* Added more SaveContext elements to save viewer; Added player-specific tab
* some std::strings changed to const char*; fixed bug with current equips on tunic+boots
* Spacing & misc. edits; reversed flag drawing order to match tcrf.net flag tables
* Initial Linux/GCC support commit
* Add instructins for linux in the README
* apply suggestions by @Erotemic and @Emill
* Fix python 3.10 symlink line
* Fix func_80041E80 type mismatch (#3)
Type mismatch functions.h:664
* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES
* Makefile: find C/CXX_FILES automatically
* Makefile: remove ugly conditions in find commands
* cleanup _MSC_VER usage
* fix Windows build
* cleanup extraction scripts
* fix Windows build
* Fix Windows path separator issue
* fix rumble support for linux
* use glew-cmake in dockerfile
* add pulseaudio backend
* fix ZAPDTR linkage
* Check for "soh.elf" in directory (#6)
hide second button if `soh.exe` or `soh.elf` is present
* Fix hardcoded segment addresses (#5)
* fix condition
* hack lus -> soh dep for ZAPDTR
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
* Adding Languages section
* Added LanguagesSection
* Register the Cvar
* Added switcher method
* Added Language selection menu + function
* function ref.
* Conflict fixes to be sure nothing else is modded
* space removed
* no need to have conditions since ID are the same
* Rumble indefinitely until turned off
* Add rumble cvar
* Register CVar
* Check if controller can rumble to insert rumble pak
* Reduce verbosity of checks
* Remove extraneous const_cast
* Once again remove extraneous const_cast
* Add per-controller settings
* Add nice spacing
* Only display controller entry if pad connected
* Const some stuff
* Fix L/R buttons color in Kaleido menu.
I know this is a bug even official game but that definitely a logic bug.
That could be considered are a mods.
This make both button L and R have the same color on Hover and normal.
* Update z_kaleido_scope_PAL.c
* Condition to be on
Added condition to be on only if toggled on
* Cvar registers
* bool addition
* Added the item in menu
* Added bool in bootcommands
By default it is on.
* Hide and make it forced on by default
* Hide menu entry for that fix
* Add Enhancement 3D Dropped Items
It will change most of dropped item to there 3D models variant, Exclude Rupee from Hyrule Castle (when you are child and in quest to see Zelda.)
* Fix z_kaleido_scope_PAL.c L and R button color issues
This fix an issue in IF and gDPSetPrimColor for button L & R icon.
making it with an else to place the on hover and normal color properly in both button so they both have exact same colour
* Fix quite a big logic issue for 3D item drops
In short,case logic required to be different with break; old version make it all fucked up with improper values.
* Clean Const that was present nor not.
* Update z_kaleido_scope_PAL.c
* Update z_kaleido_scope_PAL.c
* Visual / Audio Stone of Agony
This add Sound and blinking icon for the item Stone of Agony.
Useful for peoples that have issues with rumble anything other person that is also blind or deaf.
This is made with these second person in mind, home they will like it :)
* Adding bool there
Yes I do fiels one by one to be sure
* Adding the Cvar register
1 file left :D
* Adding the main change in func_80848EF8
And that the last file :)
* WIP Multiversion support
* GC PAL Non-MQ support complete
* Updated OtrGui to handle different game versions
* Added version file
* Added new extract mode to ZAPD and optimized OTR gen time
* Fixed bug causing crash
* Further optimized OTRExporter, saving around ~20 seconds.
* ZAPD is now multi-threaded.
* Fixed merge issue
* Fixed memory leak and fog issue on pause screen.
* Additional fog fixes.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
This removes the button backgrounds, hides the hearts when they are full and the magic when its not in use. It also hides the rupee / key counters. All this is still visible on the pause screen or when the minimap is visible. It also changes the minimap behavior to be hidden by default on a zone change.