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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-21 17:05:04 -05:00
Fixed console being on the corner
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parent
35e6c0360e
commit
becfaa2cfb
@ -420,49 +420,51 @@ namespace SohImGui {
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const float scale = Game::Settings.controller.input_scale;
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ImVec2 BtnPos = ImVec2(160 * scale, 85 * scale);
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ImGui::SetNextWindowSize(BtnPos);
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ImGui::SetNextWindowPos(ImVec2(main_pos.x + size.x - BtnPos.x - 20, main_pos.y + size.y - BtnPos.y - 20));
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if(Game::Settings.controller.input_enabled) {
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ImGui::SetNextWindowSize(BtnPos);
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ImGui::SetNextWindowPos(ImVec2(main_pos.x + size.x - BtnPos.x - 20, main_pos.y + size.y - BtnPos.y - 20));
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if (Game::Settings.controller.input_enabled && pads != nullptr && ImGui::Begin("Game Buttons", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground)) {
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ImGui::SetCursorPosY(32 * scale);
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if (pads != nullptr && ImGui::Begin("Game Buttons", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground)) {
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ImGui::SetCursorPosY(32 * scale);
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ImGui::BeginGroup();
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const ImVec2 cPos = ImGui::GetCursorPos();
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ImGui::SetCursorPos(ImVec2(cPos.x + 10 * scale, cPos.y - 20 * scale));
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BindButton("L-Btn", pads[0].button & BTN_L);
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ImGui::SetCursorPos(ImVec2(cPos.x + 16 * scale, cPos.y));
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BindButton("C-Up", pads[0].button & BTN_CUP);
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ImGui::SetCursorPos(ImVec2(cPos.x, cPos.y + 16 * scale));
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BindButton("C-Left", pads[0].button & BTN_CLEFT);
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ImGui::SetCursorPos(ImVec2(cPos.x + 32 * scale, cPos.y + 16 * scale));
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BindButton("C-Right", pads[0].button & BTN_CRIGHT);
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ImGui::SetCursorPos(ImVec2(cPos.x + 16 * scale, cPos.y + 32 * scale));
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BindButton("C-Down", pads[0].button & BTN_CDOWN);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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const ImVec2 cPos = ImGui::GetCursorPos();
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ImGui::SetCursorPos(ImVec2(cPos.x + 10 * scale, cPos.y - 20 * scale));
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BindButton("L-Btn", pads[0].button & BTN_L);
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ImGui::SetCursorPos(ImVec2(cPos.x + 16 * scale, cPos.y));
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BindButton("C-Up", pads[0].button & BTN_CUP);
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ImGui::SetCursorPos(ImVec2(cPos.x, cPos.y + 16 * scale));
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BindButton("C-Left", pads[0].button & BTN_CLEFT);
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ImGui::SetCursorPos(ImVec2(cPos.x + 32 * scale, cPos.y + 16 * scale));
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BindButton("C-Right", pads[0].button & BTN_CRIGHT);
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ImGui::SetCursorPos(ImVec2(cPos.x + 16 * scale, cPos.y + 32 * scale));
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BindButton("C-Down", pads[0].button & BTN_CDOWN);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::BeginGroup();
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const ImVec2 sPos = ImGui::GetCursorPos();
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ImGui::SetCursorPos(ImVec2(sPos.x + 21, sPos.y - 20 * scale));
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BindButton("Z-Btn", pads[0].button & BTN_Z);
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ImGui::SetCursorPos(ImVec2(sPos.x + 22, sPos.y + 16 * scale));
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BindButton("Start-Btn", pads[0].button & BTN_START);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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const ImVec2 sPos = ImGui::GetCursorPos();
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ImGui::SetCursorPos(ImVec2(sPos.x + 21, sPos.y - 20 * scale));
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BindButton("Z-Btn", pads[0].button & BTN_Z);
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ImGui::SetCursorPos(ImVec2(sPos.x + 22, sPos.y + 16 * scale));
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BindButton("Start-Btn", pads[0].button & BTN_START);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::BeginGroup();
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const ImVec2 bPos = ImGui::GetCursorPos();
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ImGui::SetCursorPos(ImVec2(bPos.x + 20 * scale, bPos.y - 20 * scale));
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BindButton("R-Btn", pads[0].button & BTN_R);
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ImGui::SetCursorPos(ImVec2(bPos.x + 12 * scale, bPos.y + 8 * scale));
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BindButton("B-Btn", pads[0].button & BTN_B);
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ImGui::SetCursorPos(ImVec2(bPos.x + 28 * scale, bPos.y + 24 * scale));
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BindButton("A-Btn", pads[0].button & BTN_A);
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ImGui::EndGroup();
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ImGui::BeginGroup();
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const ImVec2 bPos = ImGui::GetCursorPos();
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ImGui::SetCursorPos(ImVec2(bPos.x + 20 * scale, bPos.y - 20 * scale));
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BindButton("R-Btn", pads[0].button & BTN_R);
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ImGui::SetCursorPos(ImVec2(bPos.x + 12 * scale, bPos.y + 8 * scale));
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BindButton("B-Btn", pads[0].button & BTN_B);
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ImGui::SetCursorPos(ImVec2(bPos.x + 28 * scale, bPos.y + 24 * scale));
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BindButton("A-Btn", pads[0].button & BTN_A);
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ImGui::EndGroup();
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ImGui::End();
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ImGui::End();
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}
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}
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console->Draw();
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