Ian Drake
39d8b77b02
Added save filename and path to config file ( #130 )
...
* Added save filename and path to config file
Closes #110
* Moved FileIO to libultraship
* Moved OOT Specific Code to OTRGlobals and made libultraship for general file IO. Combined config options.
* Moved filesystem include into GlobalCtx2.h
2022-06-20 13:54:44 -04:00
Rozelette
b4eebbbcd6
Versioned saves ( #423 )
...
* v1
* Cleanup
* Cleanup
* cleanup
* Organization
* Fixes
* Fix typos
* fixup merge
* use gLanguages
* Restore n64dd
* Fix bad merge
* Set ddflag
2022-06-20 13:41:43 -04:00
Kevin Alexis Contreras
4e75488567
Removed ifdefs for audio heap sizes
2022-06-20 12:33:38 -05:00
Kevin Alexis Contreras
e945a86d46
Added fixes based on the reviews
2022-06-19 02:03:04 -05:00
Josh Bodner
5a872f85e1
Add checkbox to make holding the D-pad act like holding the joystick on the file and pause screens ( #454 )
...
* Add checkbox to make holding the D-pad act like holding the joystick on the file and pause screens. Also fix unguarded debug camera action.
* Removed new cvar from UI, made it enabled by default and control the D-pad hold behavior with the existing cvar instead, changed cvar for debug check too
2022-06-19 00:09:31 -04:00
briaguya
dd42cca2cf
Merge branch 'develop' into z64-devmerge
2022-06-17 00:39:07 -04:00
Kevin Alexis Contreras
bb90be6748
Merge branch 'zapd_audio_support' into zelda64
2022-06-16 23:09:50 -05:00
vaguerant
ac8acaeba4
Cheat: shield with two-handed weapons ( #487 )
2022-06-16 21:08:32 -04:00
Nicholas Estelami
960a29e513
Fixed StormLib Forward Slash BackSlash issues
2022-06-16 20:35:52 -04:00
Nicholas Estelami
c930bd0138
Added names for the soundfonts.
2022-06-16 20:35:52 -04:00
Nicholas Estelami
0a629ea6e9
Fixed last remaining audio bugs
2022-06-16 20:35:52 -04:00
Nicholas Estelami
6c94c8690e
Updated sample rate to 44100hz
2022-06-16 20:35:52 -04:00
Nicholas Estelami
2b40e66fa4
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-16 20:35:52 -04:00
Nicholas Estelami
c49cee3521
Audio support nearly complete.
2022-06-16 20:35:52 -04:00
Nicholas Estelami
941c19f2c3
Audio decompiled and WIP custom sample support
2022-06-16 20:35:52 -04:00
Nicholas Estelami
510a38a6bc
Fixed StormLib Forward Slash BackSlash issues
2022-06-15 16:09:22 -04:00
Nicholas Estelami
416173fa79
Added names for the soundfonts.
2022-06-15 15:57:52 -04:00
Nicholas Estelami
99e3d9a899
Fixed last remaining audio bugs
2022-06-15 15:57:52 -04:00
Nicholas Estelami
5d3b21bd2b
Updated sample rate to 44100hz
2022-06-15 15:57:52 -04:00
Nicholas Estelami
262d067870
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-15 15:57:52 -04:00
Nicholas Estelami
114c6e01d9
Audio support nearly complete.
2022-06-15 15:57:52 -04:00
Nicholas Estelami
b8c9f7f1ce
Audio decompiled and WIP custom sample support
2022-06-15 15:57:52 -04:00
Kevin Alexis Contreras
5b43e4652f
Updated zapd_audio_support into zelda64
2022-06-15 09:42:37 -05:00
Kevin Alexis Contreras
19ac30b918
Fixed Ganondorf's lair and Spirit Temple crashes on 64 bits
2022-06-15 09:09:17 -05:00
Nicholas Estelami
b3396446af
Fixed StormLib Forward Slash BackSlash issues
2022-06-14 18:56:17 -04:00
Nicholas Estelami
bff206e30b
Added names for the soundfonts.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
c5df54ae27
Fixed last remaining audio bugs
2022-06-14 01:13:18 -04:00
Nicholas Estelami
c82df705a6
Updated sample rate to 44100hz
2022-06-14 01:13:18 -04:00
Nicholas Estelami
83aee6d7e1
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
61760401bc
Audio support nearly complete.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
b889880cc7
Audio decompiled and WIP custom sample support
2022-06-14 01:13:18 -04:00
Kevin Alexis Contreras
9cf537eaff
Fixed ocarina loop points
2022-06-13 21:53:26 -05:00
Nicholas Estelami
36eb47e631
Fixed last remaining audio bugs
2022-06-13 21:54:25 -04:00
Kevin Alexis Contreras
4ddb2d81b7
Merge branch 'zapd_audio_support' into zelda64
2022-06-13 17:10:34 -05:00
Nicholas Estelami
405e6019d2
Updated sample rate to 44100hz
2022-06-13 18:09:22 -04:00
Kevin Alexis Contreras
8b63cf93d8
Updated zapd_audio_support on zelda64
2022-06-13 11:41:43 -05:00
KiritoDev
8a7aa5fa53
Merge branch 'develop' into zelda64
2022-06-13 10:18:38 -05:00
Kevin Alexis Contreras
394939347c
Code cleanup and fixes on 64bits
2022-06-13 10:05:42 -05:00
vaguerant
a46bee9535
Unfix dungeon map icon when bugfix CVar is off ( #455 )
...
* Unfix dungeon map icon when bugfix CVar is off
* Big brain optimization by @InfoManiac742
2022-06-11 12:13:09 -04:00
BountyChocolate123456
1cb3cd5509
#243 Add option to disable black bars letterboxes ( #376 )
...
* #243 Add option to disable black bars letterboxes
* #243 Add option to disable black bars letterboxes
* Update libultraship/libultraship/SohImGuiImpl.cpp
* Update libultraship/libultraship/SohImGuiImpl.cpp
* Update libultraship/libultraship/SohImGuiImpl.cpp
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
* Add new line
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-06-11 12:07:13 -04:00
Nicholas Estelami
96a18391a8
Fixed resample and corrupt audio bug. Minor documentation updates.
2022-06-10 15:40:19 -04:00
Nicholas Estelami
f1b81b7f82
Audio support nearly complete.
2022-06-10 13:37:50 -04:00
Josh Bodner
257cc41d2b
Stop the dropped item despawn timer on demand ( #382 )
...
* Stop the despawn timer on demand
* But do make them disappear once they're collected!
2022-06-09 17:28:58 -04:00
PurpleHato
ac2127094b
ADDED: Draw Distance toggle under Experimental enhancement + Bugfix ( #398 )
...
* ADDED: Draw Distance toggle under Experimental enhancement
* FIXED: Dark Link Apparition + Kokiri NPC spawn
* Added a Toggle for Kokiri NPC since they are mystics
* TWKEA: Desciription got the Kokiri draw distance
* FIXED: Horses behavior
Fixed Epona shout on title screen + Epona call from songFixed Zelda and Ganon horses that could still be seen on camera pan on the castle escape cinematic
2022-06-08 18:00:10 -04:00
vaguerant
596d5b478b
Fix Navi text HUD position ( #406 )
...
* Fix Navi text HUD position
* Force cvar to return 0 or 1
As suggested by Gary
* Disable all bug fixes by default
per Kenix
2022-06-06 19:16:47 -04:00
Random06457
b5d5930fed
change OSMesg definition and fix memory corruptions
2022-06-04 10:09:50 -05:00
Random06457
72fcd19a9e
fix compilation
2022-06-04 10:09:50 -05:00
Kevin Alexis Contreras
e0ff6311ef
Increased initial audio pool size and fixed types
2022-06-03 14:22:48 -05:00
Kevin Alexis Contreras
d42c0ca23f
Fixed audio font loading
2022-06-02 17:52:58 -05:00
David Chavez
e1affbdf9a
Fix function prototypes and types
2022-06-02 12:43:16 -05:00