Commit Graph

2644 Commits

Author SHA1 Message Date
mergify[bot]
57ba36b063
Fixes crash (#1798) (#1806)
(cherry picked from commit 30c66439a4)

Co-authored-by: RaelCappra <rael.cappra@gmail.com>
2022-10-19 23:12:50 -04:00
RaelCappra
30c66439a4
Fixes crash (#1798) 2022-10-19 22:06:06 -04:00
Sarge-117
4173eadae2
Fix tunics/boots on C-buttons not always being enabled (#1782)
* Always enable C-buttons with equipment

* Fix for it still sometimes being disables
2022-10-19 21:51:42 -04:00
Christopher Leggett
f300c02b63
Re-enables OTR patches from mods folder (#1785)
* Re-enables OTR patches from mods folder.

* Don't error if an OTR doesn't include a version file

Just info log and continue. If the patch fails to apply then we can error, and SoH can do it's own validation later.

* Fixes small error on my side
2022-10-17 18:44:10 -04:00
Garrett Cox
e96df1649f
Add mirror shield cosmetic option (#1705)
* Support for patching DLists outside of OTR, mostly for cosmetics and bug fixes

* Store original dlist instruction for unpatching

* Rename sandstorm patch variable

* Use unordered map for originalGfx;

* Add mirror shield option to the cosmetics menu

* Include GI model for mirror shield

* Changes from feedback
2022-10-17 17:26:14 +02:00
Christopher Leggett
7b08f98b8c
Dual OTR MQ and Vanilla Support (#1694)
* Changes OTR Extraction to have specific mq and nonmq paths.

Also updates the game to load resources according to whether or not
Master Quest or Vanilla is loaded.

* Removes unneeded code from the last commit.

* Fixes some weird formatting in ZRom.c

* Loads oot-mq.otr and patches oot.otr on top, if both are present.

If only one or the other are present, it becomes the only and main OTR.

* Adds ImGui Logic for whether or an MQ Checkbox.

Checkbox checked only specifies whether new saves should be MQ or not.
Checkbox is disabled or force-enabled according to which OTRs are loaded.
Also as a necessity includes tracking what game versions have been loaded
from the OTRs.

* Adds MQ settings logic for Randomizer's ImGui menu.

* Writes Master Quest dungeons to the spoiler log

* Loads MQ Dungeons from spoiler, persists in save, and loads when appropriate.

* Adds logic to prevent loading or creating incompatible rando saves.

* Fixdes some linux build issues and new rando save issues

* Makes appimage create both vanilla and mq otrs

If either rom is present, it makes the corresponding OTR. If both are present,
it will make both. If one OTR is present but both roms are present, it will
create the missing OTR.

* Makes it so a randomized save file will not be marked as MQ.

* Refactors to load all OTRs from MainPath or a specific list.

Also adds the ability to take a std::unordered_set of hashes to
validate each OTR's version file against.

* Fixes a syntax error

* Makes ExtractAssets output Vanilla and MQ OTRs if both roms are present

* Fixes asset generation bug.

* Partially working fix for dual OTR extract_assets

Currently the cmake ExtractAssets target will return with a 1 if you
only end up exporting one type of OTR isntead of both. Haven't found
a great way to only attempt to copy a file if it exists from within
cmake. It does actually correctly copy the OTR that is generated,
despite the error from copying the other one.

Pushing as is for now but will keep investigating.

* Adds oot-mq.otr to the gitignore.

* Makes ExtractAssets not fail on only one rom/OTR.

* Removes PatchesPath from the constructors requiring OTRFiles vector.

* Renames OOT_UNKNOWN to just UNKNOWN to remove OOT specific reference.

* Removes randomizing MQ Dungeons and re-disables MQ rando.

Doing this so the PR can get merged quicker with just the Dual OTR
support and won't need to wait on rando logic to be updated. That
will happen in another PR directly after the merge.

* Update mac startup script for dual otr

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Update soh/macosx/soh-macos.sh

* Implements new BinaryReader to fix Linux build issue.

BinaryReader itself comes from https://github.com/Moneyl/BinaryTools
I added a wrapper to adapt it to the ABI from ZAPD's Binary Reader and
add Endianness checking. I also had to copy a handful of other bits and
pieces from ZAPD to make it all function as expected.

* A few edits to the updatream BinaryReader to compile it on Linux.

* Adds the Endianness to the first byte of the version file.

* Fixes Jenkins

* Addresses some of Kenix's comments

* Renames `ReadNullTerminatedString` to `ReadCString`

* Refactors Archive::LoadFile into a private method with more arguments.

* Removes BitConverter and extends existing endianness.h instead.

* Fixes an endianness issue with the version file.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-10-16 23:07:35 -04:00
Christopher Leggett
1b6dd8a0fe
Adds extra entry to obj_lift FallTimerDurations. (#1777)
Prevents an OOB access that, as far as I know, was only causing issues
on the Switch, but this addition is harmless everywhere else.
2022-10-15 00:00:48 +02:00
briaguya
350315a5d1
Merge pull request #1769 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-13 14:55:19 -04:00
mergify[bot]
dd6a8b5084
Tweak: Default to N64 colors (#1767) (#1768)
(cherry picked from commit 4ef7151721)

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-10-13 13:35:41 -04:00
PurpleHato
4ef7151721
Tweak: Default to N64 colors (#1767) 2022-10-13 13:02:24 -04:00
lilDavid
f4c871e35c
Fix Anju as Adult and Trade Pocket Cucco order (#1766) 2022-10-13 12:40:48 -04:00
briaguya
8e808c4305
chore: bump version 2022-10-13 12:13:51 -04:00
Rozelette
03c3eef193
Implement Color Clamping (#1753)
* q

* Adjust wrap spot, add directx

* Update comments
2022-10-13 11:15:18 -04:00
Amaro Martínez
42a5f46e5e
Fix Gerudo Warrior Clothing (#1752)
* Fix Gerudo Warrior Clothing

* Update soh/soh/GameMenuBar.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-10-13 09:46:58 -04:00
Rozelette
7878b8f3e4
Fix animation in Ganon that is causing an OOB access during animation (#1764)
* Fix animation in Ganon that is causing an OOB access during animation

* Fix function args
2022-10-13 09:18:31 -04:00
aMannus
7906d70485
Fix: Pickup item cutscene logic fix (#1733)
* Fix: Fix for the pickup CS logic fix (fixed)

* Tiny cleanup

* More fixes + clarified comments

* Extract more logic into bool, clarified comments
2022-10-12 22:30:15 -04:00
Rozelette
dd62d0882e
Add hack for Ruto's earrings (#1759)
* Add hack for Ruto's earrings

* Add tag for the underlining issue for easy grepping

* typo
2022-10-12 22:18:35 -04:00
briaguya
595e105ef1
Merge pull request #1758 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-12 18:44:26 -04:00
aMannus
6e88a3706c
Fix: "Developer Tools" button sizes (#1757)
* Small debug buttons fix

* Better fix for buttons
2022-10-12 17:35:40 -04:00
aMannus
d102506fba
Catch-all fix for mask select (#1728) 2022-10-12 17:21:04 -04:00
Garrett Cox
41bcad78a3
Support for patching DLists outside of OTR (#1696)
* Support for patching DLists outside of OTR, mostly for cosmetics and bug fixes

* Store original dlist instruction for unpatching

* Rename sandstorm patch variable

* Use unordered map for originalGfx;
2022-10-12 17:20:13 -04:00
Garrett Cox
98af2c468c
[#1671] Re-create textures from scratch to fix format issues (#1702) 2022-10-12 16:47:26 -04:00
mergify[bot]
7c7f032e0e
Implement G_CCMUX_NOISE (#1731) (#1754)
(cherry picked from commit 825af33b6a)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2022-10-12 13:16:06 +02:00
Rozelette
825af33b6a
Implement G_CCMUX_NOISE (#1731) 2022-10-11 19:32:51 -04:00
Rozelette
da8f80bb28
Fix endianness, of a sort, of CS lighting command (#1735) 2022-10-11 20:44:55 +02:00
Rozelette
63f763a556
When testing if an animation is new, make sure we are using the loaded file pointers (#1748) 2022-10-11 18:58:28 +02:00
mergify[bot]
83541f4605
[#80] Fix for goron spin on wake up animation (#1714) (#1746) 2022-10-11 18:01:06 +02:00
mergify[bot]
43b7ca96d7
Fix Ruto softlock with fast text (fixes #96) (#1732) (#1745)
(cherry picked from commit e7ea2a3ae1)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2022-10-11 17:17:41 +02:00
Rozelette
e7ea2a3ae1
Fix Ruto softlock with fast text (fixes #96) (#1732) 2022-10-11 00:58:33 +02:00
Garrett Cox
c00edb928b
[#1716] Prevent infinite ammo cheat from filling bombchus unless the item is obtained (#1723) 2022-10-10 10:19:44 +02:00
Garrett Cox
b0510d78f8
[#1712] Reset fileNum when returning to title screen and prevent saving when file = 0xFF (#1721) 2022-10-10 10:16:40 +02:00
Garrett Cox
14543d567a
[#80] Fix for goron spin on wake up animation (#1714) 2022-10-10 10:16:27 +02:00
Garrett Cox
fd3872ae30
[#1715] Fix crash when retrieving a merchant message while using fast file select (#1722) 2022-10-10 09:40:52 +02:00
Josh Bodner
8df4d640ac
Add support for extra buttons to be used as walk speed modifiers (#449) 2022-10-10 08:28:19 +02:00
Garrett Cox
aa00cba76e
[#1718] Fix interpolation issue with bunny hood ears (#1724) 2022-10-10 08:27:22 +02:00
Amaro Martínez
18208cc993
Fix A cursor color in the Continue prompt (#1717) 2022-10-10 08:26:40 +02:00
Andrew Van Caem
b310d675f1
Corrected inf entry label for Fado (#1711) 2022-10-09 08:46:11 +02:00
Garrett Cox
eb081dc719
Add fix for ice traps while wearing bunny hood (#1713) 2022-10-09 08:38:25 +02:00
Ralphie Morell
242757777c
Rando: Randomize Starting Age (#1685) 2022-10-09 08:37:22 +02:00
briaguya
7e841d6156
Merge pull request #1710 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-07 22:21:19 -04:00
Adam Bird
e883f27436
reference generated build.c on windows (#1706) 2022-10-07 22:03:16 -04:00
aMannus
f563ac733f Fix skipping "get item" cutscene logic 2022-10-07 19:24:58 -04:00
briaguya
a133be625e chore: bump version 2022-10-06 20:06:27 -04:00
InfoManiac742
71e4448013
Edit "Quick Start" to mention Windows (#1208) 2022-10-06 14:57:15 +02:00
Garrett Cox
2a302a802f
Enhanced debug warp screen (#1479) 2022-10-06 14:39:12 +02:00
briaguya
236cb0bfb0
Merge pull request #1690 from HarbourMasters/develop-zhora
zhora -> dev
2022-10-03 21:12:58 -04:00
aMannus
06e8a5af41
Fix navi colors in cosmetics editor (#1684)
* Fix navi colors in cosmetics editor

* Fix navi description for props
2022-10-03 20:50:05 -04:00
Christopher Leggett
0720c37656
Randomized Ice trap models (#1648) 2022-10-04 01:15:36 +02:00
th-2021
f1070a2e74
set version in build.c from CmakeLists.txt version info (#1678) 2022-10-04 01:13:29 +02:00
aMannus
db2e6164cb
Add silver/golden gauntlets to Cosmetics Editor (#1683)
* Add golden gauntlets to Cosmetics Editor

* Removed extra space

* Fixed comment

* Changed comment again (helps if you save the file before committing)
2022-10-03 11:15:19 +02:00