Commit Graph

31 Commits

Author SHA1 Message Date
Baoulettes 8c18b4b057
Fix dungeon entrance icon + feature (#252)
* Add Cvar stuff and fix dungeon entrance icons

* Added Cvar toggles

* Move fixes to fix sub menu
2022-05-02 18:25:37 -04:00
Ralphie Morell 43294d66b5
Fix Cheat Menuing (#237)
* readded cheats to menu; fixed bug with freezing time

* removed extraneous dev tools section
2022-05-02 18:24:39 -04:00
Baoulettes 18d2bac409
Languages selection menu (#232)
* Adding Languages section

* Added LanguagesSection

* Register the Cvar

* Added switcher method

* Added Language selection menu + function

* function ref.

* Conflict fixes to be sure nothing else is modded

* space removed

* no need to have conditions since ID are the same
2022-05-02 18:24:12 -04:00
MelonSpeedruns e646f80f41 Fixed Gyroscopy Settings & Drift 2022-05-01 15:32:38 -04:00
Nicholas Estelami c66c874549 Fixed merge issues 2022-04-29 19:26:57 -04:00
Nicholas Estelami 700bce684d Removed redundant parameters in GameSettings 2022-04-29 19:26:57 -04:00
KiritoDev 60cbfd67be Fixed master volume slider 2022-04-27 23:16:13 -04:00
Zion 02930be9ee Update SohImGuiImpl.cpp
Added back EndMenu into the Cheats section. Preventing the dropdown from expanding across the screen.

Co-Authored-By: IShallRiseAgain <49771132+IShallRiseAgain@users.noreply.github.com>
2022-04-27 22:16:12 -04:00
Sirius902 eea5135d62
Rumble cvar and fixes (#184)
* Rumble indefinitely until turned off

* Add rumble cvar

* Register CVar

* Check if controller can rumble to insert rumble pak

* Reduce verbosity of checks

* Remove extraneous const_cast

* Once again remove extraneous const_cast

* Add per-controller settings

* Add nice spacing

* Only display controller entry if pad connected

* Const some stuff
2022-04-26 19:50:24 -04:00
KiritoDev 486f673df5 Fixed develop 2022-04-26 19:05:54 -04:00
Baoulettes 0e6ca5361e
Fix L/R buttons color in Kaleido menu (#172)
* Fix L/R buttons color in Kaleido menu.

I know this is a bug even official game but that definitely a logic bug.
That could be considered are a mods.
This make both button L and R have the same color on Hover and normal.

* Update z_kaleido_scope_PAL.c

* Condition to be on

Added condition to be on only if toggled on

* Cvar registers

* bool addition

* Added the item in menu

* Added bool in bootcommands

By default it is on.

* Hide and make it forced on by default

* Hide menu entry for that fix
2022-04-26 18:36:28 -04:00
IShallRiseAgain b82871e62f
Added custom color support for Tunic and Navi (#98) 2022-04-26 18:33:18 -04:00
Ada 576842ac74
Makes text speed slider consistent with the rest of the UI (#208) 2022-04-24 11:03:25 -04:00
Ada 5a40f39494
Adds checkbox for visual stone of agony (#200) 2022-04-24 10:59:41 -04:00
Baoulettes b540b7fcfc
Add Enhancement 3D Dropped Items (#144)
* Add Enhancement 3D Dropped Items  

It will change most of dropped item to there 3D models variant, Exclude Rupee from Hyrule Castle (when you are child and in quest to see Zelda.)

* Fix z_kaleido_scope_PAL.c L and R button color issues

This fix an issue in IF and gDPSetPrimColor for button L & R icon. 
making it with an else to place the on hover and normal color properly in both button so they both have exact same colour

* Fix quite a big logic issue for 3D item drops

In short,case logic required to be different with break; old version make it all fucked up with improper values.

* Clean Const that was present nor not.

* Update z_kaleido_scope_PAL.c

* Update z_kaleido_scope_PAL.c
2022-04-24 10:50:41 -04:00
Ralphie Morell f65486d82d
Cheats Menu expansion (#176)
* Added extra cheats; compacted cheats menu

* fixed flag oversight
2022-04-21 18:39:39 -04:00
Ada ffeb2afcb7
Changes fast text option to skip text, and makes text speed adjustable via a slider (#173)
* Adds fast text option

Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.

* Fixes magic numbers

* Changes text speed to a slider (unfinished)

Got most of the code working, but only works upon reloading the game, unsure of how to fix this.

* Makes text speed adjustable via a slider

* Cleans up changes to z_message_PAL.c
2022-04-21 18:38:56 -04:00
Thomas Achatz f66178772d
Dynamic Wallet Rupee Icon Color (#123)
* dynamic rupee rgb

* dynamic_wallet_icon cvar

* update blue rgb

* update blue rgb to match rando

* refactor

* Update z_parameter.c

* update rupeeWalletColors dimensions
2022-04-21 18:33:05 -04:00
Emill ceef4a9453
Graphics backend enhancements etc. (#163) 2022-04-18 11:37:47 +02:00
Sirius902 fe6dbd2a5b
MM Bunny Hood enhancement (#181)
Allow bunny hood in boss rooms

Use math instead of array

Allow other masks with enhancement because why not
2022-04-17 11:26:49 -04:00
Rozelette a11038f515
Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
Josh Bodner e164819339
Added DPad support to shops (#139)
* Added DPad support to shops

* Wrap changes in CVar

* Remove unnesseccary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to shops

* Fixing rebase conflict

* Remove unnesseccary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict again

* Allocate aligned heaps

* Formatting fixes

* Added DPad support to ocarina and text prompts (#137)

* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict for the last time

* Totally Fixing rebase conflict again I promise

* This has to be the last time I fix this rebase conflict

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-04-12 21:38:08 -04:00
Josh Bodner 03a5c7ed29
Added DPad support to ocarina and text prompts (#137)
* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-11 17:06:55 -04:00
Josh Bodner 06fd7f662a
Added DPad support to file selection and pause screens (#124)
* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-10 18:19:26 -04:00
rozlette 3e8c48c116 Add save editor 2022-04-08 18:42:16 -04:00
Sirius902 64327fafb1
Make ResourceMgr and CVar more const correct, remove unnecessary const_cast (#118) 2022-04-06 20:42:23 -04:00
Andrew Piper 572e9fb9d0
Add an enhancement for a minimal ui. (#102)
This removes the button backgrounds, hides the hearts when they are full and the magic when its not in use. It also hides the rupee / key counters. All this is still visible on the pause screen or when the minimap is visible. It also changes the minimap behavior to be hidden by default on a zone change.
2022-03-31 18:32:32 -04:00
MelonSpeedruns 98ddacef01
Fixed PS5 gyro & Added GUI calibration button (#78)
* Fixed PS5 gyro & Added GUI calibration button

* Change PS4/PS5 LED to the tunic color
2022-03-29 22:23:02 -04:00
ProjectRevoTPP 25468cf722 Add cheats menu. 2022-03-29 10:00:41 -06:00
KiritoDev becfaa2cfb Fixed console being on the corner 2022-03-21 22:26:04 -04:00
M4xw d24c8453db git subrepo clone https://github.com/HarbourMasters/libultraship.git
subrepo:
  subdir:   "libultraship"
  merged:   "a484cda98"
upstream:
  origin:   "https://github.com/HarbourMasters/libultraship.git"
  branch:   "main"
  commit:   "a484cda98"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:52:44 +01:00