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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 09:22:18 -05:00
Randomizer - Colored hints (#3259)
* Colored hints * Missed 2 french translations
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@ -28,12 +28,12 @@ void HintTable_Init() {
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hintTable[PREFIX] =
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HintText::Exclude({ Text{ "They say that ", /*french*/ "Selon moi, ", /*spanish*/ "Según dicen, " } });
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hintTable[WAY_OF_THE_HERO] =
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HintText::Exclude({ Text{ " is on the way of the hero.", /*french*/ " est sur la voie du héros.",
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HintText::Exclude({ Text{ " is on %cthe way of the hero%w.", /*french*/ " est sur %cla voie du héros%w.",
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/*spanish*/ " conduce a la senda del héroe." } });
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hintTable[PLUNDERING] =
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HintText::Exclude({ Text{ "plundering ", /*french*/ "explorer ", /*spanish*/ "inspeccionar " } });
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hintTable[FOOLISH] = HintText::Exclude(
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{ Text{ " is a foolish choice.", /*french*/ " est futile.", /*spanish*/ " no es una sabia decisión." } });
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{ Text{ " is %pa foolish choice%w.", /*french*/ " est %pfutile%w.", /*spanish*/ " no es una sabia decisión." } });
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hintTable[CAN_BE_FOUND_AT] =
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HintText::Exclude({ Text{ "can be found at", /*french*/ "se trouve dans", /*spanish*/ "aguarda en" } });
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hintTable[HOARDS] = HintText::Exclude({ Text{ "hoards", /*french*/ "recèle", /*spanish*/ "acapara" } });
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@ -314,7 +314,7 @@ static void CreateLocationHint(const std::vector<uint32_t>& possibleHintLocation
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Text itemHintText = Location(hintedLocation)->GetPlacedItem().GetHint().GetText();
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Text prefix = Hint(PREFIX).GetText();
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Text finalHint = prefix + locationHintText + " #"+itemHintText+"#.";
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Text finalHint = prefix + "%r" + locationHintText + " #%g" + itemHintText + "#%w.";
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SPDLOG_DEBUG("\tMessage: ");
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SPDLOG_DEBUG(finalHint.english);
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SPDLOG_DEBUG("\n\n");
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@ -367,7 +367,7 @@ static void CreateWothHint(uint8_t* remainingDungeonWothHints) {
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// form hint text
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Text locationText = GetHintRegion(Location(hintedLocation)->GetParentRegionKey())->GetHint().GetText();
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Text finalWothHint = Hint(PREFIX).GetText() + "#" + locationText + "#" + Hint(WAY_OF_THE_HERO).GetText();
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Text finalWothHint = Hint(PREFIX).GetText() + "%r#" + locationText + "#%w" + Hint(WAY_OF_THE_HERO).GetText();
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SPDLOG_DEBUG("\tMessage: ");
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SPDLOG_DEBUG(finalWothHint.english);
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SPDLOG_DEBUG("\n\n");
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@ -411,7 +411,7 @@ static void CreateBarrenHint(uint8_t* remainingDungeonBarrenHints, std::vector<u
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// form hint text
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Text locationText = GetHintRegion(Location(hintedLocation)->GetParentRegionKey())->GetHint().GetText();
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Text finalBarrenHint =
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Hint(PREFIX).GetText() + Hint(PLUNDERING).GetText() + "#" + locationText + "#" + Hint(FOOLISH).GetText();
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Hint(PREFIX).GetText() + Hint(PLUNDERING).GetText() + "%r#" + locationText + "#%w" + Hint(FOOLISH).GetText();
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SPDLOG_DEBUG("\tMessage: ");
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SPDLOG_DEBUG(finalBarrenHint.english);
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SPDLOG_DEBUG("\n\n");
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@ -457,13 +457,13 @@ static void CreateRandomLocationHint(const bool goodItem = false) {
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Text locationText = GetHintRegion(Location(hintedLocation)->GetParentRegionKey())->GetHint().GetText();
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// RANDOTODO: reconsider dungeon vs non-dungeon item location hints when boss shuffle mixed pools happens
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if (Location(hintedLocation)->IsDungeon()) {
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Text finalHint = Hint(PREFIX).GetText()+"#"+locationText+"# "+Hint(HOARDS).GetText()+" #"+itemText+"#.";
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Text finalHint = Hint(PREFIX).GetText()+"%r#"+locationText+"#%w "+Hint(HOARDS).GetText()+" %g#"+itemText+"#%w.";
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SPDLOG_DEBUG("\tMessage: ");
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SPDLOG_DEBUG(finalHint.english);
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SPDLOG_DEBUG("\n\n");
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AddHint(finalHint, gossipStone, {QM_GREEN, QM_RED}, HINT_TYPE_NAMED_ITEM, hintedLocation);
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} else {
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Text finalHint = Hint(PREFIX).GetText()+"#"+itemText+"# "+Hint(CAN_BE_FOUND_AT).GetText()+" #"+locationText+"#.";
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Text finalHint = Hint(PREFIX).GetText()+"%r#"+itemText+"#%w "+Hint(CAN_BE_FOUND_AT).GetText()+" %g#"+locationText+"#%w.";
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SPDLOG_DEBUG("\tMessage: ");
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SPDLOG_DEBUG(finalHint.english);
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SPDLOG_DEBUG("\n\n");
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@ -602,7 +602,7 @@ void CreateGanonText() {
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ganonHintText = hint.GetText()+Hint(YOUR_POCKET).GetText();
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lightArrowHintLoc = "Link's Pocket";
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} else {
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ganonHintText = hint.GetText()+GetHintRegion(Location(lightArrowLocation[0])->GetParentRegionKey())->GetHint().GetText();
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ganonHintText = hint.GetText() + "%r" + GetHintRegion(Location(lightArrowLocation[0])->GetParentRegionKey())->GetHint().GetText();
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lightArrowHintLoc = Location(lightArrowLocation[0])->GetName();
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}
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ganonHintText = ganonHintText + "!";
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@ -814,9 +814,9 @@ void CreateDampesDiaryText() {
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uint32_t location = FilterFromPool(allLocations, [item](const uint32_t loc){return Location(loc)->GetPlaceduint32_t() == item;})[0];
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Text area = GetHintRegion(Location(location)->GetParentRegionKey())->GetHint().GetText();
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Text temp1 = Text{
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"Whoever reads this, please enter %g",
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"Toi qui lit ce journal, rends-toi dans %g",
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"Wer immer dies liest, der möge folgenden Ort aufsuchen: %g"
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"Whoever reads this, please enter %r",
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"Toi qui lit ce journal, rends-toi dans %r",
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"Wer immer dies liest, der möge folgenden Ort aufsuchen: %r"
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};
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Text temp2 = {
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@ -839,13 +839,13 @@ void CreateGregRupeeHint() {
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Text area = GetHintRegion(Location(location)->GetParentRegionKey())->GetHint().GetText();
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Text temp1 = Text{
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"By the way, if you're interested, I saw the shiniest %gGreen Rupee%w somewhere in%g ",
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"Au fait, si ça t'intéresse, j'ai aperçu le plus éclatant des %gRubis Verts%w quelque part à %g",
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"By the way, if you're interested, I saw the shiniest %gGreen Rupee%w somewhere in%r ",
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"Au fait, si ça t'intéresse, j'ai aperçu le plus éclatant des %gRubis Verts%w quelque part à %r",
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""
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};
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Text temp2 = {
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"%w.^It's said to have %rmysterious powers%w...^But then, it could just be another regular rupee.&Oh well.",
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"%w.^It's said to have %cmysterious powers%w...^But then, it could just be another regular rupee.&Oh well.",
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"%w. On dit qu'il possède des pouvoirs mystérieux... Mais bon, ça pourrait juste être un autre rubis ordinaire.",
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""
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};
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@ -859,8 +859,8 @@ void CreateSheikText() {
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lightArrowHintLoc = Location(lightArrowLocation[0])->GetName();
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Text area = GetHintRegion(Location(lightArrowLocation[0])->GetParentRegionKey())->GetHint().GetText();
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Text temp1 = Text{
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"I overheard Ganondorf say that he misplaced the %rLight Arrows%w in&%g",
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"J'ai entendu dire que Ganondorf aurait caché les %rFlèches de Lumière%w dans %g",
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"I overheard Ganondorf say that he misplaced the %yLight Arrows%w in&%r",
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"J'ai entendu dire que Ganondorf aurait caché les %yFlèches de Lumière%w dans %r",
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""
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};
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Text temp2 = Text{"%w.", "%w.", "%w."};
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@ -873,8 +873,8 @@ void CreateSariaText() {
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sariaHintLoc = Location(magicLocation[0])->GetName();
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Text area = GetHintRegion(Location(magicLocation[0])->GetParentRegionKey())->GetHint().GetText();
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Text temp1 = Text{
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"Did you feel the %gsurge of magic%w recently? A mysterious bird told me it came from %g",
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"As-tu récemment ressenti une vague de %gpuissance magique%w? Un mystérieux hibou m'a dit qu'elle provenait du %g",
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"Did you feel the %gsurge of magic%w recently? A mysterious bird told me it came from %r",
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"As-tu récemment ressenti une vague de %gpuissance magique%w? Un mystérieux hibou m'a dit qu'elle provenait du %r",
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""
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};
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Text temp2 = Text{
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@ -465,9 +465,9 @@ void Randomizer::LoadHintLocations(const char* spoilerFileName) {
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::randoMiscHintsTableID, TEXT_CURSED_SKULLTULA_PEOPLE,
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CustomMessage("Yeaaarrgh! I'm cursed!!^Please save me by destroying&%r{{params}} Spiders of the Curse%w&and I will give you my&%b{{check}}%w!",
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"Yeaaarrgh! Ich bin verflucht!^Bitte rette mich, indem du %r{{params}} Skulltulas&%wzerstörst und ich werde dir dafür&%b{{check}} %wgeben!",
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"Yeaaarrgh! Je suis maudit!^Détruit encore %r{{params}} Araignées de&la Malédiction%w et j'aurai quelque&chose à te donner!&%b({{check}})")
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CustomMessage("Yeaaarrgh! I'm cursed!!^Please save me by destroying&%r{{params}} Spiders of the Curse%w&and I will give you my&%g{{check}}%w!",
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"Yeaaarrgh! Ich bin verflucht!^Bitte rette mich, indem du %r{{params}} Skulltulas&%wzerstörst und ich werde dir dafür&%g{{check}} %wgeben!",
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"Yeaaarrgh! Je suis maudit!^Détruit encore %r{{params}} Araignées de&la Malédiction%w et j'aurai quelque&chose à te donner!&%g({{check}})")
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);
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::randoMiscHintsTableID, TEXT_DAMPES_DIARY,
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@ -481,7 +481,7 @@ void Randomizer::LoadHintLocations(const char* spoilerFileName) {
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Randomizer::randoMiscHintsTableID, TEXT_FROGS_UNDERWATER,
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CustomMessage("Some frogs holding&%g{{item}}%w&are looking at you from underwater...",
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"Unter Wasser gibt es Frösche,&die %g{{item}}%w&bei sich haben und Dich neugierig&beobachten...",
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"Des grenouilles se trouvant&sous l'eau vous fixent attentivement,&tenant fermement&%r{{item}}%w.", TEXTBOX_TYPE_BLUE)
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"Des grenouilles se trouvant&sous l'eau vous fixent attentivement,&tenant fermement&%g{{item}}%w.", TEXTBOX_TYPE_BLUE)
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);
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::randoMiscHintsTableID, TEXT_SARIAS_SONG_FOREST_SOUNDS,
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@ -565,17 +565,17 @@ void Randomizer::LoadMerchantMessages(const char* spoilerFileName) {
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//RANDOTODO: Implement obscure/ambiguous hints
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::merchantMessageTableID, TEXT_MEDIGORON,
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CustomMessage("How about buying %r&{{item}}%w for %g200 rupees%w?\x1B&%gYes&No%w",
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"Wie wäre es mit %r&{{item}}%w für %g200 Rubine?%w\x1B&%gJa!&Nein!%w",
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"Veux-tu acheter %r&{{item}}%w pour %g200 rubis?%w\x1B&%gOui&Non&w"));
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CustomMessage("How about buying %g&{{item}}%w for %y200 rupees%w?\x1B&%gYes&No%w",
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"Wie wäre es mit %g&{{item}}%w für %y200 Rubine?%w\x1B&%gJa!&Nein!%w",
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"Veux-tu acheter %g&{{item}}%w pour %y200 rubis?%w\x1B&%gOui&Non&w"));
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//Granny Shopy
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//RANDOTODO: Implement obscure/ambiguous hints
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::merchantMessageTableID, TEXT_GRANNYS_SHOP,
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CustomMessage("%r{{item}}%w!&How about %g100 rupees%w?\x1B&%gYes&No%w",
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"%r{{item}}%w!&Wie wäre es mit %g100 Rubine?%w\x1B&%gJa!&Nein!%w",
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"%r{{item}}%w!&Que dis-tu de %g100 rubis?%w\x1B&%gOui&Non&w"));
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CustomMessage("%g{{item}}%w!&How about %y100 rupees%w?\x1B&%gYes&No%w",
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"%g{{item}}%w!&Wie wäre es mit %y100 Rubine?%w\x1B&%gJa!&Nein!%w",
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"%g{{item}}%w!&Que dis-tu de %y100 rubis?%w\x1B&%gOui&Non&w"));
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//Carpet Salesman
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//RANDOTODO: Implement obscure/ambiguous hints
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@ -596,14 +596,14 @@ void Randomizer::LoadMerchantMessages(const char* spoilerFileName) {
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::merchantMessageTableID, TEXT_CARPET_SALESMAN_1,
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CustomMessage("Welcome!^I am selling stuff, strange and rare, &from all over the world to "
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"everybody.&Today's special is...^%r{{item}}" +
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cgBoxTwoText[0] + "How about %g200 Rupees?%w\x1B&&%gYes&No%w",
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"everybody.&Today's special is...^%g{{item}}" +
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cgBoxTwoText[0] + "How about %y200 Rupees?%w\x1B&&%gYes&No%w",
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"Sei gegrüßt!^Ich verkaufe allerlei Kuriorisäten.&Stets sonderliche und seltene Ware&aus "
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"aller Welt für jedermann.&Das heutige Angebot bleibt...^%r{{item}}" +
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cgBoxTwoText[1] + "Wie wäre es mit %g200 Rubinen?%w\x1B&&%gJa!&Nein!%w",
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"aller Welt für jedermann.&Das heutige Angebot bleibt...^%g{{item}}" +
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cgBoxTwoText[1] + "Wie wäre es mit %y200 Rubinen?%w\x1B&&%gJa!&Nein!%w",
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"Bienvenue!^Je vends des trucs étranges et rares,&de partout dans le monde et à tout "
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"le&monde! L'objet du jour est...^%r{{item}}" +
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cgBoxTwoText[2] + "Alors, marché conclu pour %g200 rubis?%w\x1B&&%gOui&Non%w"));
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"le&monde! L'objet du jour est...^%g{{item}}" +
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cgBoxTwoText[2] + "Alors, marché conclu pour %y200 rubis?%w\x1B&&%gOui&Non%w"));
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::merchantMessageTableID, TEXT_CARPET_SALESMAN_2,
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