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https://github.com/moparisthebest/minetest
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Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast'
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@ -747,7 +747,8 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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// No prototype, PlayerSAO does not need to be deserialized
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PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_):
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PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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const std::set<std::string> &privs):
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ServerActiveObject(env_, v3f(0,0,0)),
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m_player(player_),
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m_peer_id(peer_id_),
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@ -759,6 +760,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_):
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m_position_not_sent(false),
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m_armor_groups_sent(false),
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m_properties_sent(true),
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m_privs(privs),
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// public
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m_teleported(false),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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@ -872,10 +875,19 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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explosion.
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*/
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//float player_max_speed = BS * 4.0; // Normal speed
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float player_max_speed = BS * 20; // Fast speed
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float player_max_speed_up = BS * 20;
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player_max_speed *= 2.5; // Tolerance
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float player_max_speed = 0;
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float player_max_speed_up = 0;
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if(m_privs.count("fast") != 0){
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// Fast speed
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player_max_speed = BS * 20;
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player_max_speed_up = BS * 20;
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} else {
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// Normal speed
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player_max_speed = BS * 4.0;
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player_max_speed_up = BS * 4.0;
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}
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// Tolerance
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player_max_speed *= 2.5;
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player_max_speed_up *= 2.5;
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m_last_good_position_age += dtime;
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@ -105,7 +105,8 @@ private:
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class PlayerSAO : public ServerActiveObject
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{
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public:
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PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_);
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PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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const std::set<std::string> &privs);
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~PlayerSAO();
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u8 getType() const
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{ return ACTIVEOBJECT_TYPE_PLAYER; }
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@ -182,6 +183,10 @@ public:
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m_time_from_last_punch = 0.0;
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return r;
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}
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void updatePrivileges(const std::set<std::string> &privs)
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{
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m_privs = privs;
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}
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private:
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std::string getPropertyPacket();
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@ -198,6 +203,8 @@ private:
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bool m_armor_groups_sent;
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bool m_properties_sent;
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struct ObjectProperties m_prop;
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// Cached privileges for enforcement
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std::set<std::string> m_privs;
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public:
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// Some flags used by Server
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@ -496,7 +496,7 @@ void LocalPlayer::applyControl(float dtime)
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v3f speed = v3f(0,0,0);
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bool fly_allowed = m_gamedef->checkLocalPrivilege("fly");
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bool fast_allowed = m_gamedef->checkLocalPrivilege("fly");
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bool fast_allowed = m_gamedef->checkLocalPrivilege("fast");
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bool free_move = fly_allowed && g_settings->getBool("free_move");
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bool fast_move = fast_allowed && g_settings->getBool("fast_move");
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@ -4315,13 +4315,16 @@ void Server::reportPrivsModified(const std::string &name)
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i = m_clients.getIterator();
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i.atEnd() == false; i++){
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RemoteClient *client = i.getNode()->getValue();
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SendPlayerPrivileges(client->peer_id);
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Player *player = m_env->getPlayer(client->peer_id);
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reportPrivsModified(player->getName());
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}
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} else {
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Player *player = m_env->getPlayer(name.c_str());
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if(!player)
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return;
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SendPlayerPrivileges(player->peer_id);
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player->getPlayerSAO()->updatePrivileges(
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getPlayerEffectivePrivs(name));
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}
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}
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@ -4520,7 +4523,8 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
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/*
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Create a new player active object
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*/
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PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id);
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PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
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getPlayerEffectivePrivs(player->getName()));
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/* Add object to environment */
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m_env->addActiveObject(playersao);
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