* Add `SohModalWindow` and `SohModal`. Runs as window, always "visible", but not drawing if no popups are registered.
Adds error catching for save file corruption (malformed json) that renames the file in question to prevent future loading issues and uses `SohModalWindow` to inform the user of the error.
* Apply suggestions from code review
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Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Moves personal notes to the save file under a new itemTracker save section.
* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp
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Co-authored-by: Archez <Archez@users.noreply.github.com>
* dont let k overflow
* Update soh/soh/z_scene_otr.cpp
Co-authored-by: Archez <Archez@users.noreply.github.com>
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Co-authored-by: Archez <Archez@users.noreply.github.com>
* Adds `FormatLocations` and `PRESET_ENTRY_TYPE_CPP_STRING` to allow for feeding `RandomizerCheck` values directly in presets instead of a string with magic numbers.
* Switch to concatenation with `std::to_string`.
* Forgot to remove <format> include XD
* add map palettes per pulse to leverage shader caching
* use unregister blended with kaleido maps
* use Gfx_TextureCacheDelete for KD lava
* bump lus
* add miss tex clears for KD
* Fix Fire Temple Boss Door Logic
* Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
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Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
* Fix the calculation of `areaChecksGotten` to account for flags functionality setting invisible checks.
Change `areaChecksTotal` to dynamic calculation based on tracker visibility, now that all checks are being added to `checksByArea`.
Both are updated in realtime when either "Show all GS locations" or "Hide right side shop items" are toggled.
Reformat all remaining unencapsulated if statements.
* Changed helper variable change and call to `RecalculateAreaTotals()` to when the options are toggled instead of checking every frame.
Removed redundant if...else.
Clarified areaChecksGotten increment/decrement functionality based on current status and incoming status change.
* Removed unused code.
* Add player state dead check to Player_UseTunicBoots
* Update soh/src/overlays/actors/ovl_player_actor/z_player.c
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>