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minetest/src/server.cpp

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/*
Minetest-c55
2011-04-29 19:12:32 -04:00
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#include "server.h"
#include "utility.h"
#include <iostream>
#include "clientserver.h"
#include "map.h"
#include "jmutexautolock.h"
#include "main.h"
#include "constants.h"
#include "voxel.h"
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#include "materials.h"
#include "mineral.h"
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#include "config.h"
#include "servercommand.h"
#include "filesys.h"
#include "content_mapnode.h"
#include "content_craft.h"
#include "content_nodemeta.h"
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#include "mapblock.h"
#include "serverobject.h"
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#include "settings.h"
#include "profiler.h"
#include "log.h"
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#include "script.h"
#include "scriptapi.h"
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#include "nodedef.h"
#include "tooldef.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
class MapEditEventIgnorer
{
public:
MapEditEventIgnorer(bool *flag):
m_flag(flag)
{
if(*m_flag == false)
*m_flag = true;
else
m_flag = NULL;
}
~MapEditEventIgnorer()
{
if(m_flag)
{
assert(*m_flag);
*m_flag = false;
}
}
private:
bool *m_flag;
};
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void * ServerThread::Thread()
{
ThreadStarted();
log_register_thread("ServerThread");
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DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
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while(getRun())
{
try{
//TimeTaker timer("AsyncRunStep() + Receive()");
{
//TimeTaker timer("AsyncRunStep()");
m_server->AsyncRunStep();
}
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//infostream<<"Running m_server->Receive()"<<std::endl;
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m_server->Receive();
}
catch(con::NoIncomingDataException &e)
{
}
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catch(con::PeerNotFoundException &e)
{
infostream<<"Server: PeerNotFoundException"<<std::endl;
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}
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}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
}
void * EmergeThread::Thread()
{
ThreadStarted();
log_register_thread("EmergeThread");
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DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
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bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
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/*
Get block info from queue, emerge them and send them
to clients.
After queue is empty, exit.
*/
while(getRun())
{
QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
if(qptr == NULL)
break;
SharedPtr<QueuedBlockEmerge> q(qptr);
v3s16 &p = q->pos;
v2s16 p2d(p.X,p.Z);
/*
Do not generate over-limit
*/
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
continue;
//infostream<<"EmergeThread::Thread(): running"<<std::endl;
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//TimeTaker timer("block emerge");
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/*
Try to emerge it from somewhere.
If it is only wanted as optional, only loading from disk
will be allowed.
*/
/*
Check if any peer wants it as non-optional. In that case it
will be generated.
Also decrement the emerge queue count in clients.
*/
bool only_from_disk = true;
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{
core::map<u16, u8>::Iterator i;
for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
{
//u16 peer_id = i.getNode()->getKey();
// Check flags
u8 flags = i.getNode()->getValue();
if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
only_from_disk = false;
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}
}
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: p="
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
<<"only_from_disk="<<only_from_disk<<std::endl;
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ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
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//core::map<v3s16, MapBlock*> changed_blocks;
//core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
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MapBlock *block = NULL;
bool got_block = true;
core::map<v3s16, MapBlock*> modified_blocks;
/*
Fetch block from map or generate a single block
*/
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{
JMutexAutoLock envlock(m_server->m_env_mutex);
// Load sector if it isn't loaded
if(map.getSectorNoGenerateNoEx(p2d) == NULL)
//map.loadSectorFull(p2d);
map.loadSectorMeta(p2d);
block = map.getBlockNoCreateNoEx(p);
if(!block || block->isDummy() || !block->isGenerated())
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{
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: not in memory, loading"<<std::endl;
// Get, load or create sector
/*ServerMapSector *sector =
(ServerMapSector*)map.createSector(p2d);*/
// Load/generate block
/*block = map.emergeBlock(p, sector, changed_blocks,
lighting_invalidated_blocks);*/
block = map.loadBlock(p);
if(only_from_disk == false)
{
if(block == NULL || block->isGenerated() == false)
{
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: generating"<<std::endl;
block = map.generateBlock(p, modified_blocks);
}
}
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: ended up with: "
<<analyze_block(block)<<std::endl;
if(block == NULL)
{
got_block = false;
}
else
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{
/*
Ignore map edit events, they will not need to be
sent to anybody because the block hasn't been sent
to anybody
*/
MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
// Activate objects and stuff
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m_server->m_env->activateBlock(block, 3600);
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}
}
else
{
/*if(block->getLightingExpired()){
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lighting_invalidated_blocks[block->getPos()] = block;
}*/
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}
// TODO: Some additional checking and lighting updating,
// see emergeBlock
}
{//envlock
JMutexAutoLock envlock(m_server->m_env_mutex);
if(got_block)
{
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/*
Collect a list of blocks that have been modified in
addition to the fetched one.
*/
#if 0
if(lighting_invalidated_blocks.size() > 0)
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{
/*infostream<<"lighting "<<lighting_invalidated_blocks.size()
<<" blocks"<<std::endl;*/
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// 50-100ms for single block generation
//TimeTaker timer("** EmergeThread updateLighting");
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// Update lighting without locking the environment mutex,
// add modified blocks to changed blocks
map.updateLighting(lighting_invalidated_blocks, modified_blocks);
}
// Add all from changed_blocks to modified_blocks
for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
modified_blocks.insert(block->getPos(), block);
}
#endif
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}
// If we got no block, there should be no invalidated blocks
else
{
//assert(lighting_invalidated_blocks.size() == 0);
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}
}//envlock
/*
Set sent status of modified blocks on clients
*/
// NOTE: Server's clients are also behind the connection mutex
JMutexAutoLock lock(m_server->m_con_mutex);
/*
Add the originally fetched block to the modified list
*/
if(got_block)
{
modified_blocks.insert(p, block);
}
/*
Set the modified blocks unsent for all the clients
*/
for(core::map<u16, RemoteClient*>::Iterator
i = m_server->m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
if(modified_blocks.size() > 0)
{
// Remove block from sent history
client->SetBlocksNotSent(modified_blocks);
}
}
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
}
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void RemoteClient::GetNextBlocks(Server *server, float dtime,
core::array<PrioritySortedBlockTransfer> &dest)
{
DSTACK(__FUNCTION_NAME);
/*u32 timer_result;
TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
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// Increment timers
m_nothing_to_send_pause_timer -= dtime;
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m_nearest_unsent_reset_timer += dtime;
if(m_nothing_to_send_pause_timer >= 0)
{
return;
}
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// Won't send anything if already sending
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if(m_blocks_sending.size() >= g_settings->getU16
("max_simultaneous_block_sends_per_client"))
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{
//infostream<<"Not sending any blocks, Queue full."<<std::endl;
return;
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}
//TimeTaker timer("RemoteClient::GetNextBlocks");
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Player *player = server->m_env->getPlayer(peer_id);
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assert(player != NULL);
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v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
v3f playerspeeddir(0,0,0);
if(playerspeed.getLength() > 1.0*BS)
playerspeeddir = playerspeed / playerspeed.getLength();
// Predict to next block
v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
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v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
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v3s16 center = getNodeBlockPos(center_nodepos);
// Camera position and direction
v3f camera_pos = player->getEyePosition();
v3f camera_dir = v3f(0,0,1);
camera_dir.rotateYZBy(player->getPitch());
camera_dir.rotateXZBy(player->getYaw());
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/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
<<camera_dir.Z<<")"<<std::endl;*/
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/*
Get the starting value of the block finder radius.
*/
if(m_last_center != center)
{
m_nearest_unsent_d = 0;
m_last_center = center;
}
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/*infostream<<"m_nearest_unsent_reset_timer="
<<m_nearest_unsent_reset_timer<<std::endl;*/
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// Reset periodically to workaround for some bugs or stuff
if(m_nearest_unsent_reset_timer > 20.0)
{
m_nearest_unsent_reset_timer = 0;
m_nearest_unsent_d = 0;
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//infostream<<"Resetting m_nearest_unsent_d for "
// <<server->getPlayerName(peer_id)<<std::endl;
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}
//s16 last_nearest_unsent_d = m_nearest_unsent_d;
s16 d_start = m_nearest_unsent_d;
//infostream<<"d_start="<<d_start<<std::endl;
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u16 max_simul_sends_setting = g_settings->getU16
("max_simultaneous_block_sends_per_client");
u16 max_simul_sends_usually = max_simul_sends_setting;
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/*
Check the time from last addNode/removeNode.
Decrease send rate if player is building stuff.
*/
m_time_from_building += dtime;
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if(m_time_from_building < g_settings->getFloat(
"full_block_send_enable_min_time_from_building"))
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{
max_simul_sends_usually
= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
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}
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/*
Number of blocks sending + number of blocks selected for sending
*/
u32 num_blocks_selected = m_blocks_sending.size();
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/*
next time d will be continued from the d from which the nearest
unsent block was found this time.
This is because not necessarily any of the blocks found this
time are actually sent.
*/
s32 new_nearest_unsent_d = -1;
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s16 d_max = g_settings->getS16("max_block_send_distance");
s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
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// Don't loop very much at a time
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s16 max_d_increment_at_time = 2;
if(d_max > d_start + max_d_increment_at_time)
d_max = d_start + max_d_increment_at_time;
/*if(d_max_gen > d_start+2)
d_max_gen = d_start+2;*/
//infostream<<"Starting from "<<d_start<<std::endl;
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s32 nearest_emerged_d = -1;
s32 nearest_emergefull_d = -1;
s32 nearest_sent_d = -1;
bool queue_is_full = false;
s16 d;
for(d = d_start; d <= d_max; d++)
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{
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/*errorstream<<"checking d="<<d<<" for "
<<server->getPlayerName(peer_id)<<std::endl;*/
//infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
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/*
If m_nearest_unsent_d was changed by the EmergeThread
(it can change it to 0 through SetBlockNotSent),
update our d to it.
Else update m_nearest_unsent_d
*/
/*if(m_nearest_unsent_d != last_nearest_unsent_d)
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{
d = m_nearest_unsent_d;
last_nearest_unsent_d = m_nearest_unsent_d;
}*/
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/*
Get the border/face dot coordinates of a "d-radiused"
box
*/
core::list<v3s16> list;
getFacePositions(list, d);
core::list<v3s16>::Iterator li;
for(li=list.begin(); li!=list.end(); li++)
{
v3s16 p = *li + center;
/*
Send throttling
- Don't allow too many simultaneous transfers
- EXCEPT when the blocks are very close
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Also, don't send blocks that are already flying.
*/
// Start with the usual maximum
u16 max_simul_dynamic = max_simul_sends_usually;
// If block is very close, allow full maximum
if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
max_simul_dynamic = max_simul_sends_setting;
// Don't select too many blocks for sending
if(num_blocks_selected >= max_simul_dynamic)
{
queue_is_full = true;
goto queue_full_break;
}
// Don't send blocks that are currently being transferred
if(m_blocks_sending.find(p) != NULL)
continue;
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/*
Do not go over-limit
*/
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
continue;
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// If this is true, inexistent block will be made from scratch
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bool generate = d <= d_max_gen;
{
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/*// Limit the generating area vertically to 2/3
if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
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generate = false;*/
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// Limit the send area vertically to 1/2
if(abs(p.Y - center.Y) > d_max / 2)
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continue;
}
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#if 0
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/*
If block is far away, don't generate it unless it is
near ground level.
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*/
if(d >= 4)
{
#if 1
// Block center y in nodes
f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
// Don't generate if it's very high or very low
if(y < -64 || y > 64)
generate = false;
#endif
#if 0
v2s16 p2d_nodes_center(
MAP_BLOCKSIZE*p.X,
MAP_BLOCKSIZE*p.Z);
// Get ground height in nodes
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s16 gh = server->m_env->getServerMap().findGroundLevel(
p2d_nodes_center);
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// If differs a lot, don't generate
if(fabs(gh - y) > MAP_BLOCKSIZE*2)
generate = false;
// Actually, don't even send it
//continue;
#endif
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}
#endif
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//infostream<<"d="<<d<<std::endl;
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#if 1
/*
Don't generate or send if not in sight
FIXME This only works if the client uses a small enough
FOV setting. The default of 72 degrees is fine.
*/
float camera_fov = (72.0*PI/180) * 4./3.;
if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
{
continue;
}
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#endif
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/*
Don't send already sent blocks
*/
{
if(m_blocks_sent.find(p) != NULL)
{
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continue;
}
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}
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/*
Check if map has this block
*/
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MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
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bool surely_not_found_on_disk = false;
bool block_is_invalid = false;
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if(block != NULL)
{
// Reset usage timer, this block will be of use in the future.
block->resetUsageTimer();
// Block is dummy if data doesn't exist.
// It means it has been not found from disk and not generated
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if(block->isDummy())
{
surely_not_found_on_disk = true;
}
// Block is valid if lighting is up-to-date and data exists
if(block->isValid() == false)
{
block_is_invalid = true;
}
/*if(block->isFullyGenerated() == false)
{
block_is_invalid = true;
}*/
#if 0
v2s16 p2d(p.X, p.Z);
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ServerMap *map = (ServerMap*)(&server->m_env->getMap());
v2s16 chunkpos = map->sector_to_chunk(p2d);
if(map->chunkNonVolatile(chunkpos) == false)
block_is_invalid = true;
#endif
if(block->isGenerated() == false)
block_is_invalid = true;
#if 1
/*
If block is not close, don't send it unless it is near
ground level.
Block is near ground level if night-time mesh
differs from day-time mesh.
*/
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if(d >= 4)
{
if(block->dayNightDiffed() == false)
continue;
}
#endif
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}
/*
If block has been marked to not exist on disk (dummy)
and generating new ones is not wanted, skip block.
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*/
if(generate == false && surely_not_found_on_disk == true)
{
// get next one.
continue;
}
/*
Add inexistent block to emerge queue.
*/
if(block == NULL || surely_not_found_on_disk || block_is_invalid)
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{
//TODO: Get value from somewhere
// Allow only one block in emerge queue
//if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
// Allow two blocks in queue per client
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//if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
if(server->m_emerge_queue.peerItemCount(peer_id) < 25)
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{
//infostream<<"Adding block to emerge queue"<<std::endl;
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// Add it to the emerge queue and trigger the thread
u8 flags = 0;
if(generate == false)
flags |= BLOCK_EMERGE_FLAG_FROMDISK;
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server->m_emerge_queue.addBlock(peer_id, p, flags);
server->m_emergethread.trigger();
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if(nearest_emerged_d == -1)
nearest_emerged_d = d;
} else {
if(nearest_emergefull_d == -1)
nearest_emergefull_d = d;
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}
// get next one.
continue;
}
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if(nearest_sent_d == -1)
nearest_sent_d = d;
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/*
Add block to send queue
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*/
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/*errorstream<<"sending from d="<<d<<" to "
<<server->getPlayerName(peer_id)<<std::endl;*/
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PrioritySortedBlockTransfer q((float)d, p, peer_id);
dest.push_back(q);
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num_blocks_selected += 1;
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}
}
queue_full_break:
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//infostream<<"Stopped at "<<d<<std::endl;
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// If nothing was found for sending and nothing was queued for
// emerging, continue next time browsing from here
if(nearest_emerged_d != -1){
new_nearest_unsent_d = nearest_emerged_d;
} else if(nearest_emergefull_d != -1){
new_nearest_unsent_d = nearest_emergefull_d;
} else {
if(d > g_settings->getS16("max_block_send_distance")){
new_nearest_unsent_d = 0;
m_nothing_to_send_pause_timer = 2.0;
/*infostream<<"GetNextBlocks(): d wrapped around for "
<<server->getPlayerName(peer_id)
<<"; setting to 0 and pausing"<<std::endl;*/
} else {
if(nearest_sent_d != -1)
new_nearest_unsent_d = nearest_sent_d;
else
new_nearest_unsent_d = d;
}
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}
if(new_nearest_unsent_d != -1)
m_nearest_unsent_d = new_nearest_unsent_d;
/*timer_result = timer.stop(true);
if(timer_result != 0)
infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
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}
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void RemoteClient::SendObjectData(
Server *server,
float dtime,
core::map<v3s16, bool> &stepped_blocks
)
{
DSTACK(__FUNCTION_NAME);
// Can't send anything without knowing version
if(serialization_version == SER_FMT_VER_INVALID)
{
infostream<<"RemoteClient::SendObjectData(): Not sending, no version."
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<<std::endl;
return;
}
/*
Send a TOCLIENT_OBJECTDATA packet.
Sent as unreliable.
u16 command
u16 number of player positions
for each player:
u16 peer_id
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v3s32 position*100
v3s32 speed*100
s32 pitch*100
s32 yaw*100
u16 count of blocks
for each block:
block objects
*/
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_OBJECTDATA);
os.write((char*)buf, 2);
/*
Get and write player data
*/
// Get connected players
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core::list<Player*> players = server->m_env->getPlayers(true);
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// Write player count
u16 playercount = players.size();
writeU16(buf, playercount);
os.write((char*)buf, 2);
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
v3f pf = player->getPosition();
v3f sf = player->getSpeed();
v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
s32 pitch_i (player->getPitch() * 100);
s32 yaw_i (player->getYaw() * 100);
writeU16(buf, player->peer_id);
os.write((char*)buf, 2);
writeV3S32(buf, position_i);
os.write((char*)buf, 12);
writeV3S32(buf, speed_i);
os.write((char*)buf, 12);
writeS32(buf, pitch_i);
os.write((char*)buf, 4);
writeS32(buf, yaw_i);
os.write((char*)buf, 4);
}
/*
Get and write object data (dummy, for compatibility)
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*/
// Write block count
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writeU16(buf, 0);
os.write((char*)buf, 2);
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/*
Send data
*/
//infostream<<"Server: Sending object data to "<<peer_id<<std::endl;
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// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as unreliable
server->m_con.Send(peer_id, 0, data, false);
}
void RemoteClient::GotBlock(v3s16 p)
{
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
else
{
/*infostream<<"RemoteClient::GotBlock(): Didn't find in"
" m_blocks_sending"<<std::endl;*/
m_excess_gotblocks++;
}
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m_blocks_sent.insert(p, true);
}
void RemoteClient::SentBlock(v3s16 p)
{
if(m_blocks_sending.find(p) == NULL)
m_blocks_sending.insert(p, 0.0);
else
infostream<<"RemoteClient::SentBlock(): Sent block"
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" already in m_blocks_sending"<<std::endl;
}
void RemoteClient::SetBlockNotSent(v3s16 p)
{
m_nearest_unsent_d = 0;
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sent.find(p) != NULL)
m_blocks_sent.remove(p);
}
void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
{
m_nearest_unsent_d = 0;
for(core::map<v3s16, MapBlock*>::Iterator
i = blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sent.find(p) != NULL)
m_blocks_sent.remove(p);
}
}
/*
PlayerInfo
*/
PlayerInfo::PlayerInfo()
{
name[0] = 0;
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avg_rtt = 0;
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}
void PlayerInfo::PrintLine(std::ostream *s)
{
(*s)<<id<<": ";
(*s)<<"\""<<name<<"\" ("
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<<(position.X/10)<<","<<(position.Y/10)
<<","<<(position.Z/10)<<") ";
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address.print(s);
(*s)<<" avg_rtt="<<avg_rtt;
(*s)<<std::endl;
}
u32 PIChecksum(core::list<PlayerInfo> &l)
{
core::list<PlayerInfo>::Iterator i;
u32 checksum = 1;
u32 a = 10;
for(i=l.begin(); i!=l.end(); i++)
{
checksum += a * (i->id+1);
checksum ^= 0x435aafcd;
a *= 10;
}
return checksum;
}
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struct ModSpec
{
std::string name;
std::string path;
ModSpec(const std::string &name_="", const std::string path_=""):
name(name_),
path(path_)
{}
};
static core::list<ModSpec> getMods(core::list<std::string> &modspaths)
{
core::list<ModSpec> mods;
for(core::list<std::string>::Iterator i = modspaths.begin();
i != modspaths.end(); i++){
std::string modspath = *i;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(modspath);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
std::string modname = dirlist[j].name;
std::string modpath = modspath + DIR_DELIM + modname;
mods.push_back(ModSpec(modname, modpath));
}
}
return mods;
}
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/*
Server
*/
Server::Server(
std::string mapsavedir,
std::string configpath
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):
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m_env(NULL),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
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m_lua(NULL),
m_toolmgr(createToolDefManager()),
m_nodedef(createNodeDefManager()),
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m_thread(this),
m_emergethread(this),
m_time_counter(0),
m_time_of_day_send_timer(0),
m_uptime(0),
m_mapsavedir(mapsavedir),
m_configpath(configpath),
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m_shutdown_requested(false),
m_ignore_map_edit_events(false),
m_ignore_map_edit_events_peer_id(0)
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{
m_liquid_transform_timer = 0.0;
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m_print_info_timer = 0.0;
m_objectdata_timer = 0.0;
m_emergethread_trigger_timer = 0.0;
m_savemap_timer = 0.0;
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m_env_mutex.Init();
m_con_mutex.Init();
m_step_dtime_mutex.Init();
m_step_dtime = 0.0;
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JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
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infostream<<"m_nodedef="<<m_nodedef<<std::endl;
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// Initialize default node definitions
content_mapnode_init(m_nodedef);
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// Add default global mod path
m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
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// Initialize scripting
infostream<<"Server: Initializing scripting"<<std::endl;
m_lua = script_init();
assert(m_lua);
// Export API
scriptapi_export(m_lua, this);
// Load and run scripts
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core::list<ModSpec> mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = mods.begin();
i != mods.end(); i++){
ModSpec mod = *i;
infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
bool success = script_load(m_lua, scriptpath.c_str());
if(!success){
errorstream<<"Server: Failed to load and run "
<<scriptpath<<std::endl;
assert(0);
}
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}
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// Initialize Environment
m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this);
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// Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env);
// Register us to receive map edit events
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m_env->getMap().addEventReceiver(this);
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// If file exists, load environment metadata
if(fs::PathExists(m_mapsavedir+DIR_DELIM+"env_meta.txt"))
{
infostream<<"Server: Loading environment metadata"<<std::endl;
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m_env->loadMeta(m_mapsavedir);
}
// Load players
infostream<<"Server: Loading players"<<std::endl;
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m_env->deSerializePlayers(m_mapsavedir);
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}
Server::~Server()
{
infostream<<"Server::~Server()"<<std::endl;
/*
Send shutdown message
*/
{
JMutexAutoLock conlock(m_con_mutex);
std::wstring line = L"*** Server shutting down";
/*
Send the message to clients
*/
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
try{
SendChatMessage(client->peer_id, line);
}
catch(con::PeerNotFoundException &e)
{}
}
}
{
JMutexAutoLock envlock(m_env_mutex);
/*
Save players
*/
infostream<<"Server: Saving players"<<std::endl;
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m_env->serializePlayers(m_mapsavedir);
/*
Save environment metadata
*/
infostream<<"Server: Saving environment metadata"<<std::endl;
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m_env->saveMeta(m_mapsavedir);
}
/*
Stop threads
*/
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stop();
/*
Delete clients
*/
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{
JMutexAutoLock clientslock(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
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{
/*// Delete player
// NOTE: These are removed by env destructor
{
u16 peer_id = i.getNode()->getKey();
JMutexAutoLock envlock(m_env_mutex);
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m_env->removePlayer(peer_id);
}*/
// Delete client
delete i.getNode()->getValue();
}
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}
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// Delete Environment
delete m_env;
delete m_toolmgr;
delete m_nodedef;
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// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
script_deinit(m_lua);
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}
void Server::start(unsigned short port)
{
DSTACK(__FUNCTION_NAME);
// Stop thread if already running
m_thread.stop();
// Initialize connection
m_con.SetTimeoutMs(30);
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m_con.Serve(port);
// Start thread
m_thread.setRun(true);
m_thread.Start();
infostream<<"Server: Started on port "<<port<<std::endl;
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}
void Server::stop()
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server: Stopping and waiting threads"<<std::endl;
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// Stop threads (set run=false first so both start stopping)
m_thread.setRun(false);
m_emergethread.setRun(false);
m_thread.stop();
m_emergethread.stop();
infostream<<"Server: Threads stopped"<<std::endl;
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}
void Server::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
{
JMutexAutoLock lock(m_step_dtime_mutex);
m_step_dtime += dtime;
}
}
void Server::AsyncRunStep()
{
DSTACK(__FUNCTION_NAME);
g_profiler->add("Server::AsyncRunStep (num)", 1);
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float dtime;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
dtime = m_step_dtime;
}
{
ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
// Send blocks to clients
SendBlocks(dtime);
}
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if(dtime < 0.001)
return;
g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
//infostream<<"Server steps "<<dtime<<std::endl;
//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
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{
JMutexAutoLock lock1(m_step_dtime_mutex);
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m_step_dtime -= dtime;
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}
/*
Update uptime
*/
{
m_uptime.set(m_uptime.get() + dtime);
}
{
// Process connection's timeouts
JMutexAutoLock lock2(m_con_mutex);
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ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
m_con.RunTimeouts(dtime);
}
{
// This has to be called so that the client list gets synced
// with the peer list of the connection
handlePeerChanges();
}
/*
Update m_time_of_day and overall game time
*/
{
JMutexAutoLock envlock(m_env_mutex);
m_time_counter += dtime;
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f32 speed = g_settings->getFloat("time_speed") * 24000./(24.*3600);
u32 units = (u32)(m_time_counter*speed);
m_time_counter -= (f32)units / speed;
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m_env->setTimeOfDay((m_env->getTimeOfDay() + units) % 24000);
//infostream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
/*
Send to clients at constant intervals
*/
m_time_of_day_send_timer -= dtime;
if(m_time_of_day_send_timer < 0.0)
{
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m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
//JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
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//Player *player = m_env->getPlayer(client->peer_id);
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
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m_env->getTimeOfDay());
// Send as reliable
m_con.Send(client->peer_id, 0, data, true);
}
}
}
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{
JMutexAutoLock lock(m_env_mutex);
// Step environment
ScopeProfiler sp(g_profiler, "SEnv step");
ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
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m_env->step(dtime);
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}
const float map_timer_and_unload_dtime = 5.15;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
JMutexAutoLock lock(m_env_mutex);
// Run Map's timers and unload unused data
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ScopeProfiler sp(g_profiler, "Server: map timer and unload");
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m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("server_unload_unused_data_timeout"));
}
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/*
Do background stuff
*/
/*
Transform liquids
*/
m_liquid_transform_timer += dtime;
if(m_liquid_transform_timer >= 1.00)
{
m_liquid_transform_timer -= 1.00;
JMutexAutoLock lock(m_env_mutex);
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ScopeProfiler sp(g_profiler, "Server: liquid transform");
core::map<v3s16, MapBlock*> modified_blocks;
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m_env->getMap().transformLiquids(modified_blocks);
#if 0
/*
Update lighting
*/
core::map<v3s16, MapBlock*> lighting_modified_blocks;
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ServerMap &map = ((ServerMap&)m_env->getMap());
map.updateLighting(modified_blocks, lighting_modified_blocks);
// Add blocks modified by lighting to modified_blocks
for(core::map<v3s16, MapBlock*>::Iterator
i = lighting_modified_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
modified_blocks.insert(block->getPos(), block);
}
#endif
/*
Set the modified blocks unsent for all the clients
*/
JMutexAutoLock lock2(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
if(modified_blocks.size() > 0)
{
// Remove block from sent history
client->SetBlocksNotSent(modified_blocks);
}
}
}
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// Periodically print some info
{
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float &counter = m_print_info_timer;
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counter += dtime;
if(counter >= 30.0)
{
counter = 0.0;
JMutexAutoLock lock2(m_con_mutex);
if(m_clients.size() != 0)
infostream<<"Players:"<<std::endl;
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for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
//u16 peer_id = i.getNode()->getKey();
RemoteClient *client = i.getNode()->getValue();
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Player *player = m_env->getPlayer(client->peer_id);
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if(player==NULL)
continue;
infostream<<"* "<<player->getName()<<"\t";
client->PrintInfo(infostream);
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}
}
}
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//if(g_settings->getBool("enable_experimental"))
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{
/*
Check added and deleted active objects
*/
{
//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
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// Radius inside which objects are active
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s16 radius = g_settings->getS16("active_object_send_range_blocks");
radius *= MAP_BLOCKSIZE;
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for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
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Player *player = m_env->getPlayer(client->peer_id);
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if(player==NULL)
{
// This can happen if the client timeouts somehow
/*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
<<client->peer_id
<<" has no associated player"<<std::endl;*/
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continue;
}
v3s16 pos = floatToInt(player->getPosition(), BS);
core::map<u16, bool> removed_objects;
core::map<u16, bool> added_objects;
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m_env->getRemovedActiveObjects(pos, radius,
client->m_known_objects, removed_objects);
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m_env->getAddedActiveObjects(pos, radius,
client->m_known_objects, added_objects);
// Ignore if nothing happened
if(removed_objects.size() == 0 && added_objects.size() == 0)
{
//infostream<<"active objects: none changed"<<std::endl;
continue;
}
std::string data_buffer;
char buf[4];
// Handle removed objects
writeU16((u8*)buf, removed_objects.size());
data_buffer.append(buf, 2);
for(core::map<u16, bool>::Iterator
i = removed_objects.getIterator();
i.atEnd()==false; i++)
{
// Get object
u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = m_env->getActiveObject(id);
// Add to data buffer for sending
writeU16((u8*)buf, i.getNode()->getKey());
data_buffer.append(buf, 2);
// Remove from known objects
client->m_known_objects.remove(i.getNode()->getKey());
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
}
// Handle added objects
writeU16((u8*)buf, added_objects.size());
data_buffer.append(buf, 2);
for(core::map<u16, bool>::Iterator
i = added_objects.getIterator();
i.atEnd()==false; i++)
{
// Get object
u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = m_env->getActiveObject(id);
// Get object type
u8 type = ACTIVEOBJECT_TYPE_INVALID;
if(obj == NULL)
infostream<<"WARNING: "<<__FUNCTION_NAME
<<": NULL object"<<std::endl;
else
type = obj->getType();
// Add to data buffer for sending
writeU16((u8*)buf, id);
data_buffer.append(buf, 2);
writeU8((u8*)buf, type);
data_buffer.append(buf, 1);
if(obj)
data_buffer.append(serializeLongString(
obj->getClientInitializationData()));
else
data_buffer.append(serializeLongString(""));
// Add to known objects
client->m_known_objects.insert(i.getNode()->getKey(), false);
if(obj)
obj->m_known_by_count++;
}
// Send packet
SharedBuffer<u8> reply(2 + data_buffer.size());
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
memcpy((char*)&reply[2], data_buffer.c_str(),
data_buffer.size());
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
infostream<<"Server: Sent object remove/add: "
<<removed_objects.size()<<" removed, "
<<added_objects.size()<<" added, "
<<"packet size is "<<reply.getSize()<<std::endl;
}
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#if 0
/*
Collect a list of all the objects known by the clients
and report it back to the environment.
*/
core::map<u16, bool> all_known_objects;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
// Go through all known objects of client
for(core::map<u16, bool>::Iterator
i = client->m_known_objects.getIterator();
i.atEnd()==false; i++)
{
u16 id = i.getNode()->getKey();
all_known_objects[id] = true;
}
}
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m_env->setKnownActiveObjects(whatever);
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#endif
}
/*
Send object messages
*/
{
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
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//ScopeProfiler sp(g_profiler, "Server: sending object messages");
// Key = object id
// Value = data sent by object
core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
// Get active object messages from environment
for(;;)
{
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ActiveObjectMessage aom = m_env->getActiveObjectMessage();
if(aom.id == 0)
break;
core::list<ActiveObjectMessage>* message_list = NULL;
core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
n = buffered_messages.find(aom.id);
if(n == NULL)
{
message_list = new core::list<ActiveObjectMessage>;
buffered_messages.insert(aom.id, message_list);
}
else
{
message_list = n->getValue();
}
message_list->push_back(aom);
}
// Route data to every client
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd()==false; i++)
{
RemoteClient *client = i.getNode()->getValue();
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
j = buffered_messages.getIterator();
j.atEnd()==false; j++)
{
// If object is not known by client, skip it
u16 id = j.getNode()->getKey();
if(client->m_known_objects.find(id) == NULL)
continue;
// Get message list of object
core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
// Go through every message
for(core::list<ActiveObjectMessage>::Iterator
k = list->begin(); k != list->end(); k++)
{
// Compose the full new data with header
ActiveObjectMessage aom = *k;
std::string new_data;
// Add object id
char buf[2];
writeU16((u8*)&buf[0], aom.id);
new_data.append(buf, 2);
// Add data
new_data += serializeString(aom.datastring);
// Add data to buffer
if(aom.reliable)
reliable_data += new_data;
else
unreliable_data += new_data;
}
}
/*
reliable_data and unreliable_data are now ready.
Send them.
*/
if(reliable_data.size() > 0)
{
SharedBuffer<u8> reply(2 + reliable_data.size());
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
memcpy((char*)&reply[2], reliable_data.c_str(),
reliable_data.size());
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
}
if(unreliable_data.size() > 0)
{
SharedBuffer<u8> reply(2 + unreliable_data.size());
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
memcpy((char*)&reply[2], unreliable_data.c_str(),
unreliable_data.size());
// Send as unreliable
m_con.Send(client->peer_id, 0, reply, false);
}
/*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
{
infostream<<"Server: Size of object message data: "
<<"reliable: "<<reliable_data.size()
<<", unreliable: "<<unreliable_data.size()
<<std::endl;
}*/
}
// Clear buffered_messages
for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
i = buffered_messages.getIterator();
i.atEnd()==false; i++)
{
delete i.getNode()->getValue();
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}
}
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} // enable_experimental
/*
Send queued-for-sending map edit events.
*/
{
// Don't send too many at a time
//u32 count = 0;
// Single change sending is disabled if queue size is not small
bool disable_single_change_sending = false;
if(m_unsent_map_edit_queue.size() >= 4)
disable_single_change_sending = true;
bool got_any_events = false;
// We'll log the amount of each
Profiler prof;
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while(m_unsent_map_edit_queue.size() != 0)
{
got_any_events = true;
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MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
// Players far away from the change are stored here.
// Instead of sending the changes, MapBlocks are set not sent
// for them.
core::list<u16> far_players;
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if(event->type == MEET_ADDNODE)
{
//infostream<<"Server: MEET_ADDNODE"<<std::endl;
prof.add("MEET_ADDNODE", 1);
if(disable_single_change_sending)
sendAddNode(event->p, event->n, event->already_known_by_peer,
&far_players, 5);
else
sendAddNode(event->p, event->n, event->already_known_by_peer,
&far_players, 30);
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}
else if(event->type == MEET_REMOVENODE)
{
//infostream<<"Server: MEET_REMOVENODE"<<std::endl;
prof.add("MEET_REMOVENODE", 1);
if(disable_single_change_sending)
sendRemoveNode(event->p, event->already_known_by_peer,
&far_players, 5);
else
sendRemoveNode(event->p, event->already_known_by_peer,
&far_players, 30);
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}
else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
{
infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
setBlockNotSent(event->p);
}
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else if(event->type == MEET_OTHER)
{
infostream<<"Server: MEET_OTHER"<<std::endl;
prof.add("MEET_OTHER", 1);
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for(core::map<v3s16, bool>::Iterator
i = event->modified_blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
setBlockNotSent(p);
}
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}
else
{
prof.add("unknown", 1);
infostream<<"WARNING: Server: Unknown MapEditEvent "
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<<((u32)event->type)<<std::endl;
}
/*
Set blocks not sent to far players
*/
if(far_players.size() > 0)
{
// Convert list format to that wanted by SetBlocksNotSent
core::map<v3s16, MapBlock*> modified_blocks2;
for(core::map<v3s16, bool>::Iterator
i = event->modified_blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
modified_blocks2.insert(p,
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m_env->getMap().getBlockNoCreateNoEx(p));
}
// Set blocks not sent
for(core::list<u16>::Iterator
i = far_players.begin();
i != far_players.end(); i++)
{
u16 peer_id = *i;
RemoteClient *client = getClient(peer_id);
if(client==NULL)
continue;
client->SetBlocksNotSent(modified_blocks2);
}
}
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delete event;
/*// Don't send too many at a time
count++;
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if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
break;*/
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}
if(got_any_events)
{
infostream<<"Server: MapEditEvents:"<<std::endl;
prof.print(infostream);
}
2011-02-22 19:49:57 -05:00
}
/*
Send object positions
*/
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{
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float &counter = m_objectdata_timer;
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counter += dtime;
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if(counter >= g_settings->getFloat("objectdata_interval"))
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{
JMutexAutoLock lock1(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
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//ScopeProfiler sp(g_profiler, "Server: sending player positions");
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SendObjectData(counter);
counter = 0.0;
}
}
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/*
Trigger emergethread (it somehow gets to a non-triggered but
bysy state sometimes)
*/
{
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float &counter = m_emergethread_trigger_timer;
counter += dtime;
if(counter >= 2.0)
{
counter = 0.0;
m_emergethread.trigger();
}
}
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// Save map, players and auth stuff
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{
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float &counter = m_savemap_timer;
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counter += dtime;
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if(counter >= g_settings->getFloat("server_map_save_interval"))
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{
counter = 0.0;
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ScopeProfiler sp(g_profiler, "Server: saving stuff");
// Auth stuff
if(m_authmanager.isModified())
m_authmanager.save();
//Bann stuff
if(m_banmanager.isModified())
m_banmanager.save();
// Map
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JMutexAutoLock lock(m_env_mutex);
/*// Unload unused data (delete from memory)
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m_env->getMap().unloadUnusedData(
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g_settings->getFloat("server_unload_unused_sectors_timeout"));
*/
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/*u32 deleted_count = m_env->getMap().unloadUnusedData(
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g_settings->getFloat("server_unload_unused_sectors_timeout"));
*/
// Save only changed parts
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m_env->getMap().save(true);
/*if(deleted_count > 0)
{
infostream<<"Server: Unloaded "<<deleted_count
<<" blocks from memory"<<std::endl;
}*/
// Save players
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m_env->serializePlayers(m_mapsavedir);
// Save environment metadata
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m_env->saveMeta(m_mapsavedir);
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}
}
}
void Server::Receive()
{
DSTACK(__FUNCTION_NAME);
SharedBuffer<u8> data;
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u16 peer_id;
u32 datasize;
try{
{
JMutexAutoLock conlock(m_con_mutex);
datasize = m_con.Receive(peer_id, data);
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}
// This has to be called so that the client list gets synced
// with the peer list of the connection
handlePeerChanges();
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ProcessData(*data, datasize, peer_id);
}
catch(con::InvalidIncomingDataException &e)
{
infostream<<"Server::Receive(): "
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"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
}
catch(con::PeerNotFoundException &e)
{
//NOTE: This is not needed anymore
// The peer has been disconnected.
// Find the associated player and remove it.
/*JMutexAutoLock envlock(m_env_mutex);
infostream<<"ServerThread: peer_id="<<peer_id
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<<" has apparently closed connection. "
<<"Removing player."<<std::endl;
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m_env->removePlayer(peer_id);*/
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}
}
void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
// Environment is locked first.
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
try{
Address address = m_con.GetPeerAddress(peer_id);
// drop player if is ip is banned
if(m_banmanager.isIpBanned(address.serializeString())){
SendAccessDenied(m_con, peer_id,
L"Your ip is banned. Banned name was "
+narrow_to_wide(m_banmanager.getBanName(
address.serializeString())));
m_con.DeletePeer(peer_id);
return;
}
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}
catch(con::PeerNotFoundException &e)
{
infostream<<"Server::ProcessData(): Cancelling: peer "
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<<peer_id<<" not found"<<std::endl;
return;
}
u8 peer_ser_ver = getClient(peer_id)->serialization_version;
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try
{
if(datasize < 2)
return;
ToServerCommand command = (ToServerCommand)readU16(&data[0]);
if(command == TOSERVER_INIT)
{
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
// [23] u8[28] password <--- can be sent without this, from old versions
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if(datasize < 2+1+PLAYERNAME_SIZE)
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return;
infostream<<"Server: Got TOSERVER_INIT from "
<<peer_id<<std::endl;
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// First byte after command is maximum supported
// serialization version
u8 client_max = data[2];
u8 our_max = SER_FMT_VER_HIGHEST;
// Use the highest version supported by both
u8 deployed = core::min_(client_max, our_max);
// If it's lower than the lowest supported, give up.
if(deployed < SER_FMT_VER_LOWEST)
deployed = SER_FMT_VER_INVALID;
//peer->serialization_version = deployed;
getClient(peer_id)->pending_serialization_version = deployed;
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if(deployed == SER_FMT_VER_INVALID)
{
infostream<<"Server: Cannot negotiate "
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"serialization version with peer "
<<peer_id<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Your client is too old (map format)");
return;
}
/*
Read and check network protocol version
*/
u16 net_proto_version = 0;
if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
{
net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
}
getClient(peer_id)->net_proto_version = net_proto_version;
if(net_proto_version == 0)
{
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SendAccessDenied(m_con, peer_id,
L"Your client is too old. Please upgrade.");
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return;
}
/* Uhh... this should actually be a warning but let's do it like this */
if(g_settings->getBool("strict_protocol_version_checking"))
{
if(net_proto_version < PROTOCOL_VERSION)
{
SendAccessDenied(m_con, peer_id,
L"Your client is too old. Please upgrade.");
return;
}
}
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/*
Set up player
*/
// Get player name
char playername[PLAYERNAME_SIZE];
for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
{
playername[i] = data[3+i];
}
playername[PLAYERNAME_SIZE-1] = 0;
if(playername[0]=='\0')
{
infostream<<"Server: Player has empty name"<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Empty name");
return;
}
if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
{
infostream<<"Server: Player has invalid name"<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Name contains unallowed characters");
return;
}
// Get password
char password[PASSWORD_SIZE];
if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
{
// old version - assume blank password
password[0] = 0;
}
else
{
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
password[i] = data[23+i];
}
password[PASSWORD_SIZE-1] = 0;
}
std::string checkpwd;
if(m_authmanager.exists(playername))
{
checkpwd = m_authmanager.getPassword(playername);
}
else
{
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checkpwd = g_settings->get("default_password");
}
/*infostream<<"Server: Client gave password '"<<password
<<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
if(password != checkpwd && m_authmanager.exists(playername))
{
infostream<<"Server: peer_id="<<peer_id
<<": supplied invalid password for "
<<playername<<std::endl;
SendAccessDenied(m_con, peer_id, L"Invalid password");
return;
}
// Add player to auth manager
if(m_authmanager.exists(playername) == false)
{
infostream<<"Server: adding player "<<playername
<<" to auth manager"<<std::endl;
m_authmanager.add(playername);
m_authmanager.setPassword(playername, checkpwd);
m_authmanager.setPrivs(playername,
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stringToPrivs(g_settings->get("default_privs")));
m_authmanager.save();
}
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// Enforce user limit.
// Don't enforce for users that have some admin right
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if(m_clients.size() >= g_settings->getU16("max_users") &&
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(m_authmanager.getPrivs(playername)
& (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS)) == 0 &&
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playername != g_settings->get("name"))
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{
SendAccessDenied(m_con, peer_id, L"Too many users.");
return;
}
// Get player
Player *player = emergePlayer(playername, password, peer_id);
// If failed, cancel
if(player == NULL)
{
infostream<<"Server: peer_id="<<peer_id
<<": failed to emerge player"<<std::endl;
return;
}
/*
Answer with a TOCLIENT_INIT
*/
{
SharedBuffer<u8> reply(2+1+6+8);
writeU16(&reply[0], TOCLIENT_INIT);
writeU8(&reply[2], deployed);
writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
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writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
// Send as reliable
m_con.Send(peer_id, 0, reply, true);
}
/*
Send complete position information
*/
SendMovePlayer(player);
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return;
}
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if(command == TOSERVER_INIT2)
{
infostream<<"Server: Got TOSERVER_INIT2 from "
<<peer_id<<std::endl;
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getClient(peer_id)->serialization_version
= getClient(peer_id)->pending_serialization_version;
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/*
Send some initialization data
*/
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2011-11-14 18:00:16 -05:00
// Send tool definitions
SendToolDef(m_con, peer_id, m_toolmgr);
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// Send node definitions
SendNodeDef(m_con, peer_id, m_nodedef);
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2011-11-15 16:58:56 -05:00
// Send textures
SendTextures(peer_id);
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// Send player info to all players
SendPlayerInfos();
// Send inventory to player
UpdateCrafting(peer_id);
SendInventory(peer_id);
// Send player items to all players
SendPlayerItems();
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Player *player = m_env->getPlayer(peer_id);
// Send HP
SendPlayerHP(player);
// Send time of day
{
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
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m_env->getTimeOfDay());
m_con.Send(peer_id, 0, data, true);
}
// Send information about server to player in chat
SendChatMessage(peer_id, getStatusString());
// Send information about joining in chat
{
std::wstring name = L"unknown";
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Player *player = m_env->getPlayer(peer_id);
if(player != NULL)
name = narrow_to_wide(player->getName());
std::wstring message;
message += L"*** ";
message += name;
message += L" joined game";
BroadcastChatMessage(message);
}
// Warnings about protocol version can be issued here
if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
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{
SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER");
2011-10-15 07:46:59 -04:00
}
/*
Check HP, respawn if necessary
*/
HandlePlayerHP(player, 0);
/*
Print out action
*/
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{
std::ostringstream os(std::ios_base::binary);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
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Player *player = m_env->getPlayer(client->peer_id);
if(!player)
continue;
// Get name of player
os<<player->getName()<<" ";
}
actionstream<<player->getName()<<" joins game. List of players: "
<<os.str()<<std::endl;
2011-10-15 07:46:59 -04:00
}
2011-07-30 13:10:16 -04:00
2010-11-26 18:02:21 -05:00
return;
}
if(peer_ser_ver == SER_FMT_VER_INVALID)
{
infostream<<"Server::ProcessData(): Cancelling: Peer"
2010-11-26 18:02:21 -05:00
" serialization format invalid or not initialized."
" Skipping incoming command="<<command<<std::endl;
return;
}
2011-11-11 12:33:17 -05:00
Player *player = m_env->getPlayer(peer_id);
2010-11-26 18:02:21 -05:00
if(player == NULL){
infostream<<"Server::ProcessData(): Cancelling: "
2010-11-26 18:02:21 -05:00
"No player for peer_id="<<peer_id
<<std::endl;
return;
}
if(command == TOSERVER_PLAYERPOS)
{
if(datasize < 2+12+12+4+4)
return;
u32 start = 0;
v3s32 ps = readV3S32(&data[start+2]);
v3s32 ss = readV3S32(&data[start+2+12]);
f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
pitch = wrapDegrees(pitch);
yaw = wrapDegrees(yaw);
2010-11-26 18:02:21 -05:00
player->setPosition(position);
player->setSpeed(speed);
player->setPitch(pitch);
player->setYaw(yaw);
/*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2010-11-26 18:02:21 -05:00
<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
}
else if(command == TOSERVER_GOTBLOCKS)
{
if(datasize < 2+1)
return;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u16 count = data[2];
for(u16 i=0; i<count; i++)
{
if((s16)datasize < 2+1+(i+1)*6)
throw con::InvalidIncomingDataException
("GOTBLOCKS length is too short");
v3s16 p = readV3S16(&data[2+1+i*6]);
/*infostream<<"Server: GOTBLOCKS ("
2010-11-26 18:02:21 -05:00
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
RemoteClient *client = getClient(peer_id);
client->GotBlock(p);
}
}
else if(command == TOSERVER_DELETEDBLOCKS)
{
if(datasize < 2+1)
return;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u16 count = data[2];
for(u16 i=0; i<count; i++)
{
if((s16)datasize < 2+1+(i+1)*6)
throw con::InvalidIncomingDataException
("DELETEDBLOCKS length is too short");
v3s16 p = readV3S16(&data[2+1+i*6]);
/*infostream<<"Server: DELETEDBLOCKS ("
2010-11-26 18:02:21 -05:00
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
RemoteClient *client = getClient(peer_id);
client->SetBlockNotSent(p);
}
}
else if(command == TOSERVER_CLICK_OBJECT)
{
infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
2011-10-14 19:28:57 -04:00
return;
2010-11-26 18:02:21 -05:00
}
2011-04-09 21:15:10 -04:00
else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
{
if(datasize < 7)
return;
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
return;
2011-04-09 21:15:10 -04:00
/*
length: 7
[0] u16 command
[2] u8 button (0=left, 1=right)
[3] u16 id
[5] u16 item
*/
u8 button = readU8(&data[2]);
u16 id = readS16(&data[3]);
2011-10-14 19:28:57 -04:00
u16 item_i = readU16(&data[5]);
2011-04-09 21:15:10 -04:00
2011-11-11 12:33:17 -05:00
ServerActiveObject *obj = m_env->getActiveObject(id);
2011-04-09 21:15:10 -04:00
if(obj == NULL)
{
infostream<<"Server: CLICK_ACTIVEOBJECT: object not found"
2011-04-09 21:15:10 -04:00
<<std::endl;
return;
}
// Skip if object has been removed
if(obj->m_removed)
return;
2011-04-09 21:15:10 -04:00
//TODO: Check that object is reasonably close
2011-11-12 10:37:14 -05:00
// Get ServerRemotePlayer
ServerRemotePlayer *srp = (ServerRemotePlayer*)player;
// Update wielded item
srp->wieldItem(item_i);
2011-04-09 21:15:10 -04:00
2011-11-12 10:37:14 -05:00
// Left click, pick/punch
2011-04-09 21:15:10 -04:00
if(button == 0)
{
2011-11-12 10:37:14 -05:00
actionstream<<player->getName()<<" punches object "
<<obj->getId()<<std::endl;
// Do stuff
obj->punch(srp);
#if 0
/*
Try creating inventory item
*/
InventoryItem *item = obj->createPickedUpItem();
2011-04-09 21:15:10 -04:00
if(item)
{
InventoryList *ilist = player->inventory.getList("main");
if(ilist != NULL)
2011-04-09 21:15:10 -04:00
{
actionstream<<player->getName()<<" picked up "
<<item->getName()<<std::endl;
2011-10-12 06:53:38 -04:00
if(g_settings->getBool("creative_mode") == false)
{
// Skip if inventory has no free space
if(ilist->roomForItem(item) == false)
{
infostream<<"Player inventory has no free space"<<std::endl;
return;
}
// Add to inventory and send inventory
ilist->addItem(item);
UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
}
// Remove object from environment
obj->m_removed = true;
2011-04-09 21:15:10 -04:00
}
}
else
{
/*
Item cannot be picked up. Punch it instead.
*/
actionstream<<player->getName()<<" punches object "
<<obj->getId()<<std::endl;
ToolItem *titem = NULL;
std::string toolname = "";
InventoryList *mlist = player->inventory.getList("main");
if(mlist != NULL)
{
InventoryItem *item = mlist->getItem(item_i);
if(item && (std::string)item->getName() == "ToolItem")
{
titem = (ToolItem*)item;
toolname = titem->getToolName();
}
}
v3f playerpos = player->getPosition();
v3f objpos = obj->getBasePosition();
v3f dir = (objpos - playerpos).normalize();
2011-10-15 05:17:21 -04:00
u16 wear = obj->punch(toolname, dir, player->getName());
if(titem)
{
bool weared_out = titem->addWear(wear);
if(weared_out)
mlist->deleteItem(item_i);
SendInventory(player->peer_id);
}
2011-04-09 21:15:10 -04:00
}
2011-11-12 10:37:14 -05:00
#endif
2011-04-09 21:15:10 -04:00
}
// Right click, do something with object
if(button == 1)
{
actionstream<<player->getName()<<" right clicks object "
<<obj->getId()<<std::endl;
// Do stuff
2011-11-12 10:37:14 -05:00
obj->rightClick(srp);
}
2011-11-12 10:37:14 -05:00
/*
Update player state to client
*/
SendPlayerHP(player);
UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
2011-04-09 21:15:10 -04:00
}
else if(command == TOSERVER_GROUND_ACTION)
2010-11-26 18:02:21 -05:00
{
if(datasize < 17)
return;
/*
length: 17
[0] u16 command
[2] u8 action
2010-11-26 18:02:21 -05:00
[3] v3s16 nodepos_undersurface
[9] v3s16 nodepos_abovesurface
[15] u16 item
actions:
0: start digging
1: place block
2: stop digging (all parameters ignored)
3: digging completed
2010-11-26 18:02:21 -05:00
*/
u8 action = readU8(&data[2]);
2010-11-26 18:02:21 -05:00
v3s16 p_under;
p_under.X = readS16(&data[3]);
p_under.Y = readS16(&data[5]);
p_under.Z = readS16(&data[7]);
v3s16 p_over;
p_over.X = readS16(&data[9]);
p_over.Y = readS16(&data[11]);
p_over.Z = readS16(&data[13]);
u16 item_i = readU16(&data[15]);
//TODO: Check that target is reasonably close
/*
0: start digging
2010-11-26 18:02:21 -05:00
*/
if(action == 0)
2010-11-26 18:02:21 -05:00
{
/*
NOTE: This can be used in the future to check if
somebody is cheating, by checking the timing.
*/
} // action == 0
/*
2: stop digging
*/
else if(action == 2)
{
#if 0
RemoteClient *client = getClient(peer_id);
JMutexAutoLock digmutex(client->m_dig_mutex);
client->m_dig_tool_item = -1;
#endif
}
/*
3: Digging completed
*/
2010-12-24 04:44:26 -05:00
else if(action == 3)
{
// Mandatory parameter; actually used for nothing
core::map<v3s16, MapBlock*> modified_blocks;
2011-07-23 09:55:26 -04:00
content_t material = CONTENT_IGNORE;
u8 mineral = MINERAL_NONE;
bool cannot_remove_node = false;
try
{
2011-11-11 12:33:17 -05:00
MapNode n = m_env->getMap().getNode(p_under);
// Get mineral
mineral = n.getMineral(m_nodedef);
// Get material at position
2011-07-23 09:55:26 -04:00
material = n.getContent();
// If not yet cancelled
if(cannot_remove_node == false)
{
// If it's not diggable, do nothing
if(m_nodedef->get(material).diggable == false)
{
infostream<<"Server: Not finishing digging: "
<<"Node not diggable"
<<std::endl;
cannot_remove_node = true;
}
}
// If not yet cancelled
if(cannot_remove_node == false)
{
// Get node metadata
2011-11-11 12:33:17 -05:00
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p_under);
if(meta && meta->nodeRemovalDisabled() == true)
{
infostream<<"Server: Not finishing digging: "
<<"Node metadata disables removal"
<<std::endl;
cannot_remove_node = true;
}
}
}
catch(InvalidPositionException &e)
{
infostream<<"Server: Not finishing digging: Node not found."
<<" Adding block to emerge queue."
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
cannot_remove_node = true;
}
// Make sure the player is allowed to do it
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
{
infostream<<"Player "<<player->getName()<<" cannot remove node"
<<" because privileges are "<<getPlayerPrivs(player)
<<std::endl;
cannot_remove_node = true;
}
/*
If node can't be removed, set block to be re-sent to
client and quit.
*/
if(cannot_remove_node)
{
infostream<<"Server: Not finishing digging."<<std::endl;
// Client probably has wrong data.
// Set block not sent, so that client will get
// a valid one.
infostream<<"Client "<<peer_id<<" tried to dig "
<<"node; but node cannot be removed."
<<" setting MapBlock not sent."<<std::endl;
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(p_under);
client->SetBlockNotSent(blockpos);
return;
}
actionstream<<player->getName()<<" digs "<<PP(p_under)
<<", gets material "<<(int)material<<", mineral "
<<(int)mineral<<std::endl;
/*
Send the removal to all close-by players.
- If other player is close, send REMOVENODE
- Otherwise set blocks not sent
*/
core::list<u16> far_players;
sendRemoveNode(p_under, peer_id, &far_players, 30);
/*
Update and send inventory
*/
2011-10-12 06:53:38 -04:00
if(g_settings->getBool("creative_mode") == false)
{
2010-12-24 18:54:39 -05:00
/*
Wear out tool
*/
InventoryList *mlist = player->inventory.getList("main");
if(mlist != NULL)
{
InventoryItem *item = mlist->getItem(item_i);
if(item && (std::string)item->getName() == "ToolItem")
{
ToolItem *titem = (ToolItem*)item;
std::string toolname = titem->getToolName();
// Get digging properties for material and tool
ToolDiggingProperties tp =
m_toolmgr->getDiggingProperties(toolname);
2010-12-24 18:54:39 -05:00
DiggingProperties prop =
getDiggingProperties(material, &tp, m_nodedef);
2010-12-24 18:54:39 -05:00
if(prop.diggable == false)
{
infostream<<"Server: WARNING: Player digged"
2010-12-24 18:54:39 -05:00
<<" with impossible material + tool"
<<" combination"<<std::endl;
}
bool weared_out = titem->addWear(prop.wear);
if(weared_out)
{
mlist->deleteItem(item_i);
}
}
}
/*
Add dug item to inventory
2010-12-24 18:54:39 -05:00
*/
InventoryItem *item = NULL;
if(mineral != MINERAL_NONE)
item = getDiggedMineralItem(mineral, this);
// If not mineral
if(item == NULL)
{
const std::string &dug_s = m_nodedef->get(material).dug_item;
if(dug_s != "")
{
std::istringstream is(dug_s, std::ios::binary);
item = InventoryItem::deSerialize(is, this);
}
}
if(item != NULL)
{
// Add a item to inventory
player->inventory.addItem("main", item);
2010-12-24 18:54:39 -05:00
// Send inventory
UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
}
item = NULL;
if(mineral != MINERAL_NONE)
item = getDiggedMineralItem(mineral, this);
// If not mineral
if(item == NULL)
{
const std::string &extra_dug_s = m_nodedef->get(material).extra_dug_item;
s32 extra_rarity = m_nodedef->get(material).extra_dug_item_rarity;
if(extra_dug_s != "" && extra_rarity != 0
&& myrand() % extra_rarity == 0)
{
2011-11-14 14:41:30 -05:00
std::istringstream is(extra_dug_s, std::ios::binary);
item = InventoryItem::deSerialize(is, this);
}
}
if(item != NULL)
{
2011-11-14 14:41:30 -05:00
// Add a item to inventory
player->inventory.addItem("main", item);
// Send inventory
UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
}
}
/*
Remove the node
(this takes some time so it is done after the quick stuff)
*/
{
MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2011-11-11 12:33:17 -05:00
m_env->getMap().removeNodeAndUpdate(p_under, modified_blocks);
}
/*
Set blocks not sent to far players
*/
for(core::list<u16>::Iterator
i = far_players.begin();
i != far_players.end(); i++)
{
u16 peer_id = *i;
RemoteClient *client = getClient(peer_id);
if(client==NULL)
continue;
client->SetBlocksNotSent(modified_blocks);
}
}
2010-11-26 18:02:21 -05:00
/*
1: place block
2010-11-26 18:02:21 -05:00
*/
else if(action == 1)
2010-11-26 18:02:21 -05:00
{
2010-12-22 04:29:06 -05:00
InventoryList *ilist = player->inventory.getList("main");
if(ilist == NULL)
return;
2010-11-26 18:02:21 -05:00
// Get item
2010-12-22 04:29:06 -05:00
InventoryItem *item = ilist->getItem(item_i);
2010-11-26 18:02:21 -05:00
// If there is no item, it is not possible to add it anywhere
if(item == NULL)
return;
/*
Handle material items
*/
if(std::string("MaterialItem") == item->getName())
{
try{
2010-11-30 08:35:03 -05:00
// Don't add a node if this is not a free space
2011-11-11 12:33:17 -05:00
MapNode n2 = m_env->getMap().getNode(p_over);
bool no_enough_privs =
((getPlayerPrivs(player) & PRIV_BUILD)==0);
if(no_enough_privs)
infostream<<"Player "<<player->getName()<<" cannot add node"
<<" because privileges are "<<getPlayerPrivs(player)
<<std::endl;
if(m_nodedef->get(n2).buildable_to == false
|| no_enough_privs)
2011-02-01 13:28:21 -05:00
{
// Client probably has wrong data.
// Set block not sent, so that client will get
// a valid one.
infostream<<"Client "<<peer_id<<" tried to place"
2011-02-01 13:28:21 -05:00
<<" node in invalid position; setting"
<<" MapBlock not sent."<<std::endl;
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(p_over);
client->SetBlockNotSent(blockpos);
2010-11-26 18:02:21 -05:00
return;
2011-02-01 13:28:21 -05:00
}
2010-11-26 18:02:21 -05:00
}
catch(InvalidPositionException &e)
{
infostream<<"Server: Ignoring ADDNODE: Node not found"
<<" Adding block to emerge queue."
2010-11-26 18:02:21 -05:00
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2010-11-26 18:02:21 -05:00
return;
}
// Reset build time counter
getClient(peer_id)->m_time_from_building = 0.0;
2010-11-26 18:02:21 -05:00
2010-12-12 20:19:12 -05:00
// Create node data
MaterialItem *mitem = (MaterialItem*)item;
MapNode n;
2011-07-23 09:55:26 -04:00
n.setContent(mitem->getMaterial());
actionstream<<player->getName()<<" places material "
<<(int)mitem->getMaterial()
<<" at "<<PP(p_under)<<std::endl;
// Calculate direction for wall mounted stuff
if(m_nodedef->get(n).wall_mounted)
2011-07-23 09:55:26 -04:00
n.param2 = packDir(p_under - p_over);
// Calculate the direction for furnaces and chests and stuff
if(m_nodedef->get(n).param_type == CPT_FACEDIR_SIMPLE)
{
v3f playerpos = player->getPosition();
v3f blockpos = intToFloat(p_over, BS) - playerpos;
blockpos = blockpos.normalize();
n.param1 = 0;
if (fabs(blockpos.X) > fabs(blockpos.Z)) {
if (blockpos.X < 0)
n.param1 = 3;
else
n.param1 = 1;
} else {
if (blockpos.Z < 0)
n.param1 = 2;
else
n.param1 = 0;
}
}
2011-02-22 19:49:57 -05:00
/*
Send to all close-by players
2011-02-22 19:49:57 -05:00
*/
core::list<u16> far_players;
sendAddNode(p_over, n, 0, &far_players, 30);
2010-12-12 20:19:12 -05:00
/*
Handle inventory
*/
2010-12-22 04:29:06 -05:00
InventoryList *ilist = player->inventory.getList("main");
2011-10-12 06:53:38 -04:00
if(g_settings->getBool("creative_mode") == false && ilist)
2010-12-12 20:19:12 -05:00
{
// Remove from inventory and send inventory
if(mitem->getCount() == 1)
2010-12-22 04:29:06 -05:00
ilist->deleteItem(item_i);
2010-12-12 20:19:12 -05:00
else
mitem->remove(1);
// Send inventory
UpdateCrafting(peer_id);
2010-12-12 20:19:12 -05:00
SendInventory(peer_id);
}
/*
Add node.
This takes some time so it is done after the quick stuff
*/
core::map<v3s16, MapBlock*> modified_blocks;
{
MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2011-09-22 05:11:48 -04:00
std::string p_name = std::string(player->getName());
2011-11-11 12:33:17 -05:00
m_env->getMap().addNodeAndUpdate(p_over, n, modified_blocks, p_name);
}
/*
Set blocks not sent to far players
*/
for(core::list<u16>::Iterator
i = far_players.begin();
i != far_players.end(); i++)
{
u16 peer_id = *i;
RemoteClient *client = getClient(peer_id);
if(client==NULL)
continue;
client->SetBlocksNotSent(modified_blocks);
}
2010-12-12 20:19:12 -05:00
/*
Calculate special events
2010-12-12 20:19:12 -05:00
*/
/*if(n.d == LEGN(m_nodedef, "CONTENT_MESE"))
2010-12-12 20:19:12 -05:00
{
u32 count = 0;
for(s16 z=-1; z<=1; z++)
for(s16 y=-1; y<=1; y++)
for(s16 x=-1; x<=1; x++)
2010-12-12 20:19:12 -05:00
{
2010-12-12 20:19:12 -05:00
}
}*/
2010-11-26 18:02:21 -05:00
}
/*
2011-04-09 21:15:10 -04:00
Place other item (not a block)
2010-11-26 18:02:21 -05:00
*/
2010-12-23 20:08:05 -05:00
else
2010-11-26 18:02:21 -05:00
{
v3s16 blockpos = getNodeBlockPos(p_over);
2011-04-09 21:15:10 -04:00
/*
Check that the block is loaded so that the item
can properly be added to the static list too
*/
2011-11-11 12:33:17 -05:00
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
2011-04-09 21:15:10 -04:00
if(block==NULL)
2010-11-26 18:02:21 -05:00
{
infostream<<"Error while placing object: "
2010-11-26 18:02:21 -05:00
"block not found"<<std::endl;
return;
}
/*
If in creative mode, item dropping is disabled unless
player has build privileges
*/
2011-10-12 06:53:38 -04:00
if(g_settings->getBool("creative_mode") &&
(getPlayerPrivs(player) & PRIV_BUILD) == 0)
{
infostream<<"Not allowing player to drop item: "
"creative mode and no build privs"<<std::endl;
2010-11-26 18:02:21 -05:00
return;
}
// Calculate a position for it
v3f pos = intToFloat(p_over, BS);
//pos.Y -= BS*0.45;
2011-11-12 08:14:24 -05:00
/*pos.Y -= BS*0.25; // let it drop a bit
// Randomize a bit
pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2011-11-12 08:14:24 -05:00
pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;*/
2010-12-23 20:08:05 -05:00
/*
Create the object
2010-12-23 20:08:05 -05:00
*/
2011-11-11 12:33:17 -05:00
ServerActiveObject *obj = item->createSAO(m_env, 0, pos);
2010-11-26 18:02:21 -05:00
if(obj == NULL)
2010-12-23 20:08:05 -05:00
{
infostream<<"WARNING: item resulted in NULL object, "
2010-12-23 20:08:05 -05:00
<<"not placing onto map"
2010-11-26 18:02:21 -05:00
<<std::endl;
2010-12-23 20:08:05 -05:00
}
else
{
actionstream<<player->getName()<<" places "<<item->getName()
<<" at "<<PP(p_over)<<std::endl;
2011-04-09 21:15:10 -04:00
// Add the object to the environment
2011-11-11 12:33:17 -05:00
m_env->addActiveObject(obj);
2011-04-09 21:15:10 -04:00
infostream<<"Placed object"<<std::endl;
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if(g_settings->getBool("creative_mode") == false)
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{
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// Delete the right amount of items from the slot
u16 dropcount = item->getDropCount();
// Delete item if all gone
if(item->getCount() <= dropcount)
{
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if(item->getCount() < dropcount)
infostream<<"WARNING: Server: dropped more items"
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<<" than the slot contains"<<std::endl;
InventoryList *ilist = player->inventory.getList("main");
if(ilist)
// Remove from inventory and send inventory
ilist->deleteItem(item_i);
}
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// Else decrement it
else
item->remove(dropcount);
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// Send inventory
UpdateCrafting(peer_id);
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SendInventory(peer_id);
}
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}
}
} // action == 1
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/*
Catch invalid actions
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*/
else
{
infostream<<"WARNING: Server: Invalid action "
<<action<<std::endl;
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}
}
#if 0
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else if(command == TOSERVER_RELEASE)
{
if(datasize < 3)
return;
/*
length: 3
[0] u16 command
[2] u8 button
*/
infostream<<"TOSERVER_RELEASE ignored"<<std::endl;
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}
#endif
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else if(command == TOSERVER_SIGNTEXT)
{
infostream<<"Server: TOSERVER_SIGNTEXT not supported anymore"
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<<std::endl;
return;
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}
else if(command == TOSERVER_SIGNNODETEXT)
{
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
return;
/*
u16 command
v3s16 p
u16 textlen
textdata
*/
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u8 buf[6];
// Read stuff
is.read((char*)buf, 6);
v3s16 p = readV3S16(buf);
is.read((char*)buf, 2);
u16 textlen = readU16(buf);
std::string text;
for(u16 i=0; i<textlen; i++)
{
is.read((char*)buf, 1);
text += (char)buf[0];
}
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NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(!meta)
return;
if(meta->typeId() != LEGN(m_nodedef, "CONTENT_SIGN_WALL"))
return;
SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
signmeta->setText(text);
actionstream<<player->getName()<<" writes \""<<text<<"\" to sign "
<<" at "<<PP(p)<<std::endl;
v3s16 blockpos = getNodeBlockPos(p);
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MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
if(block)
{
block->setChangedFlag();
}
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd()==false; i++)
{
RemoteClient *client = i.getNode()->getValue();
client->SetBlockNotSent(blockpos);
}
}
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else if(command == TOSERVER_INVENTORY_ACTION)
{
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/*// Ignore inventory changes if in creative mode
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if(g_settings->getBool("creative_mode") == true)
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{
infostream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
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<<std::endl;
return;
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}*/
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// Strip command and create a stream
std::string datastring((char*)&data[2], datasize-2);
infostream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
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std::istringstream is(datastring, std::ios_base::binary);
// Create an action
InventoryAction *a = InventoryAction::deSerialize(is);
if(a != NULL)
{
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// Create context
InventoryContext c;
c.current_player = player;
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/*
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Handle craftresult specially if not in creative mode
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*/
bool disable_action = false;
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if(a->getType() == IACTION_MOVE
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&& g_settings->getBool("creative_mode") == false)
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{
IMoveAction *ma = (IMoveAction*)a;
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if(ma->to_inv == "current_player" &&
ma->from_inv == "current_player")
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{
InventoryList *rlist = player->inventory.getList("craftresult");
assert(rlist);
InventoryList *clist = player->inventory.getList("craft");
assert(clist);
InventoryList *mlist = player->inventory.getList("main");
assert(mlist);
/*
Craftresult is no longer preview if something
is moved into it
*/
if(ma->to_list == "craftresult"
&& ma->from_list != "craftresult")
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{
// If it currently is a preview, remove
// its contents
if(player->craftresult_is_preview)
{
rlist->deleteItem(0);
}
player->craftresult_is_preview = false;
}
/*
Crafting takes place if this condition is true.
*/
if(player->craftresult_is_preview &&
ma->from_list == "craftresult")
{
player->craftresult_is_preview = false;
clist->decrementMaterials(1);
/* Print out action */
InventoryList *list =
player->inventory.getList("craftresult");
assert(list);
InventoryItem *item = list->getItem(0);
std::string itemname = "NULL";
if(item)
itemname = item->getName();
actionstream<<player->getName()<<" crafts "
<<itemname<<std::endl;
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}
/*
If the craftresult is placed on itself, move it to
main inventory instead of doing the action
*/
if(ma->to_list == "craftresult"
&& ma->from_list == "craftresult")
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{
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disable_action = true;
InventoryItem *item1 = rlist->changeItem(0, NULL);
mlist->addItem(item1);
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}
}
// Disallow moving items if not allowed to build
else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
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{
return;
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}
// if it's a locking chest, only allow the owner or server admins to move items
else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
Strfnd fn(ma->from_inv);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
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NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
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LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
return;
}
}
}
else if (ma->to_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
Strfnd fn(ma->to_inv);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
2011-11-11 12:33:17 -05:00
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
2011-09-22 05:11:48 -04:00
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
return;
}
}
}
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}
2011-04-04 08:13:19 -04:00
2010-12-22 09:30:23 -05:00
if(disable_action == false)
{
// Feed action to player inventory
2011-04-04 08:13:19 -04:00
a->apply(&c, this);
// Eat the action
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delete a;
}
2011-04-04 08:13:19 -04:00
else
{
// Send inventory
UpdateCrafting(player->peer_id);
2011-04-04 08:13:19 -04:00
SendInventory(player->peer_id);
}
2010-12-22 09:30:23 -05:00
}
else
{
infostream<<"TOSERVER_INVENTORY_ACTION: "
2010-12-22 09:30:23 -05:00
<<"InventoryAction::deSerialize() returned NULL"
<<std::endl;
}
}
else if(command == TOSERVER_CHAT_MESSAGE)
{
/*
u16 command
u16 length
wstring message
*/
u8 buf[6];
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Read stuff
is.read((char*)buf, 2);
u16 len = readU16(buf);
std::wstring message;
for(u16 i=0; i<len; i++)
{
is.read((char*)buf, 2);
message += (wchar_t)readU16(buf);
}
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// Get player name of this client
std::wstring name = narrow_to_wide(player->getName());
// Line to send to players
std::wstring line;
// Whether to send to the player that sent the line
bool send_to_sender = false;
// Whether to send to other players
bool send_to_others = false;
2011-05-23 15:40:25 -04:00
// Local player gets all privileges regardless of
// what's set on their account.
u64 privs = getPlayerPrivs(player);
2011-05-23 15:40:25 -04:00
// Parse commands
if(message[0] == L'/')
{
size_t strip_size = 1;
if (message[1] == L'#') // support old-style commans
++strip_size;
message = message.substr(strip_size);
WStrfnd f1(message);
f1.next(L" "); // Skip over /#whatever
std::wstring paramstring = f1.next(L"");
ServerCommandContext *ctx = new ServerCommandContext(
str_split(message, L' '),
paramstring,
this,
2011-11-11 12:33:17 -05:00
m_env,
player,
privs);
std::wstring reply(processServerCommand(ctx));
send_to_sender = ctx->flags & SEND_TO_SENDER;
send_to_others = ctx->flags & SEND_TO_OTHERS;
if (ctx->flags & SEND_NO_PREFIX)
line += reply;
else
line += L"Server: " + reply;
delete ctx;
}
else
{
2011-05-23 15:40:25 -04:00
if(privs & PRIV_SHOUT)
{
line += L"<";
line += name;
line += L"> ";
line += message;
send_to_others = true;
}
else
{
line += L"Server: You are not allowed to shout";
send_to_sender = true;
}
}
if(line != L"")
{
if(send_to_others)
actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
/*
Send the message to clients
*/
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Filter recipient
bool sender_selected = (peer_id == client->peer_id);
if(sender_selected == true && send_to_sender == false)
continue;
if(sender_selected == false && send_to_others == false)
continue;
SendChatMessage(client->peer_id, line);
}
}
}
else if(command == TOSERVER_DAMAGE)
{
2011-10-15 07:46:59 -04:00
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u8 damage = readU8(is);
2011-10-12 06:53:38 -04:00
if(g_settings->getBool("enable_damage"))
{
actionstream<<player->getName()<<" damaged by "
<<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
<<std::endl;
2011-10-15 07:46:59 -04:00
HandlePlayerHP(player, damage);
}
else
{
SendPlayerHP(player);
}
}
else if(command == TOSERVER_PASSWORD)
{
/*
[0] u16 TOSERVER_PASSWORD
[2] u8[28] old password
[30] u8[28] new password
*/
if(datasize != 2+PASSWORD_SIZE*2)
return;
/*char password[PASSWORD_SIZE];
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
password[i] = data[2+i];
password[PASSWORD_SIZE-1] = 0;*/
std::string oldpwd;
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
char c = data[2+i];
if(c == 0)
break;
oldpwd += c;
}
std::string newpwd;
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
char c = data[2+PASSWORD_SIZE+i];
if(c == 0)
break;
newpwd += c;
}
infostream<<"Server: Client requests a password change from "
<<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
std::string playername = player->getName();
if(m_authmanager.exists(playername) == false)
{
infostream<<"Server: playername not found in authmanager"<<std::endl;
// Wrong old password supplied!!
SendChatMessage(peer_id, L"playername not found in authmanager");
return;
}
std::string checkpwd = m_authmanager.getPassword(playername);
if(oldpwd != checkpwd)
{
infostream<<"Server: invalid old password"<<std::endl;
// Wrong old password supplied!!
SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
return;
}
actionstream<<player->getName()<<" changes password"<<std::endl;
m_authmanager.setPassword(playername, newpwd);
infostream<<"Server: password change successful for "<<playername
<<std::endl;
SendChatMessage(peer_id, L"Password change successful");
}
2011-10-15 07:46:59 -04:00
else if(command == TOSERVER_PLAYERITEM)
{
if (datasize < 2+2)
return;
u16 item = readU16(&data[2]);
player->wieldItem(item);
SendWieldedItem(player);
}
2011-10-15 07:46:59 -04:00
else if(command == TOSERVER_RESPAWN)
{
if(player->hp != 0)
return;
2011-10-15 07:46:59 -04:00
RespawnPlayer(player);
actionstream<<player->getName()<<" respawns at "
<<PP(player->getPosition()/BS)<<std::endl;
2011-10-15 07:46:59 -04:00
}
2010-11-26 18:02:21 -05:00
else
{
infostream<<"Server::ProcessData(): Ignoring "
2010-11-26 18:02:21 -05:00
"unknown command "<<command<<std::endl;
}
} //try
catch(SendFailedException &e)
{
errorstream<<"Server::ProcessData(): SendFailedException: "
2010-11-26 18:02:21 -05:00
<<"what="<<e.what()
<<std::endl;
}
}
2011-02-22 19:49:57 -05:00
void Server::onMapEditEvent(MapEditEvent *event)
2010-11-26 18:02:21 -05:00
{
//infostream<<"Server::onMapEditEvent()"<<std::endl;
2011-02-22 19:49:57 -05:00
if(m_ignore_map_edit_events)
return;
MapEditEvent *e = event->clone();
m_unsent_map_edit_queue.push_back(e);
2010-11-26 18:02:21 -05:00
}
2011-04-04 08:13:19 -04:00
Inventory* Server::getInventory(InventoryContext *c, std::string id)
{
if(id == "current_player")
{
assert(c->current_player);
return &(c->current_player->inventory);
}
Strfnd fn(id);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
2011-11-11 12:33:17 -05:00
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
2011-04-04 08:13:19 -04:00
if(meta)
return meta->getInventory();
infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
2011-04-04 08:13:19 -04:00
<<"no metadata found"<<std::endl;
return NULL;
}
infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
2011-04-04 08:13:19 -04:00
return NULL;
}
void Server::inventoryModified(InventoryContext *c, std::string id)
{
if(id == "current_player")
{
assert(c->current_player);
// Send inventory
UpdateCrafting(c->current_player->peer_id);
2011-04-04 08:13:19 -04:00
SendInventory(c->current_player->peer_id);
return;
}
Strfnd fn(id);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
v3s16 blockpos = getNodeBlockPos(p);
2011-11-11 12:33:17 -05:00
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta)
meta->inventoryModified();
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd()==false; i++)
{
RemoteClient *client = i.getNode()->getValue();
client->SetBlockNotSent(blockpos);
}
2011-04-04 08:13:19 -04:00
return;
}
infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
2011-04-04 08:13:19 -04:00
}
2010-11-26 18:02:21 -05:00
core::list<PlayerInfo> Server::getPlayerInfo()
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
core::list<PlayerInfo> list;
2011-11-11 12:33:17 -05:00
core::list<Player*> players = m_env->getPlayers();
2010-11-26 18:02:21 -05:00
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
PlayerInfo info;
Player *player = *i;
2010-11-26 18:02:21 -05:00
try{
// Copy info from connection to info struct
info.id = player->peer_id;
info.address = m_con.GetPeerAddress(player->peer_id);
info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
2010-11-26 18:02:21 -05:00
}
catch(con::PeerNotFoundException &e)
{
// Set dummy peer info
2010-11-26 18:02:21 -05:00
info.id = 0;
info.address = Address(0,0,0,0,0);
info.avg_rtt = 0.0;
}
snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
info.position = player->getPosition();
list.push_back(info);
}
return list;
}
2010-11-26 18:02:21 -05:00
void Server::peerAdded(con::Peer *peer)
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server::peerAdded(): peer->id="
2010-11-26 18:02:21 -05:00
<<peer->id<<std::endl;
PeerChange c;
c.type = PEER_ADDED;
c.peer_id = peer->id;
c.timeout = false;
m_peer_change_queue.push_back(c);
2010-11-26 18:02:21 -05:00
}
void Server::deletingPeer(con::Peer *peer, bool timeout)
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server::deletingPeer(): peer->id="
2010-11-26 18:02:21 -05:00
<<peer->id<<", timeout="<<timeout<<std::endl;
PeerChange c;
c.type = PEER_REMOVED;
c.peer_id = peer->id;
c.timeout = timeout;
m_peer_change_queue.push_back(c);
2010-11-26 18:02:21 -05:00
}
/*
Static send methods
*/
void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_HP);
writeU8(os, hp);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
const std::wstring &reason)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_ACCESS_DENIED);
os<<serializeWideString(reason);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
2011-10-15 07:46:59 -04:00
void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
bool set_camera_point_target, v3f camera_point_target)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_DEATHSCREEN);
writeU8(os, set_camera_point_target);
writeV3F1000(os, camera_point_target);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
2011-11-14 18:00:16 -05:00
void Server::SendToolDef(con::Connection &con, u16 peer_id,
IToolDefManager *tooldef)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
/*
u16 command
u32 length of the next item
serialized ToolDefManager
*/
writeU16(os, TOCLIENT_TOOLDEF);
std::ostringstream tmp_os(std::ios::binary);
tooldef->serialize(tmp_os);
os<<serializeLongString(tmp_os.str());
// Make data buffer
std::string s = os.str();
2011-11-15 17:20:22 -05:00
infostream<<"Server::SendToolDef(): Sending tool definitions: size="
2011-11-15 13:32:56 -05:00
<<s.size()<<std::endl;
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
void Server::SendNodeDef(con::Connection &con, u16 peer_id,
INodeDefManager *nodedef)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
/*
u16 command
u32 length of the next item
serialized NodeDefManager
*/
writeU16(os, TOCLIENT_NODEDEF);
std::ostringstream tmp_os(std::ios::binary);
nodedef->serialize(tmp_os);
os<<serializeLongString(tmp_os.str());
// Make data buffer
std::string s = os.str();
2011-11-15 17:20:22 -05:00
infostream<<"Server::SendNodeDef(): Sending node definitions: size="
2011-11-15 13:32:56 -05:00
<<s.size()<<std::endl;
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
/*
Non-static send methods
*/
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void Server::SendObjectData(float dtime)
{
DSTACK(__FUNCTION_NAME);
core::map<v3s16, bool> stepped_blocks;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
u16 peer_id = i.getNode()->getKey();
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == peer_id);
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
client->SendObjectData(this, dtime, stepped_blocks);
}
}
void Server::SendPlayerInfos()
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock envlock(m_env_mutex);
// Get connected players
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core::list<Player*> players = m_env->getPlayers(true);
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u32 player_count = players.getSize();
u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
SharedBuffer<u8> data(datasize);
writeU16(&data[0], TOCLIENT_PLAYERINFO);
u32 start = 2;
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
/*infostream<<"Server sending player info for player with "
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"peer_id="<<player->peer_id<<std::endl;*/
writeU16(&data[start], player->peer_id);
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memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
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snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
start += 2+PLAYERNAME_SIZE;
}
//JMutexAutoLock conlock(m_con_mutex);
// Send as reliable
m_con.SendToAll(0, data, true);
}
void Server::SendInventory(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
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Player* player = m_env->getPlayer(peer_id);
assert(player);
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/*
Serialize it
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*/
std::ostringstream os;
//os.imbue(std::locale("C"));
player->inventory.serialize(os);
std::string s = os.str();
SharedBuffer<u8> data(s.size()+2);
writeU16(&data[0], TOCLIENT_INVENTORY);
memcpy(&data[2], s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
std::string getWieldedItemString(const Player *player)
{
const InventoryItem *item = player->getWieldItem();
if (item == NULL)
return std::string("");
std::ostringstream os(std::ios_base::binary);
item->serialize(os);
return os.str();
}
void Server::SendWieldedItem(const Player* player)
{
DSTACK(__FUNCTION_NAME);
assert(player);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_PLAYERITEM);
writeU16(os, 1);
writeU16(os, player->peer_id);
os<<serializeString(getWieldedItemString(player));
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
m_con.SendToAll(0, data, true);
}
void Server::SendPlayerItems()
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
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core::list<Player *> players = m_env->getPlayers(true);
writeU16(os, TOCLIENT_PLAYERITEM);
writeU16(os, players.size());
core::list<Player *>::Iterator i;
for(i = players.begin(); i != players.end(); ++i)
{
Player *p = *i;
writeU16(os, p->peer_id);
os<<serializeString(getWieldedItemString(p));
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
m_con.SendToAll(0, data, true);
}
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_CHAT_MESSAGE);
os.write((char*)buf, 2);
// Write length
writeU16(buf, message.size());
os.write((char*)buf, 2);
// Write string
for(u32 i=0; i<message.size(); i++)
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{
u16 w = message[i];
writeU16(buf, w);
os.write((char*)buf, 2);
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
void Server::BroadcastChatMessage(const std::wstring &message)
{
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
SendChatMessage(client->peer_id, message);
}
}
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void Server::SendPlayerHP(Player *player)
{
SendHP(m_con, player->peer_id, player->hp);
}
void Server::SendMovePlayer(Player *player)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_MOVE_PLAYER);
writeV3F1000(os, player->getPosition());
writeF1000(os, player->getPitch());
writeF1000(os, player->getYaw());
{
v3f pos = player->getPosition();
f32 pitch = player->getPitch();
f32 yaw = player->getYaw();
infostream<<"Server sending TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
<<" pitch="<<pitch
<<" yaw="<<yaw
<<std::endl;
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(player->peer_id, 0, data, true);
}
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
core::list<u16> *far_players, float far_d_nodes)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
// Create packet
u32 replysize = 8;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOCLIENT_REMOVENODE);
writeS16(&reply[2], p.X);
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Don't send if it's the same one
if(client->peer_id == ignore_id)
continue;
if(far_players)
{
// Get player
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Player *player = m_env->getPlayer(client->peer_id);
if(player)
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{
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
if(player_pos.getDistanceFrom(p_f) > maxd)
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{
far_players->push_back(client->peer_id);
continue;
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}
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}
}
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// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
}
}
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
core::list<u16> *far_players, float far_d_nodes)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Don't send if it's the same one
if(client->peer_id == ignore_id)
continue;
if(far_players)
{
// Get player
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Player *player = m_env->getPlayer(client->peer_id);
if(player)
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{
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
if(player_pos.getDistanceFrom(p_f) > maxd)
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{
far_players->push_back(client->peer_id);
continue;
}
}
}
// Create packet
u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOCLIENT_ADDNODE);
writeS16(&reply[2], p.X);
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
n.serialize(&reply[8], client->serialization_version);
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
}
}
void Server::setBlockNotSent(v3s16 p)
{
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd()==false; i++)
{
RemoteClient *client = i.getNode()->getValue();
client->SetBlockNotSent(p);
}
}
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
{
DSTACK(__FUNCTION_NAME);
v3s16 p = block->getPos();
#if 0
// Analyze it a bit
bool completely_air = true;
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
{
if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
{
completely_air = false;
x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
}
}
// Print result
infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
if(completely_air)
infostream<<"[completely air] ";
infostream<<std::endl;
#endif
/*
Create a packet with the block in the right format
*/
std::ostringstream os(std::ios_base::binary);
block->serialize(os, ver);
std::string s = os.str();
SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
u32 replysize = 8 + blockdata.getSize();
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOCLIENT_BLOCKDATA);
writeS16(&reply[2], p.X);
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
memcpy(&reply[8], *blockdata, blockdata.getSize());
/*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<": \tpacket size: "<<replysize<<std::endl;*/
/*
Send packet
*/
m_con.Send(peer_id, 1, reply, true);
}
void Server::SendBlocks(float dtime)
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
//TimeTaker timer("Server::SendBlocks");
core::array<PrioritySortedBlockTransfer> queue;
s32 total_sending = 0;
{
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ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
total_sending += client->SendingCount();
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
client->GetNextBlocks(this, dtime, queue);
}
}
// Sort.
// Lowest priority number comes first.
// Lowest is most important.
queue.sort();
for(u32 i=0; i<queue.size(); i++)
{
//TODO: Calculate limit dynamically
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if(total_sending >= g_settings->getS32
("max_simultaneous_block_sends_server_total"))
break;
PrioritySortedBlockTransfer q = queue[i];
MapBlock *block = NULL;
try
{
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block = m_env->getMap().getBlockNoCreate(q.pos);
}
catch(InvalidPositionException &e)
{
continue;
}
RemoteClient *client = getClient(q.peer_id);
SendBlockNoLock(q.peer_id, block, client->serialization_version);
client->SentBlock(q.pos);
total_sending++;
}
}
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struct SendableTexture
{
std::string name;
std::string path;
std::string data;
SendableTexture(const std::string &name_="", const std::string path_="",
const std::string &data_=""):
name(name_),
path(path_),
data(data_)
{}
};
void Server::SendTextures(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server::SendTextures(): Sending textures to client"<<std::endl;
/* Read textures */
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// Put 5kB in one bunch (this is not accurate)
u32 bytes_per_bunch = 5000;
core::array< core::list<SendableTexture> > texture_bunches;
texture_bunches.push_back(core::list<SendableTexture>());
u32 texture_size_bunch_total = 0;
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core::list<ModSpec> mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = mods.begin();
i != mods.end(); i++){
ModSpec mod = *i;
std::string texturepath = mod.path + DIR_DELIM + "textures";
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
for(u32 j=0; j<dirlist.size(); j++){
if(dirlist[j].dir) // Ignode dirs
continue;
std::string tname = dirlist[j].name;
std::string tpath = texturepath + DIR_DELIM + tname;
// Read data
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
if(fis.good() == false){
errorstream<<"Server::SendTextures(): Could not open \""
<<tname<<"\" for reading"<<std::endl;
continue;
}
std::ostringstream tmp_os(std::ios_base::binary);
bool bad = false;
for(;;){
char buf[1024];
fis.read(buf, 1024);
std::streamsize len = fis.gcount();
tmp_os.write(buf, len);
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texture_size_bunch_total += len;
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if(fis.eof())
break;
if(!fis.good()){
bad = true;
break;
}
}
if(bad){
errorstream<<"Server::SendTextures(): Failed to read \""
<<tname<<"\""<<std::endl;
continue;
}
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/*infostream<<"Server::SendTextures(): Loaded \""
<<tname<<"\""<<std::endl;*/
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// Put in list
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texture_bunches[texture_bunches.size()-1].push_back(
SendableTexture(tname, tpath, tmp_os.str()));
// Start next bunch if got enough data
if(texture_size_bunch_total >= bytes_per_bunch){
texture_bunches.push_back(core::list<SendableTexture>());
texture_size_bunch_total = 0;
}
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}
}
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/* Create and send packets */
u32 num_bunches = texture_bunches.size();
for(u32 i=0; i<num_bunches; i++)
{
/*
u16 command
u16 total number of texture bunches
u16 index of this bunch
u32 number of textures in this bunch
for each texture {
u16 length of name
string name
u32 length of data
data
}
*/
std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOCLIENT_TEXTURES);
writeU16(os, num_bunches);
writeU16(os, i);
writeU32(os, texture_bunches[i].size());
for(core::list<SendableTexture>::Iterator
j = texture_bunches[i].begin();
j != texture_bunches[i].end(); j++){
os<<serializeString(j->name);
os<<serializeLongString(j->data);
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}
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// Make data buffer
std::string s = os.str();
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infostream<<"Server::SendTextures(): bunch "<<i<<"/"<<num_bunches
<<" textures="<<texture_bunches[i].size()
<<" size=" <<s.size()<<std::endl;
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
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}
}
/*
Something random
*/
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void Server::HandlePlayerHP(Player *player, s16 damage)
{
if(player->hp > damage)
{
player->hp -= damage;
SendPlayerHP(player);
}
else
{
infostream<<"Server::HandlePlayerHP(): Player "
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<<player->getName()<<" dies"<<std::endl;
player->hp = 0;
//TODO: Throw items around
// Handle players that are not connected
if(player->peer_id == PEER_ID_INEXISTENT){
RespawnPlayer(player);
return;
}
SendPlayerHP(player);
RemoteClient *client = getClient(player->peer_id);
if(client->net_proto_version >= 3)
{
SendDeathscreen(m_con, player->peer_id, false, v3f(0,0,0));
}
else
{
RespawnPlayer(player);
}
}
}
void Server::RespawnPlayer(Player *player)
{
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v3f pos = findSpawnPos(m_env->getServerMap());
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player->setPosition(pos);
player->hp = 20;
SendMovePlayer(player);
SendPlayerHP(player);
}
void Server::UpdateCrafting(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
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Player* player = m_env->getPlayer(peer_id);
assert(player);
/*
Calculate crafting stuff
*/
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if(g_settings->getBool("creative_mode") == false)
{
InventoryList *clist = player->inventory.getList("craft");
InventoryList *rlist = player->inventory.getList("craftresult");
if(rlist && rlist->getUsedSlots() == 0)
player->craftresult_is_preview = true;
if(rlist && player->craftresult_is_preview)
{
rlist->clearItems();
}
if(clist && rlist && player->craftresult_is_preview)
{
InventoryItem *items[9];
for(u16 i=0; i<9; i++)
{
items[i] = clist->getItem(i);
}
// Get result of crafting grid
InventoryItem *result = craft_get_result(items, this);
if(result)
rlist->addItem(result);
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}
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} // if creative_mode == false
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}
RemoteClient* Server::getClient(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock lock(m_con_mutex);
core::map<u16, RemoteClient*>::Node *n;
n = m_clients.find(peer_id);
// A client should exist for all peers
assert(n != NULL);
return n->getValue();
}
std::wstring Server::getStatusString()
{
std::wostringstream os(std::ios_base::binary);
os<<L"# Server: ";
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// Version
os<<L"version="<<narrow_to_wide(VERSION_STRING);
// Uptime
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os<<L", uptime="<<m_uptime.get();
// Information about clients
os<<L", clients={";
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
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Player *player = m_env->getPlayer(client->peer_id);
// Get name of player
std::wstring name = L"unknown";
if(player != NULL)
name = narrow_to_wide(player->getName());
// Add name to information string
os<<name<<L",";
}
os<<L"}";
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if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
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if(g_settings->get("motd") != "")
os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
return os.str();
}
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// Saves g_settings to configpath given at initialization
void Server::saveConfig()
{
if(m_configpath != "")
g_settings->updateConfigFile(m_configpath.c_str());
}
void Server::notifyPlayer(const char *name, const std::wstring msg)
{
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Player *player = m_env->getPlayer(name);
if(!player)
return;
SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
}
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void Server::notifyPlayers(const std::wstring msg)
{
BroadcastChatMessage(msg);
}
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// IGameDef interface
// Under envlock
IToolDefManager* Server::getToolDefManager()
{
return m_toolmgr;
}
INodeDefManager* Server::getNodeDefManager()
{
return m_nodedef;
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}
ITextureSource* Server::getTextureSource()
{
return NULL;
}
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u16 Server::allocateUnknownNodeId(const std::string &name)
{
return m_nodedef->allocateDummy(name);
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}
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IWritableToolDefManager* Server::getWritableToolDefManager()
{
return m_toolmgr;
}
IWritableNodeDefManager* Server::getWritableNodeDefManager()
{
return m_nodedef;
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}
v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;
v3s16 nodepos;
#if 0
nodepos = v2s16(0,0);
groundheight = 20;
#endif
#if 1
// Try to find a good place a few times
for(s32 i=0; i<1000; i++)
{
s32 range = 1 + i;
// We're going to try to throw the player to this position
v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
-range + (myrand()%(range*2)));
//v2s16 sectorpos = getNodeSectorPos(nodepos2d);
// Get ground height at point (fallbacks to heightmap function)
s16 groundheight = map.findGroundLevel(nodepos2d);
// Don't go underwater
if(groundheight < WATER_LEVEL)
{
//infostream<<"-> Underwater"<<std::endl;
continue;
}
// Don't go to high places
if(groundheight > WATER_LEVEL + 4)
{
//infostream<<"-> Underwater"<<std::endl;
continue;
}
nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
bool is_good = false;
s32 air_count = 0;
for(s32 i=0; i<10; i++){
v3s16 blockpos = getNodeBlockPos(nodepos);
map.emergeBlock(blockpos, true);
MapNode n = map.getNodeNoEx(nodepos);
if(n.getContent() == CONTENT_AIR){
air_count++;
if(air_count >= 2){
is_good = true;
nodepos.Y -= 1;
break;
}
}
nodepos.Y++;
}
if(is_good){
// Found a good place
//infostream<<"Searched through "<<i<<" places."<<std::endl;
break;
}
}
#endif
return intToFloat(nodepos, BS);
}
Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
{
/*
Try to get an existing player
*/
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Player *player = m_env->getPlayer(name);
if(player != NULL)
{
// If player is already connected, cancel
if(player->peer_id != 0)
{
infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}
// Got one.
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player->peer_id = peer_id;
// Reset inventory to creative if in creative mode
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if(g_settings->getBool("creative_mode"))
{
// Warning: double code below
// Backup actual inventory
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
craft_set_creative_inventory(player, this);
}
return player;
}
/*
If player with the wanted peer_id already exists, cancel.
*/
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if(m_env->getPlayer(peer_id) != NULL)
{
infostream<<"emergePlayer(): Player with wrong name but same"
" peer_id already exists"<<std::endl;
return NULL;
}
/*
Create a new player
*/
{
// Add authentication stuff
m_authmanager.add(name);
m_authmanager.setPassword(name, password);
m_authmanager.setPrivs(name,
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stringToPrivs(g_settings->get("default_privs")));
/*
Set player position
*/
infostream<<"Server: Finding spawn place for player \""
<<name<<"\""<<std::endl;
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v3f pos = findSpawnPos(m_env->getServerMap());
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player = new ServerRemotePlayer(m_env, pos, peer_id, name);
/*
Add player to environment
*/
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m_env->addPlayer(player);
/*
Add stuff to inventory
*/
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if(g_settings->getBool("creative_mode"))
{
// Warning: double code above
// Backup actual inventory
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
craft_set_creative_inventory(player, this);
}
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else if(g_settings->getBool("give_initial_stuff"))
{
craft_give_initial_stuff(player, this);
}
return player;
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} // create new player
}
void Server::handlePeerChange(PeerChange &c)
{
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
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if(c.type == PEER_ADDED)
{
/*
Add
*/
// Error check
core::map<u16, RemoteClient*>::Node *n;
n = m_clients.find(c.peer_id);
// The client shouldn't already exist
assert(n == NULL);
// Create client
RemoteClient *client = new RemoteClient();
client->peer_id = c.peer_id;
m_clients.insert(client->peer_id, client);
} // PEER_ADDED
else if(c.type == PEER_REMOVED)
{
/*
Delete
*/
// Error check
core::map<u16, RemoteClient*>::Node *n;
n = m_clients.find(c.peer_id);
// The client should exist
assert(n != NULL);
/*
Mark objects to be not known by the client
*/
RemoteClient *client = n->getValue();
// Handle objects
for(core::map<u16, bool>::Iterator
i = client->m_known_objects.getIterator();
i.atEnd()==false; i++)
{
// Get object
u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = m_env->getActiveObject(id);
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
}
// Collect information about leaving in chat
std::wstring message;
{
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Player *player = m_env->getPlayer(c.peer_id);
if(player != NULL)
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{
std::wstring name = narrow_to_wide(player->getName());
message += L"*** ";
message += name;
message += L" left game";
if(c.timeout)
message += L" (timed out)";
}
}
/*// Delete player
{
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m_env->removePlayer(c.peer_id);
}*/
// Set player client disconnected
{
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Player *player = m_env->getPlayer(c.peer_id);
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if(player != NULL)
player->peer_id = 0;
/*
Print out action
*/
if(player != NULL)
{
std::ostringstream os(std::ios_base::binary);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
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Player *player = m_env->getPlayer(client->peer_id);
if(!player)
continue;
// Get name of player
os<<player->getName()<<" ";
}
actionstream<<player->getName()<<" "
<<(c.timeout?"times out.":"leaves game.")
<<" List of players: "
<<os.str()<<std::endl;
}
}
// Delete client
delete m_clients[c.peer_id];
m_clients.remove(c.peer_id);
// Send player info to all remaining clients
SendPlayerInfos();
// Send leave chat message to all remaining clients
BroadcastChatMessage(message);
} // PEER_REMOVED
else
{
assert(0);
}
}
void Server::handlePeerChanges()
{
while(m_peer_change_queue.size() > 0)
{
PeerChange c = m_peer_change_queue.pop_front();
infostream<<"Server: Handling peer change: "
<<"id="<<c.peer_id<<", timeout="<<c.timeout
<<std::endl;
handlePeerChange(c);
}
}
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u64 Server::getPlayerPrivs(Player *player)
{
if(player==NULL)
return 0;
std::string playername = player->getName();
// Local player gets all privileges regardless of
// what's set on their account.
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if(g_settings->get("name") == playername)
{
return PRIV_ALL;
}
else
{
return getPlayerAuthPrivs(playername);
}
}
void dedicated_server_loop(Server &server, bool &kill)
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{
DSTACK(__FUNCTION_NAME);
infostream<<DTIME<<std::endl;
infostream<<"========================"<<std::endl;
infostream<<"Running dedicated server"<<std::endl;
infostream<<"========================"<<std::endl;
infostream<<std::endl;
IntervalLimiter m_profiler_interval;
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for(;;)
{
// This is kind of a hack but can be done like this
// because server.step() is very light
{
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ScopeProfiler sp(g_profiler, "dedicated server sleep");
sleep_ms(30);
}
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server.step(0.030);
if(server.getShutdownRequested() || kill)
{
infostream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
break;
}
/*
Profiler
*/
float profiler_print_interval =
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g_settings->getFloat("profiler_print_interval");
if(profiler_print_interval != 0)
{
if(m_profiler_interval.step(0.030, profiler_print_interval))
{
infostream<<"Profiler:"<<std::endl;
g_profiler->print(infostream);
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g_profiler->clear();
}
}
/*
Player info
*/
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static int counter = 0;
counter--;
if(counter <= 0)
{
counter = 10;
core::list<PlayerInfo> list = server.getPlayerInfo();
core::list<PlayerInfo>::Iterator i;
static u32 sum_old = 0;
u32 sum = PIChecksum(list);
if(sum != sum_old)
{
infostream<<DTIME<<"Player info:"<<std::endl;
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for(i=list.begin(); i!=list.end(); i++)
{
i->PrintLine(&infostream);
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}
}
sum_old = sum;
}
}
}
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