[#1671] Re-create textures from scratch to fix format issues (#1702)

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Garrett Cox 2022-10-12 15:47:26 -05:00 committed by GitHub
parent 825af33b6a
commit 98af2c468c
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4 changed files with 1 additions and 1 deletions

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@ -136,7 +136,7 @@ void Globals::BuildAssetTexture(const fs::path& pngFilePath, TextureType texType
std::string src = tex.GetBodySourceCode();
File::WriteAllText(outPath.string(), src);
File::WriteAllBytes(outPath.string(), src.c_str(), src.size());
}
std::map<std::string, ExporterSet*>& Globals::GetExporterMap()