mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-04 16:35:03 -05:00
Added offset support for HUD items
This commit is contained in:
parent
7c37b1891a
commit
9894167bbf
@ -412,6 +412,9 @@ The direction field is the direction in which something is drawn.
|
||||
The alignment field specifies how the item will be aligned. It ranges from -1 to 1,
|
||||
with 0 being the center, -1 is moved to the left/up, and 1 is to the right/down. Fractional
|
||||
values can be used.
|
||||
The offset field specifies a pixel offset from the position. Contrary to position,
|
||||
the offset is not scaled to screen size. This allows for some precisely-positioned
|
||||
items in the HUD.
|
||||
Below are the specific uses for fields in each type; fields not listed for that type are ignored.
|
||||
|
||||
Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
|
||||
@ -422,6 +425,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
|
||||
Only the X coordinate scale is used.
|
||||
- text: The name of the texture that is displayed.
|
||||
- alignment: The alignment of the image.
|
||||
- offset: offset in pixels from position.
|
||||
- text
|
||||
Displays text on the HUD.
|
||||
- scale: Defines the bounding rectangle of the text.
|
||||
@ -430,12 +434,14 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
|
||||
- number: An integer containing the RGB value of the color used to draw the text.
|
||||
Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
|
||||
- alignment: The alignment of the text.
|
||||
- offset: offset in pixels from position.
|
||||
- statbar
|
||||
Displays a horizontal bar made up of half-images.
|
||||
- text: The name of the texture that is used.
|
||||
- number: The number of half-textures that are displayed.
|
||||
If odd, will end with a vertically center-split texture.
|
||||
- direction
|
||||
- offset: offset in pixels from position.
|
||||
- inventory
|
||||
- text: The name of the inventory list to be displayed.
|
||||
- number: Number of items in the inventory to be displayed.
|
||||
@ -1864,4 +1870,6 @@ HUD Definition (hud_add, hud_get)
|
||||
^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
|
||||
alignment = {x=0, y=0},
|
||||
^ See "HUD Element Types"
|
||||
offset = {x=0, y=0},
|
||||
^ See "HUD Element Types"
|
||||
}
|
||||
|
@ -2055,6 +2055,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
u32 item = readU32(is);
|
||||
u32 dir = readU32(is);
|
||||
v2f align = readV2F1000(is);
|
||||
v2f offset = readV2F1000(is);
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_HUDADD;
|
||||
@ -2068,6 +2069,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
event.hudadd.item = item;
|
||||
event.hudadd.dir = dir;
|
||||
event.hudadd.align = new v2f(align);
|
||||
event.hudadd.offset = new v2f(offset);
|
||||
m_client_event_queue.push_back(event);
|
||||
}
|
||||
else if(command == TOCLIENT_HUDRM)
|
||||
|
@ -231,6 +231,7 @@ struct ClientEvent
|
||||
u32 item;
|
||||
u32 dir;
|
||||
v2f *align;
|
||||
v2f *offset;
|
||||
} hudadd;
|
||||
struct{
|
||||
u32 id;
|
||||
|
@ -453,6 +453,7 @@ enum ToClientCommand
|
||||
u32 item
|
||||
u32 dir
|
||||
v2f1000 align
|
||||
v2f1000 offset
|
||||
*/
|
||||
|
||||
TOCLIENT_HUDRM = 0x50,
|
||||
|
@ -2107,6 +2107,7 @@ void the_game(
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
delete event.hudadd.align;
|
||||
delete event.hudadd.offset;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -2120,6 +2121,7 @@ void the_game(
|
||||
e->item = event.hudadd.item;
|
||||
e->dir = event.hudadd.dir;
|
||||
e->align = *event.hudadd.align;
|
||||
e->offset = *event.hudadd.offset;
|
||||
|
||||
if (id == nhudelem)
|
||||
player->hud.push_back(e);
|
||||
@ -2131,6 +2133,7 @@ void the_game(
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
delete event.hudadd.align;
|
||||
delete event.hudadd.offset;
|
||||
}
|
||||
else if (event.type == CE_HUDRM)
|
||||
{
|
||||
@ -2175,6 +2178,9 @@ void the_game(
|
||||
case HUD_STAT_ALIGN:
|
||||
e->align = *event.hudchange.v2fdata;
|
||||
break;
|
||||
case HUD_STAT_OFFSET:
|
||||
e->offset = *event.hudchange.v2fdata;
|
||||
break;
|
||||
}
|
||||
|
||||
delete event.hudchange.v2fdata;
|
||||
|
17
src/hud.cpp
17
src/hud.cpp
@ -189,6 +189,7 @@ void Hud::drawLuaElements() {
|
||||
v2s32 offset((e->align.X - 1.0) * ((imgsize.Width * e->scale.X) / 2),
|
||||
(e->align.Y - 1.0) * ((imgsize.Height * e->scale.X) / 2));
|
||||
rect += offset;
|
||||
rect += v2s32(e->offset.X, e->offset.Y);
|
||||
driver->draw2DImage(texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, colors, true);
|
||||
@ -202,11 +203,13 @@ void Hud::drawLuaElements() {
|
||||
core::dimension2d<u32> textsize = font->getDimension(text.c_str());
|
||||
v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
|
||||
(e->align.Y - 1.0) * (textsize.Height / 2));
|
||||
font->draw(text.c_str(), size + pos + offset, color);
|
||||
v2s32 offs(e->offset.X, e->offset.Y);
|
||||
font->draw(text.c_str(), size + pos + offset + offs, color);
|
||||
break; }
|
||||
case HUD_ELEM_STATBAR: {
|
||||
v2s32 offs(e->offset.X, e->offset.Y);
|
||||
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs);
|
||||
break; }
|
||||
case HUD_ELEM_STATBAR:
|
||||
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number);
|
||||
break;
|
||||
case HUD_ELEM_INVENTORY: {
|
||||
InventoryList *inv = inventory->getList(e->text);
|
||||
drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
|
||||
@ -219,7 +222,7 @@ void Hud::drawLuaElements() {
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count) {
|
||||
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) {
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
|
||||
@ -234,6 +237,8 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
||||
if (corner & HUD_CORNER_LOWER)
|
||||
p -= srcd.Height;
|
||||
|
||||
p += offset;
|
||||
|
||||
v2s32 steppos;
|
||||
switch (drawdir) {
|
||||
case HUD_DIR_RIGHT_LEFT:
|
||||
@ -285,7 +290,7 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
|
||||
|
||||
drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
|
||||
drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
|
||||
"heart.png", halfheartcount);
|
||||
"heart.png", halfheartcount, v2s32(0, 0));
|
||||
}
|
||||
|
||||
|
||||
|
@ -48,7 +48,8 @@ enum HudElementStat {
|
||||
HUD_STAT_NUMBER,
|
||||
HUD_STAT_ITEM,
|
||||
HUD_STAT_DIR,
|
||||
HUD_STAT_ALIGN
|
||||
HUD_STAT_ALIGN,
|
||||
HUD_STAT_OFFSET
|
||||
};
|
||||
|
||||
struct HudElement {
|
||||
@ -61,6 +62,7 @@ struct HudElement {
|
||||
u32 item;
|
||||
u32 dir;
|
||||
v2f align;
|
||||
v2f offset;
|
||||
};
|
||||
|
||||
|
||||
@ -108,7 +110,7 @@ public:
|
||||
void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
|
||||
InventoryList *mainlist, u16 selectitem, u16 direction);
|
||||
void drawLuaElements();
|
||||
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count);
|
||||
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset);
|
||||
|
||||
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
|
||||
void resizeHotbar();
|
||||
|
@ -48,6 +48,7 @@ struct EnumString es_HudElementStat[] =
|
||||
{HUD_STAT_ITEM, "item"},
|
||||
{HUD_STAT_DIR, "direction"},
|
||||
{HUD_STAT_ALIGN, "alignment"},
|
||||
{HUD_STAT_OFFSET, "offset"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
@ -756,6 +757,10 @@ int ObjectRef::l_hud_add(lua_State *L)
|
||||
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "offset");
|
||||
elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
u32 id = get_server(L)->hudAdd(player, elem);
|
||||
if (id == (u32)-1) {
|
||||
delete elem;
|
||||
@ -841,6 +846,9 @@ int ObjectRef::l_hud_change(lua_State *L)
|
||||
case HUD_STAT_ALIGN:
|
||||
e->align = read_v2f(L, 4);
|
||||
value = &e->align;
|
||||
case HUD_STAT_OFFSET:
|
||||
e->offset = read_v2f(L, 4);
|
||||
value = &e->offset;
|
||||
}
|
||||
|
||||
get_server(L)->hudChange(player, id, stat, value);
|
||||
|
@ -3617,6 +3617,7 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
|
||||
writeU32(os, form->item);
|
||||
writeU32(os, form->dir);
|
||||
writeV2F1000(os, form->align);
|
||||
writeV2F1000(os, form->offset);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
@ -3652,6 +3653,7 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
|
||||
case HUD_STAT_POS:
|
||||
case HUD_STAT_SCALE:
|
||||
case HUD_STAT_ALIGN:
|
||||
case HUD_STAT_OFFSET:
|
||||
writeV2F1000(os, *(v2f *)value);
|
||||
break;
|
||||
case HUD_STAT_NAME:
|
||||
|
Loading…
Reference in New Issue
Block a user