("[noalpha:")
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+ f->tname_tiles[i];
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f->tname_tiles[i] = f->tname_tiles[i]
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+ std::string("^[noalpha");
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}
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}
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break;
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79
src/tile.cpp
79
src/tile.cpp
@ -460,6 +460,8 @@ u32 TextureSource::getTextureId(const std::string &name)
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// Draw a progress bar on the image
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void make_progressbar(float value, video::IImage *image);
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// Brighten image
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void brighten(video::IImage *image);
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/*
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Generate image based on a string like "stone.png" or "[crack0".
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@ -1306,53 +1308,46 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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make_progressbar(value, baseimg);
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}
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/*
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"[noalpha:filename.png"
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Use an image without it's alpha channel.
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"[brighten"
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*/
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else if(part_of_name.substr(0,9) == "[brighten")
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{
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if(baseimg == NULL)
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{
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errorstream<<"generate_image(): baseimg==NULL "
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<<"for part_of_name=\""<<part_of_name
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<<"\", cancelling."<<std::endl;
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return false;
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}
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brighten(baseimg);
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}
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/*
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"[noalpha"
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Make image completely opaque.
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Used for the leaves texture when in old leaves mode, so
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that the transparent parts don't look completely black
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when simple alpha channel is used for rendering.
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*/
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else if(part_of_name.substr(0,8) == "[noalpha")
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{
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if(baseimg != NULL)
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if(baseimg == NULL)
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{
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errorstream<<"generate_image(): baseimg!=NULL "
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errorstream<<"generate_image(): baseimg==NULL "
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<<"for part_of_name=\""<<part_of_name
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<<"\", cancelling."<<std::endl;
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return false;
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}
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std::string filename = part_of_name.substr(9);
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std::string path = getTexturePath(filename.c_str());
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/*infostream<<"generate_image(): Loading file \""<<filename
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<<"\""<<std::endl;*/
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core::dimension2d<u32> dim = baseimg->getDimension();
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video::IImage *image = sourcecache->getOrLoad(filename, device);
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if(image == NULL)
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// Set alpha to full
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for(u32 y=0; y<dim.Height; y++)
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for(u32 x=0; x<dim.Width; x++)
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{
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infostream<<"generate_image(): Loading path \""
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<<path<<"\" failed"<<std::endl;
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}
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else
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{
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core::dimension2d<u32> dim = image->getDimension();
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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// Set alpha to full
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for(u32 y=0; y<dim.Height; y++)
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for(u32 x=0; x<dim.Width; x++)
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{
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video::SColor c = image->getPixel(x,y);
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c.setAlpha(255);
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image->setPixel(x,y,c);
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}
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// Blit
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image->copyTo(baseimg);
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image->drop();
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video::SColor c = baseimg->getPixel(x,y);
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c.setAlpha(255);
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baseimg->setPixel(x,y,c);
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}
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}
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/*
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@ -1650,3 +1645,21 @@ void make_progressbar(float value, video::IImage *image)
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}
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}
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void brighten(video::IImage *image)
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{
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if(image == NULL)
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return;
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core::dimension2d<u32> dim = image->getDimension();
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for(u32 y=0; y<dim.Height; y++)
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for(u32 x=0; x<dim.Width; x++)
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{
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video::SColor c = image->getPixel(x,y);
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c.setRed(0.5 * 255 + 0.5 * (float)c.getRed());
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c.setGreen(0.5 * 255 + 0.5 * (float)c.getGreen());
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c.setBlue(0.5 * 255 + 0.5 * (float)c.getBlue());
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image->setPixel(x,y,c);
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}
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}
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