Commit Graph

1842 Commits

Author SHA1 Message Date
Caladius
ff7fa77427
Addresses Forest Temple Poes and NPC Dialogue issues. (#3334) 2023-10-30 11:00:24 -05:00
Pepper0ni
2810996475
Fix Entrance hubs having no HintKey, causing hints to No Item (#3295)
* Fix Entrance hubs having no HintKey, causing hints to No Item

* Add castle grounds hint area to cover the OGC/HC to market entrence
2023-10-30 10:57:36 -05:00
inspectredc
5dd82f59e2
Player Equip Docs (#3282)
* hopefully everything

* update docs for MS shuffle sections
2023-10-30 10:56:36 -05:00
Tina H. (sheepytina)
a04ee354d4
Add "Navi Targeting Colors" options to Controller LED Color (#3254)
* Add a (not yet functional) "Navi" option.

* It works!

* Slightly better name for this menu option.

* Revert accidental commit of comments in z_en_elf.c

* Renaming and tweaks.

* Temporary fix(?) for compile error on non-Windows platforms.

* … Just pretend this particular commit doesn't exist. :OHYEAH:

* A more suitable fix. + Partial suggestions from review.

In-progress implementation of Cosmetics Navi colours.

* Convert relevant code to use Color_RGB8 sans alpha, matching the controller LED.

Defaults are now labeled for clarity.

* Revert back to Color_RGBA8. + Implement Cosmetics Navi colours.

Add Color conversion functions.

* Tidy comments.

* Changed mind yet a third time. Uses Color_RGB8 sans alpha again.

Uses CVarGetColor24 instead of CVarGetColor to drop alpha from cosmetics editor values, like how Tunic Colors does it.
This of course does require me to go with the prior idea of storing the Navi colours without alpha channels.

* Color type conversion functions removed

as they're no longer needed.

* Tidy up commented out code once more.

* Fix a typo

* Suggestion from code review. (Yeah nah you're totally right though.)

* Correct indentation.

* A minor goof in the comments was bothering me.
2023-10-30 10:55:53 -05:00
Adam Bird
671ce062d0
improve free camera reset (#3225) 2023-10-30 10:55:26 -05:00
Andrew Van Caem
dab070a8a1
Added 'Fix enemies not spawning near water' checkbox to Fixes (#3179) 2023-10-30 10:55:02 -05:00
Pepe20129
e4cfc8852d
Add gRegEditEnabled (#3173)
* Add gRegEditEnabled

* Remove TCRF link
2023-10-30 10:54:53 -05:00
Adam Bird
fd09a12fff
String copy util method and fix Save Manager string copy overflows (#3274)
* add safe string copy method

* use string copy for save manager

* use string copy in spoiler log hint parsing

* remove intermediate string vars

* more string copy use in randomizer methods

* use string copy in gameplay stats

* add load char array method to remove string intermediate var

* try string.h import instead
2023-10-27 15:18:56 -04:00
louist103
837072f80f
Check for compressed files in the extractor (#3292)
* Check for zip/rar header in the extractor.

* 7z
2023-10-26 19:39:26 -05:00
Eric Hoey
7d120a021f
Apply Goron Neck Length to Goron City Shopkeeper (#3289)
* Add limb override for Goron shopkeep

* Remove extra line breaks

* Fix bug with goron neck length

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-10-26 19:39:18 -05:00
inspectredc
a6de59e09f
model docs (#3281) 2023-10-26 19:38:43 -05:00
Malkierian
de430dc256
Fix for "Fewer Tunic Requirements" allowing child access to Fire Temple Boulder Maze (#3273)
* Add `IsAdult` to Fewer Tunic Requirements check for `FireTimer` in rando logic to preven placing items in lower maze expecting child to get them.

* After discussion, decided to change it to lock access only to lower maze so child access with dungeon shuffle remains intact.
Also changed the tooltip for Fewer Tunic Requirements to reflect the current status of what the trick enables.

* Further update to tooltip.
2023-10-26 19:38:10 -05:00
DeusVexus
743be7b684
Adds the easy Quick Put Away (QPA) cheat (#3268)
* Adds an easy qpa cheat that gives the
glitched damage value of the quick put away glitch

* Adds RegisterEzQPA(); under InitMods()
2023-10-26 19:38:02 -05:00
Pepe20129
c031edae98
Add no rando generated warning (#3263)
* Add no rando generated warning

* Update texts

* Randomizer warning messages (#4)

* Fix french typo

---------

Co-authored-by: aMannus <mannusmenting@gmail.com>
2023-10-26 19:37:51 -05:00
Malkierian
b47164a110
Fixes custom sequences not being listed in Audio Manager dropdowns, and adds a check to the shuffle function to make sure sequences with canBeUsedAsReplacement = false can't be shuffled in. (#3324) 2023-10-25 13:14:26 -05:00
Adam Bird
4fc0d5a753
Fix CMake extract targets to not use absolute path for xml root (#3330)
* extract using a relative path to xmls

* pass xml root for header generation
2023-10-25 02:36:15 -04:00
Adam Bird
e369ad4c86
Pass in custom assets to OTRExporter (#3328)
* bump submodules and use custom assets dir

* bump submodules
2023-10-24 20:51:54 -07:00
Adam Bird
3558a32222
Merge pull request #3315 from Archez/move-soh-assets
Move SoH custom assets out of OTRExporter
2023-10-24 20:12:14 -07:00
Garrett Cox
02f61bc3fa
Fix two missing changes after ms GI enum was changed & hint fix (#3319)
* Fix two missing changes after ms GI enum was changed

* Remove unnecessary line break from hint, and fix infinite loop within AutoFormatHintTextString

* Update soh/soh/Enhancements/randomizer/3drando/hints.cpp
2023-10-22 20:08:56 +00:00
inspectredc
77c8c832c0
Use correct save context for triforce piece collected save data (#3301)
* gSaveContext->saveContext for triforce piece save manager save

* use an arrow..
2023-10-21 20:55:55 -05:00
Adam Bird
3516b4443d
fix triforce transition offset values (#3285) 2023-10-21 20:55:41 -05:00
Ralphie Morell
2eaed8d81e
Rando: Master Sword Shuffle (#2981)
* The mother of all commits

* Removed `GI_SWORD_MASTER`;
"Master Sword" Items now actually give MS

* Removed dupe MS entries in item pool;
updated GIMESSAGE (should stop crashing on non-Windows);
re-added MS in item list

* Give Adult Link a freebie with shuffle MS on;
cihld -> adult no longer gives MS;
ToT Master Sword now gives correct item

* add master sword GI draw func based on ToT MS object

* Force `MasterSword` logic var to only update upon getting MS

* Dorf funny line now activates with LA and MS in inv

* Apply suggestions

* Updated RAND_INF;
Check Tracker changes;
Gave RAND_INF and ice trap logic to ToT MS check;
Fixed swordless behavior for HBA/fishing

* ToT MS Check now works in check tracker;
Visual bug where box hovers over non-existent MS gone;
Fixed RAND_INF check with ToT MS pedestal;
Ganon no longer gives free MS

* adult equips no longer reset in MS shuffle

* Apply (most) locacc review suggestions

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>

* Reorganized swordless check for interface to fit edge cases;
getting master sword no longer highlights box

* Edge case for BGS but no bow

* Fix implicit declaration error for GI hooks (#9)

* Adjusted `CanAdultAttack/Damage`; applied logic suggestions

* Fixed build errors (hopefully)

* Cleanup merge

* get shit working again

* Tidied up remaining uses of DD flag as rando indicator

* make master sword invisible and fix ms flag (#10)

* Add text to sheik if go mode is obtained but barrier is still up

* overhaul swordless behavior in `func_80083108`

* reworked ToT MS Check to have an actual GI

* suggestions

* Apply suggestions

* Better swordless handling with temp B (#11)

* better swordless handling with temp B

* prevent auto save in fishing pond

* prevent auto save during bombchu bowling

* enum fix

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: RaelCappra <rael.cappra@gmail.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-10-21 20:51:37 -05:00
Adam Bird
12c09ecc3d Merge remote-tracking branch 'origin/develop' into move-soh-assets 2023-10-20 21:09:32 -04:00
Adam Bird
c61f519f17 move soh assets out of otrexporter 2023-10-20 20:23:41 -04:00
inspectredc
e6445e0ce3
Age Requirement Docs (#3277)
* age req docs

* move macros

* use decomp names
2023-10-20 18:40:10 -05:00
Malkierian
35b4357776
Moved Heaps_Free outside Main after DeinitOTR, and mirrored Heaps_Alloc before and outside of Main. (#3279) 2023-10-20 03:36:52 +00:00
inspectredc
c3784b9758
Fix greg as reward logic (#3297) 2023-10-19 18:14:23 -05:00
inspectredc
9d581f10e7
magic (#3278) 2023-10-19 18:13:33 -05:00
inspectredc
cff2e37287
Restoration: RBA Values (#2672)
* Restore RBA Values

Matches all rba scenarios achievable in game to their original outcomes. This only ends up affecting certain trade items.

* tooltip rewrite

* rba cases generalised

* re-add to menu bar

* better byteswap and checks for endianness

* remove leftover defines
2023-10-17 09:25:09 -05:00
aMannus
da92ac6a37
Audio Editor clean-up (#3256)
* Progress on SFX cleanup/sorting

* Fix crash after dev merge

* Rename vars
2023-10-17 08:29:13 -05:00
louist103
4a70fea67f
Move ZAPDTR and OTRExporter to sub modules (#3298) 2023-10-17 00:32:42 -04:00
inspectredc
fe90ad0268
MM Bunny Hood effect separated from ability to equip as adult (#3253)
* adult separator

* use cross instead of checkmark

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* suggested load fix

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-10-15 18:10:24 -05:00
PurpleHato
3ed976e6af
TWEAK: Add transition to the Time Travel feature (#3276)
* ADD/ Proper Transition

* REM: Dupe
2023-10-15 18:09:55 -05:00
Adam Bird
42f6cfe66b
add save editor field for current b button item (#3262) 2023-10-15 17:25:52 -05:00
aMannus
a3c52626e6
Randomizer - Colored hints (#3259)
* Colored hints

* Missed 2 french translations
2023-10-15 17:25:43 -05:00
Patrick12115
784737dc7b
[Difficulty Options] All Dogs are Richard (#3243)
* Oops, all Richards!

* Sure is
2023-10-15 17:22:47 -05:00
inspectredc
041a3792fc
Equip Tunic and Boots while performing most actions (#3239)
* tunics and boot equips initial

todo: find an appropriate place to first put Player_AssignTunicBoots

* move to more appropriate place

* assign -> use
2023-10-15 17:22:31 -05:00
Adam Bird
5ddc418777
redicle -> reticle (#3257) 2023-10-13 23:14:18 +00:00
Patrick12115
260078c871
[Cosmetic] Adds Bunny Hood to Cosmetic Editor (#3245)
* Color and Invisible Checkbox

GI model crashes when talking to mask salesman

* Update z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Update z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Move bunny hood coloring to patch

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-10-13 23:13:17 +00:00
Adam Bird
57d4d1ae20
typo on asset attribute for pal1.1 (#3264)
* typo on asset attribute

* base address fix
2023-10-13 23:12:16 +00:00
inspectredc
8c7786d4bb
Replace Race Preset Magic Numbers and Remove gPreset1 from No Logic Preset (#3255)
* magic

* Remove gpreset1
2023-10-11 15:11:04 +00:00
Adam Bird
2a356b6e9a
bump lus to latest main (#3249) 2023-10-11 15:10:47 +00:00
Adam Bird
1829a6a154
Update buildBUILDING.md and adjust cpack for Windows (#3229) 2023-10-09 15:28:22 +00:00
briaguya
7e0cb66c58
Create GAME_CONTROLLER_DB.md (#3219) 2023-10-09 15:27:31 +00:00
Julian Garritano
bb23fbc143
Fix Warp Song Hints option (#3260) 2023-10-07 10:33:35 -05:00
inspectredc
095fd8b625
done (#3248) 2023-10-07 10:32:02 -05:00
Adam Bird
e66be83eb7
Fix quest type bleeding through saves (#3241) 2023-10-05 15:35:49 -04:00
Christopher Leggett
85432ce496
Adds option for Lost Woods leading music to be disabled. (#3233)
In the Audio Editor Options tab, useful for hearing Custom Sequences more clearly in the Lost Woods.
2023-10-04 10:09:37 -05:00
inspectredc
a92844fa92
Remove rando specific getitemid check (#3237) 2023-10-04 10:09:00 -05:00
Adam Bird
b70837f5ea
N64 PAL 1.0 support (#3182)
* initial n64 pal 1.0 support - hashes and rominfo

* initial xml copy pal 1.0

* initial offset fixes

* update title copyright to be platform based

* bump lus for clearMtx

* add scripted xml definitions

* offset fixes and xml fixups

* rename and sort pal mq definition

* more offset fixes
2023-10-04 10:05:02 -05:00