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minetest/src/server.cpp

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/*
Minetest-c55
2011-04-29 19:12:32 -04:00
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#include "server.h"
#include <iostream>
#include <queue>
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#include "clientserver.h"
#include "map.h"
#include "jmutexautolock.h"
#include "main.h"
#include "constants.h"
#include "voxel.h"
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#include "config.h"
#include "servercommand.h"
#include "filesys.h"
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#include "mapblock.h"
#include "serverobject.h"
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#include "settings.h"
#include "profiler.h"
#include "log.h"
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#include "script.h"
#include "scriptapi.h"
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#include "nodedef.h"
#include "itemdef.h"
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#include "craftdef.h"
#include "mapgen.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
#include "content_abm.h"
#include "content_sao.h"
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#include "mods.h"
#include "sha1.h"
#include "base64.h"
#include "tool.h"
#include "sound.h" // dummySoundManager
#include "event_manager.h"
#include "hex.h"
#include "util/string.h"
#include "util/pointedthing.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
class MapEditEventIgnorer
{
public:
MapEditEventIgnorer(bool *flag):
m_flag(flag)
{
if(*m_flag == false)
*m_flag = true;
else
m_flag = NULL;
}
~MapEditEventIgnorer()
{
if(m_flag)
{
assert(*m_flag);
*m_flag = false;
}
}
private:
bool *m_flag;
};
class MapEditEventAreaIgnorer
{
public:
MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
m_ignorevariable(ignorevariable)
{
if(m_ignorevariable->getVolume() == 0)
*m_ignorevariable = a;
else
m_ignorevariable = NULL;
}
~MapEditEventAreaIgnorer()
{
if(m_ignorevariable)
{
assert(m_ignorevariable->getVolume() != 0);
*m_ignorevariable = VoxelArea();
}
}
private:
VoxelArea *m_ignorevariable;
};
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void * ServerThread::Thread()
{
ThreadStarted();
log_register_thread("ServerThread");
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DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
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while(getRun())
{
try{
//TimeTaker timer("AsyncRunStep() + Receive()");
{
//TimeTaker timer("AsyncRunStep()");
m_server->AsyncRunStep();
}
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//infostream<<"Running m_server->Receive()"<<std::endl;
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m_server->Receive();
}
catch(con::NoIncomingDataException &e)
{
}
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catch(con::PeerNotFoundException &e)
{
infostream<<"Server: PeerNotFoundException"<<std::endl;
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}
catch(con::ConnectionBindFailed &e)
{
m_server->setAsyncFatalError(e.what());
}
catch(LuaError &e)
{
m_server->setAsyncFatalError(e.what());
}
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}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
}
void * EmergeThread::Thread()
{
ThreadStarted();
log_register_thread("EmergeThread");
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DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
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bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
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/*
Get block info from queue, emerge them and send them
to clients.
After queue is empty, exit.
*/
while(getRun())
try{
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QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
if(qptr == NULL)
break;
SharedPtr<QueuedBlockEmerge> q(qptr);
v3s16 &p = q->pos;
v2s16 p2d(p.X,p.Z);
last_tried_pos = p;
/*
Do not generate over-limit
*/
if(blockpos_over_limit(p))
continue;
//infostream<<"EmergeThread::Thread(): running"<<std::endl;
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//TimeTaker timer("block emerge");
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/*
Try to emerge it from somewhere.
If it is only wanted as optional, only loading from disk
will be allowed.
*/
/*
Check if any peer wants it as non-optional. In that case it
will be generated.
Also decrement the emerge queue count in clients.
*/
bool only_from_disk = true;
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{
core::map<u16, u8>::Iterator i;
for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
{
//u16 peer_id = i.getNode()->getKey();
// Check flags
u8 flags = i.getNode()->getValue();
if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
only_from_disk = false;
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}
}
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: p="
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
<<"only_from_disk="<<only_from_disk<<std::endl;
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ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
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MapBlock *block = NULL;
bool got_block = true;
core::map<v3s16, MapBlock*> modified_blocks;
/*
Try to fetch block from memory or disk.
If not found and asked to generate, initialize generator.
*/
bool started_generate = false;
mapgen::BlockMakeData data;
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{
JMutexAutoLock envlock(m_server->m_env_mutex);
// Load sector if it isn't loaded
if(map.getSectorNoGenerateNoEx(p2d) == NULL)
map.loadSectorMeta(p2d);
// Attempt to load block
block = map.getBlockNoCreateNoEx(p);
if(!block || block->isDummy() || !block->isGenerated())
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{
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: not in memory, "
<<"attempting to load from disk"<<std::endl;
block = map.loadBlock(p);
}
// If could not load and allowed to generate, start generation
// inside this same envlock
if(only_from_disk == false &&
(block == NULL || block->isGenerated() == false)){
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: generating"<<std::endl;
started_generate = true;
map.initBlockMake(&data, p);
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}
}
/*
If generator was initialized, generate now when envlock is free.
*/
if(started_generate)
{
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{
ScopeProfiler sp(g_profiler, "EmergeThread: mapgen::make_block",
SPT_AVG);
TimeTaker t("mapgen::make_block()");
mapgen::make_block(&data);
if(enable_mapgen_debug_info == false)
t.stop(true); // Hide output
}
do{ // enable break
// Lock environment again to access the map
JMutexAutoLock envlock(m_server->m_env_mutex);
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ScopeProfiler sp(g_profiler, "EmergeThread: after "
"mapgen::make_block (envlock)", SPT_AVG);
// Blit data back on map, update lighting, add mobs and
// whatever this does
map.finishBlockMake(&data, modified_blocks);
// Get central block
block = map.getBlockNoCreateNoEx(p);
// If block doesn't exist, don't try doing anything with it
// This happens if the block is not in generation boundaries
if(!block)
break;
/*
Do some post-generate stuff
*/
v3s16 minp = data.blockpos_min*MAP_BLOCKSIZE;
v3s16 maxp = data.blockpos_max*MAP_BLOCKSIZE +
v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
/*
Ignore map edit events, they will not need to be
sent to anybody because the block hasn't been sent
to anybody
*/
//MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
MapEditEventAreaIgnorer ign(
&m_server->m_ignore_map_edit_events_area,
VoxelArea(minp, maxp));
{
TimeTaker timer("on_generated");
scriptapi_environment_on_generated(m_server->m_lua,
minp, maxp, mapgen::get_blockseed(data.seed, minp));
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/*int t = timer.stop(true);
dstream<<"on_generated took "<<t<<"ms"<<std::endl;*/
}
if(enable_mapgen_debug_info)
infostream<<"EmergeThread: ended up with: "
<<analyze_block(block)<<std::endl;
// Activate objects and stuff
m_server->m_env->activateBlock(block, 0);
}while(false);
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}
if(block == NULL)
got_block = false;
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/*
Set sent status of modified blocks on clients
*/
// NOTE: Server's clients are also behind the connection mutex
JMutexAutoLock lock(m_server->m_con_mutex);
/*
Add the originally fetched block to the modified list
*/
if(got_block)
{
modified_blocks.insert(p, block);
}
/*
Set the modified blocks unsent for all the clients
*/
for(core::map<u16, RemoteClient*>::Iterator
i = m_server->m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
if(modified_blocks.size() > 0)
{
// Remove block from sent history
client->SetBlocksNotSent(modified_blocks);
}
}
}
catch(VersionMismatchException &e)
{
std::ostringstream err;
err<<"World data version mismatch in MapBlock "<<PP(last_tried_pos)<<std::endl;
err<<"----"<<std::endl;
err<<"\""<<e.what()<<"\""<<std::endl;
err<<"See debug.txt."<<std::endl;
err<<"World probably saved by a newer version of Minetest."<<std::endl;
m_server->setAsyncFatalError(err.str());
}
catch(SerializationError &e)
{
std::ostringstream err;
err<<"Invalid data in MapBlock "<<PP(last_tried_pos)<<std::endl;
err<<"----"<<std::endl;
err<<"\""<<e.what()<<"\""<<std::endl;
err<<"See debug.txt."<<std::endl;
err<<"You can ignore this using [ignore_world_load_errors = true]."<<std::endl;
m_server->setAsyncFatalError(err.str());
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}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
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log_deregister_thread();
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return NULL;
}
v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
{
if(pos_exists) *pos_exists = false;
switch(type){
case SSP_LOCAL:
return v3f(0,0,0);
case SSP_POSITIONAL:
if(pos_exists) *pos_exists = true;
return pos;
case SSP_OBJECT: {
if(object == 0)
return v3f(0,0,0);
ServerActiveObject *sao = env->getActiveObject(object);
if(!sao)
return v3f(0,0,0);
if(pos_exists) *pos_exists = true;
return sao->getBasePosition(); }
}
return v3f(0,0,0);
}
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void RemoteClient::GetNextBlocks(Server *server, float dtime,
core::array<PrioritySortedBlockTransfer> &dest)
{
DSTACK(__FUNCTION_NAME);
/*u32 timer_result;
TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
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// Increment timers
m_nothing_to_send_pause_timer -= dtime;
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m_nearest_unsent_reset_timer += dtime;
if(m_nothing_to_send_pause_timer >= 0)
{
return;
}
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// Won't send anything if already sending
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if(m_blocks_sending.size() >= g_settings->getU16
("max_simultaneous_block_sends_per_client"))
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{
//infostream<<"Not sending any blocks, Queue full."<<std::endl;
return;
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}
//TimeTaker timer("RemoteClient::GetNextBlocks");
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Player *player = server->m_env->getPlayer(peer_id);
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assert(player != NULL);
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v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
v3f playerspeeddir(0,0,0);
if(playerspeed.getLength() > 1.0*BS)
playerspeeddir = playerspeed / playerspeed.getLength();
// Predict to next block
v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
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v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
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v3s16 center = getNodeBlockPos(center_nodepos);
// Camera position and direction
v3f camera_pos = player->getEyePosition();
v3f camera_dir = v3f(0,0,1);
camera_dir.rotateYZBy(player->getPitch());
camera_dir.rotateXZBy(player->getYaw());
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/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
<<camera_dir.Z<<")"<<std::endl;*/
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/*
Get the starting value of the block finder radius.
*/
if(m_last_center != center)
{
m_nearest_unsent_d = 0;
m_last_center = center;
}
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/*infostream<<"m_nearest_unsent_reset_timer="
<<m_nearest_unsent_reset_timer<<std::endl;*/
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// Reset periodically to workaround for some bugs or stuff
if(m_nearest_unsent_reset_timer > 20.0)
{
m_nearest_unsent_reset_timer = 0;
m_nearest_unsent_d = 0;
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//infostream<<"Resetting m_nearest_unsent_d for "
// <<server->getPlayerName(peer_id)<<std::endl;
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}
//s16 last_nearest_unsent_d = m_nearest_unsent_d;
s16 d_start = m_nearest_unsent_d;
//infostream<<"d_start="<<d_start<<std::endl;
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u16 max_simul_sends_setting = g_settings->getU16
("max_simultaneous_block_sends_per_client");
u16 max_simul_sends_usually = max_simul_sends_setting;
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/*
Check the time from last addNode/removeNode.
Decrease send rate if player is building stuff.
*/
m_time_from_building += dtime;
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if(m_time_from_building < g_settings->getFloat(
"full_block_send_enable_min_time_from_building"))
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{
max_simul_sends_usually
= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
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}
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/*
Number of blocks sending + number of blocks selected for sending
*/
u32 num_blocks_selected = m_blocks_sending.size();
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/*
next time d will be continued from the d from which the nearest
unsent block was found this time.
This is because not necessarily any of the blocks found this
time are actually sent.
*/
s32 new_nearest_unsent_d = -1;
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s16 d_max = g_settings->getS16("max_block_send_distance");
s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
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// Don't loop very much at a time
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s16 max_d_increment_at_time = 2;
if(d_max > d_start + max_d_increment_at_time)
d_max = d_start + max_d_increment_at_time;
/*if(d_max_gen > d_start+2)
d_max_gen = d_start+2;*/
//infostream<<"Starting from "<<d_start<<std::endl;
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s32 nearest_emerged_d = -1;
s32 nearest_emergefull_d = -1;
s32 nearest_sent_d = -1;
bool queue_is_full = false;
s16 d;
for(d = d_start; d <= d_max; d++)
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{
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/*errorstream<<"checking d="<<d<<" for "
<<server->getPlayerName(peer_id)<<std::endl;*/
//infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
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/*
If m_nearest_unsent_d was changed by the EmergeThread
(it can change it to 0 through SetBlockNotSent),
update our d to it.
Else update m_nearest_unsent_d
*/
/*if(m_nearest_unsent_d != last_nearest_unsent_d)
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{
d = m_nearest_unsent_d;
last_nearest_unsent_d = m_nearest_unsent_d;
}*/
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/*
Get the border/face dot coordinates of a "d-radiused"
box
*/
core::list<v3s16> list;
getFacePositions(list, d);
core::list<v3s16>::Iterator li;
for(li=list.begin(); li!=list.end(); li++)
{
v3s16 p = *li + center;
/*
Send throttling
- Don't allow too many simultaneous transfers
- EXCEPT when the blocks are very close
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Also, don't send blocks that are already flying.
*/
// Start with the usual maximum
u16 max_simul_dynamic = max_simul_sends_usually;
// If block is very close, allow full maximum
if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
max_simul_dynamic = max_simul_sends_setting;
// Don't select too many blocks for sending
if(num_blocks_selected >= max_simul_dynamic)
{
queue_is_full = true;
goto queue_full_break;
}
// Don't send blocks that are currently being transferred
if(m_blocks_sending.find(p) != NULL)
continue;
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/*
Do not go over-limit
*/
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
continue;
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// If this is true, inexistent block will be made from scratch
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bool generate = d <= d_max_gen;
{
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/*// Limit the generating area vertically to 2/3
if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
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generate = false;*/
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// Limit the send area vertically to 1/2
if(abs(p.Y - center.Y) > d_max / 2)
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continue;
}
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#if 0
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/*
If block is far away, don't generate it unless it is
near ground level.
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*/
if(d >= 4)
{
#if 1
// Block center y in nodes
f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
// Don't generate if it's very high or very low
if(y < -64 || y > 64)
generate = false;
#endif
#if 0
v2s16 p2d_nodes_center(
MAP_BLOCKSIZE*p.X,
MAP_BLOCKSIZE*p.Z);
// Get ground height in nodes
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s16 gh = server->m_env->getServerMap().findGroundLevel(
p2d_nodes_center);
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// If differs a lot, don't generate
if(fabs(gh - y) > MAP_BLOCKSIZE*2)
generate = false;
// Actually, don't even send it
//continue;
#endif
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}
#endif
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//infostream<<"d="<<d<<std::endl;
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#if 1
/*
Don't generate or send if not in sight
FIXME This only works if the client uses a small enough
FOV setting. The default of 72 degrees is fine.
*/
float camera_fov = (72.0*M_PI/180) * 4./3.;
if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
{
continue;
}
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#endif
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/*
Don't send already sent blocks
*/
{
if(m_blocks_sent.find(p) != NULL)
{
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continue;
}
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}
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/*
Check if map has this block
*/
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MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
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bool surely_not_found_on_disk = false;
bool block_is_invalid = false;
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if(block != NULL)
{
// Reset usage timer, this block will be of use in the future.
block->resetUsageTimer();
// Block is dummy if data doesn't exist.
// It means it has been not found from disk and not generated
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if(block->isDummy())
{
surely_not_found_on_disk = true;
}
// Block is valid if lighting is up-to-date and data exists
if(block->isValid() == false)
{
block_is_invalid = true;
}
/*if(block->isFullyGenerated() == false)
{
block_is_invalid = true;
}*/
#if 0
v2s16 p2d(p.X, p.Z);
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ServerMap *map = (ServerMap*)(&server->m_env->getMap());
v2s16 chunkpos = map->sector_to_chunk(p2d);
if(map->chunkNonVolatile(chunkpos) == false)
block_is_invalid = true;
#endif
if(block->isGenerated() == false)
block_is_invalid = true;
#if 1
/*
If block is not close, don't send it unless it is near
ground level.
Block is near ground level if night-time mesh
differs from day-time mesh.
*/
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if(d >= 4)
{
if(block->getDayNightDiff() == false)
continue;
}
#endif
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}
/*
If block has been marked to not exist on disk (dummy)
and generating new ones is not wanted, skip block.
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*/
if(generate == false && surely_not_found_on_disk == true)
{
// get next one.
continue;
}
/*
Add inexistent block to emerge queue.
*/
if(block == NULL || surely_not_found_on_disk || block_is_invalid)
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{
//TODO: Get value from somewhere
// Allow only one block in emerge queue
//if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
// Allow two blocks in queue per client
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//if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
u32 max_emerge = 5;
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// Make it more responsive when needing to generate stuff
if(surely_not_found_on_disk)
max_emerge = 1;
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if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
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{
//infostream<<"Adding block to emerge queue"<<std::endl;
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// Add it to the emerge queue and trigger the thread
u8 flags = 0;
if(generate == false)
flags |= BLOCK_EMERGE_FLAG_FROMDISK;
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server->m_emerge_queue.addBlock(peer_id, p, flags);
server->m_emergethread.trigger();
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if(nearest_emerged_d == -1)
nearest_emerged_d = d;
} else {
if(nearest_emergefull_d == -1)
nearest_emergefull_d = d;
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}
// get next one.
continue;
}
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if(nearest_sent_d == -1)
nearest_sent_d = d;
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/*
Add block to send queue
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*/
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/*errorstream<<"sending from d="<<d<<" to "
<<server->getPlayerName(peer_id)<<std::endl;*/
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PrioritySortedBlockTransfer q((float)d, p, peer_id);
dest.push_back(q);
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num_blocks_selected += 1;
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}
}
queue_full_break:
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//infostream<<"Stopped at "<<d<<std::endl;
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// If nothing was found for sending and nothing was queued for
// emerging, continue next time browsing from here
if(nearest_emerged_d != -1){
new_nearest_unsent_d = nearest_emerged_d;
} else if(nearest_emergefull_d != -1){
new_nearest_unsent_d = nearest_emergefull_d;
} else {
if(d > g_settings->getS16("max_block_send_distance")){
new_nearest_unsent_d = 0;
m_nothing_to_send_pause_timer = 2.0;
/*infostream<<"GetNextBlocks(): d wrapped around for "
<<server->getPlayerName(peer_id)
<<"; setting to 0 and pausing"<<std::endl;*/
} else {
if(nearest_sent_d != -1)
new_nearest_unsent_d = nearest_sent_d;
else
new_nearest_unsent_d = d;
}
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}
if(new_nearest_unsent_d != -1)
m_nearest_unsent_d = new_nearest_unsent_d;
/*timer_result = timer.stop(true);
if(timer_result != 0)
infostream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
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}
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void RemoteClient::GotBlock(v3s16 p)
{
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
else
{
/*infostream<<"RemoteClient::GotBlock(): Didn't find in"
" m_blocks_sending"<<std::endl;*/
m_excess_gotblocks++;
}
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m_blocks_sent.insert(p, true);
}
void RemoteClient::SentBlock(v3s16 p)
{
if(m_blocks_sending.find(p) == NULL)
m_blocks_sending.insert(p, 0.0);
else
infostream<<"RemoteClient::SentBlock(): Sent block"
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" already in m_blocks_sending"<<std::endl;
}
void RemoteClient::SetBlockNotSent(v3s16 p)
{
m_nearest_unsent_d = 0;
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sent.find(p) != NULL)
m_blocks_sent.remove(p);
}
void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
{
m_nearest_unsent_d = 0;
for(core::map<v3s16, MapBlock*>::Iterator
i = blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
if(m_blocks_sending.find(p) != NULL)
m_blocks_sending.remove(p);
if(m_blocks_sent.find(p) != NULL)
m_blocks_sent.remove(p);
}
}
/*
PlayerInfo
*/
PlayerInfo::PlayerInfo()
{
name[0] = 0;
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avg_rtt = 0;
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}
void PlayerInfo::PrintLine(std::ostream *s)
{
(*s)<<id<<": ";
(*s)<<"\""<<name<<"\" ("
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<<(position.X/10)<<","<<(position.Y/10)
<<","<<(position.Z/10)<<") ";
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address.print(s);
(*s)<<" avg_rtt="<<avg_rtt;
(*s)<<std::endl;
}
/*
Server
*/
Server::Server(
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const std::string &path_world,
const std::string &path_config,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode
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):
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m_path_world(path_world),
m_path_config(path_config),
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m_gamespec(gamespec),
m_simple_singleplayer_mode(simple_singleplayer_mode),
m_async_fatal_error(""),
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m_env(NULL),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
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m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
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m_lua(NULL),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
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m_craftdef(createCraftDefManager()),
m_event(new EventManager()),
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m_thread(this),
m_emergethread(this),
m_time_of_day_send_timer(0),
m_uptime(0),
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m_shutdown_requested(false),
m_ignore_map_edit_events(false),
m_ignore_map_edit_events_peer_id(0)
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{
m_liquid_transform_timer = 0.0;
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m_print_info_timer = 0.0;
m_objectdata_timer = 0.0;
m_emergethread_trigger_timer = 0.0;
m_savemap_timer = 0.0;
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m_env_mutex.Init();
m_con_mutex.Init();
m_step_dtime_mutex.Init();
m_step_dtime = 0.0;
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if(path_world == "")
throw ServerError("Supplied empty world path");
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if(!gamespec.isValid())
throw ServerError("Supplied invalid gamespec");
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infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
if(m_simple_singleplayer_mode)
infostream<<" in simple singleplayer mode"<<std::endl;
else
infostream<<std::endl;
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infostream<<"- world: "<<m_path_world<<std::endl;
infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl;
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// Add world mod search path
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m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
// Add addon mod search path
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for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
i != m_gamespec.mods_paths.end(); i++)
m_modspaths.push_front((*i));
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// Print out mod search paths
for(core::list<std::string>::Iterator i = m_modspaths.begin();
i != m_modspaths.end(); i++){
std::string modspath = *i;
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infostream<<"- mods: "<<modspath<<std::endl;
}
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// Path to builtin.lua
std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
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// Create world if it doesn't exist
if(!initializeWorld(m_path_world, m_gamespec.id))
throw ServerError("Failed to initialize world");
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// Lock environment
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
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// Initialize scripting
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infostream<<"Server: Initializing Lua"<<std::endl;
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m_lua = script_init();
assert(m_lua);
// Export API
scriptapi_export(m_lua, this);
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// Load and run builtin.lua
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infostream<<"Server: Loading builtin.lua [\""
<<builtinpath<<"\"]"<<std::endl;
bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin");
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if(!success){
errorstream<<"Server: Failed to load and run "
<<builtinpath<<std::endl;
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throw ModError("Failed to load and run "+builtinpath);
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}
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// Find mods in mod search paths
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m_mods = getMods(m_modspaths);
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// Print 'em
infostream<<"Server: Loading mods: ";
for(core::list<ModSpec>::Iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
infostream<<mod.name<<" ";
}
infostream<<std::endl;
// Load and run "mod" scripts
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for(core::list<ModSpec>::Iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
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std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
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infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
<<scriptpath<<"\"]"<<std::endl;
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bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
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if(!success){
errorstream<<"Server: Failed to load and run "
<<scriptpath<<std::endl;
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throw ModError("Failed to load and run "+scriptpath);
}
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}
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// Read Textures and calculate sha1 sums
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fillMediaCache();
// Apply item aliases in the node definition manager
m_nodedef->updateAliases(m_itemdef);
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// Initialize Environment
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m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
this, this);
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// Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env);
// Register us to receive map edit events
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m_env->getMap().addEventReceiver(this);
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// If file exists, load environment metadata
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if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
{
infostream<<"Server: Loading environment metadata"<<std::endl;
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m_env->loadMeta(m_path_world);
}
// Load players
infostream<<"Server: Loading players"<<std::endl;
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m_env->deSerializePlayers(m_path_world);
/*
Add some test ActiveBlockModifiers to environment
*/
add_legacy_abms(m_env, m_nodedef);
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}
Server::~Server()
{
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infostream<<"Server destructing"<<std::endl;
/*
Send shutdown message
*/
{
JMutexAutoLock conlock(m_con_mutex);
std::wstring line = L"*** Server shutting down";
/*
Send the message to clients
*/
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
try{
SendChatMessage(client->peer_id, line);
}
catch(con::PeerNotFoundException &e)
{}
}
}
{
JMutexAutoLock envlock(m_env_mutex);
/*
Save players
*/
infostream<<"Server: Saving players"<<std::endl;
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m_env->serializePlayers(m_path_world);
/*
Save environment metadata
*/
infostream<<"Server: Saving environment metadata"<<std::endl;
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m_env->saveMeta(m_path_world);
}
/*
Stop threads
*/
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stop();
/*
Delete clients
*/
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{
JMutexAutoLock clientslock(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
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{
/*// Delete player
// NOTE: These are removed by env destructor
{
u16 peer_id = i.getNode()->getKey();
JMutexAutoLock envlock(m_env_mutex);
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m_env->removePlayer(peer_id);
}*/
// Delete client
delete i.getNode()->getValue();
}
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}
// Delete things in the reverse order of creation
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delete m_env;
delete m_event;
delete m_itemdef;
delete m_nodedef;
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delete m_craftdef;
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// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
script_deinit(m_lua);
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}
void Server::start(unsigned short port)
{
DSTACK(__FUNCTION_NAME);
infostream<<"Starting server on port "<<port<<"..."<<std::endl;
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// Stop thread if already running
m_thread.stop();
// Initialize connection
m_con.SetTimeoutMs(30);
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m_con.Serve(port);
// Start thread
m_thread.setRun(true);
m_thread.Start();
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// ASCII art for the win!
actionstream
<<" .__ __ __ "<<std::endl
<<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
<<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
<<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
<<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
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actionstream<<"Server for gameid=\""<<m_gamespec.id
<<"\" listening on port "<<port<<"."<<std::endl;
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}
void Server::stop()
{
DSTACK(__FUNCTION_NAME);
infostream<<"Server: Stopping and waiting threads"<<std::endl;
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// Stop threads (set run=false first so both start stopping)
m_thread.setRun(false);
m_emergethread.setRun(false);
m_thread.stop();
m_emergethread.stop();
infostream<<"Server: Threads stopped"<<std::endl;
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}
void Server::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
{
JMutexAutoLock lock(m_step_dtime_mutex);
m_step_dtime += dtime;
}
// Throw if fatal error occurred in thread
std::string async_err = m_async_fatal_error.get();
if(async_err != ""){
throw ServerError(async_err);
}
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}
void Server::AsyncRunStep()
{
DSTACK(__FUNCTION_NAME);
g_profiler->add("Server::AsyncRunStep (num)", 1);
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float dtime;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
dtime = m_step_dtime;
}
{
// Send blocks to clients
SendBlocks(dtime);
}
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if(dtime < 0.001)
return;
g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
//infostream<<"Server steps "<<dtime<<std::endl;
//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
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{
JMutexAutoLock lock1(m_step_dtime_mutex);
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m_step_dtime -= dtime;
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}
/*
Update uptime
*/
{
m_uptime.set(m_uptime.get() + dtime);
}
{
// Process connection's timeouts
JMutexAutoLock lock2(m_con_mutex);
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ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
m_con.RunTimeouts(dtime);
}
{
// This has to be called so that the client list gets synced
// with the peer list of the connection
handlePeerChanges();
}
/*
Update time of day and overall game time
*/
{
JMutexAutoLock envlock(m_env_mutex);
m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
/*
Send to clients at constant intervals
*/
m_time_of_day_send_timer -= dtime;
if(m_time_of_day_send_timer < 0.0)
{
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m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
//JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
// Send as reliable
m_con.Send(client->peer_id, 0, data, true);
}
}
}
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{
JMutexAutoLock lock(m_env_mutex);
// Step environment
ScopeProfiler sp(g_profiler, "SEnv step");
ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
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m_env->step(dtime);
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}
const float map_timer_and_unload_dtime = 2.92;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
JMutexAutoLock lock(m_env_mutex);
// Run Map's timers and unload unused data
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ScopeProfiler sp(g_profiler, "Server: map timer and unload");
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m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("server_unload_unused_data_timeout"));
}
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/*
Do background stuff
*/
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/*
Handle players
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*/
{
JMutexAutoLock lock(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
ScopeProfiler sp(g_profiler, "Server: handle players");
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
PlayerSAO *playersao = getPlayerSAO(client->peer_id);
if(playersao == NULL)
continue;
/*
Handle player HPs (die if hp=0)
*/
if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
DiePlayer(client->peer_id);
/*
Send player inventories and HPs if necessary
*/
if(playersao->m_teleported){
SendMovePlayer(client->peer_id);
playersao->m_teleported = false;
}
if(playersao->m_inventory_not_sent){
UpdateCrafting(client->peer_id);
SendInventory(client->peer_id);
}
if(playersao->m_hp_not_sent){
SendPlayerHP(client->peer_id);
}
}
}
/* Transform liquids */
m_liquid_transform_timer += dtime;
if(m_liquid_transform_timer >= 1.00)
{
m_liquid_transform_timer -= 1.00;
JMutexAutoLock lock(m_env_mutex);
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ScopeProfiler sp(g_profiler, "Server: liquid transform");
core::map<v3s16, MapBlock*> modified_blocks;
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m_env->getMap().transformLiquids(modified_blocks);
#if 0
/*
Update lighting
*/
core::map<v3s16, MapBlock*> lighting_modified_blocks;
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ServerMap &map = ((ServerMap&)m_env->getMap());
map.updateLighting(modified_blocks, lighting_modified_blocks);
// Add blocks modified by lighting to modified_blocks
for(core::map<v3s16, MapBlock*>::Iterator
i = lighting_modified_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
modified_blocks.insert(block->getPos(), block);
}
#endif
/*
Set the modified blocks unsent for all the clients
*/
JMutexAutoLock lock2(m_con_mutex);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
if(modified_blocks.size() > 0)
{
// Remove block from sent history
client->SetBlocksNotSent(modified_blocks);
}
}
}
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// Periodically print some info
{
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float &counter = m_print_info_timer;
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counter += dtime;
if(counter >= 30.0)
{
counter = 0.0;
JMutexAutoLock lock2(m_con_mutex);
if(m_clients.size() != 0)
infostream<<"Players:"<<std::endl;
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for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
//u16 peer_id = i.getNode()->getKey();
RemoteClient *client = i.getNode()->getValue();
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Player *player = m_env->getPlayer(client->peer_id);
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if(player==NULL)
continue;
infostream<<"* "<<player->getName()<<"\t";
client->PrintInfo(infostream);
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}
}
}
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//if(g_settings->getBool("enable_experimental"))
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{
/*
Check added and deleted active objects
*/
{
//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
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// Radius inside which objects are active
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s16 radius = g_settings->getS16("active_object_send_range_blocks");
radius *= MAP_BLOCKSIZE;
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for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
// If definitions and textures have not been sent, don't
// send objects either
if(!client->definitions_sent)
continue;
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Player *player = m_env->getPlayer(client->peer_id);
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if(player==NULL)
{
// This can happen if the client timeouts somehow
/*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
<<client->peer_id
<<" has no associated player"<<std::endl;*/
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continue;
}
v3s16 pos = floatToInt(player->getPosition(), BS);
core::map<u16, bool> removed_objects;
core::map<u16, bool> added_objects;
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m_env->getRemovedActiveObjects(pos, radius,
client->m_known_objects, removed_objects);
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m_env->getAddedActiveObjects(pos, radius,
client->m_known_objects, added_objects);
// Ignore if nothing happened
if(removed_objects.size() == 0 && added_objects.size() == 0)
{
//infostream<<"active objects: none changed"<<std::endl;
continue;
}
std::string data_buffer;
char buf[4];
// Handle removed objects
writeU16((u8*)buf, removed_objects.size());
data_buffer.append(buf, 2);
for(core::map<u16, bool>::Iterator
i = removed_objects.getIterator();
i.atEnd()==false; i++)
{
// Get object
u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = m_env->getActiveObject(id);
// Add to data buffer for sending
writeU16((u8*)buf, i.getNode()->getKey());
data_buffer.append(buf, 2);
// Remove from known objects
client->m_known_objects.remove(i.getNode()->getKey());
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
}
// Handle added objects
writeU16((u8*)buf, added_objects.size());
data_buffer.append(buf, 2);
for(core::map<u16, bool>::Iterator
i = added_objects.getIterator();
i.atEnd()==false; i++)
{
// Get object
u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = m_env->getActiveObject(id);
// Get object type
u8 type = ACTIVEOBJECT_TYPE_INVALID;
if(obj == NULL)
infostream<<"WARNING: "<<__FUNCTION_NAME
<<": NULL object"<<std::endl;
else
type = obj->getSendType();
// Add to data buffer for sending
writeU16((u8*)buf, id);
data_buffer.append(buf, 2);
writeU8((u8*)buf, type);
data_buffer.append(buf, 1);
if(obj)
data_buffer.append(serializeLongString(
obj->getClientInitializationData()));
else
data_buffer.append(serializeLongString(""));
// Add to known objects
client->m_known_objects.insert(i.getNode()->getKey(), false);
if(obj)
obj->m_known_by_count++;
}
// Send packet
SharedBuffer<u8> reply(2 + data_buffer.size());
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
memcpy((char*)&reply[2], data_buffer.c_str(),
data_buffer.size());
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
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verbosestream<<"Server: Sent object remove/add: "
<<removed_objects.size()<<" removed, "
<<added_objects.size()<<" added, "
<<"packet size is "<<reply.getSize()<<std::endl;
}
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#if 0
/*
Collect a list of all the objects known by the clients
and report it back to the environment.
*/
core::map<u16, bool> all_known_objects;
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
// Go through all known objects of client
for(core::map<u16, bool>::Iterator
i = client->m_known_objects.getIterator();
i.atEnd()==false; i++)
{
u16 id = i.getNode()->getKey();
all_known_objects[id] = true;
}
}
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m_env->setKnownActiveObjects(whatever);
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#endif
}
/*
Send object messages
*/
{
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
ScopeProfiler sp(g_profiler, "Server: sending object messages");
// Key = object id
// Value = data sent by object
core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
// Get active object messages from environment
for(;;)
{
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ActiveObjectMessage aom = m_env->getActiveObjectMessage();
if(aom.id == 0)
break;
core::list<ActiveObjectMessage>* message_list = NULL;
core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
n = buffered_messages.find(aom.id);
if(n == NULL)
{
message_list = new core::list<ActiveObjectMessage>;
buffered_messages.insert(aom.id, message_list);
}
else
{
message_list = n->getValue();
}
message_list->push_back(aom);
}
// Route data to every client
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd()==false; i++)
{
RemoteClient *client = i.getNode()->getValue();
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
j = buffered_messages.getIterator();
j.atEnd()==false; j++)
{
// If object is not known by client, skip it
u16 id = j.getNode()->getKey();
if(client->m_known_objects.find(id) == NULL)
continue;
// Get message list of object
core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
// Go through every message
for(core::list<ActiveObjectMessage>::Iterator
k = list->begin(); k != list->end(); k++)
{
// Compose the full new data with header
ActiveObjectMessage aom = *k;
std::string new_data;
// Add object id
char buf[2];
writeU16((u8*)&buf[0], aom.id);
new_data.append(buf, 2);
// Add data
new_data += serializeString(aom.datastring);
// Add data to buffer
if(aom.reliable)
reliable_data += new_data;
else
unreliable_data += new_data;
}
}
/*
reliable_data and unreliable_data are now ready.
Send them.
*/
if(reliable_data.size() > 0)
{
SharedBuffer<u8> reply(2 + reliable_data.size());
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
memcpy((char*)&reply[2], reliable_data.c_str(),
reliable_data.size());
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
}
if(unreliable_data.size() > 0)
{
SharedBuffer<u8> reply(2 + unreliable_data.size());
writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
memcpy((char*)&reply[2], unreliable_data.c_str(),
unreliable_data.size());
// Send as unreliable
m_con.Send(client->peer_id, 0, reply, false);
}
/*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
{
infostream<<"Server: Size of object message data: "
<<"reliable: "<<reliable_data.size()
<<", unreliable: "<<unreliable_data.size()
<<std::endl;
}*/
}
// Clear buffered_messages
for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
i = buffered_messages.getIterator();
i.atEnd()==false; i++)
{
delete i.getNode()->getValue();
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}
}
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2011-02-22 19:49:57 -05:00
} // enable_experimental
/*
Send queued-for-sending map edit events.
*/
{
// We will be accessing the environment and the connection
JMutexAutoLock lock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
// Don't send too many at a time
//u32 count = 0;
// Single change sending is disabled if queue size is not small
bool disable_single_change_sending = false;
if(m_unsent_map_edit_queue.size() >= 4)
disable_single_change_sending = true;
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int event_count = m_unsent_map_edit_queue.size();
// We'll log the amount of each
Profiler prof;
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while(m_unsent_map_edit_queue.size() != 0)
{
MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
// Players far away from the change are stored here.
// Instead of sending the changes, MapBlocks are set not sent
// for them.
core::list<u16> far_players;
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if(event->type == MEET_ADDNODE)
{
//infostream<<"Server: MEET_ADDNODE"<<std::endl;
prof.add("MEET_ADDNODE", 1);
if(disable_single_change_sending)
sendAddNode(event->p, event->n, event->already_known_by_peer,
&far_players, 5);
else
sendAddNode(event->p, event->n, event->already_known_by_peer,
&far_players, 30);
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}
else if(event->type == MEET_REMOVENODE)
{
//infostream<<"Server: MEET_REMOVENODE"<<std::endl;
prof.add("MEET_REMOVENODE", 1);
if(disable_single_change_sending)
sendRemoveNode(event->p, event->already_known_by_peer,
&far_players, 5);
else
sendRemoveNode(event->p, event->already_known_by_peer,
&far_players, 30);
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}
else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
{
infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
setBlockNotSent(event->p);
}
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else if(event->type == MEET_OTHER)
{
infostream<<"Server: MEET_OTHER"<<std::endl;
prof.add("MEET_OTHER", 1);
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for(core::map<v3s16, bool>::Iterator
i = event->modified_blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
setBlockNotSent(p);
}
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}
else
{
prof.add("unknown", 1);
infostream<<"WARNING: Server: Unknown MapEditEvent "
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<<((u32)event->type)<<std::endl;
}
/*
Set blocks not sent to far players
*/
if(far_players.size() > 0)
{
// Convert list format to that wanted by SetBlocksNotSent
core::map<v3s16, MapBlock*> modified_blocks2;
for(core::map<v3s16, bool>::Iterator
i = event->modified_blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
modified_blocks2.insert(p,
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m_env->getMap().getBlockNoCreateNoEx(p));
}
// Set blocks not sent
for(core::list<u16>::Iterator
i = far_players.begin();
i != far_players.end(); i++)
{
u16 peer_id = *i;
RemoteClient *client = getClient(peer_id);
if(client==NULL)
continue;
client->SetBlocksNotSent(modified_blocks2);
}
}
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delete event;
/*// Don't send too many at a time
count++;
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if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
break;*/
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}
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if(event_count >= 5){
infostream<<"Server: MapEditEvents:"<<std::endl;
prof.print(infostream);
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} else if(event_count != 0){
verbosestream<<"Server: MapEditEvents:"<<std::endl;
prof.print(verbosestream);
}
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}
2011-02-05 07:55:16 -05:00
/*
Trigger emergethread (it somehow gets to a non-triggered but
bysy state sometimes)
*/
{
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float &counter = m_emergethread_trigger_timer;
counter += dtime;
if(counter >= 2.0)
{
counter = 0.0;
m_emergethread.trigger();
}
}
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// Save map, players and auth stuff
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{
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float &counter = m_savemap_timer;
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counter += dtime;
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if(counter >= g_settings->getFloat("server_map_save_interval"))
2010-11-26 18:02:21 -05:00
{
counter = 0.0;
JMutexAutoLock lock(m_env_mutex);
2010-11-26 18:02:21 -05:00
2011-10-12 06:53:38 -04:00
ScopeProfiler sp(g_profiler, "Server: saving stuff");
//Ban stuff
if(m_banmanager.isModified())
m_banmanager.save();
// Save changed parts of map
m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
// Save players
2012-03-10 08:56:24 -05:00
m_env->serializePlayers(m_path_world);
// Save environment metadata
2012-03-10 08:56:24 -05:00
m_env->saveMeta(m_path_world);
2010-11-26 18:02:21 -05:00
}
}
}
void Server::Receive()
{
DSTACK(__FUNCTION_NAME);
SharedBuffer<u8> data;
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u16 peer_id;
u32 datasize;
try{
{
JMutexAutoLock conlock(m_con_mutex);
datasize = m_con.Receive(peer_id, data);
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}
// This has to be called so that the client list gets synced
// with the peer list of the connection
handlePeerChanges();
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ProcessData(*data, datasize, peer_id);
}
catch(con::InvalidIncomingDataException &e)
{
infostream<<"Server::Receive(): "
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"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
}
catch(con::PeerNotFoundException &e)
{
//NOTE: This is not needed anymore
// The peer has been disconnected.
// Find the associated player and remove it.
/*JMutexAutoLock envlock(m_env_mutex);
infostream<<"ServerThread: peer_id="<<peer_id
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<<" has apparently closed connection. "
<<"Removing player."<<std::endl;
2011-11-11 12:33:17 -05:00
m_env->removePlayer(peer_id);*/
2010-11-26 18:02:21 -05:00
}
}
void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
// Environment is locked first.
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
ScopeProfiler sp(g_profiler, "Server::ProcessData");
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try{
Address address = m_con.GetPeerAddress(peer_id);
std::string addr_s = address.serializeString();
// drop player if is ip is banned
if(m_banmanager.isIpBanned(addr_s)){
infostream<<"Server: A banned client tried to connect from "
<<addr_s<<"; banned name was "
<<m_banmanager.getBanName(addr_s)<<std::endl;
// This actually doesn't seem to transfer to the client
SendAccessDenied(m_con, peer_id,
L"Your ip is banned. Banned name was "
+narrow_to_wide(m_banmanager.getBanName(addr_s)));
m_con.DeletePeer(peer_id);
return;
}
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}
catch(con::PeerNotFoundException &e)
{
infostream<<"Server::ProcessData(): Cancelling: peer "
2010-11-26 18:02:21 -05:00
<<peer_id<<" not found"<<std::endl;
return;
}
2012-03-10 21:15:45 -05:00
std::string addr_s = m_con.GetPeerAddress(peer_id).serializeString();
u8 peer_ser_ver = getClient(peer_id)->serialization_version;
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try
{
if(datasize < 2)
return;
ToServerCommand command = (ToServerCommand)readU16(&data[0]);
if(command == TOSERVER_INIT)
{
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
// [23] u8[28] password <--- can be sent without this, from old versions
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if(datasize < 2+1+PLAYERNAME_SIZE)
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return;
2012-03-10 21:15:45 -05:00
verbosestream<<"Server: Got TOSERVER_INIT from "
<<peer_id<<std::endl;
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// First byte after command is maximum supported
// serialization version
u8 client_max = data[2];
u8 our_max = SER_FMT_VER_HIGHEST;
// Use the highest version supported by both
u8 deployed = core::min_(client_max, our_max);
// If it's lower than the lowest supported, give up.
if(deployed < SER_FMT_VER_LOWEST)
deployed = SER_FMT_VER_INVALID;
//peer->serialization_version = deployed;
getClient(peer_id)->pending_serialization_version = deployed;
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if(deployed == SER_FMT_VER_INVALID)
{
2012-03-10 21:15:45 -05:00
actionstream<<"Server: A mismatched client tried to connect from "
<<addr_s<<std::endl;
infostream<<"Server: Cannot negotiate "
2010-11-26 18:02:21 -05:00
"serialization version with peer "
<<peer_id<<std::endl;
SendAccessDenied(m_con, peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
+ narrow_to_wide(VERSION_STRING) + L"."
);
return;
}
/*
Read and check network protocol version
*/
u16 net_proto_version = 0;
if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
{
net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
}
getClient(peer_id)->net_proto_version = net_proto_version;
if(net_proto_version == 0)
{
2012-03-10 21:15:45 -05:00
actionstream<<"Server: An old tried to connect from "<<addr_s
<<std::endl;
SendAccessDenied(m_con, peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
+ narrow_to_wide(VERSION_STRING) + L"."
);
2011-07-30 13:10:16 -04:00
return;
}
if(g_settings->getBool("strict_protocol_version_checking"))
{
if(net_proto_version != PROTOCOL_VERSION)
{
2012-03-10 21:15:45 -05:00
actionstream<<"Server: A mismatched client tried to connect"
<<" from "<<addr_s<<std::endl;
SendAccessDenied(m_con, peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
+ narrow_to_wide(VERSION_STRING) + L",\n"
+ L"server's PROTOCOL_VERSION is "
+ narrow_to_wide(itos(PROTOCOL_VERSION))
+ L", client's PROTOCOL_VERSION is "
+ narrow_to_wide(itos(net_proto_version))
);
return;
}
}
2010-11-26 18:02:21 -05:00
/*
Set up player
*/
// Get player name
char playername[PLAYERNAME_SIZE];
for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
{
playername[i] = data[3+i];
}
playername[PLAYERNAME_SIZE-1] = 0;
if(playername[0]=='\0')
{
actionstream<<"Server: Player with an empty name "
2012-03-10 21:15:45 -05:00
<<"tried to connect from "<<addr_s<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Empty name");
return;
}
if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
{
actionstream<<"Server: Player with an invalid name "
2012-03-10 21:15:45 -05:00
<<"tried to connect from "<<addr_s<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Name contains unallowed characters");
return;
}
2012-03-10 21:15:45 -05:00
infostream<<"Server: New connection: \""<<playername<<"\" from "
<<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl;
// Get password
2012-06-06 19:11:28 -04:00
char given_password[PASSWORD_SIZE];
if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
{
// old version - assume blank password
2012-06-06 19:11:28 -04:00
given_password[0] = 0;
}
else
{
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
2012-06-06 19:11:28 -04:00
given_password[i] = data[23+i];
}
2012-06-06 19:11:28 -04:00
given_password[PASSWORD_SIZE-1] = 0;
}
2012-06-03 13:32:44 -04:00
2012-06-06 19:11:28 -04:00
if(!base64_is_valid(given_password)){
infostream<<"Server: "<<playername
<<" supplied invalid password hash"<<std::endl;
2012-06-03 13:32:44 -04:00
SendAccessDenied(m_con, peer_id, L"Invalid password hash");
return;
}
2012-06-06 19:11:28 -04:00
std::string checkpwd; // Password hash to check against
bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2012-06-06 19:11:28 -04:00
// If no authentication info exists for user, create it
if(!has_auth){
2012-06-06 19:11:28 -04:00
if(!isSingleplayer() &&
g_settings->getBool("disallow_empty_password") &&
std::string(given_password) == ""){
SendAccessDenied(m_con, peer_id, L"Empty passwords are "
L"disallowed. Set a password and try again.");
return;
}
std::wstring raw_default_password =
narrow_to_wide(g_settings->get("default_password"));
2012-06-06 19:11:28 -04:00
std::string initial_password =
translatePassword(playername, raw_default_password);
// If default_password is empty, allow any initial password
if (raw_default_password.length() == 0)
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initial_password = given_password;
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scriptapi_create_auth(m_lua, playername, initial_password);
}
has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
if(!has_auth){
SendAccessDenied(m_con, peer_id, L"Not allowed to login");
return;
}
2012-06-06 19:11:28 -04:00
if(given_password != checkpwd){
infostream<<"Server: peer_id="<<peer_id
<<": supplied invalid password for "
<<playername<<std::endl;
SendAccessDenied(m_con, peer_id, L"Invalid password");
return;
}
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now.
if(m_simple_singleplayer_mode && m_clients.size() > 1){
infostream<<"Server: Not allowing another client to connect in"
<<" simple singleplayer mode"<<std::endl;
SendAccessDenied(m_con, peer_id,
L"Running in simple singleplayer mode.");
return;
}
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// Enforce user limit.
// Don't enforce for users that have some admin right
2011-10-12 06:53:38 -04:00
if(m_clients.size() >= g_settings->getU16("max_users") &&
!checkPriv(playername, "server") &&
!checkPriv(playername, "ban") &&
!checkPriv(playername, "privs") &&
!checkPriv(playername, "password") &&
2011-10-12 06:53:38 -04:00
playername != g_settings->get("name"))
2011-09-26 04:57:51 -04:00
{
actionstream<<"Server: "<<playername<<" tried to join, but there"
<<" are already max_users="
<<g_settings->getU16("max_users")<<" players."<<std::endl;
2011-09-26 04:57:51 -04:00
SendAccessDenied(m_con, peer_id, L"Too many users.");
return;
}
// Get player
PlayerSAO *playersao = emergePlayer(playername, peer_id);
// If failed, cancel
if(playersao == NULL)
{
errorstream<<"Server: peer_id="<<peer_id
<<": failed to emerge player"<<std::endl;
return;
}
/*
Answer with a TOCLIENT_INIT
*/
{
SharedBuffer<u8> reply(2+1+6+8);
writeU16(&reply[0], TOCLIENT_INIT);
writeU8(&reply[2], deployed);
writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
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writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
// Send as reliable
m_con.Send(peer_id, 0, reply, true);
}
/*
Send complete position information
*/
SendMovePlayer(peer_id);
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return;
}
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if(command == TOSERVER_INIT2)
{
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verbosestream<<"Server: Got TOSERVER_INIT2 from "
<<peer_id<<std::endl;
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Player *player = m_env->getPlayer(peer_id);
if(!player){
verbosestream<<"Server: TOSERVER_INIT2: "
<<"Player not found; ignoring."<<std::endl;
return;
}
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getClient(peer_id)->serialization_version
= getClient(peer_id)->pending_serialization_version;
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/*
Send some initialization data
*/
2011-11-15 04:02:47 -05:00
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infostream<<"Server: Sending content to "
<<getPlayerName(peer_id)<<std::endl;
// Send item definitions
SendItemDef(m_con, peer_id, m_itemdef);
2011-11-14 18:00:16 -05:00
2011-11-15 13:32:56 -05:00
// Send node definitions
SendNodeDef(m_con, peer_id, m_nodedef);
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// Send media announcement
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sendMediaAnnouncement(peer_id);
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// Send privileges
SendPlayerPrivileges(peer_id);
// Send inventory formspec
SendPlayerInventoryFormspec(peer_id);
// Send inventory
UpdateCrafting(peer_id);
SendInventory(peer_id);
// Send HP
SendPlayerHP(peer_id);
// Show death screen if necessary
if(player->hp == 0)
SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
// Send time of day
{
SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
m_con.Send(peer_id, 0, data, true);
}
// Note things in chat if not in simple singleplayer mode
if(!m_simple_singleplayer_mode)
{
// Send information about server to player in chat
SendChatMessage(peer_id, getStatusString());
// Send information about joining in chat
{
std::wstring name = L"unknown";
Player *player = m_env->getPlayer(peer_id);
if(player != NULL)
name = narrow_to_wide(player->getName());
std::wstring message;
message += L"*** ";
message += name;
message += L" joined the game.";
BroadcastChatMessage(message);
}
}
// Warnings about protocol version can be issued here
if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
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{
SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER!");
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}
/*
Print out action
*/
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{
std::ostringstream os(std::ios_base::binary);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
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Player *player = m_env->getPlayer(client->peer_id);
if(!player)
continue;
// Get name of player
os<<player->getName()<<" ";
}
actionstream<<player->getName()<<" joins game. List of players: "
<<os.str()<<std::endl;
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}
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return;
}
if(peer_ser_ver == SER_FMT_VER_INVALID)
{
infostream<<"Server::ProcessData(): Cancelling: Peer"
2010-11-26 18:02:21 -05:00
" serialization format invalid or not initialized."
" Skipping incoming command="<<command<<std::endl;
return;
}
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Player *player = m_env->getPlayer(peer_id);
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if(player == NULL){
infostream<<"Server::ProcessData(): Cancelling: "
2010-11-26 18:02:21 -05:00
"No player for peer_id="<<peer_id
<<std::endl;
return;
}
PlayerSAO *playersao = player->getPlayerSAO();
if(playersao == NULL){
infostream<<"Server::ProcessData(): Cancelling: "
"No player object for peer_id="<<peer_id
<<std::endl;
return;
}
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if(command == TOSERVER_PLAYERPOS)
{
if(datasize < 2+12+12+4+4)
return;
u32 start = 0;
v3s32 ps = readV3S32(&data[start+2]);
v3s32 ss = readV3S32(&data[start+2+12]);
f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
pitch = wrapDegrees(pitch);
yaw = wrapDegrees(yaw);
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player->setPosition(position);
player->setSpeed(speed);
player->setPitch(pitch);
player->setYaw(yaw);
/*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
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<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
}
else if(command == TOSERVER_GOTBLOCKS)
{
if(datasize < 2+1)
return;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u16 count = data[2];
for(u16 i=0; i<count; i++)
{
if((s16)datasize < 2+1+(i+1)*6)
throw con::InvalidIncomingDataException
("GOTBLOCKS length is too short");
v3s16 p = readV3S16(&data[2+1+i*6]);
/*infostream<<"Server: GOTBLOCKS ("
2010-11-26 18:02:21 -05:00
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
RemoteClient *client = getClient(peer_id);
client->GotBlock(p);
}
}
else if(command == TOSERVER_DELETEDBLOCKS)
{
if(datasize < 2+1)
return;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u16 count = data[2];
for(u16 i=0; i<count; i++)
{
if((s16)datasize < 2+1+(i+1)*6)
throw con::InvalidIncomingDataException
("DELETEDBLOCKS length is too short");
v3s16 p = readV3S16(&data[2+1+i*6]);
/*infostream<<"Server: DELETEDBLOCKS ("
2010-11-26 18:02:21 -05:00
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
RemoteClient *client = getClient(peer_id);
client->SetBlockNotSent(p);
}
}
else if(command == TOSERVER_CLICK_OBJECT)
{
infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
2011-10-14 19:28:57 -04:00
return;
2010-11-26 18:02:21 -05:00
}
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else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
{
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infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl;
return;
}
else if(command == TOSERVER_GROUND_ACTION)
{
infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl;
return;
2011-04-09 21:15:10 -04:00
2011-11-29 10:15:18 -05:00
}
else if(command == TOSERVER_RELEASE)
{
infostream<<"Server: RELEASE not supported anymore"<<std::endl;
return;
}
else if(command == TOSERVER_SIGNTEXT)
{
infostream<<"Server: SIGNTEXT not supported anymore"
<<std::endl;
return;
}
else if(command == TOSERVER_SIGNNODETEXT)
{
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infostream<<"Server: SIGNNODETEXT not supported anymore"
<<std::endl;
return;
2011-11-29 10:15:18 -05:00
}
else if(command == TOSERVER_INVENTORY_ACTION)
{
// Strip command and create a stream
std::string datastring((char*)&data[2], datasize-2);
2012-03-10 21:15:45 -05:00
verbosestream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
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std::istringstream is(datastring, std::ios_base::binary);
// Create an action
InventoryAction *a = InventoryAction::deSerialize(is);
if(a == NULL)
2011-11-29 10:15:18 -05:00
{
infostream<<"TOSERVER_INVENTORY_ACTION: "
<<"InventoryAction::deSerialize() returned NULL"
<<std::endl;
return;
}
/*
Note: Always set inventory not sent, to repair cases
where the client made a bad prediction.
*/
/*
Handle restrictions and special cases of the move action
*/
if(a->getType() == IACTION_MOVE)
{
IMoveAction *ma = (IMoveAction*)a;
ma->from_inv.applyCurrentPlayer(player->getName());
ma->to_inv.applyCurrentPlayer(player->getName());
setInventoryModified(ma->from_inv);
setInventoryModified(ma->to_inv);
bool from_inv_is_current_player =
(ma->from_inv.type == InventoryLocation::PLAYER) &&
(ma->from_inv.name == player->getName());
bool to_inv_is_current_player =
(ma->to_inv.type == InventoryLocation::PLAYER) &&
(ma->to_inv.name == player->getName());
/*
Disable moving items out of craftpreview
*/
if(ma->from_list == "craftpreview")
{
infostream<<"Ignoring IMoveAction from "
<<(ma->from_inv.dump())<<":"<<ma->from_list
<<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
<<" because src is "<<ma->from_list<<std::endl;
delete a;
return;
}
2011-11-29 10:15:18 -05:00
/*
Disable moving items into craftresult and craftpreview
*/
if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
{
infostream<<"Ignoring IMoveAction from "
<<(ma->from_inv.dump())<<":"<<ma->from_list
<<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
<<" because dst is "<<ma->to_list<<std::endl;
delete a;
return;
}
// Disallow moving items in elsewhere than player's inventory
// if not allowed to interact
if(!checkPriv(player->getName(), "interact") &&
(!from_inv_is_current_player ||
!to_inv_is_current_player))
{
infostream<<"Cannot move outside of player's inventory: "
<<"No interact privilege"<<std::endl;
delete a;
return;
}
// If player is not an admin, check for ownership of src and dst
2012-03-18 20:08:04 -04:00
/*if(!checkPriv(player->getName(), "server"))
{
std::string owner_from = getInventoryOwner(ma->from_inv);
if(owner_from != "" && owner_from != player->getName())
2011-11-29 10:15:18 -05:00
{
infostream<<"WARNING: "<<player->getName()
<<" tried to access an inventory that"
<<" belongs to "<<owner_from<<std::endl;
delete a;
return;
2011-11-29 10:15:18 -05:00
}
std::string owner_to = getInventoryOwner(ma->to_inv);
if(owner_to != "" && owner_to != player->getName())
2011-11-29 10:15:18 -05:00
{
infostream<<"WARNING: "<<player->getName()
<<" tried to access an inventory that"
<<" belongs to "<<owner_to<<std::endl;
delete a;
return;
}
2012-03-18 20:08:04 -04:00
}*/
}
/*
Handle restrictions and special cases of the drop action
*/
else if(a->getType() == IACTION_DROP)
{
IDropAction *da = (IDropAction*)a;
da->from_inv.applyCurrentPlayer(player->getName());
setInventoryModified(da->from_inv);
// Disallow dropping items if not allowed to interact
if(!checkPriv(player->getName(), "interact"))
2011-11-29 10:15:18 -05:00
{
delete a;
return;
}
// If player is not an admin, check for ownership
2012-03-18 20:08:04 -04:00
/*else if(!checkPriv(player->getName(), "server"))
{
std::string owner_from = getInventoryOwner(da->from_inv);
if(owner_from != "" && owner_from != player->getName())
{
infostream<<"WARNING: "<<player->getName()
<<" tried to access an inventory that"
<<" belongs to "<<owner_from<<std::endl;
delete a;
return;
}
2012-03-18 20:08:04 -04:00
}*/
}
/*
Handle restrictions and special cases of the craft action
*/
else if(a->getType() == IACTION_CRAFT)
{
ICraftAction *ca = (ICraftAction*)a;
ca->craft_inv.applyCurrentPlayer(player->getName());
setInventoryModified(ca->craft_inv);
//bool craft_inv_is_current_player =
// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
// (ca->craft_inv.name == player->getName());
// Disallow crafting if not allowed to interact
if(!checkPriv(player->getName(), "interact"))
{
infostream<<"Cannot craft: "
<<"No interact privilege"<<std::endl;
delete a;
return;
}
// If player is not an admin, check for ownership of inventory
2012-03-18 20:08:04 -04:00
/*if(!checkPriv(player->getName(), "server"))
{
std::string owner_craft = getInventoryOwner(ca->craft_inv);
if(owner_craft != "" && owner_craft != player->getName())
{
infostream<<"WARNING: "<<player->getName()
<<" tried to access an inventory that"
<<" belongs to "<<owner_craft<<std::endl;
delete a;
return;
}
2012-03-18 20:08:04 -04:00
}*/
}
// Do the action
a->apply(this, playersao, this);
// Eat the action
delete a;
2011-04-09 21:15:10 -04:00
}
2011-11-29 10:15:18 -05:00
else if(command == TOSERVER_CHAT_MESSAGE)
2010-11-26 18:02:21 -05:00
{
/*
2011-11-29 10:15:18 -05:00
u16 command
u16 length
wstring message
*/
2011-11-29 10:15:18 -05:00
u8 buf[6];
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Read stuff
is.read((char*)buf, 2);
u16 len = readU16(buf);
std::wstring message;
for(u16 i=0; i<len; i++)
{
is.read((char*)buf, 2);
message += (wchar_t)readU16(buf);
}
2011-11-29 10:15:18 -05:00
// Get player name of this client
std::wstring name = narrow_to_wide(player->getName());
// Run script hook
bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
wide_to_narrow(message));
// If script ate the message, don't proceed
if(ate)
return;
// Line to send to players
std::wstring line;
// Whether to send to the player that sent the line
bool send_to_sender = false;
// Whether to send to other players
bool send_to_others = false;
// Parse commands
if(message[0] == L'/')
2010-11-26 18:02:21 -05:00
{
2011-11-29 10:15:18 -05:00
size_t strip_size = 1;
if (message[1] == L'#') // support old-style commans
++strip_size;
message = message.substr(strip_size);
2011-11-29 10:15:18 -05:00
WStrfnd f1(message);
f1.next(L" "); // Skip over /#whatever
std::wstring paramstring = f1.next(L"");
2011-11-29 10:15:18 -05:00
ServerCommandContext *ctx = new ServerCommandContext(
str_split(message, L' '),
paramstring,
this,
m_env,
player);
2011-11-29 10:15:18 -05:00
std::wstring reply(processServerCommand(ctx));
send_to_sender = ctx->flags & SEND_TO_SENDER;
send_to_others = ctx->flags & SEND_TO_OTHERS;
if (ctx->flags & SEND_NO_PREFIX)
line += reply;
else
line += L"Server: " + reply;
delete ctx;
}
else
{
if(checkPriv(player->getName(), "shout")){
2011-11-29 10:15:18 -05:00
line += L"<";
line += name;
line += L"> ";
line += message;
send_to_others = true;
} else {
line += L"-!- You don't have permission to shout.";
2011-11-29 10:15:18 -05:00
send_to_sender = true;
}
2011-11-29 10:15:18 -05:00
}
if(line != L"")
{
if(send_to_others)
actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
/*
2011-11-29 10:15:18 -05:00
Send the message to clients
*/
2011-11-29 10:15:18 -05:00
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
2011-11-29 10:15:18 -05:00
// Filter recipient
bool sender_selected = (peer_id == client->peer_id);
if(sender_selected == true && send_to_sender == false)
continue;
if(sender_selected == false && send_to_others == false)
continue;
SendChatMessage(client->peer_id, line);
}
}
}
else if(command == TOSERVER_DAMAGE)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u8 damage = readU8(is);
actionstream<<player->getName()<<" damaged by "
<<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
<<std::endl;
playersao->setHP(playersao->getHP() - damage);
if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
DiePlayer(peer_id);
if(playersao->m_hp_not_sent)
SendPlayerHP(peer_id);
2011-11-29 10:15:18 -05:00
}
else if(command == TOSERVER_PASSWORD)
{
/*
2011-11-29 10:15:18 -05:00
[0] u16 TOSERVER_PASSWORD
[2] u8[28] old password
[30] u8[28] new password
*/
2011-11-29 10:15:18 -05:00
if(datasize != 2+PASSWORD_SIZE*2)
return;
/*char password[PASSWORD_SIZE];
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
password[i] = data[2+i];
password[PASSWORD_SIZE-1] = 0;*/
std::string oldpwd;
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
2011-11-29 10:15:18 -05:00
char c = data[2+i];
if(c == 0)
break;
oldpwd += c;
}
std::string newpwd;
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
{
char c = data[2+PASSWORD_SIZE+i];
if(c == 0)
break;
newpwd += c;
}
2012-06-03 13:32:44 -04:00
if(!base64_is_valid(newpwd)){
infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
// Wrong old password supplied!!
SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed.");
return;
}
2011-11-29 10:15:18 -05:00
infostream<<"Server: Client requests a password change from "
<<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
std::string playername = player->getName();
std::string checkpwd;
scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2011-11-29 10:15:18 -05:00
if(oldpwd != checkpwd)
{
infostream<<"Server: invalid old password"<<std::endl;
// Wrong old password supplied!!
SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
return;
}
bool success = scriptapi_set_password(m_lua, playername, newpwd);
if(success){
actionstream<<player->getName()<<" changes password"<<std::endl;
SendChatMessage(peer_id, L"Password change successful.");
} else {
actionstream<<player->getName()<<" tries to change password but "
<<"it fails"<<std::endl;
SendChatMessage(peer_id, L"Password change failed or inavailable.");
}
2011-11-29 10:15:18 -05:00
}
else if(command == TOSERVER_PLAYERITEM)
{
if (datasize < 2+2)
return;
u16 item = readU16(&data[2]);
playersao->setWieldIndex(item);
2011-11-29 10:15:18 -05:00
}
else if(command == TOSERVER_RESPAWN)
{
if(player->hp != 0)
return;
RespawnPlayer(peer_id);
2011-11-29 10:15:18 -05:00
actionstream<<player->getName()<<" respawns at "
<<PP(player->getPosition()/BS)<<std::endl;
// ActiveObject is added to environment in AsyncRunStep after
// the previous addition has been succesfully removed
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}
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else if(command == TOSERVER_REQUEST_MEDIA) {
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
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core::list<MediaRequest> tosend;
u16 numfiles = readU16(is);
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infostream<<"Sending "<<numfiles<<" files to "
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<<getPlayerName(peer_id)<<std::endl;
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verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
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for(int i = 0; i < numfiles; i++) {
std::string name = deSerializeString(is);
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tosend.push_back(MediaRequest(name));
verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
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<<name<<std::endl;
}
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sendRequestedMedia(peer_id, tosend);
// Now the client should know about everything
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// (definitions and files)
getClient(peer_id)->definitions_sent = true;
}
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else if(command == TOSERVER_INTERACT)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
/*
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[0] u16 command
[2] u8 action
[3] u16 item
[5] u32 length of the next item
[9] serialized PointedThing
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
*/
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u8 action = readU8(is);
u16 item_i = readU16(is);
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
PointedThing pointed;
pointed.deSerialize(tmp_is);
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verbosestream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="
<<item_i<<", pointed="<<pointed.dump()<<std::endl;
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if(player->hp == 0)
{
verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
<<" tried to interact, but is dead!"<<std::endl;
return;
}
v3f player_pos = playersao->getLastGoodPosition();
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// Update wielded item
playersao->setWieldIndex(item_i);
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// Get pointed to node (undefined if not POINTEDTYPE_NODE)
v3s16 p_under = pointed.node_undersurface;
v3s16 p_above = pointed.node_abovesurface;
// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
ServerActiveObject *pointed_object = NULL;
if(pointed.type == POINTEDTHING_OBJECT)
{
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pointed_object = m_env->getActiveObject(pointed.object_id);
if(pointed_object == NULL)
{
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verbosestream<<"TOSERVER_INTERACT: "
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"pointed object is NULL"<<std::endl;
return;
}
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}
v3f pointed_pos_under = player_pos;
v3f pointed_pos_above = player_pos;
if(pointed.type == POINTEDTHING_NODE)
{
pointed_pos_under = intToFloat(p_under, BS);
pointed_pos_above = intToFloat(p_above, BS);
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
pointed_pos_under = pointed_object->getBasePosition();
pointed_pos_above = pointed_pos_under;
}
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/*
Check that target is reasonably close
(only when digging or placing things)
*/
if(action == 0 || action == 2 || action == 3)
{
float d = player_pos.getDistanceFrom(pointed_pos_under);
float max_d = BS * 14; // Just some large enough value
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if(d > max_d){
actionstream<<"Player "<<player->getName()
<<" tried to access "<<pointed.dump()
<<" from too far: "
<<"d="<<d<<", max_d="<<max_d
<<". ignoring."<<std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
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// Do nothing else
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return;
}
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}
/*
Make sure the player is allowed to do it
*/
if(!checkPriv(player->getName(), "interact"))
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{
actionstream<<player->getName()<<" attempted to interact with "
<<pointed.dump()<<" without 'interact' privilege"
<<std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
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// Digging completed -> under
if(action == 2){
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
}
// Placement -> above
if(action == 3){
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
client->SetBlockNotSent(blockpos);
}
return;
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}
/*
0: start digging or punch object
*/
if(action == 0)
{
if(pointed.type == POINTEDTHING_NODE)
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{
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/*
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NOTE: This can be used in the future to check if
somebody is cheating, by checking the timing.
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*/
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MapNode n(CONTENT_IGNORE);
try
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{
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n = m_env->getMap().getNode(p_under);
}
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catch(InvalidPositionException &e)
{
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infostream<<"Server: Not punching: Node not found."
<<" Adding block to emerge queue."
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
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}
if(n.getContent() != CONTENT_IGNORE)
scriptapi_node_on_punch(m_lua, p_under, n, playersao);
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}
else if(pointed.type == POINTEDTHING_OBJECT)
{
// Skip if object has been removed
if(pointed_object->m_removed)
return;
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actionstream<<player->getName()<<" punches object "
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<<pointed.object_id<<": "
<<pointed_object->getDescription()<<std::endl;
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ItemStack punchitem = playersao->getWieldedItem();
ToolCapabilities toolcap =
punchitem.getToolCapabilities(m_itemdef);
v3f dir = (pointed_object->getBasePosition() -
(player->getPosition() + player->getEyeOffset())
).normalize();
float time_from_last_punch =
playersao->resetTimeFromLastPunch();
pointed_object->punch(dir, &toolcap, playersao,
time_from_last_punch);
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}
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} // action == 0
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/*
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1: stop digging
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*/
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else if(action == 1)
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{
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} // action == 1
/*
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2: Digging completed
*/
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else if(action == 2)
{
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// Only complete digging of nodes
if(pointed.type == POINTEDTHING_NODE)
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{
MapNode n(CONTENT_IGNORE);
try
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{
n = m_env->getMap().getNode(p_under);
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}
catch(InvalidPositionException &e)
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{
infostream<<"Server: Not finishing digging: Node not found."
<<" Adding block to emerge queue."
<<std::endl;
m_emerge_queue.addBlock(peer_id,
getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
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}
if(n.getContent() != CONTENT_IGNORE)
scriptapi_node_on_dig(m_lua, p_under, n, playersao);
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if (m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
{
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
}
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}
} // action == 2
/*
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3: place block or right-click object
*/
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else if(action == 3)
{
ItemStack item = playersao->getWieldedItem();
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// Reset build time counter
if(pointed.type == POINTEDTHING_NODE &&
item.getDefinition(m_itemdef).type == ITEM_NODE)
getClient(peer_id)->m_time_from_building = 0.0;
if(pointed.type == POINTEDTHING_OBJECT)
{
// Right click object
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// Skip if object has been removed
if(pointed_object->m_removed)
return;
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actionstream<<player->getName()<<" right-clicks object "
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<<pointed.object_id<<": "
<<pointed_object->getDescription()<<std::endl;
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// Do stuff
pointed_object->rightClick(playersao);
}
else if(scriptapi_item_on_place(m_lua,
item, playersao, pointed))
{
// Placement was handled in lua
2011-05-23 15:40:25 -04:00
// Apply returned ItemStack
if(g_settings->getBool("creative_mode") == false)
playersao->setWieldedItem(item);
}
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// If item has node placement prediction, always send the above
// node to make sure the client knows what exactly happened
if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
RemoteClient *client = getClient(peer_id);
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
client->SetBlockNotSent(blockpos);
}
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} // action == 3
/*
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4: use
*/
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else if(action == 4)
{
ItemStack item = playersao->getWieldedItem();
actionstream<<player->getName()<<" uses "<<item.name
2011-11-29 10:15:18 -05:00
<<", pointing at "<<pointed.dump()<<std::endl;
if(scriptapi_item_on_use(m_lua,
item, playersao, pointed))
2011-11-29 10:15:18 -05:00
{
// Apply returned ItemStack
if(g_settings->getBool("creative_mode") == false)
playersao->setWieldedItem(item);
2011-11-29 10:15:18 -05:00
}
2011-11-29 10:15:18 -05:00
} // action == 4
/*
Catch invalid actions
*/
else
{
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infostream<<"WARNING: Server: Invalid action "
<<action<<std::endl;
}
2011-10-15 07:46:59 -04:00
}
2012-03-24 13:01:26 -04:00
else if(command == TOSERVER_REMOVED_SOUNDS)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
int num = readU16(is);
for(int k=0; k<num; k++){
s32 id = readS32(is);
std::map<s32, ServerPlayingSound>::iterator i =
m_playing_sounds.find(id);
if(i == m_playing_sounds.end())
continue;
ServerPlayingSound &psound = i->second;
psound.clients.erase(peer_id);
if(psound.clients.size() == 0)
m_playing_sounds.erase(i++);
}
}
else if(command == TOSERVER_NODEMETA_FIELDS)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
v3s16 p = readV3S16(is);
std::string formname = deSerializeString(is);
int num = readU16(is);
std::map<std::string, std::string> fields;
for(int k=0; k<num; k++){
std::string fieldname = deSerializeString(is);
std::string fieldvalue = deSerializeLongString(is);
fields[fieldname] = fieldvalue;
}
scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
playersao);
}
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else
{
infostream<<"Server::ProcessData(): Ignoring "
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"unknown command "<<command<<std::endl;
}
} //try
catch(SendFailedException &e)
{
errorstream<<"Server::ProcessData(): SendFailedException: "
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<<"what="<<e.what()
<<std::endl;
}
}
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void Server::onMapEditEvent(MapEditEvent *event)
2010-11-26 18:02:21 -05:00
{
//infostream<<"Server::onMapEditEvent()"<<std::endl;
2011-02-22 19:49:57 -05:00
if(m_ignore_map_edit_events)
return;
if(m_ignore_map_edit_events_area.contains(event->getArea()))
return;
2011-02-22 19:49:57 -05:00
MapEditEvent *e = event->clone();
m_unsent_map_edit_queue.push_back(e);
2010-11-26 18:02:21 -05:00
}
Inventory* Server::getInventory(const InventoryLocation &loc)
{
switch(loc.type){
case InventoryLocation::UNDEFINED:
{}
break;
case InventoryLocation::CURRENT_PLAYER:
{}
break;
case InventoryLocation::PLAYER:
{
Player *player = m_env->getPlayer(loc.name.c_str());
if(!player)
return NULL;
PlayerSAO *playersao = player->getPlayerSAO();
if(!playersao)
return NULL;
return playersao->getInventory();
}
break;
case InventoryLocation::NODEMETA:
{
NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
if(!meta)
return NULL;
return meta->getInventory();
}
break;
default:
assert(0);
}
return NULL;
}
void Server::setInventoryModified(const InventoryLocation &loc)
{
switch(loc.type){
case InventoryLocation::UNDEFINED:
{}
break;
case InventoryLocation::PLAYER:
{
Player *player = m_env->getPlayer(loc.name.c_str());
if(!player)
return;
PlayerSAO *playersao = player->getPlayerSAO();
if(!playersao)
return;
playersao->m_inventory_not_sent = true;
playersao->m_wielded_item_not_sent = true;
}
break;
case InventoryLocation::NODEMETA:
{
v3s16 blockpos = getNodeBlockPos(loc.p);
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
if(block)
block->raiseModified(MOD_STATE_WRITE_NEEDED);
setBlockNotSent(blockpos);
}
break;
default:
assert(0);
}
}
2011-04-04 08:13:19 -04:00
2010-11-26 18:02:21 -05:00
core::list<PlayerInfo> Server::getPlayerInfo()
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
core::list<PlayerInfo> list;
2011-11-11 12:33:17 -05:00
core::list<Player*> players = m_env->getPlayers();
2010-11-26 18:02:21 -05:00
core::list<Player*>::Iterator i;
for(i = players.begin();
i != players.end(); i++)
{
PlayerInfo info;
Player *player = *i;
2010-11-26 18:02:21 -05:00
try{
// Copy info from connection to info struct
info.id = player->peer_id;
info.address = m_con.GetPeerAddress(player->peer_id);
info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
2010-11-26 18:02:21 -05:00
}
catch(con::PeerNotFoundException &e)
{
// Set dummy peer info
2010-11-26 18:02:21 -05:00
info.id = 0;
info.address = Address(0,0,0,0,0);
info.avg_rtt = 0.0;
}
snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
info.position = player->getPosition();
list.push_back(info);
}
return list;
}
2010-11-26 18:02:21 -05:00
void Server::peerAdded(con::Peer *peer)
{
DSTACK(__FUNCTION_NAME);
2012-03-10 21:15:45 -05:00
verbosestream<<"Server::peerAdded(): peer->id="
2010-11-26 18:02:21 -05:00
<<peer->id<<std::endl;
PeerChange c;
c.type = PEER_ADDED;
c.peer_id = peer->id;
c.timeout = false;
m_peer_change_queue.push_back(c);
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}
void Server::deletingPeer(con::Peer *peer, bool timeout)
{
DSTACK(__FUNCTION_NAME);
2012-03-10 21:15:45 -05:00
verbosestream<<"Server::deletingPeer(): peer->id="
2010-11-26 18:02:21 -05:00
<<peer->id<<", timeout="<<timeout<<std::endl;
PeerChange c;
c.type = PEER_REMOVED;
c.peer_id = peer->id;
c.timeout = timeout;
m_peer_change_queue.push_back(c);
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}
/*
Static send methods
*/
void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_HP);
writeU8(os, hp);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
const std::wstring &reason)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_ACCESS_DENIED);
os<<serializeWideString(reason);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
2011-10-15 07:46:59 -04:00
void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
bool set_camera_point_target, v3f camera_point_target)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_DEATHSCREEN);
writeU8(os, set_camera_point_target);
writeV3F1000(os, camera_point_target);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
void Server::SendItemDef(con::Connection &con, u16 peer_id,
IItemDefManager *itemdef)
2011-11-14 18:00:16 -05:00
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
/*
u16 command
u32 length of the next item
zlib-compressed serialized ItemDefManager
2011-11-14 18:00:16 -05:00
*/
writeU16(os, TOCLIENT_ITEMDEF);
2011-11-14 18:00:16 -05:00
std::ostringstream tmp_os(std::ios::binary);
itemdef->serialize(tmp_os);
std::ostringstream tmp_os2(std::ios::binary);
compressZlib(tmp_os.str(), tmp_os2);
os<<serializeLongString(tmp_os2.str());
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// Make data buffer
std::string s = os.str();
2012-03-10 21:15:45 -05:00
verbosestream<<"Server: Sending item definitions to id("<<peer_id
<<"): size="<<s.size()<<std::endl;
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
void Server::SendNodeDef(con::Connection &con, u16 peer_id,
INodeDefManager *nodedef)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
/*
u16 command
u32 length of the next item
zlib-compressed serialized NodeDefManager
2011-11-15 13:32:56 -05:00
*/
writeU16(os, TOCLIENT_NODEDEF);
std::ostringstream tmp_os(std::ios::binary);
nodedef->serialize(tmp_os);
std::ostringstream tmp_os2(std::ios::binary);
compressZlib(tmp_os.str(), tmp_os2);
os<<serializeLongString(tmp_os2.str());
2011-11-15 13:32:56 -05:00
// Make data buffer
std::string s = os.str();
2012-03-10 21:15:45 -05:00
verbosestream<<"Server: Sending node definitions to id("<<peer_id
<<"): size="<<s.size()<<std::endl;
2011-11-14 18:00:16 -05:00
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
con.Send(peer_id, 0, data, true);
}
/*
Non-static send methods
*/
2010-11-26 18:02:21 -05:00
void Server::SendInventory(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
2010-11-26 18:02:21 -05:00
playersao->m_inventory_not_sent = false;
2010-12-22 09:30:23 -05:00
/*
Serialize it
2010-12-22 09:30:23 -05:00
*/
std::ostringstream os;
playersao->getInventory()->serialize(os);
std::string s = os.str();
SharedBuffer<u8> data(s.size()+2);
writeU16(&data[0], TOCLIENT_INVENTORY);
memcpy(&data[2], s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOCLIENT_CHAT_MESSAGE);
os.write((char*)buf, 2);
// Write length
writeU16(buf, message.size());
os.write((char*)buf, 2);
// Write string
for(u32 i=0; i<message.size(); i++)
2010-12-22 09:30:23 -05:00
{
u16 w = message[i];
writeU16(buf, w);
os.write((char*)buf, 2);
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
void Server::BroadcastChatMessage(const std::wstring &message)
{
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
SendChatMessage(client->peer_id, message);
}
}
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void Server::SendPlayerHP(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
playersao->m_hp_not_sent = false;
SendHP(m_con, peer_id, playersao->getHP());
}
void Server::SendMovePlayer(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
Player *player = m_env->getPlayer(peer_id);
assert(player);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_MOVE_PLAYER);
writeV3F1000(os, player->getPosition());
writeF1000(os, player->getPitch());
writeF1000(os, player->getYaw());
{
v3f pos = player->getPosition();
f32 pitch = player->getPitch();
f32 yaw = player->getYaw();
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verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
<<" pitch="<<pitch
<<" yaw="<<yaw
<<std::endl;
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
void Server::SendPlayerPrivileges(u16 peer_id)
{
Player *player = m_env->getPlayer(peer_id);
assert(player);
if(player->peer_id == PEER_ID_INEXISTENT)
return;
std::set<std::string> privs;
scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_PRIVILEGES);
writeU16(os, privs.size());
for(std::set<std::string>::const_iterator i = privs.begin();
i != privs.end(); i++){
os<<serializeString(*i);
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
void Server::SendPlayerInventoryFormspec(u16 peer_id)
{
Player *player = m_env->getPlayer(peer_id);
assert(player);
if(player->peer_id == PEER_ID_INEXISTENT)
return;
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
os<<serializeLongString(player->inventory_formspec);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
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s32 Server::playSound(const SimpleSoundSpec &spec,
const ServerSoundParams &params)
{
// Find out initial position of sound
bool pos_exists = false;
v3f pos = params.getPos(m_env, &pos_exists);
// If position is not found while it should be, cancel sound
if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
return -1;
// Filter destination clients
std::set<RemoteClient*> dst_clients;
if(params.to_player != "")
{
Player *player = m_env->getPlayer(params.to_player.c_str());
if(!player){
infostream<<"Server::playSound: Player \""<<params.to_player
<<"\" not found"<<std::endl;
return -1;
}
if(player->peer_id == PEER_ID_INEXISTENT){
infostream<<"Server::playSound: Player \""<<params.to_player
<<"\" not connected"<<std::endl;
return -1;
}
RemoteClient *client = getClient(player->peer_id);
dst_clients.insert(client);
}
else
{
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator(); i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
Player *player = m_env->getPlayer(client->peer_id);
if(!player)
continue;
if(pos_exists){
if(player->getPosition().getDistanceFrom(pos) >
params.max_hear_distance)
continue;
}
dst_clients.insert(client);
}
}
if(dst_clients.size() == 0)
return -1;
// Create the sound
s32 id = m_next_sound_id++;
// The sound will exist as a reference in m_playing_sounds
m_playing_sounds[id] = ServerPlayingSound();
ServerPlayingSound &psound = m_playing_sounds[id];
psound.params = params;
for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
i != dst_clients.end(); i++)
psound.clients.insert((*i)->peer_id);
// Create packet
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_PLAY_SOUND);
writeS32(os, id);
os<<serializeString(spec.name);
writeF1000(os, spec.gain * params.gain);
writeU8(os, params.type);
writeV3F1000(os, pos);
writeU16(os, params.object);
writeU8(os, params.loop);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send
for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
i != dst_clients.end(); i++){
// Send as reliable
m_con.Send((*i)->peer_id, 0, data, true);
}
return id;
}
void Server::stopSound(s32 handle)
{
// Get sound reference
std::map<s32, ServerPlayingSound>::iterator i =
m_playing_sounds.find(handle);
if(i == m_playing_sounds.end())
return;
ServerPlayingSound &psound = i->second;
// Create packet
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_STOP_SOUND);
writeS32(os, handle);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send
for(std::set<u16>::iterator i = psound.clients.begin();
i != psound.clients.end(); i++){
// Send as reliable
m_con.Send(*i, 0, data, true);
}
// Remove sound reference
m_playing_sounds.erase(i);
}
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
core::list<u16> *far_players, float far_d_nodes)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
// Create packet
u32 replysize = 8;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOCLIENT_REMOVENODE);
writeS16(&reply[2], p.X);
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Don't send if it's the same one
if(client->peer_id == ignore_id)
continue;
if(far_players)
{
// Get player
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Player *player = m_env->getPlayer(client->peer_id);
if(player)
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{
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
if(player_pos.getDistanceFrom(p_f) > maxd)
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{
far_players->push_back(client->peer_id);
continue;
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}
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}
}
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// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
}
}
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
core::list<u16> *far_players, float far_d_nodes)
{
float maxd = far_d_nodes*BS;
v3f p_f = intToFloat(p, BS);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Don't send if it's the same one
if(client->peer_id == ignore_id)
continue;
if(far_players)
{
// Get player
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Player *player = m_env->getPlayer(client->peer_id);
if(player)
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{
// If player is far away, only set modified blocks not sent
v3f player_pos = player->getPosition();
if(player_pos.getDistanceFrom(p_f) > maxd)
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{
far_players->push_back(client->peer_id);
continue;
}
}
}
// Create packet
u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOCLIENT_ADDNODE);
writeS16(&reply[2], p.X);
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
n.serialize(&reply[8], client->serialization_version);
// Send as reliable
m_con.Send(client->peer_id, 0, reply, true);
}
}
void Server::setBlockNotSent(v3s16 p)
{
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd()==false; i++)
{
RemoteClient *client = i.getNode()->getValue();
client->SetBlockNotSent(p);
}
}
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
{
DSTACK(__FUNCTION_NAME);
v3s16 p = block->getPos();
#if 0
// Analyze it a bit
bool completely_air = true;
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
{
if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
{
completely_air = false;
x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
}
}
// Print result
infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
if(completely_air)
infostream<<"[completely air] ";
infostream<<std::endl;
#endif
/*
Create a packet with the block in the right format
*/
std::ostringstream os(std::ios_base::binary);
block->serialize(os, ver, false);
std::string s = os.str();
SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
u32 replysize = 8 + blockdata.getSize();
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOCLIENT_BLOCKDATA);
writeS16(&reply[2], p.X);
writeS16(&reply[4], p.Y);
writeS16(&reply[6], p.Z);
memcpy(&reply[8], *blockdata, blockdata.getSize());
/*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<": \tpacket size: "<<replysize<<std::endl;*/
/*
Send packet
*/
m_con.Send(peer_id, 1, reply, true);
}
void Server::SendBlocks(float dtime)
{
DSTACK(__FUNCTION_NAME);
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
core::array<PrioritySortedBlockTransfer> queue;
s32 total_sending = 0;
{
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ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
// If definitions and textures have not been sent, don't
// send MapBlocks either
if(!client->definitions_sent)
continue;
total_sending += client->SendingCount();
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
client->GetNextBlocks(this, dtime, queue);
}
}
// Sort.
// Lowest priority number comes first.
// Lowest is most important.
queue.sort();
for(u32 i=0; i<queue.size(); i++)
{
//TODO: Calculate limit dynamically
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if(total_sending >= g_settings->getS32
("max_simultaneous_block_sends_server_total"))
break;
PrioritySortedBlockTransfer q = queue[i];
MapBlock *block = NULL;
try
{
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block = m_env->getMap().getBlockNoCreate(q.pos);
}
catch(InvalidPositionException &e)
{
continue;
}
RemoteClient *client = getClient(q.peer_id);
SendBlockNoLock(q.peer_id, block, client->serialization_version);
client->SentBlock(q.pos);
total_sending++;
}
}
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void Server::fillMediaCache()
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{
DSTACK(__FUNCTION_NAME);
infostream<<"Server: Calculating media file checksums"<<std::endl;
// Collect all media file paths
std::list<std::string> paths;
for(core::list<ModSpec>::Iterator i = m_mods.begin();
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i != m_mods.end(); i++){
const ModSpec &mod = *i;
paths.push_back(mod.path + DIR_DELIM + "textures");
paths.push_back(mod.path + DIR_DELIM + "sounds");
paths.push_back(mod.path + DIR_DELIM + "media");
}
std::string path_all = "textures";
paths.push_back(path_all + DIR_DELIM + "all");
// Collect media file information from paths into cache
for(std::list<std::string>::iterator i = paths.begin();
i != paths.end(); i++)
{
std::string mediapath = *i;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
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for(u32 j=0; j<dirlist.size(); j++){
if(dirlist[j].dir) // Ignode dirs
continue;
std::string filename = dirlist[j].name;
// If name contains illegal characters, ignore the file
if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
infostream<<"Server: ignoring illegal file name: \""
<<filename<<"\""<<std::endl;
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continue;
}
// If name is not in a supported format, ignore it
const char *supported_ext[] = {
".png", ".jpg", ".bmp", ".tga",
".pcx", ".ppm", ".psd", ".wal", ".rgb",
".ogg",
NULL
};
if(removeStringEnd(filename, supported_ext) == ""){
infostream<<"Server: ignoring unsupported file extension: \""
<<filename<<"\""<<std::endl;
continue;
}
// Ok, attempt to load the file and add to cache
std::string filepath = mediapath + DIR_DELIM + filename;
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// Read data
std::ifstream fis(filepath.c_str(), std::ios_base::binary);
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if(fis.good() == false){
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errorstream<<"Server::fillMediaCache(): Could not open \""
<<filename<<"\" for reading"<<std::endl;
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continue;
}
std::ostringstream tmp_os(std::ios_base::binary);
bool bad = false;
for(;;){
char buf[1024];
fis.read(buf, 1024);
std::streamsize len = fis.gcount();
tmp_os.write(buf, len);
if(fis.eof())
break;
if(!fis.good()){
bad = true;
break;
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}
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}
if(bad){
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errorstream<<"Server::fillMediaCache(): Failed to read \""
<<filename<<"\""<<std::endl;
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continue;
}
if(tmp_os.str().length() == 0){
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errorstream<<"Server::fillMediaCache(): Empty file \""
<<filepath<<"\""<<std::endl;
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continue;
}
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SHA1 sha1;
sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
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unsigned char *digest = sha1.getDigest();
std::string sha1_base64 = base64_encode(digest, 20);
std::string sha1_hex = hex_encode((char*)digest, 20);
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free(digest);
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// Put in list
this->m_media[filename] = MediaInfo(filepath, sha1_base64);
verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
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}
}
}
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struct SendableMediaAnnouncement
{
std::string name;
std::string sha1_digest;
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SendableMediaAnnouncement(const std::string name_="",
const std::string sha1_digest_=""):
name(name_),
sha1_digest(sha1_digest_)
{}
};
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void Server::sendMediaAnnouncement(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
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verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
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<<std::endl;
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core::list<SendableMediaAnnouncement> file_announcements;
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for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
i != m_media.end(); i++){
// Put in list
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file_announcements.push_back(
SendableMediaAnnouncement(i->first, i->second.sha1_digest));
}
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// Make packet
std::ostringstream os(std::ios_base::binary);
/*
u16 command
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u32 number of files
for each texture {
u16 length of name
string name
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u16 length of sha1_digest
string sha1_digest
}
*/
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writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
writeU16(os, file_announcements.size());
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for(core::list<SendableMediaAnnouncement>::Iterator
j = file_announcements.begin();
j != file_announcements.end(); j++){
os<<serializeString(j->name);
os<<serializeString(j->sha1_digest);
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
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struct SendableMedia
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{
std::string name;
std::string path;
std::string data;
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SendableMedia(const std::string &name_="", const std::string path_="",
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const std::string &data_=""):
name(name_),
path(path_),
data(data_)
{}
};
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void Server::sendRequestedMedia(u16 peer_id,
const core::list<MediaRequest> &tosend)
{
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DSTACK(__FUNCTION_NAME);
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verbosestream<<"Server::sendRequestedMedia(): "
<<"Sending files to client"<<std::endl;
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/* Read files */
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// Put 5kB in one bunch (this is not accurate)
u32 bytes_per_bunch = 5000;
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core::array< core::list<SendableMedia> > file_bunches;
file_bunches.push_back(core::list<SendableMedia>());
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u32 file_size_bunch_total = 0;
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for(core::list<MediaRequest>::ConstIterator i = tosend.begin();
i != tosend.end(); i++)
{
if(m_media.find(i->name) == m_media.end()){
errorstream<<"Server::sendRequestedMedia(): Client asked for "
<<"unknown file \""<<(i->name)<<"\""<<std::endl;
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continue;
}
//TODO get path + name
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std::string tpath = m_media[(*i).name].path;
// Read data
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
if(fis.good() == false){
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errorstream<<"Server::sendRequestedMedia(): Could not open \""
<<tpath<<"\" for reading"<<std::endl;
continue;
}
std::ostringstream tmp_os(std::ios_base::binary);
bool bad = false;
for(;;){
char buf[1024];
fis.read(buf, 1024);
std::streamsize len = fis.gcount();
tmp_os.write(buf, len);
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file_size_bunch_total += len;
if(fis.eof())
break;
if(!fis.good()){
bad = true;
break;
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}
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}
if(bad){
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errorstream<<"Server::sendRequestedMedia(): Failed to read \""
<<(*i).name<<"\""<<std::endl;
continue;
}
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/*infostream<<"Server::sendRequestedMedia(): Loaded \""
<<tname<<"\""<<std::endl;*/
// Put in list
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file_bunches[file_bunches.size()-1].push_back(
SendableMedia((*i).name, tpath, tmp_os.str()));
// Start next bunch if got enough data
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if(file_size_bunch_total >= bytes_per_bunch){
file_bunches.push_back(core::list<SendableMedia>());
file_size_bunch_total = 0;
}
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}
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/* Create and send packets */
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u32 num_bunches = file_bunches.size();
for(u32 i=0; i<num_bunches; i++)
{
std::ostringstream os(std::ios_base::binary);
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/*
u16 command
u16 total number of texture bunches
u16 index of this bunch
u32 number of files in this bunch
for each file {
u16 length of name
string name
u32 length of data
data
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}
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*/
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writeU16(os, TOCLIENT_MEDIA);
writeU16(os, num_bunches);
writeU16(os, i);
writeU32(os, file_bunches[i].size());
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for(core::list<SendableMedia>::Iterator
j = file_bunches[i].begin();
j != file_bunches[i].end(); j++){
os<<serializeString(j->name);
os<<serializeLongString(j->data);
}
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// Make data buffer
std::string s = os.str();
verbosestream<<"Server::sendRequestedMedia(): bunch "
<<i<<"/"<<num_bunches
<<" files="<<file_bunches[i].size()
<<" size=" <<s.size()<<std::endl;
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
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}
/*
Something random
*/
void Server::DiePlayer(u16 peer_id)
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{
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
infostream<<"Server::DiePlayer(): Player "
<<playersao->getPlayer()->getName()
<<" dies"<<std::endl;
playersao->setHP(0);
// Trigger scripted stuff
scriptapi_on_dieplayer(m_lua, playersao);
SendPlayerHP(peer_id);
SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
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}
void Server::RespawnPlayer(u16 peer_id)
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{
DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
infostream<<"Server::RespawnPlayer(): Player "
<<playersao->getPlayer()->getName()
<<" respawns"<<std::endl;
playersao->setHP(PLAYER_MAX_HP);
bool repositioned = scriptapi_on_respawnplayer(m_lua, playersao);
if(!repositioned){
v3f pos = findSpawnPos(m_env->getServerMap());
playersao->setPos(pos);
}
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}
void Server::UpdateCrafting(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
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Player* player = m_env->getPlayer(peer_id);
assert(player);
// Get a preview for crafting
ItemStack preview;
// No crafting in creative mode
if(g_settings->getBool("creative_mode") == false)
getCraftingResult(&player->inventory, preview, false, this);
// Put the new preview in
InventoryList *plist = player->inventory.getList("craftpreview");
assert(plist);
assert(plist->getSize() >= 1);
plist->changeItem(0, preview);
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}
RemoteClient* Server::getClient(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock lock(m_con_mutex);
core::map<u16, RemoteClient*>::Node *n;
n = m_clients.find(peer_id);
// A client should exist for all peers
assert(n != NULL);
return n->getValue();
}
std::wstring Server::getStatusString()
{
std::wostringstream os(std::ios_base::binary);
os<<L"# Server: ";
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// Version
os<<L"version="<<narrow_to_wide(VERSION_STRING);
// Uptime
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os<<L", uptime="<<m_uptime.get();
// Information about clients
os<<L", clients={";
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
// Get client and check that it is valid
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
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Player *player = m_env->getPlayer(client->peer_id);
// Get name of player
std::wstring name = L"unknown";
if(player != NULL)
name = narrow_to_wide(player->getName());
// Add name to information string
os<<name<<L",";
}
os<<L"}";
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if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
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if(g_settings->get("motd") != "")
os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
return os.str();
}
std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
{
std::set<std::string> privs;
scriptapi_get_auth(m_lua, name, NULL, &privs);
return privs;
}
bool Server::checkPriv(const std::string &name, const std::string &priv)
{
std::set<std::string> privs = getPlayerEffectivePrivs(name);
return (privs.count(priv) != 0);
}
void Server::reportPrivsModified(const std::string &name)
{
if(name == ""){
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++){
RemoteClient *client = i.getNode()->getValue();
Player *player = m_env->getPlayer(client->peer_id);
reportPrivsModified(player->getName());
}
} else {
Player *player = m_env->getPlayer(name.c_str());
if(!player)
return;
SendPlayerPrivileges(player->peer_id);
PlayerSAO *sao = player->getPlayerSAO();
if(!sao)
return;
sao->updatePrivileges(
getPlayerEffectivePrivs(name),
isSingleplayer());
}
}
void Server::reportInventoryFormspecModified(const std::string &name)
{
Player *player = m_env->getPlayer(name.c_str());
if(!player)
return;
SendPlayerInventoryFormspec(player->peer_id);
}
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// Saves g_settings to configpath given at initialization
void Server::saveConfig()
{
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if(m_path_config != "")
g_settings->updateConfigFile(m_path_config.c_str());
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}
void Server::notifyPlayer(const char *name, const std::wstring msg)
{
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Player *player = m_env->getPlayer(name);
if(!player)
return;
SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
}
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void Server::notifyPlayers(const std::wstring msg)
{
BroadcastChatMessage(msg);
}
void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
{
u8 flags = 0;
if(!allow_generate)
flags |= BLOCK_EMERGE_FLAG_FROMDISK;
m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
}
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// IGameDef interface
// Under envlock
IItemDefManager* Server::getItemDefManager()
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{
return m_itemdef;
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}
INodeDefManager* Server::getNodeDefManager()
{
return m_nodedef;
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}
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ICraftDefManager* Server::getCraftDefManager()
{
return m_craftdef;
}
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ITextureSource* Server::getTextureSource()
{
return NULL;
}
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u16 Server::allocateUnknownNodeId(const std::string &name)
{
return m_nodedef->allocateDummy(name);
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}
ISoundManager* Server::getSoundManager()
{
return &dummySoundManager;
}
MtEventManager* Server::getEventManager()
{
return m_event;
}
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IWritableItemDefManager* Server::getWritableItemDefManager()
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{
return m_itemdef;
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}
IWritableNodeDefManager* Server::getWritableNodeDefManager()
{
return m_nodedef;
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}
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IWritableCraftDefManager* Server::getWritableCraftDefManager()
{
return m_craftdef;
}
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const ModSpec* Server::getModSpec(const std::string &modname)
{
for(core::list<ModSpec>::Iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
if(mod.name == modname)
return &mod;
}
return NULL;
}
std::string Server::getBuiltinLuaPath()
{
return porting::path_share + DIR_DELIM + "builtin";
}
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v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;
v3s16 nodepos;
#if 0
nodepos = v2s16(0,0);
groundheight = 20;
#endif
#if 1
// Try to find a good place a few times
for(s32 i=0; i<1000; i++)
{
s32 range = 1 + i;
// We're going to try to throw the player to this position
v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
-range + (myrand()%(range*2)));
//v2s16 sectorpos = getNodeSectorPos(nodepos2d);
// Get ground height at point (fallbacks to heightmap function)
s16 groundheight = map.findGroundLevel(nodepos2d);
// Don't go underwater
if(groundheight < WATER_LEVEL)
{
//infostream<<"-> Underwater"<<std::endl;
continue;
}
// Don't go to high places
if(groundheight > WATER_LEVEL + 4)
{
//infostream<<"-> Underwater"<<std::endl;
continue;
}
nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
bool is_good = false;
s32 air_count = 0;
for(s32 i=0; i<10; i++){
v3s16 blockpos = getNodeBlockPos(nodepos);
map.emergeBlock(blockpos, true);
MapNode n = map.getNodeNoEx(nodepos);
if(n.getContent() == CONTENT_AIR){
air_count++;
if(air_count >= 2){
is_good = true;
nodepos.Y -= 1;
break;
}
}
nodepos.Y++;
}
if(is_good){
// Found a good place
//infostream<<"Searched through "<<i<<" places."<<std::endl;
break;
}
}
#endif
return intToFloat(nodepos, BS);
}
PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
{
RemotePlayer *player = NULL;
bool newplayer = false;
/*
Try to get an existing player
*/
player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
// If player is already connected, cancel
if(player != NULL && player->peer_id != 0)
{
infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}
/*
If player with the wanted peer_id already exists, cancel.
*/
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if(m_env->getPlayer(peer_id) != NULL)
{
infostream<<"emergePlayer(): Player with wrong name but same"
" peer_id already exists"<<std::endl;
return NULL;
}
/*
Create a new player if it doesn't exist yet
*/
if(player == NULL)
{
newplayer = true;
player = new RemotePlayer(this);
player->updateName(name);
/* Set player position */
infostream<<"Server: Finding spawn place for player \""
<<name<<"\""<<std::endl;
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v3f pos = findSpawnPos(m_env->getServerMap());
player->setPosition(pos);
/* Add player to environment */
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m_env->addPlayer(player);
}
/*
Create a new player active object
*/
PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
getPlayerEffectivePrivs(player->getName()),
isSingleplayer());
/* Add object to environment */
m_env->addActiveObject(playersao);
/* Run scripts */
if(newplayer)
scriptapi_on_newplayer(m_lua, playersao);
scriptapi_on_joinplayer(m_lua, playersao);
/* Creative mode */
if(g_settings->getBool("creative_mode"))
playersao->createCreativeInventory();
return playersao;
}
void Server::handlePeerChange(PeerChange &c)
{
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
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if(c.type == PEER_ADDED)
{
/*
Add
*/
// Error check
core::map<u16, RemoteClient*>::Node *n;
n = m_clients.find(c.peer_id);
// The client shouldn't already exist
assert(n == NULL);
// Create client
RemoteClient *client = new RemoteClient();
client->peer_id = c.peer_id;
m_clients.insert(client->peer_id, client);
} // PEER_ADDED
else if(c.type == PEER_REMOVED)
{
/*
Delete
*/
// Error check
core::map<u16, RemoteClient*>::Node *n;
n = m_clients.find(c.peer_id);
// The client should exist
assert(n != NULL);
/*
Mark objects to be not known by the client
*/
RemoteClient *client = n->getValue();
// Handle objects
for(core::map<u16, bool>::Iterator
i = client->m_known_objects.getIterator();
i.atEnd()==false; i++)
{
// Get object
u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = m_env->getActiveObject(id);
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
}
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/*
Clear references to playing sounds
*/
for(std::map<s32, ServerPlayingSound>::iterator
i = m_playing_sounds.begin();
i != m_playing_sounds.end();)
{
ServerPlayingSound &psound = i->second;
psound.clients.erase(c.peer_id);
if(psound.clients.size() == 0)
m_playing_sounds.erase(i++);
else
i++;
}
Player *player = m_env->getPlayer(c.peer_id);
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// Collect information about leaving in chat
std::wstring message;
{
if(player != NULL)
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{
std::wstring name = narrow_to_wide(player->getName());
message += L"*** ";
message += name;
message += L" left the game.";
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if(c.timeout)
message += L" (timed out)";
}
}
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/* Run scripts and remove from environment */
{
if(player != NULL)
{
PlayerSAO *playersao = player->getPlayerSAO();
assert(playersao);
scriptapi_on_leaveplayer(m_lua, playersao);
playersao->disconnected();
}
}
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/*
Print out action
*/
{
if(player != NULL)
{
std::ostringstream os(std::ios_base::binary);
for(core::map<u16, RemoteClient*>::Iterator
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
RemoteClient *client = i.getNode()->getValue();
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
// Get player
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Player *player = m_env->getPlayer(client->peer_id);
if(!player)
continue;
// Get name of player
os<<player->getName()<<" ";
}
actionstream<<player->getName()<<" "
<<(c.timeout?"times out.":"leaves game.")
<<" List of players: "
<<os.str()<<std::endl;
}
}
// Delete client
delete m_clients[c.peer_id];
m_clients.remove(c.peer_id);
// Send player info to all remaining clients
//SendPlayerInfos();
// Send leave chat message to all remaining clients
if(message.length() != 0)
BroadcastChatMessage(message);
} // PEER_REMOVED
else
{
assert(0);
}
}
void Server::handlePeerChanges()
{
while(m_peer_change_queue.size() > 0)
{
PeerChange c = m_peer_change_queue.pop_front();
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verbosestream<<"Server: Handling peer change: "
<<"id="<<c.peer_id<<", timeout="<<c.timeout
<<std::endl;
handlePeerChange(c);
}
}
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void dedicated_server_loop(Server &server, bool &kill)
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{
DSTACK(__FUNCTION_NAME);
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verbosestream<<"dedicated_server_loop()"<<std::endl;
IntervalLimiter m_profiler_interval;
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for(;;)
{
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float steplen = g_settings->getFloat("dedicated_server_step");
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// This is kind of a hack but can be done like this
// because server.step() is very light
{
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ScopeProfiler sp(g_profiler, "dedicated server sleep");
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sleep_ms((int)(steplen*1000.0));
}
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server.step(steplen);
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if(server.getShutdownRequested() || kill)
{
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infostream<<"Dedicated server quitting"<<std::endl;
break;
}
/*
Profiler
*/
float profiler_print_interval =
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g_settings->getFloat("profiler_print_interval");
if(profiler_print_interval != 0)
{
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if(m_profiler_interval.step(steplen, profiler_print_interval))
{
infostream<<"Profiler:"<<std::endl;
g_profiler->print(infostream);
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g_profiler->clear();
}
}
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}
}
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