fetch imgui (#4094)

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briaguya 2024-04-30 22:49:54 -04:00 committed by GitHub
parent c70e6d280a
commit 8480f37f77
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GPG Key ID: B5690EEEBB952194
14 changed files with 19 additions and 19 deletions

@ -1 +1 @@
Subproject commit 5b67a45fc47d8d6e86d104651d83d0939d807ae4
Subproject commit 8b4a7a627b36abbc21955bed8adc59eaf9385fcb

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@ -7,7 +7,7 @@
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <imgui.h>
#include "AudioCollection.h"
class AudioEditor : public Ship::GuiWindow {

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@ -7,7 +7,7 @@
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <imgui.h>
#include <spdlog/spdlog.h>
#include <cmath>

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@ -5,7 +5,7 @@
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <imgui.h>
#include <unordered_map>
#include <string>
#include <vector>

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@ -20,8 +20,8 @@
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <ImGui/imgui_internal.h>
#include <imgui.h>
#include <imgui_internal.h>
#undef PATH_HACK
#undef Path

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@ -2,8 +2,8 @@
#include "GameInteractor.h"
#include <spdlog/spdlog.h>
#include <ImGui/imgui.h>
#include <ImGui/imgui_internal.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <unordered_map>
#include <tuple>
#include <type_traits>

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@ -15,8 +15,8 @@
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <ImGui/imgui_internal.h>
#include <imgui.h>
#include <imgui_internal.h>
#include "../custom-message/CustomMessageTypes.h"
#include "../item-tables/ItemTableManager.h"
#include "../presets.h"

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@ -1,5 +1,5 @@
#include "ResolutionEditor.h"
#include <ImGui/imgui.h>
#include <imgui.h>
#include <libultraship/libultraship.h>
#include <soh/UIWidgets.hpp>

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@ -319,7 +319,7 @@ OTRGlobals::OTRGlobals() {
context->InitConsole();
auto sohInputEditorWindow = std::make_shared<SohInputEditorWindow>("gControllerConfigurationEnabled", "Input Editor");
context->InitWindow(sohInputEditorWindow);
context->InitWindow({ sohInputEditorWindow });
auto overlay = context->GetInstance()->GetWindow()->GetGui()->GetGameOverlay();
overlay->LoadFont("Press Start 2P", "fonts/PressStart2P-Regular.ttf", 12.0f);

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@ -11,8 +11,8 @@
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <ImGui/imgui_internal.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <libultraship/libultraship.h>
#include <Fast3D/gfx_pc.h>

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@ -2,7 +2,7 @@
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "ImGui/imgui.h"
#include <imgui.h>
#include "regex"
#include "public/bridge/consolevariablebridge.h"
#include <libultraship/libultraship.h>

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@ -1,5 +1,5 @@
#include "SohModals.h"
#include "ImGui/imgui.h"
#include <imgui.h>
#include <vector>
#include <string>
#include <libultraship/bridge.h>

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@ -10,8 +10,8 @@
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <ImGui/imgui_internal.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <libultraship/libultraship.h>
#include <libultraship/libultra/types.h>

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@ -16,7 +16,7 @@
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <ImGui/imgui.h>
#include <imgui.h>
namespace UIWidgets {