7b08f98b8c
* Changes OTR Extraction to have specific mq and nonmq paths. Also updates the game to load resources according to whether or not Master Quest or Vanilla is loaded. * Removes unneeded code from the last commit. * Fixes some weird formatting in ZRom.c * Loads oot-mq.otr and patches oot.otr on top, if both are present. If only one or the other are present, it becomes the only and main OTR. * Adds ImGui Logic for whether or an MQ Checkbox. Checkbox checked only specifies whether new saves should be MQ or not. Checkbox is disabled or force-enabled according to which OTRs are loaded. Also as a necessity includes tracking what game versions have been loaded from the OTRs. * Adds MQ settings logic for Randomizer's ImGui menu. * Writes Master Quest dungeons to the spoiler log * Loads MQ Dungeons from spoiler, persists in save, and loads when appropriate. * Adds logic to prevent loading or creating incompatible rando saves. * Fixdes some linux build issues and new rando save issues * Makes appimage create both vanilla and mq otrs If either rom is present, it makes the corresponding OTR. If both are present, it will make both. If one OTR is present but both roms are present, it will create the missing OTR. * Makes it so a randomized save file will not be marked as MQ. * Refactors to load all OTRs from MainPath or a specific list. Also adds the ability to take a std::unordered_set of hashes to validate each OTR's version file against. * Fixes a syntax error * Makes ExtractAssets output Vanilla and MQ OTRs if both roms are present * Fixes asset generation bug. * Partially working fix for dual OTR extract_assets Currently the cmake ExtractAssets target will return with a 1 if you only end up exporting one type of OTR isntead of both. Haven't found a great way to only attempt to copy a file if it exists from within cmake. It does actually correctly copy the OTR that is generated, despite the error from copying the other one. Pushing as is for now but will keep investigating. * Adds oot-mq.otr to the gitignore. * Makes ExtractAssets not fail on only one rom/OTR. * Removes PatchesPath from the constructors requiring OTRFiles vector. * Renames OOT_UNKNOWN to just UNKNOWN to remove OOT specific reference. * Removes randomizing MQ Dungeons and re-disables MQ rando. Doing this so the PR can get merged quicker with just the Dual OTR support and won't need to wait on rando logic to be updated. That will happen in another PR directly after the merge. * Update mac startup script for dual otr * Update soh/macosx/soh-macos.sh * Update soh/macosx/soh-macos.sh * Update soh/macosx/soh-macos.sh * Implements new BinaryReader to fix Linux build issue. BinaryReader itself comes from https://github.com/Moneyl/BinaryTools I added a wrapper to adapt it to the ABI from ZAPD's Binary Reader and add Endianness checking. I also had to copy a handful of other bits and pieces from ZAPD to make it all function as expected. * A few edits to the updatream BinaryReader to compile it on Linux. * Adds the Endianness to the first byte of the version file. * Fixes Jenkins * Addresses some of Kenix's comments * Renames `ReadNullTerminatedString` to `ReadCString` * Refactors Archive::LoadFile into a private method with more arguments. * Removes BitConverter and extends existing endianness.h instead. * Fixes an endianness issue with the version file. Co-authored-by: Garrett Cox <garrettjcox@gmail.com> |
||
---|---|---|
CMake | ||
libultraship | ||
OTRExporter | ||
OTRGui | ||
scripts | ||
soh | ||
StormLib | ||
ZAPDTR | ||
.gitignore | ||
BUILDING.md | ||
CMakeLists.txt | ||
copy-existing-otrs.cmake | ||
Dockerfile | ||
Jenkinsfile | ||
README.md |
Welcome to the Ship of Harkinian!
A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!
The Ship does not include assets and as such requires a prior copy of the game to play.
Quick Start (Windows)
- Download The Ship of Harkinian from Discord.
- Requires a supported copy of the game (See supported games below).
- Use the OTRGui to generate an
oot.otr
archive file. - Launch
soh.exe
Supported Games
Ocarina of Time Debug PAL GC (not Master Quest)
Currently the recommended option
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
Ocarina of Time PAL GameCube
May lead to crashes and instability
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
Ocarina of Time Debug PAL GC MQ (Dungeons will be Master Quest)
Build team: `zelda@srd022j`
Build date: `03-02-21 00:16:31` (year-month-day)
sha1: 079b855b943d6ad8bd1eb026c0ed169ecbdac7da (Produced by decomp)
sha1: 50bebedad9e0f10746a52b07239e47fa6c284d03 (Alternate)
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
Additional Setup Information
The Ship of Harkinian uses a proprietary versioning system consisting of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the addition of many new features and bug fixes. The code word represents a minor release version which increments with small updates mainly comprised of bug fixes. For example, DECKARD ALFA
.
Windows Rom Extraction
- Open OTRGui.exe, and select one of the supported roms listed above, to generate the
oot.otr
archive file. - If a second button already exits then
oot.otr
already exists. To prevent overwriting the oldoot.otr
use this button to choose a new game directory. The new directory must not already contain anoot.otr
to prevent an error. - When the process completes, place
oot.otr
besidesoh.exe
if it is not already.
This packaging process can take up to 5 minutes.
Close the OTRGui when the Done!
message appears.
If you get another message, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.
Linux Rom Extraction
- Place one of the supported roms in the same folder as the appimage.
- When you run the soh appimage, it should begin generating the
oot.otr
archive file. - When the process completes, place
oot.otr
in the same folder as the appimage, if it is not already, then run the appimage.
The packaging process can take up to 5 minutes.
If you get any errors, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.
MacOS Rom Extraction
- Run
soh.app
, and when prompted, select one of the supported roms listed above. - You should see a notification saying
Processing OTR
, then, once the process is complete, you should get a notification sayingOTR Successfully Generated
, then the game should start.
The packing process can take up to 5 minutes.
If you get an error saying Incompatible ROM hash
, you have selected the wrong rom, make sure the checksum matches one of the ones listed above.
Nintendo Switch Rom Extraction
- Download the latest PC release of the Ship of Harkinian, and follow the instructions above for generating the
oot.otr
archive on that platform. - Place the
.nro
and theoot.otr
archive into a folder calledsoh
in your Switch folder on your Switch
Nintendo Wii U Rom Extraction
- Download the latest PC release of the Ship of Harkinian, and follow the instructions above for generating the
oot.otr
archive on that platform. - Copy the
.rpx
and theoot.otr
archive towiiu/apps/soh
If you still cannot get the tool to work, join our Discord Server and ask for help in the #support
text channel. Keep-in-mind that we do not condone piracy in any way.
Running The Ship of Harkinian
Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.
Default keyboard configuration:
N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
---|---|---|---|---|---|---|---|
Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
Other shortcuts:
Keys | Action |
---|---|
F1 | Toggle menubar |
F5 | Save state |
F6 | Change state |
F7 | Load state |
F10 | Fullscreen (OpenGL) |
Alt+Enter | Fullscreen (DirectX) |
Ctrl+R | Reset |
Currently, DirectX 11 and OpenGL are supported. Change the renderer by opening the shipofharkinian.json
configuration file in notepad and add sdl
to the quotes in "GfxBackend": ""
for OpenGL or leave blank for DirectX.
Take The Survey
Want to use cartridge readers in tandem with the OTRGui? Take this survey to increase chances of this becoming reality.
Discord
Official Discord: https://discord.com/invite/BtBmd55HVH
Building The Ship of Harkinian
Refer to the building instructions to compile SoH.
Troubleshooting The Exporter
- Confirm that you have an
/assets
folder filled with XMLs in the same directory as OTRGui.exe - Confirm that
zapd.exe
exists in the/assets/extractor
folder
Nightly Builds
Nightly builds of Ship of Harkinian are available here
The Harbour Masters Are...
Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
Louist103 | Developer - Save System Programmer and General Programmer
Emil | Developer - Fast3D Programmer
m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
MelonSpeedruns | Developer - General Programmer
Rozlette | Developer - General Programmer
JoshDuMan | Developer - General Programmer
KiritoDev/Lywx | Developer - General Programmer
Theo3 | Developer - General Programmer
Random06457 | Developer - Linux Build
Special Thanks
Decomp & ZAPD | Made this project even possible in the first place!
MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
Rrrrry123 | Speedbunner, encouragement, and community moderation
Fierce deity | Encouragement and community moderation
mzxrules | For his contributions to decomp
zel. | For his contributions to decomp
Aloxado | Developer - General Programmer
MegaMech | Developer - General Programmer
Revo | Tester - GCC support and General Testing
zfg | Tester - General Testing
Horseless Headman | Tester - General Testing
Steven Pritchett | Tester - General Testing
Trenton May | Tester - General Testing
Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
Koby Howell | Tester - General Testing
Logg | Tester - General Testing
Taylor Daley | Graphic Design
Can't Sleep | Graphic Design
Video Credits
Kenix | Producer / Writer
briaguya | Writer
rainbow_fash | Executive Producer
ReveriePass | Editor
MicTheMicrophone | Gwonam / The King
Amphibibro | Link
AceHeart | Zelda