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https://github.com/moparisthebest/minetest
synced 2024-11-05 00:45:05 -05:00
Add a callback: minetest.register_on_craft(itemstack, player,
old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
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@ -230,6 +230,20 @@ function minetest.register_biome(biome)
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register_biome_raw(biome)
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end
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function minetest.on_craft(itemstack, player, old_craft_list, craft_inv)
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for _, func in ipairs(minetest.registered_on_crafts) do
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itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
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end
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return itemstack
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end
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function minetest.craft_predict(itemstack, player, old_craft_list, craft_inv)
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for _, func in ipairs(minetest.registered_craft_predicts) do
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itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
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end
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return itemstack
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end
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-- Alias the forbidden item names to "" so they can't be
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-- created via itemstrings (e.g. /give)
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local name
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@ -327,4 +341,6 @@ minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_regis
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minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
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minetest.registered_on_player_receive_fields, minetest.register_on_player_receive_fields = make_registration_reverse()
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minetest.registered_on_cheats, minetest.register_on_cheat = make_registration()
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minetest.registered_on_crafts, minetest.register_on_craft = make_registration()
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minetest.registered_craft_predicts, minetest.register_craft_predict = make_registration()
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@ -1145,6 +1145,15 @@ minetest.register_on_player_receive_fields(func(player, formname, fields))
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minetest.register_on_mapgen_init(func(MapgenParams))
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^ Called just before the map generator is initialized but before the environment is initialized
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^ MapgenParams consists of a table with the fields mgname, seed, water_level, and flags
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minetest.register_on_craft(func(itemstack, player, old_craft_grid, craft_inv))
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^ Called when player crafts something
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^ itemstack is the output
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^ old_craft_grid contains the recipe (Note: the one in the inventory is cleared)
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^ craft_inv is the inventory with the crafting grid
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^ Return either an ItemStack, to replace the output, or nil, to not modify it
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minetest.register_craft_predict(func(itemstack, player, old_craft_grid, craft_inv))
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^ The same as before, except that it is called before the player crafts, to make
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^ craft prediction, and it should not change anything.
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Other registration functions:
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minetest.register_chatcommand(cmd, chatcommand definition)
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@ -724,13 +724,19 @@ void ICraftAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGam
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}
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ItemStack crafted;
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ItemStack craftresultitem;
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int count_remaining = count;
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bool found = getCraftingResult(inv_craft, crafted, false, gamedef);
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PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
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found = !crafted.empty();
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while(found && list_craftresult->itemFits(0, crafted))
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{
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InventoryList saved_craft_list = *list_craft;
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// Decrement input and add crafting output
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getCraftingResult(inv_craft, crafted, true, gamedef);
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PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv);
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list_craftresult->addItem(0, crafted);
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mgr->setInventoryModified(craft_inv);
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@ -747,6 +753,8 @@ void ICraftAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGam
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// Get next crafting result
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found = getCraftingResult(inv_craft, crafted, false, gamedef);
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PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
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found = !crafted.empty();
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}
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infostream<<"ICraftAction::apply(): crafted "
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@ -22,9 +22,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_inventory.h"
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#include "server.h"
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#include "log.h"
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#include "util/pointedthing.h"
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#include "inventory.h"
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#include "inventorymanager.h"
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bool ScriptApiItem::item_OnDrop(ItemStack &item,
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ServerActiveObject *dropper, v3f pos)
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@ -86,6 +89,54 @@ bool ScriptApiItem::item_OnUse(ItemStack &item,
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return true;
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}
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bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
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const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "on_craft");
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(user);
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//Push inventory list
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std::vector<ItemStack> items;
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for(u32 i=0; i<old_craft_grid->getSize(); i++)
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items.push_back(old_craft_grid->getItem(i));
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push_items(L, items);
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InvRef::create(L, craft_inv);
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if(lua_pcall(L, 4, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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if(!lua_isnil(L, -1))
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item = read_item(L,-1, getServer());
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return true;
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}
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bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
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const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "craft_predict");
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(user);
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//Push inventory list
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std::vector<ItemStack> items;
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for(u32 i=0; i<old_craft_grid->getSize(); i++)
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items.push_back(old_craft_grid->getItem(i));
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push_items(L, items);
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InvRef::create(L, craft_inv);
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if(lua_pcall(L, 4, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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if(!lua_isnil(L, -1))
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item = read_item(L,-1, getServer());
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return true;
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}
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// Retrieves minetest.registered_items[name][callbackname]
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// If that is nil or on error, return false and stack is unchanged
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// If that is a function, returns true and pushes the
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@ -29,6 +29,8 @@ class ServerActiveObject;
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struct ItemDefinition;
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class LuaItemStack;
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class ModApiItemMod;
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class InventoryList;
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class InventoryLocation;
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class ScriptApiItem
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: virtual public ScriptApiBase
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@ -40,6 +42,10 @@ public:
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ServerActiveObject *placer, const PointedThing &pointed);
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bool item_OnUse(ItemStack &item,
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ServerActiveObject *user, const PointedThing &pointed);
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bool item_OnCraft(ItemStack &item, ServerActiveObject *user,
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const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
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bool item_CraftPredict(ItemStack &item, ServerActiveObject *user,
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const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
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protected:
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friend class LuaItemStack;
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@ -4775,7 +4775,10 @@ void Server::UpdateCrafting(u16 peer_id)
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// Get a preview for crafting
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ItemStack preview;
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InventoryLocation loc;
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loc.setPlayer(player->getName());
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getCraftingResult(&player->inventory, preview, false, this);
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m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
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// Put the new preview in
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InventoryList *plist = player->inventory.getList("craftpreview");
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