2010-11-29 13:13:04 -05:00
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/*
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2013-02-24 12:40:43 -05:00
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Minetest
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2013-02-24 13:38:45 -05:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2010-11-29 13:13:04 -05:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 10:56:56 -04:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2010-11-29 13:13:04 -05:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 10:56:56 -04:00
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GNU Lesser General Public License for more details.
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2010-11-29 13:13:04 -05:00
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2012-06-05 10:56:56 -04:00
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You should have received a copy of the GNU Lesser General Public License along
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2010-11-29 13:13:04 -05:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2010-11-26 18:02:21 -05:00
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#include "server.h"
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#include <iostream>
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2011-11-27 04:44:05 -05:00
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#include <queue>
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2013-01-23 12:32:02 -05:00
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#include <algorithm>
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2015-01-12 11:01:41 -05:00
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#include "network/networkprotocol.h"
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#include "network/serveropcodes.h"
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2013-08-10 22:09:45 -04:00
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#include "ban.h"
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#include "environment.h"
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2010-11-26 18:02:21 -05:00
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#include "map.h"
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2013-09-15 23:00:01 -04:00
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#include "jthread/jmutexautolock.h"
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2010-11-26 18:02:21 -05:00
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#include "main.h"
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#include "constants.h"
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2010-12-11 11:11:03 -05:00
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#include "voxel.h"
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2011-04-24 17:31:22 -04:00
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#include "config.h"
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2013-09-24 22:29:07 -04:00
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#include "version.h"
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2011-05-22 10:00:09 -04:00
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#include "filesys.h"
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2011-06-25 19:34:36 -04:00
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#include "mapblock.h"
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2011-06-26 08:48:56 -04:00
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#include "serverobject.h"
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2013-08-13 17:06:39 -04:00
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#include "genericobject.h"
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2011-10-12 06:53:38 -04:00
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#include "settings.h"
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#include "profiler.h"
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2011-10-16 07:57:53 -04:00
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#include "log.h"
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2013-08-10 22:09:45 -04:00
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#include "scripting_game.h"
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2011-11-14 14:41:30 -05:00
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#include "nodedef.h"
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2012-01-12 00:10:39 -05:00
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#include "itemdef.h"
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2011-11-16 19:28:46 -05:00
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#include "craftdef.h"
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2013-02-13 22:43:15 -05:00
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#include "emerge.h"
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2011-11-26 08:53:52 -05:00
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#include "mapgen.h"
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2014-11-01 13:16:23 -04:00
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#include "mg_biome.h"
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2012-03-18 22:04:16 -04:00
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#include "content_mapnode.h"
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#include "content_nodemeta.h"
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2011-11-27 17:45:34 -05:00
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#include "content_abm.h"
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2012-03-18 22:04:16 -04:00
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#include "content_sao.h"
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2011-12-02 20:23:14 -05:00
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#include "mods.h"
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2012-03-23 06:05:17 -04:00
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#include "sound.h" // dummySoundManager
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2012-03-23 14:23:03 -04:00
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#include "event_manager.h"
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2013-02-21 17:00:44 -05:00
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#include "serverlist.h"
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2012-06-16 19:40:36 -04:00
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#include "util/string.h"
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2012-06-23 09:06:03 -04:00
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#include "util/mathconstants.h"
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2012-07-26 15:06:45 -04:00
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#include "rollback.h"
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2012-11-26 04:18:34 -05:00
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#include "util/serialize.h"
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2013-08-10 22:09:45 -04:00
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#include "util/thread.h"
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2013-03-21 15:42:23 -04:00
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#include "defaultsettings.h"
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2015-02-21 08:17:36 -05:00
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#include "util/base64.h"
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#include "util/sha1.h"
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#include "util/hex.h"
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2011-10-16 07:57:53 -04:00
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2013-08-04 01:17:07 -04:00
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class ClientNotFoundException : public BaseException
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{
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public:
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ClientNotFoundException(const char *s):
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BaseException(s)
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{}
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};
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2013-12-03 17:32:03 -05:00
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class ServerThread : public JThread
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2013-08-10 22:09:45 -04:00
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{
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Server *m_server;
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public:
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ServerThread(Server *server):
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2013-12-03 17:32:03 -05:00
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JThread(),
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m_server(server)
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{
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}
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void * Thread();
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};
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2010-11-26 18:02:21 -05:00
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void * ServerThread::Thread()
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{
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2011-10-16 07:57:53 -04:00
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log_register_thread("ServerThread");
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2010-11-26 18:02:21 -05:00
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DSTACK(__FUNCTION_NAME);
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2010-12-27 07:34:17 -05:00
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BEGIN_DEBUG_EXCEPTION_HANDLER
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2014-01-06 14:05:28 -05:00
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m_server->AsyncRunStep(true);
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ThreadStarted();
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2014-04-05 09:27:33 -04:00
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porting::setThreadName("ServerThread");
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2013-12-03 17:32:03 -05:00
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while(!StopRequested())
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2010-11-26 18:02:21 -05:00
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{
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try{
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2011-02-15 09:11:24 -05:00
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//TimeTaker timer("AsyncRunStep() + Receive()");
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2014-01-30 18:24:00 -05:00
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m_server->AsyncRunStep();
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2012-11-25 21:16:48 -05:00
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2010-11-26 18:02:21 -05:00
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m_server->Receive();
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2014-01-30 18:24:00 -05:00
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2010-11-26 18:02:21 -05:00
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}
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catch(con::NoIncomingDataException &e)
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{
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}
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2011-01-23 10:29:15 -05:00
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catch(con::PeerNotFoundException &e)
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{
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2011-10-16 07:57:53 -04:00
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infostream<<"Server: PeerNotFoundException"<<std::endl;
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2011-01-23 10:29:15 -05:00
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}
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2013-08-04 01:17:07 -04:00
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catch(ClientNotFoundException &e)
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{
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}
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2012-03-11 14:45:43 -04:00
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catch(con::ConnectionBindFailed &e)
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{
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m_server->setAsyncFatalError(e.what());
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}
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2012-03-30 11:42:18 -04:00
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catch(LuaError &e)
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{
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m_server->setAsyncFatalError(e.what());
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}
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2010-11-26 18:02:21 -05:00
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}
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2012-11-25 21:16:48 -05:00
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2011-10-16 07:57:53 -04:00
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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2010-11-26 18:02:21 -05:00
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return NULL;
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}
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2012-03-18 22:04:16 -04:00
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v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
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{
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if(pos_exists) *pos_exists = false;
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switch(type){
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case SSP_LOCAL:
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return v3f(0,0,0);
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case SSP_POSITIONAL:
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if(pos_exists) *pos_exists = true;
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return pos;
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case SSP_OBJECT: {
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if(object == 0)
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return v3f(0,0,0);
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ServerActiveObject *sao = env->getActiveObject(object);
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if(!sao)
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return v3f(0,0,0);
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if(pos_exists) *pos_exists = true;
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return sao->getBasePosition(); }
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}
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return v3f(0,0,0);
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}
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2012-11-25 21:16:48 -05:00
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2010-11-26 18:02:21 -05:00
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/*
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Server
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*/
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Server::Server(
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2012-03-11 08:54:23 -04:00
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const std::string &path_world,
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2012-03-15 09:20:20 -04:00
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const SubgameSpec &gamespec,
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2014-03-06 19:00:03 -05:00
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bool simple_singleplayer_mode,
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bool ipv6
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2010-11-26 18:02:21 -05:00
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):
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2012-03-10 08:56:24 -05:00
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m_path_world(path_world),
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2012-03-11 08:54:23 -04:00
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m_gamespec(gamespec),
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2012-03-15 09:20:20 -04:00
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m_simple_singleplayer_mode(simple_singleplayer_mode),
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2012-03-11 14:45:43 -04:00
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m_async_fatal_error(""),
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2011-11-11 12:33:17 -05:00
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m_env(NULL),
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2014-01-30 18:24:00 -05:00
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m_con(PROTOCOL_ID,
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512,
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CONNECTION_TIMEOUT,
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2014-03-06 19:00:03 -05:00
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ipv6,
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2014-01-30 18:24:00 -05:00
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this),
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2013-08-10 22:09:45 -04:00
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m_banmanager(NULL),
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2012-07-26 15:06:45 -04:00
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m_rollback(NULL),
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2012-07-27 20:08:09 -04:00
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m_enable_rollback_recording(false),
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2012-11-25 21:16:48 -05:00
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m_emerge(NULL),
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2013-05-24 18:51:02 -04:00
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m_script(NULL),
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2012-01-12 00:10:39 -05:00
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m_itemdef(createItemDefManager()),
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2011-11-16 07:08:31 -05:00
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m_nodedef(createNodeDefManager()),
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2011-11-16 19:28:46 -05:00
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m_craftdef(createCraftDefManager()),
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2012-03-23 14:23:03 -04:00
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m_event(new EventManager()),
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2013-08-10 22:09:45 -04:00
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m_thread(NULL),
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2010-12-24 10:08:50 -05:00
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m_time_of_day_send_timer(0),
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2011-01-27 18:38:16 -05:00
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m_uptime(0),
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2014-01-30 18:24:00 -05:00
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m_clients(&m_con),
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2011-02-22 19:49:57 -05:00
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m_shutdown_requested(false),
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m_ignore_map_edit_events(false),
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2015-01-24 00:44:41 -05:00
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m_ignore_map_edit_events_peer_id(0),
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m_next_sound_id(0)
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2014-01-30 18:24:00 -05:00
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2010-11-26 18:02:21 -05:00
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{
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2011-01-17 14:15:31 -05:00
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m_liquid_transform_timer = 0.0;
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2013-02-24 09:39:07 -05:00
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m_liquid_transform_every = 1.0;
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2010-12-19 09:51:45 -05:00
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m_print_info_timer = 0.0;
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2013-02-21 17:00:44 -05:00
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m_masterserver_timer = 0.0;
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2010-12-19 09:51:45 -05:00
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m_objectdata_timer = 0.0;
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m_emergethread_trigger_timer = 0.0;
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m_savemap_timer = 0.0;
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2012-11-25 21:16:48 -05:00
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2010-11-26 18:02:21 -05:00
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m_step_dtime = 0.0;
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2014-01-06 17:50:45 -05:00
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m_lag = g_settings->getFloat("dedicated_server_step");
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2011-11-11 12:33:17 -05:00
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2012-03-11 14:45:43 -04:00
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if(path_world == "")
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throw ServerError("Supplied empty world path");
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2012-11-25 21:16:48 -05:00
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2012-03-11 08:54:23 -04:00
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if(!gamespec.isValid())
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throw ServerError("Supplied invalid gamespec");
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2012-11-25 21:16:48 -05:00
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2012-03-15 09:20:20 -04:00
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infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
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if(m_simple_singleplayer_mode)
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infostream<<" in simple singleplayer mode"<<std::endl;
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else
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infostream<<std::endl;
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2012-03-11 08:54:23 -04:00
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infostream<<"- world: "<<m_path_world<<std::endl;
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infostream<<"- game: "<<m_gamespec.path<<std::endl;
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2012-03-10 21:15:45 -05:00
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2015-01-26 06:44:49 -05:00
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// Create world if it doesn't exist
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if(!initializeWorld(m_path_world, m_gamespec.id))
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throw ServerError("Failed to initialize world");
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2013-08-10 22:09:45 -04:00
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// Create server thread
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m_thread = new ServerThread(this);
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2013-03-24 01:43:38 -04:00
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// Create emerge manager
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2013-04-06 11:19:59 -04:00
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m_emerge = new EmergeManager(this);
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2013-08-10 22:09:45 -04:00
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// Create ban manager
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2014-06-25 20:28:41 -04:00
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std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
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2013-08-10 22:09:45 -04:00
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m_banmanager = new BanManager(ban_path);
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2012-12-08 12:10:54 -05:00
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ModConfiguration modconf(m_path_world);
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m_mods = modconf.getMods();
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2013-05-03 17:58:22 -04:00
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std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
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2012-12-08 12:10:54 -05:00
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// complain about mods with unsatisfied dependencies
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2013-11-30 19:52:06 -05:00
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if(!modconf.isConsistent())
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2012-12-08 12:10:54 -05:00
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{
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2013-05-03 17:58:22 -04:00
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for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
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2013-02-20 14:06:39 -05:00
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it != unsatisfied_mods.end(); ++it)
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2012-12-08 12:10:54 -05:00
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{
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2013-02-20 14:06:39 -05:00
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ModSpec mod = *it;
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errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
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for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
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dep_it != mod.unsatisfied_depends.end(); ++dep_it)
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errorstream << " \"" << *dep_it << "\"";
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errorstream << std::endl;
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2012-12-08 12:10:54 -05:00
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}
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}
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Settings worldmt_settings;
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std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
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worldmt_settings.readConfigFile(worldmt.c_str());
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std::vector<std::string> names = worldmt_settings.getNames();
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std::set<std::string> load_mod_names;
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2013-11-30 19:52:06 -05:00
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for(std::vector<std::string>::iterator it = names.begin();
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2012-12-08 12:10:54 -05:00
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it != names.end(); ++it)
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2013-11-30 19:52:06 -05:00
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{
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std::string name = *it;
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2013-05-19 13:46:50 -04:00
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if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
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load_mod_names.insert(name.substr(9));
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2012-12-08 12:10:54 -05:00
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}
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// complain about mods declared to be loaded, but not found
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for(std::vector<ModSpec>::iterator it = m_mods.begin();
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2013-03-21 12:48:21 -04:00
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it != m_mods.end(); ++it)
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2012-12-08 12:10:54 -05:00
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load_mod_names.erase((*it).name);
|
2013-05-03 17:58:22 -04:00
|
|
|
for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
|
2013-03-21 12:48:21 -04:00
|
|
|
it != unsatisfied_mods.end(); ++it)
|
2013-02-20 14:06:39 -05:00
|
|
|
load_mod_names.erase((*it).name);
|
2012-12-08 12:10:54 -05:00
|
|
|
if(!load_mod_names.empty())
|
2013-11-30 19:52:06 -05:00
|
|
|
{
|
2013-02-20 14:06:39 -05:00
|
|
|
errorstream << "The following mods could not be found:";
|
2012-12-08 12:10:54 -05:00
|
|
|
for(std::set<std::string>::iterator it = load_mod_names.begin();
|
|
|
|
it != load_mod_names.end(); ++it)
|
2013-02-20 14:06:39 -05:00
|
|
|
errorstream << " \"" << (*it) << "\"";
|
2012-12-08 12:10:54 -05:00
|
|
|
errorstream << std::endl;
|
|
|
|
}
|
|
|
|
|
2012-03-10 08:56:24 -05:00
|
|
|
// Lock environment
|
|
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
|
2014-12-30 12:30:14 -05:00
|
|
|
// Load mapgen params from Settings
|
2014-12-29 12:58:55 -05:00
|
|
|
m_emerge->loadMapgenParams();
|
|
|
|
|
2014-12-30 12:30:14 -05:00
|
|
|
// Create the Map (loads map_meta.txt, overriding configured mapgen params)
|
|
|
|
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
|
|
|
|
|
2011-11-11 12:33:17 -05:00
|
|
|
// Initialize scripting
|
2012-03-10 21:15:45 -05:00
|
|
|
infostream<<"Server: Initializing Lua"<<std::endl;
|
2013-05-24 18:51:02 -04:00
|
|
|
|
2013-08-10 22:09:45 -04:00
|
|
|
m_script = new GameScripting(this);
|
2013-05-24 18:51:02 -04:00
|
|
|
|
2014-04-27 17:55:49 -04:00
|
|
|
std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua";
|
2013-05-24 18:51:02 -04:00
|
|
|
|
2014-12-29 12:58:55 -05:00
|
|
|
if (!m_script->loadScript(scriptpath))
|
2014-04-27 17:55:49 -04:00
|
|
|
throw ModError("Failed to load and run " + scriptpath);
|
|
|
|
|
2012-03-10 21:15:45 -05:00
|
|
|
// Print 'em
|
|
|
|
infostream<<"Server: Loading mods: ";
|
2012-12-08 12:10:54 -05:00
|
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
2012-03-10 21:15:45 -05:00
|
|
|
i != m_mods.end(); i++){
|
|
|
|
const ModSpec &mod = *i;
|
|
|
|
infostream<<mod.name<<" ";
|
|
|
|
}
|
|
|
|
infostream<<std::endl;
|
|
|
|
// Load and run "mod" scripts
|
2012-12-08 12:10:54 -05:00
|
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
2011-12-11 09:49:40 -05:00
|
|
|
i != m_mods.end(); i++){
|
|
|
|
const ModSpec &mod = *i;
|
2011-11-15 04:02:47 -05:00
|
|
|
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
|
2012-03-10 21:15:45 -05:00
|
|
|
infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
|
|
|
|
<<scriptpath<<"\"]"<<std::endl;
|
2013-05-24 18:51:02 -04:00
|
|
|
bool success = m_script->loadMod(scriptpath, mod.name);
|
2011-11-15 04:02:47 -05:00
|
|
|
if(!success){
|
|
|
|
errorstream<<"Server: Failed to load and run "
|
|
|
|
<<scriptpath<<std::endl;
|
2011-12-02 20:23:14 -05:00
|
|
|
throw ModError("Failed to load and run "+scriptpath);
|
2011-11-15 01:48:24 -05:00
|
|
|
}
|
2011-11-11 13:50:09 -05:00
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2012-01-02 06:31:50 -05:00
|
|
|
// Read Textures and calculate sha1 sums
|
2012-03-25 04:50:29 -04:00
|
|
|
fillMediaCache();
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2012-01-12 00:10:39 -05:00
|
|
|
// Apply item aliases in the node definition manager
|
|
|
|
m_nodedef->updateAliases(m_itemdef);
|
|
|
|
|
2015-01-04 16:32:31 -05:00
|
|
|
m_nodedef->setNodeRegistrationStatus(true);
|
|
|
|
|
2014-10-08 15:28:14 -04:00
|
|
|
// Perform pending node name resolutions
|
2014-12-17 03:20:17 -05:00
|
|
|
m_nodedef->runNodeResolverCallbacks();
|
2014-10-08 15:28:14 -04:00
|
|
|
|
2013-01-22 22:32:30 -05:00
|
|
|
// Initialize Environment
|
2014-05-30 16:04:07 -04:00
|
|
|
m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
|
2014-01-30 18:24:00 -05:00
|
|
|
|
|
|
|
m_clients.setEnv(m_env);
|
|
|
|
|
2013-06-27 17:06:52 -04:00
|
|
|
// Initialize mapgens
|
2014-02-03 22:42:10 -05:00
|
|
|
m_emerge->initMapgens();
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2015-02-17 14:09:36 -05:00
|
|
|
m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
|
|
|
|
if (m_enable_rollback_recording) {
|
|
|
|
// Create rollback manager
|
|
|
|
m_rollback = new RollbackManager(m_path_world, this);
|
|
|
|
}
|
|
|
|
|
2011-11-11 19:25:30 -05:00
|
|
|
// Give environment reference to scripting api
|
2013-05-24 18:51:02 -04:00
|
|
|
m_script->initializeEnvironment(m_env);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-05-22 10:00:09 -04:00
|
|
|
// Register us to receive map edit events
|
2013-01-06 14:40:24 -05:00
|
|
|
servermap->addEventReceiver(this);
|
2011-02-22 19:49:57 -05:00
|
|
|
|
2011-05-22 10:00:09 -04:00
|
|
|
// If file exists, load environment metadata
|
2014-05-30 16:04:07 -04:00
|
|
|
if(fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt"))
|
2011-05-22 10:00:09 -04:00
|
|
|
{
|
2011-10-16 07:57:53 -04:00
|
|
|
infostream<<"Server: Loading environment metadata"<<std::endl;
|
2014-05-30 16:04:07 -04:00
|
|
|
m_env->loadMeta();
|
2011-05-22 10:00:09 -04:00
|
|
|
}
|
|
|
|
|
2014-05-30 16:04:07 -04:00
|
|
|
// Add some test ActiveBlockModifiers to environment
|
2011-11-27 17:45:34 -05:00
|
|
|
add_legacy_abms(m_env, m_nodedef);
|
2013-02-24 09:39:07 -05:00
|
|
|
|
|
|
|
m_liquid_transform_every = g_settings->getFloat("liquid_update");
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
Server::~Server()
|
|
|
|
{
|
2012-03-10 21:15:45 -05:00
|
|
|
infostream<<"Server destructing"<<std::endl;
|
2011-04-21 12:35:17 -04:00
|
|
|
|
2014-05-30 16:04:07 -04:00
|
|
|
// Send shutdown message
|
|
|
|
SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
|
2012-09-08 14:44:26 -04:00
|
|
|
|
2012-11-30 12:41:13 -05:00
|
|
|
{
|
|
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
|
2014-05-30 16:04:07 -04:00
|
|
|
// Execute script shutdown hooks
|
2013-05-24 18:51:02 -04:00
|
|
|
m_script->on_shutdown();
|
2011-02-15 09:11:24 -05:00
|
|
|
|
2011-10-16 07:57:53 -04:00
|
|
|
infostream<<"Server: Saving players"<<std::endl;
|
2014-05-30 16:04:07 -04:00
|
|
|
m_env->saveLoadedPlayers();
|
2011-05-22 10:00:09 -04:00
|
|
|
|
2011-10-16 07:57:53 -04:00
|
|
|
infostream<<"Server: Saving environment metadata"<<std::endl;
|
2014-05-30 16:04:07 -04:00
|
|
|
m_env->saveMeta();
|
2011-10-14 05:39:25 -04:00
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2014-05-30 16:04:07 -04:00
|
|
|
// Stop threads
|
2010-11-26 18:02:21 -05:00
|
|
|
stop();
|
2013-08-10 22:09:45 -04:00
|
|
|
delete m_thread;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2014-01-26 01:12:18 -05:00
|
|
|
// stop all emerge threads before deleting players that may have
|
|
|
|
// requested blocks to be emerged
|
|
|
|
m_emerge->stopThreads();
|
2013-04-07 16:27:27 -04:00
|
|
|
|
2012-03-23 14:23:03 -04:00
|
|
|
// Delete things in the reverse order of creation
|
2011-11-11 12:33:17 -05:00
|
|
|
delete m_env;
|
2014-01-26 01:12:18 -05:00
|
|
|
|
|
|
|
// N.B. the EmergeManager should be deleted after the Environment since Map
|
|
|
|
// depends on EmergeManager to write its current params to the map meta
|
|
|
|
delete m_emerge;
|
2012-07-26 15:06:45 -04:00
|
|
|
delete m_rollback;
|
2013-08-10 22:09:45 -04:00
|
|
|
delete m_banmanager;
|
2012-03-23 14:23:03 -04:00
|
|
|
delete m_event;
|
2012-01-12 00:10:39 -05:00
|
|
|
delete m_itemdef;
|
2011-11-16 07:08:31 -05:00
|
|
|
delete m_nodedef;
|
2011-11-29 10:15:18 -05:00
|
|
|
delete m_craftdef;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-11-11 12:33:17 -05:00
|
|
|
// Deinitialize scripting
|
|
|
|
infostream<<"Server: Deinitializing scripting"<<std::endl;
|
2013-05-24 18:51:02 -04:00
|
|
|
delete m_script;
|
2012-07-24 13:57:17 -04:00
|
|
|
|
|
|
|
// Delete detached inventories
|
2014-05-30 16:04:07 -04:00
|
|
|
for (std::map<std::string, Inventory*>::iterator
|
|
|
|
i = m_detached_inventories.begin();
|
|
|
|
i != m_detached_inventories.end(); i++) {
|
|
|
|
delete i->second;
|
2012-07-24 13:57:17 -04:00
|
|
|
}
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
|
2014-02-05 15:24:46 -05:00
|
|
|
void Server::start(Address bind_addr)
|
2010-11-26 18:02:21 -05:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2015-01-21 14:32:12 -05:00
|
|
|
|
|
|
|
m_bind_addr = bind_addr;
|
|
|
|
|
2014-02-05 15:24:46 -05:00
|
|
|
infostream<<"Starting server on "
|
|
|
|
<< bind_addr.serializeString() <<"..."<<std::endl;
|
2012-03-11 14:45:43 -04:00
|
|
|
|
2010-11-26 18:02:21 -05:00
|
|
|
// Stop thread if already running
|
2013-12-03 17:32:03 -05:00
|
|
|
m_thread->Stop();
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2010-11-26 18:02:21 -05:00
|
|
|
// Initialize connection
|
2011-10-20 16:04:09 -04:00
|
|
|
m_con.SetTimeoutMs(30);
|
2014-02-05 15:24:46 -05:00
|
|
|
m_con.Serve(bind_addr);
|
2010-11-26 18:02:21 -05:00
|
|
|
|
|
|
|
// Start thread
|
2013-08-10 22:09:45 -04:00
|
|
|
m_thread->Start();
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2012-03-10 21:15:45 -05:00
|
|
|
// ASCII art for the win!
|
|
|
|
actionstream
|
|
|
|
<<" .__ __ __ "<<std::endl
|
|
|
|
<<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
|
|
|
|
<<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
|
|
|
|
<<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
|
|
|
|
<<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
|
|
|
|
<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
|
2012-03-11 09:49:14 -04:00
|
|
|
actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
|
2012-03-11 08:54:23 -04:00
|
|
|
actionstream<<"Server for gameid=\""<<m_gamespec.id
|
2014-02-05 15:24:46 -05:00
|
|
|
<<"\" listening on "<<bind_addr.serializeString()<<":"
|
|
|
|
<<bind_addr.getPort() << "."<<std::endl;
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void Server::stop()
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-10-16 07:57:53 -04:00
|
|
|
infostream<<"Server: Stopping and waiting threads"<<std::endl;
|
2011-02-21 09:10:36 -05:00
|
|
|
|
2010-11-26 18:02:21 -05:00
|
|
|
// Stop threads (set run=false first so both start stopping)
|
2013-12-03 17:32:03 -05:00
|
|
|
m_thread->Stop();
|
2013-02-13 22:43:15 -05:00
|
|
|
//m_emergethread.setRun(false);
|
2013-12-03 17:32:03 -05:00
|
|
|
m_thread->Wait();
|
2013-02-13 22:43:15 -05:00
|
|
|
//m_emergethread.stop();
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-10-16 07:57:53 -04:00
|
|
|
infostream<<"Server: Threads stopped"<<std::endl;
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void Server::step(float dtime)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Limit a bit
|
|
|
|
if(dtime > 2.0)
|
|
|
|
dtime = 2.0;
|
|
|
|
{
|
|
|
|
JMutexAutoLock lock(m_step_dtime_mutex);
|
|
|
|
m_step_dtime += dtime;
|
|
|
|
}
|
2012-03-11 14:45:43 -04:00
|
|
|
// Throw if fatal error occurred in thread
|
|
|
|
std::string async_err = m_async_fatal_error.get();
|
|
|
|
if(async_err != ""){
|
|
|
|
throw ServerError(async_err);
|
|
|
|
}
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
|
2014-01-06 14:05:28 -05:00
|
|
|
void Server::AsyncRunStep(bool initial_step)
|
2010-11-26 18:02:21 -05:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-10-16 14:16:44 -04:00
|
|
|
g_profiler->add("Server::AsyncRunStep (num)", 1);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2010-11-26 18:02:21 -05:00
|
|
|
float dtime;
|
|
|
|
{
|
|
|
|
JMutexAutoLock lock1(m_step_dtime_mutex);
|
|
|
|
dtime = m_step_dtime;
|
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-05-30 17:15:43 -04:00
|
|
|
{
|
|
|
|
// Send blocks to clients
|
|
|
|
SendBlocks(dtime);
|
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2014-01-06 14:05:28 -05:00
|
|
|
if((dtime < 0.001) && (initial_step == false))
|
2010-12-13 14:32:35 -05:00
|
|
|
return;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-10-16 14:16:44 -04:00
|
|
|
g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
|
2011-05-31 04:59:51 -04:00
|
|
|
|
2011-10-16 07:57:53 -04:00
|
|
|
//infostream<<"Server steps "<<dtime<<std::endl;
|
|
|
|
//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2010-12-13 14:32:35 -05:00
|
|
|
{
|
|
|
|
JMutexAutoLock lock1(m_step_dtime_mutex);
|
2010-12-19 09:51:45 -05:00
|
|
|
m_step_dtime -= dtime;
|
2010-12-13 14:32:35 -05:00
|
|
|
}
|
2010-12-24 10:08:50 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
Update uptime
|
|
|
|
*/
|
|
|
|
{
|
|
|
|
m_uptime.set(m_uptime.get() + dtime);
|
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
handlePeerChanges();
|
2011-08-22 14:27:11 -04:00
|
|
|
|
2010-12-20 07:04:31 -05:00
|
|
|
/*
|
2012-03-16 10:34:30 -04:00
|
|
|
Update time of day and overall game time
|
2010-12-20 07:04:31 -05:00
|
|
|
*/
|
2015-03-04 05:46:31 -05:00
|
|
|
m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
|
2011-05-22 10:00:09 -04:00
|
|
|
|
2015-03-04 05:46:31 -05:00
|
|
|
/*
|
|
|
|
Send to clients at constant intervals
|
|
|
|
*/
|
2010-12-20 07:04:31 -05:00
|
|
|
|
2015-03-04 05:46:31 -05:00
|
|
|
m_time_of_day_send_timer -= dtime;
|
|
|
|
if(m_time_of_day_send_timer < 0.0) {
|
|
|
|
m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
|
|
|
|
u16 time = m_env->getTimeOfDay();
|
|
|
|
float time_speed = g_settings->getFloat("time_speed");
|
|
|
|
SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
|
2010-12-20 07:04:31 -05:00
|
|
|
}
|
2010-12-13 14:32:35 -05:00
|
|
|
|
2010-11-26 18:02:21 -05:00
|
|
|
{
|
|
|
|
JMutexAutoLock lock(m_env_mutex);
|
2013-08-03 16:16:37 -04:00
|
|
|
// Figure out and report maximum lag to environment
|
|
|
|
float max_lag = m_env->getMaxLagEstimate();
|
|
|
|
max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
|
|
|
|
if(dtime > max_lag){
|
|
|
|
if(dtime > 0.1 && dtime > max_lag * 2.0)
|
|
|
|
infostream<<"Server: Maximum lag peaked to "<<dtime
|
|
|
|
<<" s"<<std::endl;
|
|
|
|
max_lag = dtime;
|
|
|
|
}
|
|
|
|
m_env->reportMaxLagEstimate(max_lag);
|
2011-06-26 17:27:17 -04:00
|
|
|
// Step environment
|
2011-10-16 14:16:44 -04:00
|
|
|
ScopeProfiler sp(g_profiler, "SEnv step");
|
2011-10-16 15:39:35 -04:00
|
|
|
ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
|
2011-11-11 12:33:17 -05:00
|
|
|
m_env->step(dtime);
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2014-12-12 03:06:36 -05:00
|
|
|
static const float map_timer_and_unload_dtime = 2.92;
|
2011-06-26 17:27:17 -04:00
|
|
|
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
|
|
|
|
{
|
|
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
|
|
// Run Map's timers and unload unused data
|
2011-10-12 06:53:38 -04:00
|
|
|
ScopeProfiler sp(g_profiler, "Server: map timer and unload");
|
2011-11-11 12:33:17 -05:00
|
|
|
m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
|
2011-10-12 06:53:38 -04:00
|
|
|
g_settings->getFloat("server_unload_unused_data_timeout"));
|
2011-06-26 17:27:17 -04:00
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2010-11-26 18:02:21 -05:00
|
|
|
/*
|
|
|
|
Do background stuff
|
|
|
|
*/
|
2011-11-26 07:03:56 -05:00
|
|
|
|
|
|
|
/* Transform liquids */
|
2011-01-17 14:15:31 -05:00
|
|
|
m_liquid_transform_timer += dtime;
|
2013-02-24 09:39:07 -05:00
|
|
|
if(m_liquid_transform_timer >= m_liquid_transform_every)
|
2011-01-17 07:57:37 -05:00
|
|
|
{
|
2013-02-24 09:39:07 -05:00
|
|
|
m_liquid_transform_timer -= m_liquid_transform_every;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-01-17 14:15:31 -05:00
|
|
|
JMutexAutoLock lock(m_env_mutex);
|
2011-05-30 17:15:43 -04:00
|
|
|
|
2011-10-12 06:53:38 -04:00
|
|
|
ScopeProfiler sp(g_profiler, "Server: liquid transform");
|
2011-05-30 17:15:43 -04:00
|
|
|
|
2012-12-20 12:19:49 -05:00
|
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
2011-11-11 12:33:17 -05:00
|
|
|
m_env->getMap().transformLiquids(modified_blocks);
|
2012-11-25 21:16:48 -05:00
|
|
|
#if 0
|
2011-01-17 14:15:31 -05:00
|
|
|
/*
|
|
|
|
Update lighting
|
|
|
|
*/
|
|
|
|
core::map<v3s16, MapBlock*> lighting_modified_blocks;
|
2011-11-11 12:33:17 -05:00
|
|
|
ServerMap &map = ((ServerMap&)m_env->getMap());
|
2011-01-17 14:15:31 -05:00
|
|
|
map.updateLighting(modified_blocks, lighting_modified_blocks);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-01-17 14:15:31 -05:00
|
|
|
// Add blocks modified by lighting to modified_blocks
|
|
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
|
|
i = lighting_modified_blocks.getIterator();
|
|
|
|
i.atEnd() == false; i++)
|
|
|
|
{
|
|
|
|
MapBlock *block = i.getNode()->getValue();
|
|
|
|
modified_blocks.insert(block->getPos(), block);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
/*
|
|
|
|
Set the modified blocks unsent for all the clients
|
|
|
|
*/
|
2014-12-12 09:55:40 -05:00
|
|
|
if(!modified_blocks.empty())
|
2011-01-17 14:15:31 -05:00
|
|
|
{
|
2014-01-30 18:24:00 -05:00
|
|
|
SetBlocksNotSent(modified_blocks);
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
}
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.step(dtime);
|
2013-02-21 17:00:44 -05:00
|
|
|
|
2014-01-06 17:50:45 -05:00
|
|
|
m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
|
2013-02-21 17:00:44 -05:00
|
|
|
#if USE_CURL
|
|
|
|
// send masterserver announce
|
|
|
|
{
|
|
|
|
float &counter = m_masterserver_timer;
|
2014-01-30 18:24:00 -05:00
|
|
|
if(!isSingleplayer() && (!counter || counter >= 300.0) &&
|
2014-06-20 00:59:39 -04:00
|
|
|
g_settings->getBool("server_announce"))
|
2013-02-21 17:00:44 -05:00
|
|
|
{
|
2014-06-20 00:59:39 -04:00
|
|
|
ServerList::sendAnnounce(counter ? "update" : "start",
|
2015-01-21 14:32:12 -05:00
|
|
|
m_bind_addr.getPort(),
|
2014-06-20 00:59:39 -04:00
|
|
|
m_clients.getPlayerNames(),
|
|
|
|
m_uptime.get(),
|
|
|
|
m_env->getGameTime(),
|
|
|
|
m_lag,
|
|
|
|
m_gamespec.id,
|
2014-11-10 16:06:24 -05:00
|
|
|
m_emerge->params.mg_name,
|
2014-06-20 00:59:39 -04:00
|
|
|
m_mods);
|
2013-02-21 17:00:44 -05:00
|
|
|
counter = 0.01;
|
|
|
|
}
|
|
|
|
counter += dtime;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2010-12-18 06:10:37 -05:00
|
|
|
/*
|
2011-02-20 17:45:14 -05:00
|
|
|
Check added and deleted active objects
|
2010-12-18 06:10:37 -05:00
|
|
|
*/
|
|
|
|
{
|
2011-10-16 07:57:53 -04:00
|
|
|
//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
|
2010-12-18 06:10:37 -05:00
|
|
|
JMutexAutoLock envlock(m_env_mutex);
|
2011-05-30 17:15:43 -04:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Lock();
|
|
|
|
std::map<u16, RemoteClient*> clients = m_clients.getClientList();
|
2011-10-16 14:16:44 -04:00
|
|
|
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
|
2011-05-30 17:15:43 -04:00
|
|
|
|
2011-02-22 19:49:57 -05:00
|
|
|
// Radius inside which objects are active
|
2011-10-14 19:28:57 -04:00
|
|
|
s16 radius = g_settings->getS16("active_object_send_range_blocks");
|
2014-11-08 08:35:55 -05:00
|
|
|
s16 player_radius = g_settings->getS16("player_transfer_distance");
|
|
|
|
|
|
|
|
if (player_radius == 0 && g_settings->exists("unlimited_player_transfer_distance") &&
|
|
|
|
!g_settings->getBool("unlimited_player_transfer_distance"))
|
|
|
|
player_radius = radius;
|
|
|
|
|
2011-10-14 19:28:57 -04:00
|
|
|
radius *= MAP_BLOCKSIZE;
|
2014-11-08 08:35:55 -05:00
|
|
|
player_radius *= MAP_BLOCKSIZE;
|
2010-11-26 18:02:21 -05:00
|
|
|
|
2012-12-20 12:19:49 -05:00
|
|
|
for(std::map<u16, RemoteClient*>::iterator
|
2014-01-30 18:24:00 -05:00
|
|
|
i = clients.begin();
|
|
|
|
i != clients.end(); ++i)
|
2010-11-26 18:02:21 -05:00
|
|
|
{
|
2012-12-20 12:19:49 -05:00
|
|
|
RemoteClient *client = i->second;
|
2011-12-01 18:18:25 -05:00
|
|
|
|
|
|
|
// If definitions and textures have not been sent, don't
|
|
|
|
// send objects either
|
2014-06-28 02:02:38 -04:00
|
|
|
if (client->getState() < CS_DefinitionsSent)
|
2011-12-01 18:18:25 -05:00
|
|
|
continue;
|
|
|
|
|
2011-11-11 12:33:17 -05:00
|
|
|
Player *player = m_env->getPlayer(client->peer_id);
|
2011-02-22 19:49:57 -05:00
|
|
|
if(player==NULL)
|
2011-04-07 17:47:14 -04:00
|
|
|
{
|
2011-06-02 13:09:30 -04:00
|
|
|
// This can happen if the client timeouts somehow
|
2011-10-16 07:57:53 -04:00
|
|
|
/*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
|
2011-06-02 13:09:30 -04:00
|
|
|
<<client->peer_id
|
|
|
|
<<" has no associated player"<<std::endl;*/
|
2011-02-22 19:49:57 -05:00
|
|
|
continue;
|
2011-04-07 17:47:14 -04:00
|
|
|
}
|
2011-02-20 17:45:14 -05:00
|
|
|
v3s16 pos = floatToInt(player->getPosition(), BS);
|
|
|
|
|
2012-12-20 12:19:49 -05:00
|
|
|
std::set<u16> removed_objects;
|
|
|
|
std::set<u16> added_objects;
|
2014-11-08 08:35:55 -05:00
|
|
|
m_env->getRemovedActiveObjects(pos, radius, player_radius,
|
2011-02-20 17:45:14 -05:00
|
|
|
client->m_known_objects, removed_objects);
|
2014-11-08 08:35:55 -05:00
|
|
|
m_env->getAddedActiveObjects(pos, radius, player_radius,
|
2011-02-20 17:45:14 -05:00
|
|
|
client->m_known_objects, added_objects);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
// Ignore if nothing happened
|
2014-12-12 09:55:40 -05:00
|
|
|
if(removed_objects.empty() && added_objects.empty())
|
2011-04-07 17:47:14 -04:00
|
|
|
{
|
2011-10-16 07:57:53 -04:00
|
|
|
//infostream<<"active objects: none changed"<<std::endl;
|
2011-02-20 17:45:14 -05:00
|
|
|
continue;
|
2011-04-07 17:47:14 -04:00
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
std::string data_buffer;
|
2010-12-18 06:10:37 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
char buf[4];
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
// Handle removed objects
|
|
|
|
writeU16((u8*)buf, removed_objects.size());
|
|
|
|
data_buffer.append(buf, 2);
|
2012-12-20 12:19:49 -05:00
|
|
|
for(std::set<u16>::iterator
|
|
|
|
i = removed_objects.begin();
|
|
|
|
i != removed_objects.end(); ++i)
|
2011-02-20 17:45:14 -05:00
|
|
|
{
|
|
|
|
// Get object
|
2012-12-20 12:19:49 -05:00
|
|
|
u16 id = *i;
|
2011-11-11 12:33:17 -05:00
|
|
|
ServerActiveObject* obj = m_env->getActiveObject(id);
|
2010-12-18 06:10:37 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
// Add to data buffer for sending
|
2012-12-20 12:19:49 -05:00
|
|
|
writeU16((u8*)buf, id);
|
2011-02-20 17:45:14 -05:00
|
|
|
data_buffer.append(buf, 2);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
// Remove from known objects
|
2012-12-20 12:19:49 -05:00
|
|
|
client->m_known_objects.erase(id);
|
2010-12-18 06:10:37 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
if(obj && obj->m_known_by_count > 0)
|
|
|
|
obj->m_known_by_count--;
|
|
|
|
}
|
2010-12-18 06:10:37 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
// Handle added objects
|
|
|
|
writeU16((u8*)buf, added_objects.size());
|
|
|
|
data_buffer.append(buf, 2);
|
2012-12-20 12:19:49 -05:00
|
|
|
for(std::set<u16>::iterator
|
|
|
|
i = added_objects.begin();
|
|
|
|
i != added_objects.end(); ++i)
|
2010-12-23 15:35:53 -05:00
|
|
|
{
|
2011-02-20 17:45:14 -05:00
|
|
|
// Get object
|
2012-12-20 12:19:49 -05:00
|
|
|
u16 id = *i;
|
2011-11-11 12:33:17 -05:00
|
|
|
ServerActiveObject* obj = m_env->getActiveObject(id);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
// Get object type
|
|
|
|
u8 type = ACTIVEOBJECT_TYPE_INVALID;
|
|
|
|
if(obj == NULL)
|
2011-10-16 07:57:53 -04:00
|
|
|
infostream<<"WARNING: "<<__FUNCTION_NAME
|
2011-02-20 17:45:14 -05:00
|
|
|
<<": NULL object"<<std::endl;
|
|
|
|
else
|
2012-03-29 09:10:11 -04:00
|
|
|
type = obj->getSendType();
|
2011-02-20 17:45:14 -05:00
|
|
|
|
|
|
|
// Add to data buffer for sending
|
|
|
|
writeU16((u8*)buf, id);
|
|
|
|
data_buffer.append(buf, 2);
|
|
|
|
writeU8((u8*)buf, type);
|
|
|
|
data_buffer.append(buf, 1);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-04-11 04:05:40 -04:00
|
|
|
if(obj)
|
|
|
|
data_buffer.append(serializeLongString(
|
2012-11-26 17:47:03 -05:00
|
|
|
obj->getClientInitializationData(client->net_proto_version)));
|
2011-04-11 04:05:40 -04:00
|
|
|
else
|
|
|
|
data_buffer.append(serializeLongString(""));
|
2011-02-21 09:10:36 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
// Add to known objects
|
2012-12-20 12:19:49 -05:00
|
|
|
client->m_known_objects.insert(id);
|
2011-02-20 17:45:14 -05:00
|
|
|
|
|
|
|
if(obj)
|
|
|
|
obj->m_known_by_count++;
|
2010-12-23 15:35:53 -05:00
|
|
|
}
|
2010-12-18 06:10:37 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, 0, client->peer_id);
|
|
|
|
pkt->putRawString(data_buffer.c_str(), data_buffer.size());
|
2011-04-09 21:15:10 -04:00
|
|
|
|
2012-11-25 21:16:48 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
verbosestream << "Server: Sent object remove/add: "
|
|
|
|
<< removed_objects.size() << " removed, "
|
|
|
|
<< added_objects.size() << " added, "
|
|
|
|
<< "packet size is " << pkt->getSize() << std::endl;
|
2011-04-09 21:15:10 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Send(pkt);
|
|
|
|
}
|
|
|
|
m_clients.Unlock();
|
2011-02-20 17:45:14 -05:00
|
|
|
}
|
2010-12-18 06:10:37 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
/*
|
|
|
|
Send object messages
|
|
|
|
*/
|
|
|
|
{
|
|
|
|
JMutexAutoLock envlock(m_env_mutex);
|
2011-12-02 10:19:42 -05:00
|
|
|
ScopeProfiler sp(g_profiler, "Server: sending object messages");
|
2011-05-30 17:15:43 -04:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
// Key = object id
|
|
|
|
// Value = data sent by object
|
2015-03-05 05:18:17 -05:00
|
|
|
std::map<u16, std::vector<ActiveObjectMessage>* > buffered_messages;
|
2011-02-20 17:45:14 -05:00
|
|
|
|
|
|
|
// Get active object messages from environment
|
2015-03-05 05:18:17 -05:00
|
|
|
for(;;) {
|
2011-11-11 12:33:17 -05:00
|
|
|
ActiveObjectMessage aom = m_env->getActiveObjectMessage();
|
2015-03-05 05:18:17 -05:00
|
|
|
if (aom.id == 0)
|
2011-02-20 17:45:14 -05:00
|
|
|
break;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2015-03-05 05:18:17 -05:00
|
|
|
std::vector<ActiveObjectMessage>* message_list = NULL;
|
|
|
|
std::map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
|
2011-02-20 17:45:14 -05:00
|
|
|
n = buffered_messages.find(aom.id);
|
2015-03-05 05:18:17 -05:00
|
|
|
if (n == buffered_messages.end()) {
|
|
|
|
message_list = new std::vector<ActiveObjectMessage>;
|
2012-12-20 12:19:49 -05:00
|
|
|
buffered_messages[aom.id] = message_list;
|
2010-12-18 06:10:37 -05:00
|
|
|
}
|
2015-03-05 05:18:17 -05:00
|
|
|
else {
|
2012-12-20 12:19:49 -05:00
|
|
|
message_list = n->second;
|
2010-12-18 06:10:37 -05:00
|
|
|
}
|
2011-02-20 17:45:14 -05:00
|
|
|
message_list->push_back(aom);
|
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Lock();
|
|
|
|
std::map<u16, RemoteClient*> clients = m_clients.getClientList();
|
2011-02-20 17:45:14 -05:00
|
|
|
// Route data to every client
|
2015-03-05 05:18:17 -05:00
|
|
|
for (std::map<u16, RemoteClient*>::iterator
|
2014-01-30 18:24:00 -05:00
|
|
|
i = clients.begin();
|
2015-03-05 05:18:17 -05:00
|
|
|
i != clients.end(); ++i) {
|
2012-12-20 12:19:49 -05:00
|
|
|
RemoteClient *client = i->second;
|
2011-02-20 17:45:14 -05:00
|
|
|
std::string reliable_data;
|
|
|
|
std::string unreliable_data;
|
|
|
|
// Go through all objects in message buffer
|
2015-03-05 05:18:17 -05:00
|
|
|
for (std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
|
2012-12-20 12:19:49 -05:00
|
|
|
j = buffered_messages.begin();
|
2015-03-05 05:18:17 -05:00
|
|
|
j != buffered_messages.end(); ++j) {
|
2011-02-20 17:45:14 -05:00
|
|
|
// If object is not known by client, skip it
|
2012-12-20 12:19:49 -05:00
|
|
|
u16 id = j->first;
|
2015-03-05 05:18:17 -05:00
|
|
|
if (client->m_known_objects.find(id) == client->m_known_objects.end())
|
2011-02-20 17:45:14 -05:00
|
|
|
continue;
|
2015-03-05 05:18:17 -05:00
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
// Get message list of object
|
2015-03-05 05:18:17 -05:00
|
|
|
std::vector<ActiveObjectMessage>* list = j->second;
|
2011-02-20 17:45:14 -05:00
|
|
|
// Go through every message
|
2015-03-05 05:18:17 -05:00
|
|
|
for (std::vector<ActiveObjectMessage>::iterator
|
|
|
|
k = list->begin(); k != list->end(); ++k) {
|
2011-02-20 17:45:14 -05:00
|
|
|
// Compose the full new data with header
|
|
|
|
ActiveObjectMessage aom = *k;
|
|
|
|
std::string new_data;
|
2011-02-21 09:10:36 -05:00
|
|
|
// Add object id
|
|
|
|
char buf[2];
|
|
|
|
writeU16((u8*)&buf[0], aom.id);
|
|
|
|
new_data.append(buf, 2);
|
2011-02-20 17:45:14 -05:00
|
|
|
// Add data
|
2011-02-21 09:10:36 -05:00
|
|
|
new_data += serializeString(aom.datastring);
|
2011-02-20 17:45:14 -05:00
|
|
|
// Add data to buffer
|
|
|
|
if(aom.reliable)
|
|
|
|
reliable_data += new_data;
|
|
|
|
else
|
|
|
|
unreliable_data += new_data;
|
|
|
|
}
|
2010-12-18 06:10:37 -05:00
|
|
|
}
|
|
|
|
/*
|
2011-02-20 17:45:14 -05:00
|
|
|
reliable_data and unreliable_data are now ready.
|
|
|
|
Send them.
|
2010-12-18 06:10:37 -05:00
|
|
|
*/
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
if(reliable_data.size() > 0) {
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
|
|
|
|
0, client->peer_id);
|
|
|
|
|
|
|
|
pkt->putRawString(reliable_data.c_str(), reliable_data.size());
|
|
|
|
Send(pkt);
|
2010-12-18 06:10:37 -05:00
|
|
|
}
|
2011-02-21 09:10:36 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
if(unreliable_data.size() > 0) {
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
|
|
|
|
0, client->peer_id);
|
|
|
|
|
|
|
|
pkt->putRawString(unreliable_data.c_str(), unreliable_data.size());
|
|
|
|
Send(pkt);
|
|
|
|
}
|
2011-02-20 17:45:14 -05:00
|
|
|
}
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Unlock();
|
2011-02-20 17:45:14 -05:00
|
|
|
|
|
|
|
// Clear buffered_messages
|
2015-03-05 05:18:17 -05:00
|
|
|
for(std::map<u16, std::vector<ActiveObjectMessage>* >::iterator
|
2012-12-20 12:19:49 -05:00
|
|
|
i = buffered_messages.begin();
|
2015-03-05 05:18:17 -05:00
|
|
|
i != buffered_messages.end(); ++i) {
|
2012-12-20 12:19:49 -05:00
|
|
|
delete i->second;
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
2010-12-18 06:10:37 -05:00
|
|
|
}
|
2010-11-26 18:02:21 -05:00
|
|
|
|
2011-02-22 19:49:57 -05:00
|
|
|
/*
|
|
|
|
Send queued-for-sending map edit events.
|
|
|
|
*/
|
|
|
|
{
|
2014-01-30 18:24:00 -05:00
|
|
|
// We will be accessing the environment
|
2012-03-28 05:51:47 -04:00
|
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
|
|
|
2011-06-24 21:25:14 -04:00
|
|
|
// Don't send too many at a time
|
2011-06-25 20:14:52 -04:00
|
|
|
//u32 count = 0;
|
|
|
|
|
|
|
|
// Single change sending is disabled if queue size is not small
|
|
|
|
bool disable_single_change_sending = false;
|
|
|
|
if(m_unsent_map_edit_queue.size() >= 4)
|
|
|
|
disable_single_change_sending = true;
|
|
|
|
|
2012-03-10 21:15:45 -05:00
|
|
|
int event_count = m_unsent_map_edit_queue.size();
|
2011-06-26 17:27:17 -04:00
|
|
|
|
|
|
|
// We'll log the amount of each
|
|
|
|
Profiler prof;
|
|
|
|
|
2011-02-22 19:49:57 -05:00
|
|
|
while(m_unsent_map_edit_queue.size() != 0)
|
|
|
|
{
|
2015-03-04 11:48:07 -05:00
|
|
|
MapEditEvent* event = m_unsent_map_edit_queue.front();
|
|
|
|
m_unsent_map_edit_queue.pop();
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-06-24 21:25:14 -04:00
|
|
|
// Players far away from the change are stored here.
|
|
|
|
// Instead of sending the changes, MapBlocks are set not sent
|
|
|
|
// for them.
|
2015-03-05 05:18:17 -05:00
|
|
|
std::vector<u16> far_players;
|
2011-02-22 19:49:57 -05:00
|
|
|
|
2015-03-05 05:18:17 -05:00
|
|
|
switch (event->type) {
|
|
|
|
case MEET_ADDNODE:
|
|
|
|
case MEET_SWAPNODE:
|
2011-06-26 17:27:17 -04:00
|
|
|
prof.add("MEET_ADDNODE", 1);
|
2015-03-05 05:18:17 -05:00
|
|
|
sendAddNode(event->p, event->n, event->already_known_by_peer,
|
|
|
|
&far_players, disable_single_change_sending ? 5 : 30,
|
|
|
|
event->type == MEET_ADDNODE);
|
|
|
|
break;
|
|
|
|
case MEET_REMOVENODE:
|
2011-06-26 17:27:17 -04:00
|
|
|
prof.add("MEET_REMOVENODE", 1);
|
2015-03-05 05:18:17 -05:00
|
|
|
sendRemoveNode(event->p, event->already_known_by_peer,
|
|
|
|
&far_players, disable_single_change_sending ? 5 : 30);
|
|
|
|
break;
|
|
|
|
case MEET_BLOCK_NODE_METADATA_CHANGED:
|
|
|
|
infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
|
|
|
|
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
|
|
|
|
setBlockNotSent(event->p);
|
|
|
|
break;
|
|
|
|
case MEET_OTHER:
|
|
|
|
infostream << "Server: MEET_OTHER" << std::endl;
|
2011-06-26 17:27:17 -04:00
|
|
|
prof.add("MEET_OTHER", 1);
|
2012-12-20 12:19:49 -05:00
|
|
|
for(std::set<v3s16>::iterator
|
|
|
|
i = event->modified_blocks.begin();
|
2015-03-05 05:18:17 -05:00
|
|
|
i != event->modified_blocks.end(); ++i) {
|
2012-12-20 12:19:49 -05:00
|
|
|
setBlockNotSent(*i);
|
2011-08-16 05:23:19 -04:00
|
|
|
}
|
2015-03-05 05:18:17 -05:00
|
|
|
break;
|
|
|
|
default:
|
2011-06-26 17:27:17 -04:00
|
|
|
prof.add("unknown", 1);
|
2015-03-05 05:18:17 -05:00
|
|
|
infostream << "WARNING: Server: Unknown MapEditEvent "
|
|
|
|
<< ((u32)event->type) << std::endl;
|
|
|
|
break;
|
2011-02-22 19:49:57 -05:00
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-06-24 21:25:14 -04:00
|
|
|
/*
|
|
|
|
Set blocks not sent to far players
|
|
|
|
*/
|
2015-03-05 05:18:17 -05:00
|
|
|
if(!far_players.empty()) {
|
2011-07-01 14:04:40 -04:00
|
|
|
// Convert list format to that wanted by SetBlocksNotSent
|
2012-12-20 12:19:49 -05:00
|
|
|
std::map<v3s16, MapBlock*> modified_blocks2;
|
|
|
|
for(std::set<v3s16>::iterator
|
|
|
|
i = event->modified_blocks.begin();
|
2015-03-05 05:18:17 -05:00
|
|
|
i != event->modified_blocks.end(); ++i) {
|
2012-12-20 12:19:49 -05:00
|
|
|
modified_blocks2[*i] =
|
|
|
|
m_env->getMap().getBlockNoCreateNoEx(*i);
|
2011-06-25 20:14:52 -04:00
|
|
|
}
|
2015-03-05 05:18:17 -05:00
|
|
|
|
2011-07-01 14:04:40 -04:00
|
|
|
// Set blocks not sent
|
2015-03-05 05:18:17 -05:00
|
|
|
for(std::vector<u16>::iterator
|
2011-06-25 20:14:52 -04:00
|
|
|
i = far_players.begin();
|
2015-03-05 05:18:17 -05:00
|
|
|
i != far_players.end(); ++i) {
|
|
|
|
if(RemoteClient *client = getClient(*i))
|
|
|
|
client->SetBlocksNotSent(modified_blocks2);
|
2011-06-25 20:14:52 -04:00
|
|
|
}
|
2011-06-24 21:25:14 -04:00
|
|
|
}
|
2011-02-22 19:49:57 -05:00
|
|
|
|
|
|
|
delete event;
|
2011-06-24 21:25:14 -04:00
|
|
|
|
2011-06-25 20:14:52 -04:00
|
|
|
/*// Don't send too many at a time
|
2011-06-24 21:25:14 -04:00
|
|
|
count++;
|
2011-06-25 09:32:09 -04:00
|
|
|
if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
|
2011-06-25 20:14:52 -04:00
|
|
|
break;*/
|
2011-02-22 19:49:57 -05:00
|
|
|
}
|
2011-06-26 17:27:17 -04:00
|
|
|
|
2012-03-10 21:15:45 -05:00
|
|
|
if(event_count >= 5){
|
2011-10-16 07:57:53 -04:00
|
|
|
infostream<<"Server: MapEditEvents:"<<std::endl;
|
|
|
|
prof.print(infostream);
|
2012-03-10 21:15:45 -05:00
|
|
|
} else if(event_count != 0){
|
|
|
|
verbosestream<<"Server: MapEditEvents:"<<std::endl;
|
|
|
|
prof.print(verbosestream);
|
2011-06-26 17:27:17 -04:00
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-02-22 19:49:57 -05:00
|
|
|
}
|
|
|
|
|
2011-02-05 07:55:16 -05:00
|
|
|
/*
|
|
|
|
Trigger emergethread (it somehow gets to a non-triggered but
|
|
|
|
bysy state sometimes)
|
|
|
|
*/
|
2010-11-29 03:52:07 -05:00
|
|
|
{
|
2010-12-19 09:51:45 -05:00
|
|
|
float &counter = m_emergethread_trigger_timer;
|
2010-11-29 03:52:07 -05:00
|
|
|
counter += dtime;
|
|
|
|
if(counter >= 2.0)
|
|
|
|
{
|
|
|
|
counter = 0.0;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2014-01-26 01:12:18 -05:00
|
|
|
m_emerge->startThreads();
|
2010-11-29 03:52:07 -05:00
|
|
|
}
|
|
|
|
}
|
2010-11-26 18:02:21 -05:00
|
|
|
|
2011-05-29 14:11:16 -04:00
|
|
|
// Save map, players and auth stuff
|
2010-11-26 18:02:21 -05:00
|
|
|
{
|
2010-12-19 09:51:45 -05:00
|
|
|
float &counter = m_savemap_timer;
|
2010-11-26 18:02:21 -05:00
|
|
|
counter += dtime;
|
2011-10-12 06:53:38 -04:00
|
|
|
if(counter >= g_settings->getFloat("server_map_save_interval"))
|
2010-11-26 18:02:21 -05:00
|
|
|
{
|
|
|
|
counter = 0.0;
|
2012-03-07 14:54:18 -05:00
|
|
|
JMutexAutoLock lock(m_env_mutex);
|
2010-11-26 18:02:21 -05:00
|
|
|
|
2011-10-12 06:53:38 -04:00
|
|
|
ScopeProfiler sp(g_profiler, "Server: saving stuff");
|
2011-05-30 17:15:43 -04:00
|
|
|
|
2014-05-30 16:04:07 -04:00
|
|
|
// Save ban file
|
|
|
|
if (m_banmanager->isModified()) {
|
2013-08-10 22:09:45 -04:00
|
|
|
m_banmanager->save();
|
2014-05-30 16:04:07 -04:00
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-11-27 17:45:34 -05:00
|
|
|
// Save changed parts of map
|
|
|
|
m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
|
2011-06-26 17:27:17 -04:00
|
|
|
|
|
|
|
// Save players
|
2014-05-30 16:04:07 -04:00
|
|
|
m_env->saveLoadedPlayers();
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-06-26 17:27:17 -04:00
|
|
|
// Save environment metadata
|
2014-05-30 16:04:07 -04:00
|
|
|
m_env->saveMeta();
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Server::Receive()
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2011-11-06 22:20:33 -05:00
|
|
|
SharedBuffer<u8> data;
|
2010-11-26 18:02:21 -05:00
|
|
|
u16 peer_id;
|
|
|
|
u32 datasize;
|
2015-01-12 11:01:41 -05:00
|
|
|
try {
|
2014-01-30 18:24:00 -05:00
|
|
|
datasize = m_con.Receive(peer_id,data);
|
2010-11-26 18:02:21 -05:00
|
|
|
ProcessData(*data, datasize, peer_id);
|
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
catch(con::InvalidIncomingDataException &e) {
|
2011-10-16 07:57:53 -04:00
|
|
|
infostream<<"Server::Receive(): "
|
2010-11-26 18:02:21 -05:00
|
|
|
"InvalidIncomingDataException: what()="
|
|
|
|
<<e.what()<<std::endl;
|
|
|
|
}
|
2014-06-21 18:05:41 -04:00
|
|
|
catch(SerializationError &e) {
|
|
|
|
infostream<<"Server::Receive(): "
|
|
|
|
"SerializationError: what()="
|
|
|
|
<<e.what()<<std::endl;
|
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
catch(ClientStateError &e) {
|
2014-02-13 14:17:42 -05:00
|
|
|
errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
|
|
|
|
DenyAccess(peer_id, L"Your client sent something server didn't expect."
|
|
|
|
L"Try reconnecting or updating your client");
|
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
catch(con::PeerNotFoundException &e) {
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// Do nothing
|
2015-01-12 11:01:41 -05:00
|
|
|
}
|
|
|
|
}
|
2011-11-29 10:15:18 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
|
2015-01-12 11:01:41 -05:00
|
|
|
{
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
std::string playername = "";
|
|
|
|
PlayerSAO *playersao = NULL;
|
|
|
|
m_clients.Lock();
|
|
|
|
try {
|
|
|
|
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
|
|
|
|
if (client != NULL) {
|
|
|
|
playername = client->getName();
|
|
|
|
playersao = emergePlayer(playername.c_str(), peer_id);
|
|
|
|
}
|
|
|
|
} catch (std::exception &e) {
|
|
|
|
m_clients.Unlock();
|
|
|
|
throw;
|
|
|
|
}
|
|
|
|
m_clients.Unlock();
|
2012-01-20 18:11:44 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
RemotePlayer *player =
|
|
|
|
static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
|
2011-11-29 10:15:18 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// If failed, cancel
|
|
|
|
if((playersao == NULL) || (player == NULL)) {
|
|
|
|
if(player && player->peer_id != 0) {
|
|
|
|
errorstream<<"Server: "<<playername<<": Failed to emerge player"
|
|
|
|
<<" (player allocated to an another client)"<<std::endl;
|
|
|
|
DenyAccess(peer_id, L"Another client is connected with this "
|
|
|
|
L"name. If your client closed unexpectedly, try again in "
|
|
|
|
L"a minute.");
|
|
|
|
} else {
|
|
|
|
errorstream<<"Server: "<<playername<<": Failed to emerge player"
|
|
|
|
<<std::endl;
|
|
|
|
DenyAccess(peer_id, L"Could not allocate player.");
|
|
|
|
}
|
|
|
|
return NULL;
|
2015-01-12 11:01:41 -05:00
|
|
|
}
|
2011-11-29 10:15:18 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
/*
|
|
|
|
Send complete position information
|
|
|
|
*/
|
|
|
|
SendMovePlayer(peer_id);
|
2011-11-29 10:15:18 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// Send privileges
|
|
|
|
SendPlayerPrivileges(peer_id);
|
2011-05-23 15:40:25 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// Send inventory formspec
|
|
|
|
SendPlayerInventoryFormspec(peer_id);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// Send inventory
|
2015-03-04 09:27:53 -05:00
|
|
|
SendInventory(playersao);
|
2011-11-29 10:15:18 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// Send HP
|
|
|
|
if(g_settings->getBool("enable_damage"))
|
|
|
|
SendPlayerHP(peer_id);
|
2012-01-12 00:10:39 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// Send Breath
|
|
|
|
SendPlayerBreath(peer_id);
|
2011-05-29 14:11:16 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// Show death screen if necessary
|
2015-03-13 03:57:19 -04:00
|
|
|
if(player->isDead())
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
SendDeathscreen(peer_id, false, v3f(0,0,0));
|
2011-07-31 08:32:45 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// Note things in chat if not in simple singleplayer mode
|
|
|
|
if(!m_simple_singleplayer_mode) {
|
|
|
|
// Send information about server to player in chat
|
|
|
|
SendChatMessage(peer_id, getStatusString());
|
2014-12-17 03:20:17 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// Send information about joining in chat
|
|
|
|
{
|
|
|
|
std::wstring name = L"unknown";
|
|
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
|
|
if(player != NULL)
|
|
|
|
name = narrow_to_wide(player->getName());
|
2011-11-29 10:15:18 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
std::wstring message;
|
|
|
|
message += L"*** ";
|
|
|
|
message += name;
|
|
|
|
message += L" joined the game.";
|
|
|
|
SendChatMessage(PEER_ID_INEXISTENT,message);
|
|
|
|
}
|
2011-10-15 07:46:59 -04:00
|
|
|
}
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Address addr = getPeerAddress(player->peer_id);
|
|
|
|
std::string ip_str = addr.serializeString();
|
|
|
|
actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
|
|
|
|
/*
|
|
|
|
Print out action
|
|
|
|
*/
|
|
|
|
{
|
|
|
|
std::vector<std::string> names = m_clients.getPlayerNames();
|
2015-01-12 11:01:41 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
actionstream<<player->getName() <<" joins game. List of players: ";
|
|
|
|
|
|
|
|
for (std::vector<std::string>::iterator i = names.begin();
|
|
|
|
i != names.end(); i++) {
|
|
|
|
actionstream << *i << " ";
|
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
actionstream << player->getName() <<std::endl;
|
|
|
|
}
|
|
|
|
return playersao;
|
2015-01-12 11:01:41 -05:00
|
|
|
}
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
inline void Server::handleCommand(NetworkPacket* pkt)
|
2015-01-12 11:01:41 -05:00
|
|
|
{
|
|
|
|
const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
|
|
|
|
(this->*opHandle.handler)(pkt);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Environment is locked first.
|
|
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
|
|
|
|
ScopeProfiler sp(g_profiler, "Server::ProcessData");
|
|
|
|
|
|
|
|
try {
|
|
|
|
Address address = getPeerAddress(peer_id);
|
|
|
|
std::string addr_s = address.serializeString();
|
|
|
|
|
|
|
|
if(m_banmanager->isIpBanned(addr_s)) {
|
|
|
|
std::string ban_name = m_banmanager->getBanName(addr_s);
|
|
|
|
infostream << "Server: A banned client tried to connect from "
|
|
|
|
<< addr_s << "; banned name was "
|
|
|
|
<< ban_name << std::endl;
|
|
|
|
// This actually doesn't seem to transfer to the client
|
|
|
|
DenyAccess(peer_id, L"Your ip is banned. Banned name was "
|
|
|
|
+ narrow_to_wide(ban_name));
|
|
|
|
return;
|
2012-03-24 13:01:26 -04:00
|
|
|
}
|
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
catch(con::PeerNotFoundException &e) {
|
|
|
|
/*
|
|
|
|
* no peer for this packet found
|
|
|
|
* most common reason is peer timeout, e.g. peer didn't
|
|
|
|
* respond for some time, your server was overloaded or
|
|
|
|
* things like that.
|
|
|
|
*/
|
|
|
|
infostream << "Server::ProcessData(): Cancelling: peer "
|
|
|
|
<< peer_id << " not found" << std::endl;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
try {
|
|
|
|
if(datasize < 2)
|
|
|
|
return;
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(data, datasize, peer_id);
|
2015-01-12 11:01:41 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
ToServerCommand command = (ToServerCommand) pkt->getCommand();
|
2015-01-12 11:01:41 -05:00
|
|
|
|
|
|
|
// Command must be handled into ToServerCommandHandler
|
|
|
|
if (command >= TOSERVER_NUM_MSG_TYPES) {
|
|
|
|
infostream << "Server: Ignoring unknown command "
|
|
|
|
<< command << std::endl;
|
2012-06-01 13:51:15 -04:00
|
|
|
}
|
|
|
|
|
2015-01-12 11:01:41 -05:00
|
|
|
if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
|
|
|
|
handleCommand(pkt);
|
|
|
|
delete pkt;
|
|
|
|
return;
|
|
|
|
}
|
2012-07-26 15:06:45 -04:00
|
|
|
|
2015-01-12 11:01:41 -05:00
|
|
|
u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
|
2012-07-26 15:06:45 -04:00
|
|
|
|
2015-01-12 11:01:41 -05:00
|
|
|
if(peer_ser_ver == SER_FMT_VER_INVALID) {
|
|
|
|
errorstream << "Server::ProcessData(): Cancelling: Peer"
|
|
|
|
" serialization format invalid or not initialized."
|
|
|
|
" Skipping incoming command=" << command << std::endl;
|
2012-07-26 15:06:45 -04:00
|
|
|
|
2015-01-12 11:01:41 -05:00
|
|
|
delete pkt;
|
|
|
|
return;
|
2012-07-26 15:06:45 -04:00
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
|
|
|
|
/* Handle commands related to client startup */
|
|
|
|
if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
|
|
|
|
handleCommand(pkt);
|
|
|
|
delete pkt;
|
|
|
|
return;
|
2012-07-22 10:10:58 -04:00
|
|
|
}
|
|
|
|
|
2015-01-12 11:01:41 -05:00
|
|
|
if (m_clients.getClientState(peer_id) < CS_Active) {
|
|
|
|
if (command == TOSERVER_PLAYERPOS) return;
|
|
|
|
|
|
|
|
errorstream << "Got packet command: " << command << " for peer id "
|
|
|
|
<< peer_id << " but client isn't active yet. Dropping packet "
|
|
|
|
<< std::endl;
|
|
|
|
|
|
|
|
delete pkt;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
handleCommand(pkt);
|
|
|
|
delete pkt;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2015-01-12 11:01:41 -05:00
|
|
|
}
|
|
|
|
catch(SendFailedException &e) {
|
|
|
|
errorstream << "Server::ProcessData(): SendFailedException: "
|
|
|
|
<< "what=" << e.what()
|
|
|
|
<< std::endl;
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-08-10 22:09:45 -04:00
|
|
|
void Server::setTimeOfDay(u32 time)
|
|
|
|
{
|
|
|
|
m_env->setTimeOfDay(time);
|
|
|
|
m_time_of_day_send_timer = 0;
|
|
|
|
}
|
|
|
|
|
2011-02-22 19:49:57 -05:00
|
|
|
void Server::onMapEditEvent(MapEditEvent *event)
|
2010-11-26 18:02:21 -05:00
|
|
|
{
|
2011-02-22 19:49:57 -05:00
|
|
|
if(m_ignore_map_edit_events)
|
|
|
|
return;
|
2012-03-28 18:22:08 -04:00
|
|
|
if(m_ignore_map_edit_events_area.contains(event->getArea()))
|
|
|
|
return;
|
2011-02-22 19:49:57 -05:00
|
|
|
MapEditEvent *e = event->clone();
|
2015-03-04 11:48:07 -05:00
|
|
|
m_unsent_map_edit_queue.push(e);
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
|
2011-12-06 08:21:56 -05:00
|
|
|
Inventory* Server::getInventory(const InventoryLocation &loc)
|
|
|
|
{
|
2015-01-12 11:01:41 -05:00
|
|
|
switch (loc.type) {
|
2011-12-06 08:21:56 -05:00
|
|
|
case InventoryLocation::UNDEFINED:
|
2012-01-12 00:10:39 -05:00
|
|
|
case InventoryLocation::CURRENT_PLAYER:
|
2015-01-12 11:01:41 -05:00
|
|
|
break;
|
2011-12-06 08:21:56 -05:00
|
|
|
case InventoryLocation::PLAYER:
|
|
|
|
{
|
|
|
|
Player *player = m_env->getPlayer(loc.name.c_str());
|
|
|
|
if(!player)
|
|
|
|
return NULL;
|
2012-03-18 22:04:16 -04:00
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
|
|
if(!playersao)
|
|
|
|
return NULL;
|
|
|
|
return playersao->getInventory();
|
2011-12-06 08:21:56 -05:00
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
break;
|
2011-12-06 08:21:56 -05:00
|
|
|
case InventoryLocation::NODEMETA:
|
|
|
|
{
|
|
|
|
NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
|
|
|
|
if(!meta)
|
|
|
|
return NULL;
|
|
|
|
return meta->getInventory();
|
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
break;
|
2012-07-24 13:57:17 -04:00
|
|
|
case InventoryLocation::DETACHED:
|
|
|
|
{
|
|
|
|
if(m_detached_inventories.count(loc.name) == 0)
|
|
|
|
return NULL;
|
|
|
|
return m_detached_inventories[loc.name];
|
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
break;
|
2011-12-06 08:21:56 -05:00
|
|
|
default:
|
2015-03-06 05:21:51 -05:00
|
|
|
sanity_check(false); // abort
|
2015-03-04 09:27:53 -05:00
|
|
|
break;
|
2011-12-06 08:21:56 -05:00
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
void Server::setInventoryModified(const InventoryLocation &loc)
|
|
|
|
{
|
|
|
|
switch(loc.type){
|
|
|
|
case InventoryLocation::UNDEFINED:
|
2015-01-12 11:01:41 -05:00
|
|
|
break;
|
2011-12-06 08:21:56 -05:00
|
|
|
case InventoryLocation::PLAYER:
|
|
|
|
{
|
2012-03-18 22:04:16 -04:00
|
|
|
Player *player = m_env->getPlayer(loc.name.c_str());
|
|
|
|
if(!player)
|
|
|
|
return;
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
|
|
if(!playersao)
|
2011-12-06 08:21:56 -05:00
|
|
|
return;
|
2015-03-04 05:29:34 -05:00
|
|
|
|
2015-03-04 09:27:53 -05:00
|
|
|
SendInventory(playersao);
|
2011-12-06 08:21:56 -05:00
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
break;
|
2011-12-06 08:21:56 -05:00
|
|
|
case InventoryLocation::NODEMETA:
|
|
|
|
{
|
|
|
|
v3s16 blockpos = getNodeBlockPos(loc.p);
|
|
|
|
|
|
|
|
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
|
|
|
|
if(block)
|
|
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-12-06 08:21:56 -05:00
|
|
|
setBlockNotSent(blockpos);
|
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
break;
|
2012-07-24 13:57:17 -04:00
|
|
|
case InventoryLocation::DETACHED:
|
|
|
|
{
|
2014-01-30 18:24:00 -05:00
|
|
|
sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
|
2012-07-24 13:57:17 -04:00
|
|
|
}
|
2015-01-12 11:01:41 -05:00
|
|
|
break;
|
2011-12-06 08:21:56 -05:00
|
|
|
default:
|
2015-03-06 05:21:51 -05:00
|
|
|
sanity_check(false); // abort
|
2015-03-04 09:27:53 -05:00
|
|
|
break;
|
2011-12-06 08:21:56 -05:00
|
|
|
}
|
|
|
|
}
|
2011-04-04 08:13:19 -04:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
|
|
|
|
{
|
2015-03-04 10:30:24 -05:00
|
|
|
std::vector<u16> clients = m_clients.getClientIDs();
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Lock();
|
|
|
|
// Set the modified blocks unsent for all the clients
|
2015-03-04 10:30:24 -05:00
|
|
|
for (std::vector<u16>::iterator i = clients.begin();
|
2014-01-30 18:24:00 -05:00
|
|
|
i != clients.end(); ++i) {
|
2015-03-04 10:30:24 -05:00
|
|
|
if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i))
|
2014-01-30 18:24:00 -05:00
|
|
|
client->SetBlocksNotSent(block);
|
2015-03-04 10:30:24 -05:00
|
|
|
}
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Unlock();
|
|
|
|
}
|
|
|
|
|
2010-11-26 18:02:21 -05:00
|
|
|
void Server::peerAdded(con::Peer *peer)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2012-03-10 21:15:45 -05:00
|
|
|
verbosestream<<"Server::peerAdded(): peer->id="
|
2010-11-26 18:02:21 -05:00
|
|
|
<<peer->id<<std::endl;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
con::PeerChange c;
|
|
|
|
c.type = con::PEER_ADDED;
|
2010-12-24 10:08:50 -05:00
|
|
|
c.peer_id = peer->id;
|
|
|
|
c.timeout = false;
|
2015-03-04 11:48:07 -05:00
|
|
|
m_peer_change_queue.push(c);
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void Server::deletingPeer(con::Peer *peer, bool timeout)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2012-03-10 21:15:45 -05:00
|
|
|
verbosestream<<"Server::deletingPeer(): peer->id="
|
2010-11-26 18:02:21 -05:00
|
|
|
<<peer->id<<", timeout="<<timeout<<std::endl;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2014-06-28 02:02:38 -04:00
|
|
|
m_clients.event(peer->id, CSE_Disconnect);
|
2014-01-30 18:24:00 -05:00
|
|
|
con::PeerChange c;
|
|
|
|
c.type = con::PEER_REMOVED;
|
2010-12-24 10:08:50 -05:00
|
|
|
c.peer_id = peer->id;
|
|
|
|
c.timeout = timeout;
|
2015-03-04 11:48:07 -05:00
|
|
|
m_peer_change_queue.push(c);
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
|
2014-02-13 14:17:42 -05:00
|
|
|
bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
|
|
|
|
{
|
|
|
|
*retval = m_con.getPeerStat(peer_id,type);
|
|
|
|
if (*retval == -1) return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Server::getClientInfo(
|
|
|
|
u16 peer_id,
|
|
|
|
ClientState* state,
|
|
|
|
u32* uptime,
|
|
|
|
u8* ser_vers,
|
|
|
|
u16* prot_vers,
|
|
|
|
u8* major,
|
|
|
|
u8* minor,
|
|
|
|
u8* patch,
|
|
|
|
std::string* vers_string
|
|
|
|
)
|
|
|
|
{
|
|
|
|
*state = m_clients.getClientState(peer_id);
|
|
|
|
m_clients.Lock();
|
2014-06-28 02:02:38 -04:00
|
|
|
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
|
2014-02-13 14:17:42 -05:00
|
|
|
|
2014-05-10 18:14:57 -04:00
|
|
|
if (client == NULL) {
|
|
|
|
m_clients.Unlock();
|
2014-02-13 14:17:42 -05:00
|
|
|
return false;
|
2014-06-28 02:02:38 -04:00
|
|
|
}
|
2014-02-13 14:17:42 -05:00
|
|
|
|
|
|
|
*uptime = client->uptime();
|
|
|
|
*ser_vers = client->serialization_version;
|
|
|
|
*prot_vers = client->net_proto_version;
|
|
|
|
|
|
|
|
*major = client->getMajor();
|
|
|
|
*minor = client->getMinor();
|
|
|
|
*patch = client->getPatch();
|
|
|
|
*vers_string = client->getPatch();
|
|
|
|
|
|
|
|
m_clients.Unlock();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
void Server::handlePeerChanges()
|
|
|
|
{
|
|
|
|
while(m_peer_change_queue.size() > 0)
|
|
|
|
{
|
2015-03-04 11:48:07 -05:00
|
|
|
con::PeerChange c = m_peer_change_queue.front();
|
|
|
|
m_peer_change_queue.pop();
|
2014-01-30 18:24:00 -05:00
|
|
|
|
|
|
|
verbosestream<<"Server: Handling peer change: "
|
|
|
|
<<"id="<<c.peer_id<<", timeout="<<c.timeout
|
|
|
|
<<std::endl;
|
|
|
|
|
|
|
|
switch(c.type)
|
|
|
|
{
|
|
|
|
case con::PEER_ADDED:
|
|
|
|
m_clients.CreateClient(c.peer_id);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case con::PEER_REMOVED:
|
|
|
|
DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
2015-03-06 05:21:51 -05:00
|
|
|
FATAL_ERROR("Invalid peer change event received!");
|
2014-01-30 18:24:00 -05:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2011-04-21 12:35:17 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
void Server::Send(NetworkPacket* pkt)
|
|
|
|
{
|
|
|
|
m_clients.send(pkt->getPeerId(),
|
|
|
|
clientCommandFactoryTable[pkt->getCommand()].channel,
|
|
|
|
pkt,
|
|
|
|
clientCommandFactoryTable[pkt->getCommand()].reliable);
|
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
void Server::SendMovement(u16 peer_id)
|
2013-02-08 15:54:01 -05:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
|
2013-02-08 15:54:01 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << g_settings->getFloat("movement_acceleration_default");
|
|
|
|
*pkt << g_settings->getFloat("movement_acceleration_air");
|
|
|
|
*pkt << g_settings->getFloat("movement_acceleration_fast");
|
|
|
|
*pkt << g_settings->getFloat("movement_speed_walk");
|
|
|
|
*pkt << g_settings->getFloat("movement_speed_crouch");
|
|
|
|
*pkt << g_settings->getFloat("movement_speed_fast");
|
|
|
|
*pkt << g_settings->getFloat("movement_speed_climb");
|
|
|
|
*pkt << g_settings->getFloat("movement_speed_jump");
|
|
|
|
*pkt << g_settings->getFloat("movement_liquid_fluidity");
|
|
|
|
*pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
|
|
|
|
*pkt << g_settings->getFloat("movement_liquid_sink");
|
|
|
|
*pkt << g_settings->getFloat("movement_gravity");
|
|
|
|
|
|
|
|
Send(pkt);
|
2013-02-08 15:54:01 -05:00
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
void Server::SendHP(u16 peer_id, u8 hp)
|
2011-04-21 12:35:17 -04:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HP, 1, peer_id);
|
|
|
|
*pkt << hp;
|
|
|
|
Send(pkt);
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
void Server::SendBreath(u16 peer_id, u16 breath)
|
2013-07-19 13:50:33 -04:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BREATH, 2, peer_id);
|
|
|
|
*pkt << (u16) breath;
|
|
|
|
Send(pkt);
|
2013-07-19 13:50:33 -04:00
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason)
|
2011-05-20 15:28:03 -04:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
2015-03-13 08:40:48 -04:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << reason;
|
|
|
|
Send(pkt);
|
2011-05-20 15:28:03 -04:00
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
|
|
|
|
v3f camera_point_target)
|
2011-10-15 07:46:59 -04:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
|
|
|
|
*pkt << set_camera_point_target << camera_point_target;
|
|
|
|
Send(pkt);
|
2011-10-15 07:46:59 -04:00
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
void Server::SendItemDef(u16 peer_id,
|
2013-03-28 16:40:44 -04:00
|
|
|
IItemDefManager *itemdef, u16 protocol_version)
|
2011-11-14 18:00:16 -05:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ITEMDEF, 0, peer_id);
|
2011-11-14 18:00:16 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
u16 command
|
|
|
|
u32 length of the next item
|
2012-01-12 00:10:39 -05:00
|
|
|
zlib-compressed serialized ItemDefManager
|
2011-11-14 18:00:16 -05:00
|
|
|
*/
|
|
|
|
std::ostringstream tmp_os(std::ios::binary);
|
2013-03-28 16:40:44 -04:00
|
|
|
itemdef->serialize(tmp_os, protocol_version);
|
2012-01-12 00:10:39 -05:00
|
|
|
std::ostringstream tmp_os2(std::ios::binary);
|
|
|
|
compressZlib(tmp_os.str(), tmp_os2);
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
pkt->putLongString(tmp_os2.str());
|
2011-11-14 18:00:16 -05:00
|
|
|
|
|
|
|
// Make data buffer
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
verbosestream << "Server: Sending item definitions to id(" << peer_id
|
|
|
|
<< "): size=" << pkt->getSize() << std::endl;
|
|
|
|
|
|
|
|
Send(pkt);
|
2011-11-15 13:32:56 -05:00
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
void Server::SendNodeDef(u16 peer_id,
|
2012-11-26 16:59:03 -05:00
|
|
|
INodeDefManager *nodedef, u16 protocol_version)
|
2011-11-15 13:32:56 -05:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_NODEDEF, 0, peer_id);
|
2011-11-15 13:32:56 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
u16 command
|
|
|
|
u32 length of the next item
|
2012-01-12 00:10:39 -05:00
|
|
|
zlib-compressed serialized NodeDefManager
|
2011-11-15 13:32:56 -05:00
|
|
|
*/
|
|
|
|
std::ostringstream tmp_os(std::ios::binary);
|
2012-11-26 16:59:03 -05:00
|
|
|
nodedef->serialize(tmp_os, protocol_version);
|
2012-01-12 00:10:39 -05:00
|
|
|
std::ostringstream tmp_os2(std::ios::binary);
|
|
|
|
compressZlib(tmp_os.str(), tmp_os2);
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
|
|
|
|
pkt->putLongString(tmp_os2.str());
|
2011-11-15 13:32:56 -05:00
|
|
|
|
|
|
|
// Make data buffer
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
verbosestream << "Server: Sending node definitions to id(" << peer_id
|
|
|
|
<< "): size=" << pkt->getSize() << std::endl;
|
|
|
|
|
|
|
|
Send(pkt);
|
2011-11-14 18:00:16 -05:00
|
|
|
}
|
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
/*
|
|
|
|
Non-static send methods
|
|
|
|
*/
|
|
|
|
|
2015-03-04 09:27:53 -05:00
|
|
|
void Server::SendInventory(PlayerSAO* playerSAO)
|
2010-11-26 18:02:21 -05:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2015-03-04 09:27:53 -05:00
|
|
|
UpdateCrafting(playerSAO->getPlayer());
|
2011-11-29 16:18:20 -05:00
|
|
|
|
2010-12-22 09:30:23 -05:00
|
|
|
/*
|
2011-04-21 12:35:17 -04:00
|
|
|
Serialize it
|
2010-12-22 09:30:23 -05:00
|
|
|
*/
|
2011-04-21 12:35:17 -04:00
|
|
|
|
2015-03-04 09:27:53 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY, 0,
|
|
|
|
playerSAO->getPeerID());
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
std::ostringstream os;
|
2015-03-04 09:27:53 -05:00
|
|
|
playerSAO->getInventory()->serialize(os);
|
2011-04-21 12:35:17 -04:00
|
|
|
|
|
|
|
std::string s = os.str();
|
2012-11-25 21:16:48 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
pkt->putRawString(s.c_str(), s.size());
|
|
|
|
Send(pkt);
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
|
|
|
|
*pkt << message;
|
2014-01-30 18:24:00 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
if (peer_id != PEER_ID_INEXISTENT) {
|
|
|
|
Send(pkt);
|
2014-01-30 18:24:00 -05:00
|
|
|
}
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
else {
|
|
|
|
m_clients.sendToAll(0,pkt,true);
|
2014-01-30 18:24:00 -05:00
|
|
|
}
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
2013-04-13 18:20:22 -04:00
|
|
|
|
2014-02-27 15:12:59 -05:00
|
|
|
void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
|
|
|
|
const std::string &formname)
|
2013-01-02 14:45:04 -05:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
|
2014-06-25 13:04:47 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
pkt->putLongString(FORMSPEC_VERSION_STRING + formspec);
|
|
|
|
*pkt << formname;
|
2013-01-02 14:45:04 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Send(pkt);
|
2013-01-02 14:45:04 -05:00
|
|
|
}
|
2011-04-11 14:28:04 -04:00
|
|
|
|
2013-01-23 12:32:02 -05:00
|
|
|
// Spawns a particle on peer with peer_id
|
2013-04-13 18:20:22 -04:00
|
|
|
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
|
|
|
|
float expirationtime, float size, bool collisiondetection,
|
2013-04-22 14:35:10 -04:00
|
|
|
bool vertical, std::string texture)
|
2013-01-23 12:32:02 -05:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
|
2013-01-23 12:32:02 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << pos << velocity << acceleration << expirationtime
|
|
|
|
<< size << collisiondetection;
|
|
|
|
pkt->putLongString(texture);
|
|
|
|
*pkt << vertical;
|
2013-01-23 12:32:02 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
if (peer_id != PEER_ID_INEXISTENT) {
|
|
|
|
Send(pkt);
|
2014-01-30 18:24:00 -05:00
|
|
|
}
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
else {
|
|
|
|
m_clients.sendToAll(0,pkt,true);
|
2013-01-23 12:32:02 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Adds a ParticleSpawner on peer with peer_id
|
|
|
|
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
|
|
|
|
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
|
2013-04-22 14:35:10 -04:00
|
|
|
float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
|
2013-01-23 12:32:02 -05:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
|
2013-01-23 12:32:02 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
|
|
|
|
<< minacc << maxacc << minexptime << maxexptime << minsize
|
|
|
|
<< maxsize << collisiondetection;
|
2013-01-23 12:32:02 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
pkt->putLongString(texture);
|
|
|
|
|
|
|
|
*pkt << id << vertical;
|
|
|
|
|
|
|
|
if (peer_id != PEER_ID_INEXISTENT) {
|
|
|
|
Send(pkt);
|
2014-01-30 18:24:00 -05:00
|
|
|
}
|
|
|
|
else {
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
m_clients.sendToAll(0, pkt, true);
|
2013-01-23 12:32:02 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
2015-03-13 08:40:48 -04:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
|
2013-01-23 12:32:02 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// Ugly error in this packet
|
|
|
|
*pkt << (u16) id;
|
2013-01-23 12:32:02 -05:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
if (peer_id != PEER_ID_INEXISTENT) {
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Send(pkt);
|
2014-01-30 18:24:00 -05:00
|
|
|
}
|
|
|
|
else {
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
m_clients.sendToAll(0, pkt, true);
|
2013-01-23 12:32:02 -05:00
|
|
|
}
|
2014-01-30 18:24:00 -05:00
|
|
|
|
2013-01-23 12:32:02 -05:00
|
|
|
}
|
|
|
|
|
2013-04-13 18:20:22 -04:00
|
|
|
void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
|
2013-04-11 14:23:38 -04:00
|
|
|
{
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDADD, 0 , peer_id);
|
2013-04-11 14:23:38 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << id << (u8) form->type << form->pos << form->name << form->scale
|
|
|
|
<< form->text << form->number << form->item << form->dir
|
|
|
|
<< form->align << form->offset << form->world_pos << form->size;
|
2013-04-11 14:23:38 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Send(pkt);
|
2013-04-11 14:23:38 -04:00
|
|
|
}
|
|
|
|
|
2013-04-13 18:20:22 -04:00
|
|
|
void Server::SendHUDRemove(u16 peer_id, u32 id)
|
2013-04-11 14:23:38 -04:00
|
|
|
{
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDRM, 4, peer_id);
|
|
|
|
*pkt << id;
|
|
|
|
Send(pkt);
|
2013-04-11 14:23:38 -04:00
|
|
|
}
|
|
|
|
|
2013-04-13 18:20:22 -04:00
|
|
|
void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
|
2013-04-11 14:23:38 -04:00
|
|
|
{
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDCHANGE, 0, peer_id);
|
|
|
|
*pkt << id << (u8) stat;
|
2013-04-11 14:23:38 -04:00
|
|
|
|
2013-04-13 18:20:22 -04:00
|
|
|
switch (stat) {
|
|
|
|
case HUD_STAT_POS:
|
|
|
|
case HUD_STAT_SCALE:
|
2013-04-22 05:53:55 -04:00
|
|
|
case HUD_STAT_ALIGN:
|
2013-04-22 19:47:59 -04:00
|
|
|
case HUD_STAT_OFFSET:
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << *(v2f *) value;
|
2013-04-13 18:20:22 -04:00
|
|
|
break;
|
|
|
|
case HUD_STAT_NAME:
|
|
|
|
case HUD_STAT_TEXT:
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << *(std::string *) value;
|
2013-04-13 18:20:22 -04:00
|
|
|
break;
|
2014-01-26 15:31:59 -05:00
|
|
|
case HUD_STAT_WORLD_POS:
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << *(v3f *) value;
|
2014-01-26 15:31:59 -05:00
|
|
|
break;
|
2014-04-28 17:41:27 -04:00
|
|
|
case HUD_STAT_SIZE:
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << *(v2s32 *) value;
|
2014-04-28 17:41:27 -04:00
|
|
|
break;
|
2013-04-13 18:20:22 -04:00
|
|
|
case HUD_STAT_NUMBER:
|
|
|
|
case HUD_STAT_ITEM:
|
|
|
|
case HUD_STAT_DIR:
|
|
|
|
default:
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << *(u32 *) value;
|
2013-04-13 18:20:22 -04:00
|
|
|
break;
|
|
|
|
}
|
2013-04-11 14:23:38 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Send(pkt);
|
2013-04-11 14:23:38 -04:00
|
|
|
}
|
|
|
|
|
2013-04-25 19:27:22 -04:00
|
|
|
void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
|
2013-04-24 06:52:46 -04:00
|
|
|
{
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
|
2013-04-24 06:52:46 -04:00
|
|
|
|
2014-05-10 18:35:31 -04:00
|
|
|
flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
|
2013-04-24 06:52:46 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << flags << mask;
|
|
|
|
|
|
|
|
Send(pkt);
|
2013-04-24 06:52:46 -04:00
|
|
|
}
|
|
|
|
|
2013-05-03 20:08:52 -04:00
|
|
|
void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
|
|
|
|
{
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
|
|
|
|
*pkt << param << value;
|
|
|
|
Send(pkt);
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
2010-12-24 18:54:39 -05:00
|
|
|
|
2013-05-02 16:52:50 -04:00
|
|
|
void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
|
|
|
|
const std::string &type, const std::vector<std::string> ¶ms)
|
|
|
|
{
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SET_SKY, 0, peer_id);
|
|
|
|
*pkt << bgcolor << type << (u16) params.size();
|
2013-05-02 16:52:50 -04:00
|
|
|
|
|
|
|
for(size_t i=0; i<params.size(); i++)
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << params[i];
|
2013-05-02 16:52:50 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Send(pkt);
|
2013-05-02 16:52:50 -04:00
|
|
|
}
|
|
|
|
|
2013-10-18 04:53:19 -04:00
|
|
|
void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
|
|
|
|
float ratio)
|
|
|
|
{
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
|
|
|
|
1 + 2, peer_id);
|
2013-10-18 04:53:19 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << do_override << (u16) (ratio * 65535);
|
2013-10-18 04:53:19 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Send (pkt);
|
2013-10-18 04:53:19 -04:00
|
|
|
}
|
|
|
|
|
2013-08-10 22:09:45 -04:00
|
|
|
void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_TIME_OF_DAY, 0, peer_id);
|
|
|
|
*pkt << time << time_speed;
|
2013-08-10 22:09:45 -04:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
if (peer_id == PEER_ID_INEXISTENT) {
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
m_clients.sendToAll(0, pkt, true);
|
2014-01-30 18:24:00 -05:00
|
|
|
}
|
|
|
|
else {
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Send(pkt);
|
2014-01-30 18:24:00 -05:00
|
|
|
}
|
2013-08-10 22:09:45 -04:00
|
|
|
}
|
|
|
|
|
2012-03-18 22:04:16 -04:00
|
|
|
void Server::SendPlayerHP(u16 peer_id)
|
2011-04-21 12:35:17 -04:00
|
|
|
{
|
2012-03-18 22:04:16 -04:00
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
|
|
assert(playersao);
|
2014-01-30 18:24:00 -05:00
|
|
|
SendHP(peer_id, playersao->getHP());
|
2014-04-28 17:41:27 -04:00
|
|
|
m_script->player_event(playersao,"health_changed");
|
2013-08-13 17:06:39 -04:00
|
|
|
|
|
|
|
// Send to other clients
|
|
|
|
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
|
|
|
|
ActiveObjectMessage aom(playersao->getId(), true, str);
|
2015-03-04 11:48:07 -05:00
|
|
|
playersao->m_messages_out.push(aom);
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
|
|
|
|
2013-07-19 13:50:33 -04:00
|
|
|
void Server::SendPlayerBreath(u16 peer_id)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
|
|
assert(playersao);
|
2015-03-03 10:23:47 -05:00
|
|
|
|
|
|
|
m_script->player_event(playersao, "breath_changed");
|
2014-01-30 18:24:00 -05:00
|
|
|
SendBreath(peer_id, playersao->getBreath());
|
2013-07-19 13:50:33 -04:00
|
|
|
}
|
|
|
|
|
2012-03-18 22:04:16 -04:00
|
|
|
void Server::SendMovePlayer(u16 peer_id)
|
2011-04-21 12:35:17 -04:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2012-03-18 22:04:16 -04:00
|
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
|
|
assert(player);
|
2011-04-21 12:35:17 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVE_PLAYER, 0, peer_id);
|
|
|
|
*pkt << player->getPosition() << player->getPitch() << player->getYaw();
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
{
|
|
|
|
v3f pos = player->getPosition();
|
|
|
|
f32 pitch = player->getPitch();
|
|
|
|
f32 yaw = player->getYaw();
|
2012-03-10 21:15:45 -05:00
|
|
|
verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
|
2011-04-21 12:35:17 -04:00
|
|
|
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
|
|
|
|
<<" pitch="<<pitch
|
|
|
|
<<" yaw="<<yaw
|
|
|
|
<<std::endl;
|
|
|
|
}
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Send(pkt);
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
|
|
|
|
2014-04-12 07:50:22 -04:00
|
|
|
void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
|
2014-01-08 07:47:53 -05:00
|
|
|
{
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
|
|
|
|
peer_id);
|
2014-01-08 07:47:53 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
|
|
|
|
<< animation_frames[3] << animation_speed;
|
2014-01-08 07:47:53 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Send(pkt);
|
2014-01-08 07:47:53 -05:00
|
|
|
}
|
|
|
|
|
2014-04-11 09:32:46 -04:00
|
|
|
void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
|
|
|
|
{
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_EYE_OFFSET, 0, peer_id);
|
|
|
|
*pkt << first << third;
|
|
|
|
Send(pkt);
|
2014-04-11 09:32:46 -04:00
|
|
|
}
|
2012-03-31 09:23:26 -04:00
|
|
|
void Server::SendPlayerPrivileges(u16 peer_id)
|
|
|
|
{
|
|
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
|
|
assert(player);
|
2012-07-19 07:09:16 -04:00
|
|
|
if(player->peer_id == PEER_ID_INEXISTENT)
|
|
|
|
return;
|
|
|
|
|
2012-03-31 09:23:26 -04:00
|
|
|
std::set<std::string> privs;
|
2013-05-24 18:51:02 -04:00
|
|
|
m_script->getAuth(player->getName(), NULL, &privs);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PRIVILEGES, 0, peer_id);
|
|
|
|
*pkt << (u16) privs.size();
|
|
|
|
|
2012-03-31 09:23:26 -04:00
|
|
|
for(std::set<std::string>::const_iterator i = privs.begin();
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
i != privs.end(); i++) {
|
|
|
|
*pkt << (*i);
|
2012-03-31 09:23:26 -04:00
|
|
|
}
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
Send(pkt);
|
2012-03-31 09:23:26 -04:00
|
|
|
}
|
|
|
|
|
2012-07-19 07:09:16 -04:00
|
|
|
void Server::SendPlayerInventoryFormspec(u16 peer_id)
|
|
|
|
{
|
|
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
|
|
assert(player);
|
|
|
|
if(player->peer_id == PEER_ID_INEXISTENT)
|
|
|
|
return;
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
|
|
|
|
pkt->putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
|
|
|
|
Send(pkt);
|
2012-07-19 07:09:16 -04:00
|
|
|
}
|
|
|
|
|
2012-03-24 13:01:26 -04:00
|
|
|
s32 Server::playSound(const SimpleSoundSpec &spec,
|
|
|
|
const ServerSoundParams ¶ms)
|
|
|
|
{
|
|
|
|
// Find out initial position of sound
|
|
|
|
bool pos_exists = false;
|
|
|
|
v3f pos = params.getPos(m_env, &pos_exists);
|
|
|
|
// If position is not found while it should be, cancel sound
|
|
|
|
if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
|
|
|
|
return -1;
|
2014-01-30 18:24:00 -05:00
|
|
|
|
2012-03-24 13:01:26 -04:00
|
|
|
// Filter destination clients
|
2015-03-05 05:39:05 -05:00
|
|
|
std::vector<u16> dst_clients;
|
2012-03-24 13:01:26 -04:00
|
|
|
if(params.to_player != "")
|
|
|
|
{
|
|
|
|
Player *player = m_env->getPlayer(params.to_player.c_str());
|
|
|
|
if(!player){
|
|
|
|
infostream<<"Server::playSound: Player \""<<params.to_player
|
|
|
|
<<"\" not found"<<std::endl;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if(player->peer_id == PEER_ID_INEXISTENT){
|
|
|
|
infostream<<"Server::playSound: Player \""<<params.to_player
|
|
|
|
<<"\" not connected"<<std::endl;
|
|
|
|
return -1;
|
|
|
|
}
|
2014-01-30 18:24:00 -05:00
|
|
|
dst_clients.push_back(player->peer_id);
|
2012-03-24 13:01:26 -04:00
|
|
|
}
|
2015-03-05 05:39:05 -05:00
|
|
|
else {
|
2015-03-04 10:30:24 -05:00
|
|
|
std::vector<u16> clients = m_clients.getClientIDs();
|
2014-01-30 18:24:00 -05:00
|
|
|
|
2015-03-04 10:30:24 -05:00
|
|
|
for(std::vector<u16>::iterator
|
|
|
|
i = clients.begin(); i != clients.end(); ++i) {
|
2014-01-30 18:24:00 -05:00
|
|
|
Player *player = m_env->getPlayer(*i);
|
2012-03-24 13:01:26 -04:00
|
|
|
if(!player)
|
|
|
|
continue;
|
2015-03-04 10:30:24 -05:00
|
|
|
|
|
|
|
if(pos_exists) {
|
2012-03-24 13:01:26 -04:00
|
|
|
if(player->getPosition().getDistanceFrom(pos) >
|
|
|
|
params.max_hear_distance)
|
|
|
|
continue;
|
|
|
|
}
|
2014-01-30 18:24:00 -05:00
|
|
|
dst_clients.push_back(*i);
|
2012-03-24 13:01:26 -04:00
|
|
|
}
|
|
|
|
}
|
2015-03-04 10:30:24 -05:00
|
|
|
|
2014-12-12 09:55:40 -05:00
|
|
|
if(dst_clients.empty())
|
2012-03-24 13:01:26 -04:00
|
|
|
return -1;
|
2014-01-30 18:24:00 -05:00
|
|
|
|
2012-03-24 13:01:26 -04:00
|
|
|
// Create the sound
|
|
|
|
s32 id = m_next_sound_id++;
|
|
|
|
// The sound will exist as a reference in m_playing_sounds
|
|
|
|
m_playing_sounds[id] = ServerPlayingSound();
|
|
|
|
ServerPlayingSound &psound = m_playing_sounds[id];
|
|
|
|
psound.params = params;
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PLAY_SOUND, 0);
|
|
|
|
*pkt << id << spec.name << (float) (spec.gain * params.gain)
|
|
|
|
<< (u8) params.type << pos << params.object << params.loop;
|
2015-03-05 05:39:05 -05:00
|
|
|
|
|
|
|
for(std::vector<u16>::iterator i = dst_clients.begin();
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
i != dst_clients.end(); i++) {
|
2015-03-05 05:39:05 -05:00
|
|
|
psound.clients.insert(*i);
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
m_clients.send(*i, 0, pkt, true, false);
|
2012-03-24 13:01:26 -04:00
|
|
|
}
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
delete pkt;
|
2012-03-24 13:01:26 -04:00
|
|
|
return id;
|
|
|
|
}
|
|
|
|
void Server::stopSound(s32 handle)
|
|
|
|
{
|
|
|
|
// Get sound reference
|
|
|
|
std::map<s32, ServerPlayingSound>::iterator i =
|
|
|
|
m_playing_sounds.find(handle);
|
|
|
|
if(i == m_playing_sounds.end())
|
|
|
|
return;
|
|
|
|
ServerPlayingSound &psound = i->second;
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_STOP_SOUND, 4);
|
|
|
|
*pkt << handle;
|
|
|
|
|
2012-03-24 13:01:26 -04:00
|
|
|
for(std::set<u16>::iterator i = psound.clients.begin();
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
i != psound.clients.end(); i++) {
|
2012-03-24 13:01:26 -04:00
|
|
|
// Send as reliable
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
m_clients.send(*i, 0, pkt, true, false);
|
2012-03-24 13:01:26 -04:00
|
|
|
}
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
delete pkt;
|
2012-03-24 13:01:26 -04:00
|
|
|
// Remove sound reference
|
|
|
|
m_playing_sounds.erase(i);
|
|
|
|
}
|
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
|
2015-03-05 05:18:17 -05:00
|
|
|
std::vector<u16> *far_players, float far_d_nodes)
|
2011-04-21 12:35:17 -04:00
|
|
|
{
|
|
|
|
float maxd = far_d_nodes*BS;
|
|
|
|
v3f p_f = intToFloat(p, BS);
|
|
|
|
|
2015-02-21 11:24:27 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 6);
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << p;
|
2011-04-21 12:35:17 -04:00
|
|
|
|
2015-03-04 10:30:24 -05:00
|
|
|
std::vector<u16> clients = m_clients.getClientIDs();
|
|
|
|
for(std::vector<u16>::iterator i = clients.begin();
|
2015-02-21 11:24:27 -05:00
|
|
|
i != clients.end(); ++i) {
|
2015-03-05 05:18:17 -05:00
|
|
|
if (far_players) {
|
2011-04-21 12:35:17 -04:00
|
|
|
// Get player
|
2015-02-21 11:24:27 -05:00
|
|
|
if(Player *player = m_env->getPlayer(*i)) {
|
2011-04-21 12:35:17 -04:00
|
|
|
// If player is far away, only set modified blocks not sent
|
|
|
|
v3f player_pos = player->getPosition();
|
2015-02-21 11:24:27 -05:00
|
|
|
if(player_pos.getDistanceFrom(p_f) > maxd) {
|
2014-01-30 18:24:00 -05:00
|
|
|
far_players->push_back(*i);
|
2011-04-21 12:35:17 -04:00
|
|
|
continue;
|
2010-12-25 09:04:51 -05:00
|
|
|
}
|
2010-12-24 18:54:39 -05:00
|
|
|
}
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
2010-12-24 18:54:39 -05:00
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
// Send as reliable
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
m_clients.send(*i, 0, pkt, true, false);
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
// This loop needs the deletion of the packet here
|
|
|
|
delete pkt;
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
|
2015-03-05 05:18:17 -05:00
|
|
|
std::vector<u16> *far_players, float far_d_nodes,
|
2013-11-23 09:35:49 -05:00
|
|
|
bool remove_metadata)
|
2011-04-21 12:35:17 -04:00
|
|
|
{
|
|
|
|
float maxd = far_d_nodes*BS;
|
|
|
|
v3f p_f = intToFloat(p, BS);
|
|
|
|
|
2015-03-04 10:30:24 -05:00
|
|
|
std::vector<u16> clients = m_clients.getClientIDs();
|
|
|
|
for(std::vector<u16>::iterator i = clients.begin();
|
|
|
|
i != clients.end(); ++i) {
|
2011-04-21 12:35:17 -04:00
|
|
|
|
2015-03-04 10:30:24 -05:00
|
|
|
if(far_players) {
|
2011-04-21 12:35:17 -04:00
|
|
|
// Get player
|
2015-03-04 10:30:24 -05:00
|
|
|
if(Player *player = m_env->getPlayer(*i)) {
|
2011-04-21 12:35:17 -04:00
|
|
|
// If player is far away, only set modified blocks not sent
|
|
|
|
v3f player_pos = player->getPosition();
|
2015-03-04 10:30:24 -05:00
|
|
|
if(player_pos.getDistanceFrom(p_f) > maxd) {
|
2014-01-30 18:24:00 -05:00
|
|
|
far_players->push_back(*i);
|
2011-04-21 12:35:17 -04:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
|
2015-02-21 11:24:27 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Lock();
|
|
|
|
RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
if (client != 0) {
|
|
|
|
*pkt << p << n.param0 << n.param1 << n.param2
|
|
|
|
<< (u8) (remove_metadata ? 0 : 1);
|
2014-01-30 18:24:00 -05:00
|
|
|
|
|
|
|
if (!remove_metadata) {
|
|
|
|
if (client->net_proto_version <= 21) {
|
|
|
|
// Old clients always clear metadata; fix it
|
|
|
|
// by sending the full block again.
|
|
|
|
client->SetBlockNotSent(p);
|
|
|
|
}
|
2013-11-23 09:35:49 -05:00
|
|
|
}
|
|
|
|
}
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Unlock();
|
2011-04-21 12:35:17 -04:00
|
|
|
|
|
|
|
// Send as reliable
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
if (pkt->getSize() > 0)
|
|
|
|
m_clients.send(*i, 0, pkt, true);
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-05-31 13:02:55 -04:00
|
|
|
void Server::setBlockNotSent(v3s16 p)
|
|
|
|
{
|
2015-03-04 10:30:24 -05:00
|
|
|
std::vector<u16> clients = m_clients.getClientIDs();
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Lock();
|
2015-03-04 10:30:24 -05:00
|
|
|
for(std::vector<u16>::iterator i = clients.begin();
|
|
|
|
i != clients.end(); ++i) {
|
2014-01-30 18:24:00 -05:00
|
|
|
RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
|
2011-05-31 13:02:55 -04:00
|
|
|
client->SetBlockNotSent(p);
|
|
|
|
}
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Unlock();
|
2011-05-31 13:02:55 -04:00
|
|
|
}
|
|
|
|
|
2013-08-01 16:51:36 -04:00
|
|
|
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
|
2011-04-21 12:35:17 -04:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2011-04-25 17:23:38 -04:00
|
|
|
|
|
|
|
v3s16 p = block->getPos();
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
/*
|
|
|
|
Create a packet with the block in the right format
|
|
|
|
*/
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
std::ostringstream os(std::ios_base::binary);
|
2012-01-20 18:11:44 -05:00
|
|
|
block->serialize(os, ver, false);
|
2013-08-01 16:51:36 -04:00
|
|
|
block->serializeNetworkSpecific(os, net_proto_version);
|
2011-04-21 12:35:17 -04:00
|
|
|
std::string s = os.str();
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BLOCKDATA,
|
|
|
|
2 + 2 + 2 + 2 + s.size(), peer_id);
|
2011-04-21 12:35:17 -04:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << p;
|
|
|
|
pkt->putRawString(s.c_str(), s.size());
|
|
|
|
Send(pkt);
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void Server::SendBlocks(float dtime)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
|
|
|
JMutexAutoLock envlock(m_env_mutex);
|
2014-01-30 18:24:00 -05:00
|
|
|
//TODO check if one big lock could be faster then multiple small ones
|
2011-04-21 12:35:17 -04:00
|
|
|
|
2012-03-07 14:54:18 -05:00
|
|
|
ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
|
2011-04-21 12:35:17 -04:00
|
|
|
|
2012-12-20 12:19:49 -05:00
|
|
|
std::vector<PrioritySortedBlockTransfer> queue;
|
2011-04-21 12:35:17 -04:00
|
|
|
|
|
|
|
s32 total_sending = 0;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
{
|
2011-10-12 06:53:38 -04:00
|
|
|
ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
|
2011-04-21 12:35:17 -04:00
|
|
|
|
2015-03-04 10:30:24 -05:00
|
|
|
std::vector<u16> clients = m_clients.getClientIDs();
|
2014-01-30 18:24:00 -05:00
|
|
|
|
|
|
|
m_clients.Lock();
|
2015-03-04 10:30:24 -05:00
|
|
|
for(std::vector<u16>::iterator i = clients.begin();
|
|
|
|
i != clients.end(); ++i) {
|
2014-06-28 02:02:38 -04:00
|
|
|
RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
|
2011-05-30 17:15:43 -04:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
if (client == NULL)
|
2014-09-11 20:12:52 -04:00
|
|
|
continue;
|
2011-12-01 18:18:25 -05:00
|
|
|
|
2011-05-30 17:15:43 -04:00
|
|
|
total_sending += client->SendingCount();
|
2014-01-30 18:24:00 -05:00
|
|
|
client->GetNextBlocks(m_env,m_emerge, dtime, queue);
|
2011-05-30 17:15:43 -04:00
|
|
|
}
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Unlock();
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// Sort.
|
|
|
|
// Lowest priority number comes first.
|
|
|
|
// Lowest is most important.
|
2012-12-20 12:19:49 -05:00
|
|
|
std::sort(queue.begin(), queue.end());
|
2011-04-21 12:35:17 -04:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Lock();
|
2011-04-21 12:35:17 -04:00
|
|
|
for(u32 i=0; i<queue.size(); i++)
|
|
|
|
{
|
|
|
|
//TODO: Calculate limit dynamically
|
2011-10-12 06:53:38 -04:00
|
|
|
if(total_sending >= g_settings->getS32
|
2011-04-21 12:35:17 -04:00
|
|
|
("max_simultaneous_block_sends_server_total"))
|
|
|
|
break;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
PrioritySortedBlockTransfer q = queue[i];
|
|
|
|
|
|
|
|
MapBlock *block = NULL;
|
|
|
|
try
|
|
|
|
{
|
2011-11-11 12:33:17 -05:00
|
|
|
block = m_env->getMap().getBlockNoCreate(q.pos);
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
|
|
|
catch(InvalidPositionException &e)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2014-06-28 02:02:38 -04:00
|
|
|
RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);
|
2014-01-30 18:24:00 -05:00
|
|
|
|
2013-08-04 01:17:07 -04:00
|
|
|
if(!client)
|
|
|
|
continue;
|
2011-04-21 12:35:17 -04:00
|
|
|
|
2013-08-01 16:51:36 -04:00
|
|
|
SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
|
2011-04-21 12:35:17 -04:00
|
|
|
|
|
|
|
client->SentBlock(q.pos);
|
|
|
|
total_sending++;
|
|
|
|
}
|
2014-01-30 18:24:00 -05:00
|
|
|
m_clients.Unlock();
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
|
|
|
|
2012-03-25 04:50:29 -04:00
|
|
|
void Server::fillMediaCache()
|
2012-03-10 21:15:45 -05:00
|
|
|
{
|
2012-01-02 06:31:50 -05:00
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
2012-03-25 05:10:58 -04:00
|
|
|
infostream<<"Server: Calculating media file checksums"<<std::endl;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2012-03-25 05:10:58 -04:00
|
|
|
// Collect all media file paths
|
2015-03-05 05:39:05 -05:00
|
|
|
std::vector<std::string> paths;
|
2012-12-08 12:10:54 -05:00
|
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
2015-03-05 05:39:05 -05:00
|
|
|
i != m_mods.end(); i++) {
|
2012-03-10 21:15:45 -05:00
|
|
|
const ModSpec &mod = *i;
|
2012-03-25 05:10:58 -04:00
|
|
|
paths.push_back(mod.path + DIR_DELIM + "textures");
|
|
|
|
paths.push_back(mod.path + DIR_DELIM + "sounds");
|
|
|
|
paths.push_back(mod.path + DIR_DELIM + "media");
|
2012-10-23 17:11:24 -04:00
|
|
|
paths.push_back(mod.path + DIR_DELIM + "models");
|
2012-03-25 05:10:58 -04:00
|
|
|
}
|
2013-08-02 09:18:48 -04:00
|
|
|
paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2012-03-25 05:10:58 -04:00
|
|
|
// Collect media file information from paths into cache
|
2015-03-05 05:39:05 -05:00
|
|
|
for(std::vector<std::string>::iterator i = paths.begin();
|
|
|
|
i != paths.end(); i++) {
|
2012-03-25 05:10:58 -04:00
|
|
|
std::string mediapath = *i;
|
|
|
|
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
|
2015-03-05 05:39:05 -05:00
|
|
|
for (u32 j = 0; j < dirlist.size(); j++) {
|
|
|
|
if (dirlist[j].dir) // Ignode dirs
|
2012-03-10 21:15:45 -05:00
|
|
|
continue;
|
2012-03-25 05:10:58 -04:00
|
|
|
std::string filename = dirlist[j].name;
|
2012-03-30 15:49:44 -04:00
|
|
|
// If name contains illegal characters, ignore the file
|
2015-03-05 05:39:05 -05:00
|
|
|
if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
|
2012-03-30 15:49:44 -04:00
|
|
|
infostream<<"Server: ignoring illegal file name: \""
|
2015-03-05 05:39:05 -05:00
|
|
|
<< filename << "\"" << std::endl;
|
2012-03-10 21:15:45 -05:00
|
|
|
continue;
|
|
|
|
}
|
2012-03-30 15:49:44 -04:00
|
|
|
// If name is not in a supported format, ignore it
|
|
|
|
const char *supported_ext[] = {
|
|
|
|
".png", ".jpg", ".bmp", ".tga",
|
|
|
|
".pcx", ".ppm", ".psd", ".wal", ".rgb",
|
|
|
|
".ogg",
|
2012-10-24 15:10:05 -04:00
|
|
|
".x", ".b3d", ".md2", ".obj",
|
2012-03-30 15:49:44 -04:00
|
|
|
NULL
|
|
|
|
};
|
2015-03-05 05:39:05 -05:00
|
|
|
if (removeStringEnd(filename, supported_ext) == ""){
|
|
|
|
infostream << "Server: ignoring unsupported file extension: \""
|
|
|
|
<< filename << "\"" << std::endl;
|
2012-03-30 15:49:44 -04:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
// Ok, attempt to load the file and add to cache
|
2012-03-25 05:10:58 -04:00
|
|
|
std::string filepath = mediapath + DIR_DELIM + filename;
|
2012-03-10 21:15:45 -05:00
|
|
|
// Read data
|
2012-03-25 05:10:58 -04:00
|
|
|
std::ifstream fis(filepath.c_str(), std::ios_base::binary);
|
2015-03-05 05:39:05 -05:00
|
|
|
if (!fis.good()) {
|
|
|
|
errorstream << "Server::fillMediaCache(): Could not open \""
|
|
|
|
<< filename << "\" for reading" << std::endl;
|
2012-03-10 21:15:45 -05:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
std::ostringstream tmp_os(std::ios_base::binary);
|
|
|
|
bool bad = false;
|
2015-03-05 05:39:05 -05:00
|
|
|
for(;;) {
|
2012-03-10 21:15:45 -05:00
|
|
|
char buf[1024];
|
|
|
|
fis.read(buf, 1024);
|
|
|
|
std::streamsize len = fis.gcount();
|
|
|
|
tmp_os.write(buf, len);
|
2015-03-05 05:39:05 -05:00
|
|
|
if (fis.eof())
|
2012-03-10 21:15:45 -05:00
|
|
|
break;
|
2015-03-05 05:39:05 -05:00
|
|
|
if (!fis.good()) {
|
2012-03-10 21:15:45 -05:00
|
|
|
bad = true;
|
|
|
|
break;
|
2012-01-03 17:37:46 -05:00
|
|
|
}
|
2012-03-10 21:15:45 -05:00
|
|
|
}
|
2015-03-05 05:39:05 -05:00
|
|
|
if(bad) {
|
2012-03-25 04:50:29 -04:00
|
|
|
errorstream<<"Server::fillMediaCache(): Failed to read \""
|
2015-03-05 05:39:05 -05:00
|
|
|
<< filename << "\"" << std::endl;
|
2012-03-10 21:15:45 -05:00
|
|
|
continue;
|
|
|
|
}
|
2015-03-05 05:39:05 -05:00
|
|
|
if(tmp_os.str().length() == 0) {
|
|
|
|
errorstream << "Server::fillMediaCache(): Empty file \""
|
|
|
|
<< filepath << "\"" << std::endl;
|
2012-03-10 21:15:45 -05:00
|
|
|
continue;
|
|
|
|
}
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2012-03-10 21:15:45 -05:00
|
|
|
SHA1 sha1;
|
|
|
|
sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2012-03-10 21:15:45 -05:00
|
|
|
unsigned char *digest = sha1.getDigest();
|
2012-03-25 07:47:51 -04:00
|
|
|
std::string sha1_base64 = base64_encode(digest, 20);
|
|
|
|
std::string sha1_hex = hex_encode((char*)digest, 20);
|
2012-03-10 21:15:45 -05:00
|
|
|
free(digest);
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2012-03-10 21:15:45 -05:00
|
|
|
// Put in list
|
2015-03-05 05:39:05 -05:00
|
|
|
m_media[filename] = MediaInfo(filepath, sha1_base64);
|
|
|
|
verbosestream << "Server: " << sha1_hex << " is " << filename
|
|
|
|
<< std::endl;
|
2012-03-10 21:15:45 -05:00
|
|
|
}
|
2012-01-02 06:31:50 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-03-25 04:50:29 -04:00
|
|
|
struct SendableMediaAnnouncement
|
|
|
|
{
|
|
|
|
std::string name;
|
|
|
|
std::string sha1_digest;
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2014-02-27 15:12:59 -05:00
|
|
|
SendableMediaAnnouncement(const std::string &name_="",
|
|
|
|
const std::string &sha1_digest_=""):
|
2012-03-25 04:50:29 -04:00
|
|
|
name(name_),
|
|
|
|
sha1_digest(sha1_digest_)
|
|
|
|
{}
|
|
|
|
};
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2012-03-25 04:50:29 -04:00
|
|
|
void Server::sendMediaAnnouncement(u16 peer_id)
|
|
|
|
{
|
2012-01-02 06:31:50 -05:00
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
2012-03-25 04:50:29 -04:00
|
|
|
verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
|
2012-03-10 21:15:45 -05:00
|
|
|
<<std::endl;
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2015-03-05 05:39:05 -05:00
|
|
|
std::vector<SendableMediaAnnouncement> file_announcements;
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2015-03-05 05:39:05 -05:00
|
|
|
for (std::map<std::string, MediaInfo>::iterator i = m_media.begin();
|
2012-03-25 04:50:29 -04:00
|
|
|
i != m_media.end(); i++){
|
2012-01-02 06:31:50 -05:00
|
|
|
// Put in list
|
2012-03-25 04:50:29 -04:00
|
|
|
file_announcements.push_back(
|
|
|
|
SendableMediaAnnouncement(i->first, i->second.sha1_digest));
|
2012-01-02 06:31:50 -05:00
|
|
|
}
|
|
|
|
|
2012-03-25 04:50:29 -04:00
|
|
|
// Make packet
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
2012-01-02 06:31:50 -05:00
|
|
|
|
|
|
|
/*
|
2012-03-25 04:50:29 -04:00
|
|
|
u32 number of files
|
2012-01-02 06:31:50 -05:00
|
|
|
for each texture {
|
|
|
|
u16 length of name
|
|
|
|
string name
|
2012-03-25 04:50:29 -04:00
|
|
|
u16 length of sha1_digest
|
2012-01-02 06:31:50 -05:00
|
|
|
string sha1_digest
|
|
|
|
}
|
|
|
|
*/
|
2012-11-25 21:16:48 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
|
|
|
|
*pkt << (u16) file_announcements.size();
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2015-03-05 05:39:05 -05:00
|
|
|
for (std::vector<SendableMediaAnnouncement>::iterator
|
2012-03-25 04:50:29 -04:00
|
|
|
j = file_announcements.begin();
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
j != file_announcements.end(); ++j) {
|
|
|
|
*pkt << j->name << j->sha1_digest;
|
2012-01-02 06:31:50 -05:00
|
|
|
}
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
*pkt << g_settings->get("remote_media");
|
|
|
|
Send(pkt);
|
2012-01-02 06:31:50 -05:00
|
|
|
}
|
|
|
|
|
2012-03-25 04:50:29 -04:00
|
|
|
struct SendableMedia
|
2011-11-15 04:02:47 -05:00
|
|
|
{
|
|
|
|
std::string name;
|
|
|
|
std::string path;
|
|
|
|
std::string data;
|
|
|
|
|
2014-02-27 15:12:59 -05:00
|
|
|
SendableMedia(const std::string &name_="", const std::string &path_="",
|
|
|
|
const std::string &data_=""):
|
2011-11-15 04:02:47 -05:00
|
|
|
name(name_),
|
|
|
|
path(path_),
|
|
|
|
data(data_)
|
|
|
|
{}
|
|
|
|
};
|
|
|
|
|
2012-03-25 04:50:29 -04:00
|
|
|
void Server::sendRequestedMedia(u16 peer_id,
|
2015-03-05 05:39:05 -05:00
|
|
|
const std::vector<std::string> &tosend)
|
2012-03-25 04:50:29 -04:00
|
|
|
{
|
2011-11-15 04:02:47 -05:00
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
2012-03-25 04:50:29 -04:00
|
|
|
verbosestream<<"Server::sendRequestedMedia(): "
|
|
|
|
<<"Sending files to client"<<std::endl;
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2012-03-25 04:50:29 -04:00
|
|
|
/* Read files */
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2011-11-15 16:58:56 -05:00
|
|
|
// Put 5kB in one bunch (this is not accurate)
|
|
|
|
u32 bytes_per_bunch = 5000;
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2015-03-05 05:39:05 -05:00
|
|
|
std::vector< std::vector<SendableMedia> > file_bunches;
|
|
|
|
file_bunches.push_back(std::vector<SendableMedia>());
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2012-03-25 04:50:29 -04:00
|
|
|
u32 file_size_bunch_total = 0;
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2015-03-05 05:39:05 -05:00
|
|
|
for(std::vector<std::string>::const_iterator i = tosend.begin();
|
|
|
|
i != tosend.end(); ++i) {
|
Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:
- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-08-28 23:22:18 -04:00
|
|
|
const std::string &name = *i;
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
if(m_media.find(name) == m_media.end()) {
|
2012-03-25 04:50:29 -04:00
|
|
|
errorstream<<"Server::sendRequestedMedia(): Client asked for "
|
Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:
- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-08-28 23:22:18 -04:00
|
|
|
<<"unknown file \""<<(name)<<"\""<<std::endl;
|
2012-01-03 17:37:46 -05:00
|
|
|
continue;
|
|
|
|
}
|
2012-01-02 06:31:50 -05:00
|
|
|
|
|
|
|
//TODO get path + name
|
Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:
- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-08-28 23:22:18 -04:00
|
|
|
std::string tpath = m_media[name].path;
|
2012-01-02 06:31:50 -05:00
|
|
|
|
|
|
|
// Read data
|
|
|
|
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
|
|
|
|
if(fis.good() == false){
|
2012-03-25 04:50:29 -04:00
|
|
|
errorstream<<"Server::sendRequestedMedia(): Could not open \""
|
2012-01-02 06:31:50 -05:00
|
|
|
<<tpath<<"\" for reading"<<std::endl;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
std::ostringstream tmp_os(std::ios_base::binary);
|
|
|
|
bool bad = false;
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
for(;;) {
|
2012-01-02 06:31:50 -05:00
|
|
|
char buf[1024];
|
|
|
|
fis.read(buf, 1024);
|
|
|
|
std::streamsize len = fis.gcount();
|
|
|
|
tmp_os.write(buf, len);
|
2012-03-25 04:50:29 -04:00
|
|
|
file_size_bunch_total += len;
|
2012-01-02 06:31:50 -05:00
|
|
|
if(fis.eof())
|
|
|
|
break;
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
if(!fis.good()) {
|
2012-01-02 06:31:50 -05:00
|
|
|
bad = true;
|
|
|
|
break;
|
2011-11-15 16:58:56 -05:00
|
|
|
}
|
2011-11-15 04:02:47 -05:00
|
|
|
}
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
if(bad) {
|
2012-03-25 04:50:29 -04:00
|
|
|
errorstream<<"Server::sendRequestedMedia(): Failed to read \""
|
Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:
- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-08-28 23:22:18 -04:00
|
|
|
<<name<<"\""<<std::endl;
|
2012-01-02 06:31:50 -05:00
|
|
|
continue;
|
|
|
|
}
|
2012-03-25 04:50:29 -04:00
|
|
|
/*infostream<<"Server::sendRequestedMedia(): Loaded \""
|
2012-01-02 06:31:50 -05:00
|
|
|
<<tname<<"\""<<std::endl;*/
|
|
|
|
// Put in list
|
2012-03-25 04:50:29 -04:00
|
|
|
file_bunches[file_bunches.size()-1].push_back(
|
Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:
- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-08-28 23:22:18 -04:00
|
|
|
SendableMedia(name, tpath, tmp_os.str()));
|
2012-01-02 06:31:50 -05:00
|
|
|
|
|
|
|
// Start next bunch if got enough data
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
if(file_size_bunch_total >= bytes_per_bunch) {
|
2015-03-05 05:39:05 -05:00
|
|
|
file_bunches.push_back(std::vector<SendableMedia>());
|
2012-03-25 04:50:29 -04:00
|
|
|
file_size_bunch_total = 0;
|
2012-01-02 06:31:50 -05:00
|
|
|
}
|
|
|
|
|
2011-11-15 04:02:47 -05:00
|
|
|
}
|
|
|
|
|
2011-11-15 16:58:56 -05:00
|
|
|
/* Create and send packets */
|
2012-01-02 06:31:50 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
u16 num_bunches = file_bunches.size();
|
|
|
|
for(u16 i = 0; i < num_bunches; i++) {
|
2012-03-25 04:50:29 -04:00
|
|
|
/*
|
|
|
|
u16 command
|
|
|
|
u16 total number of texture bunches
|
|
|
|
u16 index of this bunch
|
|
|
|
u32 number of files in this bunch
|
|
|
|
for each file {
|
|
|
|
u16 length of name
|
|
|
|
string name
|
|
|
|
u32 length of data
|
|
|
|
data
|
2011-11-15 16:58:56 -05:00
|
|
|
}
|
2012-03-25 04:50:29 -04:00
|
|
|
*/
|
2011-11-15 04:02:47 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MEDIA, 0, peer_id);
|
|
|
|
*pkt << num_bunches << i << (u32) file_bunches[i].size();
|
2012-01-02 06:31:50 -05:00
|
|
|
|
2015-03-05 05:39:05 -05:00
|
|
|
for(std::vector<SendableMedia>::iterator
|
2012-03-25 04:50:29 -04:00
|
|
|
j = file_bunches[i].begin();
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
j != file_bunches[i].end(); ++j) {
|
|
|
|
*pkt << j->name;
|
|
|
|
pkt->putLongString(j->data);
|
2012-03-25 04:50:29 -04:00
|
|
|
}
|
2012-01-02 06:31:50 -05:00
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
verbosestream << "Server::sendRequestedMedia(): bunch "
|
|
|
|
<< i << "/" << num_bunches
|
|
|
|
<< " files=" << file_bunches[i].size()
|
|
|
|
<< " size=" << pkt->getSize() << std::endl;
|
|
|
|
Send(pkt);
|
2012-03-25 04:50:29 -04:00
|
|
|
}
|
2011-11-15 04:02:47 -05:00
|
|
|
}
|
|
|
|
|
2012-07-24 13:57:17 -04:00
|
|
|
void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
|
|
|
|
{
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
if(m_detached_inventories.count(name) == 0) {
|
2012-07-24 13:57:17 -04:00
|
|
|
errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Inventory *inv = m_detached_inventories[name];
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
|
|
|
|
os << serializeString(name);
|
2012-07-24 13:57:17 -04:00
|
|
|
inv->serialize(os);
|
|
|
|
|
|
|
|
// Make data buffer
|
|
|
|
std::string s = os.str();
|
|
|
|
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
|
|
|
|
pkt->putRawString(s.c_str(), s.size());
|
|
|
|
|
|
|
|
if (peer_id != PEER_ID_INEXISTENT) {
|
|
|
|
Send(pkt);
|
2014-01-30 18:24:00 -05:00
|
|
|
}
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
else {
|
|
|
|
m_clients.sendToAll(0, pkt, true);
|
2012-07-24 13:57:17 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Server::sendDetachedInventories(u16 peer_id)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
|
|
|
for(std::map<std::string, Inventory*>::iterator
|
|
|
|
i = m_detached_inventories.begin();
|
[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Reliability
* Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)
PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).
Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)
Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)
ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)
Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll
Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets
Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes
ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-01-16 05:37:49 -05:00
|
|
|
i != m_detached_inventories.end(); i++) {
|
2012-07-24 13:57:17 -04:00
|
|
|
const std::string &name = i->first;
|
|
|
|
//Inventory *inv = i->second;
|
|
|
|
sendDetachedInventory(name, peer_id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
/*
|
|
|
|
Something random
|
|
|
|
*/
|
|
|
|
|
2012-03-18 22:04:16 -04:00
|
|
|
void Server::DiePlayer(u16 peer_id)
|
2011-10-15 07:46:59 -04:00
|
|
|
{
|
2012-03-18 22:04:16 -04:00
|
|
|
DSTACK(__FUNCTION_NAME);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2012-03-18 22:04:16 -04:00
|
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
|
|
assert(playersao);
|
2011-12-01 16:33:48 -05:00
|
|
|
|
2015-03-02 11:31:31 -05:00
|
|
|
infostream << "Server::DiePlayer(): Player "
|
|
|
|
<< playersao->getPlayer()->getName()
|
|
|
|
<< " dies" << std::endl;
|
2012-03-18 22:04:16 -04:00
|
|
|
|
|
|
|
playersao->setHP(0);
|
|
|
|
|
2012-01-05 17:12:33 -05:00
|
|
|
// Trigger scripted stuff
|
2013-05-24 18:51:02 -04:00
|
|
|
m_script->on_dieplayer(playersao);
|
2011-12-02 10:19:42 -05:00
|
|
|
|
2012-03-18 22:04:16 -04:00
|
|
|
SendPlayerHP(peer_id);
|
2014-01-30 18:24:00 -05:00
|
|
|
SendDeathscreen(peer_id, false, v3f(0,0,0));
|
2011-10-15 07:46:59 -04:00
|
|
|
}
|
|
|
|
|
2012-03-18 22:04:16 -04:00
|
|
|
void Server::RespawnPlayer(u16 peer_id)
|
2011-10-15 07:46:59 -04:00
|
|
|
{
|
2012-03-18 22:04:16 -04:00
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
|
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
|
|
assert(playersao);
|
|
|
|
|
2015-03-02 11:31:31 -05:00
|
|
|
infostream << "Server::RespawnPlayer(): Player "
|
|
|
|
<< playersao->getPlayer()->getName()
|
|
|
|
<< " respawns" << std::endl;
|
2012-03-18 22:04:16 -04:00
|
|
|
|
|
|
|
playersao->setHP(PLAYER_MAX_HP);
|
2015-02-04 03:00:34 -05:00
|
|
|
playersao->setBreath(PLAYER_MAX_BREATH);
|
2012-03-18 22:04:16 -04:00
|
|
|
|
2015-03-02 11:31:31 -05:00
|
|
|
SendPlayerHP(peer_id);
|
2015-03-03 10:23:47 -05:00
|
|
|
SendPlayerBreath(peer_id);
|
2015-03-02 11:31:31 -05:00
|
|
|
|
2013-05-24 18:51:02 -04:00
|
|
|
bool repositioned = m_script->on_respawnplayer(playersao);
|
2011-11-25 20:20:19 -05:00
|
|
|
if(!repositioned){
|
|
|
|
v3f pos = findSpawnPos(m_env->getServerMap());
|
2015-03-04 06:19:26 -05:00
|
|
|
// setPos will send the new position to client
|
2012-03-18 22:04:16 -04:00
|
|
|
playersao->setPos(pos);
|
2011-11-25 20:20:19 -05:00
|
|
|
}
|
2011-10-15 07:46:59 -04:00
|
|
|
}
|
|
|
|
|
2013-08-04 01:17:07 -04:00
|
|
|
void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
SendAccessDenied(peer_id, reason);
|
2014-06-28 02:02:38 -04:00
|
|
|
m_clients.event(peer_id, CSE_SetDenied);
|
2014-01-30 18:24:00 -05:00
|
|
|
m_con.DisconnectPeer(peer_id);
|
2013-08-04 01:17:07 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2014-01-30 18:24:00 -05:00
|
|
|
std::wstring message;
|
2013-08-04 01:17:07 -04:00
|
|
|
{
|
2014-01-30 18:24:00 -05:00
|
|
|
/*
|
|
|
|
Clear references to playing sounds
|
|
|
|
*/
|
|
|
|
for(std::map<s32, ServerPlayingSound>::iterator
|
|
|
|
i = m_playing_sounds.begin();
|
|
|
|
i != m_playing_sounds.end();)
|
|
|
|
{
|
|
|
|
ServerPlayingSound &psound = i->second;
|
|
|
|
psound.clients.erase(peer_id);
|
2014-12-12 09:55:40 -05:00
|
|
|
if(psound.clients.empty())
|
2014-01-30 18:24:00 -05:00
|
|
|
m_playing_sounds.erase(i++);
|
|
|
|
else
|
|
|
|
i++;
|
|
|
|
}
|
2013-08-04 01:17:07 -04:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
Player *player = m_env->getPlayer(peer_id);
|
2013-08-04 01:17:07 -04:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
// Collect information about leaving in chat
|
2013-08-04 01:17:07 -04:00
|
|
|
{
|
2014-01-30 18:24:00 -05:00
|
|
|
if(player != NULL && reason != CDR_DENY)
|
|
|
|
{
|
|
|
|
std::wstring name = narrow_to_wide(player->getName());
|
|
|
|
message += L"*** ";
|
|
|
|
message += name;
|
|
|
|
message += L" left the game.";
|
|
|
|
if(reason == CDR_TIMEOUT)
|
|
|
|
message += L" (timed out)";
|
|
|
|
}
|
2013-08-04 01:17:07 -04:00
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
/* Run scripts and remove from environment */
|
2013-08-04 01:17:07 -04:00
|
|
|
{
|
2014-01-30 18:24:00 -05:00
|
|
|
if(player != NULL)
|
|
|
|
{
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
|
|
assert(playersao);
|
2013-08-04 01:17:07 -04:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
m_script->on_leaveplayer(playersao);
|
2013-08-04 01:17:07 -04:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
playersao->disconnected();
|
|
|
|
}
|
2013-08-04 01:17:07 -04:00
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
/*
|
|
|
|
Print out action
|
|
|
|
*/
|
2013-08-04 01:17:07 -04:00
|
|
|
{
|
2015-03-04 10:30:24 -05:00
|
|
|
if(player != NULL && reason != CDR_DENY) {
|
2014-01-30 18:24:00 -05:00
|
|
|
std::ostringstream os(std::ios_base::binary);
|
2015-03-04 10:30:24 -05:00
|
|
|
std::vector<u16> clients = m_clients.getClientIDs();
|
2014-01-30 18:24:00 -05:00
|
|
|
|
2015-03-04 10:30:24 -05:00
|
|
|
for(std::vector<u16>::iterator i = clients.begin();
|
|
|
|
i != clients.end(); ++i) {
|
2014-01-30 18:24:00 -05:00
|
|
|
// Get player
|
|
|
|
Player *player = m_env->getPlayer(*i);
|
|
|
|
if(!player)
|
|
|
|
continue;
|
2015-03-04 10:30:24 -05:00
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
// Get name of player
|
2015-03-04 10:30:24 -05:00
|
|
|
os << player->getName() << " ";
|
2014-01-30 18:24:00 -05:00
|
|
|
}
|
2013-08-04 01:17:07 -04:00
|
|
|
|
2015-03-04 10:30:24 -05:00
|
|
|
actionstream << player->getName() << " "
|
|
|
|
<< (reason == CDR_TIMEOUT ? "times out." : "leaves game.")
|
|
|
|
<< " List of players: " << os.str() << std::endl;
|
2014-01-30 18:24:00 -05:00
|
|
|
}
|
2013-08-04 01:17:07 -04:00
|
|
|
}
|
2014-02-12 13:47:27 -05:00
|
|
|
{
|
|
|
|
JMutexAutoLock env_lock(m_env_mutex);
|
|
|
|
m_clients.DeleteClient(peer_id);
|
|
|
|
}
|
2013-08-04 01:17:07 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// Send leave chat message to all remaining clients
|
|
|
|
if(message.length() != 0)
|
2014-01-30 18:24:00 -05:00
|
|
|
SendChatMessage(PEER_ID_INEXISTENT,message);
|
2013-08-04 01:17:07 -04:00
|
|
|
}
|
|
|
|
|
2015-03-04 05:29:34 -05:00
|
|
|
void Server::UpdateCrafting(Player* player)
|
2011-04-21 12:35:17 -04:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2012-01-21 15:21:41 -05:00
|
|
|
// Get a preview for crafting
|
|
|
|
ItemStack preview;
|
2013-10-26 05:25:28 -04:00
|
|
|
InventoryLocation loc;
|
|
|
|
loc.setPlayer(player->getName());
|
2012-07-25 07:07:45 -04:00
|
|
|
getCraftingResult(&player->inventory, preview, false, this);
|
2013-10-26 05:25:28 -04:00
|
|
|
m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
|
2012-01-21 15:21:41 -05:00
|
|
|
|
|
|
|
// Put the new preview in
|
|
|
|
InventoryList *plist = player->inventory.getList("craftpreview");
|
2015-03-06 05:21:51 -05:00
|
|
|
sanity_check(plist);
|
|
|
|
sanity_check(plist->getSize() >= 1);
|
2012-01-21 15:21:41 -05:00
|
|
|
plist->changeItem(0, preview);
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
|
2010-11-26 18:02:21 -05:00
|
|
|
{
|
2014-01-30 18:24:00 -05:00
|
|
|
RemoteClient *client = getClientNoEx(peer_id,state_min);
|
2013-08-04 01:17:07 -04:00
|
|
|
if(!client)
|
|
|
|
throw ClientNotFoundException("Client not found");
|
2014-01-30 18:24:00 -05:00
|
|
|
|
2013-08-04 01:17:07 -04:00
|
|
|
return client;
|
|
|
|
}
|
2014-01-30 18:24:00 -05:00
|
|
|
RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
|
2013-08-04 01:17:07 -04:00
|
|
|
{
|
2014-01-30 18:24:00 -05:00
|
|
|
return m_clients.getClientNoEx(peer_id, state_min);
|
2010-11-26 18:02:21 -05:00
|
|
|
}
|
|
|
|
|
2013-08-10 22:09:45 -04:00
|
|
|
std::string Server::getPlayerName(u16 peer_id)
|
|
|
|
{
|
|
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
|
|
if(player == NULL)
|
|
|
|
return "[id="+itos(peer_id)+"]";
|
|
|
|
return player->getName();
|
|
|
|
}
|
|
|
|
|
|
|
|
PlayerSAO* Server::getPlayerSAO(u16 peer_id)
|
|
|
|
{
|
|
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
|
|
if(player == NULL)
|
|
|
|
return NULL;
|
|
|
|
return player->getPlayerSAO();
|
|
|
|
}
|
|
|
|
|
2011-02-15 09:11:24 -05:00
|
|
|
std::wstring Server::getStatusString()
|
|
|
|
{
|
|
|
|
std::wostringstream os(std::ios_base::binary);
|
|
|
|
os<<L"# Server: ";
|
2011-04-24 17:24:40 -04:00
|
|
|
// Version
|
2013-09-24 22:29:07 -04:00
|
|
|
os<<L"version="<<narrow_to_wide(minetest_version_simple);
|
2011-02-15 09:11:24 -05:00
|
|
|
// Uptime
|
2011-04-24 17:24:40 -04:00
|
|
|
os<<L", uptime="<<m_uptime.get();
|
2013-08-03 16:16:37 -04:00
|
|
|
// Max lag estimate
|
|
|
|
os<<L", max_lag="<<m_env->getMaxLagEstimate();
|
2011-02-15 09:11:24 -05:00
|
|
|
// Information about clients
|
2014-01-30 18:24:00 -05:00
|
|
|
bool first = true;
|
2011-02-15 09:11:24 -05:00
|
|
|
os<<L", clients={";
|
2015-03-04 10:30:24 -05:00
|
|
|
std::vector<u16> clients = m_clients.getClientIDs();
|
|
|
|
for(std::vector<u16>::iterator i = clients.begin();
|
|
|
|
i != clients.end(); ++i) {
|
2011-02-15 09:11:24 -05:00
|
|
|
// Get player
|
2014-01-30 18:24:00 -05:00
|
|
|
Player *player = m_env->getPlayer(*i);
|
2011-02-15 09:11:24 -05:00
|
|
|
// Get name of player
|
|
|
|
std::wstring name = L"unknown";
|
|
|
|
if(player != NULL)
|
|
|
|
name = narrow_to_wide(player->getName());
|
|
|
|
// Add name to information string
|
2012-07-28 15:49:23 -04:00
|
|
|
if(!first)
|
2015-03-04 10:30:24 -05:00
|
|
|
os << L", ";
|
2012-07-28 15:49:23 -04:00
|
|
|
else
|
|
|
|
first = false;
|
2015-03-04 10:30:24 -05:00
|
|
|
os << name;
|
2011-02-15 09:11:24 -05:00
|
|
|
}
|
2015-03-04 10:30:24 -05:00
|
|
|
os << L"}";
|
2011-11-11 12:33:17 -05:00
|
|
|
if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
|
2011-07-30 12:49:42 -04:00
|
|
|
os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
|
2011-10-12 06:53:38 -04:00
|
|
|
if(g_settings->get("motd") != "")
|
|
|
|
os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
|
2011-02-15 09:11:24 -05:00
|
|
|
return os.str();
|
|
|
|
}
|
|
|
|
|
2012-03-30 11:42:18 -04:00
|
|
|
std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
|
2012-03-15 09:27:16 -04:00
|
|
|
{
|
2012-03-30 11:42:18 -04:00
|
|
|
std::set<std::string> privs;
|
2013-05-24 18:51:02 -04:00
|
|
|
m_script->getAuth(name, NULL, &privs);
|
2012-03-30 11:42:18 -04:00
|
|
|
return privs;
|
2012-03-15 09:27:16 -04:00
|
|
|
}
|
|
|
|
|
2012-03-30 11:42:18 -04:00
|
|
|
bool Server::checkPriv(const std::string &name, const std::string &priv)
|
2011-11-20 14:16:15 -05:00
|
|
|
{
|
2012-03-30 11:42:18 -04:00
|
|
|
std::set<std::string> privs = getPlayerEffectivePrivs(name);
|
|
|
|
return (privs.count(priv) != 0);
|
2011-11-20 14:16:15 -05:00
|
|
|
}
|
|
|
|
|
2012-03-31 09:23:26 -04:00
|
|
|
void Server::reportPrivsModified(const std::string &name)
|
|
|
|
{
|
2015-03-04 10:30:24 -05:00
|
|
|
if(name == "") {
|
|
|
|
std::vector<u16> clients = m_clients.getClientIDs();
|
|
|
|
for(std::vector<u16>::iterator i = clients.begin();
|
|
|
|
i != clients.end(); ++i) {
|
2014-01-30 18:24:00 -05:00
|
|
|
Player *player = m_env->getPlayer(*i);
|
2012-03-31 10:08:39 -04:00
|
|
|
reportPrivsModified(player->getName());
|
2012-03-31 09:23:26 -04:00
|
|
|
}
|
|
|
|
} else {
|
|
|
|
Player *player = m_env->getPlayer(name.c_str());
|
|
|
|
if(!player)
|
|
|
|
return;
|
|
|
|
SendPlayerPrivileges(player->peer_id);
|
2012-04-07 11:46:10 -04:00
|
|
|
PlayerSAO *sao = player->getPlayerSAO();
|
|
|
|
if(!sao)
|
|
|
|
return;
|
|
|
|
sao->updatePrivileges(
|
2012-04-01 06:19:50 -04:00
|
|
|
getPlayerEffectivePrivs(name),
|
|
|
|
isSingleplayer());
|
2012-03-31 09:23:26 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-07-19 07:09:16 -04:00
|
|
|
void Server::reportInventoryFormspecModified(const std::string &name)
|
|
|
|
{
|
|
|
|
Player *player = m_env->getPlayer(name.c_str());
|
|
|
|
if(!player)
|
|
|
|
return;
|
|
|
|
SendPlayerInventoryFormspec(player->peer_id);
|
|
|
|
}
|
|
|
|
|
2013-08-10 22:09:45 -04:00
|
|
|
void Server::setIpBanned(const std::string &ip, const std::string &name)
|
2011-10-12 06:53:38 -04:00
|
|
|
{
|
2013-08-10 22:09:45 -04:00
|
|
|
m_banmanager->add(ip, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Server::unsetIpBanned(const std::string &ip_or_name)
|
|
|
|
{
|
|
|
|
m_banmanager->remove(ip_or_name);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Server::getBanDescription(const std::string &ip_or_name)
|
|
|
|
{
|
|
|
|
return m_banmanager->getBanDescription(ip_or_name);
|
2011-10-12 06:53:38 -04:00
|
|
|
}
|
|
|
|
|
2014-02-27 15:12:59 -05:00
|
|
|
void Server::notifyPlayer(const char *name, const std::wstring &msg)
|
2011-10-16 13:03:43 -04:00
|
|
|
{
|
2011-11-11 12:33:17 -05:00
|
|
|
Player *player = m_env->getPlayer(name);
|
2011-10-16 13:03:43 -04:00
|
|
|
if(!player)
|
|
|
|
return;
|
2014-02-01 19:55:24 -05:00
|
|
|
|
|
|
|
if (player->peer_id == PEER_ID_INEXISTENT)
|
|
|
|
return;
|
|
|
|
|
2014-02-24 20:41:40 -05:00
|
|
|
SendChatMessage(player->peer_id, msg);
|
2011-10-16 13:03:43 -04:00
|
|
|
}
|
|
|
|
|
2013-01-03 12:59:28 -05:00
|
|
|
bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
|
2013-01-02 14:45:04 -05:00
|
|
|
{
|
|
|
|
Player *player = m_env->getPlayer(playername);
|
|
|
|
|
|
|
|
if(!player)
|
|
|
|
{
|
|
|
|
infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2013-01-03 12:59:28 -05:00
|
|
|
SendShowFormspecMessage(player->peer_id, formspec, formname);
|
2013-01-02 14:45:04 -05:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-04-13 18:20:22 -04:00
|
|
|
u32 Server::hudAdd(Player *player, HudElement *form) {
|
|
|
|
if (!player)
|
|
|
|
return -1;
|
2014-12-17 03:20:17 -05:00
|
|
|
|
2014-05-25 08:34:32 -04:00
|
|
|
u32 id = player->addHud(form);
|
|
|
|
|
2013-04-11 14:23:38 -04:00
|
|
|
SendHUDAdd(player->peer_id, id, form);
|
2014-05-25 08:34:32 -04:00
|
|
|
|
2013-04-13 18:20:22 -04:00
|
|
|
return id;
|
2013-04-11 14:23:38 -04:00
|
|
|
}
|
|
|
|
|
2013-04-13 18:20:22 -04:00
|
|
|
bool Server::hudRemove(Player *player, u32 id) {
|
2014-05-25 08:34:32 -04:00
|
|
|
if (!player)
|
2013-04-11 14:23:38 -04:00
|
|
|
return false;
|
|
|
|
|
2014-05-25 08:34:32 -04:00
|
|
|
HudElement* todel = player->removeHud(id);
|
|
|
|
|
|
|
|
if (!todel)
|
|
|
|
return false;
|
2014-12-17 03:20:17 -05:00
|
|
|
|
2014-05-25 08:34:32 -04:00
|
|
|
delete todel;
|
|
|
|
|
2013-04-13 18:20:22 -04:00
|
|
|
SendHUDRemove(player->peer_id, id);
|
2013-04-11 14:23:38 -04:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-04-13 18:20:22 -04:00
|
|
|
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
|
|
|
|
if (!player)
|
2013-04-11 14:23:38 -04:00
|
|
|
return false;
|
|
|
|
|
|
|
|
SendHUDChange(player->peer_id, id, stat, data);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-04-25 19:27:22 -04:00
|
|
|
bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
|
2013-04-24 06:52:46 -04:00
|
|
|
if (!player)
|
|
|
|
return false;
|
|
|
|
|
2013-04-25 19:27:22 -04:00
|
|
|
SendHUDSetFlags(player->peer_id, flags, mask);
|
2014-05-10 18:35:31 -04:00
|
|
|
player->hud_flags = flags;
|
2014-12-17 03:20:17 -05:00
|
|
|
|
2014-08-21 11:27:52 -04:00
|
|
|
PlayerSAO* playersao = player->getPlayerSAO();
|
2014-12-17 03:20:17 -05:00
|
|
|
|
2014-08-21 11:27:52 -04:00
|
|
|
if (playersao == NULL)
|
|
|
|
return false;
|
2014-04-28 17:41:27 -04:00
|
|
|
|
2014-08-21 11:27:52 -04:00
|
|
|
m_script->player_event(playersao, "hud_changed");
|
2013-04-24 06:52:46 -04:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-05-03 20:08:52 -04:00
|
|
|
bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
|
|
|
|
if (!player)
|
|
|
|
return false;
|
|
|
|
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
|
|
writeS32(os, hotbar_itemcount);
|
|
|
|
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-09-03 13:51:40 -04:00
|
|
|
void Server::hudSetHotbarImage(Player *player, std::string name) {
|
|
|
|
if (!player)
|
|
|
|
return;
|
|
|
|
|
|
|
|
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
|
|
|
|
if (!player)
|
|
|
|
return;
|
|
|
|
|
|
|
|
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
|
|
|
|
}
|
|
|
|
|
2014-04-12 07:50:22 -04:00
|
|
|
bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed)
|
2014-01-08 07:47:53 -05:00
|
|
|
{
|
|
|
|
if (!player)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2014-04-11 09:32:46 -04:00
|
|
|
bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
|
|
|
|
{
|
|
|
|
if (!player)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
SendEyeOffset(player->peer_id, first, third);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-05-02 16:52:50 -04:00
|
|
|
bool Server::setSky(Player *player, const video::SColor &bgcolor,
|
|
|
|
const std::string &type, const std::vector<std::string> ¶ms)
|
|
|
|
{
|
|
|
|
if (!player)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
SendSetSky(player->peer_id, bgcolor, type, params);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-10-18 04:53:19 -04:00
|
|
|
bool Server::overrideDayNightRatio(Player *player, bool do_override,
|
|
|
|
float ratio)
|
|
|
|
{
|
|
|
|
if (!player)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2014-02-27 15:12:59 -05:00
|
|
|
void Server::notifyPlayers(const std::wstring &msg)
|
2011-10-17 17:01:50 -04:00
|
|
|
{
|
2014-01-30 18:24:00 -05:00
|
|
|
SendChatMessage(PEER_ID_INEXISTENT,msg);
|
2011-10-17 17:01:50 -04:00
|
|
|
}
|
|
|
|
|
2013-01-23 12:32:02 -05:00
|
|
|
void Server::spawnParticle(const char *playername, v3f pos,
|
|
|
|
v3f velocity, v3f acceleration,
|
|
|
|
float expirationtime, float size, bool
|
2013-04-22 14:35:10 -04:00
|
|
|
collisiondetection, bool vertical, std::string texture)
|
2013-01-23 12:32:02 -05:00
|
|
|
{
|
|
|
|
Player *player = m_env->getPlayer(playername);
|
|
|
|
if(!player)
|
|
|
|
return;
|
|
|
|
SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
|
2013-04-22 14:35:10 -04:00
|
|
|
expirationtime, size, collisiondetection, vertical, texture);
|
2013-01-23 12:32:02 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
|
|
|
float expirationtime, float size,
|
2013-04-22 14:35:10 -04:00
|
|
|
bool collisiondetection, bool vertical, std::string texture)
|
2013-01-23 12:32:02 -05:00
|
|
|
{
|
2014-01-30 18:24:00 -05:00
|
|
|
SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration,
|
2013-04-22 14:35:10 -04:00
|
|
|
expirationtime, size, collisiondetection, vertical, texture);
|
2013-01-23 12:32:02 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
u32 Server::addParticleSpawner(const char *playername,
|
|
|
|
u16 amount, float spawntime,
|
|
|
|
v3f minpos, v3f maxpos,
|
|
|
|
v3f minvel, v3f maxvel,
|
|
|
|
v3f minacc, v3f maxacc,
|
|
|
|
float minexptime, float maxexptime,
|
|
|
|
float minsize, float maxsize,
|
2013-04-22 14:35:10 -04:00
|
|
|
bool collisiondetection, bool vertical, std::string texture)
|
2013-01-23 12:32:02 -05:00
|
|
|
{
|
|
|
|
Player *player = m_env->getPlayer(playername);
|
|
|
|
if(!player)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
u32 id = 0;
|
|
|
|
for(;;) // look for unused particlespawner id
|
|
|
|
{
|
|
|
|
id++;
|
|
|
|
if (std::find(m_particlespawner_ids.begin(),
|
|
|
|
m_particlespawner_ids.end(), id)
|
|
|
|
== m_particlespawner_ids.end())
|
|
|
|
{
|
|
|
|
m_particlespawner_ids.push_back(id);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SendAddParticleSpawner(player->peer_id, amount, spawntime,
|
|
|
|
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
|
|
|
minexptime, maxexptime, minsize, maxsize,
|
2013-04-22 14:35:10 -04:00
|
|
|
collisiondetection, vertical, texture, id);
|
2013-01-23 12:32:02 -05:00
|
|
|
|
|
|
|
return id;
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
|
|
|
|
v3f minpos, v3f maxpos,
|
|
|
|
v3f minvel, v3f maxvel,
|
|
|
|
v3f minacc, v3f maxacc,
|
|
|
|
float minexptime, float maxexptime,
|
|
|
|
float minsize, float maxsize,
|
2013-04-22 14:35:10 -04:00
|
|
|
bool collisiondetection, bool vertical, std::string texture)
|
2013-01-23 12:32:02 -05:00
|
|
|
{
|
|
|
|
u32 id = 0;
|
|
|
|
for(;;) // look for unused particlespawner id
|
|
|
|
{
|
|
|
|
id++;
|
|
|
|
if (std::find(m_particlespawner_ids.begin(),
|
|
|
|
m_particlespawner_ids.end(), id)
|
|
|
|
== m_particlespawner_ids.end())
|
|
|
|
{
|
|
|
|
m_particlespawner_ids.push_back(id);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-01-30 18:24:00 -05:00
|
|
|
SendAddParticleSpawner(PEER_ID_INEXISTENT, amount, spawntime,
|
2013-01-23 12:32:02 -05:00
|
|
|
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
|
|
|
minexptime, maxexptime, minsize, maxsize,
|
2013-04-22 14:35:10 -04:00
|
|
|
collisiondetection, vertical, texture, id);
|
2013-01-23 12:32:02 -05:00
|
|
|
|
|
|
|
return id;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Server::deleteParticleSpawner(const char *playername, u32 id)
|
|
|
|
{
|
|
|
|
Player *player = m_env->getPlayer(playername);
|
|
|
|
if(!player)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_particlespawner_ids.erase(
|
|
|
|
std::remove(m_particlespawner_ids.begin(),
|
|
|
|
m_particlespawner_ids.end(), id),
|
|
|
|
m_particlespawner_ids.end());
|
|
|
|
SendDeleteParticleSpawner(player->peer_id, id);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Server::deleteParticleSpawnerAll(u32 id)
|
|
|
|
{
|
|
|
|
m_particlespawner_ids.erase(
|
|
|
|
std::remove(m_particlespawner_ids.begin(),
|
|
|
|
m_particlespawner_ids.end(), id),
|
|
|
|
m_particlespawner_ids.end());
|
2014-01-30 18:24:00 -05:00
|
|
|
SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
|
2013-01-23 12:32:02 -05:00
|
|
|
}
|
|
|
|
|
2012-07-24 13:57:17 -04:00
|
|
|
Inventory* Server::createDetachedInventory(const std::string &name)
|
|
|
|
{
|
|
|
|
if(m_detached_inventories.count(name) > 0){
|
|
|
|
infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
|
|
|
|
delete m_detached_inventories[name];
|
|
|
|
} else {
|
|
|
|
infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
|
|
|
|
}
|
|
|
|
Inventory *inv = new Inventory(m_itemdef);
|
2015-03-06 05:21:51 -05:00
|
|
|
sanity_check(inv);
|
2012-07-24 13:57:17 -04:00
|
|
|
m_detached_inventories[name] = inv;
|
2014-01-30 18:24:00 -05:00
|
|
|
//TODO find a better way to do this
|
|
|
|
sendDetachedInventory(name,PEER_ID_INEXISTENT);
|
2012-07-24 13:57:17 -04:00
|
|
|
return inv;
|
|
|
|
}
|
|
|
|
|
2012-07-26 15:06:45 -04:00
|
|
|
class BoolScopeSet
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
BoolScopeSet(bool *dst, bool val):
|
|
|
|
m_dst(dst)
|
|
|
|
{
|
|
|
|
m_orig_state = *m_dst;
|
|
|
|
*m_dst = val;
|
|
|
|
}
|
|
|
|
~BoolScopeSet()
|
|
|
|
{
|
|
|
|
*m_dst = m_orig_state;
|
|
|
|
}
|
|
|
|
private:
|
|
|
|
bool *m_dst;
|
|
|
|
bool m_orig_state;
|
|
|
|
};
|
|
|
|
|
|
|
|
// actions: time-reversed list
|
|
|
|
// Return value: success/failure
|
|
|
|
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
|
|
|
|
std::list<std::string> *log)
|
|
|
|
{
|
|
|
|
infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
|
|
|
|
ServerMap *map = (ServerMap*)(&m_env->getMap());
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2012-07-26 15:06:45 -04:00
|
|
|
// Fail if no actions to handle
|
|
|
|
if(actions.empty()){
|
|
|
|
log->push_back("Nothing to do.");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
int num_tried = 0;
|
|
|
|
int num_failed = 0;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2012-07-26 15:06:45 -04:00
|
|
|
for(std::list<RollbackAction>::const_iterator
|
|
|
|
i = actions.begin();
|
|
|
|
i != actions.end(); i++)
|
|
|
|
{
|
|
|
|
const RollbackAction &action = *i;
|
|
|
|
num_tried++;
|
|
|
|
bool success = action.applyRevert(map, this, this);
|
|
|
|
if(!success){
|
|
|
|
num_failed++;
|
|
|
|
std::ostringstream os;
|
|
|
|
os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
|
|
|
|
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
|
|
|
|
if(log)
|
|
|
|
log->push_back(os.str());
|
|
|
|
}else{
|
|
|
|
std::ostringstream os;
|
2012-12-17 10:46:54 -05:00
|
|
|
os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
|
2012-07-26 15:06:45 -04:00
|
|
|
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
|
|
|
|
if(log)
|
|
|
|
log->push_back(os.str());
|
|
|
|
}
|
|
|
|
}
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2012-07-26 15:06:45 -04:00
|
|
|
infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
|
|
|
|
<<" failed"<<std::endl;
|
|
|
|
|
|
|
|
// Call it done if less than half failed
|
|
|
|
return num_failed <= num_tried/2;
|
|
|
|
}
|
|
|
|
|
2011-11-14 14:41:30 -05:00
|
|
|
// IGameDef interface
|
|
|
|
// Under envlock
|
2012-01-12 00:10:39 -05:00
|
|
|
IItemDefManager* Server::getItemDefManager()
|
2011-11-14 14:41:30 -05:00
|
|
|
{
|
2012-01-12 00:10:39 -05:00
|
|
|
return m_itemdef;
|
2011-11-14 14:41:30 -05:00
|
|
|
}
|
|
|
|
INodeDefManager* Server::getNodeDefManager()
|
|
|
|
{
|
2011-11-16 07:08:31 -05:00
|
|
|
return m_nodedef;
|
2011-11-14 14:41:30 -05:00
|
|
|
}
|
2011-11-16 19:28:46 -05:00
|
|
|
ICraftDefManager* Server::getCraftDefManager()
|
|
|
|
{
|
|
|
|
return m_craftdef;
|
|
|
|
}
|
2011-11-14 14:41:30 -05:00
|
|
|
ITextureSource* Server::getTextureSource()
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
2012-03-18 21:59:12 -04:00
|
|
|
IShaderSource* Server::getShaderSource()
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
2014-10-20 23:12:15 -04:00
|
|
|
scene::ISceneManager* Server::getSceneManager()
|
|
|
|
{
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2011-11-16 06:03:28 -05:00
|
|
|
u16 Server::allocateUnknownNodeId(const std::string &name)
|
|
|
|
{
|
2011-11-16 07:08:31 -05:00
|
|
|
return m_nodedef->allocateDummy(name);
|
2011-11-16 06:03:28 -05:00
|
|
|
}
|
2012-03-23 06:05:17 -04:00
|
|
|
ISoundManager* Server::getSoundManager()
|
|
|
|
{
|
|
|
|
return &dummySoundManager;
|
|
|
|
}
|
2012-03-23 14:23:03 -04:00
|
|
|
MtEventManager* Server::getEventManager()
|
|
|
|
{
|
|
|
|
return m_event;
|
|
|
|
}
|
2011-11-14 14:41:30 -05:00
|
|
|
|
2012-01-12 00:10:39 -05:00
|
|
|
IWritableItemDefManager* Server::getWritableItemDefManager()
|
2011-11-14 19:03:28 -05:00
|
|
|
{
|
2012-01-12 00:10:39 -05:00
|
|
|
return m_itemdef;
|
2011-11-14 19:03:28 -05:00
|
|
|
}
|
|
|
|
IWritableNodeDefManager* Server::getWritableNodeDefManager()
|
|
|
|
{
|
2011-11-16 07:08:31 -05:00
|
|
|
return m_nodedef;
|
2011-11-14 19:03:28 -05:00
|
|
|
}
|
2011-11-16 19:28:46 -05:00
|
|
|
IWritableCraftDefManager* Server::getWritableCraftDefManager()
|
|
|
|
{
|
|
|
|
return m_craftdef;
|
|
|
|
}
|
2011-11-14 19:03:28 -05:00
|
|
|
|
2011-12-11 09:49:40 -05:00
|
|
|
const ModSpec* Server::getModSpec(const std::string &modname)
|
|
|
|
{
|
2012-12-08 12:10:54 -05:00
|
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
2011-12-11 09:49:40 -05:00
|
|
|
i != m_mods.end(); i++){
|
|
|
|
const ModSpec &mod = *i;
|
|
|
|
if(mod.name == modname)
|
|
|
|
return &mod;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
2015-03-05 04:43:08 -05:00
|
|
|
void Server::getModNames(std::vector<std::string> &modlist)
|
2012-07-21 21:29:37 -04:00
|
|
|
{
|
2015-03-05 04:43:08 -05:00
|
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++) {
|
2012-12-20 12:19:49 -05:00
|
|
|
modlist.push_back(i->name);
|
2012-07-21 21:29:37 -04:00
|
|
|
}
|
|
|
|
}
|
2012-04-01 03:08:52 -04:00
|
|
|
std::string Server::getBuiltinLuaPath()
|
|
|
|
{
|
|
|
|
return porting::path_share + DIR_DELIM + "builtin";
|
|
|
|
}
|
2011-12-11 09:49:40 -05:00
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
v3f findSpawnPos(ServerMap &map)
|
|
|
|
{
|
2011-04-26 08:38:42 -04:00
|
|
|
//return v3f(50,50,50)*BS;
|
2011-06-24 21:25:14 -04:00
|
|
|
|
2011-11-12 20:17:42 -05:00
|
|
|
v3s16 nodepos;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-06-24 21:25:14 -04:00
|
|
|
#if 0
|
|
|
|
nodepos = v2s16(0,0);
|
|
|
|
groundheight = 20;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if 1
|
2014-02-03 22:42:10 -05:00
|
|
|
s16 water_level = map.getWaterLevel();
|
2012-10-28 23:41:48 -04:00
|
|
|
|
2011-04-21 12:35:17 -04:00
|
|
|
// Try to find a good place a few times
|
|
|
|
for(s32 i=0; i<1000; i++)
|
|
|
|
{
|
|
|
|
s32 range = 1 + i;
|
|
|
|
// We're going to try to throw the player to this position
|
2013-04-21 15:39:34 -04:00
|
|
|
v2s16 nodepos2d = v2s16(
|
|
|
|
-range + (myrand() % (range * 2)),
|
|
|
|
-range + (myrand() % (range * 2)));
|
|
|
|
|
|
|
|
// Get ground height at point
|
2014-01-06 21:17:19 -05:00
|
|
|
s16 groundheight = map.findGroundLevel(nodepos2d);
|
2013-04-21 15:39:34 -04:00
|
|
|
if (groundheight <= water_level) // Don't go underwater
|
2011-04-21 12:35:17 -04:00
|
|
|
continue;
|
2014-01-06 21:17:19 -05:00
|
|
|
if (groundheight > water_level + 6) // Don't go to high places
|
2011-04-21 12:35:17 -04:00
|
|
|
continue;
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2013-04-21 15:39:34 -04:00
|
|
|
nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);
|
2011-11-12 20:17:42 -05:00
|
|
|
bool is_good = false;
|
|
|
|
s32 air_count = 0;
|
2013-04-21 15:39:34 -04:00
|
|
|
for (s32 i = 0; i < 10; i++) {
|
2011-11-12 20:17:42 -05:00
|
|
|
v3s16 blockpos = getNodeBlockPos(nodepos);
|
|
|
|
map.emergeBlock(blockpos, true);
|
2013-04-21 15:39:34 -04:00
|
|
|
content_t c = map.getNodeNoEx(nodepos).getContent();
|
|
|
|
if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
|
2011-11-12 20:17:42 -05:00
|
|
|
air_count++;
|
2013-04-21 15:39:34 -04:00
|
|
|
if (air_count >= 2){
|
2011-11-12 20:17:42 -05:00
|
|
|
is_good = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
nodepos.Y++;
|
|
|
|
}
|
|
|
|
if(is_good){
|
|
|
|
// Found a good place
|
|
|
|
//infostream<<"Searched through "<<i<<" places."<<std::endl;
|
|
|
|
break;
|
|
|
|
}
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
2011-06-24 21:25:14 -04:00
|
|
|
#endif
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2011-11-12 20:17:42 -05:00
|
|
|
return intToFloat(nodepos, BS);
|
2011-04-21 12:35:17 -04:00
|
|
|
}
|
|
|
|
|
2012-03-18 22:04:16 -04:00
|
|
|
PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
|
2011-01-14 20:28:19 -05:00
|
|
|
{
|
2012-03-18 22:04:16 -04:00
|
|
|
bool newplayer = false;
|
|
|
|
|
2011-01-14 20:28:19 -05:00
|
|
|
/*
|
|
|
|
Try to get an existing player
|
|
|
|
*/
|
2015-01-26 06:21:18 -05:00
|
|
|
RemotePlayer *player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
|
2012-01-23 18:00:26 -05:00
|
|
|
|
2012-03-18 22:04:16 -04:00
|
|
|
// If player is already connected, cancel
|
|
|
|
if(player != NULL && player->peer_id != 0)
|
|
|
|
{
|
|
|
|
infostream<<"emergePlayer(): Player already connected"<<std::endl;
|
|
|
|
return NULL;
|
2011-01-14 20:28:19 -05:00
|
|
|
}
|
2011-01-17 17:26:09 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
If player with the wanted peer_id already exists, cancel.
|
|
|
|
*/
|
2011-11-11 12:33:17 -05:00
|
|
|
if(m_env->getPlayer(peer_id) != NULL)
|
2011-01-17 17:26:09 -05:00
|
|
|
{
|
2011-10-16 07:57:53 -04:00
|
|
|
infostream<<"emergePlayer(): Player with wrong name but same"
|
2011-01-17 17:26:09 -05:00
|
|
|
" peer_id already exists"<<std::endl;
|
|
|
|
return NULL;
|
|
|
|
}
|
2012-03-18 22:04:16 -04:00
|
|
|
|
2014-05-30 16:04:07 -04:00
|
|
|
// Load player if it isn't already loaded
|
|
|
|
if (!player) {
|
|
|
|
player = static_cast<RemotePlayer*>(m_env->loadPlayer(name));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create player if it doesn't exist
|
|
|
|
if (!player) {
|
2012-03-18 22:04:16 -04:00
|
|
|
newplayer = true;
|
2014-08-03 16:19:07 -04:00
|
|
|
player = new RemotePlayer(this, name);
|
2014-09-02 12:53:20 -04:00
|
|
|
// Set player position
|
2011-10-16 07:57:53 -04:00
|
|
|
infostream<<"Server: Finding spawn place for player \""
|
2011-11-12 08:41:29 -05:00
|
|
|
<<name<<"\""<<std::endl;
|
2011-11-11 12:33:17 -05:00
|
|
|
v3f pos = findSpawnPos(m_env->getServerMap());
|
2012-03-18 22:04:16 -04:00
|
|
|
player->setPosition(pos);
|
2011-01-14 20:28:19 -05:00
|
|
|
|
2014-09-02 12:53:20 -04:00
|
|
|
// Make sure the player is saved
|
|
|
|
player->setModified(true);
|
|
|
|
|
|
|
|
// Add player to environment
|
2011-11-11 12:33:17 -05:00
|
|
|
m_env->addPlayer(player);
|
2012-03-18 22:04:16 -04:00
|
|
|
}
|
2011-01-14 20:28:19 -05:00
|
|
|
|
2014-05-30 16:04:07 -04:00
|
|
|
// Create a new player active object
|
2012-03-31 10:08:39 -04:00
|
|
|
PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
|
2012-04-01 06:19:50 -04:00
|
|
|
getPlayerEffectivePrivs(player->getName()),
|
|
|
|
isSingleplayer());
|
2011-11-25 20:20:19 -05:00
|
|
|
|
2013-05-09 21:10:33 -04:00
|
|
|
/* Clean up old HUD elements from previous sessions */
|
2014-05-25 08:34:32 -04:00
|
|
|
player->clearHud();
|
2013-05-09 21:10:33 -04:00
|
|
|
|
2012-03-18 22:04:16 -04:00
|
|
|
/* Add object to environment */
|
|
|
|
m_env->addActiveObject(playersao);
|
2011-01-14 20:28:19 -05:00
|
|
|
|
2012-03-18 22:04:16 -04:00
|
|
|
/* Run scripts */
|
2014-05-30 16:04:07 -04:00
|
|
|
if (newplayer) {
|
2013-05-24 18:51:02 -04:00
|
|
|
m_script->on_newplayer(playersao);
|
2014-05-30 16:04:07 -04:00
|
|
|
}
|
2012-03-18 22:04:16 -04:00
|
|
|
|
|
|
|
return playersao;
|
2011-01-14 20:28:19 -05:00
|
|
|
}
|
|
|
|
|
2011-02-15 09:11:24 -05:00
|
|
|
void dedicated_server_loop(Server &server, bool &kill)
|
2011-01-23 10:29:15 -05:00
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
2012-11-25 21:16:48 -05:00
|
|
|
|
2012-03-10 21:15:45 -05:00
|
|
|
verbosestream<<"dedicated_server_loop()"<<std::endl;
|
2011-05-30 17:15:43 -04:00
|
|
|
|
|
|
|
IntervalLimiter m_profiler_interval;
|
2011-01-23 10:29:15 -05:00
|
|
|
|
|
|
|
for(;;)
|
|
|
|
{
|
2012-03-07 14:44:53 -05:00
|
|
|
float steplen = g_settings->getFloat("dedicated_server_step");
|
2011-01-23 10:29:15 -05:00
|
|
|
// This is kind of a hack but can be done like this
|
|
|
|
// because server.step() is very light
|
2011-05-30 17:15:43 -04:00
|
|
|
{
|
2011-10-12 06:53:38 -04:00
|
|
|
ScopeProfiler sp(g_profiler, "dedicated server sleep");
|
2012-03-07 14:44:53 -05:00
|
|
|
sleep_ms((int)(steplen*1000.0));
|
2011-05-30 17:15:43 -04:00
|
|
|
}
|
2012-03-07 14:44:53 -05:00
|
|
|
server.step(steplen);
|
2011-01-23 10:29:15 -05:00
|
|
|
|
2011-02-15 09:11:24 -05:00
|
|
|
if(server.getShutdownRequested() || kill)
|
|
|
|
{
|
2012-03-10 21:15:45 -05:00
|
|
|
infostream<<"Dedicated server quitting"<<std::endl;
|
2013-02-21 17:00:44 -05:00
|
|
|
#if USE_CURL
|
2015-01-21 14:32:12 -05:00
|
|
|
if(g_settings->getBool("server_announce"))
|
|
|
|
ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
|
2013-02-21 17:00:44 -05:00
|
|
|
#endif
|
2011-02-15 09:11:24 -05:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2011-05-30 17:15:43 -04:00
|
|
|
/*
|
|
|
|
Profiler
|
|
|
|
*/
|
|
|
|
float profiler_print_interval =
|
2011-10-12 06:53:38 -04:00
|
|
|
g_settings->getFloat("profiler_print_interval");
|
2011-05-30 17:15:43 -04:00
|
|
|
if(profiler_print_interval != 0)
|
|
|
|
{
|
2012-03-07 14:44:53 -05:00
|
|
|
if(m_profiler_interval.step(steplen, profiler_print_interval))
|
2011-05-30 17:15:43 -04:00
|
|
|
{
|
2011-10-16 07:57:53 -04:00
|
|
|
infostream<<"Profiler:"<<std::endl;
|
|
|
|
g_profiler->print(infostream);
|
2011-10-12 06:53:38 -04:00
|
|
|
g_profiler->clear();
|
2011-05-30 17:15:43 -04:00
|
|
|
}
|
|
|
|
}
|
2011-01-23 10:29:15 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-11-26 18:02:21 -05:00
|
|
|
|