Audio Editor clean-up (#3256)

* Progress on SFX cleanup/sorting

* Fix crash after dev merge

* Rename vars
This commit is contained in:
aMannus 2023-10-17 15:29:13 +02:00 committed by GitHub
parent 4a70fea67f
commit da92ac6a37
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 324 additions and 300 deletions

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@ -8,301 +8,323 @@
#include <locale>
#include <filesystem>
#define SEQUENCE_MAP_ENTRY(sequenceId, label, sfxKey, category) \
{ sequenceId, { sequenceId, label, sfxKey, category } }
#define SEQUENCE_MAP_ENTRY(sequenceId, label, sfxKey, category, canBeReplaced, canBeUsedAsReplacement) \
{ sequenceId, { sequenceId, label, sfxKey, category, canBeReplaced, canBeUsedAsReplacement } }
AudioCollection::AudioCollection() {
// (originalSequenceId, label, sfxKey, category),
// (originalSequenceId, label, sfxKey, category, canBeReplaced, canBeUsedAsReplacement),
sequenceMap = {
SEQUENCE_MAP_ENTRY(NA_BGM_FIELD_LOGIC, "Hyrule Field", "NA_BGM_FIELD_LOGIC", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_DUNGEON, "Dodongo's Cavern", "NA_BGM_DUNGEON", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_KAKARIKO_ADULT, "Kakariko Village (Adult)", "NA_BGM_KAKARIKO_ADULT", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_ENEMY, "Battle", "NA_BGM_ENEMY", SEQ_BGM_BATTLE),
SEQUENCE_MAP_ENTRY(NA_BGM_BOSS, "Boss Battle", "NA_BGM_BOSS", SEQ_BGM_BATTLE),
SEQUENCE_MAP_ENTRY(NA_BGM_INSIDE_DEKU_TREE, "Inside the Deku Tree", "NA_BGM_INSIDE_DEKU_TREE", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_MARKET, "Market", "NA_BGM_MARKET", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_TITLE, "Title Theme", "NA_BGM_TITLE", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_LINK_HOUSE, "House", "NA_BGM_LINK_HOUSE", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_GAME_OVER, "Game Over", "NA_BGM_GAME_OVER", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_BOSS_CLEAR, "Boss Clear", "NA_BGM_BOSS_CLEAR", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_ITEM_GET, "Obtain Item", "NA_BGM_ITEM_GET", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_OPENING_GANON, "Enter Ganondorf", "NA_BGM_OPENING_GANON", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_HEART_GET, "Obtain Heart Container", "NA_BGM_HEART_GET", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_LIGHT, "Prelude of Light", "NA_BGM_OCA_LIGHT", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_JABU_JABU, "Inside Jabu-Jabu's Belly", "NA_BGM_JABU_JABU", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_KAKARIKO_KID, "Kakariko Village (Child)", "NA_BGM_KAKARIKO_KID", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_GREAT_FAIRY, "Great Fairy's Fountain", "NA_BGM_GREAT_FAIRY", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_ZELDA_THEME, "Zelda's Theme", "NA_BGM_ZELDA_THEME", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_FIRE_TEMPLE, "Fire Temple", "NA_BGM_FIRE_TEMPLE", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_OPEN_TRE_BOX, "Open Treasure Chest", "NA_BGM_OPEN_TRE_BOX", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_FOREST_TEMPLE, "Forest Temple", "NA_BGM_FOREST_TEMPLE", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_COURTYARD, "Hyrule Castle Courtyard", "NA_BGM_COURTYARD", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_GANON_TOWER, "Ganondorf's Theme", "NA_BGM_GANON_TOWER", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_LONLON, "Lon Lon Ranch", "NA_BGM_LONLON", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_GORON_CITY, "Goron City", "NA_BGM_GORON_CITY", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_FIELD_MORNING, "Hyrule Field Morning Theme", "NA_BGM_FIELD_MORNING", SEQ_NOSHUFFLE),
SEQUENCE_MAP_ENTRY(NA_BGM_SPIRITUAL_STONE, "Spiritual Stone Get", "NA_BGM_SPIRITUAL_STONE", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_BOLERO, "Bolero of Fire", "NA_BGM_OCA_BOLERO", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_MINUET, "Minuet of Forest", "NA_BGM_OCA_MINUET", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_SERENADE, "Serenade of Water", "NA_BGM_OCA_SERENADE", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_REQUIEM, "Requiem of Spirit", "NA_BGM_OCA_REQUIEM", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_NOCTURNE, "Nocturne of Shadow", "NA_BGM_OCA_NOCTURNE", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_MINI_BOSS, "Mini-Boss Battle", "NA_BGM_MINI_BOSS", SEQ_BGM_BATTLE),
SEQUENCE_MAP_ENTRY(NA_BGM_SMALL_ITEM_GET, "Obtain Small Item", "NA_BGM_SMALL_ITEM_GET", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_TEMPLE_OF_TIME, "Temple of Time", "NA_BGM_TEMPLE_OF_TIME", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_EVENT_CLEAR, "Escape from Lon Lon Ranch", "NA_BGM_EVENT_CLEAR", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_KOKIRI, "Kokiri Forest", "NA_BGM_KOKIRI", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_FAIRY_GET, "Obtain Fairy Ocarina", "NA_BGM_OCA_FAIRY_GET", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_SARIA_THEME, "Lost Woods", "NA_BGM_SARIA_THEME", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_SPIRIT_TEMPLE, "Spirit Temple", "NA_BGM_SPIRIT_TEMPLE", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_HORSE, "Horse Race", "NA_BGM_HORSE", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_HORSE_GOAL, "Horse Race Goal", "NA_BGM_HORSE_GOAL", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_INGO, "Ingo's Theme", "NA_BGM_INGO", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_MEDALLION_GET, "Obtain Medallion", "NA_BGM_MEDALLION_GET", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_SARIA, "Ocarina Saria's Song", "NA_BGM_OCA_SARIA", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_EPONA, "Ocarina Epona's Song", "NA_BGM_OCA_EPONA", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_ZELDA, "Ocarina Zelda's Lullaby", "NA_BGM_OCA_ZELDA", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_SUNS, "Ocarina Sun's Song", "NA_BGM_OCA_SUNS", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_TIME, "Ocarina Song of Time", "NA_BGM_OCA_TIME", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_STORM, "Ocarina Song of Storms", "NA_BGM_OCA_STORM", SEQ_OCARINA),
SEQUENCE_MAP_ENTRY(NA_BGM_NAVI_OPENING, "Fairy Flying", "NA_BGM_NAVI_OPENING", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_DEKU_TREE_CS, "Deku Tree", "NA_BGM_DEKU_TREE_CS", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_WINDMILL, "Windmill Hut", "NA_BGM_WINDMILL", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_HYRULE_CS, "Legend of Hyrule", "NA_BGM_HYRULE_CS", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_MINI_GAME, "Shooting Gallery", "NA_BGM_MINI_GAME", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_SHEIK, "Sheik's Theme", "NA_BGM_SHEIK", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_ZORA_DOMAIN, "Zora's Domain", "NA_BGM_ZORA_DOMAIN", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_APPEAR, "Enter Zelda", "NA_BGM_APPEAR", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_ADULT_LINK, "Goodbye to Zelda", "NA_BGM_ADULT_LINK", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_MASTER_SWORD, "Master Sword", "NA_BGM_MASTER_SWORD", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_INTRO_GANON, "Ganon Intro", "NA_BGM_INTRO_GANON", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_SHOP, "Shop", "NA_BGM_SHOP", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_CHAMBER_OF_SAGES, "Chamber of the Sages", "NA_BGM_CHAMBER_OF_SAGES", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_FILE_SELECT, "File Select", "NA_BGM_FILE_SELECT", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_ICE_CAVERN, "Ice Cavern", "NA_BGM_ICE_CAVERN", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_DOOR_OF_TIME, "Open Door of Temple of Time", "NA_BGM_DOOR_OF_TIME", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_OWL, "Kaepora Gaebora's Theme", "NA_BGM_OWL", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_SHADOW_TEMPLE, "Shadow Temple", "NA_BGM_SHADOW_TEMPLE", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_WATER_TEMPLE, "Water Temple", "NA_BGM_WATER_TEMPLE", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_BRIDGE_TO_GANONS, "Ganon's Castle Bridge", "NA_BGM_BRIDGE_TO_GANONS", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_OCARINA_OF_TIME, "Ocarina of Time", "NA_BGM_OCARINA_OF_TIME", SEQ_FANFARE),
SEQUENCE_MAP_ENTRY(NA_BGM_GERUDO_VALLEY, "Gerudo Valley", "NA_BGM_GERUDO_VALLEY", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_POTION_SHOP, "Potion Shop", "NA_BGM_POTION_SHOP", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_KOTAKE_KOUME, "Kotake & Koume's Theme", "NA_BGM_KOTAKE_KOUME", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_ESCAPE, "Escape from Ganon's Castle", "NA_BGM_ESCAPE", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(NA_BGM_UNDERGROUND, "Ganon's Castle Under Ground", "NA_BGM_UNDERGROUND", SEQ_BGM_WORLD),
SEQUENCE_MAP_ENTRY(NA_BGM_GANONDORF_BOSS, "Ganondorf Battle", "NA_BGM_GANONDORF_BOSS", SEQ_BGM_BATTLE),
SEQUENCE_MAP_ENTRY(NA_BGM_GANON_BOSS, "Ganon Battle", "NA_BGM_GANON_BOSS", SEQ_BGM_BATTLE),
SEQUENCE_MAP_ENTRY(NA_BGM_END_DEMO, "Seal of Six Sages", "NA_BGM_END_DEMO", SEQ_NOSHUFFLE),
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_1, "End Credits I", "NA_BGM_STAFF_1", SEQ_NOSHUFFLE),
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_2, "End Credits II", "NA_BGM_STAFF_2", SEQ_NOSHUFFLE),
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_3, "End Credits III", "NA_BGM_STAFF_3", SEQ_NOSHUFFLE),
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_4, "End Credits IV", "NA_BGM_STAFF_4", SEQ_NOSHUFFLE),
SEQUENCE_MAP_ENTRY(NA_BGM_FIRE_BOSS, "King Dodongo & Volvagia Boss Battle", "NA_BGM_FIRE_BOSS", SEQ_BGM_BATTLE),
SEQUENCE_MAP_ENTRY(NA_BGM_TIMED_MINI_GAME, "Mini-Game", "NA_BGM_TIMED_MINI_GAME", SEQ_BGM_EVENT),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 1, "Ocarina", "OCARINA_INSTRUMENT_DEFAULT", SEQ_INSTRUMENT),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 2, "Malon", "OCARINA_INSTRUMENT_MALON", SEQ_INSTRUMENT),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 3, "Whistle", "OCARINA_INSTRUMENT_WHISTLE", SEQ_INSTRUMENT),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 4, "Harp", "OCARINA_INSTRUMENT_HARP", SEQ_INSTRUMENT),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 5, "Organ", "OCARINA_INSTRUMENT_GRIND_ORGAN", SEQ_INSTRUMENT),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 6, "Flute", "OCARINA_INSTRUMENT_FLUTE", SEQ_INSTRUMENT),
SEQUENCE_MAP_ENTRY(NA_SE_EV_SMALL_DOG_BARK, "Bark", "NA_SE_EV_SMALL_DOG_BARK", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_AWA_BOUND, "Bomb Bounce", "NA_SE_EN_AWA_BOUND", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_SHADEST_TAIKO_LOW, "Bongo Bongo Low", "NA_SE_EN_SHADEST_TAIKO_LOW", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_NUTS_FAINT, "Business Scrub", "NA_SE_EN_NUTS_FAINT", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_CARROT_RECOVER, "Carrot Refill", "NA_SE_SY_CARROT_RECOVER", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_CHICKEN_CRY_N, "Cluck", "NA_SE_EV_CHICKEN_CRY_N", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_BRIDGE_OPEN_STOP, "Drawbridge Set", "NA_SE_EV_BRIDGE_OPEN_STOP", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_KAICHO_CRY, "Guay", "NA_SE_EN_KAICHO_CRY", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_HITPOINT_ALARM, "Low HP Beep", "NA_SE_SY_HITPOINT_ALARM", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_HP_RECOVER, "HP Recover", "NA_SE_SY_HP_RECOVER", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_HORSE_RUN, "Horse Trot", "NA_SE_EV_HORSE_RUN", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_PL_WALK_HEAVYBOOTS, "Iron Boots", "NA_SE_PL_WALK_HEAVYBOOTS", SEQ_SFX),
//SEQUENCE_MAP_ENTRY(NA_SE_PL_HOBBERBOOTS_LV, "Hover Boots", "NA_SE_PL_HOBBERBOOTS_LV", SEQ_SFX), // Doesn't work due to SFX_FLAG
SEQUENCE_MAP_ENTRY(NA_SE_EV_COW_CRY, "Moo", "NA_SE_EV_COW_CRY", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_POT_BROKEN, "Pot Shattering", "NA_SE_EV_POT_BROKEN", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_FROG_CRY_0, "Ribbit", "NA_SE_EV_FROG_CRY_0", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_FIVE_COUNT_LUPY, "Rupee (Silver)", "NA_SE_EV_FIVE_COUNT_LUPY", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_FOOT_SWITCH, "Switch", "NA_SE_EV_FOOT_SWITCH", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_IT_WALL_HIT_SOFT, "Sword Bonk", "NA_SE_IT_WALL_HIT_SOFT", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_METRONOME, "Tambourine", "NA_SE_SY_METRONOME", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_AMOS_VOICE, "Armos", "NA_SE_EN_AMOS_VOICE", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_REDEAD_AIM, "Redead Scream", "NA_SE_EN_REDEAD_AIM", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_STALKID_ATTACK, "Stalchild Attack", "NA_SE_EN_STALKID_ATTACK", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_CHICKEN_CRY_M, "Cockadoodiedoo", "NA_SE_EV_CHICKEN_CRY_M", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_KINSTA_MARK_APPEAR, "Gold Skulltula Token", "NA_SE_SY_KINSTA_MARK_APPEAR", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_REDEAD_CRY, "Redead Moan", "NA_SE_EN_REDEAD_CRY", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_LIGHTNING, "Thunder", "NA_SE_EV_LIGHTNING", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_OC_ABYSS, "Cartoon Fall", "NA_SE_OC_ABYSS", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_FLAME_LAUGH, "Flare Dancer Laugh", "NA_SE_EN_FLAME_LAUGH", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_AWA_BREAK, "Shabom Pop", "NA_SE_EN_AWA_BREAK", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_SHADEST_TAIKO_HIGH, "Bongo Bongo High", "NA_SE_EN_SHADEST_TAIKO_HIGH", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_BOTTLE_CAP_OPEN, "Bottle Cork", "NA_SE_EV_BOTTLE_CAP_OPEN", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_IT_BOW_FLICK, "Bow Twang", "NA_SE_IT_BOW_FLICK", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_BUBLE_LAUGH, "Bubble Laugh", "NA_SE_EN_BUBLE_LAUGH", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_DEKU_JR_MOUTH, "Deku Baba", "NA_SE_EN_DEKU_JR_MOUTH", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_DOG_CRY_EVENING, "Dusk Howl", "NA_SE_EV_DOG_CRY_EVENING", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_FLAME_DAMAGE, "Flare Dancer Startled", "NA_SE_EN_FLAME_DAMAGE", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_GANON_AT_RETURN, "Ganondorf Teh!", "NA_SE_EN_GANON_AT_RETURN", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_GOMA_JR_CRY, "Gohma Larva Croak", "NA_SE_EN_GOMA_JR_CRY", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_GOLON_WAKE_UP, "Goron Wake", "NA_SE_EN_GOLON_WAKE_UP", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_START_SHOT, "Gunshot", "NA_SE_SY_START_SHOT", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_IT_HAMMER_HIT, "Hammer Bonk", "NA_SE_IT_HAMMER_HIT", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_IRONNACK_SWING_AXE, "Iron Knuckle", "NA_SE_EN_IRONNACK_SWING_AXE", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_FANTOM_ST_LAUGH, "Phantom Ganon Laugh", "NA_SE_EN_FANTOM_ST_LAUGH", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_PLANT_BROKEN, "Plant Explode", "NA_SE_EV_PLANT_BROKEN", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_GET_RUPY, "Rupee", "NA_SE_SY_GET_RUPY", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_NUTS_UP, "Scrub Emerge", "NA_SE_EN_NUTS_UP", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_AWA_BOUND, "Shabom Bounce", "NA_SE_EN_AWA_BOUND", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_SHELL_MOUTH, "Shellblade", "NA_SE_EN_SHELL_MOUTH", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_STALTU_DAMAGE, "Skulltula Damage", "NA_SE_EN_STALTU_DAMAGE", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EN_NUTS_THROW, "Spit Nut", "NA_SE_EN_NUTS_THROW", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_LOCK_ON, "Target Enemy", "NA_SE_SY_LOCK_ON", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_LOCK_ON_HUMAN, "Target Neutral", "NA_SE_SY_LOCK_ON_HUMAN", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_FSEL_CURSOR, "File Select Cursor", "NA_SE_SY_FSEL_CURSOR", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_FSEL_DECIDE_L, "File Select Choose", "NA_SE_SY_FSEL_DECIDE_L", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_SY_FSEL_CLOSE, "File Select Back", "NA_SE_SY_FSEL_CLOSE", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_IT_BOMB_EXPLOSION, "Bomb Explosion", "NA_SE_IT_BOMB_EXPLOSION", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_EV_CHICKEN_CRY_A, "Chicken Cry", "NA_SE_EV_CHICKEN_CRY_A", SEQ_SFX),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWORD_N, "Adult Link - Slash", "NA_SE_VO_LI_SWORD_N", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWORD_L, "Adult Link - Big Slash", "NA_SE_VO_LI_SWORD_L", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_LASH, "Adult Link - Hookshot Latch Yell", "NA_SE_VO_LI_LASH", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HANG, "Adult Link - Dangling Gasp", "NA_SE_VO_LI_HANG", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_CLIMB_END, "Adult Link - Climb Edge", "NA_SE_VO_LI_CLIMB_END", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DAMAGE_S, "Adult Link - Small Damage", "NA_SE_VO_LI_DAMAGE_S", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FREEZE, "Adult Link - Freeze", "NA_SE_VO_LI_FREEZE", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FALL_S, "Adult Link - Fall Gasp", "NA_SE_VO_LI_FALL_S", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FALL_L, "Adult Link - Fall Scream", "NA_SE_VO_LI_FALL_L", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_BREATH_REST, "Adult Link - Low Health Sigh", "NA_SE_VO_LI_BREATH_REST", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_BREATH_DRINK, "Adult Link - Bottle Sigh", "NA_SE_VO_LI_BREATH_DRINK", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DOWN, "Adult Link - Death", "NA_SE_VO_LI_DOWN", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_TAKEN_AWAY, "Adult Link - Taken away by Wallmaster","NA_SE_VO_LI_TAKEN_AWAY", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HELD, "Adult Link - Grabbed by Wallmaster", "NA_SE_VO_LI_HELD", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SNEEZE, "Adult Link - Sneeze", "NA_SE_VO_LI_SNEEZE", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWEAT, "Adult Link - Gasp (Hot Room)", "NA_SE_VO_LI_SWEAT", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DRINK, "Adult Link - Drinking", "NA_SE_VO_LI_DRINK", SEQ_VOICE), // Doesn't work due to SFX_FLAG
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_RELAX, "Adult Link - Yawn", "NA_SE_VO_LI_RELAX", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWORD_PUTAWAY, "Adult Link - Yell (Sword Putaway)", "NA_SE_VO_LI_SWORD_PUTAWAY", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_GROAN, "Adult Link - Groan (Unused)", "NA_SE_VO_LI_GROAN", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_AUTO_JUMP, "Adult Link - Jump/Swing Bottle", "NA_SE_VO_LI_AUTOd_JUMP", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_NALE, "Adult Link - Use Nayru's Love", "NA_SE_VO_LI_MAGIC_NALE", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SURPRISE, "Adult Link - Suprised Gasp", "NA_SE_VO_LI_SURPRISE", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_FROL, "Adult Link - Use Farore's Wind", "NA_SE_VO_LI_MAGIC_FROL", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_PUSH, "Adult Link - Push", "NA_SE_VO_LI_PUSH", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HOOKSHOT_HANG, "Adult Link - Hookshot hang", "NA_SE_VO_LI_HOOKSHOT_HANG", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_LAND_DAMAGE_S, "Adult Link - Fall damage", "NA_SE_VO_LI_LAND_DAMAGE_S", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_NULL_0x1b, "Adult Link - Small grunt (unused?)", "NA_SE_VO_LI_NULL_0x1b", SEQ_VOICE), // Unused? But unique so keeping it
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_ATTACK, "Adult Link - Din's Fire", "NA_SE_VO_LI_MAGIC_ATTACK", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_BL_DOWN, "Adult Link - Scream (Nocturne?)", "NA_SE_VO_BL_DOWN", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DEMO_DAMAGE, "Adult Link - Pained Land (Nocturne?)","NA_SE_VO_LI_DEMO_DAMAGE", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY("Adult Link - Unused Sound 1?","NA_SE_VO_LI_ELECTRIC_SHOCK_LV", "NA_SE_VO_LI_ELECTRIC_SHOCK_LV", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWORD_N_KID, "Child Link - Slash", "NA_SE_VO_LI_SWORD_N_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_ROLLING_CUT_KID, "Child Link - Big Slash", "NA_SE_VO_LI_ROLLING_CUT_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_LASH_KID, "Child Link - Hootshot Latch", "NA_SE_VO_LI_LASH_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HANG_KID, "Child Link - Dangling Gasp", "NA_SE_VO_LI_HANG_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_CLIMB_END_KID, "Child Link - Climb Edge", "NA_SE_VO_LI_CLIMB_END_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DAMAGE_S_KID, "Child Link - Small Damage", "NA_SE_VO_LI_DAMAGE_S_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FREEZE_KID, "Child Link - Freeze", "NA_SE_VO_LI_FREEZE_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FALL_S_KID, "Child Link - Fall Gasp", "NA_SE_VO_LI_FALL_S_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FALL_L_KID, "Child Link - Fall Scream", "NA_SE_VO_LI_FALL_L_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_BREATH_REST_KID, "Child Link - Low Health Sigh", "NA_SE_VO_LI_BREATH_REST_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_BREATH_DRINK_KID, "Child Link - Bottle Sigh", "NA_SE_VO_LI_BREATH_DRINK_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DOWN_KID, "Child Link - Death", "NA_SE_VO_LI_DOWN_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_TAKEN_AWAY_KID, "Child Link - Taken away by Wallmaster","NA_SE_VO_LI_TAKEN_AWAY_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HELD_KID, "Child Link - Grabbed by Wallmaster", "NA_SE_VO_LI_HELD_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SNEEZE_KID, "Child Link - Sneeze", "NA_SE_VO_LI_SNEEZE_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWEAT_KID, "Child Link - Gasp (Hot Room)", "NA_SE_VO_LI_SWEAT_KID", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DRINK_KID, "Child Link - Drinking", "NA_SE_VO_LI_DRINK_KID", SEQ_VOICE), // Doesn't work due to SFX_FLAG
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_RELAX_KID, "Child Link - Yawn", "NA_SE_VO_LI_RELAX_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWORD_PUTAWAY_KID,"Child Link - Yell (Sword Putaway)", "NA_SE_VO_LI_SWORD_PUTAWAY_KID", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_GROAN_KID, "Child Link - Groan (Unused)", "NA_SE_VO_LI_GROAN_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_AUTO_JUMP_KID, "Child Link - Jump/Swing Bottle", "NA_SE_VO_LI_AUTO_JUMP_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_NALE_KID, "Child Link - Use Nayru's Love", "NA_SE_VO_LI_MAGIC_NALE_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SURPRISE_KID, "Child Link - Surprised Gasp", "NA_SE_VO_LI_SURPRISE_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_FROL_KID, "Child Link - Use Farore's Wind", "NA_SE_VO_LI_MAGIC_FROL_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_PUSH_KID, "Child Link - Push", "NA_SE_VO_LI_PUSH_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HOOKSHOT_HANG_KID,"Child Link - Hookshot Hang", "NA_SE_VO_LI_HOOKSHOT_HANG_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_LAND_DAMAGE_S_KID,"Child Link - Fall Damage", "NA_SE_VO_LI_LAND_DAMAGE_S_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_NULL_0x1b_KID, "Child Link - Small Gasp (unused?)", "NA_SE_VO_LI_NULL_0x1b_KID", SEQ_VOICE), // Unused? But unique so keeping it
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_ATTACK_KID, "Child Link - Din's Fire", "NA_SE_VO_LI_MAGIC_ATTACK_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_BL_DOWN_KID, "Child Link - Scream (Nocturne?)", "NA_SE_VO_BL_DOWN_KID", SEQ_VOICE), // ...
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DEMO_DAMAGE_KID, "Child Link - Scream 2 (Nocturne?)", "NA_SE_VO_LI_DEMO_DAMAGE_KID", SEQ_VOICE), // Unused, matches with adult nocturne stuff
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID, "Child Link - Unused Sound 1?", "NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NAVY_ENEMY, "Navi - Unused Enemy Target", "NA_SE_VO_NAVY_ENEMY", SEQ_VOICE), // Has no sound but is played when targetting enemies, unsure to keep or not
SEQUENCE_MAP_ENTRY(NA_SE_VO_NAVY_HELLO, "Navi - Unused NPC Hello", "NA_SE_VO_NAVY_HELLO", SEQ_VOICE), // Has no sound but is played when targetting npcs, unsure to keep or not
SEQUENCE_MAP_ENTRY(NA_SE_VO_NAVY_HEAR, "Navi - Unused Other Target", "NA_SE_VO_NAVY_HEAR", SEQ_VOICE), // Has no sound but is played when targetting npcs, unsure to keep or not
SEQUENCE_MAP_ENTRY(NA_SE_VO_NAVY_CALL, "Navi - Look/Hey/Watchout (Target Enemy)","NA_SE_VO_NAVY_CALL", SEQ_VOICE), // Has no sound but is played when targetting signs and other things, unsure to keep or not
SEQUENCE_MAP_ENTRY(NA_SE_VO_NA_HELLO_3, "Navi - Hello", "NA_SE_VO_NA_HELLO_3", SEQ_VOICE),
// SEQ_BGM_WORLD
SEQUENCE_MAP_ENTRY(NA_BGM_FIELD_LOGIC, "Hyrule Field", "NA_BGM_FIELD_LOGIC", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_DUNGEON, "Dodongo's Cavern", "NA_BGM_DUNGEON", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_KAKARIKO_ADULT, "Kakariko Village (Adult)", "NA_BGM_KAKARIKO_ADULT", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_INSIDE_DEKU_TREE, "Inside the Deku Tree", "NA_BGM_INSIDE_DEKU_TREE", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_MARKET, "Market", "NA_BGM_MARKET", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_TITLE, "Title Theme", "NA_BGM_TITLE", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_LINK_HOUSE, "House", "NA_BGM_LINK_HOUSE", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_JABU_JABU, "Inside Jabu-Jabu's Belly", "NA_BGM_JABU_JABU", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_KAKARIKO_KID, "Kakariko Village (Child)", "NA_BGM_KAKARIKO_KID", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_FIRE_TEMPLE, "Fire Temple", "NA_BGM_FIRE_TEMPLE", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_FOREST_TEMPLE, "Forest Temple", "NA_BGM_FOREST_TEMPLE", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_COURTYARD, "Hyrule Castle Courtyard", "NA_BGM_COURTYARD", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_GANON_TOWER, "Ganondorf's Theme", "NA_BGM_GANON_TOWER", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_LONLON, "Lon Lon Ranch", "NA_BGM_LONLON", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_GORON_CITY, "Goron City", "NA_BGM_GORON_CITY", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_SARIA_THEME, "Lost Woods", "NA_BGM_SARIA_THEME", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_SPIRIT_TEMPLE, "Spirit Temple", "NA_BGM_SPIRIT_TEMPLE", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_INGO, "Ingo's Theme", "NA_BGM_INGO", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_KOKIRI, "Kokiri Forest", "NA_BGM_KOKIRI", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_TEMPLE_OF_TIME, "Temple of Time", "NA_BGM_TEMPLE_OF_TIME", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_WINDMILL, "Windmill Hut", "NA_BGM_WINDMILL", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_FILE_SELECT, "File Select", "NA_BGM_FILE_SELECT", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_ICE_CAVERN, "Ice Cavern", "NA_BGM_ICE_CAVERN", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_ZORA_DOMAIN, "Zora's Domain", "NA_BGM_ZORA_DOMAIN", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_SHOP, "Shop", "NA_BGM_SHOP", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_SHADOW_TEMPLE, "Shadow Temple", "NA_BGM_SHADOW_TEMPLE", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_WATER_TEMPLE, "Water Temple", "NA_BGM_WATER_TEMPLE", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_UNDERGROUND, "Ganon's Castle Under Ground", "NA_BGM_UNDERGROUND", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_GERUDO_VALLEY, "Gerudo Valley", "NA_BGM_GERUDO_VALLEY", SEQ_BGM_WORLD, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_POTION_SHOP, "Potion Shop", "NA_BGM_POTION_SHOP", SEQ_BGM_WORLD, true, true),
// SEQ_BGM_BATTLE
SEQUENCE_MAP_ENTRY(NA_BGM_ENEMY, "Battle", "NA_BGM_ENEMY", SEQ_BGM_BATTLE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_BOSS, "Boss Battle", "NA_BGM_BOSS", SEQ_BGM_BATTLE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_MINI_BOSS, "Mini-Boss Battle", "NA_BGM_MINI_BOSS", SEQ_BGM_BATTLE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_GANONDORF_BOSS, "Ganondorf Battle", "NA_BGM_GANONDORF_BOSS", SEQ_BGM_BATTLE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_GANON_BOSS, "Ganon Battle", "NA_BGM_GANON_BOSS", SEQ_BGM_BATTLE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_FIRE_BOSS, "King Dodongo & Volvagia Boss Battle", "NA_BGM_FIRE_BOSS", SEQ_BGM_BATTLE, true, true),
// SEQ_BGM_FANFARE
SEQUENCE_MAP_ENTRY(NA_BGM_GAME_OVER, "Game Over", "NA_BGM_GAME_OVER", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_BOSS_CLEAR, "Boss Clear", "NA_BGM_BOSS_CLEAR", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_ITEM_GET, "Obtain Item", "NA_BGM_ITEM_GET", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OPENING_GANON, "Enter Ganondorf", "NA_BGM_OPENING_GANON", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_HEART_GET, "Obtain Heart Container", "NA_BGM_HEART_GET", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OPEN_TRE_BOX, "Open Treasure Chest", "NA_BGM_OPEN_TRE_BOX", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_SPIRITUAL_STONE, "Spiritual Stone Get", "NA_BGM_SPIRITUAL_STONE", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_SMALL_ITEM_GET, "Obtain Small Item", "NA_BGM_SMALL_ITEM_GET", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_EVENT_CLEAR, "Escape from Lon Lon Ranch", "NA_BGM_EVENT_CLEAR", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_FAIRY_GET, "Obtain Fairy Ocarina", "NA_BGM_OCA_FAIRY_GET", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_HORSE_GOAL, "Horse Race Goal", "NA_BGM_HORSE_GOAL", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_MEDALLION_GET, "Obtain Medallion", "NA_BGM_MEDALLION_GET", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_APPEAR, "Enter Zelda", "NA_BGM_APPEAR", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_MASTER_SWORD, "Master Sword", "NA_BGM_MASTER_SWORD", SEQ_FANFARE, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCARINA_OF_TIME, "Ocarina of Time", "NA_BGM_OCARINA_OF_TIME", SEQ_FANFARE, true, true),
// SEQ_OCARINA
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_LIGHT, "Prelude of Light", "NA_BGM_OCA_LIGHT", SEQ_OCARINA, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_BOLERO, "Bolero of Fire", "NA_BGM_OCA_BOLERO", SEQ_OCARINA, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_MINUET, "Minuet of Forest", "NA_BGM_OCA_MINUET", SEQ_OCARINA, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_SERENADE, "Serenade of Water", "NA_BGM_OCA_SERENADE", SEQ_OCARINA, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_REQUIEM, "Requiem of Spirit", "NA_BGM_OCA_REQUIEM", SEQ_OCARINA, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_NOCTURNE, "Nocturne of Shadow", "NA_BGM_OCA_NOCTURNE", SEQ_OCARINA, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_SARIA, "Ocarina Saria's Song", "NA_BGM_OCA_SARIA", SEQ_OCARINA, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_EPONA, "Ocarina Epona's Song", "NA_BGM_OCA_EPONA", SEQ_OCARINA, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_ZELDA, "Ocarina Zelda's Lullaby", "NA_BGM_OCA_ZELDA", SEQ_OCARINA, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_SUNS, "Ocarina Sun's Song", "NA_BGM_OCA_SUNS", SEQ_OCARINA, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_TIME, "Ocarina Song of Time", "NA_BGM_OCA_TIME", SEQ_OCARINA, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OCA_STORM, "Ocarina Song of Storms", "NA_BGM_OCA_STORM", SEQ_OCARINA, true, true),
// SEQ_BGM_EVENT
SEQUENCE_MAP_ENTRY(NA_BGM_GREAT_FAIRY, "Great Fairy's Fountain", "NA_BGM_GREAT_FAIRY", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_ZELDA_THEME, "Zelda's Theme", "NA_BGM_ZELDA_THEME", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_HORSE, "Horse Race", "NA_BGM_HORSE", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_NAVI_OPENING, "Fairy Flying", "NA_BGM_NAVI_OPENING", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_DEKU_TREE_CS, "Deku Tree", "NA_BGM_DEKU_TREE_CS", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_HYRULE_CS, "Legend of Hyrule", "NA_BGM_HYRULE_CS", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_MINI_GAME, "Shooting Gallery", "NA_BGM_MINI_GAME", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_SHEIK, "Sheik's Theme", "NA_BGM_SHEIK", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_ADULT_LINK, "Goodbye to Zelda", "NA_BGM_ADULT_LINK", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_INTRO_GANON, "Ganon Intro", "NA_BGM_INTRO_GANON", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_CHAMBER_OF_SAGES, "Chamber of the Sages", "NA_BGM_CHAMBER_OF_SAGES", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_DOOR_OF_TIME, "Open Door of Temple of Time", "NA_BGM_DOOR_OF_TIME", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_OWL, "Kaepora Gaebora's Theme", "NA_BGM_OWL", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_BRIDGE_TO_GANONS, "Ganon's Castle Bridge", "NA_BGM_BRIDGE_TO_GANONS", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_KOTAKE_KOUME, "Kotake & Koume's Theme", "NA_BGM_KOTAKE_KOUME", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_ESCAPE, "Escape from Ganon's Castle", "NA_BGM_ESCAPE", SEQ_BGM_EVENT, true, true),
SEQUENCE_MAP_ENTRY(NA_BGM_TIMED_MINI_GAME, "Mini-Game", "NA_BGM_TIMED_MINI_GAME", SEQ_BGM_EVENT, true, true),
// Previously SEQ_NOSHUFFLE
SEQUENCE_MAP_ENTRY(NA_BGM_FIELD_MORNING, "Hyrule Field Morning Theme", "NA_BGM_FIELD_MORNING", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
SEQUENCE_MAP_ENTRY(NA_BGM_END_DEMO, "Seal of Six Sages", "NA_BGM_END_DEMO", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_1, "End Credits I", "NA_BGM_STAFF_1", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_2, "End Credits II", "NA_BGM_STAFF_2", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_3, "End Credits III", "NA_BGM_STAFF_3", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_4, "End Credits IV", "NA_BGM_STAFF_4", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
// SEQ_INSTRUMENT
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 1, "Ocarina", "OCARINA_INSTRUMENT_DEFAULT", SEQ_INSTRUMENT, true, false),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 2, "Malon", "OCARINA_INSTRUMENT_MALON", SEQ_INSTRUMENT, true, false),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 3, "Whistle", "OCARINA_INSTRUMENT_WHISTLE", SEQ_INSTRUMENT, true, false),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 4, "Harp", "OCARINA_INSTRUMENT_HARP", SEQ_INSTRUMENT, true, false),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 5, "Organ", "OCARINA_INSTRUMENT_GRIND_ORGAN", SEQ_INSTRUMENT, true, false),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 6, "Flute", "OCARINA_INSTRUMENT_FLUTE", SEQ_INSTRUMENT, true, false),
// SEQ_SFX
SEQUENCE_MAP_ENTRY(NA_SE_EV_SMALL_DOG_BARK, "Bark", "NA_SE_EV_SMALL_DOG_BARK", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_AWA_BOUND, "Bomb Bounce", "NA_SE_EN_AWA_BOUND", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_SHADEST_TAIKO_LOW, "Bongo Bongo Low", "NA_SE_EN_SHADEST_TAIKO_LOW", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_NUTS_FAINT, "Business Scrub", "NA_SE_EN_NUTS_FAINT", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_CARROT_RECOVER, "Carrot Refill", "NA_SE_SY_CARROT_RECOVER", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_CHICKEN_CRY_N, "Cluck", "NA_SE_EV_CHICKEN_CRY_N", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_BRIDGE_OPEN_STOP, "Drawbridge Set", "NA_SE_EV_BRIDGE_OPEN_STOP", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_KAICHO_CRY, "Guay", "NA_SE_EN_KAICHO_CRY", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_HITPOINT_ALARM, "Low HP Beep", "NA_SE_SY_HITPOINT_ALARM", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_HP_RECOVER, "HP Recover", "NA_SE_SY_HP_RECOVER", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_HORSE_RUN, "Horse Trot", "NA_SE_EV_HORSE_RUN", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_PL_WALK_HEAVYBOOTS, "Iron Boots", "NA_SE_PL_WALK_HEAVYBOOTS", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_PL_HOBBERBOOTS_LV - SFX_FLAG, "Hover Boots", "NA_SE_PL_HOBBERBOOTS_LV", SEQ_SFX, true, false),
SEQUENCE_MAP_ENTRY(NA_SE_EV_COW_CRY, "Moo", "NA_SE_EV_COW_CRY", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_POT_BROKEN, "Pot Shattering", "NA_SE_EV_POT_BROKEN", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_FROG_CRY_0, "Ribbit", "NA_SE_EV_FROG_CRY_0", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_FIVE_COUNT_LUPY, "Rupee (Silver)", "NA_SE_EV_FIVE_COUNT_LUPY", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_FOOT_SWITCH, "Switch", "NA_SE_EV_FOOT_SWITCH", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_IT_WALL_HIT_SOFT, "Sword Bonk", "NA_SE_IT_WALL_HIT_SOFT", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_METRONOME, "Tambourine", "NA_SE_SY_METRONOME", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_AMOS_VOICE, "Armos", "NA_SE_EN_AMOS_VOICE", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_REDEAD_AIM, "Redead Scream", "NA_SE_EN_REDEAD_AIM", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_STALKID_ATTACK, "Stalchild Attack", "NA_SE_EN_STALKID_ATTACK", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_CHICKEN_CRY_M, "Cockadoodiedoo", "NA_SE_EV_CHICKEN_CRY_M", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_KINSTA_MARK_APPEAR, "Gold Skulltula Token", "NA_SE_SY_KINSTA_MARK_APPEAR", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_REDEAD_CRY, "Redead Moan", "NA_SE_EN_REDEAD_CRY", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_LIGHTNING, "Thunder", "NA_SE_EV_LIGHTNING", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_OC_ABYSS, "Cartoon Fall", "NA_SE_OC_ABYSS", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_FLAME_LAUGH, "Flare Dancer Laugh", "NA_SE_EN_FLAME_LAUGH", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_AWA_BREAK, "Shabom Pop", "NA_SE_EN_AWA_BREAK", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_SHADEST_TAIKO_HIGH, "Bongo Bongo High", "NA_SE_EN_SHADEST_TAIKO_HIGH", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_BOTTLE_CAP_OPEN, "Bottle Cork", "NA_SE_EV_BOTTLE_CAP_OPEN", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_IT_BOW_FLICK, "Bow Twang", "NA_SE_IT_BOW_FLICK", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_BUBLE_LAUGH, "Bubble Laugh", "NA_SE_EN_BUBLE_LAUGH", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_DEKU_JR_MOUTH, "Deku Baba", "NA_SE_EN_DEKU_JR_MOUTH", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_DOG_CRY_EVENING, "Dusk Howl", "NA_SE_EV_DOG_CRY_EVENING", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_FLAME_DAMAGE, "Flare Dancer Startled", "NA_SE_EN_FLAME_DAMAGE", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_GANON_AT_RETURN, "Ganondorf Teh!", "NA_SE_EN_GANON_AT_RETURN", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_GOMA_JR_CRY, "Gohma Larva Croak", "NA_SE_EN_GOMA_JR_CRY", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_GOLON_WAKE_UP, "Goron Wake", "NA_SE_EN_GOLON_WAKE_UP", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_START_SHOT, "Gunshot", "NA_SE_SY_START_SHOT", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_IT_HAMMER_HIT, "Hammer Bonk", "NA_SE_IT_HAMMER_HIT", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_IRONNACK_SWING_AXE, "Iron Knuckle", "NA_SE_EN_IRONNACK_SWING_AXE", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_FANTOM_ST_LAUGH, "Phantom Ganon Laugh", "NA_SE_EN_FANTOM_ST_LAUGH", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_PLANT_BROKEN, "Plant Explode", "NA_SE_EV_PLANT_BROKEN", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_GET_RUPY, "Rupee", "NA_SE_SY_GET_RUPY", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_NUTS_UP, "Scrub Emerge", "NA_SE_EN_NUTS_UP", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_AWA_BOUND, "Shabom Bounce", "NA_SE_EN_AWA_BOUND", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_SHELL_MOUTH, "Shellblade", "NA_SE_EN_SHELL_MOUTH", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_STALTU_DAMAGE, "Skulltula Damage", "NA_SE_EN_STALTU_DAMAGE", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EN_NUTS_THROW, "Spit Nut", "NA_SE_EN_NUTS_THROW", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_LOCK_ON, "Target Enemy", "NA_SE_SY_LOCK_ON", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_LOCK_ON_HUMAN, "Target Neutral", "NA_SE_SY_LOCK_ON_HUMAN", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_FSEL_CURSOR, "File Select Cursor", "NA_SE_SY_FSEL_CURSOR", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_FSEL_DECIDE_L, "File Select Choose", "NA_SE_SY_FSEL_DECIDE_L", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_SY_FSEL_CLOSE, "File Select Back", "NA_SE_SY_FSEL_CLOSE", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_IT_BOMB_EXPLOSION, "Bomb Explosion", "NA_SE_IT_BOMB_EXPLOSION", SEQ_SFX, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_EV_CHICKEN_CRY_A, "Chicken Cry", "NA_SE_EV_CHICKEN_CRY_A", SEQ_SFX, true, true),
// SEQ_VOICE
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWORD_N, "Adult Link - Slash", "NA_SE_VO_LI_SWORD_N", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWORD_L, "Adult Link - Big Slash", "NA_SE_VO_LI_SWORD_L", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_LASH, "Adult Link - Hookshot Latch Yell", "NA_SE_VO_LI_LASH", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HANG, "Adult Link - Dangling Gasp", "NA_SE_VO_LI_HANG", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_CLIMB_END, "Adult Link - Climb Edge", "NA_SE_VO_LI_CLIMB_END", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DAMAGE_S, "Adult Link - Small Damage", "NA_SE_VO_LI_DAMAGE_S", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FREEZE, "Adult Link - Freeze", "NA_SE_VO_LI_FREEZE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FALL_S, "Adult Link - Fall Gasp", "NA_SE_VO_LI_FALL_S", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FALL_L, "Adult Link - Fall Scream", "NA_SE_VO_LI_FALL_L", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_BREATH_REST, "Adult Link - Low Health Sigh", "NA_SE_VO_LI_BREATH_REST", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_BREATH_DRINK, "Adult Link - Bottle Sigh", "NA_SE_VO_LI_BREATH_DRINK", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DOWN, "Adult Link - Death", "NA_SE_VO_LI_DOWN", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_TAKEN_AWAY, "Adult Link - Taken away by Wallmaster", "NA_SE_VO_LI_TAKEN_AWAY", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HELD, "Adult Link - Grabbed by Wallmaster", "NA_SE_VO_LI_HELD", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SNEEZE, "Adult Link - Sneeze", "NA_SE_VO_LI_SNEEZE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWEAT, "Adult Link - Gasp (Hot Room)", "NA_SE_VO_LI_SWEAT", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_RELAX, "Adult Link - Yawn", "NA_SE_VO_LI_RELAX", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWORD_PUTAWAY, "Adult Link - Yell (Sword Putaway)", "NA_SE_VO_LI_SWORD_PUTAWAY", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_AUTO_JUMP, "Adult Link - Jump/Swing Bottle", "NA_SE_VO_LI_AUTOd_JUMP", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_NALE, "Adult Link - Use Nayru's Love", "NA_SE_VO_LI_MAGIC_NALE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SURPRISE, "Adult Link - Suprised Gasp", "NA_SE_VO_LI_SURPRISE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_FROL, "Adult Link - Use Farore's Wind", "NA_SE_VO_LI_MAGIC_FROL", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_PUSH, "Adult Link - Push", "NA_SE_VO_LI_PUSH", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HOOKSHOT_HANG, "Adult Link - Hookshot hang", "NA_SE_VO_LI_HOOKSHOT_HANG", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_LAND_DAMAGE_S, "Adult Link - Fall damage", "NA_SE_VO_LI_LAND_DAMAGE_S", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_NULL_0x1b, "Adult Link - Small grunt (unused?)", "NA_SE_VO_LI_NULL_0x1b", SEQ_VOICE, true, true), // Unused? But unique so keeping it
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_ATTACK, "Adult Link - Din's Fire", "NA_SE_VO_LI_MAGIC_ATTACK", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_BL_DOWN, "Adult Link - Scream (Nocturne?)", "NA_SE_VO_BL_DOWN", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DEMO_DAMAGE, "Adult Link - Pained Land (Nocturne?)", "NA_SE_VO_LI_DEMO_DAMAGE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWORD_N_KID, "Child Link - Slash", "NA_SE_VO_LI_SWORD_N_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_ROLLING_CUT_KID, "Child Link - Big Slash", "NA_SE_VO_LI_ROLLING_CUT_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_LASH_KID, "Child Link - Hootshot Latch", "NA_SE_VO_LI_LASH_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HANG_KID, "Child Link - Dangling Gasp", "NA_SE_VO_LI_HANG_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_CLIMB_END_KID, "Child Link - Climb Edge", "NA_SE_VO_LI_CLIMB_END_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DAMAGE_S_KID, "Child Link - Small Damage", "NA_SE_VO_LI_DAMAGE_S_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FREEZE_KID, "Child Link - Freeze", "NA_SE_VO_LI_FREEZE_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FALL_S_KID, "Child Link - Fall Gasp", "NA_SE_VO_LI_FALL_S_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_FALL_L_KID, "Child Link - Fall Scream", "NA_SE_VO_LI_FALL_L_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_BREATH_REST_KID, "Child Link - Low Health Sigh", "NA_SE_VO_LI_BREATH_REST_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_BREATH_DRINK_KID, "Child Link - Bottle Sigh", "NA_SE_VO_LI_BREATH_DRINK_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DOWN_KID, "Child Link - Death", "NA_SE_VO_LI_DOWN_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_TAKEN_AWAY_KID, "Child Link - Taken away by Wallmaster", "NA_SE_VO_LI_TAKEN_AWAY_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HELD_KID, "Child Link - Grabbed by Wallmaster", "NA_SE_VO_LI_HELD_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SNEEZE_KID, "Child Link - Sneeze", "NA_SE_VO_LI_SNEEZE_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWEAT_KID, "Child Link - Gasp (Hot Room)", "NA_SE_VO_LI_SWEAT_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_RELAX_KID, "Child Link - Yawn", "NA_SE_VO_LI_RELAX_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SWORD_PUTAWAY_KID, "Child Link - Yell (Sword Putaway)", "NA_SE_VO_LI_SWORD_PUTAWAY_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_AUTO_JUMP_KID, "Child Link - Jump/Swing Bottle", "NA_SE_VO_LI_AUTO_JUMP_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_NALE_KID, "Child Link - Use Nayru's Love", "NA_SE_VO_LI_MAGIC_NALE_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_SURPRISE_KID, "Child Link - Surprised Gasp", "NA_SE_VO_LI_SURPRISE_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_FROL_KID, "Child Link - Use Farore's Wind", "NA_SE_VO_LI_MAGIC_FROL_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_PUSH_KID, "Child Link - Push", "NA_SE_VO_LI_PUSH_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_HOOKSHOT_HANG_KID, "Child Link - Hookshot Hang", "NA_SE_VO_LI_HOOKSHOT_HANG_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_LAND_DAMAGE_S_KID, "Child Link - Fall Damage", "NA_SE_VO_LI_LAND_DAMAGE_S_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_NULL_0x1b_KID, "Child Link - Small Gasp (unused?)", "NA_SE_VO_LI_NULL_0x1b_KID", SEQ_VOICE, true, true), // Unused? But unique so keeping it
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_MAGIC_ATTACK_KID, "Child Link - Din's Fire", "NA_SE_VO_LI_MAGIC_ATTACK_KID", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_BL_DOWN_KID, "Child Link - Scream (Nocturne?)", "NA_SE_VO_BL_DOWN_KID", SEQ_VOICE, true, true), // ...
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DEMO_DAMAGE_KID, "Child Link - Scream 2 (Nocturne?)", "NA_SE_VO_LI_DEMO_DAMAGE_KID", SEQ_VOICE, true, true), // Unused, matches with adult nocturne stuff
SEQUENCE_MAP_ENTRY(NA_SE_VO_NAVY_ENEMY, "Navi - Unused Enemy Target", "NA_SE_VO_NAVY_ENEMY", SEQ_VOICE, true, true), // Has no sound but is played when targetting enemies, unsure to keep or not
SEQUENCE_MAP_ENTRY(NA_SE_VO_NAVY_HELLO, "Navi - Unused NPC Hello", "NA_SE_VO_NAVY_HELLO", SEQ_VOICE, true, true), // Has no sound but is played when targetting npcs, unsure to keep or not
SEQUENCE_MAP_ENTRY(NA_SE_VO_NAVY_HEAR, "Navi - Unused Other Target", "NA_SE_VO_NAVY_HEAR", SEQ_VOICE, true, true), // Has no sound but is played when targetting npcs, unsure to keep or not
SEQUENCE_MAP_ENTRY(NA_SE_VO_NAVY_CALL, "Navi - Look/Hey/Watchout (Target Enemy)", "NA_SE_VO_NAVY_CALL", SEQ_VOICE, true, true), // Has no sound but is played when targetting signs and other things, unsure to keep or not
SEQUENCE_MAP_ENTRY(NA_SE_VO_NA_HELLO_3, "Navi - Hello", "NA_SE_VO_NA_HELLO_3", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_TA_SLEEP, "Talon - Snore", "NA_SE_VO_TA_SLEEP", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_TA_SURPRISE, "Talon - Surprised", "NA_SE_VO_TA_SURPRISE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_TA_CRY_0, "Talon - Hmm", "NA_SE_VO_TA_CRY_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_TA_CRY_1, "Talon - Scream", "NA_SE_VO_TA_CRY_1", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_IN_CRY_0, "Ingo - WAAAH!", "NA_SE_VO_IN_CRY_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_IN_LOST, "Ingo - KAAAAH! (Lost)", "NA_SE_VO_IN_LOST", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_IN_LASH_0, "Ingo - Heyeah (Horse 1)", "NA_SE_VO_IN_LASH_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_IN_LASH_1, "Ingo - Ha (Horse 2)", "NA_SE_VO_IN_LASH_1", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_FR_LAUGH_0, "Great Fairy - Big Laugh", "NA_SE_VO_FR_LAUGH_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_FR_SMILE_0, "Great Fairy - Small Laugh", "NA_SE_VO_FR_SMILE_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NB_AGONY, "Nabooru - Pained Gasp", "NA_SE_VO_NB_AGONY", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NB_CRY_0, "Nabooru - Scream", "NA_SE_VO_NB_CRY_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NB_NOTICE, "Nabooru - Hmm?", "NA_SE_VO_NB_NOTICE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NA_HELLO_0, "Navi - Watchout!", "NA_SE_VO_NA_HELLO_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NA_HELLO_1, "Navi - Look!", "NA_SE_VO_NA_HELLO_1", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NA_HELLO_2, "Navi - Hey! (C-up Sound)", "NA_SE_VO_NA_HELLO_2", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_CRASH, "Ruto - Crash", "NA_SE_VO_RT_CRASH", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_DISCOVER, "Ruto - Found", "NA_SE_VO_RT_DISCOVER", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_FALL, "Ruto - Fall", "NA_SE_VO_RT_FALL", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_LAUGH_0, "Ruto - Giggle", "NA_SE_VO_RT_LAUGH_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_LIFT, "Ruto - Lifted/Navi - Intro Bonk", "NA_SE_VO_RT_LIFT", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_THROW, "Ruto - Thrown", "NA_SE_VO_RT_THROW", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_UNBALLANCE, "Ruto - Held Tantrum", "NA_SE_VO_RT_UNBALLANCE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_ST_DAMAGE, "Cursed Man - Scream", "NA_SE_VO_ST_DAMAGE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_ST_ATTACK, "Cursed Man - Gasp", "NA_SE_VO_ST_ATTACK", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_HURRY, "Child Zelda - Hurry", "NA_SE_VO_Z0_HURRY", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_MEET, "Child Zelda - Meeting Link Gasp", "NA_SE_VO_Z0_MEET", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_QUESTION, "Child Zelda - Question", "NA_SE_VO_Z0_QUESTION", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_SIGH_0, "Child Zelda - Sigh", "NA_SE_VO_Z0_SIGH_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_SMILE_0, "Child Zelda - Laugh", "NA_SE_VO_Z0_SMILE_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_SURPRISE, "Child Zelda - Sees Ganon Gasp", "NA_SE_VO_Z0_SURPRISE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_THROW, "Child Zelda - Throws Ocarina", "NA_SE_VO_Z0_THROW", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_SK_CRY_0, "Sheik - Pained Gasp (Nocturne)", "NA_SE_VO_SK_CRY_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_SK_CRY_1, "Sheik - Pained Scream (Nocturne)", "NA_SE_VO_SK_CRY_1", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_SK_CRASH, "Sheik - Pained Landing (Nocturne)", "NA_SE_VO_SK_CRASH", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_SK_LAUGH, "Navi - Listen!", "NA_SE_VO_SK_LAUGH", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_SK_SHOUT, "Sheik - Shout (Throwing Deku Nut)", "NA_SE_VO_SK_SHOUT", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z1_CRY_0, "Adult Zelda - Scream 1", "NA_SE_VO_Z1_CRY_0", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z1_CRY_1, "Adult Zelda - Scream 2", "NA_SE_VO_Z1_CRY_1", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z1_OPENDOOR, "Adult Zelda - Open Seseme Magic Gasp", "NA_SE_VO_Z1_OPENDOOR", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z1_SURPRISE, "Adult Zelda - Gasp", "NA_SE_VO_Z1_SURPRISE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z1_PAIN, "Adult Zelda - Pained Gasp", "NA_SE_VO_Z1_PAIN", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_KZ_MOVE, "King Zora - Mweep!", "NA_SE_VO_KZ_MOVE", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NB_LAUGH, "Navi - Hello!", "NA_SE_VO_NB_LAUGH", SEQ_VOICE, true, true),
SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DRINK - SFX_FLAG, "Adult Link - Drinking", "NA_SE_VO_LI_DRINK", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DRINK, "Adult Link - Drinking", "NA_SE_VO_LI_DRINK", SEQ_VOICE, true, false), // Doesn't work due to SFX_FLAG
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_DRINK_KID, "Child Link - Drinking", "NA_SE_VO_LI_DRINK_KID", SEQ_VOICE, true, false), // Doesn't work due to SFX_FLAG
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_GROAN, "Adult Link - Groan (Unused)", "NA_SE_VO_LI_GROAN", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY("Adult Link - Unused Sound 1?","NA_SE_VO_LI_ELECTRIC_SHOCK_LV", "NA_SE_VO_LI_ELECTRIC_SHOCK_LV", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_GROAN_KID, "Child Link - Groan (Unused)", "NA_SE_VO_LI_GROAN_KID", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID, "Child Link - Unused Sound 1?", "NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID", SEQ_VOICE, true, false),
// Following group of Dummies are all duplicate entries for Navi saying Look/Hey/Watchout
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x45, "NA_SE_VO_DUMMY_0x45", "NA_SE_VO_DUMMY_0x45", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x46, "NA_SE_VO_DUMMY_0x46", "NA_SE_VO_DUMMY_0x46", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x47, "NA_SE_VO_DUMMY_0x47", "NA_SE_VO_DUMMY_0x47", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x48, "NA_SE_VO_DUMMY_0x48", "NA_SE_VO_DUMMY_0x48", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x49, "NA_SE_VO_DUMMY_0x49", "NA_SE_VO_DUMMY_0x49", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4a "NA_SE_VO_DUMMY_0x4a", "NA_SE_VO_DUMMY_0x4a", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4b, "NA_SE_VO_DUMMY_0x4b", "NA_SE_VO_DUMMY_0x4b", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4c, "NA_SE_VO_DUMMY_0x4c", "NA_SE_VO_DUMMY_0x4c", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4d, "NA_SE_VO_DUMMY_0x4d", "NA_SE_VO_DUMMY_0x4d", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4e, "NA_SE_VO_DUMMY_0x4e", "NA_SE_VO_DUMMY_0x4e", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4f, "NA_SE_VO_DUMMY_0x4f", "NA_SE_VO_DUMMY_0x4f", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_TA_SLEEP, "Talon - Snore", "NA_SE_VO_TA_SLEEP", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_TA_SURPRISE, "Talon - Surprised", "NA_SE_VO_TA_SURPRISE", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_TA_CRY_0, "Talon - Hmm", "NA_SE_VO_TA_CRY_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_TA_CRY_1, "Talon - Scream", "NA_SE_VO_TA_CRY_1", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_IN_CRY_0, "Ingo - WAAAH!", "NA_SE_VO_IN_CRY_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_IN_LOST, "Ingo - KAAAAH! (Lost)", "NA_SE_VO_IN_LOST", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_IN_LASH_0, "Ingo - Heyeah (Horse 1)", "NA_SE_VO_IN_LASH_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_IN_LASH_1, "Ingo - Ha (Horse 2)", "NA_SE_VO_IN_LASH_1", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_FR_LAUGH_0, "Great Fairy - Big Laugh", "NA_SE_VO_FR_LAUGH_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_FR_SMILE_0, "Great Fairy - Small Laugh", "NA_SE_VO_FR_SMILE_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NB_AGONY, "Nabooru - Pained Gasp", "NA_SE_VO_NB_AGONY", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NB_CRY_0, "Nabooru - Scream", "NA_SE_VO_NB_CRY_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NB_NOTICE, "Nabooru - Hmm?", "NA_SE_VO_NB_NOTICE", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NA_HELLO_0, "Navi - Watchout!", "NA_SE_VO_NA_HELLO_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NA_HELLO_1, "Navi - Look!", "NA_SE_VO_NA_HELLO_1", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NA_HELLO_2, "Navi - Hey! (C-up Sound)", "NA_SE_VO_NA_HELLO_2", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_CRASH, "Ruto - Crash", "NA_SE_VO_RT_CRASH", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_DISCOVER, "Ruto - Found", "NA_SE_VO_RT_DISCOVER", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_FALL, "Ruto - Fall", "NA_SE_VO_RT_FALL", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_LAUGH_0, "Ruto - Giggle", "NA_SE_VO_RT_LAUGH_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_LIFT, "Ruto - Lifted/Navi - Intro Bonk", "NA_SE_VO_RT_LIFT", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_THROW, "Ruto - Thrown", "NA_SE_VO_RT_THROW", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_RT_UNBALLANCE, "Ruto - Held Tantrum", "NA_SE_VO_RT_UNBALLANCE", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_ST_DAMAGE, "Cursed Man - Scream", "NA_SE_VO_ST_DAMAGE", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_ST_ATTACK, "Cursed Man - Gasp", "NA_SE_VO_ST_ATTACK", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_HURRY, "Child Zelda - Hurry", "NA_SE_VO_Z0_HURRY", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_MEET, "Child Zelda - Meeting Link Gasp", "NA_SE_VO_Z0_MEET", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_QUESTION, "Child Zelda - Question", "NA_SE_VO_Z0_QUESTION", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_SIGH_0, "Child Zelda - Sigh", "NA_SE_VO_Z0_SIGH_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_SMILE_0, "Child Zelda - Laugh", "NA_SE_VO_Z0_SMILE_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_SURPRISE, "Child Zelda - Sees Ganon Gasp", "NA_SE_VO_Z0_SURPRISE", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z0_THROW, "Child Zelda - Throws Ocarina", "NA_SE_VO_Z0_THROW", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_SK_CRY_0, "Sheik - Pained Gasp (Nocturne)", "NA_SE_VO_SK_CRY_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_SK_CRY_1, "Sheik - Pained Scream (Nocturne)", "NA_SE_VO_SK_CRY_1", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_SK_CRASH, "Sheik - Pained Landing (Nocturne)", "NA_SE_VO_SK_CRASH", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_SK_LAUGH, "Navi - Listen!", "NA_SE_VO_SK_LAUGH", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_SK_SHOUT, "Sheik - Shout (Throwing Deku Nut)", "NA_SE_VO_SK_SHOUT", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z1_CRY_0, "Adult Zelda - Scream 1", "NA_SE_VO_Z1_CRY_0", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z1_CRY_1, "Adult Zelda - Scream 2", "NA_SE_VO_Z1_CRY_1", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z1_OPENDOOR, "Adult Zelda - Open Seseme Magic Gasp","NA_SE_VO_Z1_OPENDOOR", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z1_SURPRISE, "Adult Zelda - Gasp", "NA_SE_VO_Z1_SURPRISE", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_Z1_PAIN, "Adult Zelda - Pained Gasp", "NA_SE_VO_Z1_PAIN", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_KZ_MOVE, "King Zora - Mweep!", "NA_SE_VO_KZ_MOVE", SEQ_VOICE),
SEQUENCE_MAP_ENTRY(NA_SE_VO_NB_LAUGH, "Navi - Hello!", "NA_SE_VO_NB_LAUGH", SEQ_VOICE),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_IN_LAUGH, "NA_SE_VO_IN_LAUGH", "NA_SE_VO_IN_LAUGH", SEQ_VOICE), // Crashes
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x7d, "NA_SE_VO_DUMMY_0x7d", "NA_SE_VO_DUMMY_0x7d", SEQ_VOICE), // Unused weird Child Link sound
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x7e, "NA_SE_VO_DUMMY_0x7e", "NA_SE_VO_DUMMY_0x7e", SEQ_VOICE), // Unused weird Child Link sound
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x7f, "NA_SE_VO_DUMMY_0x7f", "NA_SE_VO_DUMMY_0x7f", SEQ_VOICE), // Unused weird Child Link sound
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x80, "NA_SE_VO_DUMMY_0x80", "NA_SE_VO_DUMMY_0x80", SEQ_VOICE), // Unused and empty
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_AUTO_JUMP_DARKLINK,"NA_SE_VO_LI_AUTO_JUMP_DARKLINK", "NA_SE_VO_LI_AUTO_JUMP_DARKLINK", SEQ_VOICE), // Implies Dark Link but isn't used in anything
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x82_YOBI, "NA_SE_VO_DUMMY_0x82_YOBI", "NA_SE_VO_DUMMY_0x82_YOBI", SEQ_VOICE), // Rest are unused and empty
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x83_YOBI, "NA_SE_VO_DUMMY_0x83_YOBI", "NA_SE_VO_DUMMY_0x83_YOBI", SEQ_VOICE), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x84_YOBI, "NA_SE_VO_DUMMY_0x84_YOBI", "NA_SE_VO_DUMMY_0x84_YOBI", SEQ_VOICE), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x85_YOBI, "NA_SE_VO_DUMMY_0x85_YOBI", "NA_SE_VO_DUMMY_0x85_YOBI", SEQ_VOICE), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x86_YOBI, "NA_SE_VO_DUMMY_0x86_YOBI", "NA_SE_VO_DUMMY_0x86_YOBI", SEQ_VOICE), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x87_YOBI, "NA_SE_VO_DUMMY_0x87_YOBI", "NA_SE_VO_DUMMY_0x87_YOBI", SEQ_VOICE), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x88_YOBI, "NA_SE_VO_DUMMY_0x88_YOBI", "NA_SE_VO_DUMMY_0x88_YOBI", SEQ_VOICE), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x89_YOBI, "NA_SE_VO_DUMMY_0x89_YOBI", "NA_SE_VO_DUMMY_0x89_YOBI", SEQ_VOICE), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x45, "NA_SE_VO_DUMMY_0x45", "NA_SE_VO_DUMMY_0x45", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x46, "NA_SE_VO_DUMMY_0x46", "NA_SE_VO_DUMMY_0x46", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x47, "NA_SE_VO_DUMMY_0x47", "NA_SE_VO_DUMMY_0x47", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x48, "NA_SE_VO_DUMMY_0x48", "NA_SE_VO_DUMMY_0x48", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x49, "NA_SE_VO_DUMMY_0x49", "NA_SE_VO_DUMMY_0x49", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4a "NA_SE_VO_DUMMY_0x4a", "NA_SE_VO_DUMMY_0x4a", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4b, "NA_SE_VO_DUMMY_0x4b", "NA_SE_VO_DUMMY_0x4b", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4c, "NA_SE_VO_DUMMY_0x4c", "NA_SE_VO_DUMMY_0x4c", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4d, "NA_SE_VO_DUMMY_0x4d", "NA_SE_VO_DUMMY_0x4d", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4e, "NA_SE_VO_DUMMY_0x4e", "NA_SE_VO_DUMMY_0x4e", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x4f, "NA_SE_VO_DUMMY_0x4f", "NA_SE_VO_DUMMY_0x4f", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_IN_LAUGH, "NA_SE_VO_IN_LAUGH", "NA_SE_VO_IN_LAUGH", SEQ_VOICE, true, false), // Crashes
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x7d, "NA_SE_VO_DUMMY_0x7d", "NA_SE_VO_DUMMY_0x7d", SEQ_VOICE, true, false), // Unused weird Child Link sound
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x7e, "NA_SE_VO_DUMMY_0x7e", "NA_SE_VO_DUMMY_0x7e", SEQ_VOICE, true, false), // Unused weird Child Link sound
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x7f, "NA_SE_VO_DUMMY_0x7f", "NA_SE_VO_DUMMY_0x7f", SEQ_VOICE, true, false), // Unused weird Child Link sound
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x80, "NA_SE_VO_DUMMY_0x80", "NA_SE_VO_DUMMY_0x80", SEQ_VOICE, true, false), // Unused and empty
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_AUTO_JUMP_DARKLINK,"NA_SE_VO_LI_AUTO_JUMP_DARKLINK", "NA_SE_VO_LI_AUTO_JUMP_DARKLINK", SEQ_VOICE, true, false), // Implies Dark Link but isn't used in anything
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x82_YOBI, "NA_SE_VO_DUMMY_0x82_YOBI", "NA_SE_VO_DUMMY_0x82_YOBI", SEQ_VOICE, true, false), // Rest are unused and empty
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x83_YOBI, "NA_SE_VO_DUMMY_0x83_YOBI", "NA_SE_VO_DUMMY_0x83_YOBI", SEQ_VOICE, true, false), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x84_YOBI, "NA_SE_VO_DUMMY_0x84_YOBI", "NA_SE_VO_DUMMY_0x84_YOBI", SEQ_VOICE, true, false), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x85_YOBI, "NA_SE_VO_DUMMY_0x85_YOBI", "NA_SE_VO_DUMMY_0x85_YOBI", SEQ_VOICE, true, false), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x86_YOBI, "NA_SE_VO_DUMMY_0x86_YOBI", "NA_SE_VO_DUMMY_0x86_YOBI", SEQ_VOICE, true, false), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x87_YOBI, "NA_SE_VO_DUMMY_0x87_YOBI", "NA_SE_VO_DUMMY_0x87_YOBI", SEQ_VOICE, true, false), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x88_YOBI, "NA_SE_VO_DUMMY_0x88_YOBI", "NA_SE_VO_DUMMY_0x88_YOBI", SEQ_VOICE, true, false), // ..
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x89_YOBI, "NA_SE_VO_DUMMY_0x89_YOBI", "NA_SE_VO_DUMMY_0x89_YOBI", SEQ_VOICE, true, false), // ..
};
}
@ -331,7 +353,7 @@ void AudioCollection::AddToCollection(char* otrPath, uint16_t seqNum) {
SequenceInfo info = {seqNum,
sequenceName,
StringHelper::Replace(StringHelper::Replace(StringHelper::Replace(sequenceName, " ", "_"), "~", "-"),".", ""),
type};
type, false, false};
sequenceMap.emplace(seqNum, info);
}
@ -379,12 +401,10 @@ void AudioCollection::InitializeShufflePool() {
for (auto& [seqId, seqInfo] : sequenceMap) {
const std::string cvarKey = "gAudioEditor.Excluded." + seqInfo.sfxKey;
if (CVarGetInteger(cvarKey.c_str(), 0)) {
if (CVarGetInteger(cvarKey.c_str(), 0) && !seqInfo.canBeUsedAsReplacement) {
excludedSequences.insert(&seqInfo);
} else {
if (seqInfo.category != SEQ_NOSHUFFLE) {
includedSequences.insert(&seqInfo);
}
includedSequences.insert(&seqInfo);
}
}

View File

@ -25,6 +25,8 @@ struct SequenceInfo {
std::string label;
std::string sfxKey;
SeqType category;
bool canBeReplaced;
bool canBeUsedAsReplacement;
};
class AudioCollection {

View File

@ -27,7 +27,7 @@ s8 reverbAdd = 0;
#define SEQ_COUNT_BGM_EVENT 17
#define SEQ_COUNT_INSTRUMENT 6
#define SEQ_COUNT_SFX 57
#define SEQ_COUNT_VOICE 107
#define SEQ_COUNT_VOICE 108
size_t AuthenticCountBySequenceType(SeqType type) {
switch (type) {
@ -97,7 +97,7 @@ void RandomizeGroup(SeqType type) {
// don't randomize locked entries
if ((seqData.category & type) && CVarGetInteger(cvarLockKey.c_str(), 0) == 0) {
// Only save authentic sequence CVars
if (((seqData.category & SEQ_BGM_CUSTOM) || seqData.category == SEQ_FANFARE) && seqData.sequenceId >= MAX_AUTHENTIC_SEQID) {
if ((((seqData.category & SEQ_BGM_CUSTOM) || seqData.category == SEQ_FANFARE) && seqData.sequenceId >= MAX_AUTHENTIC_SEQID) || seqData.canBeReplaced == false) {
continue;
}
const int randomValue = values.back();
@ -194,10 +194,11 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
continue;
}
// Do not display custom sequences in the list
if (((seqData.category & SEQ_BGM_CUSTOM) || seqData.category == SEQ_FANFARE) && defaultValue >= MAX_AUTHENTIC_SEQID) {
if ((((seqData.category & SEQ_BGM_CUSTOM) || seqData.category == SEQ_FANFARE) && defaultValue >= MAX_AUTHENTIC_SEQID) || seqData.canBeReplaced == false) {
continue;
}
const std::string initialSfxKey = seqData.sfxKey;
const std::string cvarKey = AudioCollection::Instance->GetCvarKey(seqData.sfxKey);
const std::string cvarLockKey = AudioCollection::Instance->GetCvarLockKey(seqData.sfxKey);
const std::string hiddenKey = "##" + cvarKey;
@ -215,7 +216,8 @@ void Draw_SfxTab(const std::string& tabId, SeqType type) {
const int initialValue = map.contains(currentValue) ? currentValue : defaultValue;
if (ImGui::BeginCombo(hiddenKey.c_str(), map.at(initialValue).label.c_str())) {
for (const auto& [value, seqData] : map) {
if (~(seqData.category) & type) {
// If excluded as a replacement sequence, don't show in other dropdowns except the effect's own dropdown.
if (~(seqData.category) & type || (!seqData.canBeUsedAsReplacement && initialSfxKey != seqData.sfxKey)) {
continue;
}