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https://github.com/HarbourMasters/Shipwright.git
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fetch imgui (#4094)
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@ -1 +1 @@
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Subproject commit 5b67a45fc47d8d6e86d104651d83d0939d807ae4
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Subproject commit 8b4a7a627b36abbc21955bed8adc59eaf9385fcb
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@ -7,7 +7,7 @@
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include <ImGui/imgui.h>
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#include <imgui.h>
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#include "AudioCollection.h"
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class AudioEditor : public Ship::GuiWindow {
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include <ImGui/imgui.h>
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#include <imgui.h>
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#include <spdlog/spdlog.h>
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#include <cmath>
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include <ImGui/imgui.h>
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#include <imgui.h>
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#include <unordered_map>
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#include <string>
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#include <vector>
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@ -20,8 +20,8 @@
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include <ImGui/imgui.h>
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#include <ImGui/imgui_internal.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#undef PATH_HACK
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#undef Path
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@ -2,8 +2,8 @@
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#include "GameInteractor.h"
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#include <spdlog/spdlog.h>
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#include <ImGui/imgui.h>
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#include <ImGui/imgui_internal.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#include <unordered_map>
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#include <tuple>
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#include <type_traits>
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@ -15,8 +15,8 @@
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include <ImGui/imgui.h>
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#include <ImGui/imgui_internal.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#include "../custom-message/CustomMessageTypes.h"
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#include "../item-tables/ItemTableManager.h"
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#include "../presets.h"
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@ -1,5 +1,5 @@
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#include "ResolutionEditor.h"
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#include <ImGui/imgui.h>
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#include <imgui.h>
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#include <libultraship/libultraship.h>
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#include <soh/UIWidgets.hpp>
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@ -319,7 +319,7 @@ OTRGlobals::OTRGlobals() {
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context->InitConsole();
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auto sohInputEditorWindow = std::make_shared<SohInputEditorWindow>("gControllerConfigurationEnabled", "Input Editor");
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context->InitWindow(sohInputEditorWindow);
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context->InitWindow({ sohInputEditorWindow });
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auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay();
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overlay->LoadFont("Press Start 2P", "fonts/PressStart2P-Regular.ttf", 12.0f);
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@ -11,8 +11,8 @@
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include <ImGui/imgui.h>
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#include <ImGui/imgui_internal.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#include <libultraship/libultraship.h>
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#include <Fast3D/gfx_pc.h>
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "ImGui/imgui.h"
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#include <imgui.h>
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#include "regex"
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#include "public/bridge/consolevariablebridge.h"
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#include <libultraship/libultraship.h>
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#include "SohModals.h"
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#include "ImGui/imgui.h"
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#include <imgui.h>
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#include <vector>
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#include <string>
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#include <libultraship/bridge.h>
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include <ImGui/imgui.h>
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#include <ImGui/imgui_internal.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#include <libultraship/libultraship.h>
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#include <libultraship/libultra/types.h>
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include <ImGui/imgui.h>
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#include <imgui.h>
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namespace UIWidgets {
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