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Remove rando specific getitemid check (#3237)
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@ -134,8 +134,7 @@ void func_808BAF40(BgTokiSwd* this, PlayState* play) {
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BgTokiSwd_SetupAction(this, func_808BB0AC);
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} else {
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Player* player = GET_PLAYER(play);
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if (Actor_IsFacingPlayer(&this->actor, 0x2000) &&
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(!IS_RANDO || (IS_RANDO && player->getItemId == GI_NONE))) {
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if (Actor_IsFacingPlayer(&this->actor, 0x2000)) {
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func_8002F580(&this->actor, play);
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}
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}
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