* Projectile ammo matches ItemAction instead of age
extracted logic from months-old PR
* Added cvar under "Enhancements -> Gameplay -> Items" for bow/slingshot ammo
* Update GameMenuBar.cpp
* Increases the actual block pushing speed.
Previously this enhancement only decreased the delay between pushes in any noticeable way because the top speed of the blocks was clamped. The enhancement now increases the top speed of the blocks according to the slider's value.
* Applies previous changes to milk crates.
* Applies same fix to fire temple stone blocks
(I believe these are the ones with the faces on them)
* Applies fixes to Poe painting blocks (forest temple)
* Begin GameInteractor
* Basic skeleton of PoC
* WIP
* First 2 CC effects transitioned to GameInteractor
* Prepare GameInteractor classes for CrowdControl
* More effects & replace chaosEffects with GameInteractor
* CC connection fixes & all CC effects (enemy spawns still borked)
* First couple of build error fixes
* Fix build
* Proper enemy spawning
* Clean up old CC code
* Extract link size/invisibility into GameInteractor
* Small fix/cleanup
* Suggestions for PR
* Address PR comment
* Addressed more comments & small adjustments
* Fix crash when spawning enemies
* Remove Remove()
* Move checks into Apply() and move CC and some console commands to it
* Use inheritance to abstract check on application
* Rename prefix Actions with RawAction
* Make Remove return a Result
* Fix issue with compilation
* debugconsole -> GameInteractionEffects progress
* Add State in GI
* Unify some Effects
* Port more debug console items
* Remove state modifyiers from raw actions
* Port over last raw action / state in console
* Adjust some types
* Consolidate link size modifier effect
* Adjust more types
* Define category strings in CC
* Clean up remaining non defined strings
* Fix bug in timed effects
* Rename old pack
* CC fixes
* Translate GI enum function
* Console cleanup/fixes/consistency
Co-authored-by: David Chavez <david@dcvz.io>
* Add enhancement for dog following you everywhere
* Persist dogParams to save file
* Make doggo float in water
* Wrap change in cvar condition and update cvar usage
* Finish translations for Map Select
* First Pass
* TWEAK: Add back Japanese as default to conserve vanilla
* TWEAK: replace some array with structs + some translations
* TWEAK: loading messages [TODO: proper translations]
* TWEAK: forgot to push z64.h for loading messages + translated scene type
* TWEAK: spacing
* TWEAK: comment
* TWEAK: Small german OPT position
* TWEAK: german typo
* TWEAK: translation to cutsceneLabels
* TWEAK: Nabooru's name + Lairs
* TWEAK: Updated Cvar to new way to call them
* ADD: German
* Debug localization
* TWEAK: Age
They are noted as a flag thingy and not a literal age
* Tweak: Frogot the Great Fairy
* TWEAK: adressed comment
Co-authored-by: Amaro Martínez <xoas@airmail.cc>
* full health spawn
Co-authored-by: MoriyaFaith <46070717+MoriyaFaith@users.noreply.github.com>
* add enahancement to gamemenubar, update to use new cvar method names, simplify save loading logic so loading a save with less than 3 hearts spawns with full hearts with enhancement enabled instead of spawing with 3
* formatting
Co-authored-by: MoriyaFaith <46070717+MoriyaFaith@users.noreply.github.com>
when pulling in documentation i missed a couple returns
this was causing mido to never stop blocking the path to the deku tree
after searchign the codebase, i found two instances of this mistake
this pr fixes them
Co-authored-by: briaguya <briaguya@alice>
* sync 3ds upstream logic changes for boss rooms
* add boss shuffle settings and handling to 3ds code
* add boss shuffle handling to game code
* repair authentically bugged entrances for boss shuffle
* add boss entrances to the entrance tracker
* unset hint area for boss rooms to fix altar hint
* update boss reward hints to not mention dungeons
* one more boss heart container hint fix
* reorder entrance rando funcs
* support closed forest with boss shuffle and simple boss room entrance pairs in shuffle table
* fix death warp in boss rooms without saving; fix KD boss room in tracker
* remove boss shuffle check from dungeon open checks and some cleanups
* add boss shuffle to preset clear
* remove dungeon entry exit connection from boss rooms
* another no hint fix for boss shuffle
* undo change for exact location hints
* clarify comments
* Adds option to add higher pitches to silver rupee jingle.
Some rooms in Master Quest had 10 silver rupees, but the game was programmed to only play the jingle 5 times and then just went silent for the rest. This option adds 5 more transposition values to the array, and an option to play them (so that authentic behavior is preserved by default).
* Adds the new option to Vanilla Plus preset and up
Also adds it to the list to be reset back to 0 when applying the default preset.
* Changes display name of checkbox.
* Change CVar_GetS32 to CVarGetInteger
* Revert "Fix Ganondorf boss battle ending (MQ only) (#2072)"
This reverts commit 52b896271c.
* yolo this should work
* finish comment
* see if this doesn't lag switches!
* formatting
* formatting
Co-authored-by: briaguya <briaguya@alice>
* Fixes receiving the wrong item when picking up ammo drops near a chest.
Still shows the wrong model above links head but does give the right
item and shows the right text.
* Fixes get item model during first time pickup anim near chest.
* Initial camera distance slider
* works with freecam
* improving the settings configurability, adding distance slider and transition speed for the free camera
adding seperate sensitivity and invert settings for aiming/first person camera
* spelling
* tooltip msg on camera invvert
* typos
* removing the original free camera checkbox in experimental menu
* adding name change to new presets file
Co-authored-by: RaelCappra <rael.cappra@gmail.com>
* add lake hylia water control system
* fix actor spawn params
* remove non-working switch details
* adjust french translation
* fix object spawn
* use flag funcs
* use renamed eventchk flag for raise lh water
* Initial Auto-Location Tracking
* Updates styling for checked items in Check Tracker
* Fixes crashing issues with Check Tracker rendering
* Auto scroll Check Tracker windows to current area
* Checks Tracker only shows checked locations once in game
* Fixes issue where Check Tracker would auto-scroll to wrong location when entering a grotto
* Fixes gerudo fortress checks showing in tracker when settings have them removed
* InfTable Check Location Fixes: Lost Dog Richard, Rolling Gorons, HBA 1000, Thawed Zora
* Fixes most Event Chk Inf Checks on Check Tracker, and Frogs
* Check Tracker - Song from Malon now works
* Check Tracker
- Fixes Claim Check check not tracking
- Fixes spoiler for Claim Check check when getting Biggoron's Sword
- Fixes LACS being spoiled and not tracking
* Check Tracker - Fixes#2 for Skull Mask and Mask of Truth checks
* Check Tracker
- Adds support for merchants
- Fixes#7 for Bomchu Salesman
- Fixes#12 for Medigoron
* Check Tracker - Fixes#8 for Song from Saria
* Check Tracker - Fixes#9 for Adult Shooting Gallery
* Check Tracker - Fixes#10 for Composer Grave
* Check Tracker - Fixes#14 for Song from Ocarina of Time
* Check Tracker - Fixes#16 for Shooting the Sun
* Check Tracker - Fixes#19 for Darunia's Joy
* Save Editor - Adds missing label for Treasure Chest Game
* Check Tracker - Fixes Great Faries checks
* Check Tracker - Fixes Sheik at Temple
* Check Tracker - Fixes Great Fairy auto-scroll to wrong location
* Check Tracker - Updates blue warp checks
- Fixes Bongo Bongo and Twinrova checks
* Check Tracker - Fixes Dampe's Gravedigging Tour
* Check Tracker - Fixes Prescription to King Zora
* Check Tracker - Fixes Bazaar showing under wrong area on tracker between adult/child
* Check Tracker - Fixes scroll for Hyrule Market and Bazaar
* Check Tracker - Fixes giving Adult Trade Items shown on tracker: Broken Sword, Saw, Cojiro, Eyeball Froge, and Eyedrops
* Cleans up item_location
* Check Tracker - Item List
- Fixes item list not updating when changing seeds/options
- Separates item exclusion list from item check list
- Clean up comments
* Check Tracker - Adds Skip functionality to buttons
* Check Tracker - Refactors adult trade items to RandomizerInf
* Check Tracker - Fixes an issue where any time an item is removed the tracker would cause an application crash
* Check Tracker - Item names are now dependent on file language
* Check Tracker - Fixes Gerudo Card check not showing in Fast setting
* Reorders headers to (hopefully) avoid CI build conflicts on linux/consoles
* Explicitly defines vector header in randomizer.h to fix compile errors
* Complete Refactor of Check Tracker ImGui
* Adds missing check tracker files to CMakeLists
* Reverts the Item_location whitespace cleanup from ad10807c
* Check Tracker - Loading Fixes
- Fixes a bug where loading a save file a second time would add all the checks again
- Fixes a bug where the check tracker would not render at all until in a save file
* Check Tracker - Fixes a bug where checks would sometimes fail to load
* Check Tracker - Fixes duplicated checks when using Only on Pause or Only on Combo
* Check Tracker - Works around issue where single characters don't show in EnhancementCombobox, and fixes a label for combo buttons held option
* Check Tracker - Applies all Check Tracker changes to Item Location
* Check Tracker - Updated Check List
- Adds Link's pocket, either in KF or HM depending on starting age
- Supports Scrubs and Merchants
- Uses enums instead of magic numbers
- Updates DC Scrub Short Names for MQ
* Check Tracker - Adds a performance mode option
* Check Tracker - List Fixes (requires new rando generation)
- Fixes Frogs Rupees always visible
- Fixes Kokiri Sword Chest not showing
- Fixes Weird Egg not showing
* Check Tracker - MQ List basic support
* Check Tracker - MQ/Vanilla anti-spoilers
* Check Tracker - Collecting a compass now spoils the area
* Check Tracker - Basic Vanilla Support and fixes
- Vanilla items show in check tracker, even if many won't auto check
- Fixes an issue with Gerudo Fortress Keys
- Refactors IsVisibleInCheckTracker to randomizer_check_tracjer
* Check Tracker - Fixes merge conflict from 08a487f35e
* Check Tracker - Fixes tracker loading as Floating when default value is set to Windowed
* Randomizer Location Exclusion List
- Adds Scrubs, Merchants, Shops. Adult Trade items, MQ Dungeons, and Bean Salesman
- Fixes Kokiri Sword Chest, Weird Egg, and Frog Song Rupees from misbehaving
- Updates Gerudo Fortress logic to be dependent on Open/Fast/Normal Fortress
- Removes Invalid Check
- Adds RO Enum for MQ settings
- Updates magic values to RO enum
* Location Exclusion List - Scrubs that are always randomized now always show on the list
* For now, removes some extra code only needed for a Check Tracker.
* Randomizer Location Exclusion List - Fixes Eyeball Frog from showing up when Adult Trade Items was off
* Location Tracker - Updates Eyedrops to use RandomizerInf instead of Chest
* Check Tracker - Fixes a bug where Link's Pocket item wasn't acting as checked for area item count
* Check Tracker - Fixes a bug where Locations would incorrectly say Vanilla due to the first check in the area being a non-MQ check
* Check Tracker - Fixes a crash when Check Tracker is docked but not visible
* Check Tracker - Fixes areas being spoiled when loading different save files
* Check Tracker - Only reset variables if they are initialized
* Check Tracker - Cleans up old comments, unused variables, methods, and macros, adds language TODOs,
* Check Tracker - Readds rainbow UI elements after Cosmetics Editor refactor
* Check Tracker - Removal of flag lookup that was refactored, no longer needed header, and some trivial whitespace fixes.
* Check Tracker - Refactors Index to Bitmask code to a macro
* Check Tracker - Changes ordering from alphabetical to RandomizerCheck ordering
* Check Tracker - Wraps everything in a namespace to avoid global variable usage
* Check Tracker - Explicitly defines for-loop scope
* Check Tracker - refactors dungeon lookup from static array to function
* Fixes a bug when using EnhancementColor with alpha
* Check Tracker - Refactors all colour to use direct conversions
* Check Tracker - refactors settings loading and check visibility for readability
* Check Tracker - Fixes a bug where the wrong label showed on the Check Tracker BG Color
* UIWidgets - Adds Alpha bar to EnhancementColor when using alpha parameter