Commit Graph

2146 Commits

Author SHA1 Message Date
Malkierian
b3d51441eb
Rando Enhancement: Mysterious Shuffled Items (#3227)
* Add rando enhancement "Mysterious Shuffled Items", which obfuscates shuffled freestanding/drawn-in-world items (PoH, tokens, shop items) with a custom question mark model (thanks Hato), and uses the "mysterious item" functionality of `GetMerchantMessage` for everything that supports it, regardless of hint status on generation.

* Reverted back to rando enhancement, but added condition for Mysterious Shuffle not being on for the gem rotation fix to apply.

* First attempt at changing to fake GetItemEntry instead of directly calling the mystery draw function. Needs more work.

* Updated CVar to reflect CVar rework values.

Added `IsCheckShuffled` as preliminary function for checking *only* if a check is shuffled, not necessarily if it is just visible on the tracker. This accounts for the difference between tokensanity and "Always Show GS On Tracker", where you don't want to obfuscate the latter.

* Bit of cleanup.

* Cross-platform building edits. If anyone has a better idea of how to handle this fake GIE, I'm all ears.

* Update to CVar macros.

* Fix freestanding item gives.
Fix mysterious item model colors.

* Fix bombchu bowling mystery.

* Remove bowling bomchus check obfuscation (unused, removed in v3).
2024-05-06 19:17:08 -05:00
Lywx
f3b948226b
Bump lus and fixed PatchGfx (#4125)
* Bump lus and fixed PatchGfx

* Bump libultraship to main
2024-05-06 19:19:15 -04:00
Malkierian
438dede792
Change "AnubixFix" back to "AnubisFix". (#4124) 2024-05-06 17:10:06 -05:00
Eric Hoey
27dd303a57
Limit crawl speed to modifier to 4 (#4113) 2024-05-06 19:10:22 +00:00
Archez
a860a7ea39
Merge pull request #4122 from Archez/merge-macready-may6
Merge macready -> develop
2024-05-06 14:51:24 -04:00
Adam Bird
439574d0d9 Merge remote-tracking branch 'origin/develop' into merge-macready-may6 2024-05-06 12:22:48 -04:00
Malkierian
6443a986d9
Final Step of CVar macro/sectionalizing (#4107)
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.
2024-05-05 14:14:55 -05:00
briaguya
b6fc54ad8b
support lus dr_libs removal (#4108) 2024-05-03 12:55:38 -04:00
briaguya
e02e4ead02
support lus fetching stb (#4105) 2024-05-03 11:07:07 -04:00
briaguya
725670d998
support lus strhash64 change (#4102) 2024-05-02 14:43:52 -04:00
briaguya
bcf5a0c307
support lus factories no longer being registered in RegisterGlobalResourceFactories (#4099) 2024-05-02 00:14:36 -04:00
briaguya
345cef9b78
detangle zapdutils (#4096) 2024-05-01 22:47:40 -04:00
Archez
fd9cd9c5eb
Fix: add workaround for boost versions >=1.84.0 (#4098) 2024-05-01 16:41:17 -04:00
Malkierian
715bf39d43
Incorporate LUS CMake CVar system (#4093)
* Incorporate LUS CMake CVar system.
Customize all LUS CMake CVars to align with plans for preset system.
Swap "gOverlayFont" usage back to LUS CVar macro.

* Change CMake sets to use the cache to allow for including LUS's file for the add_compile_defines and remove the duplication on SoH's side.

* Move SoH CMake CVars to `soh-cvars.cmake` for clarity.
2024-05-01 14:48:51 -04:00
briaguya
56fe449689
fetchcontent stormlib (#4095) 2024-05-01 12:53:33 -04:00
briaguya
8480f37f77
fetch imgui (#4094) 2024-04-30 22:49:54 -04:00
briaguya
c70e6d280a
spdlog from package managers (#4088) 2024-04-30 18:50:06 -04:00
briaguya
4ecb76b117
tinyxml from package manager (#4073) 2024-04-30 01:19:02 -04:00
briaguya
8b3f1f1868
bump LUS, remove switch and wii u from CI (#4087) 2024-04-29 20:26:03 -04:00
briaguya
552bb2886f
support lus renamespacing (#4075) 2024-04-28 21:36:44 -04:00
Pepe20129
92467b87b5
Add scene command XML parsers (#4054)
* Add scene command parsers

* Move logging & add logging cvar

* Use new CVAR_DEVELOPER_TOOLS macro

* Update soh/soh/resource/logging/SceneCommandLoggers.h

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-28 20:58:12 -04:00
Malkierian
303fe7d906
Swap all cosmetics CVars to macros. (#4065)
Lots of renames.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-26 02:41:55 +00:00
Malkierian
56d8dd6d8b
All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
briaguya
a4fb67745a
nlohmann from package managers (#4071) 2024-04-25 13:55:16 -04:00
briaguya
3070fb4746
support lus gameoverlay changes (and bump LUS) (#4067) 2024-04-22 22:57:33 -04:00
briaguya
49f891f2e5
move RawJson to LUS (#4063) 2024-04-21 21:16:59 -04:00
Malkierian
33aef87907
CVar Macro Cleanup (#4062)
* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.

* Missed a few developer CVars outside of `SohMenuBar.cpp`

* 1 more.
2024-04-21 10:25:06 -05:00
Malkierian
e2622af004
Step 3 of CVar macro/sectionalizing: Dev Tools, Cheats, Audio Editor, Remote (#4030)
* Swapped Audio Editor CVars.

* Swapped Cheat CVars.

* Swapped Developer Tools CVars. Also a couple General CVars.

* Added REMOTE_CVAR.
Swapped Remote CVars.

* Missed an include.
2024-04-20 18:56:32 +00:00
Malkierian
694a876a70
Step 2 of CVar macro/sectionalizing: Trackers/Windows (#3238)
* Add all macros.

Replace all randomizer seed setting CVars with appropriate macro.

Cleaned up non-gameplay-critical things that are part of Spock Race rando presets (like RTA timing, displaying timer, displaying the glitch lineup tick, or Fast File Select).

* Wrong slash...

* Fix DEVELOPER_CVAR macro.
Add GENERAL_CVAR macro.

* Change Item Tracker CVars, including open window CVar.

* Swapped open window CVars.

* Swapped Entrance Tracker CVars.

* Swapped Check Tracker CVars.
Changed Item Tracker "HudEditMode" to "Draggable".

* Renamed `RANDOMIZER_CVAR` to `RANDO_ENHANCEMENT_CVAR`.
Swapped rando enhancement CVars.

* Mirroring last commit from part 1 in randomizer.cpp

* Another mirror from pt 1
2024-04-20 18:34:02 +00:00
Ted Newman
16bf03a9bd
Add console commands for randomizing sfx and cosmetic groups (#3962)
* Add console commands for randomizing sfx and cosmetic groups

* Update naming and use constexpr

* Update soh/soh/Enhancements/debugconsole.cpp

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-04-20 12:33:59 -04:00
briaguya
2accfc3c9b
ci: bump macports version (#4039) 2024-04-20 11:31:05 -04:00
Archez
e6798d9861
bump lus and create fb call (#4060) 2024-04-20 11:04:11 -04:00
Archez
067782fa91
clean up cmake configure files (#4002) 2024-04-20 11:03:41 -04:00
inspectredc
d08d5a54c9
Fix Pause Warp Enhancement (#4036) 2024-04-20 11:01:16 -04:00
inspectredc
4a576f45ee
Fix and Clean Up Swap Age Logic (#4061)
* Split and clean up swap age logic

* reorganise conditions into one statement
2024-04-20 10:43:35 -04:00
Malkierian
b045689df1
Step 1 of CVar macro/sectionalizing: Randomizer Settings (#3206)
* Add all macros.

Replace all randomizer seed setting CVars with appropriate macro.

Cleaned up non-gameplay-critical things that are part of Spock Race rando presets (like RTA timing, displaying timer, displaying the glitch lineup tick, or Fast File Select).

* Wrong slash...

* Forgot "gManualSeedEntry".

* Renamed CVars from "Mq..." to "MQ...".
2024-04-20 09:29:19 -05:00
Jamie Klassen
2aa2092c27
filter randomizer checks in tracker (#4021)
* filter randomizer checks in tracker

Co-authored-by: Michael Stergianis <michael.stergianis@gmail.com>

* Adds an option to hide empty areas

Co-authored-by: Jamie Klassen <jamie@tenkeylabs.com>
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

* Removes extra whitespace

Co-authored-by: Jamie Klassen <jamie@tenkeylabs.com>
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

* Changes gCheckTrackerHideFilteredAreas to default to true

Refactors the for loop in shouldHideArea

Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

* Addresses PR feedback

* https://github.com/HarbourMasters/Shipwright/pull/4021#discussion_r1538377614
* https://github.com/HarbourMasters/Shipwright/pull/4021#discussion_r1538381310

Co-authored-by: Jamie Klassen <jamie@tenkeylabs.com>
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

* Updates config variable to gTrackers.CheckTracker.HideFilteredAreas

Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

* Adds check visibility guard to shouldHideArea

Refactors rcObject to check in passesTextFilter

Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>

---------

Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>
Co-authored-by: Michael Stergianis <michael.stergianis@gmail.com>
2024-04-20 10:27:13 -04:00
briaguya
3e32d05173
macready -> dev 2024-04-19 11:27:05 -04:00
briaguya
2216b68111 fix: add include missed in merge conflict resolution 2024-04-19 11:06:52 -04:00
briaguya
9696f74b5c Merge branch 'develop-macready' into macready-to-dev 2024-04-19 09:57:29 -04:00
briaguya
32bf8cc53c
fix wii u ci (#4056) 2024-04-19 09:42:41 -04:00
Malkierian
02f7310c16
Add keyring to check for placing Gerudo Fortess Keys in Any Dungeon or Overworld. (#4055) 2024-04-19 09:42:26 -04:00
inspectredc
bfe13906e9
Make equip swap work on pause any cursor (#4052) 2024-04-19 09:42:12 -04:00
Amaro Martínez
32288be744
Save in-game language setting (#4026) 2024-04-19 09:41:55 -04:00
Malkierian
19be6e9b99
Trackers MQ Cleanup (#4009)
* Clean up grayed out items in file select.
Tie personal notes saving to `OnExitGame()` to account for save scum resets.
Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select.

* Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning).

* Fix key label text placement.

* Persist `areasSpoiled`, change trigger to `OnSceneTransition`.
Add `IsAreaSpoiled` for tie-in to Item Tracker.
Add `SetAreaSpoiled` to unify bitmagic.

* Add proper spoiling evaluation based on specific entrance IDs, or first check collection.
Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ.

* Initialize `areasSpoiled` to 0, so 0 gets saved on file create.

* All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that.

* Change some c-style casts to `static_cast`.

* Few more cleanups, plus clarifying comment.
2024-04-19 09:41:46 -04:00
Archez
0b8cc71d0d
fix actor init flow with object loading (#3987) 2024-04-19 09:41:04 -04:00
inspectredc
ced34ab68a
[Fix] Disable Lod Applies To Everything (Macready) (#4034)
* make lod cvar affect everything

* add to more functions

* re-add to player

* only add to necessary funcs
2024-04-15 12:00:04 -04:00
inspectredc
e163d5bc3d
Fix switch puzzle locking issues (#4027) 2024-04-07 17:28:20 -04:00
briaguya
897d3efbd0
rip out unused types (#4041) 2024-04-07 17:02:57 -04:00
briaguya
168323ebc9
bump LUS (#4042) 2024-04-07 14:27:50 -04:00